CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5Misc:
6 - All: Only update version info if needed
7
80.5.0: (2016-09-19)
9Features:
10 - Game Boy support
11 - Support for encrypted CodeBreaker GBA cheats
12 - Emulation of Vast Fame protected GBA carts (taizou)
13 - Tile viewer
14 - Threaded rendering mode
15 - Libretro: Memory map and achievement support (leiradel)
16 - GUI: Add UI control remapping
17 - GUI: Add fast-forward
18 - Wii: 240p support
19 - 3DS: Adjustable screen darkening
20 - Ability to temporarily load a savegame
21 - Load specific files out of archives
22 - Automatic BIOS detection
23Bugfixes:
24 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
25 - Debugger: Fix GDB breakpoints
26 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
27 - GBA: Fix filehandle leak with savegames
28 - GBA: Timer 0 cannot be count up
29 - GBA: Count up timers should not count themselves
30 - GBA Memory: Fix mirror on non-overdumped Classic NES games
31 - GBA Memory: Fix ldm {pc}
32 - GBA Savedata: Fix savedata sync timer
33 - GBA Savedata: Only unmap savedata if present
34 - GBA Serialize: Savestates now properly store prefetch
35 - GBA Video: WIN0/1 take priority over OBJWIN
36 - GBA Video: Fix out-of-order OBJWIN
37 - PSP2: Fix GPU crash while exiting
38 - PSP2: Fix VSync
39 - PSP2: Fix accelerometer range
40 - PSP2: Actually load screen mode setting
41 - PSP2: Fix gyroscope direction
42 - PSP2: Delete threads after they return
43 - PSP2: Fix mapping/unmapping from not at 0
44 - Qt: Fix bug in software renderer scaling
45 - Qt: Fix hanging key press after disabling autofire
46 - Qt: Fix being unable to pause manually when using auto-pausing
47 - SDL: Fix axes being mapped wrong
48 - Util: Fix realloc semantics in utf16to8
49 - Util: Fix inserting too many items into a hash table
50 - VFS: Fix uninitialized varaible reading from 7z
51 - VFS: Fix reading multiple files from a 7z archive
52 - Wii: Fix framelimiting after a slowdown
53 - Wii: Fix garbage flash at startup
54Misc:
55 - 3DS: Use blip_add_delta_fast for a small speed improvement
56 - 3DS: Allow UTF-16 filenames
57 - 3DS: Port to using citro3D
58 - 3DS: Use system font for menus
59 - 3DS: Attempt to use Core 2 for threads
60 - 3DS: Adjustable filering
61 - 3DS: 3D banner
62 - All: Add QUIET parameter to silence CMake
63 - All: Faster memory read/write
64 - ARM7: Support forcing Thumb mode via MSR
65 - ARM7: Flush prefetch cache when loading CPSR via MSR
66 - ARM7: Clean up instruction decoding for future expandability
67 - Debugger: Support register and memory writes via GDB stub
68 - Debugger: Add software breakpoint support to gdb
69 - FFmpeg: Full support for libavcodec 56+
70 - GBA: Better debug logging if event processing breaks
71 - GBA Audio: Force audio DMAs to not increment destination
72 - GBA BIOS: Use custom ArcTan, not relying on OS
73 - GBA Hardware: Clean up dead code in GBP
74 - GBA Memory: Optimize stalling behavior
75 - GBA Memory: Optimize Load-/StoreMultiple
76 - GBA Savedata: Add realistic timing for EEPROM
77 - GBA Serialize: Savestates now store if CPU was halted
78 - GBA Video: Remove old slow path fallback
79 - GBA Video: Optimize sprite drawing
80 - GBA Video: Optimize mode 0 rendering
81 - GBA Video: Optimize compositing cases slightly
82 - GUI: Screenshot dimensions are now passed through
83 - GUI: Add back logging
84 - GUI: Only reload config if manually saved
85 - GUI: Increase scrolling speed
86 - OpenGL: Log shader compilation failure
87 - OpenGL: Add texSize uniform
88 - Qt: Make -g flag work in Qt build
89 - Qt: Simplify OpenGL context creation
90 - Qt: Thread startup improvements
91 - Qt: Make audio channel/video layer options shortcut mappable
92 - Qt: Remove some C99isms from C++ code
93 - Qt: Remove default autofire mappings
94 - Qt: Make reseting when pasued frame-accurate
95 - Qt: Rearchitect game closing codepath
96 - PSP2: Use system font for menus
97 - PSP2: Add rumble for PS TV
98 - PSP2: Add fit-to-height screen mode
99 - PSP2: Sync files per descriptor
100 - PSP2: Allow UTF-8 filenames
101 - PSP2: Screenshots are now saved into the Photo Gallery
102 - PSP2: Stop underclocking when menuing
103 - SDL: Increase default audio buffer size to 1024 samples
104 - SDL: More responsive rumble
105 - Util: Add Vector GetConstPointer
106 - Util: Add rtrim
107 - Util: Add endswith
108 - VFS: Improve zip file detection
109 - Wii: Add pixelated resample filter
110 - Windows: Add native VDir support
111 - Util: Add PRIz macro for libc versions that don't support %z
112
1130.4.1: (2016-07-11)
114Bugfixes:
115 - All: Fix several file handle leaks
116 - All: Fix instruction tables getting zeroed when linking sometimes
117 - ARM7: Fix flags on SBC/RSC
118 - ARM7: Fix setting spsr privilege bits when spsr is empty
119 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
120 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
121 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
122 - GBA Memory: Fix executing code from OBJ region of VRAM
123 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
124 - GBA Serialize: Fix loading savegames from savestates
125 - OpenGL: Correct boolean vector strcmp strings for uniforms
126 - Qt: Fix sending gameStopped twice
127 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
128 - Qt: Fix initial state of key mapping
129 - Qt: Initialize m_useBios
130 - SDL: Fix joystick initialization on BSD
131 - SDL: Fix potential joystick crash in games with rumble
132 - SDL: Fix SDL 1.2 build
133 - SDL: Fix sporadic crash when deinitializing audio
134 - Shaders: Fix AGS-001 shader with some bad drivers
135 - Util: Use closesocket on Windows
136 - Util: Fix socket bind addresses
137 - VFS: Fix reading 7z archives without rewinding first
138 - VFS: VFileFromFD should not open directories
139 - Wii: Fix tilting direction
140 - Util: Fix realloc semantics in utf16to8
141Misc:
142 - All: Allow use of external minizip library
143 - Debugger: CLI debugger now exits when end-of-stream is reached
144 - FFmpeg: Update dependencies on Ubuntu
145 - GBA: Slightly optimize GBAProcessEvents
146 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
147 - GBA Video: Null renderer should return proper register values
148 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
149 - Qt: Add preset for DualShock 4
150 - Qt: Update 360 input profile on OS X to reflect newer drivers
151 - Qt: Remove use of NaN
152 - Qt: Canonicalize file paths when loading games
153 - Qt: Add refresh button to controller editing
154 - SDL: Remove default gamepad mappings
155 - Util: Fix intermittent build failure on OS X
156 - VFS: VFile.sync now updates modified time
157
1580.4.0: (2016-02-02)
159Features:
160 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
161 - I/O viewer
162 - Booting of multiboot images
163 - Customization of GIF recording
164 - Libretro: Cheat code support
165 - Support for GLSL shaders
166 - ROM information view
167 - Support for VBA-style cheat codes
168 - Savestates now store creation timestamps
169 - Key autofire
170 - Libretro: Allow blocking opposing directional input
171 - OpenEmu core for OS X
172 - Libretro: Settings for using BIOS and skipping intro
173 - Libretro: Customizable idle loop removal
174 - Implemented cycle counting for sprite rendering
175 - Cleaner, unified settings window
176 - Added a setting for pausing when the emulator is not in focus
177 - Customizable paths for save games, save states, screenshots and patches
178 - Controller hotplugging
179 - Ability to store save games and active cheats within savestates
180Bugfixes:
181 - ARM7: Fix sign of unaligned LDRSH
182 - ARM7: Fix decoding of some ARM ALU instructions with shifters
183 - Debugger: Fix watchpoints in gdb
184 - GBA: Fix warnings when creating and loading savestates
185 - GBA: Fix Iridion II savetype
186 - GBA BIOS: Fix misaligned CpuSet
187 - GBA Cheats: Fix cheats setting the Action Replay version
188 - GBA Hardware: Fix GPIO on big endian
189 - GBA Memory: Fix DMA register writing behavior
190 - GBA Memory: Fix DMAs triggering two cycles early
191 - Libretro: Fix aspect ratio
192 - Qt: Fix some potential crashes with the gamepad mapping
193 - Qt: Fix keys being mapped incorrectly when loading configuration file
194 - Util: Fix PowerPC PNG read/write pixel order
195 - Util: Fix excessive memory allocation when decoding a PNG
196 - VFS: Fix VFileReadline and remove _vfdReadline
197Misc:
198 - All: Improved PowerPC support
199 - All: Fix some undefined behavior warnings
200 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
201 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
202 - GBA: Implement bad I/O register loading
203 - GBA: Allow jumping to OAM and palette RAM
204 - GBA BIOS: Finish implementing RegisterRamReset
205 - GBA Config: Add "override" layer for better one-time configuration
206 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
207 - GBA Memory: Use a dynamically sized mask for ROM memory
208 - GBA Memory: Implement several unimplemented memory access types
209 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
210 - GBA RR: Starting from savestate now embeds the savegame
211 - GBA RR: Add preliminary SRAM support for VBM loading
212 - GBA RR: Add support for resets in movies
213 - GBA Video: Remove lastHblank, as it is implied
214 - Libretro: Use anonymous memory mappers for large blocks of memory
215 - Libretro: Add install target for libretro core
216 - Qt: Window size command line options are now supported
217 - Qt: Increase usability of key mapper
218 - Qt: Add 'Apply' button to settings window
219 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
220 - Qt: Allow use of modifier keys as input
221 - Qt: Optimize log viewer
222 - Qt: Added button for breaking into the GDB debugger
223 - Qt: Add box for showing duration of rewind
224 - SDL: Support fullscreen in SDL 1.2
225 - SDL: Allow GBASDLAudio to be used without a thread context
226 - Util: Use VFile for configuration
227 - Util: Add MutexTryLock
228
2290.3.2: (2015-12-16)
230Bugfixes:
231 - ARM7: Fix STRT/STRBT
232 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
233 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
234 - Libretro: Fix problems with rumble not turning off
235 - GBA: Fix idle skip state being retained between games
236 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
237 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
238 - GBA BIOS: Fix Sqrt sign
239 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
240 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
241 - GBA Memory: Fix DMA behavior for SRAM accesses
242 - GBA Memory: Fix Store8 to OBJ VRAM
243 - GBA Memory: Fix alignment of LDM/STM on SRAM
244 - GBA Memory: Fix unaligned out-of-bounds ROM loads
245 - GBA Memory: Fix timing of DMAs
246 - GBA Video: Fix _mix for 15-bit color
247 - GBA Video: Fix OAM and palette initialization
248 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
249 - Qt: Use safer isLoaded check in GameController
250 - Qt: Fix a race condition in PainterGL that could lead to a crash
251 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
252 - Qt: Fix font size in memory viewer
253 - Qt: Fix a crash in the memory viewer
254 - Qt: Add additional checks in CheatModel to prevent crashes
255 - Qt: Fix race condition with setting sample rate
256 - Qt: Fix crash when closing multiplayer windows
257 - Qt: Fix resetting while paused
258Misc:
259 - GBA Audio: Implement missing flags on SOUNDCNT_X register
260 - Qt: Add mute option to menu
261
2620.3.1: (2015-10-24)
263Bugfixes:
264 - ARM7: Fix instruction decoding of Thumb shifts
265 - GBA: Deinit savegame when unloading a ROM
266 - GBA: Fix BIOS check on big endian
267 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
268 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
269 - GBA Audio: Fix audio channels being silenced at the wrong time
270 - GBA Memory: Fix bad BIOS Load16 on big endian
271 - GBA Memory: Fix bad Load8 on big endian
272 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
273 - GBA Video: Fix edge case with sprite blend modes and semitransparency
274 - GBA Video: Fix objwin and blending interaction on sprites
275 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
276 - Libretro: Fix a memory leak with the render buffer
277 - Qt: Windows no longer spawn in the top left on first launch
278 - Qt: Fix install path of XDG desktop file with DESTDIR
279 - Qt: Fix drag and drop on Windows
280 - Qt: Reenable double buffering, as disabling it broke some Windows configs
281 - VFS: Fix return values of VFileFILE.read and .write
282Misc:
283 - All: Reset next event to cycles instead of zero to interrupt
284 - All: Add --version flag
285 - ARM7: Force disable LTO on two files to work around a GCC bug
286 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
287 - GBA: Better memory handling with PNG savestates
288 - GBA: Additional savestate sanity checks
289 - GBA: Check for cycle count being too high
290 - GBA Audio: Allow GBAAVStream to have no video callback
291 - GBA BIOS: Implement RegisterRamReset for SIO registers
292 - Qt: Remove useless help icons in dialogs
293 - Qt: Prevent savestate window from opening while in multiplayer
294 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
295 - Qt: Dropping multiplayer windows works more cleanly now
296
2970.3.0: (2015-08-16)
298Features:
299 - Ability to hide individual background layers, or OBJs
300 - Ability to mute individual audio channels
301 - Palette viewer and exporter
302 - Volume control
303 - More shortcuts are editable (e.g. quick save/load)
304 - Rewind now shows the frame after rewinding
305 - Import/Export of GameShark/Action Replay snapshots
306 - Add "Step backwards" item for single increment rewind
307 - Deadzone estimation for game controllers
308 - Analog inputs can be used for shortcuts
309 - Menu items for specific solar sensor brightness levels
310 - Remappable controls for tilt and gyroscope sensors
311 - Status messages for actions taken while a game is running (e.g. save/load state)
312 - Memory inspector
313 - Screensaver can now be suspended while a game is running
314 - Load/save the most recent savestate slot
315 - Support varible speed (PWM) rumble
316 - Ability to cap fast forward speed
317 - Finer control over FPS target
318 - Holdable shortcut for rewinding one frame at a time
319 - Ability to boot directly into the BIOS
320 - Preliminary support for yanking out the game pak while a game is running
321 - Thumb-drive mode by putting a file called portable.ini in the same folder
322 - Configurable display driver, between software and OpenGL
323 - Undo-able savestate loading and saving
324 - Controller profiles now store shortcut settings
325 - Default controller profiles for several common controllers
326 - Libretro now supports BIOS, rumble and solar sensor
327 - Implement BIOS call Stop, for sleep mode
328 - Automatically load patches, if found
329 - Improved video synchronization
330 - Configurable audio output sample rate
331Bugfixes:
332 - ARM7: Fix SWI and IRQ timings
333 - ARM7: Fix Thumb MUL timing
334 - ARM7: Fix timing of multiplies to use N cycles
335 - ARM7: ARMHotplugDetach should call deinit
336 - Debugger: Fix use-after-free in breakpoint clearing code
337 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
338 - GBA: Cap audio FIFO read size during deserialization
339 - GBA: Check for corrupted savestates when loading
340 - GBA: Check for improperly sized savestates when loading
341 - GBA: Check for savestates made from differently sized ROMs
342 - GBA: Fix calls to endian-independent loadstores
343 - GBA: Fix timing of reading from timer registers
344 - GBA: Ensure cycles never go negative
345 - GBA Audio: Force audio FIFOs to 32-bit
346 - GBA Audio: Fix audio pitch changing when adjusting buffer size
347 - GBA Audio: Fix sample order in audio channel 3
348 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
349 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
350 - GBA Memory: Improve Thumb open bus behavior
351 - GBA Memory: Fix potential DMA issue when loading a savestate
352 - GBA Memory: Fix load/store multiple video memory waitstates
353 - GBA SIO: Fix reseting when there are SIO devices attached
354 - GBA Video: Blended sprites should never have other effects applied
355 - GBA Video: Fix out-of-bounds tiles in mosaic
356 - GBA Video: Fix windows not affecting sprites
357 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
358 - GBA Video: Fix timing on first scanline
359 - Qt: Better cleanup when a game crashes
360 - Qt: Fix open ROM dialog filtering for archive formats
361 - Qt: Cap the maximum number of multiplayer windows
362 - Qt: Fix maximum year in sensor override
363 - Qt: Fix window being too tall after exiting fullscreen
364 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
365 - Qt: Fix analog buttons not getting unmapped
366 - Qt: Fix passing command line options
367 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
368 - SDL: Fix SDL build when OpenGL is missing
369 - Util: Allow loading IPS patches that grow the ROM
370 - VFS: Fix resource leaks if some allocations fail
371 - VFS: Fix line-reading to return proper values
372 - Video: Fix an issue with very long filenames
373 - Util: Fix formatting of floats
374Misc:
375 - All: Add --help flag for command line programs
376 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
377 - All: Enable static linking for Windows
378 - All: Enable static linking for OS X
379 - All: Threads are now named
380 - All: Proper handling of Unicode file paths
381 - ARM7: Add emulation for Undefined CPU mode
382 - ARM7: Reduce the size of the Thumb instruction table
383 - GBA: Add status log level
384 - GBA: GBARewind now returns how many states it has rewound
385 - GBA: SIO logging layer
386 - GBA BIOS: Stub out SoundBias
387 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
388 - GBA: Don't include GBACLIDebugger struct unless needed
389 - GBA: Savedata is now synced shortly after data finishes being written
390 - GBA: Process multiple timer events at once, if necessary
391 - GBA Audio: Implement audio reset for channels A/B
392 - GBA Audio: Process multiple audio events at once, if necessary
393 - GBA Hardware: Backport generic RTC source into core
394 - GBA Input: Allow axes and buttons to be mapped to the same key
395 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
396 - GBA SIO: Add a dummy driver for Normal mode
397 - GBA Thread: Add functionality for running callbacks on the GBA thread
398 - GBA Thread: Split GBASync into a separate file
399 - GBA Video: Refactor software renderer into separate files
400 - GBA Video: Slightly optimize mode 0 mosaic rendering
401 - Debugger: Free watchpoints in addition to breakpoints
402 - Qt: Handle saving input settings better
403 - Qt: Move GL frame drawing back onto its own thread
404 - Qt: Fast forward (held) option moved from Other to Emulation menu
405 - Qt: Show version info in window title
406 - Qt: Migrate multiplayer window handling into GBAApp
407 - Qt: Unified file opening and saving with last location
408 - Qt: Fix windows being resizable when they shouldn't have been
409 - Qt: Only hide cursor in full screen
410 - Qt: Replace pause-after-frame mutex with an atomic
411 - Qt: Add application icon and XDG desktop files
412 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
413 - Qt: Don't save window size when entering fullscreen
414 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
415 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
416 - Qt: Increase usability of key mapper
417 - Qt: Show checkmark for window sizes
418 - Qt: Set window path to loaded ROM
419 - Perf: Ability to load savestates immediately on launch
420 - SDL: Properly check for initialization
421 - SDL: Clean up initialization functions
422 - SDL: Clean up GL context
423 - Util: Allow disabling the threading code entirely
424 - VFS: Add sync method to force syncing with backing
425
4260.2.1: (2015-05-13)
427Bugfixes:
428 - All: Fix sanitize-deb script not cleaning up after itself
429 - All: Fix dependencies for libavcodec on Debian-derived platforms
430 - ARM7: Handle writeback for PC in addressing modes 2 and 3
431 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
432 - ARM7: Fix ARM multiply instructions when PC is a destination register
433 - Debugger: Fix use-after-free in breakpoint clearing code
434 - Debugger: Fix boundary conditions in tab completion
435 - GBA: Fix timers not updating timing when writing to only the reload register
436 - GBA: Fix rewind boundary conditions
437 - GBA: Add initial I/O register settings for background matrix registers
438 - GBA: Fix hang when loading a savestate if sync to video is enabled
439 - GBA: Handle out-of-bounds I/O access
440 - GBA: Fix bounds-checking on EEPROM access
441 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
442 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
443 - GBA Memory: Allow SRAM to be 64kB
444 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
445 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
446 - GBA Video: Fix second frame mode 5
447 - Perf: Fix race condition if a game crashes immediately on start
448 - Qt: Fix Display object leak when closing a window
449 - Qt: Fix .deb dependencies
450 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
451 - Qt: Fix window not regaining focus after exiting savestate window
452 - Qt: Fix regression where video would not record if the game had already started
453 - Qt: Fix potential crash if a gamepad causes focus to change
454 - Qt: Fix controller axis querying
455 - Qt: Fix multiplayer windows opening as the wrong size
456 - Qt: Fix controllers sometimes not loading the right profile
457 - SDL: Fix boundary conditions for joystick adjustments
458 - SDL: Allocate properly sized input maps
459 - SDL: Fix potential build issues when Qt and SDL2 are in use
460 - Util: Fix resource leak in UTF-8 handling code
461 - Util: Fix a null-pointer issue when attempting to delete a key
462 - VFS: Fix resource leaks if some allocations fail
463 - Video: Fix an issue with very long filenames
464Misc:
465 - GBA Memory: Soft-crash if jumping past the end of a ROM
466 - Qt: Show multiplayer numbers in window title
467 - Qt: Solar sensor can have shortcuts set
468
4690.2.0: (2015-04-03)
470Features:
471 - Support for gamepad axes, e.g. analog sticks or triggers
472 - Add scale presets for up to 6x
473 - Settings window
474 - Bilinear resampling option
475 - Add option to skip BIOS start screen
476 - List of recently opened games
477 - Support for games using the Solar Sensor
478 - Better audio resampling via blip-buf
479 - Game Pak overrides dialog for setting savetype and sensor values
480 - Support for games using the tilt sensor
481 - Remappable shortcuts for keyboard and gamepad
482 - Rewinding of emulation
483 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
484 - Support IPv6
485 - Save directory of last loaded file
486 - Support BPS patches
487 - Automatically detect and optimize out idle loops
488 - Configurable game overrides
489 - Support loading 7-Zip files
490 - Drag and drop game loading
491 - Cheat code support
492 - Runtime configurable audio driver
493 - Libretro core for use with RetroArch and other front-ends
494 - Controller profiles for setting different bindings for different controllers
495 - Ability to lock aspect ratio
496 - Local link cable support
497 - Ability to switch which game controller is in use per instance
498 - Ability to prevent opposing directional input
499 - Warning dialog if an unimplemented BIOS feature is called
500 - Debugger: Add CLI "frame", frame advance command
501 - Debugger: Add CLI functions for writing to memory
502 - Debugger: Add CLI functions for examining memory regions
503 - Debugger: Add CLI function for writing a register
504Bugfixes:
505 - ARM7: Extend prefetch by one stage
506 - ARM7: Fix cycle counting for loads
507 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
508 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
509 - GBA: Initialize gba.sync to null
510 - GBA: Fix timer initialization
511 - GBA Audio: Support 16-bit writes to FIFO audio
512 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
513 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
514 - GBA BIOS: Fix BIOS prefetch after reset
515 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
516 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
517 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
518 - GBA Memory: Fix I cycles that had been moved to ARM7 core
519 - GBA Memory: Fix cycle counting for 32-bit load/stores
520 - GBA RR: Fix fallthrough error when reading tags from a movie
521 - GBA Thread: Fix possible hang when loading an archive
522 - GBA Thread: Fix possible deadlock in video sync
523 - Perf: Fix crash when the GBA thread fails to start
524 - Qt: Fix crash starting a GDB stub if a game isn't loaded
525 - Qt: Fix crash when adjusting settings after closing a game
526 - Qt: Fix crash when starting GDB stub after closing a game
527 - Qt: Fix patch loading while a game is running
528 - Qt: Fix crash when loading a game after stopping GDB server
529 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
530 - Qt: Fix crash when attempting to pause if a game is not running
531 - SDL: Properly clean up if a game doesn't launch
532 - Util: Fix sockets on Windows
533Misc:
534 - All: Enable link-time optimization
535 - Debugger: Watchpoints now work on STM/LDM instructions
536 - Debugger: Clean up GDB stub network interfacing
537 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
538 - Debugger: Merge Thumb BL instructions when disassembling
539 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
540 - Debugger: Watchpoints now report address watched (fixes #68)
541 - Debugger: Add support for soft breakpoints
542 - Debugger: Make I/O register names be addresses instead of values
543 - Debugger: Rename read/write commands
544 - GBA: Improve accuracy of event timing
545 - GBA: Add API for getting Configuration structs for overrides and input
546 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
547 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
548 - GBA: Move A/V stream interface into core
549 - GBA: Savestates now take into account savedata state machines (fixes #109)
550 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
551 - GBA Memory: Simplify memory API and use fixed bus width
552 - GBA Thread: Make GBASyncWaitFrameStart time out
553 - GBA Video: Start video at the last scanline instead of the first
554 - Qt: Optimize logo drawing
555 - Qt: Move frame upload back onto main thread
556 - Qt: Remember window position
557 - Qt: Double-clicking on the window toggles full screen
558 - Util: Use proper locale for reading and writing float values
559
5600.1.1: (2015-01-24)
561Bugfixes:
562 - ARM7: Fix LDM writeback to a register already written
563 - GBA: Fix timers 2 and 3 updating incorrectly
564 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
565 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
566 - GBA Audio: Properly initialize audio FIFO channels
567 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
568 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
569 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
570 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
571 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
572 - GBA BIOS: Fix HuffUnComp boundary conditions
573 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
574 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
575 - GBA Memory: Filter out top nybble of DMA addresses
576 - GBA Memory: Properly bounds-check VRAM accesses
577 - GBA Memory: Fix initial DMA state
578 - GBA Thread: Allow halted games to exit cleanly
579 - GBA Video: Fix blend issues with obscured middle layers
580 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
581 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
582 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
583 - GBA Video: Fix sprite boundary conditions with mosaic
584 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
585 - Qt: Fix issue with set frame sizes being the wrong height
586 - Qt: Fix emulator crashing when full screen if a game is not running
587 - Qt: Fix window focus issues
588 - Qt: Properly set default video recording settings
589 - Qt: Fix a race condition when a game crashes immediately
590 - Qt: Fix some cases where key mapping can break if focus is adjusted
591 - Qt: Fix crash if a game pauses before any frames are shown
592 - Debugger: Negative PC-relative loads now properly subtract the offset
593 - Debugger: Align PC-relative loads in Thumb
594 - Debugger: Fix watchpoints triggering too late
595 - Debugger: Fix binary print putting spaces between digits
596 - Video: Ensure FFmpeg encoder has audio frames
597 - Video: Fix uncompressed PCM audio recording
598 - Video: Fix FFmpeg crashing when the file extension is wrong
599 - Util: Fix SOCKET_FAILED macro
600Misc:
601 - GBA: Exit cleanly on FATAL if the port supports it
602 - GBA Memory: Implement 16- and 32-bit loads from SRAM
603 - Qt: Disable sync to video by default
604 - Qt: Handle a game crash without crashing
605 - Qt: Set default log level to FATAL, ERROR and WARN
606 - Qt: Clarify some phrasing in the menus
607 - Qt: Clear active buttons when focus is lost
608
6090.1.0: (2014-12-13)
610 - Initial release