all repos — mgba @ 1cb054ec67ea7b1e7e9162c1e74bd4ab254efb74

mGBA Game Boy Advance Emulator

src/gba/cheats/parv3.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "parv3.h"
  7
  8#include "gba/cheats/gameshark.h"
  9#include "gba/gba.h"
 10#include "util/string.h"
 11
 12const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
 13
 14static const uint8_t _par3T1[256] = {
 15	0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
 16	0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
 17	0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
 18	0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
 19	0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
 20	0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
 21	0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
 22	0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
 23	0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
 24	0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
 25	0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
 26	0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
 27	0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
 28	0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
 29	0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
 30	0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
 31};
 32
 33static const uint8_t _par3T2[256] = {
 34	0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
 35	0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
 36	0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
 37	0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
 38	0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
 39	0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
 40	0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
 41	0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
 42	0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
 43	0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
 44	0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
 45	0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
 46	0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
 47	0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
 48	0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
 49	0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
 50};
 51static uint32_t _parAddr(uint32_t x) {
 52	return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
 53}
 54
 55static void _parEndBlock(struct GBACheatSet* cheats) {
 56	size_t size = mCheatListSize(&cheats->d.list) - mCheatListIndex(&cheats->d.list, cheats->currentBlock);
 57	if (cheats->currentBlock->repeat) {
 58		cheats->currentBlock->negativeRepeat = size - cheats->currentBlock->repeat;
 59	} else {
 60		cheats->currentBlock->repeat = size;
 61	}
 62	cheats->currentBlock = 0;
 63}
 64
 65static void _parElseBlock(struct GBACheatSet* cheats) {
 66	size_t size = mCheatListSize(&cheats->d.list) - mCheatListIndex(&cheats->d.list, cheats->currentBlock);
 67	cheats->currentBlock->repeat = size;
 68}
 69
 70static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
 71	enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
 72	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
 73	if (width > 4) {
 74		// TODO: Always false conditions
 75		return false;
 76	}
 77	if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
 78		// TODO: Codes that disable
 79		return false;
 80	}
 81
 82	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
 83	cheat->address = _parAddr(op1);
 84	cheat->width = width;
 85	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
 86	cheat->addressOffset = 0;
 87	cheat->operandOffset = 0;
 88
 89	switch (op1 & PAR3_ACTION) {
 90	case PAR3_ACTION_NEXT:
 91		cheat->repeat = 1;
 92		cheat->negativeRepeat = 0;
 93		break;
 94	case PAR3_ACTION_NEXT_TWO:
 95		cheat->repeat = 2;
 96		cheat->negativeRepeat = 0;
 97		break;
 98	case PAR3_ACTION_BLOCK:
 99		cheat->repeat = 0;
100		cheat->negativeRepeat = 0;
101		if (cheats->currentBlock) {
102			_parEndBlock(cheats);
103		}
104		cheats->currentBlock = cheat;
105		break;
106	}
107
108	switch (condition) {
109	case PAR3_COND_OTHER:
110		// We shouldn't be able to get here
111		mLOG(CHEATS, ERROR, "Unexpectedly created 'other' PARv3 code");
112		cheat->type = CHEAT_IF_LAND;
113		cheat->operand = 0;
114		break;
115	case PAR3_COND_EQ:
116		cheat->type = CHEAT_IF_EQ;
117		break;
118	case PAR3_COND_NE:
119		cheat->type = CHEAT_IF_NE;
120		break;
121	case PAR3_COND_LT:
122		cheat->type = CHEAT_IF_LT;
123		break;
124	case PAR3_COND_GT:
125		cheat->type = CHEAT_IF_GT;
126		break;
127	case PAR3_COND_ULT:
128		cheat->type = CHEAT_IF_ULT;
129		break;
130	case PAR3_COND_UGT:
131		cheat->type = CHEAT_IF_UGT;
132		break;
133	case PAR3_COND_LAND:
134		cheat->type = CHEAT_IF_LAND;
135		break;
136	}
137	return true;
138}
139
140static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
141	struct mCheat* cheat;
142	switch (op2 & 0xFF000000) {
143	case PAR3_OTHER_SLOWDOWN:
144		// TODO: Slowdown
145		return false;
146	case PAR3_OTHER_BUTTON_1:
147	case PAR3_OTHER_BUTTON_2:
148	case PAR3_OTHER_BUTTON_4:
149		// TODO: Button
150		mLOG(CHEATS, STUB, "GameShark button unimplemented");
151		return false;
152	// TODO: Fix overriding existing patches
153	case PAR3_OTHER_PATCH_1:
154		cheats->romPatches[0].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
155		cheats->romPatches[0].applied = false;
156		cheats->romPatches[0].exists = true;
157		cheats->incompletePatch = &cheats->romPatches[0];
158		break;
159	case PAR3_OTHER_PATCH_2:
160		cheats->romPatches[1].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
161		cheats->romPatches[1].applied = false;
162		cheats->romPatches[1].exists = true;
163		cheats->incompletePatch = &cheats->romPatches[1];
164		break;
165	case PAR3_OTHER_PATCH_3:
166		cheats->romPatches[2].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
167		cheats->romPatches[2].applied = false;
168		cheats->romPatches[2].exists = true;
169		cheats->incompletePatch = &cheats->romPatches[2];
170		break;
171	case PAR3_OTHER_PATCH_4:
172		cheats->romPatches[3].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
173		cheats->romPatches[3].applied = false;
174		cheats->romPatches[3].exists = true;
175		cheats->incompletePatch = &cheats->romPatches[3];
176		break;
177	case PAR3_OTHER_ENDIF:
178		if (cheats->currentBlock) {
179			_parEndBlock(cheats);
180			return true;
181		}
182		return false;
183	case PAR3_OTHER_ELSE:
184		if (cheats->currentBlock) {
185			_parElseBlock(cheats);
186			return true;
187		}
188		return false;
189	case PAR3_OTHER_FILL_1:
190		cheat = mCheatListAppend(&cheats->d.list);
191		cheat->address = _parAddr(op2);
192		cheat->width = 1;
193		cheats->incompleteCheat = cheat;
194		break;
195	case PAR3_OTHER_FILL_2:
196		cheat = mCheatListAppend(&cheats->d.list);
197		cheat->address = _parAddr(op2);
198		cheat->width = 2;
199		cheats->incompleteCheat = cheat;
200		break;
201	case PAR3_OTHER_FILL_4:
202		cheat = mCheatListAppend(&cheats->d.list);
203		cheat->address = _parAddr(op2);
204		cheat->width = 3;
205		cheats->incompleteCheat = cheat;
206		break;
207	}
208	return true;
209}
210
211bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
212	if (cheats->incompletePatch) {
213		cheats->incompletePatch->newValue = op1;
214		cheats->incompletePatch = 0;
215		return true;
216	}
217	if (cheats->incompleteCheat) {
218		cheats->incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - cheats->incompleteCheat->width) * 8));
219		cheats->incompleteCheat->addressOffset = op2 >> 24;
220		cheats->incompleteCheat->repeat = (op2 >> 16) & 0xFF;
221		cheats->incompleteCheat->addressOffset = (op2 & 0xFFFF) * cheats->incompleteCheat->width;
222		cheats->incompleteCheat = 0;
223		return true;
224	}
225
226	if (op2 == 0x001DC0DE) {
227		return true;
228	}
229
230	switch (op1) {
231	case 0x00000000:
232		return _addPAR3Special(cheats, op2);
233	case 0xDEADFACE:
234		GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
235		return true;
236	}
237
238	if (op1 >> 24 == 0xC4) {
239		if (cheats->hook) {
240			return false;
241		}
242		cheats->hook = malloc(sizeof(*cheats->hook));
243		cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
244		cheats->hook->mode = MODE_THUMB;
245		cheats->hook->refs = 1;
246		cheats->hook->reentries = 0;
247		return true;
248	}
249
250	if (op1 & PAR3_COND) {
251		return _addPAR3Cond(cheats, op1, op2);
252	}
253
254	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
255	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
256	cheat->address = _parAddr(op1);
257	cheat->operandOffset = 0;
258	cheat->addressOffset = 0;
259	cheat->repeat = 1;
260
261	switch (op1 & PAR3_BASE) {
262	case PAR3_BASE_ASSIGN:
263		cheat->type = CHEAT_ASSIGN;
264		cheat->addressOffset = width;
265		if (width < 4) {
266			cheat->repeat = (op2 >> (width * 8)) + 1;
267		}
268		break;
269	case PAR3_BASE_INDIRECT:
270		cheat->type = CHEAT_ASSIGN_INDIRECT;
271		if (width < 4) {
272			cheat->addressOffset = (op2 >> (width * 8)) * width;
273		}
274		break;
275	case PAR3_BASE_ADD:
276		cheat->type = CHEAT_ADD;
277		break;
278	case PAR3_BASE_OTHER:
279		width = ((op1 >> 24) & 1) + 1;
280		cheat->type = CHEAT_ASSIGN;
281		cheat->address = BASE_IO | (op1 & OFFSET_MASK);
282		break;
283	}
284
285	cheat->width = width;
286	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
287	return true;
288}
289
290bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
291	uint32_t o1 = op1;
292	uint32_t o2 = op2;
293	char line[18] = "XXXXXXXX XXXXXXXX";
294	snprintf(line, sizeof(line), "%08X %08X", op1, op2);
295
296	switch (set->gsaVersion) {
297	case 0:
298	case 1:
299	case 2:
300		GBACheatSetGameSharkVersion(set, 3);
301	// Fall through
302	case 3:
303	case 4:
304		GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
305		return GBACheatAddProActionReplayRaw(set, o1, o2);
306	}
307	return false;
308}
309
310bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
311	uint32_t op1;
312	uint32_t op2;
313	line = hex32(line, &op1);
314	if (!line) {
315		return false;
316	}
317	while (*line == ' ') {
318		++line;
319	}
320	line = hex32(line, &op2);
321	if (!line) {
322		return false;
323	}
324	return GBACheatAddProActionReplay(cheats, op1, op2);
325}