CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24Emulation fixes:
25 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
26 - GBA: Reset now reloads multiboot ROMs
27 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
28 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
29 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
32 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
33 - GB Audio: Only reset channel 3 sample in DMG mode
34 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
35 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
36 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
37 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
38 - GBA Memory: Fix STM/LDM to invalid VRAM
39 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
40 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
41 - GB Printer: Reset printer buffer index after printing
42 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
43 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
44 - GB Audio: Improve channel 4 supersampling
45Other fixes:
46 - Qt: Fix some Qt display driver race conditions
47 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
48 - Switch: Fix threading-related crash on second launch
49 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
50 - Core: Fix crashes if core directories aren't set
51 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
52 - GB SIO: Fix lockstep failing games aren't reloaded
53 - Core: Fix crash when exiting game with cheats loaded
54 - GBA Cheats: Fix PARv3 Thumb hooks
55 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
56 - Libretro: Fix crash changing allowing opposing directions (hhromic)
57 - Qt: Fix race conditions initializing GDB stub
58 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
59 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
60 - Qt: Only show emulator restart warning once per settings saving
61 - Qt: Improve cheat view UX
62 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
63Misc:
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - GB Memory: Support running from blocked memory
67 - Qt: Don't unload ROM immediately if it crashes
68 - Debugger: Add breakpoint and watchpoint listing
69 - LR35902: Support PC-relative opcode decoding
70 - Qt: Support switching webcams
71 - Core: Add keysRead callback
72 - Qt: Cap window size on start to monitor size
73 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
74 - Debugger: Make tracing compatible with breakpoints/watchpoints
75 - Debugger: Print breakpoint/watchpoint number when inserting
76 - Qt: Open a message box for Qt frontend errors
77 - FFmpeg: Support audio-only recording
78 - Qt: Increase maximum magnifications and scaling
79 - Qt: Add native FPS button to settings view
80 - Qt: Improve sync code
81 - Switch: Dynamic display resizing
82 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
83 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
84 - mGUI: Remember name and position of last loaded game
85 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
86 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
87 - Switch: Support file associations
88 - Qt: Show error message if file failed to load
89 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
90
910.7.2: (2019-05-25)
92Emulation fixes:
93 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
94 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
95 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
96 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
97 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
98 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
99 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
100 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
101 - GBA Video: Fix scanline cache with scale factor change edge cases
102 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
103 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
104Other fixes:
105 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
106 - All: Fix several memory leaks
107 - GB Core: Fix toggling WIN and OBJ being swapped
108 - GBA: Fix skipping BIOS on irregularly sized ROMs
109 - CMake: Fix .deb imagemagick dependencies
110 - FFmpeg: Improve initialization reliability and cleanup
111 - FFmpeg: Fix audio conversion producing gaps
112 - LR35902: Fix disassembly of several CB-prefix instructions
113 - LR35902: Fix trailing whitespace in disassembly
114 - Qt: More app metadata fixes
115 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
116 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
117 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
118 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
119 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
120 - Qt: Fix bounded fast forward with Qt Multimedia
121 - Qt: Fix saving settings with native FPS target
122 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
123Misc:
124 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
125 - Qt: Improve camera initialization
126 - Vita: Improved frame drawing speed
127
1280.7.1: (2019-02-24)
129Bugfixes:
130 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
131 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
132 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
133 - GB, GBA Serialize: Fix loading two states in a row
134 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
135 - GBA DMA: Fix Display Start DMAs
136 - GBA DMA: Fix DMA start/end timing
137 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
138 - GBA Memory: Fix a few AGBPrint crashes
139 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
140 - GBA SIO: Prevent writing read-only multiplayer bits
141 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
142 - Python: Fix crash when deleting files owned by library
143 - Python: Make sure GB link object isn't GC'd before GB object
144 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
145 - Qt: Fix tile and sprite views not always displaying at first
146 - Qt: Fix audio context holding onto closed game controller
147 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
148 - Qt: Fix window icon on X11
149 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
150 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
151 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
152Misc:
153 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
154 - Qt: Updated Italian translation (by Vecna)
155
1560.7.0: (2019-01-26)
157Features:
158 - ELF support
159 - Game Boy Camera support
160 - Qt: Set default Game Boy colors
161 - Game Boy Printer support
162 - Super Game Boy support
163 - Customizable autofire speed
164 - Ability to set default Game Boy model
165 - Map viewer
166 - Automatic cheat loading and saving
167 - GameShark and Action Replay button support
168 - AGBPrint support
169 - Debugger: Conditional breakpoints and watchpoints
170 - Ability to select GB/GBC/SGB BIOS on console ports
171 - Optional automatic state saving/loading
172 - Access to ur0 and uma0 partitions on the Vita
173 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
174 - GBA: ARMIPS/A22i-style and ELF symbol table support
175 - Initial Switch port
176Bugfixes:
177 - ARM: Fix MSR when T bit is set
178 - Core: Fix audio sync breaking when interrupted
179 - Core: Fix ordering events when scheduling during events
180 - FFmpeg: Fix encoding audio/video queue issues
181 - GB: Revamp IRQ handling based on new information
182 - GB: Fix IRQ disabling on the same T-cycle as an assert
183 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
184 - GB Audio: Clock frame events on DIV
185 - GB Audio: Fix channel 3 reset value
186 - GB Audio: Fix channel 4 initial LFSR
187 - GB Audio: Fix channel 1, 2 and 4 reset timing
188 - GB I/O: DMA register is R/W
189 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
190 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
191 - GB, GBA Savedata: Fix unmasking savedata crash
192 - GB Serialize: Fix audio state loading
193 - GB Serialize: Fix game title check
194 - GB Serialize: Fix IRQ pending/EI pending confusion
195 - GB Timer: Minor accuracy improvements
196 - GB Video: Fix dot clock timing being slightly wrong
197 - GB Video: Fix loading states while in mode 3
198 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
199 - GB Video: Fix SCX timing
200 - GB, GBA Video: Don't call finishFrame twice in thread proxy
201 - GBA: Reset WAITCNT properly
202 - GBA BIOS: Fix BitUnPack final byte
203 - GBA BIOS: Fix BitUnPack narrowing
204 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
205 - GBA DMA: Fix temporal sorting of DMAs of different priorities
206 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
207 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
208 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
209 - GBA Savedata: Fix savedata modified time updating when read-only
210 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
211 - GBA Serialize: Fix loading states in Hblank
212 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
213 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
214 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
215 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
216 - GBA Video: Start timing mid-scanline when skipping BIOS
217 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
218 - GBA Video: Make layer disabling work consistently
219 - PSP2: Fix more issues causing poor audio
220 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
221 - Qt: Improve FPS timer stability
222 - Util: Fix wrapping edge cases in RingFIFO
223Misc:
224 - 3DS: Remove deprecated CSND interface
225 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
226 - Core: Remove broken option for whether rewinding restores save games
227 - Feature: Added loading savestates from command line
228 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
229 - FFmpeg: Support lossless h.264 encoding
230 - FFmpeg: Support lossless VP9 encoding
231 - GBA Cheats: Allow multiple ROM patches in the same slot
232 - GB: Skip BIOS option now works
233 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
234 - GB Audio: Improved audio quality
235 - GB, GBA Audio: Increase max audio volume
236 - GB MBC: Remove erroneous bank 0 wrapping
237 - GB Video: Darken colors in GBA mode
238 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
239 - GBA: Implement display start DMAs
240 - GBA: Improve multiboot image detection
241 - GBA Memory: 64 MiB GBA Video cartridge support
242 - GBA Savedata: Remove ability to disable realistic timing
243 - GBA Timer: Use global cycles for timers
244 - Libretro: Add frameskip option
245 - mGUI: Add fast forward toggle
246 - PSP2: Use system enter key by default
247 - Python: Integrate tests from cinema test suite
248 - Qt: Redo GameController into multiple classes
249 - Qt: Prevent window from being created off-screen
250 - Qt: Add option to disable FPS display
251 - Qt: Options to mess around with layer placement
252 - Qt: Add load alternate save option
253 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
254 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
255 - Test: Restructure test suite into multiple executables
256 - Util: Don't build crc32 if the function already exists
257 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
258Changes from beta 1:
259Features:
260 - Libretro: Add Game Boy cheat support
261 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
262 - Switch: Rumble support
263 - Switch: Rotation support
264 - Switch: Screen stretching options
265 - Qt: State file load/save menu options
266 - Windows installer
267 - Tile viewer now has adjustable width
268 - Python: Experimental audio API
269Bugfixes:
270 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
271 - Core: Remember to deinit proxy ring FIFO
272 - Core: Reroot timing list when (de)scheduling
273 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
274 - GB MBC: Fix MBC30 SRAM
275 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
276 - GB Video: Fix SGB border hole size
277 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
278 - GBA: Fix GB Player features
279 - GBA I/O: SOUNDCNT_HI is readable when sound is off
280 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
281 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
282 - Libretro: Fix adding codes with hooks
283 - PSP2: Fix audio crackling after fast forward
284 - PSP2: Fix audio crackling when buffer is full
285 - Qt: Fix jumbled background when paused
286 - Qt: Fix FPS counter on Windows
287 - Qt: Fix focus issues with load/save state overlay
288 - Switch: Fix incorrect mapping for fast forward cap
289 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
290 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
291 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
292 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
293 - Qt: Ensure FATAL logs reach log view
294 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
295Misc:
296 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
297 - Debugger: Minor text fixes
298 - Debugger: Readability improvements (fixes mgba.io/i/1238)
299 - GB: Improved SGB2 support
300 - GB Audio: Skip frame if enabled when clock is high
301 - Libretro: Reduce rumble callbacks
302 - mGUI: Add SGB border configuration option
303 - mGUI: Add support for different settings types
304 - Python: Minor API improvements
305 - Qt: Ensure camera image is valid
306 - Qt: Debugger console history
307 - Qt: Detect presence of GL_ARB_framebuffer_object
308 - Qt: Minor memory view tweaks
309 - Res: Improve modeling of AGB/AGS screen in shaders
310 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
311 - Wii: Expose stretch configuration in settings
312 - Wii: Stretch now sets pixel-accurate mode size cap
313
3140.7 beta 1: (2018-09-24)
315- Initial beta for 0.7
316
3170.6.3: (2018-04-14)
318Bugfixes:
319 - GB Audio: Revert unsigned audio changes
320 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
321 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
322
3230.6.2: (2018-04-03)
324Bugfixes:
325 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
326 - 3DS: Fix opening files in directory names with trailing slashes
327 - LR35902: Fix watchpoints not reporting new value
328 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
329 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
330 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
331 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
332 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
333 - GBA: Fix SharkPort saves for EEPROM games
334 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
335 - GBA BIOS: Fix incorrect exit condition in LZ77
336 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
337 - GBA Cheats: Fix slide codes not initializing properly
338 - GBA DMA: ROM reads are forced to increment
339 - GBA Hardware: RTC accuracy improvements
340 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
341 - GBA Memory: Fix copy-on-write memory leak
342 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
343 - GBA Savedata: Fix crash when resizing flash
344 - GBA Video: Force align 256-color tiles
345 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
346 - PSP2: Fix issues causing poor audio
347 - Python: Fix package directory
348 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
349 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
350 - Wii: Fix screen tear when unpausing
351 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
352Misc:
353 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
354 - GB MBC: Remove erroneous bank 0 wrapping
355 - GBA: Improve multiboot image detection
356 - PSP2: Use system enter key by default
357
3580.6.1: (2017-10-01)
359Bugfixes:
360 - GB, GBA: Fix crashes when attempting to identify null VFiles
361 - GB, GBA: Fix sync to video with frameskip
362 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
363 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
364 - GB Core: Fix palette loading when loading a foreign config
365 - GB MBC: Pocket Cam memory should be accessible without enabling
366 - GB MBC: Fix SRAM sizes 4 and 5
367 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
368 - GB MBC: Fix RTC loading when file size is off
369 - GB Memory: Initialize peripheral pointers
370 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
371 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
372 - GB Memory: Actually load latch time from savestate
373 - GB Serialize: Fix deserializing video STAT
374 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
375 - GB Video: Fix potential hang when ending mode 0
376 - GB Video: Fix read mode when enabling LCD
377 - GBA: Reset active region as needed when loading a ROM
378 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
379 - GBA BIOS: Use core's VRAM variable instead of renderer's
380 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
381 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
382 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
383 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
384 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
385 - Python: Fix importing .gb or .gba before .core
386 - Qt: Fix command line debugger closing second game
387 - Qt: Fix LOG argument order
388 - Qt: Fix timezone issues with time overrides
389 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
390 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
391Misc:
392 - CMake: Fix CPack dependencies for libpng 1.6
393 - GBA: Detect hardware for Pokémon FireRed ROM hacks
394 - GBA Cheats: Improve detection of raw cheats
395 - Qt: Don't rebuild library view if style hasn't changed
396 - Qt: Allow overrides to be saved before a game is loaded
397 - Qt: Hide mouse immediately when loading
398 - SDL: Fix 2.0.5 build on macOS under some circumstances
399 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
400
4010.6.0: (2017-07-16)
402Features:
403 - Library view
404 - Sprite viewer
405 - Debugging console
406 - Improved memory viewer
407 - Memory search
408 - Command line ability to override configuration values
409 - Add option to allow preloading the entire ROM before running
410 - Add option for whether rewinding restores save games
411 - Savestates now contain any RTC override data
412 - Add option to lock video to integer scaling
413 - LR35902: Watchpoints
414 - LR35902/GB-Z80 disassembler
415 - GB: Tile viewer
416 - GB: Video/audio channel enabling/disabling
417 - GB: Symbol table support
418 - GB MBC: Add MBC1 multicart support
419 - GBA: Support printing debug strings from inside a game
420 - GBA: Better cheat type autodetection
421 - Implement keypad interrupts
422 - Configuration of gamepad hats
423 - Video log recording for testing and bug reporting
424 - Debugger: Segment/bank support
425 - Debugger: Execution tracing
426 - Qt: German translation (by Lothar Serra Mari)
427 - Qt: Spanish translation (by Kevin López)
428 - Qt: Italian translation (by theheroGAC)
429Bugfixes:
430 - ARM7: Fix MLA/*MULL/*MLAL timing
431 - Core: Fix crash with rewind if savestates shrink
432 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
433 - Core: Fix directory sets crashing on close if base isn't properly detached
434 - FFmpeg: Fix overflow and general issues with audio encoding
435 - GB: Fix flickering when screen is strobed quickly
436 - GB: Fix STAT blocking
437 - GB MBC: Fix ROM bank overflows getting set to bank 0
438 - GB MBC: Fix swapping carts not detect new MBC
439 - GB Timer: Improve DIV reset behavior
440 - GB Timer: Fix DIV batching if TAC changes
441 - GB Video: Reset renderer when loading state
442 - GBA: Fix multiboot ROM loading
443 - GBA: Fix multiboot loading resulting in too small WRAM
444 - GBA BIOS: Implement BitUnPack
445 - GBA BIOS: Fix ArcTan sign in HLE BIOS
446 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
447 - GBA BIOS: Fix INT_MIN/-1 crash
448 - GBA Hardware: Fix crash if a savestate lies about game hardware
449 - GBA I/O: Handle audio registers specially when deserializing
450 - GBA Memory: Improve initial skipped BIOS state
451 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
452 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
453 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
454 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
455 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
456 - LR35902: Fix core never exiting with certain event patterns
457 - LR35902: Fix pc overflowing current region off-by-one
458 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
459 - OpenGL: Fix some shaders causing offset graphics
460 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
461 - Qt: Fix window icon being stretched
462 - Qt: Fix data directory path
463 - Qt: Fix timing issues on high refresh rate monitors
464 - Qt: Fix linking after some windows have been closed
465 - Qt: Fix crash when changing audio settings after a game is closed
466 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
467 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
468 - Qt: Fix game unpausing after frame advancing and refocusing
469 - SDL: Fix game crash check
470 - SDL: Fix race condition with audio thread when starting
471 - SDL: Fix showing version number
472 - Test: Fix crash when loading invalid file
473 - Test: Fix crash when fuzzing fails to load a file
474 - Test: Don't rely on core for frames elapsed
475 - Test: Fix crash when loading invalid file
476 - Test: Fix crash when fuzzing fails to load a file
477 - Tools: Fix recurring multiple times over the same library
478 - Util: Fix overflow when loading invalid UPS patches
479 - Util: Fix highest-fd socket not being returned by SocketAccept
480 - Windows: Fix VDir.rewind
481Misc:
482 - All: Add C++ header guards
483 - All: Move time.h include to common.h
484 - 3DS, PSP2, Wii: Last directory loaded is saved
485 - CMake: Add ability to just print version string
486 - Core: New, faster event timing subsystem
487 - Core: Clean up some thread state checks
488 - Core: Add generic checksum function
489 - Core: Cores can now have multiple sets of callbacks
490 - Core: Restore sleep callback
491 - Core: Move rewind diffing to its own thread
492 - Core: Ability to enumerate and modify video and audio channels
493 - Core: List memory segments in the core
494 - Core: Move savestate creation time to extdata
495 - Core: Config values can now be hexadecimal
496 - Core: Improved threading interrupted detection
497 - Debugger: Modularize CLI debugger
498 - Debugger: Make building with debugging aspects optional
499 - Debugger: Add functions for read- or write-only watchpoints
500 - Debugger: Make attaching a backend idempotent
501 - Debugger: Add mDebuggerRunFrame convenience function
502 - Feature: Move game database from flatfile to SQLite3
503 - Feature: Support ImageMagick 7
504 - Feature: Make -l option explicit
505 - FFmpeg: Return false if a file fails to open
506 - FFmpeg: Force MP4 files to YUV420P
507 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
508 - GB: Reset with initial state of DIV register
509 - GB MBC: New MBC7 implementation
510 - GB Audio: Simplify envelope code
511 - GB Audio: Improve initial envelope samples
512 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
513 - GB Video: Improved video timings
514 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
515 - GBA, GB: ROM is now unloaded if a patch is applied
516 - GBA DMA: Refactor DMA out of memory.c
517 - GBA DMA: Move DMAs to using absolute timing
518 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
519 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
520 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
521 - GBA Memory: Support reading/writing POSTFLG
522 - GBA Memory: Remove unused prefetch cruft
523 - GBA Timer: Improve accuracy of timers
524 - GBA Video: Clean up unused timers
525 - GBA Video: Allow multiple handles into the same tile cache
526 - GBA Video, GB Video: Colors are now fully scaled
527 - GBA Video: Optimize when BLD* registers are written frequently
528 - OpenGL: Add xBR-lv2 shader
529 - Qt: Move last directory setting from qt.ini to config.ini
530 - Qt: Improved HiDPI support
531 - Qt: Expose configuration directory
532 - Qt: Merge "Save" and "OK" buttons in shader options
533 - Qt: Automatically load controller profile when plugged in
534 - Qt: Rename "Resample video" option to "Bilinear filtering"
535 - Qt: Remove audio thread
536 - Qt: Remove audio buffer sizing in AudioProcessorQt
537 - Qt: Re-enable QtMultimedia on Windows
538 - Qt: Make "Mute" able to be bound to a key
539 - Qt: Add .gb/.gbc files to the extension list in Info.plist
540 - Qt: Relax hard dependency on OpenGL
541 - Qt: Better highlight active key in control binding
542 - SDL: Remove scancode key input
543 - SDL: Automatically map controllers when plugged in
544 - Test: Add a basic test suite
545 - Util: Add size counting to Table
546 - Util: Add 8-bit PNG write support
547 - Util: Tune patch-fast extent sizes
548 - VFS: Call msync when syncing mapped data
549 - VFS: Allow truncating memory chunk VFiles
550 - VFS: Fix some minor VFile issues with FILEs
551 - VFS: Optimize expanding in-memory files
552 - VFS: Add VFileFIFO for operating on circle buffers
553Changes from beta 1:
554Features:
555 - Qt: Italian translation (by theheroGAC)
556 - Qt: Updated German translation
557Bugfixes:
558 - GB Audio: Fix incorrect channel 4 iteration
559 - GB Audio: Fix zombie mode bit masking
560 - GB Serialize: Fix timer serialization
561 - GB Video: Fix LYC regression
562 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
563 - GBA Timer: Fix count-up timing overflowing timer 3
564 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
565 - Qt: Fix memory search close button (fixes mgba.io/i/769)
566 - Qt: Fix window icon being stretched
567 - Qt: Fix initial window size (fixes mgba.io/i/766)
568 - Qt: Fix data directory path
569 - Qt: Fix controls not saving on non-SDL builds
570 - Qt: Fix translation initialization (fixes mgba.io/i/776)
571 - Qt: Fix patch loading while a game is running
572 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
573 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
574 - Qt: Fix GL-less build
575 - Qt: Fix Software renderer not handling alpha bits properly
576 - Qt: Fix screen background improperly stretching
577 - SDL: Fix cheats not loading
578Misc:
579 - GB Serialize: Add MBC state serialization
580 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
581 - GBA Timer: Improve accuracy of timers
582 - PSP2: Update toolchain to use vita.cmake
583 - Qt: Add language selector
584 - Qt: Minor test fixes
585 - Qt: Move shader settings into main settings window
586 - Qt: Dismiss game crashing/failing dialogs when a new game loads
587 - Qt: Properly ship Qt translations
588 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
589
5900.6 beta 1: (2017-06-29)
591 - Initial beta for 0.6
592
5930.5.2: (2016-12-31)
594Bugfixes:
595 - All: Fix fullscreen config option being ignored
596 - ARM7: PSR mode bits should not get sign extended
597 - GB: Fix audio not being deinitialized
598 - GB: Fix crash when masking savedata
599 - GB: Properly initialize sramRealVf variable
600 - GB Audio: Fix serialization of channel 3 and NR52 properties
601 - GB Audio: Reset envelope timer when reseting sound channel
602 - GB MBC: Fix SRAM dangling pointer with RTC games
603 - GB MBC: Fix initializing MBC when no ROM is loaded
604 - GB Memory: Fix patching ROM bank 0
605 - GB Memory: Fix starting HDMAs during mode 0
606 - GB Memory: Fix HDMA5 value after DMA completes
607 - GB Video: Initialize LCDC in renderer
608 - GB Video: Hblank IRQs should mask LYC=LY IRQs
609 - GBA: Fix IRQs firing after already being cleared
610 - GBA: Only unhalt CPU if appropriate bit is set in IE
611 - GBA: Add savegame override for Crash Bandicoot 2
612 - GBA BIOS: Fix MidiKey2Freq BIOS reads
613 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
614 - GBA Cheats: Fix GameShark ROM patches
615 - GBA I/O: Mask off WAITCNT bits that cannot be written
616 - GBA Memory: Fix misaligned BIOS reads
617 - GBA Memory: Fix VCOUNT being writable
618 - GBA Video: Fix out of bounds sprite transforms
619 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
620 - Libretro: Fix disabling BIOS
621 - Libretro: Fix Game Boy savestates and audio
622 - Qt: Fix changing resolution of software renderer
623 - Qt: Fix setting overrides
624 - Qt: Fix cut off tiles and alignment issues in tile viewer
625 - Qt: Only reset window dimensions when first shown
626 - Qt: Fix Qt Multimedia audio driver on big endian
627 - Qt: Fix Apply button for key and controller configurations
628 - VFS: Fix resizing memory chunks when not needed
629 - Windows: Fix Unicode directory handling
630Misc:
631 - GB, GBA: Prevent loading null ROMs
632 - GB Audio: Initialize wave RAM to GBC values
633 - GB Memory: Reset ROM bank when loading a ROM
634 - PSP2: Improved controller rumble
635
6360.5.1: (2016-10-05)
637Bugfixes:
638 - Core: Fix importing save games as read-only
639 - FFmpeg: Fix encoding AAC
640 - GB: Fix invalid STOP behavior on Game Boy Color
641 - GB: Initialize audio properly
642 - GB: Properly clear KEY1 bit 0 when switching speeds
643 - GB: Properly unload save files when unloading a ROM
644 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
645 - GB MBC: Fix MBC7 when size is incorrectly specified
646 - GB MBC: Fix RTC access when no save file is loaded
647 - GB SIO: Don't auto-clock external shift clock
648 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
649 - GB Video: Fix video frames getting missed when LCDC is off
650 - GB Video: Clear screen when LCDC is off
651 - GBA Cheats: Fix holding onto pointers that may get invalidated
652 - GBA Cheats: Fix key-activated CodeBreaker cheats
653 - GBA Cheats: Fix uninitialized memory getting freed when saving
654 - GBA Hardware: Improve Game Boy Player rumble behavior
655 - GBA Memory: Fix several unused I/O register read values
656 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
657 - LR35902: Fix events running with the wrong cycle active
658 - Qt: Fix "close" button on Overrides view
659 - Qt: Fix saving overrides
660 - Qt: Fix directory set unloading when replacing the ROM
661 - Qt: Fix patch loading
662 - Qt: Fix crash when saving an override if a game isn't loaded
663 - Qt: Fix showing default display driver as OpenGL (force 1.x)
664 - SDL: Attach rumble in SDL frontend
665 - Util: Fix PNG identification on files too small to be a PNG
666Misc:
667 - All: Only update version info if needed
668 - All: Split out install locations for Libretro and OpenEmu
669 - FFmpeg: Encoding cleanup
670 - GB: Reset active region when reloading ROM
671 - GB Memory: Initialize RAM pattern for GBC
672 - GB Video: Improved video timings
673 - Qt: Manage window sizes slightly better
674 - Qt: Remember scale option independent of core dimensions
675
6760.5.0: (2016-09-19)
677Features:
678 - Game Boy support
679 - Support for encrypted CodeBreaker GBA cheats
680 - Emulation of Vast Fame protected GBA carts (taizou)
681 - Tile viewer
682 - Threaded rendering mode
683 - Libretro: Memory map and achievement support (leiradel)
684 - GUI: Add UI control remapping
685 - GUI: Add fast-forward
686 - Wii: 240p support
687 - 3DS: Adjustable screen darkening
688 - Ability to temporarily load a savegame
689 - Load specific files out of archives
690 - Automatic BIOS detection
691Bugfixes:
692 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
693 - Debugger: Fix GDB breakpoints
694 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
695 - GBA: Fix filehandle leak with savegames
696 - GBA: Timer 0 cannot be count up
697 - GBA: Count up timers should not count themselves
698 - GBA Memory: Fix mirror on non-overdumped Classic NES games
699 - GBA Memory: Fix ldm {pc}
700 - GBA Savedata: Fix savedata sync timer
701 - GBA Savedata: Only unmap savedata if present
702 - GBA Serialize: Savestates now properly store prefetch
703 - GBA Video: WIN0/1 take priority over OBJWIN
704 - GBA Video: Fix out-of-order OBJWIN
705 - PSP2: Fix GPU crash while exiting
706 - PSP2: Fix VSync
707 - PSP2: Fix accelerometer range
708 - PSP2: Actually load screen mode setting
709 - PSP2: Fix gyroscope direction
710 - PSP2: Delete threads after they return
711 - PSP2: Fix mapping/unmapping from not at 0
712 - Qt: Fix bug in software renderer scaling
713 - Qt: Fix hanging key press after disabling autofire
714 - Qt: Fix being unable to pause manually when using auto-pausing
715 - SDL: Fix axes being mapped wrong
716 - Util: Fix realloc semantics in utf16to8
717 - Util: Fix inserting too many items into a hash table
718 - VFS: Fix uninitialized varaible reading from 7z
719 - VFS: Fix reading multiple files from a 7z archive
720 - Wii: Fix framelimiting after a slowdown
721 - Wii: Fix garbage flash at startup
722Misc:
723 - 3DS: Use blip_add_delta_fast for a small speed improvement
724 - 3DS: Allow UTF-16 filenames
725 - 3DS: Port to using citro3D
726 - 3DS: Use system font for menus
727 - 3DS: Attempt to use Core 2 for threads
728 - 3DS: Adjustable filering
729 - 3DS: 3D banner
730 - All: Add QUIET parameter to silence CMake
731 - All: Faster memory read/write
732 - ARM7: Support forcing Thumb mode via MSR
733 - ARM7: Flush prefetch cache when loading CPSR via MSR
734 - ARM7: Clean up instruction decoding for future expandability
735 - Debugger: Support register and memory writes via GDB stub
736 - Debugger: Add software breakpoint support to gdb
737 - FFmpeg: Full support for libavcodec 56+
738 - GBA: Better debug logging if event processing breaks
739 - GBA Audio: Force audio DMAs to not increment destination
740 - GBA BIOS: Use custom ArcTan, not relying on OS
741 - GBA Hardware: Clean up dead code in GBP
742 - GBA Memory: Optimize stalling behavior
743 - GBA Memory: Optimize Load-/StoreMultiple
744 - GBA Savedata: Add realistic timing for EEPROM
745 - GBA Serialize: Savestates now store if CPU was halted
746 - GBA Video: Remove old slow path fallback
747 - GBA Video: Optimize sprite drawing
748 - GBA Video: Optimize mode 0 rendering
749 - GBA Video: Optimize compositing cases slightly
750 - GUI: Screenshot dimensions are now passed through
751 - GUI: Add back logging
752 - GUI: Only reload config if manually saved
753 - GUI: Increase scrolling speed
754 - OpenGL: Log shader compilation failure
755 - OpenGL: Add texSize uniform
756 - Qt: Make -g flag work in Qt build
757 - Qt: Simplify OpenGL context creation
758 - Qt: Thread startup improvements
759 - Qt: Make audio channel/video layer options shortcut mappable
760 - Qt: Remove some C99isms from C++ code
761 - Qt: Remove default autofire mappings
762 - Qt: Make reseting when pasued frame-accurate
763 - Qt: Rearchitect game closing codepath
764 - PSP2: Use system font for menus
765 - PSP2: Add rumble for PS TV
766 - PSP2: Add fit-to-height screen mode
767 - PSP2: Sync files per descriptor
768 - PSP2: Allow UTF-8 filenames
769 - PSP2: Screenshots are now saved into the Photo Gallery
770 - PSP2: Stop underclocking when menuing
771 - SDL: Increase default audio buffer size to 1024 samples
772 - SDL: More responsive rumble
773 - Util: Add Vector GetConstPointer
774 - Util: Add rtrim
775 - Util: Add endswith
776 - VFS: Improve zip file detection
777 - Wii: Add pixelated resample filter
778 - Windows: Add native VDir support
779 - Util: Add PRIz macro for libc versions that don't support %z
780
7810.4.1: (2016-07-11)
782Bugfixes:
783 - All: Fix several file handle leaks
784 - All: Fix instruction tables getting zeroed when linking sometimes
785 - ARM7: Fix flags on SBC/RSC
786 - ARM7: Fix setting spsr privilege bits when spsr is empty
787 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
788 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
789 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
790 - GBA Memory: Fix executing code from OBJ region of VRAM
791 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
792 - GBA Serialize: Fix loading savegames from savestates
793 - OpenGL: Correct boolean vector strcmp strings for uniforms
794 - Qt: Fix sending gameStopped twice
795 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
796 - Qt: Fix initial state of key mapping
797 - Qt: Initialize m_useBios
798 - SDL: Fix joystick initialization on BSD
799 - SDL: Fix potential joystick crash in games with rumble
800 - SDL: Fix SDL 1.2 build
801 - SDL: Fix sporadic crash when deinitializing audio
802 - Shaders: Fix AGS-001 shader with some bad drivers
803 - Util: Use closesocket on Windows
804 - Util: Fix socket bind addresses
805 - VFS: Fix reading 7z archives without rewinding first
806 - VFS: VFileFromFD should not open directories
807 - Wii: Fix tilting direction
808 - Util: Fix realloc semantics in utf16to8
809Misc:
810 - All: Allow use of external minizip library
811 - Debugger: CLI debugger now exits when end-of-stream is reached
812 - FFmpeg: Update dependencies on Ubuntu
813 - GBA: Slightly optimize GBAProcessEvents
814 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
815 - GBA Video: Null renderer should return proper register values
816 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
817 - Qt: Add preset for DualShock 4
818 - Qt: Update 360 input profile on OS X to reflect newer drivers
819 - Qt: Remove use of NaN
820 - Qt: Canonicalize file paths when loading games
821 - Qt: Add refresh button to controller editing
822 - SDL: Remove default gamepad mappings
823 - Util: Fix intermittent build failure on OS X
824 - VFS: VFile.sync now updates modified time
825
8260.4.0: (2016-02-02)
827Features:
828 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
829 - I/O viewer
830 - Booting of multiboot images
831 - Customization of GIF recording
832 - Libretro: Cheat code support
833 - Support for GLSL shaders
834 - ROM information view
835 - Support for VBA-style cheat codes
836 - Savestates now store creation timestamps
837 - Key autofire
838 - Libretro: Allow blocking opposing directional input
839 - OpenEmu core for OS X
840 - Libretro: Settings for using BIOS and skipping intro
841 - Libretro: Customizable idle loop removal
842 - Implemented cycle counting for sprite rendering
843 - Cleaner, unified settings window
844 - Added a setting for pausing when the emulator is not in focus
845 - Customizable paths for save games, save states, screenshots and patches
846 - Controller hotplugging
847 - Ability to store save games and active cheats within savestates
848Bugfixes:
849 - ARM7: Fix sign of unaligned LDRSH
850 - ARM7: Fix decoding of some ARM ALU instructions with shifters
851 - Debugger: Fix watchpoints in gdb
852 - GBA: Fix warnings when creating and loading savestates
853 - GBA: Fix Iridion II savetype
854 - GBA BIOS: Fix misaligned CpuSet
855 - GBA Cheats: Fix cheats setting the Action Replay version
856 - GBA Hardware: Fix GPIO on big endian
857 - GBA Memory: Fix DMA register writing behavior
858 - GBA Memory: Fix DMAs triggering two cycles early
859 - Libretro: Fix aspect ratio
860 - Qt: Fix some potential crashes with the gamepad mapping
861 - Qt: Fix keys being mapped incorrectly when loading configuration file
862 - Util: Fix PowerPC PNG read/write pixel order
863 - Util: Fix excessive memory allocation when decoding a PNG
864 - VFS: Fix VFileReadline and remove _vfdReadline
865Misc:
866 - All: Improved PowerPC support
867 - All: Fix some undefined behavior warnings
868 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
869 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
870 - GBA: Implement bad I/O register loading
871 - GBA: Allow jumping to OAM and palette RAM
872 - GBA BIOS: Finish implementing RegisterRamReset
873 - GBA Config: Add "override" layer for better one-time configuration
874 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
875 - GBA Memory: Use a dynamically sized mask for ROM memory
876 - GBA Memory: Implement several unimplemented memory access types
877 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
878 - GBA RR: Starting from savestate now embeds the savegame
879 - GBA RR: Add preliminary SRAM support for VBM loading
880 - GBA RR: Add support for resets in movies
881 - GBA Video: Remove lastHblank, as it is implied
882 - Libretro: Use anonymous memory mappers for large blocks of memory
883 - Libretro: Add install target for libretro core
884 - Qt: Window size command line options are now supported
885 - Qt: Increase usability of key mapper
886 - Qt: Add 'Apply' button to settings window
887 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
888 - Qt: Allow use of modifier keys as input
889 - Qt: Optimize log viewer
890 - Qt: Added button for breaking into the GDB debugger
891 - Qt: Add box for showing duration of rewind
892 - SDL: Support fullscreen in SDL 1.2
893 - SDL: Allow GBASDLAudio to be used without a thread context
894 - Util: Use VFile for configuration
895 - Util: Add MutexTryLock
896
8970.3.2: (2015-12-16)
898Bugfixes:
899 - ARM7: Fix STRT/STRBT
900 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
901 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
902 - Libretro: Fix problems with rumble not turning off
903 - GBA: Fix idle skip state being retained between games
904 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
905 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
906 - GBA BIOS: Fix Sqrt sign
907 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
908 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
909 - GBA Memory: Fix DMA behavior for SRAM accesses
910 - GBA Memory: Fix Store8 to OBJ VRAM
911 - GBA Memory: Fix alignment of LDM/STM on SRAM
912 - GBA Memory: Fix unaligned out-of-bounds ROM loads
913 - GBA Memory: Fix timing of DMAs
914 - GBA Video: Fix _mix for 15-bit color
915 - GBA Video: Fix OAM and palette initialization
916 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
917 - Qt: Use safer isLoaded check in GameController
918 - Qt: Fix a race condition in PainterGL that could lead to a crash
919 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
920 - Qt: Fix font size in memory viewer
921 - Qt: Fix a crash in the memory viewer
922 - Qt: Add additional checks in CheatModel to prevent crashes
923 - Qt: Fix race condition with setting sample rate
924 - Qt: Fix crash when closing multiplayer windows
925 - Qt: Fix resetting while paused
926Misc:
927 - GBA Audio: Implement missing flags on SOUNDCNT_X register
928 - Qt: Add mute option to menu
929
9300.3.1: (2015-10-24)
931Bugfixes:
932 - ARM7: Fix instruction decoding of Thumb shifts
933 - GBA: Deinit savegame when unloading a ROM
934 - GBA: Fix BIOS check on big endian
935 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
936 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
937 - GBA Audio: Fix audio channels being silenced at the wrong time
938 - GBA Memory: Fix bad BIOS Load16 on big endian
939 - GBA Memory: Fix bad Load8 on big endian
940 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
941 - GBA Video: Fix edge case with sprite blend modes and semitransparency
942 - GBA Video: Fix objwin and blending interaction on sprites
943 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
944 - Libretro: Fix a memory leak with the render buffer
945 - Qt: Windows no longer spawn in the top left on first launch
946 - Qt: Fix install path of XDG desktop file with DESTDIR
947 - Qt: Fix drag and drop on Windows
948 - Qt: Reenable double buffering, as disabling it broke some Windows configs
949 - VFS: Fix return values of VFileFILE.read and .write
950Misc:
951 - All: Reset next event to cycles instead of zero to interrupt
952 - All: Add --version flag
953 - ARM7: Force disable LTO on two files to work around a GCC bug
954 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
955 - GBA: Better memory handling with PNG savestates
956 - GBA: Additional savestate sanity checks
957 - GBA: Check for cycle count being too high
958 - GBA Audio: Allow GBAAVStream to have no video callback
959 - GBA BIOS: Implement RegisterRamReset for SIO registers
960 - Qt: Remove useless help icons in dialogs
961 - Qt: Prevent savestate window from opening while in multiplayer
962 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
963 - Qt: Dropping multiplayer windows works more cleanly now
964
9650.3.0: (2015-08-16)
966Features:
967 - Ability to hide individual background layers, or OBJs
968 - Ability to mute individual audio channels
969 - Palette viewer and exporter
970 - Volume control
971 - More shortcuts are editable (e.g. quick save/load)
972 - Rewind now shows the frame after rewinding
973 - Import/Export of GameShark/Action Replay snapshots
974 - Add "Step backwards" item for single increment rewind
975 - Deadzone estimation for game controllers
976 - Analog inputs can be used for shortcuts
977 - Menu items for specific solar sensor brightness levels
978 - Remappable controls for tilt and gyroscope sensors
979 - Status messages for actions taken while a game is running (e.g. save/load state)
980 - Memory inspector
981 - Screensaver can now be suspended while a game is running
982 - Load/save the most recent savestate slot
983 - Support varible speed (PWM) rumble
984 - Ability to cap fast forward speed
985 - Finer control over FPS target
986 - Holdable shortcut for rewinding one frame at a time
987 - Ability to boot directly into the BIOS
988 - Preliminary support for yanking out the game pak while a game is running
989 - Thumb-drive mode by putting a file called portable.ini in the same folder
990 - Configurable display driver, between software and OpenGL
991 - Undo-able savestate loading and saving
992 - Controller profiles now store shortcut settings
993 - Default controller profiles for several common controllers
994 - Libretro now supports BIOS, rumble and solar sensor
995 - Implement BIOS call Stop, for sleep mode
996 - Automatically load patches, if found
997 - Improved video synchronization
998 - Configurable audio output sample rate
999Bugfixes:
1000 - ARM7: Fix SWI and IRQ timings
1001 - ARM7: Fix Thumb MUL timing
1002 - ARM7: Fix timing of multiplies to use N cycles
1003 - ARM7: ARMHotplugDetach should call deinit
1004 - Debugger: Fix use-after-free in breakpoint clearing code
1005 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1006 - GBA: Cap audio FIFO read size during deserialization
1007 - GBA: Check for corrupted savestates when loading
1008 - GBA: Check for improperly sized savestates when loading
1009 - GBA: Check for savestates made from differently sized ROMs
1010 - GBA: Fix calls to endian-independent loadstores
1011 - GBA: Fix timing of reading from timer registers
1012 - GBA: Ensure cycles never go negative
1013 - GBA Audio: Force audio FIFOs to 32-bit
1014 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1015 - GBA Audio: Fix sample order in audio channel 3
1016 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1017 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1018 - GBA Memory: Improve Thumb open bus behavior
1019 - GBA Memory: Fix potential DMA issue when loading a savestate
1020 - GBA Memory: Fix load/store multiple video memory waitstates
1021 - GBA SIO: Fix reseting when there are SIO devices attached
1022 - GBA Video: Blended sprites should never have other effects applied
1023 - GBA Video: Fix out-of-bounds tiles in mosaic
1024 - GBA Video: Fix windows not affecting sprites
1025 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1026 - GBA Video: Fix timing on first scanline
1027 - Qt: Better cleanup when a game crashes
1028 - Qt: Fix open ROM dialog filtering for archive formats
1029 - Qt: Cap the maximum number of multiplayer windows
1030 - Qt: Fix maximum year in sensor override
1031 - Qt: Fix window being too tall after exiting fullscreen
1032 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1033 - Qt: Fix analog buttons not getting unmapped
1034 - Qt: Fix passing command line options
1035 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1036 - SDL: Fix SDL build when OpenGL is missing
1037 - Util: Allow loading IPS patches that grow the ROM
1038 - VFS: Fix resource leaks if some allocations fail
1039 - VFS: Fix line-reading to return proper values
1040 - Video: Fix an issue with very long filenames
1041 - Util: Fix formatting of floats
1042Misc:
1043 - All: Add --help flag for command line programs
1044 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1045 - All: Enable static linking for Windows
1046 - All: Enable static linking for OS X
1047 - All: Threads are now named
1048 - All: Proper handling of Unicode file paths
1049 - ARM7: Add emulation for Undefined CPU mode
1050 - ARM7: Reduce the size of the Thumb instruction table
1051 - GBA: Add status log level
1052 - GBA: GBARewind now returns how many states it has rewound
1053 - GBA: SIO logging layer
1054 - GBA BIOS: Stub out SoundBias
1055 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1056 - GBA: Don't include GBACLIDebugger struct unless needed
1057 - GBA: Savedata is now synced shortly after data finishes being written
1058 - GBA: Process multiple timer events at once, if necessary
1059 - GBA Audio: Implement audio reset for channels A/B
1060 - GBA Audio: Process multiple audio events at once, if necessary
1061 - GBA Hardware: Backport generic RTC source into core
1062 - GBA Input: Allow axes and buttons to be mapped to the same key
1063 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1064 - GBA SIO: Add a dummy driver for Normal mode
1065 - GBA Thread: Add functionality for running callbacks on the GBA thread
1066 - GBA Thread: Split GBASync into a separate file
1067 - GBA Video: Refactor software renderer into separate files
1068 - GBA Video: Slightly optimize mode 0 mosaic rendering
1069 - Debugger: Free watchpoints in addition to breakpoints
1070 - Qt: Handle saving input settings better
1071 - Qt: Move GL frame drawing back onto its own thread
1072 - Qt: Fast forward (held) option moved from Other to Emulation menu
1073 - Qt: Show version info in window title
1074 - Qt: Migrate multiplayer window handling into GBAApp
1075 - Qt: Unified file opening and saving with last location
1076 - Qt: Fix windows being resizable when they shouldn't have been
1077 - Qt: Only hide cursor in full screen
1078 - Qt: Replace pause-after-frame mutex with an atomic
1079 - Qt: Add application icon and XDG desktop files
1080 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1081 - Qt: Don't save window size when entering fullscreen
1082 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1083 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1084 - Qt: Increase usability of key mapper
1085 - Qt: Show checkmark for window sizes
1086 - Qt: Set window path to loaded ROM
1087 - Perf: Ability to load savestates immediately on launch
1088 - SDL: Properly check for initialization
1089 - SDL: Clean up initialization functions
1090 - SDL: Clean up GL context
1091 - Util: Allow disabling the threading code entirely
1092 - VFS: Add sync method to force syncing with backing
1093
10940.2.1: (2015-05-13)
1095Bugfixes:
1096 - All: Fix sanitize-deb script not cleaning up after itself
1097 - All: Fix dependencies for libavcodec on Debian-derived platforms
1098 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1099 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1100 - ARM7: Fix ARM multiply instructions when PC is a destination register
1101 - Debugger: Fix use-after-free in breakpoint clearing code
1102 - Debugger: Fix boundary conditions in tab completion
1103 - GBA: Fix timers not updating timing when writing to only the reload register
1104 - GBA: Fix rewind boundary conditions
1105 - GBA: Add initial I/O register settings for background matrix registers
1106 - GBA: Fix hang when loading a savestate if sync to video is enabled
1107 - GBA: Handle out-of-bounds I/O access
1108 - GBA: Fix bounds-checking on EEPROM access
1109 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1110 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1111 - GBA Memory: Allow SRAM to be 64kB
1112 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1113 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1114 - GBA Video: Fix second frame mode 5
1115 - Perf: Fix race condition if a game crashes immediately on start
1116 - Qt: Fix Display object leak when closing a window
1117 - Qt: Fix .deb dependencies
1118 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1119 - Qt: Fix window not regaining focus after exiting savestate window
1120 - Qt: Fix regression where video would not record if the game had already started
1121 - Qt: Fix potential crash if a gamepad causes focus to change
1122 - Qt: Fix controller axis querying
1123 - Qt: Fix multiplayer windows opening as the wrong size
1124 - Qt: Fix controllers sometimes not loading the right profile
1125 - SDL: Fix boundary conditions for joystick adjustments
1126 - SDL: Allocate properly sized input maps
1127 - SDL: Fix potential build issues when Qt and SDL2 are in use
1128 - Util: Fix resource leak in UTF-8 handling code
1129 - Util: Fix a null-pointer issue when attempting to delete a key
1130 - VFS: Fix resource leaks if some allocations fail
1131 - Video: Fix an issue with very long filenames
1132Misc:
1133 - GBA Memory: Soft-crash if jumping past the end of a ROM
1134 - Qt: Show multiplayer numbers in window title
1135 - Qt: Solar sensor can have shortcuts set
1136
11370.2.0: (2015-04-03)
1138Features:
1139 - Support for gamepad axes, e.g. analog sticks or triggers
1140 - Add scale presets for up to 6x
1141 - Settings window
1142 - Bilinear resampling option
1143 - Add option to skip BIOS start screen
1144 - List of recently opened games
1145 - Support for games using the Solar Sensor
1146 - Better audio resampling via blip-buf
1147 - Game Pak overrides dialog for setting savetype and sensor values
1148 - Support for games using the tilt sensor
1149 - Remappable shortcuts for keyboard and gamepad
1150 - Rewinding of emulation
1151 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1152 - Support IPv6
1153 - Save directory of last loaded file
1154 - Support BPS patches
1155 - Automatically detect and optimize out idle loops
1156 - Configurable game overrides
1157 - Support loading 7-Zip files
1158 - Drag and drop game loading
1159 - Cheat code support
1160 - Runtime configurable audio driver
1161 - Libretro core for use with RetroArch and other front-ends
1162 - Controller profiles for setting different bindings for different controllers
1163 - Ability to lock aspect ratio
1164 - Local link cable support
1165 - Ability to switch which game controller is in use per instance
1166 - Ability to prevent opposing directional input
1167 - Warning dialog if an unimplemented BIOS feature is called
1168 - Debugger: Add CLI "frame", frame advance command
1169 - Debugger: Add CLI functions for writing to memory
1170 - Debugger: Add CLI functions for examining memory regions
1171 - Debugger: Add CLI function for writing a register
1172Bugfixes:
1173 - ARM7: Extend prefetch by one stage
1174 - ARM7: Fix cycle counting for loads
1175 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1176 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1177 - GBA: Initialize gba.sync to null
1178 - GBA: Fix timer initialization
1179 - GBA Audio: Support 16-bit writes to FIFO audio
1180 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1181 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1182 - GBA BIOS: Fix BIOS prefetch after reset
1183 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1184 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1185 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1186 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1187 - GBA Memory: Fix cycle counting for 32-bit load/stores
1188 - GBA RR: Fix fallthrough error when reading tags from a movie
1189 - GBA Thread: Fix possible hang when loading an archive
1190 - GBA Thread: Fix possible deadlock in video sync
1191 - Perf: Fix crash when the GBA thread fails to start
1192 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1193 - Qt: Fix crash when adjusting settings after closing a game
1194 - Qt: Fix crash when starting GDB stub after closing a game
1195 - Qt: Fix patch loading while a game is running
1196 - Qt: Fix crash when loading a game after stopping GDB server
1197 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1198 - Qt: Fix crash when attempting to pause if a game is not running
1199 - SDL: Properly clean up if a game doesn't launch
1200 - Util: Fix sockets on Windows
1201Misc:
1202 - All: Enable link-time optimization
1203 - Debugger: Watchpoints now work on STM/LDM instructions
1204 - Debugger: Clean up GDB stub network interfacing
1205 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1206 - Debugger: Merge Thumb BL instructions when disassembling
1207 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1208 - Debugger: Watchpoints now report address watched (fixes #68)
1209 - Debugger: Add support for soft breakpoints
1210 - Debugger: Make I/O register names be addresses instead of values
1211 - Debugger: Rename read/write commands
1212 - GBA: Improve accuracy of event timing
1213 - GBA: Add API for getting Configuration structs for overrides and input
1214 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1215 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1216 - GBA: Move A/V stream interface into core
1217 - GBA: Savestates now take into account savedata state machines (fixes #109)
1218 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1219 - GBA Memory: Simplify memory API and use fixed bus width
1220 - GBA Thread: Make GBASyncWaitFrameStart time out
1221 - GBA Video: Start video at the last scanline instead of the first
1222 - Qt: Optimize logo drawing
1223 - Qt: Move frame upload back onto main thread
1224 - Qt: Remember window position
1225 - Qt: Double-clicking on the window toggles full screen
1226 - Util: Use proper locale for reading and writing float values
1227
12280.1.1: (2015-01-24)
1229Bugfixes:
1230 - ARM7: Fix LDM writeback to a register already written
1231 - GBA: Fix timers 2 and 3 updating incorrectly
1232 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1233 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1234 - GBA Audio: Properly initialize audio FIFO channels
1235 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1236 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1237 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1238 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1239 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1240 - GBA BIOS: Fix HuffUnComp boundary conditions
1241 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1242 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1243 - GBA Memory: Filter out top nybble of DMA addresses
1244 - GBA Memory: Properly bounds-check VRAM accesses
1245 - GBA Memory: Fix initial DMA state
1246 - GBA Thread: Allow halted games to exit cleanly
1247 - GBA Video: Fix blend issues with obscured middle layers
1248 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1249 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1250 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1251 - GBA Video: Fix sprite boundary conditions with mosaic
1252 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1253 - Qt: Fix issue with set frame sizes being the wrong height
1254 - Qt: Fix emulator crashing when full screen if a game is not running
1255 - Qt: Fix window focus issues
1256 - Qt: Properly set default video recording settings
1257 - Qt: Fix a race condition when a game crashes immediately
1258 - Qt: Fix some cases where key mapping can break if focus is adjusted
1259 - Qt: Fix crash if a game pauses before any frames are shown
1260 - Debugger: Negative PC-relative loads now properly subtract the offset
1261 - Debugger: Align PC-relative loads in Thumb
1262 - Debugger: Fix watchpoints triggering too late
1263 - Debugger: Fix binary print putting spaces between digits
1264 - Video: Ensure FFmpeg encoder has audio frames
1265 - Video: Fix uncompressed PCM audio recording
1266 - Video: Fix FFmpeg crashing when the file extension is wrong
1267 - Util: Fix SOCKET_FAILED macro
1268Misc:
1269 - GBA: Exit cleanly on FATAL if the port supports it
1270 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1271 - Qt: Disable sync to video by default
1272 - Qt: Handle a game crash without crashing
1273 - Qt: Set default log level to FATAL, ERROR and WARN
1274 - Qt: Clarify some phrasing in the menus
1275 - Qt: Clear active buttons when focus is lost
1276
12770.1.0: (2014-12-13)
1278 - Initial release