all repos — mgba @ 1e10098e337730f580359fb64cc182473412d904

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9Misc:
 10 - All: Only update version info if needed
 11 - FFmpeg: Encoding cleanup
 12
 130.5.0: (2016-09-19)
 14Features:
 15 - Game Boy support
 16 - Support for encrypted CodeBreaker GBA cheats
 17 - Emulation of Vast Fame protected GBA carts (taizou)
 18 - Tile viewer
 19 - Threaded rendering mode
 20 - Libretro: Memory map and achievement support (leiradel)
 21 - GUI: Add UI control remapping
 22 - GUI: Add fast-forward
 23 - Wii: 240p support
 24 - 3DS: Adjustable screen darkening
 25 - Ability to temporarily load a savegame
 26 - Load specific files out of archives
 27 - Automatic BIOS detection
 28Bugfixes:
 29 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 30 - Debugger: Fix GDB breakpoints
 31 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 32 - GBA: Fix filehandle leak with savegames
 33 - GBA: Timer 0 cannot be count up
 34 - GBA: Count up timers should not count themselves
 35 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 36 - GBA Memory: Fix ldm {pc}
 37 - GBA Savedata: Fix savedata sync timer
 38 - GBA Savedata: Only unmap savedata if present
 39 - GBA Serialize: Savestates now properly store prefetch
 40 - GBA Video: WIN0/1 take priority over OBJWIN
 41 - GBA Video: Fix out-of-order OBJWIN
 42 - PSP2: Fix GPU crash while exiting
 43 - PSP2: Fix VSync
 44 - PSP2: Fix accelerometer range
 45 - PSP2: Actually load screen mode setting
 46 - PSP2: Fix gyroscope direction
 47 - PSP2: Delete threads after they return
 48 - PSP2: Fix mapping/unmapping from not at 0
 49 - Qt: Fix bug in software renderer scaling
 50 - Qt: Fix hanging key press after disabling autofire
 51 - Qt: Fix being unable to pause manually when using auto-pausing
 52 - SDL: Fix axes being mapped wrong
 53 - Util: Fix realloc semantics in utf16to8
 54 - Util: Fix inserting too many items into a hash table
 55 - VFS: Fix uninitialized varaible reading from 7z
 56 - VFS: Fix reading multiple files from a 7z archive
 57 - Wii: Fix framelimiting after a slowdown
 58 - Wii: Fix garbage flash at startup
 59Misc:
 60 - 3DS: Use blip_add_delta_fast for a small speed improvement
 61 - 3DS: Allow UTF-16 filenames
 62 - 3DS: Port to using citro3D
 63 - 3DS: Use system font for menus
 64 - 3DS: Attempt to use Core 2 for threads
 65 - 3DS: Adjustable filering
 66 - 3DS: 3D banner
 67 - All: Add QUIET parameter to silence CMake
 68 - All: Faster memory read/write
 69 - ARM7: Support forcing Thumb mode via MSR
 70 - ARM7: Flush prefetch cache when loading CPSR via MSR
 71 - ARM7: Clean up instruction decoding for future expandability
 72 - Debugger: Support register and memory writes via GDB stub
 73 - Debugger: Add software breakpoint support to gdb
 74 - FFmpeg: Full support for libavcodec 56+
 75 - GBA: Better debug logging if event processing breaks
 76 - GBA Audio: Force audio DMAs to not increment destination
 77 - GBA BIOS: Use custom ArcTan, not relying on OS
 78 - GBA Hardware: Clean up dead code in GBP
 79 - GBA Memory: Optimize stalling behavior
 80 - GBA Memory: Optimize Load-/StoreMultiple
 81 - GBA Savedata: Add realistic timing for EEPROM
 82 - GBA Serialize: Savestates now store if CPU was halted
 83 - GBA Video: Remove old slow path fallback
 84 - GBA Video: Optimize sprite drawing
 85 - GBA Video: Optimize mode 0 rendering
 86 - GBA Video: Optimize compositing cases slightly
 87 - GUI: Screenshot dimensions are now passed through
 88 - GUI: Add back logging
 89 - GUI: Only reload config if manually saved
 90 - GUI: Increase scrolling speed
 91 - OpenGL: Log shader compilation failure
 92 - OpenGL: Add texSize uniform
 93 - Qt: Make -g flag work in Qt build
 94 - Qt: Simplify OpenGL context creation
 95 - Qt: Thread startup improvements
 96 - Qt: Make audio channel/video layer options shortcut mappable
 97 - Qt: Remove some C99isms from C++ code
 98 - Qt: Remove default autofire mappings
 99 - Qt: Make reseting when pasued frame-accurate
100 - Qt: Rearchitect game closing codepath
101 - PSP2: Use system font for menus
102 - PSP2: Add rumble for PS TV
103 - PSP2: Add fit-to-height screen mode
104 - PSP2: Sync files per descriptor
105 - PSP2: Allow UTF-8 filenames
106 - PSP2: Screenshots are now saved into the Photo Gallery
107 - PSP2: Stop underclocking when menuing
108 - SDL: Increase default audio buffer size to 1024 samples
109 - SDL: More responsive rumble
110 - Util: Add Vector GetConstPointer
111 - Util: Add rtrim
112 - Util: Add endswith
113 - VFS: Improve zip file detection
114 - Wii: Add pixelated resample filter
115 - Windows: Add native VDir support
116 - Util: Add PRIz macro for libc versions that don't support %z
117
1180.4.1: (2016-07-11)
119Bugfixes:
120 - All: Fix several file handle leaks
121 - All: Fix instruction tables getting zeroed when linking sometimes
122 - ARM7: Fix flags on SBC/RSC
123 - ARM7: Fix setting spsr privilege bits when spsr is empty
124 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
125 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
126 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
127 - GBA Memory: Fix executing code from OBJ region of VRAM
128 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
129 - GBA Serialize: Fix loading savegames from savestates
130 - OpenGL: Correct boolean vector strcmp strings for uniforms
131 - Qt: Fix sending gameStopped twice
132 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
133 - Qt: Fix initial state of key mapping
134 - Qt: Initialize m_useBios
135 - SDL: Fix joystick initialization on BSD
136 - SDL: Fix potential joystick crash in games with rumble
137 - SDL: Fix SDL 1.2 build
138 - SDL: Fix sporadic crash when deinitializing audio
139 - Shaders: Fix AGS-001 shader with some bad drivers
140 - Util: Use closesocket on Windows
141 - Util: Fix socket bind addresses
142 - VFS: Fix reading 7z archives without rewinding first
143 - VFS: VFileFromFD should not open directories
144 - Wii: Fix tilting direction
145 - Util: Fix realloc semantics in utf16to8
146Misc:
147 - All: Allow use of external minizip library
148 - Debugger: CLI debugger now exits when end-of-stream is reached
149 - FFmpeg: Update dependencies on Ubuntu
150 - GBA: Slightly optimize GBAProcessEvents
151 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
152 - GBA Video: Null renderer should return proper register values
153 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
154 - Qt: Add preset for DualShock 4
155 - Qt: Update 360 input profile on OS X to reflect newer drivers
156 - Qt: Remove use of NaN
157 - Qt: Canonicalize file paths when loading games
158 - Qt: Add refresh button to controller editing
159 - SDL: Remove default gamepad mappings
160 - Util: Fix intermittent build failure on OS X
161 - VFS: VFile.sync now updates modified time
162
1630.4.0: (2016-02-02)
164Features:
165 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
166 - I/O viewer
167 - Booting of multiboot images
168 - Customization of GIF recording
169 - Libretro: Cheat code support
170 - Support for GLSL shaders
171 - ROM information view
172 - Support for VBA-style cheat codes
173 - Savestates now store creation timestamps
174 - Key autofire
175 - Libretro: Allow blocking opposing directional input
176 - OpenEmu core for OS X
177 - Libretro: Settings for using BIOS and skipping intro
178 - Libretro: Customizable idle loop removal
179 - Implemented cycle counting for sprite rendering
180 - Cleaner, unified settings window
181 - Added a setting for pausing when the emulator is not in focus
182 - Customizable paths for save games, save states, screenshots and patches
183 - Controller hotplugging
184 - Ability to store save games and active cheats within savestates
185Bugfixes:
186 - ARM7: Fix sign of unaligned LDRSH
187 - ARM7: Fix decoding of some ARM ALU instructions with shifters
188 - Debugger: Fix watchpoints in gdb
189 - GBA: Fix warnings when creating and loading savestates
190 - GBA: Fix Iridion II savetype
191 - GBA BIOS: Fix misaligned CpuSet
192 - GBA Cheats: Fix cheats setting the Action Replay version
193 - GBA Hardware: Fix GPIO on big endian
194 - GBA Memory: Fix DMA register writing behavior
195 - GBA Memory: Fix DMAs triggering two cycles early
196 - Libretro: Fix aspect ratio
197 - Qt: Fix some potential crashes with the gamepad mapping
198 - Qt: Fix keys being mapped incorrectly when loading configuration file
199 - Util: Fix PowerPC PNG read/write pixel order
200 - Util: Fix excessive memory allocation when decoding a PNG
201 - VFS: Fix VFileReadline and remove _vfdReadline
202Misc:
203 - All: Improved PowerPC support
204 - All: Fix some undefined behavior warnings
205 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
206 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
207 - GBA: Implement bad I/O register loading
208 - GBA: Allow jumping to OAM and palette RAM
209 - GBA BIOS: Finish implementing RegisterRamReset
210 - GBA Config: Add "override" layer for better one-time configuration
211 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
212 - GBA Memory: Use a dynamically sized mask for ROM memory
213 - GBA Memory: Implement several unimplemented memory access types
214 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
215 - GBA RR: Starting from savestate now embeds the savegame
216 - GBA RR: Add preliminary SRAM support for VBM loading
217 - GBA RR: Add support for resets in movies
218 - GBA Video: Remove lastHblank, as it is implied
219 - Libretro: Use anonymous memory mappers for large blocks of memory
220 - Libretro: Add install target for libretro core
221 - Qt: Window size command line options are now supported
222 - Qt: Increase usability of key mapper
223 - Qt: Add 'Apply' button to settings window
224 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
225 - Qt: Allow use of modifier keys as input
226 - Qt: Optimize log viewer
227 - Qt: Added button for breaking into the GDB debugger
228 - Qt: Add box for showing duration of rewind
229 - SDL: Support fullscreen in SDL 1.2
230 - SDL: Allow GBASDLAudio to be used without a thread context
231 - Util: Use VFile for configuration
232 - Util: Add MutexTryLock
233
2340.3.2: (2015-12-16)
235Bugfixes:
236 - ARM7: Fix STRT/STRBT
237 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
238 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
239 - Libretro: Fix problems with rumble not turning off
240 - GBA: Fix idle skip state being retained between games
241 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
242 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
243 - GBA BIOS: Fix Sqrt sign
244 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
245 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
246 - GBA Memory: Fix DMA behavior for SRAM accesses
247 - GBA Memory: Fix Store8 to OBJ VRAM
248 - GBA Memory: Fix alignment of LDM/STM on SRAM
249 - GBA Memory: Fix unaligned out-of-bounds ROM loads
250 - GBA Memory: Fix timing of DMAs
251 - GBA Video: Fix _mix for 15-bit color
252 - GBA Video: Fix OAM and palette initialization
253 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
254 - Qt: Use safer isLoaded check in GameController
255 - Qt: Fix a race condition in PainterGL that could lead to a crash
256 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
257 - Qt: Fix font size in memory viewer
258 - Qt: Fix a crash in the memory viewer
259 - Qt: Add additional checks in CheatModel to prevent crashes
260 - Qt: Fix race condition with setting sample rate
261 - Qt: Fix crash when closing multiplayer windows
262 - Qt: Fix resetting while paused
263Misc:
264 - GBA Audio: Implement missing flags on SOUNDCNT_X register
265 - Qt: Add mute option to menu
266
2670.3.1: (2015-10-24)
268Bugfixes:
269 - ARM7: Fix instruction decoding of Thumb shifts
270 - GBA: Deinit savegame when unloading a ROM
271 - GBA: Fix BIOS check on big endian
272 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
273 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
274 - GBA Audio: Fix audio channels being silenced at the wrong time
275 - GBA Memory: Fix bad BIOS Load16 on big endian
276 - GBA Memory: Fix bad Load8 on big endian
277 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
278 - GBA Video: Fix edge case with sprite blend modes and semitransparency
279 - GBA Video: Fix objwin and blending interaction on sprites
280 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
281 - Libretro: Fix a memory leak with the render buffer
282 - Qt: Windows no longer spawn in the top left on first launch
283 - Qt: Fix install path of XDG desktop file with DESTDIR
284 - Qt: Fix drag and drop on Windows
285 - Qt: Reenable double buffering, as disabling it broke some Windows configs
286 - VFS: Fix return values of VFileFILE.read and .write
287Misc:
288 - All: Reset next event to cycles instead of zero to interrupt
289 - All: Add --version flag
290 - ARM7: Force disable LTO on two files to work around a GCC bug
291 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
292 - GBA: Better memory handling with PNG savestates
293 - GBA: Additional savestate sanity checks
294 - GBA: Check for cycle count being too high
295 - GBA Audio: Allow GBAAVStream to have no video callback
296 - GBA BIOS: Implement RegisterRamReset for SIO registers
297 - Qt: Remove useless help icons in dialogs
298 - Qt: Prevent savestate window from opening while in multiplayer
299 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
300 - Qt: Dropping multiplayer windows works more cleanly now
301
3020.3.0: (2015-08-16)
303Features:
304 - Ability to hide individual background layers, or OBJs
305 - Ability to mute individual audio channels
306 - Palette viewer and exporter
307 - Volume control
308 - More shortcuts are editable (e.g. quick save/load)
309 - Rewind now shows the frame after rewinding
310 - Import/Export of GameShark/Action Replay snapshots
311 - Add "Step backwards" item for single increment rewind
312 - Deadzone estimation for game controllers
313 - Analog inputs can be used for shortcuts
314 - Menu items for specific solar sensor brightness levels
315 - Remappable controls for tilt and gyroscope sensors
316 - Status messages for actions taken while a game is running (e.g. save/load state)
317 - Memory inspector
318 - Screensaver can now be suspended while a game is running
319 - Load/save the most recent savestate slot
320 - Support varible speed (PWM) rumble
321 - Ability to cap fast forward speed
322 - Finer control over FPS target
323 - Holdable shortcut for rewinding one frame at a time
324 - Ability to boot directly into the BIOS
325 - Preliminary support for yanking out the game pak while a game is running
326 - Thumb-drive mode by putting a file called portable.ini in the same folder
327 - Configurable display driver, between software and OpenGL
328 - Undo-able savestate loading and saving
329 - Controller profiles now store shortcut settings
330 - Default controller profiles for several common controllers
331 - Libretro now supports BIOS, rumble and solar sensor
332 - Implement BIOS call Stop, for sleep mode
333 - Automatically load patches, if found
334 - Improved video synchronization
335 - Configurable audio output sample rate
336Bugfixes:
337 - ARM7: Fix SWI and IRQ timings
338 - ARM7: Fix Thumb MUL timing
339 - ARM7: Fix timing of multiplies to use N cycles
340 - ARM7: ARMHotplugDetach should call deinit
341 - Debugger: Fix use-after-free in breakpoint clearing code
342 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
343 - GBA: Cap audio FIFO read size during deserialization
344 - GBA: Check for corrupted savestates when loading
345 - GBA: Check for improperly sized savestates when loading
346 - GBA: Check for savestates made from differently sized ROMs
347 - GBA: Fix calls to endian-independent loadstores
348 - GBA: Fix timing of reading from timer registers
349 - GBA: Ensure cycles never go negative
350 - GBA Audio: Force audio FIFOs to 32-bit
351 - GBA Audio: Fix audio pitch changing when adjusting buffer size
352 - GBA Audio: Fix sample order in audio channel 3
353 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
354 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
355 - GBA Memory: Improve Thumb open bus behavior
356 - GBA Memory: Fix potential DMA issue when loading a savestate
357 - GBA Memory: Fix load/store multiple video memory waitstates
358 - GBA SIO: Fix reseting when there are SIO devices attached
359 - GBA Video: Blended sprites should never have other effects applied
360 - GBA Video: Fix out-of-bounds tiles in mosaic
361 - GBA Video: Fix windows not affecting sprites
362 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
363 - GBA Video: Fix timing on first scanline
364 - Qt: Better cleanup when a game crashes
365 - Qt: Fix open ROM dialog filtering for archive formats
366 - Qt: Cap the maximum number of multiplayer windows
367 - Qt: Fix maximum year in sensor override
368 - Qt: Fix window being too tall after exiting fullscreen
369 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
370 - Qt: Fix analog buttons not getting unmapped
371 - Qt: Fix passing command line options
372 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
373 - SDL: Fix SDL build when OpenGL is missing
374 - Util: Allow loading IPS patches that grow the ROM
375 - VFS: Fix resource leaks if some allocations fail
376 - VFS: Fix line-reading to return proper values
377 - Video: Fix an issue with very long filenames
378 - Util: Fix formatting of floats
379Misc:
380 - All: Add --help flag for command line programs
381 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
382 - All: Enable static linking for Windows
383 - All: Enable static linking for OS X
384 - All: Threads are now named
385 - All: Proper handling of Unicode file paths
386 - ARM7: Add emulation for Undefined CPU mode
387 - ARM7: Reduce the size of the Thumb instruction table
388 - GBA: Add status log level
389 - GBA: GBARewind now returns how many states it has rewound
390 - GBA: SIO logging layer
391 - GBA BIOS: Stub out SoundBias
392 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
393 - GBA: Don't include GBACLIDebugger struct unless needed
394 - GBA: Savedata is now synced shortly after data finishes being written
395 - GBA: Process multiple timer events at once, if necessary
396 - GBA Audio: Implement audio reset for channels A/B
397 - GBA Audio: Process multiple audio events at once, if necessary
398 - GBA Hardware: Backport generic RTC source into core
399 - GBA Input: Allow axes and buttons to be mapped to the same key
400 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
401 - GBA SIO: Add a dummy driver for Normal mode
402 - GBA Thread: Add functionality for running callbacks on the GBA thread
403 - GBA Thread: Split GBASync into a separate file
404 - GBA Video: Refactor software renderer into separate files
405 - GBA Video: Slightly optimize mode 0 mosaic rendering
406 - Debugger: Free watchpoints in addition to breakpoints
407 - Qt: Handle saving input settings better
408 - Qt: Move GL frame drawing back onto its own thread
409 - Qt: Fast forward (held) option moved from Other to Emulation menu
410 - Qt: Show version info in window title
411 - Qt: Migrate multiplayer window handling into GBAApp
412 - Qt: Unified file opening and saving with last location
413 - Qt: Fix windows being resizable when they shouldn't have been
414 - Qt: Only hide cursor in full screen
415 - Qt: Replace pause-after-frame mutex with an atomic
416 - Qt: Add application icon and XDG desktop files
417 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
418 - Qt: Don't save window size when entering fullscreen
419 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
420 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
421 - Qt: Increase usability of key mapper
422 - Qt: Show checkmark for window sizes
423 - Qt: Set window path to loaded ROM
424 - Perf: Ability to load savestates immediately on launch
425 - SDL: Properly check for initialization
426 - SDL: Clean up initialization functions
427 - SDL: Clean up GL context
428 - Util: Allow disabling the threading code entirely
429 - VFS: Add sync method to force syncing with backing
430
4310.2.1: (2015-05-13)
432Bugfixes:
433 - All: Fix sanitize-deb script not cleaning up after itself
434 - All: Fix dependencies for libavcodec on Debian-derived platforms
435 - ARM7: Handle writeback for PC in addressing modes 2 and 3
436 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
437 - ARM7: Fix ARM multiply instructions when PC is a destination register
438 - Debugger: Fix use-after-free in breakpoint clearing code
439 - Debugger: Fix boundary conditions in tab completion
440 - GBA: Fix timers not updating timing when writing to only the reload register
441 - GBA: Fix rewind boundary conditions
442 - GBA: Add initial I/O register settings for background matrix registers
443 - GBA: Fix hang when loading a savestate if sync to video is enabled
444 - GBA: Handle out-of-bounds I/O access
445 - GBA: Fix bounds-checking on EEPROM access
446 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
447 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
448 - GBA Memory: Allow SRAM to be 64kB
449 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
450 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
451 - GBA Video: Fix second frame mode 5
452 - Perf: Fix race condition if a game crashes immediately on start
453 - Qt: Fix Display object leak when closing a window
454 - Qt: Fix .deb dependencies
455 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
456 - Qt: Fix window not regaining focus after exiting savestate window
457 - Qt: Fix regression where video would not record if the game had already started
458 - Qt: Fix potential crash if a gamepad causes focus to change
459 - Qt: Fix controller axis querying
460 - Qt: Fix multiplayer windows opening as the wrong size
461 - Qt: Fix controllers sometimes not loading the right profile
462 - SDL: Fix boundary conditions for joystick adjustments
463 - SDL: Allocate properly sized input maps
464 - SDL: Fix potential build issues when Qt and SDL2 are in use
465 - Util: Fix resource leak in UTF-8 handling code
466 - Util: Fix a null-pointer issue when attempting to delete a key
467 - VFS: Fix resource leaks if some allocations fail
468 - Video: Fix an issue with very long filenames
469Misc:
470 - GBA Memory: Soft-crash if jumping past the end of a ROM
471 - Qt: Show multiplayer numbers in window title
472 - Qt: Solar sensor can have shortcuts set
473
4740.2.0: (2015-04-03)
475Features:
476 - Support for gamepad axes, e.g. analog sticks or triggers
477 - Add scale presets for up to 6x
478 - Settings window
479 - Bilinear resampling option
480 - Add option to skip BIOS start screen
481 - List of recently opened games
482 - Support for games using the Solar Sensor
483 - Better audio resampling via blip-buf
484 - Game Pak overrides dialog for setting savetype and sensor values
485 - Support for games using the tilt sensor
486 - Remappable shortcuts for keyboard and gamepad
487 - Rewinding of emulation
488 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
489 - Support IPv6
490 - Save directory of last loaded file
491 - Support BPS patches
492 - Automatically detect and optimize out idle loops
493 - Configurable game overrides
494 - Support loading 7-Zip files
495 - Drag and drop game loading
496 - Cheat code support
497 - Runtime configurable audio driver
498 - Libretro core for use with RetroArch and other front-ends
499 - Controller profiles for setting different bindings for different controllers
500 - Ability to lock aspect ratio
501 - Local link cable support
502 - Ability to switch which game controller is in use per instance
503 - Ability to prevent opposing directional input
504 - Warning dialog if an unimplemented BIOS feature is called
505 - Debugger: Add CLI "frame", frame advance command
506 - Debugger: Add CLI functions for writing to memory
507 - Debugger: Add CLI functions for examining memory regions
508 - Debugger: Add CLI function for writing a register
509Bugfixes:
510 - ARM7: Extend prefetch by one stage
511 - ARM7: Fix cycle counting for loads
512 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
513 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
514 - GBA: Initialize gba.sync to null
515 - GBA: Fix timer initialization
516 - GBA Audio: Support 16-bit writes to FIFO audio
517 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
518 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
519 - GBA BIOS: Fix BIOS prefetch after reset
520 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
521 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
522 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
523 - GBA Memory: Fix I cycles that had been moved to ARM7 core
524 - GBA Memory: Fix cycle counting for 32-bit load/stores
525 - GBA RR: Fix fallthrough error when reading tags from a movie
526 - GBA Thread: Fix possible hang when loading an archive
527 - GBA Thread: Fix possible deadlock in video sync
528 - Perf: Fix crash when the GBA thread fails to start
529 - Qt: Fix crash starting a GDB stub if a game isn't loaded
530 - Qt: Fix crash when adjusting settings after closing a game
531 - Qt: Fix crash when starting GDB stub after closing a game
532 - Qt: Fix patch loading while a game is running
533 - Qt: Fix crash when loading a game after stopping GDB server
534 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
535 - Qt: Fix crash when attempting to pause if a game is not running
536 - SDL: Properly clean up if a game doesn't launch
537 - Util: Fix sockets on Windows
538Misc:
539 - All: Enable link-time optimization
540 - Debugger: Watchpoints now work on STM/LDM instructions
541 - Debugger: Clean up GDB stub network interfacing
542 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
543 - Debugger: Merge Thumb BL instructions when disassembling
544 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
545 - Debugger: Watchpoints now report address watched (fixes #68)
546 - Debugger: Add support for soft breakpoints
547 - Debugger: Make I/O register names be addresses instead of values
548 - Debugger: Rename read/write commands
549 - GBA: Improve accuracy of event timing
550 - GBA: Add API for getting Configuration structs for overrides and input
551 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
552 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
553 - GBA: Move A/V stream interface into core
554 - GBA: Savestates now take into account savedata state machines (fixes #109)
555 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
556 - GBA Memory: Simplify memory API and use fixed bus width
557 - GBA Thread: Make GBASyncWaitFrameStart time out
558 - GBA Video: Start video at the last scanline instead of the first
559 - Qt: Optimize logo drawing
560 - Qt: Move frame upload back onto main thread
561 - Qt: Remember window position
562 - Qt: Double-clicking on the window toggles full screen
563 - Util: Use proper locale for reading and writing float values
564
5650.1.1: (2015-01-24)
566Bugfixes:
567 - ARM7: Fix LDM writeback to a register already written
568 - GBA: Fix timers 2 and 3 updating incorrectly
569 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
570 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
571 - GBA Audio: Properly initialize audio FIFO channels
572 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
573 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
574 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
575 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
576 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
577 - GBA BIOS: Fix HuffUnComp boundary conditions
578 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
579 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
580 - GBA Memory: Filter out top nybble of DMA addresses
581 - GBA Memory: Properly bounds-check VRAM accesses
582 - GBA Memory: Fix initial DMA state
583 - GBA Thread: Allow halted games to exit cleanly
584 - GBA Video: Fix blend issues with obscured middle layers
585 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
586 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
587 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
588 - GBA Video: Fix sprite boundary conditions with mosaic
589 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
590 - Qt: Fix issue with set frame sizes being the wrong height
591 - Qt: Fix emulator crashing when full screen if a game is not running
592 - Qt: Fix window focus issues
593 - Qt: Properly set default video recording settings
594 - Qt: Fix a race condition when a game crashes immediately
595 - Qt: Fix some cases where key mapping can break if focus is adjusted
596 - Qt: Fix crash if a game pauses before any frames are shown
597 - Debugger: Negative PC-relative loads now properly subtract the offset
598 - Debugger: Align PC-relative loads in Thumb
599 - Debugger: Fix watchpoints triggering too late
600 - Debugger: Fix binary print putting spaces between digits
601 - Video: Ensure FFmpeg encoder has audio frames
602 - Video: Fix uncompressed PCM audio recording
603 - Video: Fix FFmpeg crashing when the file extension is wrong
604 - Util: Fix SOCKET_FAILED macro
605Misc:
606 - GBA: Exit cleanly on FATAL if the port supports it
607 - GBA Memory: Implement 16- and 32-bit loads from SRAM
608 - Qt: Disable sync to video by default
609 - Qt: Handle a game crash without crashing
610 - Qt: Set default log level to FATAL, ERROR and WARN
611 - Qt: Clarify some phrasing in the menus
612 - Qt: Clear active buttons when focus is lost
613
6140.1.0: (2014-12-13)
615 - Initial release