src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QStackedLayout>
13
14#include "ConfigController.h"
15#include "GameController.h"
16#include "GBAKeyEditor.h"
17#include "GDBController.h"
18#include "GDBWindow.h"
19#include "GIFView.h"
20#include "LoadSaveState.h"
21#include "LogView.h"
22#include "VideoView.h"
23
24extern "C" {
25#include "platform/commandline.h"
26}
27
28using namespace QGBA;
29
30Window::Window(ConfigController* config, QWidget* parent)
31 : QMainWindow(parent)
32 , m_logView(new LogView())
33 , m_stateWindow(nullptr)
34 , m_screenWidget(new WindowBackground())
35 , m_logo(":/res/mgba-1024.png")
36 , m_config(config)
37#ifdef USE_FFMPEG
38 , m_videoView(nullptr)
39#endif
40#ifdef USE_MAGICK
41 , m_gifView(nullptr)
42#endif
43#ifdef USE_GDB_STUB
44 , m_gdbController(nullptr)
45#endif
46{
47 setWindowTitle(PROJECT_NAME);
48 m_controller = new GameController(this);
49 m_controller->setInputController(&m_inputController);
50
51 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
52 format.setSwapInterval(1);
53 m_display = new Display(format);
54
55 m_screenWidget->setMinimumSize(m_display->minimumSize());
56 m_screenWidget->setSizePolicy(m_display->sizePolicy());
57 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
58 setCentralWidget(m_screenWidget);
59
60 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
61 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
62 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
63 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
64 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
65#ifndef Q_OS_MAC
66 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
67 connect(m_controller, &GameController::gameUnpaused, [this]() {
68 if(isFullScreen()) {
69 menuBar()->hide();
70 }
71 });
72#endif
73 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
74 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
75 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
76 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
77 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
78 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
79 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
80 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
81 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
82 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
83 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
84 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
85 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
86
87 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
88 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
89
90 setupMenu(menuBar());
91}
92
93Window::~Window() {
94 delete m_logView;
95
96#ifdef USE_FFMPEG
97 delete m_videoView;
98#endif
99
100#ifdef USE_MAGICK
101 delete m_gifView;
102#endif
103}
104
105void Window::argumentsPassed(GBAArguments* args) {
106 loadConfig();
107
108 if (args->patch) {
109 m_controller->loadPatch(args->patch);
110 }
111
112 if (args->fname) {
113 m_controller->loadGame(args->fname, args->dirmode);
114 }
115}
116
117void Window::resizeFrame(int width, int height) {
118 QSize newSize(width, height);
119 newSize -= m_screenWidget->size();
120 newSize += size();
121 resize(newSize);
122}
123
124void Window::setConfig(ConfigController* config) {
125 m_config = config;
126}
127
128void Window::loadConfig() {
129 const GBAOptions* opts = m_config->options();
130
131 m_logView->setLevels(opts->logLevel);
132
133 m_controller->setFrameskip(opts->frameskip);
134 m_controller->setAudioSync(opts->audioSync);
135 m_controller->setVideoSync(opts->videoSync);
136
137 if (opts->bios) {
138 m_controller->loadBIOS(opts->bios);
139 }
140
141 if (opts->fpsTarget) {
142 emit fpsTargetChanged(opts->fpsTarget);
143 }
144
145 if (opts->audioBuffers) {
146 emit audioBufferSamplesChanged(opts->audioBuffers);
147 }
148
149 if (opts->width && opts->height) {
150 m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
151 }
152
153 m_inputController.setConfiguration(m_config);
154}
155
156void Window::saveConfig() {
157 m_config->write();
158}
159
160void Window::selectROM() {
161 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
162 if (!filename.isEmpty()) {
163 m_controller->loadGame(filename);
164 }
165}
166
167void Window::selectBIOS() {
168 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
169 if (!filename.isEmpty()) {
170 m_controller->loadBIOS(filename);
171 }
172}
173
174void Window::selectPatch() {
175 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
176 if (!filename.isEmpty()) {
177 m_controller->loadPatch(filename);
178 }
179}
180
181void Window::openKeymapWindow() {
182 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
183 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
184 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
185 keyEditor->show();
186}
187
188#ifdef BUILD_SDL
189void Window::openGamepadWindow() {
190 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
191 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
192 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
193 keyEditor->show();
194}
195#endif
196
197#ifdef USE_FFMPEG
198void Window::openVideoWindow() {
199 if (!m_videoView) {
200 m_videoView = new VideoView();
201 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
202 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
203 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
204 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
205 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
206 }
207 m_videoView->show();
208}
209#endif
210
211#ifdef USE_MAGICK
212void Window::openGIFWindow() {
213 if (!m_gifView) {
214 m_gifView = new GIFView();
215 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
216 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
217 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
218 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
219 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
220 }
221 m_gifView->show();
222}
223#endif
224
225#ifdef USE_GDB_STUB
226void Window::gdbOpen() {
227 if (!m_gdbController) {
228 m_gdbController = new GDBController(m_controller, this);
229 }
230 GDBWindow* window = new GDBWindow(m_gdbController);
231 window->show();
232}
233#endif
234
235void Window::keyPressEvent(QKeyEvent* event) {
236 if (event->isAutoRepeat()) {
237 QWidget::keyPressEvent(event);
238 return;
239 }
240 if (event->key() == Qt::Key_Tab) {
241 m_controller->setTurbo(true, false);
242 }
243 GBAKey key = m_inputController.mapKeyboard(event->key());
244 if (key == GBA_KEY_NONE) {
245 QWidget::keyPressEvent(event);
246 return;
247 }
248 m_controller->keyPressed(key);
249 event->accept();
250}
251
252void Window::keyReleaseEvent(QKeyEvent* event) {
253 if (event->isAutoRepeat()) {
254 QWidget::keyReleaseEvent(event);
255 return;
256 }
257 if (event->key() == Qt::Key_Tab) {
258 m_controller->setTurbo(false, false);
259 }
260 GBAKey key = m_inputController.mapKeyboard(event->key());
261 if (key == GBA_KEY_NONE) {
262 QWidget::keyPressEvent(event);
263 return;
264 }
265 m_controller->keyReleased(key);
266 event->accept();
267}
268
269void Window::resizeEvent(QResizeEvent*) {
270 redoLogo();
271 m_config->setOption("height", m_screenWidget->height());
272 m_config->setOption("width", m_screenWidget->width());
273}
274
275void Window::closeEvent(QCloseEvent* event) {
276 emit shutdown();
277 QMainWindow::closeEvent(event);
278}
279
280void Window::toggleFullScreen() {
281 if (isFullScreen()) {
282 showNormal();
283 menuBar()->show();
284 } else {
285 showFullScreen();
286#ifndef Q_OS_MAC
287 if (!m_controller->isPaused()) {
288 menuBar()->hide();
289 }
290#endif
291 }
292}
293
294void Window::gameStarted(GBAThread* context) {
295 emit startDrawing(m_controller->drawContext(), context);
296 foreach (QAction* action, m_gameActions) {
297 action->setDisabled(false);
298 }
299 char title[13] = { '\0' };
300 GBAGetGameTitle(context->gba, title);
301 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
302 attachWidget(m_display);
303 m_screenWidget->setScaledContents(true);
304
305 m_fpsTimer.start();
306}
307
308void Window::gameStopped() {
309 foreach (QAction* action, m_gameActions) {
310 action->setDisabled(true);
311 }
312 setWindowTitle(tr(PROJECT_NAME));
313 detachWidget(m_display);
314 m_screenWidget->setScaledContents(false);
315 redoLogo();
316
317 m_fpsTimer.stop();
318}
319
320void Window::redoLogo() {
321 if (m_controller->isLoaded()) {
322 return;
323 }
324 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
325 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
326 m_screenWidget->setPixmap(logo);
327}
328
329void Window::recordFrame() {
330 m_frameList.append(QDateTime::currentDateTime());
331 while (m_frameList.count() > FRAME_LIST_SIZE) {
332 m_frameList.removeFirst();
333 }
334}
335
336void Window::showFPS() {
337 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
338 float fps = (m_frameList.count() - 1) * 10000.f / interval;
339 fps = round(fps) / 10.f;
340 char title[13] = { '\0' };
341 GBAGetGameTitle(m_controller->thread()->gba, title);
342 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
343}
344
345void Window::openStateWindow(LoadSave ls) {
346 if (m_stateWindow) {
347 return;
348 }
349 bool wasPaused = m_controller->isPaused();
350 m_stateWindow = new LoadSaveState(m_controller);
351 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
352 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
353 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
354 m_screenWidget->layout()->removeWidget(m_stateWindow);
355 m_stateWindow = nullptr;
356 setFocus();
357 });
358 if (!wasPaused) {
359 m_controller->setPaused(true);
360 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
361 }
362 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
363 m_stateWindow->setMode(ls);
364 attachWidget(m_stateWindow);
365}
366
367void Window::setupMenu(QMenuBar* menubar) {
368 menubar->clear();
369 QMenu* fileMenu = menubar->addMenu(tr("&File"));
370 addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
371 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
372 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
373
374 fileMenu->addSeparator();
375
376 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
377 loadState->setShortcut(tr("F10"));
378 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
379 m_gameActions.append(loadState);
380 addAction(loadState);
381 fileMenu->addAction(loadState);
382
383 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
384 saveState->setShortcut(tr("Shift+F10"));
385 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
386 m_gameActions.append(saveState);
387 addAction(saveState);
388 fileMenu->addAction(saveState);
389
390 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
391 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
392 int i;
393 for (i = 1; i < 10; ++i) {
394 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
395 quickLoad->setShortcut(tr("F%1").arg(i));
396 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
397 m_gameActions.append(quickLoad);
398 addAction(quickLoad);
399 quickLoadMenu->addAction(quickLoad);
400
401 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
402 quickSave->setShortcut(tr("Shift+F%1").arg(i));
403 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
404 m_gameActions.append(quickSave);
405 addAction(quickSave);
406 quickSaveMenu->addAction(quickSave);
407 }
408
409#ifndef Q_OS_MAC
410 fileMenu->addSeparator();
411 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
412#endif
413
414 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
415 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
416 reset->setShortcut(tr("Ctrl+R"));
417 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
418 m_gameActions.append(reset);
419 addAction(reset);
420 emulationMenu->addAction(reset);
421
422 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
423 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
424 m_gameActions.append(shutdown);
425 emulationMenu->addAction(shutdown);
426 emulationMenu->addSeparator();
427
428 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
429 pause->setChecked(false);
430 pause->setCheckable(true);
431 pause->setShortcut(tr("Ctrl+P"));
432 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
433 connect(m_controller, &GameController::gamePaused, [this, pause]() {
434 pause->setChecked(true);
435
436 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
437 QPixmap pixmap;
438 pixmap.convertFromImage(currentImage.rgbSwapped());
439 m_screenWidget->setPixmap(pixmap);
440 });
441 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
442 m_gameActions.append(pause);
443 addAction(pause);
444 emulationMenu->addAction(pause);
445
446 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
447 frameAdvance->setShortcut(tr("Ctrl+N"));
448 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
449 m_gameActions.append(frameAdvance);
450 addAction(frameAdvance);
451 emulationMenu->addAction(frameAdvance);
452
453 emulationMenu->addSeparator();
454
455 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
456 turbo->setCheckable(true);
457 turbo->setChecked(false);
458 turbo->setShortcut(tr("Shift+Tab"));
459 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
460 addAction(turbo);
461 emulationMenu->addAction(turbo);
462
463 ConfigOption* videoSync = m_config->addOption("videoSync");
464 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
465 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
466 m_config->updateOption("videoSync");
467
468 ConfigOption* audioSync = m_config->addOption("audioSync");
469 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
470 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
471 m_config->updateOption("audioSync");
472
473 emulationMenu->addSeparator();
474 QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
475 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
476 emulationMenu->addAction(keymap);
477
478#ifdef BUILD_SDL
479 QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
480 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
481 emulationMenu->addAction(gamepad);
482#endif
483
484 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
485 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
486 QAction* setSize = new QAction(tr("1x"), avMenu);
487 connect(setSize, &QAction::triggered, [this]() {
488 showNormal();
489 resizeFrame(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
490 });
491 frameMenu->addAction(setSize);
492 setSize = new QAction(tr("2x"), avMenu);
493 connect(setSize, &QAction::triggered, [this]() {
494 showNormal();
495 resizeFrame(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
496 });
497 frameMenu->addAction(setSize);
498 setSize = new QAction(tr("3x"), avMenu);
499 connect(setSize, &QAction::triggered, [this]() {
500 showNormal();
501 resizeFrame(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
502 });
503 frameMenu->addAction(setSize);
504 setSize = new QAction(tr("4x"), avMenu);
505 connect(setSize, &QAction::triggered, [this]() {
506 showNormal();
507 resizeFrame(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
508 });
509 frameMenu->addAction(setSize);
510 addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
511
512 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
513 ConfigOption* skip = m_config->addOption("frameskip");
514 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
515 for (int i = 0; i <= 10; ++i) {
516 skip->addValue(QString::number(i), i, skipMenu);
517 }
518 m_config->updateOption("frameskip");
519
520 avMenu->addSeparator();
521
522 QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
523 ConfigOption* buffers = m_config->addOption("audioBuffers");
524 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
525 buffers->addValue(tr("512"), 512, buffersMenu);
526 buffers->addValue(tr("768"), 768, buffersMenu);
527 buffers->addValue(tr("1024"), 1024, buffersMenu);
528 buffers->addValue(tr("2048"), 2048, buffersMenu);
529 buffers->addValue(tr("4096"), 4096, buffersMenu);
530 m_config->updateOption("audioBuffers");
531
532 avMenu->addSeparator();
533
534 QMenu* target = avMenu->addMenu("FPS target");
535 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
536 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
537 fpsTargetOption->addValue(tr("15"), 15, target);
538 fpsTargetOption->addValue(tr("30"), 30, target);
539 fpsTargetOption->addValue(tr("45"), 45, target);
540 fpsTargetOption->addValue(tr("60"), 60, target);
541 fpsTargetOption->addValue(tr("90"), 90, target);
542 fpsTargetOption->addValue(tr("120"), 120, target);
543 fpsTargetOption->addValue(tr("240"), 240, target);
544 m_config->updateOption("fpsTarget");
545
546#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
547 avMenu->addSeparator();
548#endif
549
550#ifdef USE_PNG
551 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
552 screenshot->setShortcut(tr("F12"));
553 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
554 m_gameActions.append(screenshot);
555 addAction(screenshot);
556 avMenu->addAction(screenshot);
557#endif
558
559#ifdef USE_FFMPEG
560 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
561 recordOutput->setShortcut(tr("F11"));
562 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
563 addAction(recordOutput);
564 avMenu->addAction(recordOutput);
565#endif
566
567#ifdef USE_MAGICK
568 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
569 recordGIF->setShortcut(tr("Shift+F11"));
570 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
571 addAction(recordGIF);
572 avMenu->addAction(recordGIF);
573#endif
574
575 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
576 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
577 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
578 debuggingMenu->addAction(viewLogs);
579#ifdef USE_GDB_STUB
580 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
581 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
582 debuggingMenu->addAction(gdbWindow);
583#endif
584
585 foreach (QAction* action, m_gameActions) {
586 action->setDisabled(true);
587 }
588}
589
590void Window::attachWidget(QWidget* widget) {
591 m_screenWidget->layout()->addWidget(widget);
592 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
593}
594
595void Window::detachWidget(QWidget* widget) {
596 m_screenWidget->layout()->removeWidget(widget);
597}
598
599WindowBackground::WindowBackground(QWidget* parent)
600 : QLabel(parent)
601{
602 setLayout(new QStackedLayout());
603 layout()->setContentsMargins(0, 0, 0, 0);
604 setAlignment(Qt::AlignCenter);
605 QPalette p = palette();
606 p.setColor(backgroundRole(), Qt::black);
607 setPalette(p);
608 setAutoFillBackground(true);
609}
610
611void WindowBackground::setSizeHint(const QSize& hint) {
612 m_sizeHint = hint;
613}
614
615QSize WindowBackground::sizeHint() const {
616 return m_sizeHint;
617}