all repos — mgba @ 1f0f943526b06790aaf9dfaffa9538f21988af19

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12Misc:
 13 - All: Only update version info if needed
 14 - FFmpeg: Encoding cleanup
 15
 160.5.0: (2016-09-19)
 17Features:
 18 - Game Boy support
 19 - Support for encrypted CodeBreaker GBA cheats
 20 - Emulation of Vast Fame protected GBA carts (taizou)
 21 - Tile viewer
 22 - Threaded rendering mode
 23 - Libretro: Memory map and achievement support (leiradel)
 24 - GUI: Add UI control remapping
 25 - GUI: Add fast-forward
 26 - Wii: 240p support
 27 - 3DS: Adjustable screen darkening
 28 - Ability to temporarily load a savegame
 29 - Load specific files out of archives
 30 - Automatic BIOS detection
 31Bugfixes:
 32 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 33 - Debugger: Fix GDB breakpoints
 34 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 35 - GBA: Fix filehandle leak with savegames
 36 - GBA: Timer 0 cannot be count up
 37 - GBA: Count up timers should not count themselves
 38 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 39 - GBA Memory: Fix ldm {pc}
 40 - GBA Savedata: Fix savedata sync timer
 41 - GBA Savedata: Only unmap savedata if present
 42 - GBA Serialize: Savestates now properly store prefetch
 43 - GBA Video: WIN0/1 take priority over OBJWIN
 44 - GBA Video: Fix out-of-order OBJWIN
 45 - PSP2: Fix GPU crash while exiting
 46 - PSP2: Fix VSync
 47 - PSP2: Fix accelerometer range
 48 - PSP2: Actually load screen mode setting
 49 - PSP2: Fix gyroscope direction
 50 - PSP2: Delete threads after they return
 51 - PSP2: Fix mapping/unmapping from not at 0
 52 - Qt: Fix bug in software renderer scaling
 53 - Qt: Fix hanging key press after disabling autofire
 54 - Qt: Fix being unable to pause manually when using auto-pausing
 55 - SDL: Fix axes being mapped wrong
 56 - Util: Fix realloc semantics in utf16to8
 57 - Util: Fix inserting too many items into a hash table
 58 - VFS: Fix uninitialized varaible reading from 7z
 59 - VFS: Fix reading multiple files from a 7z archive
 60 - Wii: Fix framelimiting after a slowdown
 61 - Wii: Fix garbage flash at startup
 62Misc:
 63 - 3DS: Use blip_add_delta_fast for a small speed improvement
 64 - 3DS: Allow UTF-16 filenames
 65 - 3DS: Port to using citro3D
 66 - 3DS: Use system font for menus
 67 - 3DS: Attempt to use Core 2 for threads
 68 - 3DS: Adjustable filering
 69 - 3DS: 3D banner
 70 - All: Add QUIET parameter to silence CMake
 71 - All: Faster memory read/write
 72 - ARM7: Support forcing Thumb mode via MSR
 73 - ARM7: Flush prefetch cache when loading CPSR via MSR
 74 - ARM7: Clean up instruction decoding for future expandability
 75 - Debugger: Support register and memory writes via GDB stub
 76 - Debugger: Add software breakpoint support to gdb
 77 - FFmpeg: Full support for libavcodec 56+
 78 - GBA: Better debug logging if event processing breaks
 79 - GBA Audio: Force audio DMAs to not increment destination
 80 - GBA BIOS: Use custom ArcTan, not relying on OS
 81 - GBA Hardware: Clean up dead code in GBP
 82 - GBA Memory: Optimize stalling behavior
 83 - GBA Memory: Optimize Load-/StoreMultiple
 84 - GBA Savedata: Add realistic timing for EEPROM
 85 - GBA Serialize: Savestates now store if CPU was halted
 86 - GBA Video: Remove old slow path fallback
 87 - GBA Video: Optimize sprite drawing
 88 - GBA Video: Optimize mode 0 rendering
 89 - GBA Video: Optimize compositing cases slightly
 90 - GUI: Screenshot dimensions are now passed through
 91 - GUI: Add back logging
 92 - GUI: Only reload config if manually saved
 93 - GUI: Increase scrolling speed
 94 - OpenGL: Log shader compilation failure
 95 - OpenGL: Add texSize uniform
 96 - Qt: Make -g flag work in Qt build
 97 - Qt: Simplify OpenGL context creation
 98 - Qt: Thread startup improvements
 99 - Qt: Make audio channel/video layer options shortcut mappable
100 - Qt: Remove some C99isms from C++ code
101 - Qt: Remove default autofire mappings
102 - Qt: Make reseting when pasued frame-accurate
103 - Qt: Rearchitect game closing codepath
104 - PSP2: Use system font for menus
105 - PSP2: Add rumble for PS TV
106 - PSP2: Add fit-to-height screen mode
107 - PSP2: Sync files per descriptor
108 - PSP2: Allow UTF-8 filenames
109 - PSP2: Screenshots are now saved into the Photo Gallery
110 - PSP2: Stop underclocking when menuing
111 - SDL: Increase default audio buffer size to 1024 samples
112 - SDL: More responsive rumble
113 - Util: Add Vector GetConstPointer
114 - Util: Add rtrim
115 - Util: Add endswith
116 - VFS: Improve zip file detection
117 - Wii: Add pixelated resample filter
118 - Windows: Add native VDir support
119 - Util: Add PRIz macro for libc versions that don't support %z
120
1210.4.1: (2016-07-11)
122Bugfixes:
123 - All: Fix several file handle leaks
124 - All: Fix instruction tables getting zeroed when linking sometimes
125 - ARM7: Fix flags on SBC/RSC
126 - ARM7: Fix setting spsr privilege bits when spsr is empty
127 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
128 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
129 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
130 - GBA Memory: Fix executing code from OBJ region of VRAM
131 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
132 - GBA Serialize: Fix loading savegames from savestates
133 - OpenGL: Correct boolean vector strcmp strings for uniforms
134 - Qt: Fix sending gameStopped twice
135 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
136 - Qt: Fix initial state of key mapping
137 - Qt: Initialize m_useBios
138 - SDL: Fix joystick initialization on BSD
139 - SDL: Fix potential joystick crash in games with rumble
140 - SDL: Fix SDL 1.2 build
141 - SDL: Fix sporadic crash when deinitializing audio
142 - Shaders: Fix AGS-001 shader with some bad drivers
143 - Util: Use closesocket on Windows
144 - Util: Fix socket bind addresses
145 - VFS: Fix reading 7z archives without rewinding first
146 - VFS: VFileFromFD should not open directories
147 - Wii: Fix tilting direction
148 - Util: Fix realloc semantics in utf16to8
149Misc:
150 - All: Allow use of external minizip library
151 - Debugger: CLI debugger now exits when end-of-stream is reached
152 - FFmpeg: Update dependencies on Ubuntu
153 - GBA: Slightly optimize GBAProcessEvents
154 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
155 - GBA Video: Null renderer should return proper register values
156 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
157 - Qt: Add preset for DualShock 4
158 - Qt: Update 360 input profile on OS X to reflect newer drivers
159 - Qt: Remove use of NaN
160 - Qt: Canonicalize file paths when loading games
161 - Qt: Add refresh button to controller editing
162 - SDL: Remove default gamepad mappings
163 - Util: Fix intermittent build failure on OS X
164 - VFS: VFile.sync now updates modified time
165
1660.4.0: (2016-02-02)
167Features:
168 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
169 - I/O viewer
170 - Booting of multiboot images
171 - Customization of GIF recording
172 - Libretro: Cheat code support
173 - Support for GLSL shaders
174 - ROM information view
175 - Support for VBA-style cheat codes
176 - Savestates now store creation timestamps
177 - Key autofire
178 - Libretro: Allow blocking opposing directional input
179 - OpenEmu core for OS X
180 - Libretro: Settings for using BIOS and skipping intro
181 - Libretro: Customizable idle loop removal
182 - Implemented cycle counting for sprite rendering
183 - Cleaner, unified settings window
184 - Added a setting for pausing when the emulator is not in focus
185 - Customizable paths for save games, save states, screenshots and patches
186 - Controller hotplugging
187 - Ability to store save games and active cheats within savestates
188Bugfixes:
189 - ARM7: Fix sign of unaligned LDRSH
190 - ARM7: Fix decoding of some ARM ALU instructions with shifters
191 - Debugger: Fix watchpoints in gdb
192 - GBA: Fix warnings when creating and loading savestates
193 - GBA: Fix Iridion II savetype
194 - GBA BIOS: Fix misaligned CpuSet
195 - GBA Cheats: Fix cheats setting the Action Replay version
196 - GBA Hardware: Fix GPIO on big endian
197 - GBA Memory: Fix DMA register writing behavior
198 - GBA Memory: Fix DMAs triggering two cycles early
199 - Libretro: Fix aspect ratio
200 - Qt: Fix some potential crashes with the gamepad mapping
201 - Qt: Fix keys being mapped incorrectly when loading configuration file
202 - Util: Fix PowerPC PNG read/write pixel order
203 - Util: Fix excessive memory allocation when decoding a PNG
204 - VFS: Fix VFileReadline and remove _vfdReadline
205Misc:
206 - All: Improved PowerPC support
207 - All: Fix some undefined behavior warnings
208 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
209 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
210 - GBA: Implement bad I/O register loading
211 - GBA: Allow jumping to OAM and palette RAM
212 - GBA BIOS: Finish implementing RegisterRamReset
213 - GBA Config: Add "override" layer for better one-time configuration
214 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
215 - GBA Memory: Use a dynamically sized mask for ROM memory
216 - GBA Memory: Implement several unimplemented memory access types
217 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
218 - GBA RR: Starting from savestate now embeds the savegame
219 - GBA RR: Add preliminary SRAM support for VBM loading
220 - GBA RR: Add support for resets in movies
221 - GBA Video: Remove lastHblank, as it is implied
222 - Libretro: Use anonymous memory mappers for large blocks of memory
223 - Libretro: Add install target for libretro core
224 - Qt: Window size command line options are now supported
225 - Qt: Increase usability of key mapper
226 - Qt: Add 'Apply' button to settings window
227 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
228 - Qt: Allow use of modifier keys as input
229 - Qt: Optimize log viewer
230 - Qt: Added button for breaking into the GDB debugger
231 - Qt: Add box for showing duration of rewind
232 - SDL: Support fullscreen in SDL 1.2
233 - SDL: Allow GBASDLAudio to be used without a thread context
234 - Util: Use VFile for configuration
235 - Util: Add MutexTryLock
236
2370.3.2: (2015-12-16)
238Bugfixes:
239 - ARM7: Fix STRT/STRBT
240 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
241 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
242 - Libretro: Fix problems with rumble not turning off
243 - GBA: Fix idle skip state being retained between games
244 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
245 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
246 - GBA BIOS: Fix Sqrt sign
247 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
248 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
249 - GBA Memory: Fix DMA behavior for SRAM accesses
250 - GBA Memory: Fix Store8 to OBJ VRAM
251 - GBA Memory: Fix alignment of LDM/STM on SRAM
252 - GBA Memory: Fix unaligned out-of-bounds ROM loads
253 - GBA Memory: Fix timing of DMAs
254 - GBA Video: Fix _mix for 15-bit color
255 - GBA Video: Fix OAM and palette initialization
256 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
257 - Qt: Use safer isLoaded check in GameController
258 - Qt: Fix a race condition in PainterGL that could lead to a crash
259 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
260 - Qt: Fix font size in memory viewer
261 - Qt: Fix a crash in the memory viewer
262 - Qt: Add additional checks in CheatModel to prevent crashes
263 - Qt: Fix race condition with setting sample rate
264 - Qt: Fix crash when closing multiplayer windows
265 - Qt: Fix resetting while paused
266Misc:
267 - GBA Audio: Implement missing flags on SOUNDCNT_X register
268 - Qt: Add mute option to menu
269
2700.3.1: (2015-10-24)
271Bugfixes:
272 - ARM7: Fix instruction decoding of Thumb shifts
273 - GBA: Deinit savegame when unloading a ROM
274 - GBA: Fix BIOS check on big endian
275 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
276 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
277 - GBA Audio: Fix audio channels being silenced at the wrong time
278 - GBA Memory: Fix bad BIOS Load16 on big endian
279 - GBA Memory: Fix bad Load8 on big endian
280 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
281 - GBA Video: Fix edge case with sprite blend modes and semitransparency
282 - GBA Video: Fix objwin and blending interaction on sprites
283 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
284 - Libretro: Fix a memory leak with the render buffer
285 - Qt: Windows no longer spawn in the top left on first launch
286 - Qt: Fix install path of XDG desktop file with DESTDIR
287 - Qt: Fix drag and drop on Windows
288 - Qt: Reenable double buffering, as disabling it broke some Windows configs
289 - VFS: Fix return values of VFileFILE.read and .write
290Misc:
291 - All: Reset next event to cycles instead of zero to interrupt
292 - All: Add --version flag
293 - ARM7: Force disable LTO on two files to work around a GCC bug
294 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
295 - GBA: Better memory handling with PNG savestates
296 - GBA: Additional savestate sanity checks
297 - GBA: Check for cycle count being too high
298 - GBA Audio: Allow GBAAVStream to have no video callback
299 - GBA BIOS: Implement RegisterRamReset for SIO registers
300 - Qt: Remove useless help icons in dialogs
301 - Qt: Prevent savestate window from opening while in multiplayer
302 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
303 - Qt: Dropping multiplayer windows works more cleanly now
304
3050.3.0: (2015-08-16)
306Features:
307 - Ability to hide individual background layers, or OBJs
308 - Ability to mute individual audio channels
309 - Palette viewer and exporter
310 - Volume control
311 - More shortcuts are editable (e.g. quick save/load)
312 - Rewind now shows the frame after rewinding
313 - Import/Export of GameShark/Action Replay snapshots
314 - Add "Step backwards" item for single increment rewind
315 - Deadzone estimation for game controllers
316 - Analog inputs can be used for shortcuts
317 - Menu items for specific solar sensor brightness levels
318 - Remappable controls for tilt and gyroscope sensors
319 - Status messages for actions taken while a game is running (e.g. save/load state)
320 - Memory inspector
321 - Screensaver can now be suspended while a game is running
322 - Load/save the most recent savestate slot
323 - Support varible speed (PWM) rumble
324 - Ability to cap fast forward speed
325 - Finer control over FPS target
326 - Holdable shortcut for rewinding one frame at a time
327 - Ability to boot directly into the BIOS
328 - Preliminary support for yanking out the game pak while a game is running
329 - Thumb-drive mode by putting a file called portable.ini in the same folder
330 - Configurable display driver, between software and OpenGL
331 - Undo-able savestate loading and saving
332 - Controller profiles now store shortcut settings
333 - Default controller profiles for several common controllers
334 - Libretro now supports BIOS, rumble and solar sensor
335 - Implement BIOS call Stop, for sleep mode
336 - Automatically load patches, if found
337 - Improved video synchronization
338 - Configurable audio output sample rate
339Bugfixes:
340 - ARM7: Fix SWI and IRQ timings
341 - ARM7: Fix Thumb MUL timing
342 - ARM7: Fix timing of multiplies to use N cycles
343 - ARM7: ARMHotplugDetach should call deinit
344 - Debugger: Fix use-after-free in breakpoint clearing code
345 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
346 - GBA: Cap audio FIFO read size during deserialization
347 - GBA: Check for corrupted savestates when loading
348 - GBA: Check for improperly sized savestates when loading
349 - GBA: Check for savestates made from differently sized ROMs
350 - GBA: Fix calls to endian-independent loadstores
351 - GBA: Fix timing of reading from timer registers
352 - GBA: Ensure cycles never go negative
353 - GBA Audio: Force audio FIFOs to 32-bit
354 - GBA Audio: Fix audio pitch changing when adjusting buffer size
355 - GBA Audio: Fix sample order in audio channel 3
356 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
357 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
358 - GBA Memory: Improve Thumb open bus behavior
359 - GBA Memory: Fix potential DMA issue when loading a savestate
360 - GBA Memory: Fix load/store multiple video memory waitstates
361 - GBA SIO: Fix reseting when there are SIO devices attached
362 - GBA Video: Blended sprites should never have other effects applied
363 - GBA Video: Fix out-of-bounds tiles in mosaic
364 - GBA Video: Fix windows not affecting sprites
365 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
366 - GBA Video: Fix timing on first scanline
367 - Qt: Better cleanup when a game crashes
368 - Qt: Fix open ROM dialog filtering for archive formats
369 - Qt: Cap the maximum number of multiplayer windows
370 - Qt: Fix maximum year in sensor override
371 - Qt: Fix window being too tall after exiting fullscreen
372 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
373 - Qt: Fix analog buttons not getting unmapped
374 - Qt: Fix passing command line options
375 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
376 - SDL: Fix SDL build when OpenGL is missing
377 - Util: Allow loading IPS patches that grow the ROM
378 - VFS: Fix resource leaks if some allocations fail
379 - VFS: Fix line-reading to return proper values
380 - Video: Fix an issue with very long filenames
381 - Util: Fix formatting of floats
382Misc:
383 - All: Add --help flag for command line programs
384 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
385 - All: Enable static linking for Windows
386 - All: Enable static linking for OS X
387 - All: Threads are now named
388 - All: Proper handling of Unicode file paths
389 - ARM7: Add emulation for Undefined CPU mode
390 - ARM7: Reduce the size of the Thumb instruction table
391 - GBA: Add status log level
392 - GBA: GBARewind now returns how many states it has rewound
393 - GBA: SIO logging layer
394 - GBA BIOS: Stub out SoundBias
395 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
396 - GBA: Don't include GBACLIDebugger struct unless needed
397 - GBA: Savedata is now synced shortly after data finishes being written
398 - GBA: Process multiple timer events at once, if necessary
399 - GBA Audio: Implement audio reset for channels A/B
400 - GBA Audio: Process multiple audio events at once, if necessary
401 - GBA Hardware: Backport generic RTC source into core
402 - GBA Input: Allow axes and buttons to be mapped to the same key
403 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
404 - GBA SIO: Add a dummy driver for Normal mode
405 - GBA Thread: Add functionality for running callbacks on the GBA thread
406 - GBA Thread: Split GBASync into a separate file
407 - GBA Video: Refactor software renderer into separate files
408 - GBA Video: Slightly optimize mode 0 mosaic rendering
409 - Debugger: Free watchpoints in addition to breakpoints
410 - Qt: Handle saving input settings better
411 - Qt: Move GL frame drawing back onto its own thread
412 - Qt: Fast forward (held) option moved from Other to Emulation menu
413 - Qt: Show version info in window title
414 - Qt: Migrate multiplayer window handling into GBAApp
415 - Qt: Unified file opening and saving with last location
416 - Qt: Fix windows being resizable when they shouldn't have been
417 - Qt: Only hide cursor in full screen
418 - Qt: Replace pause-after-frame mutex with an atomic
419 - Qt: Add application icon and XDG desktop files
420 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
421 - Qt: Don't save window size when entering fullscreen
422 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
423 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
424 - Qt: Increase usability of key mapper
425 - Qt: Show checkmark for window sizes
426 - Qt: Set window path to loaded ROM
427 - Perf: Ability to load savestates immediately on launch
428 - SDL: Properly check for initialization
429 - SDL: Clean up initialization functions
430 - SDL: Clean up GL context
431 - Util: Allow disabling the threading code entirely
432 - VFS: Add sync method to force syncing with backing
433
4340.2.1: (2015-05-13)
435Bugfixes:
436 - All: Fix sanitize-deb script not cleaning up after itself
437 - All: Fix dependencies for libavcodec on Debian-derived platforms
438 - ARM7: Handle writeback for PC in addressing modes 2 and 3
439 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
440 - ARM7: Fix ARM multiply instructions when PC is a destination register
441 - Debugger: Fix use-after-free in breakpoint clearing code
442 - Debugger: Fix boundary conditions in tab completion
443 - GBA: Fix timers not updating timing when writing to only the reload register
444 - GBA: Fix rewind boundary conditions
445 - GBA: Add initial I/O register settings for background matrix registers
446 - GBA: Fix hang when loading a savestate if sync to video is enabled
447 - GBA: Handle out-of-bounds I/O access
448 - GBA: Fix bounds-checking on EEPROM access
449 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
450 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
451 - GBA Memory: Allow SRAM to be 64kB
452 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
453 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
454 - GBA Video: Fix second frame mode 5
455 - Perf: Fix race condition if a game crashes immediately on start
456 - Qt: Fix Display object leak when closing a window
457 - Qt: Fix .deb dependencies
458 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
459 - Qt: Fix window not regaining focus after exiting savestate window
460 - Qt: Fix regression where video would not record if the game had already started
461 - Qt: Fix potential crash if a gamepad causes focus to change
462 - Qt: Fix controller axis querying
463 - Qt: Fix multiplayer windows opening as the wrong size
464 - Qt: Fix controllers sometimes not loading the right profile
465 - SDL: Fix boundary conditions for joystick adjustments
466 - SDL: Allocate properly sized input maps
467 - SDL: Fix potential build issues when Qt and SDL2 are in use
468 - Util: Fix resource leak in UTF-8 handling code
469 - Util: Fix a null-pointer issue when attempting to delete a key
470 - VFS: Fix resource leaks if some allocations fail
471 - Video: Fix an issue with very long filenames
472Misc:
473 - GBA Memory: Soft-crash if jumping past the end of a ROM
474 - Qt: Show multiplayer numbers in window title
475 - Qt: Solar sensor can have shortcuts set
476
4770.2.0: (2015-04-03)
478Features:
479 - Support for gamepad axes, e.g. analog sticks or triggers
480 - Add scale presets for up to 6x
481 - Settings window
482 - Bilinear resampling option
483 - Add option to skip BIOS start screen
484 - List of recently opened games
485 - Support for games using the Solar Sensor
486 - Better audio resampling via blip-buf
487 - Game Pak overrides dialog for setting savetype and sensor values
488 - Support for games using the tilt sensor
489 - Remappable shortcuts for keyboard and gamepad
490 - Rewinding of emulation
491 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
492 - Support IPv6
493 - Save directory of last loaded file
494 - Support BPS patches
495 - Automatically detect and optimize out idle loops
496 - Configurable game overrides
497 - Support loading 7-Zip files
498 - Drag and drop game loading
499 - Cheat code support
500 - Runtime configurable audio driver
501 - Libretro core for use with RetroArch and other front-ends
502 - Controller profiles for setting different bindings for different controllers
503 - Ability to lock aspect ratio
504 - Local link cable support
505 - Ability to switch which game controller is in use per instance
506 - Ability to prevent opposing directional input
507 - Warning dialog if an unimplemented BIOS feature is called
508 - Debugger: Add CLI "frame", frame advance command
509 - Debugger: Add CLI functions for writing to memory
510 - Debugger: Add CLI functions for examining memory regions
511 - Debugger: Add CLI function for writing a register
512Bugfixes:
513 - ARM7: Extend prefetch by one stage
514 - ARM7: Fix cycle counting for loads
515 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
516 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
517 - GBA: Initialize gba.sync to null
518 - GBA: Fix timer initialization
519 - GBA Audio: Support 16-bit writes to FIFO audio
520 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
521 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
522 - GBA BIOS: Fix BIOS prefetch after reset
523 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
524 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
525 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
526 - GBA Memory: Fix I cycles that had been moved to ARM7 core
527 - GBA Memory: Fix cycle counting for 32-bit load/stores
528 - GBA RR: Fix fallthrough error when reading tags from a movie
529 - GBA Thread: Fix possible hang when loading an archive
530 - GBA Thread: Fix possible deadlock in video sync
531 - Perf: Fix crash when the GBA thread fails to start
532 - Qt: Fix crash starting a GDB stub if a game isn't loaded
533 - Qt: Fix crash when adjusting settings after closing a game
534 - Qt: Fix crash when starting GDB stub after closing a game
535 - Qt: Fix patch loading while a game is running
536 - Qt: Fix crash when loading a game after stopping GDB server
537 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
538 - Qt: Fix crash when attempting to pause if a game is not running
539 - SDL: Properly clean up if a game doesn't launch
540 - Util: Fix sockets on Windows
541Misc:
542 - All: Enable link-time optimization
543 - Debugger: Watchpoints now work on STM/LDM instructions
544 - Debugger: Clean up GDB stub network interfacing
545 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
546 - Debugger: Merge Thumb BL instructions when disassembling
547 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
548 - Debugger: Watchpoints now report address watched (fixes #68)
549 - Debugger: Add support for soft breakpoints
550 - Debugger: Make I/O register names be addresses instead of values
551 - Debugger: Rename read/write commands
552 - GBA: Improve accuracy of event timing
553 - GBA: Add API for getting Configuration structs for overrides and input
554 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
555 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
556 - GBA: Move A/V stream interface into core
557 - GBA: Savestates now take into account savedata state machines (fixes #109)
558 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
559 - GBA Memory: Simplify memory API and use fixed bus width
560 - GBA Thread: Make GBASyncWaitFrameStart time out
561 - GBA Video: Start video at the last scanline instead of the first
562 - Qt: Optimize logo drawing
563 - Qt: Move frame upload back onto main thread
564 - Qt: Remember window position
565 - Qt: Double-clicking on the window toggles full screen
566 - Util: Use proper locale for reading and writing float values
567
5680.1.1: (2015-01-24)
569Bugfixes:
570 - ARM7: Fix LDM writeback to a register already written
571 - GBA: Fix timers 2 and 3 updating incorrectly
572 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
573 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
574 - GBA Audio: Properly initialize audio FIFO channels
575 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
576 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
577 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
578 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
579 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
580 - GBA BIOS: Fix HuffUnComp boundary conditions
581 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
582 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
583 - GBA Memory: Filter out top nybble of DMA addresses
584 - GBA Memory: Properly bounds-check VRAM accesses
585 - GBA Memory: Fix initial DMA state
586 - GBA Thread: Allow halted games to exit cleanly
587 - GBA Video: Fix blend issues with obscured middle layers
588 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
589 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
590 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
591 - GBA Video: Fix sprite boundary conditions with mosaic
592 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
593 - Qt: Fix issue with set frame sizes being the wrong height
594 - Qt: Fix emulator crashing when full screen if a game is not running
595 - Qt: Fix window focus issues
596 - Qt: Properly set default video recording settings
597 - Qt: Fix a race condition when a game crashes immediately
598 - Qt: Fix some cases where key mapping can break if focus is adjusted
599 - Qt: Fix crash if a game pauses before any frames are shown
600 - Debugger: Negative PC-relative loads now properly subtract the offset
601 - Debugger: Align PC-relative loads in Thumb
602 - Debugger: Fix watchpoints triggering too late
603 - Debugger: Fix binary print putting spaces between digits
604 - Video: Ensure FFmpeg encoder has audio frames
605 - Video: Fix uncompressed PCM audio recording
606 - Video: Fix FFmpeg crashing when the file extension is wrong
607 - Util: Fix SOCKET_FAILED macro
608Misc:
609 - GBA: Exit cleanly on FATAL if the port supports it
610 - GBA Memory: Implement 16- and 32-bit loads from SRAM
611 - Qt: Disable sync to video by default
612 - Qt: Handle a game crash without crashing
613 - Qt: Set default log level to FATAL, ERROR and WARN
614 - Qt: Clarify some phrasing in the menus
615 - Qt: Clear active buttons when focus is lost
616
6170.1.0: (2014-12-13)
618 - Initial release