CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5Misc:
6 - Qt: Window size command line options are now supported
7 - Qt: Increase usability of key mapper
8
90.3.0: (2015-08-16)
10Features:
11 - Ability to hide individual background layers, or OBJs
12 - Ability to mute individual audio channels
13 - Palette viewer and exporter
14 - Volume control
15 - More shortcuts are editable (e.g. quick save/load)
16 - Rewind now shows the frame after rewinding
17 - Import/Export of GameShark/Action Replay snapshots
18 - Add "Step backwards" item for single increment rewind
19 - Deadzone estimation for game controllers
20 - Analog inputs can be used for shortcuts
21 - Menu items for specific solar sensor brightness levels
22 - Remappable controls for tilt and gyroscope sensors
23 - Status messages for actions taken while a game is running (e.g. save/load state)
24 - Memory inspector
25 - Screensaver can now be suspended while a game is running
26 - Load/save the most recent savestate slot
27 - Support varible speed (PWM) rumble
28 - Ability to cap fast forward speed
29 - Finer control over FPS target
30 - Holdable shortcut for rewinding one frame at a time
31 - Ability to boot directly into the BIOS
32 - Preliminary support for yanking out the game pak while a game is running
33 - Thumb-drive mode by putting a file called portable.ini in the same folder
34 - Configurable display driver, between software and OpenGL
35 - Undo-able savestate loading and saving
36 - Controller profiles now store shortcut settings
37 - Default controller profiles for several common controllers
38 - Libretro now supports BIOS, rumble and solar sensor
39 - Implement BIOS call Stop, for sleep mode
40 - Automatically load patches, if found
41 - Improved video synchronization
42 - Configurable audio output sample rate
43Bugfixes:
44 - ARM7: Fix SWI and IRQ timings
45 - ARM7: Fix Thumb MUL timing
46 - ARM7: Fix timing of multiplies to use N cycles
47 - ARM7: ARMHotplugDetach should call deinit
48 - Debugger: Fix use-after-free in breakpoint clearing code
49 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
50 - GBA: Cap audio FIFO read size during deserialization
51 - GBA: Check for corrupted savestates when loading
52 - GBA: Check for improperly sized savestates when loading
53 - GBA: Check for savestates made from differently sized ROMs
54 - GBA: Fix calls to endian-independent loadstores
55 - GBA: Fix timing of reading from timer registers
56 - GBA: Ensure cycles never go negative
57 - GBA Audio: Force audio FIFOs to 32-bit
58 - GBA Audio: Fix audio pitch changing when adjusting buffer size
59 - GBA Audio: Fix sample order in audio channel 3
60 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
61 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
62 - GBA Memory: Improve Thumb open bus behavior
63 - GBA Memory: Fix potential DMA issue when loading a savestate
64 - GBA Memory: Fix load/store multiple video memory waitstates
65 - GBA SIO: Fix reseting when there are SIO devices attached
66 - GBA Video: Blended sprites should never have other effects applied
67 - GBA Video: Fix out-of-bounds tiles in mosaic
68 - GBA Video: Fix windows not affecting sprites
69 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
70 - GBA Video: Fix timing on first scanline
71 - Qt: Better cleanup when a game crashes
72 - Qt: Fix open ROM dialog filtering for archive formats
73 - Qt: Cap the maximum number of multiplayer windows
74 - Qt: Fix maximum year in sensor override
75 - Qt: Fix window being too tall after exiting fullscreen
76 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
77 - Qt: Fix analog buttons not getting unmapped
78 - Qt: Fix passing command line options
79 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
80 - SDL: Fix SDL build when OpenGL is missing
81 - Util: Allow loading IPS patches that grow the ROM
82 - VFS: Fix resource leaks if some allocations fail
83 - VFS: Fix line-reading to return proper values
84 - Video: Fix an issue with very long filenames
85 - Util: Fix formatting of floats
86Misc:
87 - All: Add --help flag for command line programs
88 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
89 - All: Enable static linking for Windows
90 - All: Enable static linking for OS X
91 - All: Threads are now named
92 - All: Proper handling of Unicode file paths
93 - ARM7: Add emulation for Undefined CPU mode
94 - ARM7: Reduce the size of the Thumb instruction table
95 - GBA: Add status log level
96 - GBA: GBARewind now returns how many states it has rewound
97 - GBA: SIO logging layer
98 - GBA BIOS: Stub out SoundBias
99 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
100 - GBA: Don't include GBACLIDebugger struct unless needed
101 - GBA: Savedata is now synced shortly after data finishes being written
102 - GBA: Process multiple timer events at once, if necessary
103 - GBA Audio: Implement audio reset for channels A/B
104 - GBA Audio: Process multiple audio events at once, if necessary
105 - GBA Hardware: Backport generic RTC source into core
106 - GBA Input: Allow axes and buttons to be mapped to the same key
107 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
108 - GBA SIO: Add a dummy driver for Normal mode
109 - GBA Thread: Add functionality for running callbacks on the GBA thread
110 - GBA Thread: Split GBASync into a separate file
111 - GBA Video: Refactor software renderer into separate files
112 - GBA Video: Slightly optimize mode 0 mosaic rendering
113 - Debugger: Free watchpoints in addition to breakpoints
114 - Qt: Handle saving input settings better
115 - Qt: Move GL frame drawing back onto its own thread
116 - Qt: Fast forward (held) option moved from Other to Emulation menu
117 - Qt: Show version info in window title
118 - Qt: Migrate multiplayer window handling into GBAApp
119 - Qt: Unified file opening and saving with last location
120 - Qt: Fix windows being resizable when they shouldn't have been
121 - Qt: Only hide cursor in full screen
122 - Qt: Replace pause-after-frame mutex with an atomic
123 - Qt: Add application icon and XDG desktop files
124 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
125 - Qt: Don't save window size when entering fullscreen
126 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
127 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
128 - Qt: Increase usability of key mapper
129 - Qt: Show checkmark for window sizes
130 - Qt: Set window path to loaded ROM
131 - Perf: Ability to load savestates immediately on launch
132 - SDL: Properly check for initialization
133 - SDL: Clean up initialization functions
134 - SDL: Clean up GL context
135 - Util: Allow disabling the threading code entirely
136 - VFS: Add sync method to force syncing with backing
137
1380.2.1: (2015-05-13)
139Bugfixes:
140 - All: Fix sanitize-deb script not cleaning up after itself
141 - All: Fix dependencies for libavcodec on Debian-derived platforms
142 - ARM7: Handle writeback for PC in addressing modes 2 and 3
143 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
144 - ARM7: Fix ARM multiply instructions when PC is a destination register
145 - Debugger: Fix use-after-free in breakpoint clearing code
146 - Debugger: Fix boundary conditions in tab completion
147 - GBA: Fix timers not updating timing when writing to only the reload register
148 - GBA: Fix rewind boundary conditions
149 - GBA: Add initial I/O register settings for background matrix registers
150 - GBA: Fix hang when loading a savestate if sync to video is enabled
151 - GBA: Handle out-of-bounds I/O access
152 - GBA: Fix bounds-checking on EEPROM access
153 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
154 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
155 - GBA Memory: Allow SRAM to be 64kB
156 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
157 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
158 - GBA Video: Fix second frame mode 5
159 - Perf: Fix race condition if a game crashes immediately on start
160 - Qt: Fix Display object leak when closing a window
161 - Qt: Fix .deb dependencies
162 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
163 - Qt: Fix window not regaining focus after exiting savestate window
164 - Qt: Fix regression where video would not record if the game had already started
165 - Qt: Fix potential crash if a gamepad causes focus to change
166 - Qt: Fix controller axis querying
167 - Qt: Fix multiplayer windows opening as the wrong size
168 - Qt: Fix controllers sometimes not loading the right profile
169 - SDL: Fix boundary conditions for joystick adjustments
170 - SDL: Allocate properly sized input maps
171 - SDL: Fix potential build issues when Qt and SDL2 are in use
172 - Util: Fix resource leak in UTF-8 handling code
173 - Util: Fix a null-pointer issue when attempting to delete a key
174 - VFS: Fix resource leaks if some allocations fail
175 - Video: Fix an issue with very long filenames
176Misc:
177 - GBA Memory: Soft-crash if jumping past the end of a ROM
178 - Qt: Show multiplayer numbers in window title
179 - Qt: Solar sensor can have shortcuts set
180
1810.2.0: (2015-04-03)
182Features:
183 - Support for gamepad axes, e.g. analog sticks or triggers
184 - Add scale presets for up to 6x
185 - Settings window
186 - Bilinear resampling option
187 - Add option to skip BIOS start screen
188 - List of recently opened games
189 - Support for games using the Solar Sensor
190 - Better audio resampling via blip-buf
191 - Game Pak overrides dialog for setting savetype and sensor values
192 - Support for games using the tilt sensor
193 - Remappable shortcuts for keyboard and gamepad
194 - Rewinding of emulation
195 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
196 - Support IPv6
197 - Save directory of last loaded file
198 - Support BPS patches
199 - Automatically detect and optimize out idle loops
200 - Configurable game overrides
201 - Support loading 7-Zip files
202 - Drag and drop game loading
203 - Cheat code support
204 - Runtime configurable audio driver
205 - Libretro core for use with RetroArch and other front-ends
206 - Controller profiles for setting different bindings for different controllers
207 - Ability to lock aspect ratio
208 - Local link cable support
209 - Ability to switch which game controller is in use per instance
210 - Ability to prevent opposing directional input
211 - Warning dialog if an unimplemented BIOS feature is called
212 - Debugger: Add CLI "frame", frame advance command
213 - Debugger: Add CLI functions for writing to memory
214 - Debugger: Add CLI functions for examining memory regions
215 - Debugger: Add CLI function for writing a register
216Bugfixes:
217 - ARM7: Extend prefetch by one stage
218 - ARM7: Fix cycle counting for loads
219 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
220 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
221 - GBA: Initialize gba.sync to null
222 - GBA: Fix timer initialization
223 - GBA Audio: Support 16-bit writes to FIFO audio
224 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
225 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
226 - GBA BIOS: Fix BIOS prefetch after reset
227 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
228 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
229 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
230 - GBA Memory: Fix I cycles that had been moved to ARM7 core
231 - GBA Memory: Fix cycle counting for 32-bit load/stores
232 - GBA RR: Fix fallthrough error when reading tags from a movie
233 - GBA Thread: Fix possible hang when loading an archive
234 - GBA Thread: Fix possible deadlock in video sync
235 - Perf: Fix crash when the GBA thread fails to start
236 - Qt: Fix crash starting a GDB stub if a game isn't loaded
237 - Qt: Fix crash when adjusting settings after closing a game
238 - Qt: Fix crash when starting GDB stub after closing a game
239 - Qt: Fix patch loading while a game is running
240 - Qt: Fix crash when loading a game after stopping GDB server
241 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
242 - Qt: Fix crash when attempting to pause if a game is not running
243 - SDL: Properly clean up if a game doesn't launch
244 - Util: Fix sockets on Windows
245Misc:
246 - All: Enable link-time optimization
247 - Debugger: Watchpoints now work on STM/LDM instructions
248 - Debugger: Clean up GDB stub network interfacing
249 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
250 - Debugger: Merge Thumb BL instructions when disassembling
251 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
252 - Debugger: Watchpoints now report address watched (fixes #68)
253 - Debugger: Add support for soft breakpoints
254 - Debugger: Make I/O register names be addresses instead of values
255 - Debugger: Rename read/write commands
256 - GBA: Improve accuracy of event timing
257 - GBA: Add API for getting Configuration structs for overrides and input
258 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
259 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
260 - GBA: Move A/V stream interface into core
261 - GBA: Savestates now take into account savedata state machines (fixes #109)
262 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
263 - GBA Memory: Simplify memory API and use fixed bus width
264 - GBA Thread: Make GBASyncWaitFrameStart time out
265 - GBA Video: Start video at the last scanline instead of the first
266 - Qt: Optimize logo drawing
267 - Qt: Move frame upload back onto main thread
268 - Qt: Remember window position
269 - Qt: Double-clicking on the window toggles full screen
270 - Util: Use proper locale for reading and writing float values
271
2720.1.1: (2015-01-24)
273Bugfixes:
274 - ARM7: Fix LDM writeback to a register already written
275 - GBA: Fix timers 2 and 3 updating incorrectly
276 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
277 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
278 - GBA Audio: Properly initialize audio FIFO channels
279 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
280 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
281 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
282 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
283 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
284 - GBA BIOS: Fix HuffUnComp boundary conditions
285 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
286 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
287 - GBA Memory: Filter out top nybble of DMA addresses
288 - GBA Memory: Properly bounds-check VRAM accesses
289 - GBA Memory: Fix initial DMA state
290 - GBA Thread: Allow halted games to exit cleanly
291 - GBA Video: Fix blend issues with obscured middle layers
292 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
293 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
294 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
295 - GBA Video: Fix sprite boundary conditions with mosaic
296 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
297 - Qt: Fix issue with set frame sizes being the wrong height
298 - Qt: Fix emulator crashing when full screen if a game is not running
299 - Qt: Fix window focus issues
300 - Qt: Properly set default video recording settings
301 - Qt: Fix a race condition when a game crashes immediately
302 - Qt: Fix some cases where key mapping can break if focus is adjusted
303 - Qt: Fix crash if a game pauses before any frames are shown
304 - Debugger: Negative PC-relative loads now properly subtract the offset
305 - Debugger: Align PC-relative loads in Thumb
306 - Debugger: Fix watchpoints triggering too late
307 - Debugger: Fix binary print putting spaces between digits
308 - Video: Ensure FFmpeg encoder has audio frames
309 - Video: Fix uncompressed PCM audio recording
310 - Video: Fix FFmpeg crashing when the file extension is wrong
311 - Util: Fix SOCKET_FAILED macro
312Misc:
313 - GBA: Exit cleanly on FATAL if the port supports it
314 - GBA Memory: Implement 16- and 32-bit loads from SRAM
315 - Qt: Disable sync to video by default
316 - Qt: Handle a game crash without crashing
317 - Qt: Set default log level to FATAL, ERROR and WARN
318 - Qt: Clarify some phrasing in the menus
319 - Qt: Clear active buttons when focus is lost
320
3210.1.0: (2014-12-13)
322 - Initial release