CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28 - Support Discord Rich Presence
29 - Debugger: Add tracing to file
30 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
31 - OpenGL renderer with high-resolution upscaling support
32 - Experimental high level "XQ" audio for most GBA games
33 - Interframe blending for games that use flicker effects
34 - Frame inspector for dissecting and debugging rendering
35 - Switch: Option to use built-in brightness sensor for Boktai
36 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
37 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
38 - Cheats: Add support for loading Libretro-style cht files
39 - GBA Cheats: Add support for loading EZ Flash-style cht files
40 - Support for unlicensed Wisdom Tree Game Boy mapper
41 - Qt: Add export button for tile view (closes mgba.io/i/1507)
42 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
43Emulation fixes:
44 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
45 - GBA: Reset now reloads multiboot ROMs
46 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
47 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
48 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
49 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
50 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
51 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
52 - GB Audio: Only reset channel 3 sample in DMG mode
53 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
54 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
55 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
56 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
57 - GBA Memory: Fix STM/LDM to invalid VRAM
58 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
59 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
60 - GB Printer: Reset printer buffer index after printing
61Other fixes:
62 - Qt: Fix some Qt display driver race conditions
63 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
64 - Switch: Fix threading-related crash on second launch
65 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
66 - Core: Fix crashes if core directories aren't set
67 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
68 - GB SIO: Fix lockstep failing games aren't reloaded
69 - Core: Fix crash when exiting game with cheats loaded
70 - GBA Cheats: Fix PARv3 Thumb hooks
71 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
72 - Libretro: Fix crash changing allowing opposing directions (hhromic)
73 - Qt: Fix race conditions initializing GDB stub
74 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
75 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
76 - Qt: Only show emulator restart warning once per settings saving
77 - Qt: Improve cheat view UX
78 - GB: Fix SGB controller selection initialization (fixes mgba.io/i/1104)
79Misc:
80 - GBA Savedata: EEPROM performance fixes
81 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
82 - GB Memory: Support running from blocked memory
83 - Qt: Don't unload ROM immediately if it crashes
84 - Debugger: Add breakpoint and watchpoint listing
85 - LR35902: Support PC-relative opcode decoding
86 - Qt: Support switching webcams
87 - Core: Add keysRead callback
88 - Qt: Cap window size on start to monitor size
89 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
90 - Debugger: Make tracing compatible with breakpoints/watchpoints
91 - Debugger: Print breakpoint/watchpoint number when inserting
92 - Qt: Open a message box for Qt frontend errors
93 - FFmpeg: Support audio-only recording
94 - Qt: Increase maximum magnifications and scaling
95 - Qt: Add native FPS button to settings view
96 - Qt: Improve sync code
97 - Switch: Dynamic display resizing
98 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
99 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
100 - mGUI: Remember name and position of last loaded game
101 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
102 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
103 - Switch: Support file associations
104 - Qt: Show error message if file failed to load
105 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
106
1070.7.2: (2019-05-25)
108Emulation fixes:
109 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
110 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
111 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
112 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
113 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
114 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
115 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
116 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
117 - GBA Video: Fix scanline cache with scale factor change edge cases
118 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
119 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
120Other fixes:
121 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
122 - All: Fix several memory leaks
123 - GB Core: Fix toggling WIN and OBJ being swapped
124 - GBA: Fix skipping BIOS on irregularly sized ROMs
125 - CMake: Fix .deb imagemagick dependencies
126 - FFmpeg: Improve initialization reliability and cleanup
127 - FFmpeg: Fix audio conversion producing gaps
128 - LR35902: Fix disassembly of several CB-prefix instructions
129 - LR35902: Fix trailing whitespace in disassembly
130 - Qt: More app metadata fixes
131 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
132 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
133 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
134 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
135 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
136 - Qt: Fix bounded fast forward with Qt Multimedia
137 - Qt: Fix saving settings with native FPS target
138 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
139Misc:
140 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
141 - Qt: Improve camera initialization
142 - Vita: Improved frame drawing speed
143
1440.7.1: (2019-02-24)
145Bugfixes:
146 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
147 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
148 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
149 - GB, GBA Serialize: Fix loading two states in a row
150 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
151 - GBA DMA: Fix Display Start DMAs
152 - GBA DMA: Fix DMA start/end timing
153 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
154 - GBA Memory: Fix a few AGBPrint crashes
155 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
156 - GBA SIO: Prevent writing read-only multiplayer bits
157 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
158 - Python: Fix crash when deleting files owned by library
159 - Python: Make sure GB link object isn't GC'd before GB object
160 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
161 - Qt: Fix tile and sprite views not always displaying at first
162 - Qt: Fix audio context holding onto closed game controller
163 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
164 - Qt: Fix window icon on X11
165 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
166 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
167 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
168Misc:
169 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
170 - Qt: Updated Italian translation (by Vecna)
171
1720.7.0: (2019-01-26)
173Features:
174 - ELF support
175 - Game Boy Camera support
176 - Qt: Set default Game Boy colors
177 - Game Boy Printer support
178 - Super Game Boy support
179 - Customizable autofire speed
180 - Ability to set default Game Boy model
181 - Map viewer
182 - Automatic cheat loading and saving
183 - GameShark and Action Replay button support
184 - AGBPrint support
185 - Debugger: Conditional breakpoints and watchpoints
186 - Ability to select GB/GBC/SGB BIOS on console ports
187 - Optional automatic state saving/loading
188 - Access to ur0 and uma0 partitions on the Vita
189 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
190 - GBA: ARMIPS/A22i-style and ELF symbol table support
191 - Initial Switch port
192Bugfixes:
193 - ARM: Fix MSR when T bit is set
194 - Core: Fix audio sync breaking when interrupted
195 - Core: Fix ordering events when scheduling during events
196 - FFmpeg: Fix encoding audio/video queue issues
197 - GB: Revamp IRQ handling based on new information
198 - GB: Fix IRQ disabling on the same T-cycle as an assert
199 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
200 - GB Audio: Clock frame events on DIV
201 - GB Audio: Fix channel 3 reset value
202 - GB Audio: Fix channel 4 initial LFSR
203 - GB Audio: Fix channel 1, 2 and 4 reset timing
204 - GB I/O: DMA register is R/W
205 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
206 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
207 - GB, GBA Savedata: Fix unmasking savedata crash
208 - GB Serialize: Fix audio state loading
209 - GB Serialize: Fix game title check
210 - GB Serialize: Fix IRQ pending/EI pending confusion
211 - GB Timer: Minor accuracy improvements
212 - GB Video: Fix dot clock timing being slightly wrong
213 - GB Video: Fix loading states while in mode 3
214 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
215 - GB Video: Fix SCX timing
216 - GB, GBA Video: Don't call finishFrame twice in thread proxy
217 - GBA: Reset WAITCNT properly
218 - GBA BIOS: Fix BitUnPack final byte
219 - GBA BIOS: Fix BitUnPack narrowing
220 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
221 - GBA DMA: Fix temporal sorting of DMAs of different priorities
222 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
223 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
224 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
225 - GBA Savedata: Fix savedata modified time updating when read-only
226 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
227 - GBA Serialize: Fix loading states in Hblank
228 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
229 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
230 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
231 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
232 - GBA Video: Start timing mid-scanline when skipping BIOS
233 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
234 - GBA Video: Make layer disabling work consistently
235 - PSP2: Fix more issues causing poor audio
236 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
237 - Qt: Improve FPS timer stability
238 - Util: Fix wrapping edge cases in RingFIFO
239Misc:
240 - 3DS: Remove deprecated CSND interface
241 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
242 - Core: Remove broken option for whether rewinding restores save games
243 - Feature: Added loading savestates from command line
244 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
245 - FFmpeg: Support lossless h.264 encoding
246 - FFmpeg: Support lossless VP9 encoding
247 - GBA Cheats: Allow multiple ROM patches in the same slot
248 - GB: Skip BIOS option now works
249 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
250 - GB Audio: Improved audio quality
251 - GB, GBA Audio: Increase max audio volume
252 - GB MBC: Remove erroneous bank 0 wrapping
253 - GB Video: Darken colors in GBA mode
254 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
255 - GBA: Implement display start DMAs
256 - GBA: Improve multiboot image detection
257 - GBA Memory: 64 MiB GBA Video cartridge support
258 - GBA Savedata: Remove ability to disable realistic timing
259 - GBA Timer: Use global cycles for timers
260 - Libretro: Add frameskip option
261 - mGUI: Add fast forward toggle
262 - PSP2: Use system enter key by default
263 - Python: Integrate tests from cinema test suite
264 - Qt: Redo GameController into multiple classes
265 - Qt: Prevent window from being created off-screen
266 - Qt: Add option to disable FPS display
267 - Qt: Options to mess around with layer placement
268 - Qt: Add load alternate save option
269 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
270 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
271 - Test: Restructure test suite into multiple executables
272 - Util: Don't build crc32 if the function already exists
273 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
274Changes from beta 1:
275Features:
276 - Libretro: Add Game Boy cheat support
277 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
278 - Switch: Rumble support
279 - Switch: Rotation support
280 - Switch: Screen stretching options
281 - Qt: State file load/save menu options
282 - Windows installer
283 - Tile viewer now has adjustable width
284 - Python: Experimental audio API
285Bugfixes:
286 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
287 - Core: Remember to deinit proxy ring FIFO
288 - Core: Reroot timing list when (de)scheduling
289 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
290 - GB MBC: Fix MBC30 SRAM
291 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
292 - GB Video: Fix SGB border hole size
293 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
294 - GBA: Fix GB Player features
295 - GBA I/O: SOUNDCNT_HI is readable when sound is off
296 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
297 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
298 - Libretro: Fix adding codes with hooks
299 - PSP2: Fix audio crackling after fast forward
300 - PSP2: Fix audio crackling when buffer is full
301 - Qt: Fix jumbled background when paused
302 - Qt: Fix FPS counter on Windows
303 - Qt: Fix focus issues with load/save state overlay
304 - Switch: Fix incorrect mapping for fast forward cap
305 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
306 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
307 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
308 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
309 - Qt: Ensure FATAL logs reach log view
310 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
311Misc:
312 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
313 - Debugger: Minor text fixes
314 - Debugger: Readability improvements (fixes mgba.io/i/1238)
315 - GB: Improved SGB2 support
316 - GB Audio: Skip frame if enabled when clock is high
317 - Libretro: Reduce rumble callbacks
318 - mGUI: Add SGB border configuration option
319 - mGUI: Add support for different settings types
320 - Python: Minor API improvements
321 - Qt: Ensure camera image is valid
322 - Qt: Debugger console history
323 - Qt: Detect presence of GL_ARB_framebuffer_object
324 - Qt: Minor memory view tweaks
325 - Res: Improve modeling of AGB/AGS screen in shaders
326 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
327 - Wii: Expose stretch configuration in settings
328 - Wii: Stretch now sets pixel-accurate mode size cap
329
3300.7 beta 1: (2018-09-24)
331- Initial beta for 0.7
332
3330.6.3: (2018-04-14)
334Bugfixes:
335 - GB Audio: Revert unsigned audio changes
336 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
337 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
338
3390.6.2: (2018-04-03)
340Bugfixes:
341 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
342 - 3DS: Fix opening files in directory names with trailing slashes
343 - LR35902: Fix watchpoints not reporting new value
344 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
345 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
346 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
347 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
348 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
349 - GBA: Fix SharkPort saves for EEPROM games
350 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
351 - GBA BIOS: Fix incorrect exit condition in LZ77
352 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
353 - GBA Cheats: Fix slide codes not initializing properly
354 - GBA DMA: ROM reads are forced to increment
355 - GBA Hardware: RTC accuracy improvements
356 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
357 - GBA Memory: Fix copy-on-write memory leak
358 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
359 - GBA Savedata: Fix crash when resizing flash
360 - GBA Video: Force align 256-color tiles
361 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
362 - PSP2: Fix issues causing poor audio
363 - Python: Fix package directory
364 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
365 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
366 - Wii: Fix screen tear when unpausing
367 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
368Misc:
369 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
370 - GB MBC: Remove erroneous bank 0 wrapping
371 - GBA: Improve multiboot image detection
372 - PSP2: Use system enter key by default
373
3740.6.1: (2017-10-01)
375Bugfixes:
376 - GB, GBA: Fix crashes when attempting to identify null VFiles
377 - GB, GBA: Fix sync to video with frameskip
378 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
379 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
380 - GB Core: Fix palette loading when loading a foreign config
381 - GB MBC: Pocket Cam memory should be accessible without enabling
382 - GB MBC: Fix SRAM sizes 4 and 5
383 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
384 - GB MBC: Fix RTC loading when file size is off
385 - GB Memory: Initialize peripheral pointers
386 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
387 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
388 - GB Memory: Actually load latch time from savestate
389 - GB Serialize: Fix deserializing video STAT
390 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
391 - GB Video: Fix potential hang when ending mode 0
392 - GB Video: Fix read mode when enabling LCD
393 - GBA: Reset active region as needed when loading a ROM
394 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
395 - GBA BIOS: Use core's VRAM variable instead of renderer's
396 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
397 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
398 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
399 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
400 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
401 - Python: Fix importing .gb or .gba before .core
402 - Qt: Fix command line debugger closing second game
403 - Qt: Fix LOG argument order
404 - Qt: Fix timezone issues with time overrides
405 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
406 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
407Misc:
408 - CMake: Fix CPack dependencies for libpng 1.6
409 - GBA: Detect hardware for Pokémon FireRed ROM hacks
410 - GBA Cheats: Improve detection of raw cheats
411 - Qt: Don't rebuild library view if style hasn't changed
412 - Qt: Allow overrides to be saved before a game is loaded
413 - Qt: Hide mouse immediately when loading
414 - SDL: Fix 2.0.5 build on macOS under some circumstances
415 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
416
4170.6.0: (2017-07-16)
418Features:
419 - Library view
420 - Sprite viewer
421 - Debugging console
422 - Improved memory viewer
423 - Memory search
424 - Command line ability to override configuration values
425 - Add option to allow preloading the entire ROM before running
426 - Add option for whether rewinding restores save games
427 - Savestates now contain any RTC override data
428 - Add option to lock video to integer scaling
429 - LR35902: Watchpoints
430 - LR35902/GB-Z80 disassembler
431 - GB: Tile viewer
432 - GB: Video/audio channel enabling/disabling
433 - GB: Symbol table support
434 - GB MBC: Add MBC1 multicart support
435 - GBA: Support printing debug strings from inside a game
436 - GBA: Better cheat type autodetection
437 - Implement keypad interrupts
438 - Configuration of gamepad hats
439 - Video log recording for testing and bug reporting
440 - Debugger: Segment/bank support
441 - Debugger: Execution tracing
442 - Qt: German translation (by Lothar Serra Mari)
443 - Qt: Spanish translation (by Kevin López)
444 - Qt: Italian translation (by theheroGAC)
445Bugfixes:
446 - ARM7: Fix MLA/*MULL/*MLAL timing
447 - Core: Fix crash with rewind if savestates shrink
448 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
449 - Core: Fix directory sets crashing on close if base isn't properly detached
450 - FFmpeg: Fix overflow and general issues with audio encoding
451 - GB: Fix flickering when screen is strobed quickly
452 - GB: Fix STAT blocking
453 - GB MBC: Fix ROM bank overflows getting set to bank 0
454 - GB MBC: Fix swapping carts not detect new MBC
455 - GB Timer: Improve DIV reset behavior
456 - GB Timer: Fix DIV batching if TAC changes
457 - GB Video: Reset renderer when loading state
458 - GBA: Fix multiboot ROM loading
459 - GBA: Fix multiboot loading resulting in too small WRAM
460 - GBA BIOS: Implement BitUnPack
461 - GBA BIOS: Fix ArcTan sign in HLE BIOS
462 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
463 - GBA BIOS: Fix INT_MIN/-1 crash
464 - GBA Hardware: Fix crash if a savestate lies about game hardware
465 - GBA I/O: Handle audio registers specially when deserializing
466 - GBA Memory: Improve initial skipped BIOS state
467 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
468 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
469 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
470 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
471 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
472 - LR35902: Fix core never exiting with certain event patterns
473 - LR35902: Fix pc overflowing current region off-by-one
474 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
475 - OpenGL: Fix some shaders causing offset graphics
476 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
477 - Qt: Fix window icon being stretched
478 - Qt: Fix data directory path
479 - Qt: Fix timing issues on high refresh rate monitors
480 - Qt: Fix linking after some windows have been closed
481 - Qt: Fix crash when changing audio settings after a game is closed
482 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
483 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
484 - Qt: Fix game unpausing after frame advancing and refocusing
485 - SDL: Fix game crash check
486 - SDL: Fix race condition with audio thread when starting
487 - SDL: Fix showing version number
488 - Test: Fix crash when loading invalid file
489 - Test: Fix crash when fuzzing fails to load a file
490 - Test: Don't rely on core for frames elapsed
491 - Test: Fix crash when loading invalid file
492 - Test: Fix crash when fuzzing fails to load a file
493 - Tools: Fix recurring multiple times over the same library
494 - Util: Fix overflow when loading invalid UPS patches
495 - Util: Fix highest-fd socket not being returned by SocketAccept
496 - Windows: Fix VDir.rewind
497Misc:
498 - All: Add C++ header guards
499 - All: Move time.h include to common.h
500 - 3DS, PSP2, Wii: Last directory loaded is saved
501 - CMake: Add ability to just print version string
502 - Core: New, faster event timing subsystem
503 - Core: Clean up some thread state checks
504 - Core: Add generic checksum function
505 - Core: Cores can now have multiple sets of callbacks
506 - Core: Restore sleep callback
507 - Core: Move rewind diffing to its own thread
508 - Core: Ability to enumerate and modify video and audio channels
509 - Core: List memory segments in the core
510 - Core: Move savestate creation time to extdata
511 - Core: Config values can now be hexadecimal
512 - Core: Improved threading interrupted detection
513 - Debugger: Modularize CLI debugger
514 - Debugger: Make building with debugging aspects optional
515 - Debugger: Add functions for read- or write-only watchpoints
516 - Debugger: Make attaching a backend idempotent
517 - Debugger: Add mDebuggerRunFrame convenience function
518 - Feature: Move game database from flatfile to SQLite3
519 - Feature: Support ImageMagick 7
520 - Feature: Make -l option explicit
521 - FFmpeg: Return false if a file fails to open
522 - FFmpeg: Force MP4 files to YUV420P
523 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
524 - GB: Reset with initial state of DIV register
525 - GB MBC: New MBC7 implementation
526 - GB Audio: Simplify envelope code
527 - GB Audio: Improve initial envelope samples
528 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
529 - GB Video: Improved video timings
530 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
531 - GBA, GB: ROM is now unloaded if a patch is applied
532 - GBA DMA: Refactor DMA out of memory.c
533 - GBA DMA: Move DMAs to using absolute timing
534 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
535 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
536 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
537 - GBA Memory: Support reading/writing POSTFLG
538 - GBA Memory: Remove unused prefetch cruft
539 - GBA Timer: Improve accuracy of timers
540 - GBA Video: Clean up unused timers
541 - GBA Video: Allow multiple handles into the same tile cache
542 - GBA Video, GB Video: Colors are now fully scaled
543 - GBA Video: Optimize when BLD* registers are written frequently
544 - OpenGL: Add xBR-lv2 shader
545 - Qt: Move last directory setting from qt.ini to config.ini
546 - Qt: Improved HiDPI support
547 - Qt: Expose configuration directory
548 - Qt: Merge "Save" and "OK" buttons in shader options
549 - Qt: Automatically load controller profile when plugged in
550 - Qt: Rename "Resample video" option to "Bilinear filtering"
551 - Qt: Remove audio thread
552 - Qt: Remove audio buffer sizing in AudioProcessorQt
553 - Qt: Re-enable QtMultimedia on Windows
554 - Qt: Make "Mute" able to be bound to a key
555 - Qt: Add .gb/.gbc files to the extension list in Info.plist
556 - Qt: Relax hard dependency on OpenGL
557 - Qt: Better highlight active key in control binding
558 - SDL: Remove scancode key input
559 - SDL: Automatically map controllers when plugged in
560 - Test: Add a basic test suite
561 - Util: Add size counting to Table
562 - Util: Add 8-bit PNG write support
563 - Util: Tune patch-fast extent sizes
564 - VFS: Call msync when syncing mapped data
565 - VFS: Allow truncating memory chunk VFiles
566 - VFS: Fix some minor VFile issues with FILEs
567 - VFS: Optimize expanding in-memory files
568 - VFS: Add VFileFIFO for operating on circle buffers
569Changes from beta 1:
570Features:
571 - Qt: Italian translation (by theheroGAC)
572 - Qt: Updated German translation
573Bugfixes:
574 - GB Audio: Fix incorrect channel 4 iteration
575 - GB Audio: Fix zombie mode bit masking
576 - GB Serialize: Fix timer serialization
577 - GB Video: Fix LYC regression
578 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
579 - GBA Timer: Fix count-up timing overflowing timer 3
580 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
581 - Qt: Fix memory search close button (fixes mgba.io/i/769)
582 - Qt: Fix window icon being stretched
583 - Qt: Fix initial window size (fixes mgba.io/i/766)
584 - Qt: Fix data directory path
585 - Qt: Fix controls not saving on non-SDL builds
586 - Qt: Fix translation initialization (fixes mgba.io/i/776)
587 - Qt: Fix patch loading while a game is running
588 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
589 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
590 - Qt: Fix GL-less build
591 - Qt: Fix Software renderer not handling alpha bits properly
592 - Qt: Fix screen background improperly stretching
593 - SDL: Fix cheats not loading
594Misc:
595 - GB Serialize: Add MBC state serialization
596 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
597 - GBA Timer: Improve accuracy of timers
598 - PSP2: Update toolchain to use vita.cmake
599 - Qt: Add language selector
600 - Qt: Minor test fixes
601 - Qt: Move shader settings into main settings window
602 - Qt: Dismiss game crashing/failing dialogs when a new game loads
603 - Qt: Properly ship Qt translations
604 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
605
6060.6 beta 1: (2017-06-29)
607 - Initial beta for 0.6
608
609medusa alpha 2: (2017-04-26)
610Features:
611 - DS Audio: Add PSG audio
612 - DS Slot-1: Improve savedata setup via IPC sniffing
613 - DS Video: Add display capture blending
614Bugfixes:
615 - DS: Fix exposed CPU frequencies and audio timing
616 - DS Audio: Fix audio sampling slightly too quickly
617 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
618 - DS GX: Fix 4-color texture coordinates
619 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
620 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
621 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
622 - DS GX: Allow viewport to change in the middle of a frame
623 - DS GX: Properly mask address for slot 2 4x4-texel textures
624 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
625 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
626 - DS GX: Fix large textures wrapping
627 - DS Slot-1: Emulate initial SPI command delay
628 - DS Timers: Fix ARM9 timers running too fast
629 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
630 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
631 - DS Video: Capture with alpha bit set
632 - DS Video: Bitmap sprites use alpha bit for transparent
633 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
634 - DS Video: Enable overflow bit on extended affine modes
635 - DS Video: Fix extended mode 0 without extended palettes
636 - DS Video: Fix caputre stride
637 - DS Video: Fix affine transformations in video capture
638 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
639Misc:
640 - ARM9: Implement SMLAW<y> and SMULW<y>
641 - ARM9: Implement STRD/LDRD
642 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
643 - DS: Attempt to detect if a game is homebrew
644 - DS Memory: Ensure DS9 I/O is 8-byte aligned
645 - DS Slot-1: Emulate KEY delay
646 - FFmpeg: Allow framerate to be adjusted
647 - Qt: Add .nds files to the extension list in Info.plist
648 - Qt: Add .srl as an extension for DS ROMs
649
650medusa alpha 1: (2017-04-08)
651Features:
652 - Partial DS Support
653Bugfixes:
654 - SDL: Prevent crash on cores with no audio
655 - ARM7: Decode MCR/MRC
656 - ARM7: Clean up instruction decoding for future expandability
657 - Core: Don't save state if core fails to serialize
658
6590.5.2: (2016-12-31)
660Bugfixes:
661 - All: Fix fullscreen config option being ignored
662 - ARM7: PSR mode bits should not get sign extended
663 - GB: Fix audio not being deinitialized
664 - GB: Fix crash when masking savedata
665 - GB: Properly initialize sramRealVf variable
666 - GB Audio: Fix serialization of channel 3 and NR52 properties
667 - GB Audio: Reset envelope timer when reseting sound channel
668 - GB MBC: Fix SRAM dangling pointer with RTC games
669 - GB MBC: Fix initializing MBC when no ROM is loaded
670 - GB Memory: Fix patching ROM bank 0
671 - GB Memory: Fix starting HDMAs during mode 0
672 - GB Memory: Fix HDMA5 value after DMA completes
673 - GB Video: Initialize LCDC in renderer
674 - GB Video: Hblank IRQs should mask LYC=LY IRQs
675 - GBA: Fix IRQs firing after already being cleared
676 - GBA: Only unhalt CPU if appropriate bit is set in IE
677 - GBA: Add savegame override for Crash Bandicoot 2
678 - GBA BIOS: Fix MidiKey2Freq BIOS reads
679 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
680 - GBA Cheats: Fix GameShark ROM patches
681 - GBA I/O: Mask off WAITCNT bits that cannot be written
682 - GBA Memory: Fix misaligned BIOS reads
683 - GBA Memory: Fix VCOUNT being writable
684 - GBA Video: Fix out of bounds sprite transforms
685 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
686 - Libretro: Fix disabling BIOS
687 - Libretro: Fix Game Boy savestates and audio
688 - Qt: Fix changing resolution of software renderer
689 - Qt: Fix setting overrides
690 - Qt: Fix cut off tiles and alignment issues in tile viewer
691 - Qt: Only reset window dimensions when first shown
692 - Qt: Fix Qt Multimedia audio driver on big endian
693 - Qt: Fix Apply button for key and controller configurations
694 - VFS: Fix resizing memory chunks when not needed
695 - Windows: Fix Unicode directory handling
696Misc:
697 - GB, GBA: Prevent loading null ROMs
698 - GB Audio: Initialize wave RAM to GBC values
699 - GB Memory: Reset ROM bank when loading a ROM
700 - PSP2: Improved controller rumble
701
7020.5.1: (2016-10-05)
703Bugfixes:
704 - Core: Fix importing save games as read-only
705 - FFmpeg: Fix encoding AAC
706 - GB: Fix invalid STOP behavior on Game Boy Color
707 - GB: Initialize audio properly
708 - GB: Properly clear KEY1 bit 0 when switching speeds
709 - GB: Properly unload save files when unloading a ROM
710 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
711 - GB MBC: Fix MBC7 when size is incorrectly specified
712 - GB MBC: Fix RTC access when no save file is loaded
713 - GB SIO: Don't auto-clock external shift clock
714 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
715 - GB Video: Fix video frames getting missed when LCDC is off
716 - GB Video: Clear screen when LCDC is off
717 - GBA Cheats: Fix holding onto pointers that may get invalidated
718 - GBA Cheats: Fix key-activated CodeBreaker cheats
719 - GBA Cheats: Fix uninitialized memory getting freed when saving
720 - GBA Hardware: Improve Game Boy Player rumble behavior
721 - GBA Memory: Fix several unused I/O register read values
722 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
723 - LR35902: Fix events running with the wrong cycle active
724 - Qt: Fix "close" button on Overrides view
725 - Qt: Fix saving overrides
726 - Qt: Fix directory set unloading when replacing the ROM
727 - Qt: Fix patch loading
728 - Qt: Fix crash when saving an override if a game isn't loaded
729 - Qt: Fix showing default display driver as OpenGL (force 1.x)
730 - SDL: Attach rumble in SDL frontend
731 - Util: Fix PNG identification on files too small to be a PNG
732Misc:
733 - All: Only update version info if needed
734 - All: Split out install locations for Libretro and OpenEmu
735 - FFmpeg: Encoding cleanup
736 - GB: Reset active region when reloading ROM
737 - GB Memory: Initialize RAM pattern for GBC
738 - GB Video: Improved video timings
739 - Qt: Manage window sizes slightly better
740 - Qt: Remember scale option independent of core dimensions
741
7420.5.0: (2016-09-19)
743Features:
744 - Game Boy support
745 - Support for encrypted CodeBreaker GBA cheats
746 - Emulation of Vast Fame protected GBA carts (taizou)
747 - Tile viewer
748 - Threaded rendering mode
749 - Libretro: Memory map and achievement support (leiradel)
750 - GUI: Add UI control remapping
751 - GUI: Add fast-forward
752 - Wii: 240p support
753 - 3DS: Adjustable screen darkening
754 - Ability to temporarily load a savegame
755 - Load specific files out of archives
756 - Automatic BIOS detection
757Bugfixes:
758 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
759 - Debugger: Fix GDB breakpoints
760 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
761 - GBA: Fix filehandle leak with savegames
762 - GBA: Timer 0 cannot be count up
763 - GBA: Count up timers should not count themselves
764 - GBA Memory: Fix mirror on non-overdumped Classic NES games
765 - GBA Memory: Fix ldm {pc}
766 - GBA Savedata: Fix savedata sync timer
767 - GBA Savedata: Only unmap savedata if present
768 - GBA Serialize: Savestates now properly store prefetch
769 - GBA Video: WIN0/1 take priority over OBJWIN
770 - GBA Video: Fix out-of-order OBJWIN
771 - PSP2: Fix GPU crash while exiting
772 - PSP2: Fix VSync
773 - PSP2: Fix accelerometer range
774 - PSP2: Actually load screen mode setting
775 - PSP2: Fix gyroscope direction
776 - PSP2: Delete threads after they return
777 - PSP2: Fix mapping/unmapping from not at 0
778 - Qt: Fix bug in software renderer scaling
779 - Qt: Fix hanging key press after disabling autofire
780 - Qt: Fix being unable to pause manually when using auto-pausing
781 - SDL: Fix axes being mapped wrong
782 - Util: Fix realloc semantics in utf16to8
783 - Util: Fix inserting too many items into a hash table
784 - VFS: Fix uninitialized varaible reading from 7z
785 - VFS: Fix reading multiple files from a 7z archive
786 - Wii: Fix framelimiting after a slowdown
787 - Wii: Fix garbage flash at startup
788Misc:
789 - 3DS: Use blip_add_delta_fast for a small speed improvement
790 - 3DS: Allow UTF-16 filenames
791 - 3DS: Port to using citro3D
792 - 3DS: Use system font for menus
793 - 3DS: Attempt to use Core 2 for threads
794 - 3DS: Adjustable filering
795 - 3DS: 3D banner
796 - All: Add QUIET parameter to silence CMake
797 - All: Faster memory read/write
798 - ARM7: Support forcing Thumb mode via MSR
799 - ARM7: Flush prefetch cache when loading CPSR via MSR
800 - ARM7: Clean up instruction decoding for future expandability
801 - Debugger: Support register and memory writes via GDB stub
802 - Debugger: Add software breakpoint support to gdb
803 - FFmpeg: Full support for libavcodec 56+
804 - GBA: Better debug logging if event processing breaks
805 - GBA Audio: Force audio DMAs to not increment destination
806 - GBA BIOS: Use custom ArcTan, not relying on OS
807 - GBA Hardware: Clean up dead code in GBP
808 - GBA Memory: Optimize stalling behavior
809 - GBA Memory: Optimize Load-/StoreMultiple
810 - GBA Savedata: Add realistic timing for EEPROM
811 - GBA Serialize: Savestates now store if CPU was halted
812 - GBA Video: Remove old slow path fallback
813 - GBA Video: Optimize sprite drawing
814 - GBA Video: Optimize mode 0 rendering
815 - GBA Video: Optimize compositing cases slightly
816 - GUI: Screenshot dimensions are now passed through
817 - GUI: Add back logging
818 - GUI: Only reload config if manually saved
819 - GUI: Increase scrolling speed
820 - OpenGL: Log shader compilation failure
821 - OpenGL: Add texSize uniform
822 - Qt: Make -g flag work in Qt build
823 - Qt: Simplify OpenGL context creation
824 - Qt: Thread startup improvements
825 - Qt: Make audio channel/video layer options shortcut mappable
826 - Qt: Remove some C99isms from C++ code
827 - Qt: Remove default autofire mappings
828 - Qt: Make reseting when pasued frame-accurate
829 - Qt: Rearchitect game closing codepath
830 - PSP2: Use system font for menus
831 - PSP2: Add rumble for PS TV
832 - PSP2: Add fit-to-height screen mode
833 - PSP2: Sync files per descriptor
834 - PSP2: Allow UTF-8 filenames
835 - PSP2: Screenshots are now saved into the Photo Gallery
836 - PSP2: Stop underclocking when menuing
837 - SDL: Increase default audio buffer size to 1024 samples
838 - SDL: More responsive rumble
839 - Util: Add Vector GetConstPointer
840 - Util: Add rtrim
841 - Util: Add endswith
842 - VFS: Improve zip file detection
843 - Wii: Add pixelated resample filter
844 - Windows: Add native VDir support
845 - Util: Add PRIz macro for libc versions that don't support %z
846 - GBA: Better debug logging if event processing breaks
847
8480.4.1: (2016-07-11)
849Bugfixes:
850 - All: Fix several file handle leaks
851 - All: Fix instruction tables getting zeroed when linking sometimes
852 - ARM7: Fix flags on SBC/RSC
853 - ARM7: Fix setting spsr privilege bits when spsr is empty
854 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
855 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
856 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
857 - GBA Memory: Fix executing code from OBJ region of VRAM
858 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
859 - GBA Serialize: Fix loading savegames from savestates
860 - OpenGL: Correct boolean vector strcmp strings for uniforms
861 - Qt: Fix sending gameStopped twice
862 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
863 - Qt: Fix initial state of key mapping
864 - Qt: Initialize m_useBios
865 - SDL: Fix joystick initialization on BSD
866 - SDL: Fix potential joystick crash in games with rumble
867 - SDL: Fix SDL 1.2 build
868 - SDL: Fix sporadic crash when deinitializing audio
869 - Shaders: Fix AGS-001 shader with some bad drivers
870 - Util: Use closesocket on Windows
871 - Util: Fix socket bind addresses
872 - VFS: Fix reading 7z archives without rewinding first
873 - VFS: VFileFromFD should not open directories
874 - Wii: Fix tilting direction
875 - Util: Fix realloc semantics in utf16to8
876Misc:
877 - All: Allow use of external minizip library
878 - Debugger: CLI debugger now exits when end-of-stream is reached
879 - FFmpeg: Update dependencies on Ubuntu
880 - GBA: Slightly optimize GBAProcessEvents
881 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
882 - GBA Video: Null renderer should return proper register values
883 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
884 - Qt: Add preset for DualShock 4
885 - Qt: Update 360 input profile on OS X to reflect newer drivers
886 - Qt: Remove use of NaN
887 - Qt: Canonicalize file paths when loading games
888 - Qt: Add refresh button to controller editing
889 - SDL: Remove default gamepad mappings
890 - Util: Fix intermittent build failure on OS X
891 - VFS: VFile.sync now updates modified time
892
8930.4.0: (2016-02-02)
894Features:
895 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
896 - I/O viewer
897 - Booting of multiboot images
898 - Customization of GIF recording
899 - Libretro: Cheat code support
900 - Support for GLSL shaders
901 - ROM information view
902 - Support for VBA-style cheat codes
903 - Savestates now store creation timestamps
904 - Key autofire
905 - Libretro: Allow blocking opposing directional input
906 - OpenEmu core for OS X
907 - Libretro: Settings for using BIOS and skipping intro
908 - Libretro: Customizable idle loop removal
909 - Implemented cycle counting for sprite rendering
910 - Cleaner, unified settings window
911 - Added a setting for pausing when the emulator is not in focus
912 - Customizable paths for save games, save states, screenshots and patches
913 - Controller hotplugging
914 - Ability to store save games and active cheats within savestates
915Bugfixes:
916 - ARM7: Fix sign of unaligned LDRSH
917 - ARM7: Fix decoding of some ARM ALU instructions with shifters
918 - Debugger: Fix watchpoints in gdb
919 - GBA: Fix warnings when creating and loading savestates
920 - GBA: Fix Iridion II savetype
921 - GBA BIOS: Fix misaligned CpuSet
922 - GBA Cheats: Fix cheats setting the Action Replay version
923 - GBA Hardware: Fix GPIO on big endian
924 - GBA Memory: Fix DMA register writing behavior
925 - GBA Memory: Fix DMAs triggering two cycles early
926 - Libretro: Fix aspect ratio
927 - Qt: Fix some potential crashes with the gamepad mapping
928 - Qt: Fix keys being mapped incorrectly when loading configuration file
929 - Util: Fix PowerPC PNG read/write pixel order
930 - Util: Fix excessive memory allocation when decoding a PNG
931 - VFS: Fix VFileReadline and remove _vfdReadline
932Misc:
933 - All: Improved PowerPC support
934 - All: Fix some undefined behavior warnings
935 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
936 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
937 - GBA: Implement bad I/O register loading
938 - GBA: Allow jumping to OAM and palette RAM
939 - GBA BIOS: Finish implementing RegisterRamReset
940 - GBA Config: Add "override" layer for better one-time configuration
941 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
942 - GBA Memory: Use a dynamically sized mask for ROM memory
943 - GBA Memory: Implement several unimplemented memory access types
944 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
945 - GBA RR: Starting from savestate now embeds the savegame
946 - GBA RR: Add preliminary SRAM support for VBM loading
947 - GBA RR: Add support for resets in movies
948 - GBA Video: Remove lastHblank, as it is implied
949 - Libretro: Use anonymous memory mappers for large blocks of memory
950 - Libretro: Add install target for libretro core
951 - Qt: Window size command line options are now supported
952 - Qt: Increase usability of key mapper
953 - Qt: Add 'Apply' button to settings window
954 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
955 - Qt: Allow use of modifier keys as input
956 - Qt: Optimize log viewer
957 - Qt: Added button for breaking into the GDB debugger
958 - Qt: Add box for showing duration of rewind
959 - SDL: Support fullscreen in SDL 1.2
960 - SDL: Allow GBASDLAudio to be used without a thread context
961 - Util: Use VFile for configuration
962 - Util: Add MutexTryLock
963
9640.3.2: (2015-12-16)
965Bugfixes:
966 - ARM7: Fix STRT/STRBT
967 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
968 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
969 - Libretro: Fix problems with rumble not turning off
970 - GBA: Fix idle skip state being retained between games
971 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
972 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
973 - GBA BIOS: Fix Sqrt sign
974 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
975 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
976 - GBA Memory: Fix DMA behavior for SRAM accesses
977 - GBA Memory: Fix Store8 to OBJ VRAM
978 - GBA Memory: Fix alignment of LDM/STM on SRAM
979 - GBA Memory: Fix unaligned out-of-bounds ROM loads
980 - GBA Memory: Fix timing of DMAs
981 - GBA Video: Fix _mix for 15-bit color
982 - GBA Video: Fix OAM and palette initialization
983 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
984 - Qt: Use safer isLoaded check in GameController
985 - Qt: Fix a race condition in PainterGL that could lead to a crash
986 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
987 - Qt: Fix font size in memory viewer
988 - Qt: Fix a crash in the memory viewer
989 - Qt: Add additional checks in CheatModel to prevent crashes
990 - Qt: Fix race condition with setting sample rate
991 - Qt: Fix crash when closing multiplayer windows
992 - Qt: Fix resetting while paused
993Misc:
994 - GBA Audio: Implement missing flags on SOUNDCNT_X register
995 - Qt: Add mute option to menu
996
9970.3.1: (2015-10-24)
998Bugfixes:
999 - ARM7: Fix instruction decoding of Thumb shifts
1000 - GBA: Deinit savegame when unloading a ROM
1001 - GBA: Fix BIOS check on big endian
1002 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1003 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1004 - GBA Audio: Fix audio channels being silenced at the wrong time
1005 - GBA Memory: Fix bad BIOS Load16 on big endian
1006 - GBA Memory: Fix bad Load8 on big endian
1007 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1008 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1009 - GBA Video: Fix objwin and blending interaction on sprites
1010 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1011 - Libretro: Fix a memory leak with the render buffer
1012 - Qt: Windows no longer spawn in the top left on first launch
1013 - Qt: Fix install path of XDG desktop file with DESTDIR
1014 - Qt: Fix drag and drop on Windows
1015 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1016 - VFS: Fix return values of VFileFILE.read and .write
1017Misc:
1018 - All: Reset next event to cycles instead of zero to interrupt
1019 - All: Add --version flag
1020 - ARM7: Force disable LTO on two files to work around a GCC bug
1021 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1022 - GBA: Better memory handling with PNG savestates
1023 - GBA: Additional savestate sanity checks
1024 - GBA: Check for cycle count being too high
1025 - GBA Audio: Allow GBAAVStream to have no video callback
1026 - GBA BIOS: Implement RegisterRamReset for SIO registers
1027 - Qt: Remove useless help icons in dialogs
1028 - Qt: Prevent savestate window from opening while in multiplayer
1029 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1030 - Qt: Dropping multiplayer windows works more cleanly now
1031
10320.3.0: (2015-08-16)
1033Features:
1034 - Ability to hide individual background layers, or OBJs
1035 - Ability to mute individual audio channels
1036 - Palette viewer and exporter
1037 - Volume control
1038 - More shortcuts are editable (e.g. quick save/load)
1039 - Rewind now shows the frame after rewinding
1040 - Import/Export of GameShark/Action Replay snapshots
1041 - Add "Step backwards" item for single increment rewind
1042 - Deadzone estimation for game controllers
1043 - Analog inputs can be used for shortcuts
1044 - Menu items for specific solar sensor brightness levels
1045 - Remappable controls for tilt and gyroscope sensors
1046 - Status messages for actions taken while a game is running (e.g. save/load state)
1047 - Memory inspector
1048 - Screensaver can now be suspended while a game is running
1049 - Load/save the most recent savestate slot
1050 - Support varible speed (PWM) rumble
1051 - Ability to cap fast forward speed
1052 - Finer control over FPS target
1053 - Holdable shortcut for rewinding one frame at a time
1054 - Ability to boot directly into the BIOS
1055 - Preliminary support for yanking out the game pak while a game is running
1056 - Thumb-drive mode by putting a file called portable.ini in the same folder
1057 - Configurable display driver, between software and OpenGL
1058 - Undo-able savestate loading and saving
1059 - Controller profiles now store shortcut settings
1060 - Default controller profiles for several common controllers
1061 - Libretro now supports BIOS, rumble and solar sensor
1062 - Implement BIOS call Stop, for sleep mode
1063 - Automatically load patches, if found
1064 - Improved video synchronization
1065 - Configurable audio output sample rate
1066Bugfixes:
1067 - ARM7: Fix SWI and IRQ timings
1068 - ARM7: Fix Thumb MUL timing
1069 - ARM7: Fix timing of multiplies to use N cycles
1070 - ARM7: ARMHotplugDetach should call deinit
1071 - Debugger: Fix use-after-free in breakpoint clearing code
1072 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1073 - GBA: Cap audio FIFO read size during deserialization
1074 - GBA: Check for corrupted savestates when loading
1075 - GBA: Check for improperly sized savestates when loading
1076 - GBA: Check for savestates made from differently sized ROMs
1077 - GBA: Fix calls to endian-independent loadstores
1078 - GBA: Fix timing of reading from timer registers
1079 - GBA: Ensure cycles never go negative
1080 - GBA Audio: Force audio FIFOs to 32-bit
1081 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1082 - GBA Audio: Fix sample order in audio channel 3
1083 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1084 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1085 - GBA Memory: Improve Thumb open bus behavior
1086 - GBA Memory: Fix potential DMA issue when loading a savestate
1087 - GBA Memory: Fix load/store multiple video memory waitstates
1088 - GBA SIO: Fix reseting when there are SIO devices attached
1089 - GBA Video: Blended sprites should never have other effects applied
1090 - GBA Video: Fix out-of-bounds tiles in mosaic
1091 - GBA Video: Fix windows not affecting sprites
1092 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1093 - GBA Video: Fix timing on first scanline
1094 - Qt: Better cleanup when a game crashes
1095 - Qt: Fix open ROM dialog filtering for archive formats
1096 - Qt: Cap the maximum number of multiplayer windows
1097 - Qt: Fix maximum year in sensor override
1098 - Qt: Fix window being too tall after exiting fullscreen
1099 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1100 - Qt: Fix analog buttons not getting unmapped
1101 - Qt: Fix passing command line options
1102 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1103 - SDL: Fix SDL build when OpenGL is missing
1104 - Util: Allow loading IPS patches that grow the ROM
1105 - VFS: Fix resource leaks if some allocations fail
1106 - VFS: Fix line-reading to return proper values
1107 - Video: Fix an issue with very long filenames
1108 - Util: Fix formatting of floats
1109Misc:
1110 - All: Add --help flag for command line programs
1111 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1112 - All: Enable static linking for Windows
1113 - All: Enable static linking for OS X
1114 - All: Threads are now named
1115 - All: Proper handling of Unicode file paths
1116 - ARM7: Add emulation for Undefined CPU mode
1117 - ARM7: Reduce the size of the Thumb instruction table
1118 - GBA: Add status log level
1119 - GBA: GBARewind now returns how many states it has rewound
1120 - GBA: SIO logging layer
1121 - GBA BIOS: Stub out SoundBias
1122 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1123 - GBA: Don't include GBACLIDebugger struct unless needed
1124 - GBA: Savedata is now synced shortly after data finishes being written
1125 - GBA: Process multiple timer events at once, if necessary
1126 - GBA Audio: Implement audio reset for channels A/B
1127 - GBA Audio: Process multiple audio events at once, if necessary
1128 - GBA Hardware: Backport generic RTC source into core
1129 - GBA Input: Allow axes and buttons to be mapped to the same key
1130 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1131 - GBA SIO: Add a dummy driver for Normal mode
1132 - GBA Thread: Add functionality for running callbacks on the GBA thread
1133 - GBA Thread: Split GBASync into a separate file
1134 - GBA Video: Refactor software renderer into separate files
1135 - GBA Video: Slightly optimize mode 0 mosaic rendering
1136 - Debugger: Free watchpoints in addition to breakpoints
1137 - Qt: Handle saving input settings better
1138 - Qt: Move GL frame drawing back onto its own thread
1139 - Qt: Fast forward (held) option moved from Other to Emulation menu
1140 - Qt: Show version info in window title
1141 - Qt: Migrate multiplayer window handling into GBAApp
1142 - Qt: Unified file opening and saving with last location
1143 - Qt: Fix windows being resizable when they shouldn't have been
1144 - Qt: Only hide cursor in full screen
1145 - Qt: Replace pause-after-frame mutex with an atomic
1146 - Qt: Add application icon and XDG desktop files
1147 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1148 - Qt: Don't save window size when entering fullscreen
1149 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1150 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1151 - Qt: Increase usability of key mapper
1152 - Qt: Show checkmark for window sizes
1153 - Qt: Set window path to loaded ROM
1154 - Perf: Ability to load savestates immediately on launch
1155 - SDL: Properly check for initialization
1156 - SDL: Clean up initialization functions
1157 - SDL: Clean up GL context
1158 - Util: Allow disabling the threading code entirely
1159 - VFS: Add sync method to force syncing with backing
1160
11610.2.1: (2015-05-13)
1162Bugfixes:
1163 - All: Fix sanitize-deb script not cleaning up after itself
1164 - All: Fix dependencies for libavcodec on Debian-derived platforms
1165 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1166 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1167 - ARM7: Fix ARM multiply instructions when PC is a destination register
1168 - Debugger: Fix use-after-free in breakpoint clearing code
1169 - Debugger: Fix boundary conditions in tab completion
1170 - GBA: Fix timers not updating timing when writing to only the reload register
1171 - GBA: Fix rewind boundary conditions
1172 - GBA: Add initial I/O register settings for background matrix registers
1173 - GBA: Fix hang when loading a savestate if sync to video is enabled
1174 - GBA: Handle out-of-bounds I/O access
1175 - GBA: Fix bounds-checking on EEPROM access
1176 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1177 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1178 - GBA Memory: Allow SRAM to be 64kB
1179 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1180 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1181 - GBA Video: Fix second frame mode 5
1182 - Perf: Fix race condition if a game crashes immediately on start
1183 - Qt: Fix Display object leak when closing a window
1184 - Qt: Fix .deb dependencies
1185 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1186 - Qt: Fix window not regaining focus after exiting savestate window
1187 - Qt: Fix regression where video would not record if the game had already started
1188 - Qt: Fix potential crash if a gamepad causes focus to change
1189 - Qt: Fix controller axis querying
1190 - Qt: Fix multiplayer windows opening as the wrong size
1191 - Qt: Fix controllers sometimes not loading the right profile
1192 - SDL: Fix boundary conditions for joystick adjustments
1193 - SDL: Allocate properly sized input maps
1194 - SDL: Fix potential build issues when Qt and SDL2 are in use
1195 - Util: Fix resource leak in UTF-8 handling code
1196 - Util: Fix a null-pointer issue when attempting to delete a key
1197 - VFS: Fix resource leaks if some allocations fail
1198 - Video: Fix an issue with very long filenames
1199Misc:
1200 - GBA Memory: Soft-crash if jumping past the end of a ROM
1201 - Qt: Show multiplayer numbers in window title
1202 - Qt: Solar sensor can have shortcuts set
1203
12040.2.0: (2015-04-03)
1205Features:
1206 - Support for gamepad axes, e.g. analog sticks or triggers
1207 - Add scale presets for up to 6x
1208 - Settings window
1209 - Bilinear resampling option
1210 - Add option to skip BIOS start screen
1211 - List of recently opened games
1212 - Support for games using the Solar Sensor
1213 - Better audio resampling via blip-buf
1214 - Game Pak overrides dialog for setting savetype and sensor values
1215 - Support for games using the tilt sensor
1216 - Remappable shortcuts for keyboard and gamepad
1217 - Rewinding of emulation
1218 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1219 - Support IPv6
1220 - Save directory of last loaded file
1221 - Support BPS patches
1222 - Automatically detect and optimize out idle loops
1223 - Configurable game overrides
1224 - Support loading 7-Zip files
1225 - Drag and drop game loading
1226 - Cheat code support
1227 - Runtime configurable audio driver
1228 - Libretro core for use with RetroArch and other front-ends
1229 - Controller profiles for setting different bindings for different controllers
1230 - Ability to lock aspect ratio
1231 - Local link cable support
1232 - Ability to switch which game controller is in use per instance
1233 - Ability to prevent opposing directional input
1234 - Warning dialog if an unimplemented BIOS feature is called
1235 - Debugger: Add CLI "frame", frame advance command
1236 - Debugger: Add CLI functions for writing to memory
1237 - Debugger: Add CLI functions for examining memory regions
1238 - Debugger: Add CLI function for writing a register
1239Bugfixes:
1240 - ARM7: Extend prefetch by one stage
1241 - ARM7: Fix cycle counting for loads
1242 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1243 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1244 - GBA: Initialize gba.sync to null
1245 - GBA: Fix timer initialization
1246 - GBA Audio: Support 16-bit writes to FIFO audio
1247 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1248 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1249 - GBA BIOS: Fix BIOS prefetch after reset
1250 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1251 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1252 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1253 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1254 - GBA Memory: Fix cycle counting for 32-bit load/stores
1255 - GBA RR: Fix fallthrough error when reading tags from a movie
1256 - GBA Thread: Fix possible hang when loading an archive
1257 - GBA Thread: Fix possible deadlock in video sync
1258 - Perf: Fix crash when the GBA thread fails to start
1259 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1260 - Qt: Fix crash when adjusting settings after closing a game
1261 - Qt: Fix crash when starting GDB stub after closing a game
1262 - Qt: Fix patch loading while a game is running
1263 - Qt: Fix crash when loading a game after stopping GDB server
1264 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1265 - Qt: Fix crash when attempting to pause if a game is not running
1266 - SDL: Properly clean up if a game doesn't launch
1267 - Util: Fix sockets on Windows
1268Misc:
1269 - All: Enable link-time optimization
1270 - Debugger: Watchpoints now work on STM/LDM instructions
1271 - Debugger: Clean up GDB stub network interfacing
1272 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1273 - Debugger: Merge Thumb BL instructions when disassembling
1274 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1275 - Debugger: Watchpoints now report address watched (fixes #68)
1276 - Debugger: Add support for soft breakpoints
1277 - Debugger: Make I/O register names be addresses instead of values
1278 - Debugger: Rename read/write commands
1279 - GBA: Improve accuracy of event timing
1280 - GBA: Add API for getting Configuration structs for overrides and input
1281 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1282 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1283 - GBA: Move A/V stream interface into core
1284 - GBA: Savestates now take into account savedata state machines (fixes #109)
1285 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1286 - GBA Memory: Simplify memory API and use fixed bus width
1287 - GBA Thread: Make GBASyncWaitFrameStart time out
1288 - GBA Video: Start video at the last scanline instead of the first
1289 - Qt: Optimize logo drawing
1290 - Qt: Move frame upload back onto main thread
1291 - Qt: Remember window position
1292 - Qt: Double-clicking on the window toggles full screen
1293 - Util: Use proper locale for reading and writing float values
1294
12950.1.1: (2015-01-24)
1296Bugfixes:
1297 - ARM7: Fix LDM writeback to a register already written
1298 - GBA: Fix timers 2 and 3 updating incorrectly
1299 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1300 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1301 - GBA Audio: Properly initialize audio FIFO channels
1302 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1303 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1304 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1305 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1306 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1307 - GBA BIOS: Fix HuffUnComp boundary conditions
1308 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1309 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1310 - GBA Memory: Filter out top nybble of DMA addresses
1311 - GBA Memory: Properly bounds-check VRAM accesses
1312 - GBA Memory: Fix initial DMA state
1313 - GBA Thread: Allow halted games to exit cleanly
1314 - GBA Video: Fix blend issues with obscured middle layers
1315 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1316 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1317 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1318 - GBA Video: Fix sprite boundary conditions with mosaic
1319 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1320 - Qt: Fix issue with set frame sizes being the wrong height
1321 - Qt: Fix emulator crashing when full screen if a game is not running
1322 - Qt: Fix window focus issues
1323 - Qt: Properly set default video recording settings
1324 - Qt: Fix a race condition when a game crashes immediately
1325 - Qt: Fix some cases where key mapping can break if focus is adjusted
1326 - Qt: Fix crash if a game pauses before any frames are shown
1327 - Debugger: Negative PC-relative loads now properly subtract the offset
1328 - Debugger: Align PC-relative loads in Thumb
1329 - Debugger: Fix watchpoints triggering too late
1330 - Debugger: Fix binary print putting spaces between digits
1331 - Video: Ensure FFmpeg encoder has audio frames
1332 - Video: Fix uncompressed PCM audio recording
1333 - Video: Fix FFmpeg crashing when the file extension is wrong
1334 - Util: Fix SOCKET_FAILED macro
1335Misc:
1336 - GBA: Exit cleanly on FATAL if the port supports it
1337 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1338 - Qt: Disable sync to video by default
1339 - Qt: Handle a game crash without crashing
1340 - Qt: Set default log level to FATAL, ERROR and WARN
1341 - Qt: Clarify some phrasing in the menus
1342 - Qt: Clear active buttons when focus is lost
1343
13440.1.0: (2014-12-13)
1345 - Initial release