all repos — mgba @ 1f156921732db400cfbb4a0ff3f8efc0faf5dd1e

mGBA Game Boy Advance Emulator

src/platform/qt/ShortcutController.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "ShortcutController.h"
  7
  8#include "ConfigController.h"
  9#include "GamepadButtonEvent.h"
 10#include "InputProfile.h"
 11
 12#include <QAction>
 13#include <QKeyEvent>
 14#include <QMenu>
 15#include <QRegularExpression>
 16
 17using namespace QGBA;
 18
 19ShortcutController::ShortcutController(QObject* parent)
 20	: QObject(parent)
 21{
 22}
 23
 24void ShortcutController::setConfigController(ConfigController* controller) {
 25	m_config = controller;
 26}
 27
 28void ShortcutController::setActionMapper(ActionMapper* actions) {
 29	m_actions = actions;
 30	connect(actions, &ActionMapper::actionAdded, this, &ShortcutController::generateItem);
 31	connect(actions, &ActionMapper::menuCleared, this, &ShortcutController::menuCleared);
 32	rebuildItems();
 33}
 34
 35void ShortcutController::updateKey(const QString& name, int keySequence) {
 36	auto item = m_items[name];
 37	if (!item) {
 38		return;
 39	}
 40	updateKey(item, keySequence);
 41	if (m_config) {
 42		m_config->setQtOption(item->name(), QKeySequence(keySequence).toString(), KEY_SECTION);
 43	}
 44}
 45
 46void ShortcutController::updateKey(std::shared_ptr<Shortcut> item, int keySequence) {
 47	int oldShortcut = item->shortcut();
 48	if (m_actions->isHeld(item->name())) {
 49		if (oldShortcut > 0) {
 50			m_heldKeys.take(oldShortcut);
 51		}
 52		if (keySequence > 0) {
 53			m_heldKeys[keySequence] = item;
 54		}
 55	}
 56
 57	item->setShortcut(keySequence);
 58}
 59
 60void ShortcutController::updateButton(const QString& name, int button) {
 61	auto item = m_items[name];
 62	if (!item) {
 63		return;
 64	}
 65	int oldButton = item->button();
 66	if (oldButton >= 0) {
 67		m_buttons.take(oldButton);
 68	}
 69	item->setButton(button);
 70	if (button >= 0) {
 71		clearAxis(name);
 72		m_buttons[button] = item;
 73	}
 74	if (m_config) {
 75		m_config->setQtOption(name, button, BUTTON_SECTION);
 76		if (!m_profileName.isNull()) {
 77			m_config->setQtOption(name, button, BUTTON_PROFILE_SECTION + m_profileName);
 78		}
 79	}
 80}
 81
 82void ShortcutController::updateAxis(const QString& name, int axis, GamepadAxisEvent::Direction direction) {
 83	auto item = m_items[name];
 84	if (!item) {
 85		return;
 86	}
 87	int oldAxis = item->axis();
 88	GamepadAxisEvent::Direction oldDirection = item->direction();
 89	if (oldAxis >= 0) {
 90		m_axes.take(std::make_pair(oldAxis, oldDirection));
 91	}
 92	if (axis >= 0 && direction != GamepadAxisEvent::NEUTRAL) {
 93		clearButton(name);
 94		m_axes[std::make_pair(axis, direction)] = item;
 95	}
 96	item->setAxis(axis, direction);
 97	if (m_config) {
 98		char d = '\0';
 99		if (direction == GamepadAxisEvent::POSITIVE) {
100			d = '+';
101		}
102		if (direction == GamepadAxisEvent::NEGATIVE) {
103			d = '-';
104		}
105		m_config->setQtOption(name, QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
106		if (!m_profileName.isNull()) {
107			m_config->setQtOption(name, QString("%1%2").arg(d).arg(axis), AXIS_PROFILE_SECTION + m_profileName);
108		}
109	}
110}
111
112void ShortcutController::clearKey(const QString& name) {
113	updateKey(name, 0);
114}
115
116void ShortcutController::clearButton(const QString& name) {
117	updateButton(name, -1);
118}
119
120void ShortcutController::clearAxis(const QString& name) {
121	updateAxis(name, -1, GamepadAxisEvent::NEUTRAL);
122}
123
124void ShortcutController::rebuildItems() {
125	m_items.clear();
126	m_buttons.clear();
127	m_axes.clear();
128	m_heldKeys.clear();
129	onSubitems({}, std::bind(&ShortcutController::generateItem, this, std::placeholders::_1));
130}
131
132bool ShortcutController::eventFilter(QObject*, QEvent* event) {
133	if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) {
134		QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
135		if (keyEvent->isAutoRepeat()) {
136			return false;
137		}
138		int key = keyEvent->key();
139		if (!isModifierKey(key)) {
140			key |= (keyEvent->modifiers() & ~Qt::KeypadModifier);
141		} else {
142			key = toModifierKey(key | (keyEvent->modifiers() & ~Qt::KeypadModifier));
143		}
144		auto item = m_heldKeys.find(key);
145		if (item != m_heldKeys.end()) {
146			Action::BooleanFunction fn = item.value()->action()->booleanAction();
147			fn(event->type() == QEvent::KeyPress);
148			event->accept();
149			return true;
150		}
151	}
152	if (event->type() == GamepadButtonEvent::Down()) {
153		auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
154		if (item == m_buttons.end()) {
155			return false;
156		}
157		Action* action = item.value()->action();
158		if (action) {
159			action->trigger();
160		}
161		event->accept();
162		return true;
163	}
164	if (event->type() == GamepadButtonEvent::Up()) {
165		auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
166		if (item == m_buttons.end()) {
167			return false;
168		}
169		Action* action = item.value()->action();
170		if (action) {
171			action->trigger(false);
172		}
173		event->accept();
174		return true;
175	}
176	if (event->type() == GamepadAxisEvent::Type()) {
177		GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
178		auto item = m_axes.find(std::make_pair(gae->axis(), gae->direction()));
179		if (item == m_axes.end()) {
180			return false;
181		}
182		Action* action = item.value()->action();
183		if (action) {
184			action->trigger(gae->isNew());
185		}
186		event->accept();
187		return true;
188	}
189	return false;
190}
191
192void ShortcutController::generateItem(const QString& itemName) {
193	if (itemName.isNull() || itemName[0] == '.') {
194		return;
195	}
196	Action* action = m_actions->getAction(itemName);
197	if (action) {
198		std::shared_ptr<Shortcut> item = std::make_shared<Shortcut>(action);
199		m_items[itemName] = item;
200		loadShortcuts(item);
201	}
202	emit shortcutAdded(itemName);
203}
204
205bool ShortcutController::loadShortcuts(std::shared_ptr<Shortcut> item) {
206	if (item->name().isNull()) {
207		return false;
208	}
209	loadGamepadShortcuts(item);
210	QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
211	if (!shortcut.isNull()) {
212		if (shortcut.toString().endsWith("+")) {
213			updateKey(item, toModifierShortcut(shortcut.toString()));
214		} else {
215			updateKey(item, QKeySequence(shortcut.toString())[0]);
216		}
217		return true;
218	} else {
219		QKeySequence defaultShortcut = m_actions->defaultShortcut(item->name());
220		if (!defaultShortcut.isEmpty()) {
221			updateKey(item, defaultShortcut[0]);
222			return true;
223		}
224	}
225	return false;
226}
227
228void ShortcutController::loadGamepadShortcuts(std::shared_ptr<Shortcut> item) {
229	if (item->name().isNull()) {
230		return;
231	}
232	QVariant button = m_config->getQtOption(item->name(), !m_profileName.isNull() ? BUTTON_PROFILE_SECTION + m_profileName : BUTTON_SECTION);
233	int oldButton = item->button();
234	if (oldButton >= 0) {
235		m_buttons.take(oldButton);
236		item->setButton(-1);
237	}
238	if (!button.isNull()) {
239		item->setButton(button.toInt());
240		m_buttons[button.toInt()] = item;
241	}
242
243	QVariant axis = m_config->getQtOption(item->name(), !m_profileName.isNull() ? AXIS_PROFILE_SECTION + m_profileName : AXIS_SECTION);
244	int oldAxis = item->axis();
245	GamepadAxisEvent::Direction oldDirection = item->direction();
246	if (oldAxis >= 0) {
247		m_axes.take(std::make_pair(oldAxis, oldDirection));
248		item->setAxis(-1, GamepadAxisEvent::NEUTRAL);
249	}
250	if (!axis.isNull()) {
251		QString axisDesc = axis.toString();
252		if (axisDesc.size() >= 2) {
253			GamepadAxisEvent::Direction direction = GamepadAxisEvent::NEUTRAL;
254			if (axisDesc[0] == '-') {
255				direction = GamepadAxisEvent::NEGATIVE;
256			}
257			if (axisDesc[0] == '+') {
258				direction = GamepadAxisEvent::POSITIVE;
259			}
260			bool ok;
261			int axis = axisDesc.mid(1).toInt(&ok);
262			if (ok) {
263				item->setAxis(axis, direction);
264				m_axes[std::make_pair(axis, direction)] = item;
265			}
266		}
267	}
268}
269
270void ShortcutController::loadProfile(const QString& profile) {
271	m_profileName = profile;
272	m_profile = InputProfile::findProfile(profile);
273	onSubitems({}, [this](std::shared_ptr<Shortcut> item) {
274		loadGamepadShortcuts(item);
275	});
276}
277
278void ShortcutController::onSubitems(const QString& menu, std::function<void(std::shared_ptr<Shortcut>)> func) {
279	for (const QString& subitem : m_actions->menuItems(menu)) {
280		auto item = m_items[subitem];
281		if (item) {
282			func(item);
283		}
284		if (subitem.size() && subitem[0] == '.') {
285			onSubitems(subitem.mid(1), func);
286		}
287	}
288}
289
290void ShortcutController::onSubitems(const QString& menu, std::function<void(const QString&)> func) {
291	for (const QString& subitem : m_actions->menuItems(menu)) {
292		func(subitem);
293		if (subitem.size() && subitem[0] == '.') {
294			onSubitems(subitem.mid(1), func);
295		}
296	}
297}
298
299int ShortcutController::toModifierShortcut(const QString& shortcut) {
300	// Qt doesn't seem to work with raw modifier shortcuts!
301	QStringList modifiers = shortcut.split('+');
302	int value = 0;
303	for (const auto& mod : modifiers) {
304		if (mod == QLatin1String("Shift")) {
305			value |= Qt::ShiftModifier;
306			continue;
307		}
308		if (mod == QLatin1String("Ctrl")) {
309			value |= Qt::ControlModifier;
310			continue;
311		}
312		if (mod == QLatin1String("Alt")) {
313			value |= Qt::AltModifier;
314			continue;
315		}
316		if (mod == QLatin1String("Meta")) {
317			value |= Qt::MetaModifier;
318			continue;
319		}
320	}
321	return value;
322}
323
324bool ShortcutController::isModifierKey(int key) {
325	switch (key) {
326	case Qt::Key_Shift:
327	case Qt::Key_Control:
328	case Qt::Key_Alt:
329	case Qt::Key_Meta:
330		return true;
331	default:
332		return false;
333	}
334}
335
336int ShortcutController::toModifierKey(int key) {
337	int modifiers = key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier);
338	key ^= modifiers;
339	switch (key) {
340	case Qt::Key_Shift:
341		modifiers |= Qt::ShiftModifier;
342		break;
343	case Qt::Key_Control:
344		modifiers |= Qt::ControlModifier;
345		break;
346	case Qt::Key_Alt:
347		modifiers |= Qt::AltModifier;
348		break;
349	case Qt::Key_Meta:
350		modifiers |= Qt::MetaModifier;
351		break;
352	default:
353		break;
354	}
355	return modifiers;
356
357}
358
359const Shortcut* ShortcutController::shortcut(const QString& action) const {
360	return m_items[action].get();
361}
362
363QString ShortcutController::name(int index, const QString& parent) const {
364	QStringList menu = m_actions->menuItems(parent.isNull() || parent[0] != '.' ? parent : parent.mid(1));
365	menu.removeAll({});
366	if (index >= menu.size()) {
367		return {};
368	}
369
370	return menu[index];
371}
372
373QString ShortcutController::parent(const QString& action) const {
374	return QString(".%1").arg(m_actions->menuFor(action));
375}
376
377QString ShortcutController::visibleName(const QString& action) const {
378	if (action.isNull()) {
379		return {};
380	}
381	QString name;
382	if (action[0] == '.') {
383		name = m_actions->menuName(action.mid(1));
384	} else {
385		name = m_actions->getAction(action)->visibleName();
386	}
387	return name.replace(QRegularExpression("&(.)"), "\\1");
388}
389
390int ShortcutController::indexIn(const QString& action) const {
391	QString name = m_actions->menuFor(action);
392	QStringList menu = m_actions->menuItems(name);
393	menu.removeAll({});
394	return menu.indexOf(action);
395}
396
397int ShortcutController::count(const QString& name) const {
398	QStringList menu;
399	if (name.isNull()) {
400		menu = m_actions->menuItems();
401	} else if (name[0] != '.') {
402		return 0;
403	} else {
404		menu = m_actions->menuItems(name.mid(1));
405	}
406	menu.removeAll({});
407	return menu.count();
408}
409
410Shortcut::Shortcut(Action* action)
411	: m_action(action)
412{
413}
414
415void Shortcut::setShortcut(int shortcut) {
416	if (m_shortcut == shortcut) {
417		return;
418	}
419	m_shortcut = shortcut;
420	emit shortcutChanged(shortcut);
421}
422
423void Shortcut::setButton(int button) {
424	if (m_button == button) {
425		return;
426	}
427	m_button = button;
428	emit buttonChanged(button);
429}
430
431void Shortcut::setAxis(int axis, GamepadAxisEvent::Direction direction) {
432	if (m_axis == axis && m_direction == direction) {
433		return;
434	}
435	m_axis = axis;
436	m_direction = direction;
437	emit axisChanged(axis, direction);
438}