all repos — mgba @ 1f156921732db400cfbb4a0ff3f8efc0faf5dd1e

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/input.h>
 10#include <mgba/core/serialize.h>
 11#include <mgba/core/thread.h>
 12#include <mgba/debugger/debugger.h>
 13#include <mgba/internal/gba/input.h>
 14#include <mgba-util/configuration.h>
 15#include <mgba-util/formatting.h>
 16#include <mgba-util/vfs.h>
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 16
 26#define RUMBLE_STEPS 2
 27
 28mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
 29
 30DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 31
 32#if SDL_VERSION_ATLEAST(2, 0, 0)
 33static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 34#endif
 35static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 36static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 37static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 38static void _mSDLRotationSample(struct mRotationSource* source);
 39
 40bool mSDLInitEvents(struct mSDLEvents* context) {
 41#if SDL_VERSION_ATLEAST(2, 0, 4)
 42	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 43#endif
 44	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 45		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 46	}
 47
 48#if SDL_VERSION_ATLEAST(2, 0, 0)
 49	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 50	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 51		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 52	}
 53	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 54		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 55	}
 56#endif
 57
 58	SDL_JoystickEventState(SDL_ENABLE);
 59	int nJoysticks = SDL_NumJoysticks();
 60	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 61	if (nJoysticks > 0) {
 62		mSDLUpdateJoysticks(context, NULL);
 63		// Some OSes don't do hotplug detection
 64		if (!SDL_JoystickListSize(&context->joysticks)) {
 65			int i;
 66			for (i = 0; i < nJoysticks; ++i) {
 67				SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
 68				if (!sdlJoystick) {
 69					continue;
 70				}
 71				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 72				joystick->joystick = sdlJoystick;
 73				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 74#if SDL_VERSION_ATLEAST(2, 0, 0)
 75				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 76				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 77#else
 78				joystick->id = SDL_JoystickIndex(joystick->joystick);
 79#endif
 80			}
 81		}
 82	}
 83
 84	context->playersAttached = 0;
 85
 86	size_t i;
 87	for (i = 0; i < MAX_PLAYERS; ++i) {
 88		context->preferredJoysticks[i] = 0;
 89	}
 90
 91#if !SDL_VERSION_ATLEAST(2, 0, 0)
 92	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 93#else
 94	context->screensaverSuspendDepth = 0;
 95#endif
 96	return true;
 97}
 98
 99void mSDLDeinitEvents(struct mSDLEvents* context) {
100	size_t i;
101	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
102		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
103#if SDL_VERSION_ATLEAST(2, 0, 0)
104		SDL_HapticClose(joystick->haptic);
105#endif
106		SDL_JoystickClose(joystick->joystick);
107	}
108	SDL_JoystickListDeinit(&context->joysticks);
109	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
110}
111
112void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
113	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
114	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
115	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
116	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
117}
118
119void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
120#ifdef BUILD_PANDORA
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
131#else
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
136	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
137	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
138	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
139	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
140	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
141	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
142#endif
143
144	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
145	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
146	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
147	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
148
149	mInputBindHat(inputMap, SDL_BINDING_BUTTON, 0, &GBAInputInfo.hat);
150}
151
152bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
153	player->joystick = 0;
154
155	if (events->playersAttached >= MAX_PLAYERS) {
156		return false;
157	}
158
159#if SDL_VERSION_ATLEAST(2, 0, 0)
160	player->rumble.d.setRumble = _mSDLSetRumble;
161	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
162	player->rumble.level = 0;
163	player->rumble.activeLevel = 0;
164	player->rumble.p = player;
165#endif
166
167	player->rotation.d.readTiltX = _mSDLReadTiltX;
168	player->rotation.d.readTiltY = _mSDLReadTiltY;
169	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
170	player->rotation.d.sample = _mSDLRotationSample;
171	player->rotation.axisX = 2;
172	player->rotation.axisY = 3;
173	player->rotation.gyroSensitivity = 2.2e9f;
174	player->rotation.gyroX = 0;
175	player->rotation.gyroY = 1;
176	player->rotation.zDelta = 0;
177	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
178	player->rotation.p = player;
179
180	player->playerId = events->playersAttached;
181	events->players[player->playerId] = player;
182	size_t firstUnclaimed = SIZE_MAX;
183	size_t index = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
192				claimed = true;
193				break;
194			}
195		}
196
197		if (!claimed && firstUnclaimed == SIZE_MAX) {
198			firstUnclaimed = i;
199		}
200
201		const char* joystickName;
202#if SDL_VERSION_ATLEAST(2, 0, 0)
203		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
204#else
205		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
206#endif
207		if (!joystickName) {
208			continue;
209		}
210		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
211			index = i;
212			break;
213		}
214	}
215
216	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
217		index = firstUnclaimed;
218	}
219
220	if (index != SIZE_MAX) {
221		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
222
223#if SDL_VERSION_ATLEAST(2, 0, 0)
224		if (player->joystick->haptic) {
225			SDL_HapticRumbleInit(player->joystick->haptic);
226		}
227#endif
228	}
229
230	++events->playersAttached;
231	return true;
232}
233
234void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
235	if (player != events->players[player->playerId]) {
236		return;
237	}
238	int i;
239	for (i = player->playerId; i < events->playersAttached; ++i) {
240		if (i + 1 < MAX_PLAYERS) {
241			events->players[i] = events->players[i + 1];
242		}
243		if (i < events->playersAttached - 1) {
244			events->players[i]->playerId = i;
245		}
246	}
247	--events->playersAttached;
248	CircleBufferDeinit(&player->rotation.zHistory);
249}
250
251void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
252	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
253	if (context->joystick) {
254		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
255#if SDL_VERSION_ATLEAST(2, 0, 0)
256		const char* name = SDL_JoystickName(context->joystick->joystick);
257#else
258		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
259#endif
260		if (!name) {
261			return;
262		}
263		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
264
265		const char* value;
266		char* end;
267		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
268		int axis;
269		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
270		if (value) {
271			axis = strtol(value, &end, 0);
272			if (axis >= 0 && axis < numAxes && end && !*end) {
273				context->rotation.axisX = axis;
274			}
275		}
276		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
277		if (value) {
278			axis = strtol(value, &end, 0);
279			if (axis >= 0 && axis < numAxes && end && !*end) {
280				context->rotation.axisY = axis;
281			}
282		}
283		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
284		if (value) {
285			axis = strtol(value, &end, 0);
286			if (axis >= 0 && axis < numAxes && end && !*end) {
287				context->rotation.gyroX = axis;
288			}
289		}
290		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
291		if (value) {
292			axis = strtol(value, &end, 0);
293			if (axis >= 0 && axis < numAxes && end && !*end) {
294				context->rotation.gyroY = axis;
295			}
296		}
297		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
298		if (value) {
299			float sensitivity = strtof_u(value, &end);
300			if (end && !*end) {
301				context->rotation.gyroSensitivity = sensitivity;
302			}
303		}
304	}
305}
306
307void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
308	if (context->joystick) {
309#if SDL_VERSION_ATLEAST(2, 0, 0)
310		const char* name = SDL_JoystickName(context->joystick->joystick);
311#else
312		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
313#endif
314		if (!name) {
315			return;
316		}
317		char value[16];
318		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
319		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
320		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
321		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
322		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
323		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
324		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
325		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
326		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
327		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
328	}
329}
330
331void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
332	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
333		return;
334	}
335	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
336}
337
338void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) {
339	// Pump SDL joystick events without eating the rest of the events
340	SDL_JoystickUpdate();
341#if SDL_VERSION_ATLEAST(2, 0, 0)
342	SDL_Event event;
343	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
344		if (event.type == SDL_JOYDEVICEADDED) {
345			SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
346			if (!sdlJoystick) {
347				continue;
348			}
349			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
350			joystick->joystick = sdlJoystick;
351			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
352			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
353#if SDL_VERSION_ATLEAST(2, 0, 0)
354			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
355#endif
356
357			const char* joystickName;
358#if SDL_VERSION_ATLEAST(2, 0, 0)
359			joystickName = SDL_JoystickName(joystick->joystick);
360#else
361			joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
362#endif
363			size_t i;
364			if (joystickName) {
365				for (i = 0; (int) i < events->playersAttached; ++i) {
366					if (events->players[i]->joystick) {
367						continue;
368					}
369					if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
370						events->players[i]->joystick = joystick;
371						if (config && events->players[i]->bindings) {
372							mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
373						}
374						return;
375					}
376				}
377			}
378			for (i = 0; (int) i < events->playersAttached; ++i) {
379				if (events->players[i]->joystick) {
380					continue;
381				}
382				events->players[i]->joystick = joystick;
383				if (config && events->players[i]->bindings && joystickName) {
384					mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
385				}
386				break;
387			}
388		} else if (event.type == SDL_JOYDEVICEREMOVED) {
389			SDL_JoystickID ids[MAX_PLAYERS] = { 0 };
390			size_t i;
391			for (i = 0; (int) i < events->playersAttached; ++i) {
392				if (events->players[i]->joystick) {
393					ids[i] = events->players[i]->joystick->id;
394					events->players[i]->joystick = 0;
395				} else {
396					ids[i] = -1;
397				}
398			}
399			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
400				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
401				if (joystick->id == event.jdevice.which) {
402					SDL_JoystickListShift(&events->joysticks, i, 1);
403					continue;
404				}
405				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
406				int p;
407				for (p = 0; p < events->playersAttached; ++p) {
408					if (joystick->id == ids[p]) {
409						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
410					}
411				}
412				++i;
413			}
414		}
415	}
416#endif
417}
418
419static void _pauseAfterFrame(struct mCoreThread* context) {
420	context->frameCallback = 0;
421	mCoreThreadPauseFromThread(context);
422}
423
424static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
425	int key = -1;
426	if (!(event->keysym.mod & ~(KMOD_NUM | KMOD_CAPS))) {
427		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
428	}
429	if (key != -1) {
430		mCoreThreadInterrupt(context);
431		if (event->type == SDL_KEYDOWN) {
432			context->core->addKeys(context->core, 1 << key);
433		} else {
434			context->core->clearKeys(context->core, 1 << key);
435		}
436		mCoreThreadContinue(context);
437		return;
438	}
439	if (event->keysym.sym == SDLK_TAB) {
440		context->impl->sync.audioWait = event->type != SDL_KEYDOWN;
441		return;
442	}
443	if (event->keysym.sym == SDLK_BACKQUOTE) {
444		mCoreThreadSetRewinding(context, event->type == SDL_KEYDOWN);
445	}
446	if (event->type == SDL_KEYDOWN) {
447		switch (event->keysym.sym) {
448#ifdef USE_DEBUGGERS
449		case SDLK_F11:
450			if (context->core->debugger) {
451				mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
452			}
453			return;
454#endif
455#ifdef USE_PNG
456		case SDLK_F12:
457			mCoreTakeScreenshot(context->core);
458			return;
459#endif
460		case SDLK_BACKSLASH:
461			mCoreThreadPause(context);
462			context->frameCallback = _pauseAfterFrame;
463			mCoreThreadUnpause(context);
464			return;
465#ifdef BUILD_PANDORA
466		case SDLK_ESCAPE:
467			mCoreThreadEnd(context);
468			return;
469#endif
470		default:
471			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
472				switch (event->keysym.sym) {
473#if SDL_VERSION_ATLEAST(2, 0, 0)
474				case SDLK_f:
475					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
476					sdlContext->fullscreen = !sdlContext->fullscreen;
477					sdlContext->windowUpdated = 1;
478					break;
479#endif
480				case SDLK_p:
481					mCoreThreadTogglePause(context);
482					break;
483				case SDLK_n:
484					mCoreThreadPause(context);
485					context->frameCallback = _pauseAfterFrame;
486					mCoreThreadUnpause(context);
487					break;
488				case SDLK_r:
489					mCoreThreadReset(context);
490					break;
491				default:
492					break;
493				}
494			}
495			if (event->keysym.mod & KMOD_SHIFT) {
496				switch (event->keysym.sym) {
497				case SDLK_F1:
498				case SDLK_F2:
499				case SDLK_F3:
500				case SDLK_F4:
501				case SDLK_F5:
502				case SDLK_F6:
503				case SDLK_F7:
504				case SDLK_F8:
505				case SDLK_F9:
506					mCoreThreadInterrupt(context);
507					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SAVEDATA | SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
508					mCoreThreadContinue(context);
509					break;
510				default:
511					break;
512				}
513			} else {
514				switch (event->keysym.sym) {
515				case SDLK_F1:
516				case SDLK_F2:
517				case SDLK_F3:
518				case SDLK_F4:
519				case SDLK_F5:
520				case SDLK_F6:
521				case SDLK_F7:
522				case SDLK_F8:
523				case SDLK_F9:
524					mCoreThreadInterrupt(context);
525					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
526					mCoreThreadContinue(context);
527					break;
528				default:
529					break;
530				}
531			}
532			return;
533		}
534	}
535}
536
537static void _mSDLHandleMouseButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_MouseButtonEvent* event) {
538	if (event->button != SDL_BUTTON_LEFT) {
539		return;
540	}
541	int x = event->x;
542	int y = event->y;
543#if SDL_VERSION_ATLEAST(2, 0, 0)
544	int windowW;
545	int windowH;
546	SDL_GetWindowSize(sdlContext->window, &windowW, &windowH);
547	unsigned coreW;
548	unsigned coreH;
549	core->desiredVideoDimensions(core, &coreW, &coreH);
550	x = x * coreW / windowW;
551	y = y * coreH / windowH;
552#endif
553	core->setCursorLocation(core, x, y);
554	core->setCursorDown(core, event->state == SDL_PRESSED);
555}
556
557static void _mSDLHandleMouseMotion(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_MouseMotionEvent* event) {
558	int x = event->x;
559	int y = event->y;
560#if SDL_VERSION_ATLEAST(2, 0, 0)
561	int windowW;
562	int windowH;
563	SDL_GetWindowSize(sdlContext->window, &windowW, &windowH);
564	unsigned coreW;
565	unsigned coreH;
566	core->desiredVideoDimensions(core, &coreW, &coreH);
567	x = x * coreW / windowW;
568	y = y * coreH / windowH;
569#endif
570	core->setCursorLocation(core, x, y);
571}
572
573static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
574	int key = 0;
575	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
576	if (key == -1) {
577		return;
578	}
579
580	mCoreThreadInterrupt(context);
581	if (event->type == SDL_JOYBUTTONDOWN) {
582		context->core->addKeys(context->core, 1 << key);
583	} else {
584		context->core->clearKeys(context->core, 1 << key);
585	}
586	mCoreThreadContinue(context);
587}
588
589static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
590	int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
591	if (allKeys == 0) {
592		return;
593	}
594
595	int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
596
597	mCoreThreadInterrupt(context);
598	context->core->clearKeys(context->core, allKeys ^ keys);
599	context->core->addKeys(context->core, keys);
600	mCoreThreadContinue(context);
601}
602
603static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
604	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
605	int newKeys = 0;
606	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
607	if (key != -1) {
608		newKeys |= 1 << key;
609	}
610	clearKeys &= ~newKeys;
611	mCoreThreadInterrupt(context);
612	context->core->clearKeys(context->core, clearKeys);
613	context->core->addKeys(context->core, newKeys);
614	mCoreThreadContinue(context);
615
616}
617
618#if SDL_VERSION_ATLEAST(2, 0, 0)
619static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
620	switch (event->event) {
621	case SDL_WINDOWEVENT_SIZE_CHANGED:
622		sdlContext->windowUpdated = 1;
623		break;
624	}
625}
626#endif
627
628void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
629	switch (event->type) {
630	case SDL_QUIT:
631		mCoreThreadEnd(context);
632		break;
633#if SDL_VERSION_ATLEAST(2, 0, 0)
634	case SDL_WINDOWEVENT:
635		_mSDLHandleWindowEvent(sdlContext, &event->window);
636		break;
637#else
638	case SDL_VIDEORESIZE:
639		sdlContext->newWidth = event->resize.w;
640		sdlContext->newHeight = event->resize.h;
641		sdlContext->windowUpdated = 1;
642		break;
643#endif
644	case SDL_KEYDOWN:
645	case SDL_KEYUP:
646		_mSDLHandleKeypress(context, sdlContext, &event->key);
647		break;
648	case SDL_MOUSEBUTTONDOWN:
649	case SDL_MOUSEBUTTONUP:
650		_mSDLHandleMouseButton(context->core, sdlContext, &event->button);
651		break;
652	case SDL_MOUSEMOTION:
653		_mSDLHandleMouseMotion(context->core, sdlContext, &event->motion);
654		break;
655	case SDL_JOYBUTTONDOWN:
656	case SDL_JOYBUTTONUP:
657		_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
658		break;
659	case SDL_JOYHATMOTION:
660		_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
661		break;
662	case SDL_JOYAXISMOTION:
663		_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
664		break;
665	}
666}
667
668#if SDL_VERSION_ATLEAST(2, 0, 0)
669static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
670	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
671	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
672		return;
673	}
674	int8_t originalLevel = sdlRumble->level;
675	sdlRumble->level += enable;
676	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
677		int8_t oldLevel;
678		CircleBufferRead8(&sdlRumble->history, &oldLevel);
679		sdlRumble->level -= oldLevel;
680	}
681	CircleBufferWrite8(&sdlRumble->history, enable);
682	if (sdlRumble->level == originalLevel) {
683		return;
684	}
685	float activeLevel = ceil(RUMBLE_STEPS * sdlRumble->level / (float) RUMBLE_PWM) / RUMBLE_STEPS;
686	if (fabsf(sdlRumble->activeLevel - activeLevel) < 0.75 / RUMBLE_STEPS) {
687		return;
688	}
689	sdlRumble->activeLevel = activeLevel;
690	if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
691		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
692		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
693	} else {
694		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
695	}
696}
697#endif
698
699static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
700	if (!player->joystick) {
701		return 0;
702	}
703	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
704}
705
706static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
707	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
708	return _readTilt(rotation->p, rotation->axisX);
709}
710
711static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
712	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
713	return _readTilt(rotation->p, rotation->axisY);
714}
715
716static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
717	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
718	float z = rotation->zDelta;
719	return z * rotation->gyroSensitivity;
720}
721
722static void _mSDLRotationSample(struct mRotationSource* source) {
723	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
724	SDL_JoystickUpdate();
725	if (!rotation->p->joystick) {
726		return;
727	}
728
729	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
730	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
731	union {
732		float f;
733		int32_t i;
734	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
735	if (isnan(theta.f)) {
736		theta.f = 0.0f;
737	} else if (theta.f > M_PI) {
738		theta.f -= 2.0f * M_PI;
739	} else if (theta.f < -M_PI) {
740		theta.f += 2.0f * M_PI;
741	}
742	rotation->oldX = x;
743	rotation->oldY = y;
744
745	float oldZ = 0;
746	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
747		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
748	}
749	CircleBufferWrite32(&rotation->zHistory, theta.i);
750	rotation->zDelta += theta.f - oldZ;
751}
752
753#if SDL_VERSION_ATLEAST(2, 0, 0)
754void mSDLSuspendScreensaver(struct mSDLEvents* events) {
755	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
756		SDL_DisableScreenSaver();
757	}
758	++events->screensaverSuspendDepth;
759}
760
761void mSDLResumeScreensaver(struct mSDLEvents* events) {
762	--events->screensaverSuspendDepth;
763	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
764		SDL_EnableScreenSaver();
765	}
766}
767
768void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
769	bool wasSuspendable = events->screensaverSuspendable;
770	events->screensaverSuspendable = suspendable;
771	if (events->screensaverSuspendDepth > 0) {
772		if (suspendable && !wasSuspendable) {
773			SDL_DisableScreenSaver();
774		} else if (!suspendable && wasSuspendable) {
775			SDL_EnableScreenSaver();
776		}
777	} else {
778		SDL_EnableScreenSaver();
779	}
780}
781#endif