CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
17 - Qt: Initialize m_useBios
18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
19 - GBA Serialize: Fix loading savegames from savestates
20 - All: Fix several file handle leaks
21Misc:
22 - GBA: Slightly optimize GBAProcessEvents
23 - Qt: Add preset for DualShock 4
24 - SDL: Remove default gamepad mappings
25 - Qt: Update 360 input profile on OS X to reflect newer drivers
26 - Qt: Remove use of NaN
27 - 3DS: Use blip_add_delta_fast for a small speed improvement
28 - FFmpeg: Update dependencies on Ubuntu
29
300.4.0: (2016-02-02)
31Features:
32 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
33 - I/O viewer
34 - Booting of multiboot images
35 - Customization of GIF recording
36 - Libretro: Cheat code support
37 - Support for GLSL shaders
38 - ROM information view
39 - Support for VBA-style cheat codes
40 - Savestates now store creation timestamps
41 - Key autofire
42 - Libretro: Allow blocking opposing directional input
43 - OpenEmu core for OS X
44 - Libretro: Settings for using BIOS and skipping intro
45 - Libretro: Customizable idle loop removal
46 - Implemented cycle counting for sprite rendering
47 - Cleaner, unified settings window
48 - Added a setting for pausing when the emulator is not in focus
49 - Customizable paths for save games, save states, screenshots and patches
50 - Controller hotplugging
51 - Ability to store save games and active cheats within savestates
52Bugfixes:
53 - ARM7: Fix sign of unaligned LDRSH
54 - ARM7: Fix decoding of some ARM ALU instructions with shifters
55 - Debugger: Fix watchpoints in gdb
56 - GBA: Fix warnings when creating and loading savestates
57 - GBA: Fix Iridion II savetype
58 - GBA BIOS: Fix misaligned CpuSet
59 - GBA Cheats: Fix cheats setting the Action Replay version
60 - GBA Hardware: Fix GPIO on big endian
61 - GBA Memory: Fix DMA register writing behavior
62 - GBA Memory: Fix DMAs triggering two cycles early
63 - Libretro: Fix aspect ratio
64 - Qt: Fix some potential crashes with the gamepad mapping
65 - Qt: Fix keys being mapped incorrectly when loading configuration file
66 - Util: Fix PowerPC PNG read/write pixel order
67 - Util: Fix excessive memory allocation when decoding a PNG
68 - VFS: Fix VFileReadline and remove _vfdReadline
69Misc:
70 - All: Improved PowerPC support
71 - All: Fix some undefined behavior warnings
72 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
73 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
74 - GBA: Implement bad I/O register loading
75 - GBA: Allow jumping to OAM and palette RAM
76 - GBA BIOS: Finish implementing RegisterRamReset
77 - GBA Config: Add "override" layer for better one-time configuration
78 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
79 - GBA Memory: Use a dynamically sized mask for ROM memory
80 - GBA Memory: Implement several unimplemented memory access types
81 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
82 - GBA RR: Starting from savestate now embeds the savegame
83 - GBA RR: Add preliminary SRAM support for VBM loading
84 - GBA RR: Add support for resets in movies
85 - GBA Video: Remove lastHblank, as it is implied
86 - Libretro: Use anonymous memory mappers for large blocks of memory
87 - Libretro: Add install target for libretro core
88 - Qt: Window size command line options are now supported
89 - Qt: Increase usability of key mapper
90 - Qt: Add 'Apply' button to settings window
91 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
92 - Qt: Allow use of modifier keys as input
93 - Qt: Optimize log viewer
94 - Qt: Added button for breaking into the GDB debugger
95 - Qt: Add box for showing duration of rewind
96 - SDL: Support fullscreen in SDL 1.2
97 - SDL: Allow GBASDLAudio to be used without a thread context
98 - Util: Use VFile for configuration
99 - Util: Add MutexTryLock
100
1010.3.2: (2015-12-16)
102Bugfixes:
103 - ARM7: Fix STRT/STRBT
104 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
105 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
106 - Libretro: Fix problems with rumble not turning off
107 - GBA: Fix idle skip state being retained between games
108 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
109 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
110 - GBA BIOS: Fix Sqrt sign
111 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
112 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
113 - GBA Memory: Fix DMA behavior for SRAM accesses
114 - GBA Memory: Fix Store8 to OBJ VRAM
115 - GBA Memory: Fix alignment of LDM/STM on SRAM
116 - GBA Memory: Fix unaligned out-of-bounds ROM loads
117 - GBA Memory: Fix timing of DMAs
118 - GBA Video: Fix _mix for 15-bit color
119 - GBA Video: Fix OAM and palette initialization
120 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
121 - Qt: Use safer isLoaded check in GameController
122 - Qt: Fix a race condition in PainterGL that could lead to a crash
123 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
124 - Qt: Fix font size in memory viewer
125 - Qt: Fix a crash in the memory viewer
126 - Qt: Add additional checks in CheatModel to prevent crashes
127 - Qt: Fix race condition with setting sample rate
128 - Qt: Fix crash when closing multiplayer windows
129 - Qt: Fix resetting while paused
130Misc:
131 - GBA Audio: Implement missing flags on SOUNDCNT_X register
132 - Qt: Add mute option to menu
133
1340.3.1: (2015-10-24)
135Bugfixes:
136 - ARM7: Fix instruction decoding of Thumb shifts
137 - GBA: Deinit savegame when unloading a ROM
138 - GBA: Fix BIOS check on big endian
139 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
140 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
141 - GBA Audio: Fix audio channels being silenced at the wrong time
142 - GBA Memory: Fix bad BIOS Load16 on big endian
143 - GBA Memory: Fix bad Load8 on big endian
144 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
145 - GBA Video: Fix edge case with sprite blend modes and semitransparency
146 - GBA Video: Fix objwin and blending interaction on sprites
147 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
148 - Libretro: Fix a memory leak with the render buffer
149 - Qt: Windows no longer spawn in the top left on first launch
150 - Qt: Fix install path of XDG desktop file with DESTDIR
151 - Qt: Fix drag and drop on Windows
152 - Qt: Reenable double buffering, as disabling it broke some Windows configs
153 - VFS: Fix return values of VFileFILE.read and .write
154Misc:
155 - All: Reset next event to cycles instead of zero to interrupt
156 - All: Add --version flag
157 - ARM7: Force disable LTO on two files to work around a GCC bug
158 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
159 - GBA: Better memory handling with PNG savestates
160 - GBA: Additional savestate sanity checks
161 - GBA: Check for cycle count being too high
162 - GBA Audio: Allow GBAAVStream to have no video callback
163 - GBA BIOS: Implement RegisterRamReset for SIO registers
164 - Qt: Remove useless help icons in dialogs
165 - Qt: Prevent savestate window from opening while in multiplayer
166 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
167 - Qt: Dropping multiplayer windows works more cleanly now
168
1690.3.0: (2015-08-16)
170Features:
171 - Ability to hide individual background layers, or OBJs
172 - Ability to mute individual audio channels
173 - Palette viewer and exporter
174 - Volume control
175 - More shortcuts are editable (e.g. quick save/load)
176 - Rewind now shows the frame after rewinding
177 - Import/Export of GameShark/Action Replay snapshots
178 - Add "Step backwards" item for single increment rewind
179 - Deadzone estimation for game controllers
180 - Analog inputs can be used for shortcuts
181 - Menu items for specific solar sensor brightness levels
182 - Remappable controls for tilt and gyroscope sensors
183 - Status messages for actions taken while a game is running (e.g. save/load state)
184 - Memory inspector
185 - Screensaver can now be suspended while a game is running
186 - Load/save the most recent savestate slot
187 - Support varible speed (PWM) rumble
188 - Ability to cap fast forward speed
189 - Finer control over FPS target
190 - Holdable shortcut for rewinding one frame at a time
191 - Ability to boot directly into the BIOS
192 - Preliminary support for yanking out the game pak while a game is running
193 - Thumb-drive mode by putting a file called portable.ini in the same folder
194 - Configurable display driver, between software and OpenGL
195 - Undo-able savestate loading and saving
196 - Controller profiles now store shortcut settings
197 - Default controller profiles for several common controllers
198 - Libretro now supports BIOS, rumble and solar sensor
199 - Implement BIOS call Stop, for sleep mode
200 - Automatically load patches, if found
201 - Improved video synchronization
202 - Configurable audio output sample rate
203Bugfixes:
204 - ARM7: Fix SWI and IRQ timings
205 - ARM7: Fix Thumb MUL timing
206 - ARM7: Fix timing of multiplies to use N cycles
207 - ARM7: ARMHotplugDetach should call deinit
208 - Debugger: Fix use-after-free in breakpoint clearing code
209 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
210 - GBA: Cap audio FIFO read size during deserialization
211 - GBA: Check for corrupted savestates when loading
212 - GBA: Check for improperly sized savestates when loading
213 - GBA: Check for savestates made from differently sized ROMs
214 - GBA: Fix calls to endian-independent loadstores
215 - GBA: Fix timing of reading from timer registers
216 - GBA: Ensure cycles never go negative
217 - GBA Audio: Force audio FIFOs to 32-bit
218 - GBA Audio: Fix audio pitch changing when adjusting buffer size
219 - GBA Audio: Fix sample order in audio channel 3
220 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
221 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
222 - GBA Memory: Improve Thumb open bus behavior
223 - GBA Memory: Fix potential DMA issue when loading a savestate
224 - GBA Memory: Fix load/store multiple video memory waitstates
225 - GBA SIO: Fix reseting when there are SIO devices attached
226 - GBA Video: Blended sprites should never have other effects applied
227 - GBA Video: Fix out-of-bounds tiles in mosaic
228 - GBA Video: Fix windows not affecting sprites
229 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
230 - GBA Video: Fix timing on first scanline
231 - Qt: Better cleanup when a game crashes
232 - Qt: Fix open ROM dialog filtering for archive formats
233 - Qt: Cap the maximum number of multiplayer windows
234 - Qt: Fix maximum year in sensor override
235 - Qt: Fix window being too tall after exiting fullscreen
236 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
237 - Qt: Fix analog buttons not getting unmapped
238 - Qt: Fix passing command line options
239 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
240 - SDL: Fix SDL build when OpenGL is missing
241 - Util: Allow loading IPS patches that grow the ROM
242 - VFS: Fix resource leaks if some allocations fail
243 - VFS: Fix line-reading to return proper values
244 - Video: Fix an issue with very long filenames
245 - Util: Fix formatting of floats
246Misc:
247 - All: Add --help flag for command line programs
248 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
249 - All: Enable static linking for Windows
250 - All: Enable static linking for OS X
251 - All: Threads are now named
252 - All: Proper handling of Unicode file paths
253 - ARM7: Add emulation for Undefined CPU mode
254 - ARM7: Reduce the size of the Thumb instruction table
255 - GBA: Add status log level
256 - GBA: GBARewind now returns how many states it has rewound
257 - GBA: SIO logging layer
258 - GBA BIOS: Stub out SoundBias
259 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
260 - GBA: Don't include GBACLIDebugger struct unless needed
261 - GBA: Savedata is now synced shortly after data finishes being written
262 - GBA: Process multiple timer events at once, if necessary
263 - GBA Audio: Implement audio reset for channels A/B
264 - GBA Audio: Process multiple audio events at once, if necessary
265 - GBA Hardware: Backport generic RTC source into core
266 - GBA Input: Allow axes and buttons to be mapped to the same key
267 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
268 - GBA SIO: Add a dummy driver for Normal mode
269 - GBA Thread: Add functionality for running callbacks on the GBA thread
270 - GBA Thread: Split GBASync into a separate file
271 - GBA Video: Refactor software renderer into separate files
272 - GBA Video: Slightly optimize mode 0 mosaic rendering
273 - Debugger: Free watchpoints in addition to breakpoints
274 - Qt: Handle saving input settings better
275 - Qt: Move GL frame drawing back onto its own thread
276 - Qt: Fast forward (held) option moved from Other to Emulation menu
277 - Qt: Show version info in window title
278 - Qt: Migrate multiplayer window handling into GBAApp
279 - Qt: Unified file opening and saving with last location
280 - Qt: Fix windows being resizable when they shouldn't have been
281 - Qt: Only hide cursor in full screen
282 - Qt: Replace pause-after-frame mutex with an atomic
283 - Qt: Add application icon and XDG desktop files
284 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
285 - Qt: Don't save window size when entering fullscreen
286 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
287 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
288 - Qt: Increase usability of key mapper
289 - Qt: Show checkmark for window sizes
290 - Qt: Set window path to loaded ROM
291 - Perf: Ability to load savestates immediately on launch
292 - SDL: Properly check for initialization
293 - SDL: Clean up initialization functions
294 - SDL: Clean up GL context
295 - Util: Allow disabling the threading code entirely
296 - VFS: Add sync method to force syncing with backing
297
2980.2.1: (2015-05-13)
299Bugfixes:
300 - All: Fix sanitize-deb script not cleaning up after itself
301 - All: Fix dependencies for libavcodec on Debian-derived platforms
302 - ARM7: Handle writeback for PC in addressing modes 2 and 3
303 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
304 - ARM7: Fix ARM multiply instructions when PC is a destination register
305 - Debugger: Fix use-after-free in breakpoint clearing code
306 - Debugger: Fix boundary conditions in tab completion
307 - GBA: Fix timers not updating timing when writing to only the reload register
308 - GBA: Fix rewind boundary conditions
309 - GBA: Add initial I/O register settings for background matrix registers
310 - GBA: Fix hang when loading a savestate if sync to video is enabled
311 - GBA: Handle out-of-bounds I/O access
312 - GBA: Fix bounds-checking on EEPROM access
313 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
314 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
315 - GBA Memory: Allow SRAM to be 64kB
316 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
317 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
318 - GBA Video: Fix second frame mode 5
319 - Perf: Fix race condition if a game crashes immediately on start
320 - Qt: Fix Display object leak when closing a window
321 - Qt: Fix .deb dependencies
322 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
323 - Qt: Fix window not regaining focus after exiting savestate window
324 - Qt: Fix regression where video would not record if the game had already started
325 - Qt: Fix potential crash if a gamepad causes focus to change
326 - Qt: Fix controller axis querying
327 - Qt: Fix multiplayer windows opening as the wrong size
328 - Qt: Fix controllers sometimes not loading the right profile
329 - SDL: Fix boundary conditions for joystick adjustments
330 - SDL: Allocate properly sized input maps
331 - SDL: Fix potential build issues when Qt and SDL2 are in use
332 - Util: Fix resource leak in UTF-8 handling code
333 - Util: Fix a null-pointer issue when attempting to delete a key
334 - VFS: Fix resource leaks if some allocations fail
335 - Video: Fix an issue with very long filenames
336Misc:
337 - GBA Memory: Soft-crash if jumping past the end of a ROM
338 - Qt: Show multiplayer numbers in window title
339 - Qt: Solar sensor can have shortcuts set
340
3410.2.0: (2015-04-03)
342Features:
343 - Support for gamepad axes, e.g. analog sticks or triggers
344 - Add scale presets for up to 6x
345 - Settings window
346 - Bilinear resampling option
347 - Add option to skip BIOS start screen
348 - List of recently opened games
349 - Support for games using the Solar Sensor
350 - Better audio resampling via blip-buf
351 - Game Pak overrides dialog for setting savetype and sensor values
352 - Support for games using the tilt sensor
353 - Remappable shortcuts for keyboard and gamepad
354 - Rewinding of emulation
355 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
356 - Support IPv6
357 - Save directory of last loaded file
358 - Support BPS patches
359 - Automatically detect and optimize out idle loops
360 - Configurable game overrides
361 - Support loading 7-Zip files
362 - Drag and drop game loading
363 - Cheat code support
364 - Runtime configurable audio driver
365 - Libretro core for use with RetroArch and other front-ends
366 - Controller profiles for setting different bindings for different controllers
367 - Ability to lock aspect ratio
368 - Local link cable support
369 - Ability to switch which game controller is in use per instance
370 - Ability to prevent opposing directional input
371 - Warning dialog if an unimplemented BIOS feature is called
372 - Debugger: Add CLI "frame", frame advance command
373 - Debugger: Add CLI functions for writing to memory
374 - Debugger: Add CLI functions for examining memory regions
375 - Debugger: Add CLI function for writing a register
376Bugfixes:
377 - ARM7: Extend prefetch by one stage
378 - ARM7: Fix cycle counting for loads
379 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
380 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
381 - GBA: Initialize gba.sync to null
382 - GBA: Fix timer initialization
383 - GBA Audio: Support 16-bit writes to FIFO audio
384 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
385 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
386 - GBA BIOS: Fix BIOS prefetch after reset
387 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
388 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
389 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
390 - GBA Memory: Fix I cycles that had been moved to ARM7 core
391 - GBA Memory: Fix cycle counting for 32-bit load/stores
392 - GBA RR: Fix fallthrough error when reading tags from a movie
393 - GBA Thread: Fix possible hang when loading an archive
394 - GBA Thread: Fix possible deadlock in video sync
395 - Perf: Fix crash when the GBA thread fails to start
396 - Qt: Fix crash starting a GDB stub if a game isn't loaded
397 - Qt: Fix crash when adjusting settings after closing a game
398 - Qt: Fix crash when starting GDB stub after closing a game
399 - Qt: Fix patch loading while a game is running
400 - Qt: Fix crash when loading a game after stopping GDB server
401 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
402 - Qt: Fix crash when attempting to pause if a game is not running
403 - SDL: Properly clean up if a game doesn't launch
404 - Util: Fix sockets on Windows
405Misc:
406 - All: Enable link-time optimization
407 - Debugger: Watchpoints now work on STM/LDM instructions
408 - Debugger: Clean up GDB stub network interfacing
409 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
410 - Debugger: Merge Thumb BL instructions when disassembling
411 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
412 - Debugger: Watchpoints now report address watched (fixes #68)
413 - Debugger: Add support for soft breakpoints
414 - Debugger: Make I/O register names be addresses instead of values
415 - Debugger: Rename read/write commands
416 - GBA: Improve accuracy of event timing
417 - GBA: Add API for getting Configuration structs for overrides and input
418 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
419 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
420 - GBA: Move A/V stream interface into core
421 - GBA: Savestates now take into account savedata state machines (fixes #109)
422 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
423 - GBA Memory: Simplify memory API and use fixed bus width
424 - GBA Thread: Make GBASyncWaitFrameStart time out
425 - GBA Video: Start video at the last scanline instead of the first
426 - Qt: Optimize logo drawing
427 - Qt: Move frame upload back onto main thread
428 - Qt: Remember window position
429 - Qt: Double-clicking on the window toggles full screen
430 - Util: Use proper locale for reading and writing float values
431
4320.1.1: (2015-01-24)
433Bugfixes:
434 - ARM7: Fix LDM writeback to a register already written
435 - GBA: Fix timers 2 and 3 updating incorrectly
436 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
437 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
438 - GBA Audio: Properly initialize audio FIFO channels
439 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
440 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
441 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
442 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
443 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
444 - GBA BIOS: Fix HuffUnComp boundary conditions
445 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
446 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
447 - GBA Memory: Filter out top nybble of DMA addresses
448 - GBA Memory: Properly bounds-check VRAM accesses
449 - GBA Memory: Fix initial DMA state
450 - GBA Thread: Allow halted games to exit cleanly
451 - GBA Video: Fix blend issues with obscured middle layers
452 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
453 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
454 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
455 - GBA Video: Fix sprite boundary conditions with mosaic
456 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
457 - Qt: Fix issue with set frame sizes being the wrong height
458 - Qt: Fix emulator crashing when full screen if a game is not running
459 - Qt: Fix window focus issues
460 - Qt: Properly set default video recording settings
461 - Qt: Fix a race condition when a game crashes immediately
462 - Qt: Fix some cases where key mapping can break if focus is adjusted
463 - Qt: Fix crash if a game pauses before any frames are shown
464 - Debugger: Negative PC-relative loads now properly subtract the offset
465 - Debugger: Align PC-relative loads in Thumb
466 - Debugger: Fix watchpoints triggering too late
467 - Debugger: Fix binary print putting spaces between digits
468 - Video: Ensure FFmpeg encoder has audio frames
469 - Video: Fix uncompressed PCM audio recording
470 - Video: Fix FFmpeg crashing when the file extension is wrong
471 - Util: Fix SOCKET_FAILED macro
472Misc:
473 - GBA: Exit cleanly on FATAL if the port supports it
474 - GBA Memory: Implement 16- and 32-bit loads from SRAM
475 - Qt: Disable sync to video by default
476 - Qt: Handle a game crash without crashing
477 - Qt: Set default log level to FATAL, ERROR and WARN
478 - Qt: Clarify some phrasing in the menus
479 - Qt: Clear active buttons when focus is lost
480
4810.1.0: (2014-12-13)
482 - Initial release