all repos — mgba @ 1f2bd30b14a9b957951397571ccb237c6df02ed6

mGBA Game Boy Advance Emulator

include/mgba-util/platform/3ds/threading.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef N3DS_THREADING_H
  7#define N3DS_THREADING_H
  8
  9#include <mgba-util/common.h>
 10
 11#include <3ds.h>
 12#include <malloc.h>
 13
 14#define THREAD_ENTRY void
 15typedef ThreadFunc ThreadEntry;
 16
 17typedef LightLock Mutex;
 18typedef struct {
 19	Mutex mutex;
 20	Handle semaphore;
 21	u32 waiting;
 22} Condition;
 23
 24static inline int MutexInit(Mutex* mutex) {
 25	LightLock_Init(mutex);
 26	return 0;
 27}
 28
 29static inline int MutexDeinit(Mutex* mutex) {
 30	UNUSED(mutex);
 31	return 0;
 32}
 33
 34static inline int MutexLock(Mutex* mutex) {
 35	LightLock_Lock(mutex);
 36	return 0;
 37}
 38
 39static inline int MutexTryLock(Mutex* mutex) {
 40	return LightLock_TryLock(mutex);
 41}
 42
 43static inline int MutexUnlock(Mutex* mutex) {
 44	LightLock_Unlock(mutex);
 45	return 0;
 46}
 47
 48static inline int ConditionInit(Condition* cond) {
 49	Result res = MutexInit(&cond->mutex);
 50	if (res) {
 51		return res;
 52	}
 53	res = svcCreateSemaphore(&cond->semaphore, 0, 1);
 54	cond->waiting = 0;
 55	return res;
 56}
 57
 58static inline int ConditionDeinit(Condition* cond) {
 59	return svcCloseHandle(cond->semaphore);
 60}
 61
 62static inline int ConditionWait(Condition* cond, Mutex* mutex) {
 63	MutexLock(&cond->mutex);
 64	++cond->waiting;
 65	MutexUnlock(mutex);
 66	MutexUnlock(&cond->mutex);
 67	svcWaitSynchronization(cond->semaphore, U64_MAX);
 68	MutexLock(mutex);
 69	return 0;
 70}
 71
 72static inline int ConditionWaitTimed(Condition* cond, Mutex* mutex, int32_t timeoutMs) {
 73	MutexLock(&cond->mutex);
 74	++cond->waiting;
 75	MutexUnlock(mutex);
 76	MutexUnlock(&cond->mutex);
 77	svcWaitSynchronization(cond->semaphore, timeoutMs * 10000000LL);
 78	MutexLock(mutex);
 79	return 0;
 80}
 81
 82static inline int ConditionWake(Condition* cond) {
 83	MutexLock(&cond->mutex);
 84	if (cond->waiting) {
 85		--cond->waiting;
 86		s32 count = 0;
 87		svcReleaseSemaphore(&count, cond->semaphore, 1);
 88	}
 89	MutexUnlock(&cond->mutex);
 90	return 0;
 91}
 92
 93static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context) {
 94	if (!entry || !thread) {
 95		return 1;
 96	}
 97	*thread = threadCreate(entry, context, 0x8000, 0x18, 2, true);
 98	return !*thread;
 99}
100
101static inline int ThreadJoin(Thread* thread) {
102	return threadJoin(*thread, U64_MAX);
103}
104
105static inline void ThreadSetName(const char* name) {
106	UNUSED(name);
107	// Unimplemented
108}
109
110#endif