all repos — mgba @ 1f2bef0ceb21076a6a6ba6e085187f152fa31dad

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15Bugfixes:
 16 - SDL: Fix axes being mapped wrong
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Util: Fix realloc semantics in utf16to8
 19 - PSP2: Fix GPU crash while exiting
 20 - PSP2: Fix VSync
 21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 22 - GBA Serialize: Savestates now properly store prefetch
 23 - PSP2: Fix accelerometer range
 24 - PSP2: Actually load screen mode setting
 25 - Qt: Fix bug in software renderer scaling
 26 - Debugger: Fix GDB breakpoints
 27 - Wii: Fix framelimiting after a slowdown
 28 - PSP2: Fix gyroscope direction
 29 - Qt: Fix hanging key press after disabling autofire
 30 - PSP2: Delete threads after they return
 31 - GBA Video: WIN0/1 take priority over OBJWIN
 32 - PSP2: Fix mapping/unmapping from not at 0
 33 - Wii: Fix garbage flash at startup
 34 - VFS: Fix uninitialized varaible reading from 7z
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - VFS: Fix reading multiple files from a 7z archive
 37 - GBA: Fix filehandle leak with savegames
 38 - GBA: Timer 0 cannot be count up
 39 - Qt: Fix being unable to pause manually when using auto-pausing
 40Misc:
 41 - 3DS: Use blip_add_delta_fast for a small speed improvement
 42 - OpenGL: Log shader compilation failure
 43 - Qt: Remove some C99isms from C++ code
 44 - Windows: Add native VDir support
 45 - All: Add QUIET parameter to silence CMake
 46 - ARM7: Support forcing Thumb mode via MSR
 47 - ARM7: Flush prefetch cache when loading CPSR via MSR
 48 - OpenGL: Add texSize uniform
 49 - ARM7: Clean up instruction decoding for future expandability
 50 - Qt: Make -g flag work in Qt build
 51 - Qt: Simplify OpenGL context creation
 52 - Debugger: Support register and memory writes via GDB stub
 53 - GBA Audio: Force audio DMAs to not increment destination
 54 - Qt: Thread startup improvements
 55 - 3DS: Allow UTF-16 filenames
 56 - 3DS: Port to using citro3D
 57 - 3DS: Use system font for menus
 58 - PSP2: Use system font for menus
 59 - All: Faster memory read/write
 60 - Qt: Make audio channel/video layer options shortcut mappable
 61 - GBA Memory: Optimize stalling behavior
 62 - 3DS: Attempt to use Core 2 for threads
 63 - GUI: Screenshot dimensions are now passed through
 64 - GUI: Add back logging
 65 - PSP2: Add rumble for PS TV
 66 - PSP2: Add fit-to-height screen mode
 67 - GBA Video: Remove old slow path fallback
 68 - GBA Video: Optimize sprite drawing
 69 - GBA BIOS: Use custom ArcTan, not relying on OS
 70 - PSP2: Sync files per descriptor
 71 - GBA Savedata: Add realistic timing for EEPROM
 72 - GBA Video: Optimize mode 0 rendering
 73 - Qt: Remove default autofire mappings
 74 - PSP2: Allow UTF-8 filenames
 75 - Util: Add Vector GetConstPointer
 76 - Util: Add rtrim
 77 - GBA Memory: Optimize Load-/StoreMultiple
 78 - 3DS: Adjustable filering
 79 - PSP2: Screenshots are now saved into the Photo Gallery
 80 - Qt: Make reseting when pasued frame-accurate
 81 - GBA Video: Optimize compositing cases slightly
 82 - VFS: Improve zip file detection
 83 - Util: Add endswith
 84 - GUI: Only reload config if manually saved
 85 - GBA Serialize: Savestates now store if CPU was halted
 86 - PSP2: Stop underclocking when menuing
 87
 880.4.1: (2016-07-11)
 89Bugfixes:
 90 - All: Fix several file handle leaks
 91 - All: Fix instruction tables getting zeroed when linking sometimes
 92 - ARM7: Fix flags on SBC/RSC
 93 - ARM7: Fix setting spsr privilege bits when spsr is empty
 94 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 95 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 96 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 97 - GBA Memory: Fix executing code from OBJ region of VRAM
 98 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 99 - GBA Serialize: Fix loading savegames from savestates
100 - OpenGL: Correct boolean vector strcmp strings for uniforms
101 - Qt: Fix sending gameStopped twice
102 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
103 - Qt: Fix initial state of key mapping
104 - Qt: Initialize m_useBios
105 - SDL: Fix joystick initialization on BSD
106 - SDL: Fix potential joystick crash in games with rumble
107 - SDL: Fix SDL 1.2 build
108 - SDL: Fix sporadic crash when deinitializing audio
109 - Shaders: Fix AGS-001 shader with some bad drivers
110 - Util: Use closesocket on Windows
111 - Util: Fix socket bind addresses
112 - VFS: Fix reading 7z archives without rewinding first
113 - VFS: VFileFromFD should not open directories
114 - Wii: Fix tilting direction
115 - Util: Fix realloc semantics in utf16to8
116Misc:
117 - All: Allow use of external minizip library
118 - Debugger: CLI debugger now exits when end-of-stream is reached
119 - FFmpeg: Update dependencies on Ubuntu
120 - GBA: Slightly optimize GBAProcessEvents
121 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
122 - GBA Video: Null renderer should return proper register values
123 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
124 - Qt: Add preset for DualShock 4
125 - Qt: Update 360 input profile on OS X to reflect newer drivers
126 - Qt: Remove use of NaN
127 - Qt: Canonicalize file paths when loading games
128 - Qt: Add refresh button to controller editing
129 - SDL: Remove default gamepad mappings
130 - Util: Fix intermittent build failure on OS X
131 - VFS: VFile.sync now updates modified time
132
1330.4.0: (2016-02-02)
134Features:
135 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
136 - I/O viewer
137 - Booting of multiboot images
138 - Customization of GIF recording
139 - Libretro: Cheat code support
140 - Support for GLSL shaders
141 - ROM information view
142 - Support for VBA-style cheat codes
143 - Savestates now store creation timestamps
144 - Key autofire
145 - Libretro: Allow blocking opposing directional input
146 - OpenEmu core for OS X
147 - Libretro: Settings for using BIOS and skipping intro
148 - Libretro: Customizable idle loop removal
149 - Implemented cycle counting for sprite rendering
150 - Cleaner, unified settings window
151 - Added a setting for pausing when the emulator is not in focus
152 - Customizable paths for save games, save states, screenshots and patches
153 - Controller hotplugging
154 - Ability to store save games and active cheats within savestates
155Bugfixes:
156 - ARM7: Fix sign of unaligned LDRSH
157 - ARM7: Fix decoding of some ARM ALU instructions with shifters
158 - Debugger: Fix watchpoints in gdb
159 - GBA: Fix warnings when creating and loading savestates
160 - GBA: Fix Iridion II savetype
161 - GBA BIOS: Fix misaligned CpuSet
162 - GBA Cheats: Fix cheats setting the Action Replay version
163 - GBA Hardware: Fix GPIO on big endian
164 - GBA Memory: Fix DMA register writing behavior
165 - GBA Memory: Fix DMAs triggering two cycles early
166 - Libretro: Fix aspect ratio
167 - Qt: Fix some potential crashes with the gamepad mapping
168 - Qt: Fix keys being mapped incorrectly when loading configuration file
169 - Util: Fix PowerPC PNG read/write pixel order
170 - Util: Fix excessive memory allocation when decoding a PNG
171 - VFS: Fix VFileReadline and remove _vfdReadline
172Misc:
173 - All: Improved PowerPC support
174 - All: Fix some undefined behavior warnings
175 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
176 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
177 - GBA: Implement bad I/O register loading
178 - GBA: Allow jumping to OAM and palette RAM
179 - GBA BIOS: Finish implementing RegisterRamReset
180 - GBA Config: Add "override" layer for better one-time configuration
181 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
182 - GBA Memory: Use a dynamically sized mask for ROM memory
183 - GBA Memory: Implement several unimplemented memory access types
184 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
185 - GBA RR: Starting from savestate now embeds the savegame
186 - GBA RR: Add preliminary SRAM support for VBM loading
187 - GBA RR: Add support for resets in movies
188 - GBA Video: Remove lastHblank, as it is implied
189 - Libretro: Use anonymous memory mappers for large blocks of memory
190 - Libretro: Add install target for libretro core
191 - Qt: Window size command line options are now supported
192 - Qt: Increase usability of key mapper
193 - Qt: Add 'Apply' button to settings window
194 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
195 - Qt: Allow use of modifier keys as input
196 - Qt: Optimize log viewer
197 - Qt: Added button for breaking into the GDB debugger
198 - Qt: Add box for showing duration of rewind
199 - SDL: Support fullscreen in SDL 1.2
200 - SDL: Allow GBASDLAudio to be used without a thread context
201 - Util: Use VFile for configuration
202 - Util: Add MutexTryLock
203
2040.3.2: (2015-12-16)
205Bugfixes:
206 - ARM7: Fix STRT/STRBT
207 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
208 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
209 - Libretro: Fix problems with rumble not turning off
210 - GBA: Fix idle skip state being retained between games
211 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
212 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
213 - GBA BIOS: Fix Sqrt sign
214 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
215 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
216 - GBA Memory: Fix DMA behavior for SRAM accesses
217 - GBA Memory: Fix Store8 to OBJ VRAM
218 - GBA Memory: Fix alignment of LDM/STM on SRAM
219 - GBA Memory: Fix unaligned out-of-bounds ROM loads
220 - GBA Memory: Fix timing of DMAs
221 - GBA Video: Fix _mix for 15-bit color
222 - GBA Video: Fix OAM and palette initialization
223 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
224 - Qt: Use safer isLoaded check in GameController
225 - Qt: Fix a race condition in PainterGL that could lead to a crash
226 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
227 - Qt: Fix font size in memory viewer
228 - Qt: Fix a crash in the memory viewer
229 - Qt: Add additional checks in CheatModel to prevent crashes
230 - Qt: Fix race condition with setting sample rate
231 - Qt: Fix crash when closing multiplayer windows
232 - Qt: Fix resetting while paused
233Misc:
234 - GBA Audio: Implement missing flags on SOUNDCNT_X register
235 - Qt: Add mute option to menu
236
2370.3.1: (2015-10-24)
238Bugfixes:
239 - ARM7: Fix instruction decoding of Thumb shifts
240 - GBA: Deinit savegame when unloading a ROM
241 - GBA: Fix BIOS check on big endian
242 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
243 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
244 - GBA Audio: Fix audio channels being silenced at the wrong time
245 - GBA Memory: Fix bad BIOS Load16 on big endian
246 - GBA Memory: Fix bad Load8 on big endian
247 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
248 - GBA Video: Fix edge case with sprite blend modes and semitransparency
249 - GBA Video: Fix objwin and blending interaction on sprites
250 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
251 - Libretro: Fix a memory leak with the render buffer
252 - Qt: Windows no longer spawn in the top left on first launch
253 - Qt: Fix install path of XDG desktop file with DESTDIR
254 - Qt: Fix drag and drop on Windows
255 - Qt: Reenable double buffering, as disabling it broke some Windows configs
256 - VFS: Fix return values of VFileFILE.read and .write
257Misc:
258 - All: Reset next event to cycles instead of zero to interrupt
259 - All: Add --version flag
260 - ARM7: Force disable LTO on two files to work around a GCC bug
261 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
262 - GBA: Better memory handling with PNG savestates
263 - GBA: Additional savestate sanity checks
264 - GBA: Check for cycle count being too high
265 - GBA Audio: Allow GBAAVStream to have no video callback
266 - GBA BIOS: Implement RegisterRamReset for SIO registers
267 - Qt: Remove useless help icons in dialogs
268 - Qt: Prevent savestate window from opening while in multiplayer
269 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
270 - Qt: Dropping multiplayer windows works more cleanly now
271
2720.3.0: (2015-08-16)
273Features:
274 - Ability to hide individual background layers, or OBJs
275 - Ability to mute individual audio channels
276 - Palette viewer and exporter
277 - Volume control
278 - More shortcuts are editable (e.g. quick save/load)
279 - Rewind now shows the frame after rewinding
280 - Import/Export of GameShark/Action Replay snapshots
281 - Add "Step backwards" item for single increment rewind
282 - Deadzone estimation for game controllers
283 - Analog inputs can be used for shortcuts
284 - Menu items for specific solar sensor brightness levels
285 - Remappable controls for tilt and gyroscope sensors
286 - Status messages for actions taken while a game is running (e.g. save/load state)
287 - Memory inspector
288 - Screensaver can now be suspended while a game is running
289 - Load/save the most recent savestate slot
290 - Support varible speed (PWM) rumble
291 - Ability to cap fast forward speed
292 - Finer control over FPS target
293 - Holdable shortcut for rewinding one frame at a time
294 - Ability to boot directly into the BIOS
295 - Preliminary support for yanking out the game pak while a game is running
296 - Thumb-drive mode by putting a file called portable.ini in the same folder
297 - Configurable display driver, between software and OpenGL
298 - Undo-able savestate loading and saving
299 - Controller profiles now store shortcut settings
300 - Default controller profiles for several common controllers
301 - Libretro now supports BIOS, rumble and solar sensor
302 - Implement BIOS call Stop, for sleep mode
303 - Automatically load patches, if found
304 - Improved video synchronization
305 - Configurable audio output sample rate
306Bugfixes:
307 - ARM7: Fix SWI and IRQ timings
308 - ARM7: Fix Thumb MUL timing
309 - ARM7: Fix timing of multiplies to use N cycles
310 - ARM7: ARMHotplugDetach should call deinit
311 - Debugger: Fix use-after-free in breakpoint clearing code
312 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
313 - GBA: Cap audio FIFO read size during deserialization
314 - GBA: Check for corrupted savestates when loading
315 - GBA: Check for improperly sized savestates when loading
316 - GBA: Check for savestates made from differently sized ROMs
317 - GBA: Fix calls to endian-independent loadstores
318 - GBA: Fix timing of reading from timer registers
319 - GBA: Ensure cycles never go negative
320 - GBA Audio: Force audio FIFOs to 32-bit
321 - GBA Audio: Fix audio pitch changing when adjusting buffer size
322 - GBA Audio: Fix sample order in audio channel 3
323 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
324 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
325 - GBA Memory: Improve Thumb open bus behavior
326 - GBA Memory: Fix potential DMA issue when loading a savestate
327 - GBA Memory: Fix load/store multiple video memory waitstates
328 - GBA SIO: Fix reseting when there are SIO devices attached
329 - GBA Video: Blended sprites should never have other effects applied
330 - GBA Video: Fix out-of-bounds tiles in mosaic
331 - GBA Video: Fix windows not affecting sprites
332 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
333 - GBA Video: Fix timing on first scanline
334 - Qt: Better cleanup when a game crashes
335 - Qt: Fix open ROM dialog filtering for archive formats
336 - Qt: Cap the maximum number of multiplayer windows
337 - Qt: Fix maximum year in sensor override
338 - Qt: Fix window being too tall after exiting fullscreen
339 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
340 - Qt: Fix analog buttons not getting unmapped
341 - Qt: Fix passing command line options
342 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
343 - SDL: Fix SDL build when OpenGL is missing
344 - Util: Allow loading IPS patches that grow the ROM
345 - VFS: Fix resource leaks if some allocations fail
346 - VFS: Fix line-reading to return proper values
347 - Video: Fix an issue with very long filenames
348 - Util: Fix formatting of floats
349Misc:
350 - All: Add --help flag for command line programs
351 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
352 - All: Enable static linking for Windows
353 - All: Enable static linking for OS X
354 - All: Threads are now named
355 - All: Proper handling of Unicode file paths
356 - ARM7: Add emulation for Undefined CPU mode
357 - ARM7: Reduce the size of the Thumb instruction table
358 - GBA: Add status log level
359 - GBA: GBARewind now returns how many states it has rewound
360 - GBA: SIO logging layer
361 - GBA BIOS: Stub out SoundBias
362 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
363 - GBA: Don't include GBACLIDebugger struct unless needed
364 - GBA: Savedata is now synced shortly after data finishes being written
365 - GBA: Process multiple timer events at once, if necessary
366 - GBA Audio: Implement audio reset for channels A/B
367 - GBA Audio: Process multiple audio events at once, if necessary
368 - GBA Hardware: Backport generic RTC source into core
369 - GBA Input: Allow axes and buttons to be mapped to the same key
370 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
371 - GBA SIO: Add a dummy driver for Normal mode
372 - GBA Thread: Add functionality for running callbacks on the GBA thread
373 - GBA Thread: Split GBASync into a separate file
374 - GBA Video: Refactor software renderer into separate files
375 - GBA Video: Slightly optimize mode 0 mosaic rendering
376 - Debugger: Free watchpoints in addition to breakpoints
377 - Qt: Handle saving input settings better
378 - Qt: Move GL frame drawing back onto its own thread
379 - Qt: Fast forward (held) option moved from Other to Emulation menu
380 - Qt: Show version info in window title
381 - Qt: Migrate multiplayer window handling into GBAApp
382 - Qt: Unified file opening and saving with last location
383 - Qt: Fix windows being resizable when they shouldn't have been
384 - Qt: Only hide cursor in full screen
385 - Qt: Replace pause-after-frame mutex with an atomic
386 - Qt: Add application icon and XDG desktop files
387 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
388 - Qt: Don't save window size when entering fullscreen
389 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
390 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
391 - Qt: Increase usability of key mapper
392 - Qt: Show checkmark for window sizes
393 - Qt: Set window path to loaded ROM
394 - Perf: Ability to load savestates immediately on launch
395 - SDL: Properly check for initialization
396 - SDL: Clean up initialization functions
397 - SDL: Clean up GL context
398 - Util: Allow disabling the threading code entirely
399 - VFS: Add sync method to force syncing with backing
400
4010.2.1: (2015-05-13)
402Bugfixes:
403 - All: Fix sanitize-deb script not cleaning up after itself
404 - All: Fix dependencies for libavcodec on Debian-derived platforms
405 - ARM7: Handle writeback for PC in addressing modes 2 and 3
406 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
407 - ARM7: Fix ARM multiply instructions when PC is a destination register
408 - Debugger: Fix use-after-free in breakpoint clearing code
409 - Debugger: Fix boundary conditions in tab completion
410 - GBA: Fix timers not updating timing when writing to only the reload register
411 - GBA: Fix rewind boundary conditions
412 - GBA: Add initial I/O register settings for background matrix registers
413 - GBA: Fix hang when loading a savestate if sync to video is enabled
414 - GBA: Handle out-of-bounds I/O access
415 - GBA: Fix bounds-checking on EEPROM access
416 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
417 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
418 - GBA Memory: Allow SRAM to be 64kB
419 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
420 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
421 - GBA Video: Fix second frame mode 5
422 - Perf: Fix race condition if a game crashes immediately on start
423 - Qt: Fix Display object leak when closing a window
424 - Qt: Fix .deb dependencies
425 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
426 - Qt: Fix window not regaining focus after exiting savestate window
427 - Qt: Fix regression where video would not record if the game had already started
428 - Qt: Fix potential crash if a gamepad causes focus to change
429 - Qt: Fix controller axis querying
430 - Qt: Fix multiplayer windows opening as the wrong size
431 - Qt: Fix controllers sometimes not loading the right profile
432 - SDL: Fix boundary conditions for joystick adjustments
433 - SDL: Allocate properly sized input maps
434 - SDL: Fix potential build issues when Qt and SDL2 are in use
435 - Util: Fix resource leak in UTF-8 handling code
436 - Util: Fix a null-pointer issue when attempting to delete a key
437 - VFS: Fix resource leaks if some allocations fail
438 - Video: Fix an issue with very long filenames
439Misc:
440 - GBA Memory: Soft-crash if jumping past the end of a ROM
441 - Qt: Show multiplayer numbers in window title
442 - Qt: Solar sensor can have shortcuts set
443
4440.2.0: (2015-04-03)
445Features:
446 - Support for gamepad axes, e.g. analog sticks or triggers
447 - Add scale presets for up to 6x
448 - Settings window
449 - Bilinear resampling option
450 - Add option to skip BIOS start screen
451 - List of recently opened games
452 - Support for games using the Solar Sensor
453 - Better audio resampling via blip-buf
454 - Game Pak overrides dialog for setting savetype and sensor values
455 - Support for games using the tilt sensor
456 - Remappable shortcuts for keyboard and gamepad
457 - Rewinding of emulation
458 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
459 - Support IPv6
460 - Save directory of last loaded file
461 - Support BPS patches
462 - Automatically detect and optimize out idle loops
463 - Configurable game overrides
464 - Support loading 7-Zip files
465 - Drag and drop game loading
466 - Cheat code support
467 - Runtime configurable audio driver
468 - Libretro core for use with RetroArch and other front-ends
469 - Controller profiles for setting different bindings for different controllers
470 - Ability to lock aspect ratio
471 - Local link cable support
472 - Ability to switch which game controller is in use per instance
473 - Ability to prevent opposing directional input
474 - Warning dialog if an unimplemented BIOS feature is called
475 - Debugger: Add CLI "frame", frame advance command
476 - Debugger: Add CLI functions for writing to memory
477 - Debugger: Add CLI functions for examining memory regions
478 - Debugger: Add CLI function for writing a register
479Bugfixes:
480 - ARM7: Extend prefetch by one stage
481 - ARM7: Fix cycle counting for loads
482 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
483 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
484 - GBA: Initialize gba.sync to null
485 - GBA: Fix timer initialization
486 - GBA Audio: Support 16-bit writes to FIFO audio
487 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
488 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
489 - GBA BIOS: Fix BIOS prefetch after reset
490 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
491 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
492 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
493 - GBA Memory: Fix I cycles that had been moved to ARM7 core
494 - GBA Memory: Fix cycle counting for 32-bit load/stores
495 - GBA RR: Fix fallthrough error when reading tags from a movie
496 - GBA Thread: Fix possible hang when loading an archive
497 - GBA Thread: Fix possible deadlock in video sync
498 - Perf: Fix crash when the GBA thread fails to start
499 - Qt: Fix crash starting a GDB stub if a game isn't loaded
500 - Qt: Fix crash when adjusting settings after closing a game
501 - Qt: Fix crash when starting GDB stub after closing a game
502 - Qt: Fix patch loading while a game is running
503 - Qt: Fix crash when loading a game after stopping GDB server
504 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
505 - Qt: Fix crash when attempting to pause if a game is not running
506 - SDL: Properly clean up if a game doesn't launch
507 - Util: Fix sockets on Windows
508Misc:
509 - All: Enable link-time optimization
510 - Debugger: Watchpoints now work on STM/LDM instructions
511 - Debugger: Clean up GDB stub network interfacing
512 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
513 - Debugger: Merge Thumb BL instructions when disassembling
514 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
515 - Debugger: Watchpoints now report address watched (fixes #68)
516 - Debugger: Add support for soft breakpoints
517 - Debugger: Make I/O register names be addresses instead of values
518 - Debugger: Rename read/write commands
519 - GBA: Improve accuracy of event timing
520 - GBA: Add API for getting Configuration structs for overrides and input
521 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
522 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
523 - GBA: Move A/V stream interface into core
524 - GBA: Savestates now take into account savedata state machines (fixes #109)
525 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
526 - GBA Memory: Simplify memory API and use fixed bus width
527 - GBA Thread: Make GBASyncWaitFrameStart time out
528 - GBA Video: Start video at the last scanline instead of the first
529 - Qt: Optimize logo drawing
530 - Qt: Move frame upload back onto main thread
531 - Qt: Remember window position
532 - Qt: Double-clicking on the window toggles full screen
533 - Util: Use proper locale for reading and writing float values
534
5350.1.1: (2015-01-24)
536Bugfixes:
537 - ARM7: Fix LDM writeback to a register already written
538 - GBA: Fix timers 2 and 3 updating incorrectly
539 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
540 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
541 - GBA Audio: Properly initialize audio FIFO channels
542 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
543 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
544 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
545 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
546 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
547 - GBA BIOS: Fix HuffUnComp boundary conditions
548 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
549 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
550 - GBA Memory: Filter out top nybble of DMA addresses
551 - GBA Memory: Properly bounds-check VRAM accesses
552 - GBA Memory: Fix initial DMA state
553 - GBA Thread: Allow halted games to exit cleanly
554 - GBA Video: Fix blend issues with obscured middle layers
555 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
556 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
557 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
558 - GBA Video: Fix sprite boundary conditions with mosaic
559 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
560 - Qt: Fix issue with set frame sizes being the wrong height
561 - Qt: Fix emulator crashing when full screen if a game is not running
562 - Qt: Fix window focus issues
563 - Qt: Properly set default video recording settings
564 - Qt: Fix a race condition when a game crashes immediately
565 - Qt: Fix some cases where key mapping can break if focus is adjusted
566 - Qt: Fix crash if a game pauses before any frames are shown
567 - Debugger: Negative PC-relative loads now properly subtract the offset
568 - Debugger: Align PC-relative loads in Thumb
569 - Debugger: Fix watchpoints triggering too late
570 - Debugger: Fix binary print putting spaces between digits
571 - Video: Ensure FFmpeg encoder has audio frames
572 - Video: Fix uncompressed PCM audio recording
573 - Video: Fix FFmpeg crashing when the file extension is wrong
574 - Util: Fix SOCKET_FAILED macro
575Misc:
576 - GBA: Exit cleanly on FATAL if the port supports it
577 - GBA Memory: Implement 16- and 32-bit loads from SRAM
578 - Qt: Disable sync to video by default
579 - Qt: Handle a game crash without crashing
580 - Qt: Set default log level to FATAL, ERROR and WARN
581 - Qt: Clarify some phrasing in the menus
582 - Qt: Clear active buttons when focus is lost
583
5840.1.0: (2014-12-13)
585 - Initial release