CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6Bugfixes:
7 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
8 - Python: Fix importing .gb or .gba before .core
9 - GBA: Reset active region as needed when loading a ROM
10 - Qt: Fix command line debugger closing second game
11 - GB Serialize: Fix audio state loading
12 - GB Video: Fix dot clock timing being slightly wrong
13 - GB MBC: Pocket Cam memory should be accessible without enabling
14 - GB Memory: Initialize peripheral pointers
15 - GB MBC: Fix SRAM sizes 4 and 5
16 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
17 - GB Core: Fix palette loading when loading a foreign config
18 - Qt: Fix LOG argument order
19Misc:
20 - GBA Timer: Use global cycles for timers
21 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
22 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
23 - Qt: Don't rebuild library view if style hasn't changed
24 - Qt: Redo GameController into multiple classes
25
260.6.0: (2017-07-16)
27Features:
28 - Library view
29 - Sprite viewer
30 - Debugging console
31 - Improved memory viewer
32 - Memory search
33 - Command line ability to override configuration values
34 - Add option to allow preloading the entire ROM before running
35 - Add option for whether rewinding restores save games
36 - Savestates now contain any RTC override data
37 - Add option to lock video to integer scaling
38 - LR35902: Watchpoints
39 - LR35902/GB-Z80 disassembler
40 - GB: Tile viewer
41 - GB: Video/audio channel enabling/disabling
42 - GB: Symbol table support
43 - GB MBC: Add MBC1 multicart support
44 - GBA: Support printing debug strings from inside a game
45 - GBA: Better cheat type autodetection
46 - Implement keypad interrupts
47 - Configuration of gamepad hats
48 - Video log recording for testing and bug reporting
49 - Debugger: Segment/bank support
50 - Debugger: Execution tracing
51 - Qt: German translation (by Lothar Serra Mari)
52 - Qt: Spanish translation (by Kevin López)
53 - Qt: Italian translation (by theheroGAC)
54Bugfixes:
55 - ARM7: Fix MLA/*MULL/*MLAL timing
56 - Core: Fix crash with rewind if savestates shrink
57 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
58 - Core: Fix directory sets crashing on close if base isn't properly detached
59 - FFmpeg: Fix overflow and general issues with audio encoding
60 - GB: Fix flickering when screen is strobed quickly
61 - GB: Fix STAT blocking
62 - GB MBC: Fix ROM bank overflows getting set to bank 0
63 - GB MBC: Fix swapping carts not detect new MBC
64 - GB Timer: Improve DIV reset behavior
65 - GB Timer: Fix DIV batching if TAC changes
66 - GB Video: Reset renderer when loading state
67 - GBA: Fix multiboot ROM loading
68 - GBA: Fix multiboot loading resulting in too small WRAM
69 - GBA BIOS: Implement BitUnPack
70 - GBA BIOS: Fix ArcTan sign in HLE BIOS
71 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
72 - GBA BIOS: Fix INT_MIN/-1 crash
73 - GBA Hardware: Fix crash if a savestate lies about game hardware
74 - GBA I/O: Handle audio registers specially when deserializing
75 - GBA Memory: Improve initial skipped BIOS state
76 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
78 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
79 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
80 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
81 - LR35902: Fix core never exiting with certain event patterns
82 - LR35902: Fix pc overflowing current region off-by-one
83 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
84 - OpenGL: Fix some shaders causing offset graphics
85 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
86 - Qt: Fix window icon being stretched
87 - Qt: Fix data directory path
88 - Qt: Fix timing issues on high refresh rate monitors
89 - Qt: Fix linking after some windows have been closed
90 - Qt: Fix crash when changing audio settings after a game is closed
91 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
92 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
93 - Qt: Fix game unpausing after frame advancing and refocusing
94 - SDL: Fix game crash check
95 - SDL: Fix race condition with audio thread when starting
96 - SDL: Fix showing version number
97 - Test: Fix crash when loading invalid file
98 - Test: Fix crash when fuzzing fails to load a file
99 - Test: Don't rely on core for frames elapsed
100 - Test: Fix crash when loading invalid file
101 - Test: Fix crash when fuzzing fails to load a file
102 - Tools: Fix recurring multiple times over the same library
103 - Util: Fix overflow when loading invalid UPS patches
104 - Util: Fix highest-fd socket not being returned by SocketAccept
105 - Windows: Fix VDir.rewind
106Misc:
107 - All: Add C++ header guards
108 - All: Move time.h include to common.h
109 - 3DS, PSP2, Wii: Last directory loaded is saved
110 - CMake: Add ability to just print version string
111 - Core: New, faster event timing subsystem
112 - Core: Clean up some thread state checks
113 - Core: Add generic checksum function
114 - Core: Cores can now have multiple sets of callbacks
115 - Core: Restore sleep callback
116 - Core: Move rewind diffing to its own thread
117 - Core: Ability to enumerate and modify video and audio channels
118 - Core: List memory segments in the core
119 - Core: Move savestate creation time to extdata
120 - Core: Config values can now be hexadecimal
121 - Core: Improved threading interrupted detection
122 - Debugger: Modularize CLI debugger
123 - Debugger: Make building with debugging aspects optional
124 - Debugger: Add functions for read- or write-only watchpoints
125 - Debugger: Make attaching a backend idempotent
126 - Debugger: Add mDebuggerRunFrame convenience function
127 - Feature: Move game database from flatfile to SQLite3
128 - Feature: Support ImageMagick 7
129 - Feature: Make -l option explicit
130 - FFmpeg: Return false if a file fails to open
131 - FFmpeg: Force MP4 files to YUV420P
132 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
133 - GB: Reset with initial state of DIV register
134 - GB MBC: New MBC7 implementation
135 - GB Audio: Simplify envelope code
136 - GB Audio: Improve initial envelope samples
137 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
138 - GB Video: Improved video timings
139 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
140 - GBA, GB: ROM is now unloaded if a patch is applied
141 - GBA DMA: Refactor DMA out of memory.c
142 - GBA DMA: Move DMAs to using absolute timing
143 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
144 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
145 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
146 - GBA Memory: Support reading/writing POSTFLG
147 - GBA Memory: Remove unused prefetch cruft
148 - GBA Timer: Improve accuracy of timers
149 - GBA Video: Clean up unused timers
150 - GBA Video: Allow multiple handles into the same tile cache
151 - GBA Video, GB Video: Colors are now fully scaled
152 - GBA Video: Optimize when BLD* registers are written frequently
153 - OpenGL: Add xBR-lv2 shader
154 - Qt: Move last directory setting from qt.ini to config.ini
155 - Qt: Improved HiDPI support
156 - Qt: Expose configuration directory
157 - Qt: Merge "Save" and "OK" buttons in shader options
158 - Qt: Automatically load controller profile when plugged in
159 - Qt: Rename "Resample video" option to "Bilinear filtering"
160 - Qt: Remove audio thread
161 - Qt: Remove audio buffer sizing in AudioProcessorQt
162 - Qt: Re-enable QtMultimedia on Windows
163 - Qt: Make "Mute" able to be bound to a key
164 - Qt: Add .gb/.gbc files to the extension list in Info.plist
165 - Qt: Relax hard dependency on OpenGL
166 - Qt: Better highlight active key in control binding
167 - SDL: Remove scancode key input
168 - SDL: Automatically map controllers when plugged in
169 - Test: Add a basic test suite
170 - Util: Add size counting to Table
171 - Util: Add 8-bit PNG write support
172 - Util: Tune patch-fast extent sizes
173 - VFS: Call msync when syncing mapped data
174 - VFS: Allow truncating memory chunk VFiles
175 - VFS: Fix some minor VFile issues with FILEs
176 - VFS: Optimize expanding in-memory files
177 - VFS: Add VFileFIFO for operating on circle buffers
178Changes from beta 1:
179Features:
180 - Qt: Italian translation (by theheroGAC)
181 - Qt: Updated German translation
182Bugfixes:
183 - GB Audio: Fix incorrect channel 4 iteration
184 - GB Audio: Fix zombie mode bit masking
185 - GB Serialize: Fix timer serialization
186 - GB Video: Fix LYC regression
187 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
188 - GBA Timer: Fix count-up timing overflowing timer 3
189 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
190 - Qt: Fix memory search close button (fixes mgba.io/i/769)
191 - Qt: Fix window icon being stretched
192 - Qt: Fix initial window size (fixes mgba.io/i/766)
193 - Qt: Fix data directory path
194 - Qt: Fix controls not saving on non-SDL builds
195 - Qt: Fix translation initialization (fixes mgba.io/i/776)
196 - Qt: Fix patch loading while a game is running
197 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
198 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
199 - Qt: Fix GL-less build
200 - Qt: Fix Software renderer not handling alpha bits properly
201 - Qt: Fix screen background improperly stretching
202 - SDL: Fix cheats not loading
203Misc:
204 - GB Serialize: Add MBC state serialization
205 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
206 - GBA Timer: Improve accuracy of timers
207 - PSP2: Update toolchain to use vita.cmake
208 - Qt: Add language selector
209 - Qt: Minor test fixes
210 - Qt: Move shader settings into main settings window
211 - Qt: Dismiss game crashing/failing dialogs when a new game loads
212 - Qt: Properly ship Qt translations
213 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
214
2150.6 beta 1: (2017-06-29)
216 - Initial beta for 0.6
217
2180.5.2: (2016-12-31)
219Bugfixes:
220 - All: Fix fullscreen config option being ignored
221 - ARM7: PSR mode bits should not get sign extended
222 - GB: Fix audio not being deinitialized
223 - GB: Fix crash when masking savedata
224 - GB: Properly initialize sramRealVf variable
225 - GB Audio: Fix serialization of channel 3 and NR52 properties
226 - GB Audio: Reset envelope timer when reseting sound channel
227 - GB MBC: Fix SRAM dangling pointer with RTC games
228 - GB MBC: Fix initializing MBC when no ROM is loaded
229 - GB Memory: Fix patching ROM bank 0
230 - GB Memory: Fix starting HDMAs during mode 0
231 - GB Memory: Fix HDMA5 value after DMA completes
232 - GB Video: Initialize LCDC in renderer
233 - GB Video: Hblank IRQs should mask LYC=LY IRQs
234 - GBA: Fix IRQs firing after already being cleared
235 - GBA: Only unhalt CPU if appropriate bit is set in IE
236 - GBA: Add savegame override for Crash Bandicoot 2
237 - GBA BIOS: Fix MidiKey2Freq BIOS reads
238 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
239 - GBA Cheats: Fix GameShark ROM patches
240 - GBA I/O: Mask off WAITCNT bits that cannot be written
241 - GBA Memory: Fix misaligned BIOS reads
242 - GBA Memory: Fix VCOUNT being writable
243 - GBA Video: Fix out of bounds sprite transforms
244 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
245 - Libretro: Fix disabling BIOS
246 - Libretro: Fix Game Boy savestates and audio
247 - Qt: Fix changing resolution of software renderer
248 - Qt: Fix setting overrides
249 - Qt: Fix cut off tiles and alignment issues in tile viewer
250 - Qt: Only reset window dimensions when first shown
251 - Qt: Fix Qt Multimedia audio driver on big endian
252 - Qt: Fix Apply button for key and controller configurations
253 - VFS: Fix resizing memory chunks when not needed
254 - Windows: Fix Unicode directory handling
255Misc:
256 - GB, GBA: Prevent loading null ROMs
257 - GB Audio: Initialize wave RAM to GBC values
258 - GB Memory: Reset ROM bank when loading a ROM
259 - PSP2: Improved controller rumble
260
2610.5.1: (2016-10-05)
262Bugfixes:
263 - Core: Fix importing save games as read-only
264 - FFmpeg: Fix encoding AAC
265 - GB: Fix invalid STOP behavior on Game Boy Color
266 - GB: Initialize audio properly
267 - GB: Properly clear KEY1 bit 0 when switching speeds
268 - GB: Properly unload save files when unloading a ROM
269 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
270 - GB MBC: Fix MBC7 when size is incorrectly specified
271 - GB MBC: Fix RTC access when no save file is loaded
272 - GB SIO: Don't auto-clock external shift clock
273 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
274 - GB Video: Fix video frames getting missed when LCDC is off
275 - GB Video: Clear screen when LCDC is off
276 - GBA Cheats: Fix holding onto pointers that may get invalidated
277 - GBA Cheats: Fix key-activated CodeBreaker cheats
278 - GBA Cheats: Fix uninitialized memory getting freed when saving
279 - GBA Hardware: Improve Game Boy Player rumble behavior
280 - GBA Memory: Fix several unused I/O register read values
281 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
282 - LR35902: Fix events running with the wrong cycle active
283 - Qt: Fix "close" button on Overrides view
284 - Qt: Fix saving overrides
285 - Qt: Fix directory set unloading when replacing the ROM
286 - Qt: Fix patch loading
287 - Qt: Fix crash when saving an override if a game isn't loaded
288 - Qt: Fix showing default display driver as OpenGL (force 1.x)
289 - SDL: Attach rumble in SDL frontend
290 - Util: Fix PNG identification on files too small to be a PNG
291Misc:
292 - All: Only update version info if needed
293 - All: Split out install locations for Libretro and OpenEmu
294 - FFmpeg: Encoding cleanup
295 - GB: Reset active region when reloading ROM
296 - GB Memory: Initialize RAM pattern for GBC
297 - GB Video: Improved video timings
298 - Qt: Manage window sizes slightly better
299 - Qt: Remember scale option independent of core dimensions
300
3010.5.0: (2016-09-19)
302Features:
303 - Game Boy support
304 - Support for encrypted CodeBreaker GBA cheats
305 - Emulation of Vast Fame protected GBA carts (taizou)
306 - Tile viewer
307 - Threaded rendering mode
308 - Libretro: Memory map and achievement support (leiradel)
309 - GUI: Add UI control remapping
310 - GUI: Add fast-forward
311 - Wii: 240p support
312 - 3DS: Adjustable screen darkening
313 - Ability to temporarily load a savegame
314 - Load specific files out of archives
315 - Automatic BIOS detection
316Bugfixes:
317 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
318 - Debugger: Fix GDB breakpoints
319 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
320 - GBA: Fix filehandle leak with savegames
321 - GBA: Timer 0 cannot be count up
322 - GBA: Count up timers should not count themselves
323 - GBA Memory: Fix mirror on non-overdumped Classic NES games
324 - GBA Memory: Fix ldm {pc}
325 - GBA Savedata: Fix savedata sync timer
326 - GBA Savedata: Only unmap savedata if present
327 - GBA Serialize: Savestates now properly store prefetch
328 - GBA Video: WIN0/1 take priority over OBJWIN
329 - GBA Video: Fix out-of-order OBJWIN
330 - PSP2: Fix GPU crash while exiting
331 - PSP2: Fix VSync
332 - PSP2: Fix accelerometer range
333 - PSP2: Actually load screen mode setting
334 - PSP2: Fix gyroscope direction
335 - PSP2: Delete threads after they return
336 - PSP2: Fix mapping/unmapping from not at 0
337 - Qt: Fix bug in software renderer scaling
338 - Qt: Fix hanging key press after disabling autofire
339 - Qt: Fix being unable to pause manually when using auto-pausing
340 - SDL: Fix axes being mapped wrong
341 - Util: Fix realloc semantics in utf16to8
342 - Util: Fix inserting too many items into a hash table
343 - VFS: Fix uninitialized varaible reading from 7z
344 - VFS: Fix reading multiple files from a 7z archive
345 - Wii: Fix framelimiting after a slowdown
346 - Wii: Fix garbage flash at startup
347Misc:
348 - 3DS: Use blip_add_delta_fast for a small speed improvement
349 - 3DS: Allow UTF-16 filenames
350 - 3DS: Port to using citro3D
351 - 3DS: Use system font for menus
352 - 3DS: Attempt to use Core 2 for threads
353 - 3DS: Adjustable filering
354 - 3DS: 3D banner
355 - All: Add QUIET parameter to silence CMake
356 - All: Faster memory read/write
357 - ARM7: Support forcing Thumb mode via MSR
358 - ARM7: Flush prefetch cache when loading CPSR via MSR
359 - ARM7: Clean up instruction decoding for future expandability
360 - Debugger: Support register and memory writes via GDB stub
361 - Debugger: Add software breakpoint support to gdb
362 - FFmpeg: Full support for libavcodec 56+
363 - GBA: Better debug logging if event processing breaks
364 - GBA Audio: Force audio DMAs to not increment destination
365 - GBA BIOS: Use custom ArcTan, not relying on OS
366 - GBA Hardware: Clean up dead code in GBP
367 - GBA Memory: Optimize stalling behavior
368 - GBA Memory: Optimize Load-/StoreMultiple
369 - GBA Savedata: Add realistic timing for EEPROM
370 - GBA Serialize: Savestates now store if CPU was halted
371 - GBA Video: Remove old slow path fallback
372 - GBA Video: Optimize sprite drawing
373 - GBA Video: Optimize mode 0 rendering
374 - GBA Video: Optimize compositing cases slightly
375 - GUI: Screenshot dimensions are now passed through
376 - GUI: Add back logging
377 - GUI: Only reload config if manually saved
378 - GUI: Increase scrolling speed
379 - OpenGL: Log shader compilation failure
380 - OpenGL: Add texSize uniform
381 - Qt: Make -g flag work in Qt build
382 - Qt: Simplify OpenGL context creation
383 - Qt: Thread startup improvements
384 - Qt: Make audio channel/video layer options shortcut mappable
385 - Qt: Remove some C99isms from C++ code
386 - Qt: Remove default autofire mappings
387 - Qt: Make reseting when pasued frame-accurate
388 - Qt: Rearchitect game closing codepath
389 - PSP2: Use system font for menus
390 - PSP2: Add rumble for PS TV
391 - PSP2: Add fit-to-height screen mode
392 - PSP2: Sync files per descriptor
393 - PSP2: Allow UTF-8 filenames
394 - PSP2: Screenshots are now saved into the Photo Gallery
395 - PSP2: Stop underclocking when menuing
396 - SDL: Increase default audio buffer size to 1024 samples
397 - SDL: More responsive rumble
398 - Util: Add Vector GetConstPointer
399 - Util: Add rtrim
400 - Util: Add endswith
401 - VFS: Improve zip file detection
402 - Wii: Add pixelated resample filter
403 - Windows: Add native VDir support
404 - Util: Add PRIz macro for libc versions that don't support %z
405
4060.4.1: (2016-07-11)
407Bugfixes:
408 - All: Fix several file handle leaks
409 - All: Fix instruction tables getting zeroed when linking sometimes
410 - ARM7: Fix flags on SBC/RSC
411 - ARM7: Fix setting spsr privilege bits when spsr is empty
412 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
413 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
414 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
415 - GBA Memory: Fix executing code from OBJ region of VRAM
416 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
417 - GBA Serialize: Fix loading savegames from savestates
418 - OpenGL: Correct boolean vector strcmp strings for uniforms
419 - Qt: Fix sending gameStopped twice
420 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
421 - Qt: Fix initial state of key mapping
422 - Qt: Initialize m_useBios
423 - SDL: Fix joystick initialization on BSD
424 - SDL: Fix potential joystick crash in games with rumble
425 - SDL: Fix SDL 1.2 build
426 - SDL: Fix sporadic crash when deinitializing audio
427 - Shaders: Fix AGS-001 shader with some bad drivers
428 - Util: Use closesocket on Windows
429 - Util: Fix socket bind addresses
430 - VFS: Fix reading 7z archives without rewinding first
431 - VFS: VFileFromFD should not open directories
432 - Wii: Fix tilting direction
433 - Util: Fix realloc semantics in utf16to8
434Misc:
435 - All: Allow use of external minizip library
436 - Debugger: CLI debugger now exits when end-of-stream is reached
437 - FFmpeg: Update dependencies on Ubuntu
438 - GBA: Slightly optimize GBAProcessEvents
439 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
440 - GBA Video: Null renderer should return proper register values
441 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
442 - Qt: Add preset for DualShock 4
443 - Qt: Update 360 input profile on OS X to reflect newer drivers
444 - Qt: Remove use of NaN
445 - Qt: Canonicalize file paths when loading games
446 - Qt: Add refresh button to controller editing
447 - SDL: Remove default gamepad mappings
448 - Util: Fix intermittent build failure on OS X
449 - VFS: VFile.sync now updates modified time
450
4510.4.0: (2016-02-02)
452Features:
453 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
454 - I/O viewer
455 - Booting of multiboot images
456 - Customization of GIF recording
457 - Libretro: Cheat code support
458 - Support for GLSL shaders
459 - ROM information view
460 - Support for VBA-style cheat codes
461 - Savestates now store creation timestamps
462 - Key autofire
463 - Libretro: Allow blocking opposing directional input
464 - OpenEmu core for OS X
465 - Libretro: Settings for using BIOS and skipping intro
466 - Libretro: Customizable idle loop removal
467 - Implemented cycle counting for sprite rendering
468 - Cleaner, unified settings window
469 - Added a setting for pausing when the emulator is not in focus
470 - Customizable paths for save games, save states, screenshots and patches
471 - Controller hotplugging
472 - Ability to store save games and active cheats within savestates
473Bugfixes:
474 - ARM7: Fix sign of unaligned LDRSH
475 - ARM7: Fix decoding of some ARM ALU instructions with shifters
476 - Debugger: Fix watchpoints in gdb
477 - GBA: Fix warnings when creating and loading savestates
478 - GBA: Fix Iridion II savetype
479 - GBA BIOS: Fix misaligned CpuSet
480 - GBA Cheats: Fix cheats setting the Action Replay version
481 - GBA Hardware: Fix GPIO on big endian
482 - GBA Memory: Fix DMA register writing behavior
483 - GBA Memory: Fix DMAs triggering two cycles early
484 - Libretro: Fix aspect ratio
485 - Qt: Fix some potential crashes with the gamepad mapping
486 - Qt: Fix keys being mapped incorrectly when loading configuration file
487 - Util: Fix PowerPC PNG read/write pixel order
488 - Util: Fix excessive memory allocation when decoding a PNG
489 - VFS: Fix VFileReadline and remove _vfdReadline
490Misc:
491 - All: Improved PowerPC support
492 - All: Fix some undefined behavior warnings
493 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
494 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
495 - GBA: Implement bad I/O register loading
496 - GBA: Allow jumping to OAM and palette RAM
497 - GBA BIOS: Finish implementing RegisterRamReset
498 - GBA Config: Add "override" layer for better one-time configuration
499 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
500 - GBA Memory: Use a dynamically sized mask for ROM memory
501 - GBA Memory: Implement several unimplemented memory access types
502 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
503 - GBA RR: Starting from savestate now embeds the savegame
504 - GBA RR: Add preliminary SRAM support for VBM loading
505 - GBA RR: Add support for resets in movies
506 - GBA Video: Remove lastHblank, as it is implied
507 - Libretro: Use anonymous memory mappers for large blocks of memory
508 - Libretro: Add install target for libretro core
509 - Qt: Window size command line options are now supported
510 - Qt: Increase usability of key mapper
511 - Qt: Add 'Apply' button to settings window
512 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
513 - Qt: Allow use of modifier keys as input
514 - Qt: Optimize log viewer
515 - Qt: Added button for breaking into the GDB debugger
516 - Qt: Add box for showing duration of rewind
517 - SDL: Support fullscreen in SDL 1.2
518 - SDL: Allow GBASDLAudio to be used without a thread context
519 - Util: Use VFile for configuration
520 - Util: Add MutexTryLock
521
5220.3.2: (2015-12-16)
523Bugfixes:
524 - ARM7: Fix STRT/STRBT
525 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
526 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
527 - Libretro: Fix problems with rumble not turning off
528 - GBA: Fix idle skip state being retained between games
529 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
530 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
531 - GBA BIOS: Fix Sqrt sign
532 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
533 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
534 - GBA Memory: Fix DMA behavior for SRAM accesses
535 - GBA Memory: Fix Store8 to OBJ VRAM
536 - GBA Memory: Fix alignment of LDM/STM on SRAM
537 - GBA Memory: Fix unaligned out-of-bounds ROM loads
538 - GBA Memory: Fix timing of DMAs
539 - GBA Video: Fix _mix for 15-bit color
540 - GBA Video: Fix OAM and palette initialization
541 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
542 - Qt: Use safer isLoaded check in GameController
543 - Qt: Fix a race condition in PainterGL that could lead to a crash
544 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
545 - Qt: Fix font size in memory viewer
546 - Qt: Fix a crash in the memory viewer
547 - Qt: Add additional checks in CheatModel to prevent crashes
548 - Qt: Fix race condition with setting sample rate
549 - Qt: Fix crash when closing multiplayer windows
550 - Qt: Fix resetting while paused
551Misc:
552 - GBA Audio: Implement missing flags on SOUNDCNT_X register
553 - Qt: Add mute option to menu
554
5550.3.1: (2015-10-24)
556Bugfixes:
557 - ARM7: Fix instruction decoding of Thumb shifts
558 - GBA: Deinit savegame when unloading a ROM
559 - GBA: Fix BIOS check on big endian
560 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
561 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
562 - GBA Audio: Fix audio channels being silenced at the wrong time
563 - GBA Memory: Fix bad BIOS Load16 on big endian
564 - GBA Memory: Fix bad Load8 on big endian
565 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
566 - GBA Video: Fix edge case with sprite blend modes and semitransparency
567 - GBA Video: Fix objwin and blending interaction on sprites
568 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
569 - Libretro: Fix a memory leak with the render buffer
570 - Qt: Windows no longer spawn in the top left on first launch
571 - Qt: Fix install path of XDG desktop file with DESTDIR
572 - Qt: Fix drag and drop on Windows
573 - Qt: Reenable double buffering, as disabling it broke some Windows configs
574 - VFS: Fix return values of VFileFILE.read and .write
575Misc:
576 - All: Reset next event to cycles instead of zero to interrupt
577 - All: Add --version flag
578 - ARM7: Force disable LTO on two files to work around a GCC bug
579 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
580 - GBA: Better memory handling with PNG savestates
581 - GBA: Additional savestate sanity checks
582 - GBA: Check for cycle count being too high
583 - GBA Audio: Allow GBAAVStream to have no video callback
584 - GBA BIOS: Implement RegisterRamReset for SIO registers
585 - Qt: Remove useless help icons in dialogs
586 - Qt: Prevent savestate window from opening while in multiplayer
587 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
588 - Qt: Dropping multiplayer windows works more cleanly now
589
5900.3.0: (2015-08-16)
591Features:
592 - Ability to hide individual background layers, or OBJs
593 - Ability to mute individual audio channels
594 - Palette viewer and exporter
595 - Volume control
596 - More shortcuts are editable (e.g. quick save/load)
597 - Rewind now shows the frame after rewinding
598 - Import/Export of GameShark/Action Replay snapshots
599 - Add "Step backwards" item for single increment rewind
600 - Deadzone estimation for game controllers
601 - Analog inputs can be used for shortcuts
602 - Menu items for specific solar sensor brightness levels
603 - Remappable controls for tilt and gyroscope sensors
604 - Status messages for actions taken while a game is running (e.g. save/load state)
605 - Memory inspector
606 - Screensaver can now be suspended while a game is running
607 - Load/save the most recent savestate slot
608 - Support varible speed (PWM) rumble
609 - Ability to cap fast forward speed
610 - Finer control over FPS target
611 - Holdable shortcut for rewinding one frame at a time
612 - Ability to boot directly into the BIOS
613 - Preliminary support for yanking out the game pak while a game is running
614 - Thumb-drive mode by putting a file called portable.ini in the same folder
615 - Configurable display driver, between software and OpenGL
616 - Undo-able savestate loading and saving
617 - Controller profiles now store shortcut settings
618 - Default controller profiles for several common controllers
619 - Libretro now supports BIOS, rumble and solar sensor
620 - Implement BIOS call Stop, for sleep mode
621 - Automatically load patches, if found
622 - Improved video synchronization
623 - Configurable audio output sample rate
624Bugfixes:
625 - ARM7: Fix SWI and IRQ timings
626 - ARM7: Fix Thumb MUL timing
627 - ARM7: Fix timing of multiplies to use N cycles
628 - ARM7: ARMHotplugDetach should call deinit
629 - Debugger: Fix use-after-free in breakpoint clearing code
630 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
631 - GBA: Cap audio FIFO read size during deserialization
632 - GBA: Check for corrupted savestates when loading
633 - GBA: Check for improperly sized savestates when loading
634 - GBA: Check for savestates made from differently sized ROMs
635 - GBA: Fix calls to endian-independent loadstores
636 - GBA: Fix timing of reading from timer registers
637 - GBA: Ensure cycles never go negative
638 - GBA Audio: Force audio FIFOs to 32-bit
639 - GBA Audio: Fix audio pitch changing when adjusting buffer size
640 - GBA Audio: Fix sample order in audio channel 3
641 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
642 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
643 - GBA Memory: Improve Thumb open bus behavior
644 - GBA Memory: Fix potential DMA issue when loading a savestate
645 - GBA Memory: Fix load/store multiple video memory waitstates
646 - GBA SIO: Fix reseting when there are SIO devices attached
647 - GBA Video: Blended sprites should never have other effects applied
648 - GBA Video: Fix out-of-bounds tiles in mosaic
649 - GBA Video: Fix windows not affecting sprites
650 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
651 - GBA Video: Fix timing on first scanline
652 - Qt: Better cleanup when a game crashes
653 - Qt: Fix open ROM dialog filtering for archive formats
654 - Qt: Cap the maximum number of multiplayer windows
655 - Qt: Fix maximum year in sensor override
656 - Qt: Fix window being too tall after exiting fullscreen
657 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
658 - Qt: Fix analog buttons not getting unmapped
659 - Qt: Fix passing command line options
660 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
661 - SDL: Fix SDL build when OpenGL is missing
662 - Util: Allow loading IPS patches that grow the ROM
663 - VFS: Fix resource leaks if some allocations fail
664 - VFS: Fix line-reading to return proper values
665 - Video: Fix an issue with very long filenames
666 - Util: Fix formatting of floats
667Misc:
668 - All: Add --help flag for command line programs
669 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
670 - All: Enable static linking for Windows
671 - All: Enable static linking for OS X
672 - All: Threads are now named
673 - All: Proper handling of Unicode file paths
674 - ARM7: Add emulation for Undefined CPU mode
675 - ARM7: Reduce the size of the Thumb instruction table
676 - GBA: Add status log level
677 - GBA: GBARewind now returns how many states it has rewound
678 - GBA: SIO logging layer
679 - GBA BIOS: Stub out SoundBias
680 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
681 - GBA: Don't include GBACLIDebugger struct unless needed
682 - GBA: Savedata is now synced shortly after data finishes being written
683 - GBA: Process multiple timer events at once, if necessary
684 - GBA Audio: Implement audio reset for channels A/B
685 - GBA Audio: Process multiple audio events at once, if necessary
686 - GBA Hardware: Backport generic RTC source into core
687 - GBA Input: Allow axes and buttons to be mapped to the same key
688 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
689 - GBA SIO: Add a dummy driver for Normal mode
690 - GBA Thread: Add functionality for running callbacks on the GBA thread
691 - GBA Thread: Split GBASync into a separate file
692 - GBA Video: Refactor software renderer into separate files
693 - GBA Video: Slightly optimize mode 0 mosaic rendering
694 - Debugger: Free watchpoints in addition to breakpoints
695 - Qt: Handle saving input settings better
696 - Qt: Move GL frame drawing back onto its own thread
697 - Qt: Fast forward (held) option moved from Other to Emulation menu
698 - Qt: Show version info in window title
699 - Qt: Migrate multiplayer window handling into GBAApp
700 - Qt: Unified file opening and saving with last location
701 - Qt: Fix windows being resizable when they shouldn't have been
702 - Qt: Only hide cursor in full screen
703 - Qt: Replace pause-after-frame mutex with an atomic
704 - Qt: Add application icon and XDG desktop files
705 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
706 - Qt: Don't save window size when entering fullscreen
707 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
708 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
709 - Qt: Increase usability of key mapper
710 - Qt: Show checkmark for window sizes
711 - Qt: Set window path to loaded ROM
712 - Perf: Ability to load savestates immediately on launch
713 - SDL: Properly check for initialization
714 - SDL: Clean up initialization functions
715 - SDL: Clean up GL context
716 - Util: Allow disabling the threading code entirely
717 - VFS: Add sync method to force syncing with backing
718
7190.2.1: (2015-05-13)
720Bugfixes:
721 - All: Fix sanitize-deb script not cleaning up after itself
722 - All: Fix dependencies for libavcodec on Debian-derived platforms
723 - ARM7: Handle writeback for PC in addressing modes 2 and 3
724 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
725 - ARM7: Fix ARM multiply instructions when PC is a destination register
726 - Debugger: Fix use-after-free in breakpoint clearing code
727 - Debugger: Fix boundary conditions in tab completion
728 - GBA: Fix timers not updating timing when writing to only the reload register
729 - GBA: Fix rewind boundary conditions
730 - GBA: Add initial I/O register settings for background matrix registers
731 - GBA: Fix hang when loading a savestate if sync to video is enabled
732 - GBA: Handle out-of-bounds I/O access
733 - GBA: Fix bounds-checking on EEPROM access
734 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
735 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
736 - GBA Memory: Allow SRAM to be 64kB
737 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
738 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
739 - GBA Video: Fix second frame mode 5
740 - Perf: Fix race condition if a game crashes immediately on start
741 - Qt: Fix Display object leak when closing a window
742 - Qt: Fix .deb dependencies
743 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
744 - Qt: Fix window not regaining focus after exiting savestate window
745 - Qt: Fix regression where video would not record if the game had already started
746 - Qt: Fix potential crash if a gamepad causes focus to change
747 - Qt: Fix controller axis querying
748 - Qt: Fix multiplayer windows opening as the wrong size
749 - Qt: Fix controllers sometimes not loading the right profile
750 - SDL: Fix boundary conditions for joystick adjustments
751 - SDL: Allocate properly sized input maps
752 - SDL: Fix potential build issues when Qt and SDL2 are in use
753 - Util: Fix resource leak in UTF-8 handling code
754 - Util: Fix a null-pointer issue when attempting to delete a key
755 - VFS: Fix resource leaks if some allocations fail
756 - Video: Fix an issue with very long filenames
757Misc:
758 - GBA Memory: Soft-crash if jumping past the end of a ROM
759 - Qt: Show multiplayer numbers in window title
760 - Qt: Solar sensor can have shortcuts set
761
7620.2.0: (2015-04-03)
763Features:
764 - Support for gamepad axes, e.g. analog sticks or triggers
765 - Add scale presets for up to 6x
766 - Settings window
767 - Bilinear resampling option
768 - Add option to skip BIOS start screen
769 - List of recently opened games
770 - Support for games using the Solar Sensor
771 - Better audio resampling via blip-buf
772 - Game Pak overrides dialog for setting savetype and sensor values
773 - Support for games using the tilt sensor
774 - Remappable shortcuts for keyboard and gamepad
775 - Rewinding of emulation
776 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
777 - Support IPv6
778 - Save directory of last loaded file
779 - Support BPS patches
780 - Automatically detect and optimize out idle loops
781 - Configurable game overrides
782 - Support loading 7-Zip files
783 - Drag and drop game loading
784 - Cheat code support
785 - Runtime configurable audio driver
786 - Libretro core for use with RetroArch and other front-ends
787 - Controller profiles for setting different bindings for different controllers
788 - Ability to lock aspect ratio
789 - Local link cable support
790 - Ability to switch which game controller is in use per instance
791 - Ability to prevent opposing directional input
792 - Warning dialog if an unimplemented BIOS feature is called
793 - Debugger: Add CLI "frame", frame advance command
794 - Debugger: Add CLI functions for writing to memory
795 - Debugger: Add CLI functions for examining memory regions
796 - Debugger: Add CLI function for writing a register
797Bugfixes:
798 - ARM7: Extend prefetch by one stage
799 - ARM7: Fix cycle counting for loads
800 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
801 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
802 - GBA: Initialize gba.sync to null
803 - GBA: Fix timer initialization
804 - GBA Audio: Support 16-bit writes to FIFO audio
805 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
806 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
807 - GBA BIOS: Fix BIOS prefetch after reset
808 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
809 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
810 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
811 - GBA Memory: Fix I cycles that had been moved to ARM7 core
812 - GBA Memory: Fix cycle counting for 32-bit load/stores
813 - GBA RR: Fix fallthrough error when reading tags from a movie
814 - GBA Thread: Fix possible hang when loading an archive
815 - GBA Thread: Fix possible deadlock in video sync
816 - Perf: Fix crash when the GBA thread fails to start
817 - Qt: Fix crash starting a GDB stub if a game isn't loaded
818 - Qt: Fix crash when adjusting settings after closing a game
819 - Qt: Fix crash when starting GDB stub after closing a game
820 - Qt: Fix patch loading while a game is running
821 - Qt: Fix crash when loading a game after stopping GDB server
822 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
823 - Qt: Fix crash when attempting to pause if a game is not running
824 - SDL: Properly clean up if a game doesn't launch
825 - Util: Fix sockets on Windows
826Misc:
827 - All: Enable link-time optimization
828 - Debugger: Watchpoints now work on STM/LDM instructions
829 - Debugger: Clean up GDB stub network interfacing
830 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
831 - Debugger: Merge Thumb BL instructions when disassembling
832 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
833 - Debugger: Watchpoints now report address watched (fixes #68)
834 - Debugger: Add support for soft breakpoints
835 - Debugger: Make I/O register names be addresses instead of values
836 - Debugger: Rename read/write commands
837 - GBA: Improve accuracy of event timing
838 - GBA: Add API for getting Configuration structs for overrides and input
839 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
840 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
841 - GBA: Move A/V stream interface into core
842 - GBA: Savestates now take into account savedata state machines (fixes #109)
843 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
844 - GBA Memory: Simplify memory API and use fixed bus width
845 - GBA Thread: Make GBASyncWaitFrameStart time out
846 - GBA Video: Start video at the last scanline instead of the first
847 - Qt: Optimize logo drawing
848 - Qt: Move frame upload back onto main thread
849 - Qt: Remember window position
850 - Qt: Double-clicking on the window toggles full screen
851 - Util: Use proper locale for reading and writing float values
852
8530.1.1: (2015-01-24)
854Bugfixes:
855 - ARM7: Fix LDM writeback to a register already written
856 - GBA: Fix timers 2 and 3 updating incorrectly
857 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
858 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
859 - GBA Audio: Properly initialize audio FIFO channels
860 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
861 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
862 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
863 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
864 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
865 - GBA BIOS: Fix HuffUnComp boundary conditions
866 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
867 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
868 - GBA Memory: Filter out top nybble of DMA addresses
869 - GBA Memory: Properly bounds-check VRAM accesses
870 - GBA Memory: Fix initial DMA state
871 - GBA Thread: Allow halted games to exit cleanly
872 - GBA Video: Fix blend issues with obscured middle layers
873 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
874 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
875 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
876 - GBA Video: Fix sprite boundary conditions with mosaic
877 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
878 - Qt: Fix issue with set frame sizes being the wrong height
879 - Qt: Fix emulator crashing when full screen if a game is not running
880 - Qt: Fix window focus issues
881 - Qt: Properly set default video recording settings
882 - Qt: Fix a race condition when a game crashes immediately
883 - Qt: Fix some cases where key mapping can break if focus is adjusted
884 - Qt: Fix crash if a game pauses before any frames are shown
885 - Debugger: Negative PC-relative loads now properly subtract the offset
886 - Debugger: Align PC-relative loads in Thumb
887 - Debugger: Fix watchpoints triggering too late
888 - Debugger: Fix binary print putting spaces between digits
889 - Video: Ensure FFmpeg encoder has audio frames
890 - Video: Fix uncompressed PCM audio recording
891 - Video: Fix FFmpeg crashing when the file extension is wrong
892 - Util: Fix SOCKET_FAILED macro
893Misc:
894 - GBA: Exit cleanly on FATAL if the port supports it
895 - GBA Memory: Implement 16- and 32-bit loads from SRAM
896 - Qt: Disable sync to video by default
897 - Qt: Handle a game crash without crashing
898 - Qt: Set default log level to FATAL, ERROR and WARN
899 - Qt: Clarify some phrasing in the menus
900 - Qt: Clear active buttons when focus is lost
901
9020.1.0: (2014-12-13)
903 - Initial release