CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18Bugfixes:
19 - Util: Fix PowerPC PNG read/write pixel order
20 - VFS: Fix VFileReadline and remove _vfdReadline
21 - GBA Memory: Fix DMA register writing behavior
22 - GBA BIOS: Fix misaligned CpuSet
23 - ARM7: Fix sign of unaligned LDRSH
24 - GBA: Fix warnings when creating and loading savestates
25 - GBA Memory: Fix DMAs triggering two cycles early
26 - GBA Hardware: Fix GPIO on big endian
27 - Util: Fix excessive memory allocation when decoding a PNG
28 - GBA: Fix Iridion II savetype
29 - Libretro: Fix aspect ratio
30Misc:
31 - Qt: Window size command line options are now supported
32 - Qt: Increase usability of key mapper
33 - GBA Memory: Use a dynamically sized mask for ROM memory
34 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
35 - SDL: Support fullscreen in SDL 1.2
36 - Libretro: Use anonymous memory mappers for large blocks of memory
37 - Qt: Add 'Apply' button to settings window
38 - GBA Video: Remove lastHblank, as it is implied
39 - GBA Config: Add "override" layer for better one-time configuration
40 - SDL: Allow GBASDLAudio to be used without a thread context
41 - All: Improved PowerPC support
42 - All: Fix some undefined behavior warnings
43 - Util: Use VFile for configuration
44 - GBA Memory: Implement several unimplemented memory access types
45 - GBA: Implement bad I/O register loading
46 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
47 - Util: Add MutexTryLock
48 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
49 - Qt: Allow use of modifier keys as input
50 - Qt: Optimize log viewer
51 - GBA RR: Starting from savestate now embeds the savegame
52 - Libretro: Add install target for libretro core
53 - 3DS: Update to new ctrulib API
54 - GBA RR: Add preliminary SRAM support for VBM loading
55 - GBA RR: Add support for resets in movies
56 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
57
580.3.2: (2015-12-16)
59Bugfixes:
60 - ARM7: Fix STRT/STRBT
61 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
62 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
63 - Libretro: Fix problems with rumble not turning off
64 - GBA: Fix idle skip state being retained between games
65 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
66 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
67 - GBA BIOS: Fix Sqrt sign
68 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
69 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
70 - GBA Memory: Fix DMA behavior for SRAM accesses
71 - GBA Memory: Fix Store8 to OBJ VRAM
72 - GBA Memory: Fix alignment of LDM/STM on SRAM
73 - GBA Memory: Fix unaligned out-of-bounds ROM loads
74 - GBA Memory: Fix timing of DMAs
75 - GBA Video: Fix _mix for 15-bit color
76 - GBA Video: Fix OAM and palette initialization
77 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
78 - Qt: Use safer isLoaded check in GameController
79 - Qt: Fix a race condition in PainterGL that could lead to a crash
80 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
81 - Qt: Fix font size in memory viewer
82 - Qt: Fix a crash in the memory viewer
83 - Qt: Add additional checks in CheatModel to prevent crashes
84 - Qt: Fix race condition with setting sample rate
85 - Qt: Fix crash when closing multiplayer windows
86 - Qt: Fix resetting while paused
87Misc:
88 - GBA Audio: Implement missing flags on SOUNDCNT_X register
89 - Qt: Add mute option to menu
90
910.3.1: (2015-10-24)
92Bugfixes:
93 - ARM7: Fix instruction decoding of Thumb shifts
94 - GBA: Deinit savegame when unloading a ROM
95 - GBA: Fix BIOS check on big endian
96 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
97 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
98 - GBA Audio: Fix audio channels being silenced at the wrong time
99 - GBA Memory: Fix bad BIOS Load16 on big endian
100 - GBA Memory: Fix bad Load8 on big endian
101 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
102 - GBA Video: Fix edge case with sprite blend modes and semitransparency
103 - GBA Video: Fix objwin and blending interaction on sprites
104 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
105 - Libretro: Fix a memory leak with the render buffer
106 - Qt: Windows no longer spawn in the top left on first launch
107 - Qt: Fix install path of XDG desktop file with DESTDIR
108 - Qt: Fix drag and drop on Windows
109 - Qt: Reenable double buffering, as disabling it broke some Windows configs
110 - VFS: Fix return values of VFileFILE.read and .write
111Misc:
112 - All: Reset next event to cycles instead of zero to interrupt
113 - All: Add --version flag
114 - ARM7: Force disable LTO on two files to work around a GCC bug
115 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
116 - GBA: Better memory handling with PNG savestates
117 - GBA: Additional savestate sanity checks
118 - GBA: Check for cycle count being too high
119 - GBA Audio: Allow GBAAVStream to have no video callback
120 - GBA BIOS: Implement RegisterRamReset for SIO registers
121 - Qt: Remove useless help icons in dialogs
122 - Qt: Prevent savestate window from opening while in multiplayer
123 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
124 - Qt: Dropping multiplayer windows works more cleanly now
125
1260.3.0: (2015-08-16)
127Features:
128 - Ability to hide individual background layers, or OBJs
129 - Ability to mute individual audio channels
130 - Palette viewer and exporter
131 - Volume control
132 - More shortcuts are editable (e.g. quick save/load)
133 - Rewind now shows the frame after rewinding
134 - Import/Export of GameShark/Action Replay snapshots
135 - Add "Step backwards" item for single increment rewind
136 - Deadzone estimation for game controllers
137 - Analog inputs can be used for shortcuts
138 - Menu items for specific solar sensor brightness levels
139 - Remappable controls for tilt and gyroscope sensors
140 - Status messages for actions taken while a game is running (e.g. save/load state)
141 - Memory inspector
142 - Screensaver can now be suspended while a game is running
143 - Load/save the most recent savestate slot
144 - Support varible speed (PWM) rumble
145 - Ability to cap fast forward speed
146 - Finer control over FPS target
147 - Holdable shortcut for rewinding one frame at a time
148 - Ability to boot directly into the BIOS
149 - Preliminary support for yanking out the game pak while a game is running
150 - Thumb-drive mode by putting a file called portable.ini in the same folder
151 - Configurable display driver, between software and OpenGL
152 - Undo-able savestate loading and saving
153 - Controller profiles now store shortcut settings
154 - Default controller profiles for several common controllers
155 - Libretro now supports BIOS, rumble and solar sensor
156 - Implement BIOS call Stop, for sleep mode
157 - Automatically load patches, if found
158 - Improved video synchronization
159 - Configurable audio output sample rate
160Bugfixes:
161 - ARM7: Fix SWI and IRQ timings
162 - ARM7: Fix Thumb MUL timing
163 - ARM7: Fix timing of multiplies to use N cycles
164 - ARM7: ARMHotplugDetach should call deinit
165 - Debugger: Fix use-after-free in breakpoint clearing code
166 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
167 - GBA: Cap audio FIFO read size during deserialization
168 - GBA: Check for corrupted savestates when loading
169 - GBA: Check for improperly sized savestates when loading
170 - GBA: Check for savestates made from differently sized ROMs
171 - GBA: Fix calls to endian-independent loadstores
172 - GBA: Fix timing of reading from timer registers
173 - GBA: Ensure cycles never go negative
174 - GBA Audio: Force audio FIFOs to 32-bit
175 - GBA Audio: Fix audio pitch changing when adjusting buffer size
176 - GBA Audio: Fix sample order in audio channel 3
177 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
178 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
179 - GBA Memory: Improve Thumb open bus behavior
180 - GBA Memory: Fix potential DMA issue when loading a savestate
181 - GBA Memory: Fix load/store multiple video memory waitstates
182 - GBA SIO: Fix reseting when there are SIO devices attached
183 - GBA Video: Blended sprites should never have other effects applied
184 - GBA Video: Fix out-of-bounds tiles in mosaic
185 - GBA Video: Fix windows not affecting sprites
186 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
187 - GBA Video: Fix timing on first scanline
188 - Qt: Better cleanup when a game crashes
189 - Qt: Fix open ROM dialog filtering for archive formats
190 - Qt: Cap the maximum number of multiplayer windows
191 - Qt: Fix maximum year in sensor override
192 - Qt: Fix window being too tall after exiting fullscreen
193 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
194 - Qt: Fix analog buttons not getting unmapped
195 - Qt: Fix passing command line options
196 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
197 - SDL: Fix SDL build when OpenGL is missing
198 - Util: Allow loading IPS patches that grow the ROM
199 - VFS: Fix resource leaks if some allocations fail
200 - VFS: Fix line-reading to return proper values
201 - Video: Fix an issue with very long filenames
202 - Util: Fix formatting of floats
203Misc:
204 - All: Add --help flag for command line programs
205 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
206 - All: Enable static linking for Windows
207 - All: Enable static linking for OS X
208 - All: Threads are now named
209 - All: Proper handling of Unicode file paths
210 - ARM7: Add emulation for Undefined CPU mode
211 - ARM7: Reduce the size of the Thumb instruction table
212 - GBA: Add status log level
213 - GBA: GBARewind now returns how many states it has rewound
214 - GBA: SIO logging layer
215 - GBA BIOS: Stub out SoundBias
216 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
217 - GBA: Don't include GBACLIDebugger struct unless needed
218 - GBA: Savedata is now synced shortly after data finishes being written
219 - GBA: Process multiple timer events at once, if necessary
220 - GBA Audio: Implement audio reset for channels A/B
221 - GBA Audio: Process multiple audio events at once, if necessary
222 - GBA Hardware: Backport generic RTC source into core
223 - GBA Input: Allow axes and buttons to be mapped to the same key
224 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
225 - GBA SIO: Add a dummy driver for Normal mode
226 - GBA Thread: Add functionality for running callbacks on the GBA thread
227 - GBA Thread: Split GBASync into a separate file
228 - GBA Video: Refactor software renderer into separate files
229 - GBA Video: Slightly optimize mode 0 mosaic rendering
230 - Debugger: Free watchpoints in addition to breakpoints
231 - Qt: Handle saving input settings better
232 - Qt: Move GL frame drawing back onto its own thread
233 - Qt: Fast forward (held) option moved from Other to Emulation menu
234 - Qt: Show version info in window title
235 - Qt: Migrate multiplayer window handling into GBAApp
236 - Qt: Unified file opening and saving with last location
237 - Qt: Fix windows being resizable when they shouldn't have been
238 - Qt: Only hide cursor in full screen
239 - Qt: Replace pause-after-frame mutex with an atomic
240 - Qt: Add application icon and XDG desktop files
241 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
242 - Qt: Don't save window size when entering fullscreen
243 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
244 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
245 - Qt: Increase usability of key mapper
246 - Qt: Show checkmark for window sizes
247 - Qt: Set window path to loaded ROM
248 - Perf: Ability to load savestates immediately on launch
249 - SDL: Properly check for initialization
250 - SDL: Clean up initialization functions
251 - SDL: Clean up GL context
252 - Util: Allow disabling the threading code entirely
253 - VFS: Add sync method to force syncing with backing
254
2550.2.1: (2015-05-13)
256Bugfixes:
257 - All: Fix sanitize-deb script not cleaning up after itself
258 - All: Fix dependencies for libavcodec on Debian-derived platforms
259 - ARM7: Handle writeback for PC in addressing modes 2 and 3
260 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
261 - ARM7: Fix ARM multiply instructions when PC is a destination register
262 - Debugger: Fix use-after-free in breakpoint clearing code
263 - Debugger: Fix boundary conditions in tab completion
264 - GBA: Fix timers not updating timing when writing to only the reload register
265 - GBA: Fix rewind boundary conditions
266 - GBA: Add initial I/O register settings for background matrix registers
267 - GBA: Fix hang when loading a savestate if sync to video is enabled
268 - GBA: Handle out-of-bounds I/O access
269 - GBA: Fix bounds-checking on EEPROM access
270 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
271 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
272 - GBA Memory: Allow SRAM to be 64kB
273 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
274 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
275 - GBA Video: Fix second frame mode 5
276 - Perf: Fix race condition if a game crashes immediately on start
277 - Qt: Fix Display object leak when closing a window
278 - Qt: Fix .deb dependencies
279 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
280 - Qt: Fix window not regaining focus after exiting savestate window
281 - Qt: Fix regression where video would not record if the game had already started
282 - Qt: Fix potential crash if a gamepad causes focus to change
283 - Qt: Fix controller axis querying
284 - Qt: Fix multiplayer windows opening as the wrong size
285 - Qt: Fix controllers sometimes not loading the right profile
286 - SDL: Fix boundary conditions for joystick adjustments
287 - SDL: Allocate properly sized input maps
288 - SDL: Fix potential build issues when Qt and SDL2 are in use
289 - Util: Fix resource leak in UTF-8 handling code
290 - Util: Fix a null-pointer issue when attempting to delete a key
291 - VFS: Fix resource leaks if some allocations fail
292 - Video: Fix an issue with very long filenames
293Misc:
294 - GBA Memory: Soft-crash if jumping past the end of a ROM
295 - Qt: Show multiplayer numbers in window title
296 - Qt: Solar sensor can have shortcuts set
297
2980.2.0: (2015-04-03)
299Features:
300 - Support for gamepad axes, e.g. analog sticks or triggers
301 - Add scale presets for up to 6x
302 - Settings window
303 - Bilinear resampling option
304 - Add option to skip BIOS start screen
305 - List of recently opened games
306 - Support for games using the Solar Sensor
307 - Better audio resampling via blip-buf
308 - Game Pak overrides dialog for setting savetype and sensor values
309 - Support for games using the tilt sensor
310 - Remappable shortcuts for keyboard and gamepad
311 - Rewinding of emulation
312 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
313 - Support IPv6
314 - Save directory of last loaded file
315 - Support BPS patches
316 - Automatically detect and optimize out idle loops
317 - Configurable game overrides
318 - Support loading 7-Zip files
319 - Drag and drop game loading
320 - Cheat code support
321 - Runtime configurable audio driver
322 - Libretro core for use with RetroArch and other front-ends
323 - Controller profiles for setting different bindings for different controllers
324 - Ability to lock aspect ratio
325 - Local link cable support
326 - Ability to switch which game controller is in use per instance
327 - Ability to prevent opposing directional input
328 - Warning dialog if an unimplemented BIOS feature is called
329 - Debugger: Add CLI "frame", frame advance command
330 - Debugger: Add CLI functions for writing to memory
331 - Debugger: Add CLI functions for examining memory regions
332 - Debugger: Add CLI function for writing a register
333Bugfixes:
334 - ARM7: Extend prefetch by one stage
335 - ARM7: Fix cycle counting for loads
336 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
337 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
338 - GBA: Initialize gba.sync to null
339 - GBA: Fix timer initialization
340 - GBA Audio: Support 16-bit writes to FIFO audio
341 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
342 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
343 - GBA BIOS: Fix BIOS prefetch after reset
344 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
345 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
346 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
347 - GBA Memory: Fix I cycles that had been moved to ARM7 core
348 - GBA Memory: Fix cycle counting for 32-bit load/stores
349 - GBA RR: Fix fallthrough error when reading tags from a movie
350 - GBA Thread: Fix possible hang when loading an archive
351 - GBA Thread: Fix possible deadlock in video sync
352 - Perf: Fix crash when the GBA thread fails to start
353 - Qt: Fix crash starting a GDB stub if a game isn't loaded
354 - Qt: Fix crash when adjusting settings after closing a game
355 - Qt: Fix crash when starting GDB stub after closing a game
356 - Qt: Fix patch loading while a game is running
357 - Qt: Fix crash when loading a game after stopping GDB server
358 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
359 - Qt: Fix crash when attempting to pause if a game is not running
360 - SDL: Properly clean up if a game doesn't launch
361 - Util: Fix sockets on Windows
362Misc:
363 - All: Enable link-time optimization
364 - Debugger: Watchpoints now work on STM/LDM instructions
365 - Debugger: Clean up GDB stub network interfacing
366 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
367 - Debugger: Merge Thumb BL instructions when disassembling
368 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
369 - Debugger: Watchpoints now report address watched (fixes #68)
370 - Debugger: Add support for soft breakpoints
371 - Debugger: Make I/O register names be addresses instead of values
372 - Debugger: Rename read/write commands
373 - GBA: Improve accuracy of event timing
374 - GBA: Add API for getting Configuration structs for overrides and input
375 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
376 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
377 - GBA: Move A/V stream interface into core
378 - GBA: Savestates now take into account savedata state machines (fixes #109)
379 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
380 - GBA Memory: Simplify memory API and use fixed bus width
381 - GBA Thread: Make GBASyncWaitFrameStart time out
382 - GBA Video: Start video at the last scanline instead of the first
383 - Qt: Optimize logo drawing
384 - Qt: Move frame upload back onto main thread
385 - Qt: Remember window position
386 - Qt: Double-clicking on the window toggles full screen
387 - Util: Use proper locale for reading and writing float values
388
3890.1.1: (2015-01-24)
390Bugfixes:
391 - ARM7: Fix LDM writeback to a register already written
392 - GBA: Fix timers 2 and 3 updating incorrectly
393 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
394 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
395 - GBA Audio: Properly initialize audio FIFO channels
396 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
397 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
398 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
399 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
400 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
401 - GBA BIOS: Fix HuffUnComp boundary conditions
402 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
403 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
404 - GBA Memory: Filter out top nybble of DMA addresses
405 - GBA Memory: Properly bounds-check VRAM accesses
406 - GBA Memory: Fix initial DMA state
407 - GBA Thread: Allow halted games to exit cleanly
408 - GBA Video: Fix blend issues with obscured middle layers
409 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
410 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
411 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
412 - GBA Video: Fix sprite boundary conditions with mosaic
413 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
414 - Qt: Fix issue with set frame sizes being the wrong height
415 - Qt: Fix emulator crashing when full screen if a game is not running
416 - Qt: Fix window focus issues
417 - Qt: Properly set default video recording settings
418 - Qt: Fix a race condition when a game crashes immediately
419 - Qt: Fix some cases where key mapping can break if focus is adjusted
420 - Qt: Fix crash if a game pauses before any frames are shown
421 - Debugger: Negative PC-relative loads now properly subtract the offset
422 - Debugger: Align PC-relative loads in Thumb
423 - Debugger: Fix watchpoints triggering too late
424 - Debugger: Fix binary print putting spaces between digits
425 - Video: Ensure FFmpeg encoder has audio frames
426 - Video: Fix uncompressed PCM audio recording
427 - Video: Fix FFmpeg crashing when the file extension is wrong
428 - Util: Fix SOCKET_FAILED macro
429Misc:
430 - GBA: Exit cleanly on FATAL if the port supports it
431 - GBA Memory: Implement 16- and 32-bit loads from SRAM
432 - Qt: Disable sync to video by default
433 - Qt: Handle a game crash without crashing
434 - Qt: Set default log level to FATAL, ERROR and WARN
435 - Qt: Clarify some phrasing in the menus
436 - Qt: Clear active buttons when focus is lost
437
4380.1.0: (2014-12-13)
439 - Initial release