all repos — mgba @ 1fa904878b07c938d849285c5b3c604e8f456ef5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19 - Added a setting for pausing when the emulator is not in focus
 20Bugfixes:
 21 - Util: Fix PowerPC PNG read/write pixel order
 22 - VFS: Fix VFileReadline and remove _vfdReadline
 23 - GBA Memory: Fix DMA register writing behavior
 24 - GBA BIOS: Fix misaligned CpuSet
 25 - ARM7: Fix sign of unaligned LDRSH
 26 - GBA: Fix warnings when creating and loading savestates
 27 - GBA Memory: Fix DMAs triggering two cycles early
 28 - GBA Hardware: Fix GPIO on big endian
 29 - Util: Fix excessive memory allocation when decoding a PNG
 30 - GBA: Fix Iridion II savetype
 31 - Libretro: Fix aspect ratio
 32 - Qt: Fix some potential crashes with the gamepad mapping
 33 - Debugger: Fix watchpoints in gdb
 34 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 35Misc:
 36 - Qt: Window size command line options are now supported
 37 - Qt: Increase usability of key mapper
 38 - GBA Memory: Use a dynamically sized mask for ROM memory
 39 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 40 - SDL: Support fullscreen in SDL 1.2
 41 - Libretro: Use anonymous memory mappers for large blocks of memory
 42 - Qt: Add 'Apply' button to settings window
 43 - GBA Video: Remove lastHblank, as it is implied
 44 - GBA Config: Add "override" layer for better one-time configuration
 45 - SDL: Allow GBASDLAudio to be used without a thread context
 46 - All: Improved PowerPC support
 47 - All: Fix some undefined behavior warnings
 48 - Util: Use VFile for configuration
 49 - GBA Memory: Implement several unimplemented memory access types
 50 - GBA: Implement bad I/O register loading
 51 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 52 - Util: Add MutexTryLock
 53 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 54 - Qt: Allow use of modifier keys as input
 55 - Qt: Optimize log viewer
 56 - GBA RR: Starting from savestate now embeds the savegame
 57 - Libretro: Add install target for libretro core
 58 - 3DS: Update to new ctrulib API
 59 - GBA RR: Add preliminary SRAM support for VBM loading
 60 - GBA RR: Add support for resets in movies
 61 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 62 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 63
 640.3.2: (2015-12-16)
 65Bugfixes:
 66 - ARM7: Fix STRT/STRBT
 67 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 68 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 69 - Libretro: Fix problems with rumble not turning off
 70 - GBA: Fix idle skip state being retained between games
 71 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 72 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 73 - GBA BIOS: Fix Sqrt sign
 74 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 75 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 76 - GBA Memory: Fix DMA behavior for SRAM accesses
 77 - GBA Memory: Fix Store8 to OBJ VRAM
 78 - GBA Memory: Fix alignment of LDM/STM on SRAM
 79 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 80 - GBA Memory: Fix timing of DMAs
 81 - GBA Video: Fix _mix for 15-bit color
 82 - GBA Video: Fix OAM and palette initialization
 83 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 84 - Qt: Use safer isLoaded check in GameController
 85 - Qt: Fix a race condition in PainterGL that could lead to a crash
 86 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 87 - Qt: Fix font size in memory viewer
 88 - Qt: Fix a crash in the memory viewer
 89 - Qt: Add additional checks in CheatModel to prevent crashes
 90 - Qt: Fix race condition with setting sample rate
 91 - Qt: Fix crash when closing multiplayer windows
 92 - Qt: Fix resetting while paused
 93Misc:
 94 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 95 - Qt: Add mute option to menu
 96
 970.3.1: (2015-10-24)
 98Bugfixes:
 99 - ARM7: Fix instruction decoding of Thumb shifts
100 - GBA: Deinit savegame when unloading a ROM
101 - GBA: Fix BIOS check on big endian
102 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
103 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
104 - GBA Audio: Fix audio channels being silenced at the wrong time
105 - GBA Memory: Fix bad BIOS Load16 on big endian
106 - GBA Memory: Fix bad Load8 on big endian
107 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
108 - GBA Video: Fix edge case with sprite blend modes and semitransparency
109 - GBA Video: Fix objwin and blending interaction on sprites
110 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
111 - Libretro: Fix a memory leak with the render buffer
112 - Qt: Windows no longer spawn in the top left on first launch
113 - Qt: Fix install path of XDG desktop file with DESTDIR
114 - Qt: Fix drag and drop on Windows
115 - Qt: Reenable double buffering, as disabling it broke some Windows configs
116 - VFS: Fix return values of VFileFILE.read and .write
117Misc:
118 - All: Reset next event to cycles instead of zero to interrupt
119 - All: Add --version flag
120 - ARM7: Force disable LTO on two files to work around a GCC bug
121 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
122 - GBA: Better memory handling with PNG savestates
123 - GBA: Additional savestate sanity checks
124 - GBA: Check for cycle count being too high
125 - GBA Audio: Allow GBAAVStream to have no video callback
126 - GBA BIOS: Implement RegisterRamReset for SIO registers
127 - Qt: Remove useless help icons in dialogs
128 - Qt: Prevent savestate window from opening while in multiplayer
129 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
130 - Qt: Dropping multiplayer windows works more cleanly now
131
1320.3.0: (2015-08-16)
133Features:
134 - Ability to hide individual background layers, or OBJs
135 - Ability to mute individual audio channels
136 - Palette viewer and exporter
137 - Volume control
138 - More shortcuts are editable (e.g. quick save/load)
139 - Rewind now shows the frame after rewinding
140 - Import/Export of GameShark/Action Replay snapshots
141 - Add "Step backwards" item for single increment rewind
142 - Deadzone estimation for game controllers
143 - Analog inputs can be used for shortcuts
144 - Menu items for specific solar sensor brightness levels
145 - Remappable controls for tilt and gyroscope sensors
146 - Status messages for actions taken while a game is running (e.g. save/load state)
147 - Memory inspector
148 - Screensaver can now be suspended while a game is running
149 - Load/save the most recent savestate slot
150 - Support varible speed (PWM) rumble
151 - Ability to cap fast forward speed
152 - Finer control over FPS target
153 - Holdable shortcut for rewinding one frame at a time
154 - Ability to boot directly into the BIOS
155 - Preliminary support for yanking out the game pak while a game is running
156 - Thumb-drive mode by putting a file called portable.ini in the same folder
157 - Configurable display driver, between software and OpenGL
158 - Undo-able savestate loading and saving
159 - Controller profiles now store shortcut settings
160 - Default controller profiles for several common controllers
161 - Libretro now supports BIOS, rumble and solar sensor
162 - Implement BIOS call Stop, for sleep mode
163 - Automatically load patches, if found
164 - Improved video synchronization
165 - Configurable audio output sample rate
166Bugfixes:
167 - ARM7: Fix SWI and IRQ timings
168 - ARM7: Fix Thumb MUL timing
169 - ARM7: Fix timing of multiplies to use N cycles
170 - ARM7: ARMHotplugDetach should call deinit
171 - Debugger: Fix use-after-free in breakpoint clearing code
172 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
173 - GBA: Cap audio FIFO read size during deserialization
174 - GBA: Check for corrupted savestates when loading
175 - GBA: Check for improperly sized savestates when loading
176 - GBA: Check for savestates made from differently sized ROMs
177 - GBA: Fix calls to endian-independent loadstores
178 - GBA: Fix timing of reading from timer registers
179 - GBA: Ensure cycles never go negative
180 - GBA Audio: Force audio FIFOs to 32-bit
181 - GBA Audio: Fix audio pitch changing when adjusting buffer size
182 - GBA Audio: Fix sample order in audio channel 3
183 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
184 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
185 - GBA Memory: Improve Thumb open bus behavior
186 - GBA Memory: Fix potential DMA issue when loading a savestate
187 - GBA Memory: Fix load/store multiple video memory waitstates
188 - GBA SIO: Fix reseting when there are SIO devices attached
189 - GBA Video: Blended sprites should never have other effects applied
190 - GBA Video: Fix out-of-bounds tiles in mosaic
191 - GBA Video: Fix windows not affecting sprites
192 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
193 - GBA Video: Fix timing on first scanline
194 - Qt: Better cleanup when a game crashes
195 - Qt: Fix open ROM dialog filtering for archive formats
196 - Qt: Cap the maximum number of multiplayer windows
197 - Qt: Fix maximum year in sensor override
198 - Qt: Fix window being too tall after exiting fullscreen
199 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
200 - Qt: Fix analog buttons not getting unmapped
201 - Qt: Fix passing command line options
202 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
203 - SDL: Fix SDL build when OpenGL is missing
204 - Util: Allow loading IPS patches that grow the ROM
205 - VFS: Fix resource leaks if some allocations fail
206 - VFS: Fix line-reading to return proper values
207 - Video: Fix an issue with very long filenames
208 - Util: Fix formatting of floats
209Misc:
210 - All: Add --help flag for command line programs
211 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
212 - All: Enable static linking for Windows
213 - All: Enable static linking for OS X
214 - All: Threads are now named
215 - All: Proper handling of Unicode file paths
216 - ARM7: Add emulation for Undefined CPU mode
217 - ARM7: Reduce the size of the Thumb instruction table
218 - GBA: Add status log level
219 - GBA: GBARewind now returns how many states it has rewound
220 - GBA: SIO logging layer
221 - GBA BIOS: Stub out SoundBias
222 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
223 - GBA: Don't include GBACLIDebugger struct unless needed
224 - GBA: Savedata is now synced shortly after data finishes being written
225 - GBA: Process multiple timer events at once, if necessary
226 - GBA Audio: Implement audio reset for channels A/B
227 - GBA Audio: Process multiple audio events at once, if necessary
228 - GBA Hardware: Backport generic RTC source into core
229 - GBA Input: Allow axes and buttons to be mapped to the same key
230 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
231 - GBA SIO: Add a dummy driver for Normal mode
232 - GBA Thread: Add functionality for running callbacks on the GBA thread
233 - GBA Thread: Split GBASync into a separate file
234 - GBA Video: Refactor software renderer into separate files
235 - GBA Video: Slightly optimize mode 0 mosaic rendering
236 - Debugger: Free watchpoints in addition to breakpoints
237 - Qt: Handle saving input settings better
238 - Qt: Move GL frame drawing back onto its own thread
239 - Qt: Fast forward (held) option moved from Other to Emulation menu
240 - Qt: Show version info in window title
241 - Qt: Migrate multiplayer window handling into GBAApp
242 - Qt: Unified file opening and saving with last location
243 - Qt: Fix windows being resizable when they shouldn't have been
244 - Qt: Only hide cursor in full screen
245 - Qt: Replace pause-after-frame mutex with an atomic
246 - Qt: Add application icon and XDG desktop files
247 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
248 - Qt: Don't save window size when entering fullscreen
249 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
250 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
251 - Qt: Increase usability of key mapper
252 - Qt: Show checkmark for window sizes
253 - Qt: Set window path to loaded ROM
254 - Perf: Ability to load savestates immediately on launch
255 - SDL: Properly check for initialization
256 - SDL: Clean up initialization functions
257 - SDL: Clean up GL context
258 - Util: Allow disabling the threading code entirely
259 - VFS: Add sync method to force syncing with backing
260
2610.2.1: (2015-05-13)
262Bugfixes:
263 - All: Fix sanitize-deb script not cleaning up after itself
264 - All: Fix dependencies for libavcodec on Debian-derived platforms
265 - ARM7: Handle writeback for PC in addressing modes 2 and 3
266 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
267 - ARM7: Fix ARM multiply instructions when PC is a destination register
268 - Debugger: Fix use-after-free in breakpoint clearing code
269 - Debugger: Fix boundary conditions in tab completion
270 - GBA: Fix timers not updating timing when writing to only the reload register
271 - GBA: Fix rewind boundary conditions
272 - GBA: Add initial I/O register settings for background matrix registers
273 - GBA: Fix hang when loading a savestate if sync to video is enabled
274 - GBA: Handle out-of-bounds I/O access
275 - GBA: Fix bounds-checking on EEPROM access
276 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
277 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
278 - GBA Memory: Allow SRAM to be 64kB
279 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
280 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
281 - GBA Video: Fix second frame mode 5
282 - Perf: Fix race condition if a game crashes immediately on start
283 - Qt: Fix Display object leak when closing a window
284 - Qt: Fix .deb dependencies
285 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
286 - Qt: Fix window not regaining focus after exiting savestate window
287 - Qt: Fix regression where video would not record if the game had already started
288 - Qt: Fix potential crash if a gamepad causes focus to change
289 - Qt: Fix controller axis querying
290 - Qt: Fix multiplayer windows opening as the wrong size
291 - Qt: Fix controllers sometimes not loading the right profile
292 - SDL: Fix boundary conditions for joystick adjustments
293 - SDL: Allocate properly sized input maps
294 - SDL: Fix potential build issues when Qt and SDL2 are in use
295 - Util: Fix resource leak in UTF-8 handling code
296 - Util: Fix a null-pointer issue when attempting to delete a key
297 - VFS: Fix resource leaks if some allocations fail
298 - Video: Fix an issue with very long filenames
299Misc:
300 - GBA Memory: Soft-crash if jumping past the end of a ROM
301 - Qt: Show multiplayer numbers in window title
302 - Qt: Solar sensor can have shortcuts set
303
3040.2.0: (2015-04-03)
305Features:
306 - Support for gamepad axes, e.g. analog sticks or triggers
307 - Add scale presets for up to 6x
308 - Settings window
309 - Bilinear resampling option
310 - Add option to skip BIOS start screen
311 - List of recently opened games
312 - Support for games using the Solar Sensor
313 - Better audio resampling via blip-buf
314 - Game Pak overrides dialog for setting savetype and sensor values
315 - Support for games using the tilt sensor
316 - Remappable shortcuts for keyboard and gamepad
317 - Rewinding of emulation
318 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
319 - Support IPv6
320 - Save directory of last loaded file
321 - Support BPS patches
322 - Automatically detect and optimize out idle loops
323 - Configurable game overrides
324 - Support loading 7-Zip files
325 - Drag and drop game loading
326 - Cheat code support
327 - Runtime configurable audio driver
328 - Libretro core for use with RetroArch and other front-ends
329 - Controller profiles for setting different bindings for different controllers
330 - Ability to lock aspect ratio
331 - Local link cable support
332 - Ability to switch which game controller is in use per instance
333 - Ability to prevent opposing directional input
334 - Warning dialog if an unimplemented BIOS feature is called
335 - Debugger: Add CLI "frame", frame advance command
336 - Debugger: Add CLI functions for writing to memory
337 - Debugger: Add CLI functions for examining memory regions
338 - Debugger: Add CLI function for writing a register
339Bugfixes:
340 - ARM7: Extend prefetch by one stage
341 - ARM7: Fix cycle counting for loads
342 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
343 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
344 - GBA: Initialize gba.sync to null
345 - GBA: Fix timer initialization
346 - GBA Audio: Support 16-bit writes to FIFO audio
347 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
348 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
349 - GBA BIOS: Fix BIOS prefetch after reset
350 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
351 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
352 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
353 - GBA Memory: Fix I cycles that had been moved to ARM7 core
354 - GBA Memory: Fix cycle counting for 32-bit load/stores
355 - GBA RR: Fix fallthrough error when reading tags from a movie
356 - GBA Thread: Fix possible hang when loading an archive
357 - GBA Thread: Fix possible deadlock in video sync
358 - Perf: Fix crash when the GBA thread fails to start
359 - Qt: Fix crash starting a GDB stub if a game isn't loaded
360 - Qt: Fix crash when adjusting settings after closing a game
361 - Qt: Fix crash when starting GDB stub after closing a game
362 - Qt: Fix patch loading while a game is running
363 - Qt: Fix crash when loading a game after stopping GDB server
364 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
365 - Qt: Fix crash when attempting to pause if a game is not running
366 - SDL: Properly clean up if a game doesn't launch
367 - Util: Fix sockets on Windows
368Misc:
369 - All: Enable link-time optimization
370 - Debugger: Watchpoints now work on STM/LDM instructions
371 - Debugger: Clean up GDB stub network interfacing
372 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
373 - Debugger: Merge Thumb BL instructions when disassembling
374 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
375 - Debugger: Watchpoints now report address watched (fixes #68)
376 - Debugger: Add support for soft breakpoints
377 - Debugger: Make I/O register names be addresses instead of values
378 - Debugger: Rename read/write commands
379 - GBA: Improve accuracy of event timing
380 - GBA: Add API for getting Configuration structs for overrides and input
381 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
382 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
383 - GBA: Move A/V stream interface into core
384 - GBA: Savestates now take into account savedata state machines (fixes #109)
385 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
386 - GBA Memory: Simplify memory API and use fixed bus width
387 - GBA Thread: Make GBASyncWaitFrameStart time out
388 - GBA Video: Start video at the last scanline instead of the first
389 - Qt: Optimize logo drawing
390 - Qt: Move frame upload back onto main thread
391 - Qt: Remember window position
392 - Qt: Double-clicking on the window toggles full screen
393 - Util: Use proper locale for reading and writing float values
394
3950.1.1: (2015-01-24)
396Bugfixes:
397 - ARM7: Fix LDM writeback to a register already written
398 - GBA: Fix timers 2 and 3 updating incorrectly
399 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
400 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
401 - GBA Audio: Properly initialize audio FIFO channels
402 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
403 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
404 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
405 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
406 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
407 - GBA BIOS: Fix HuffUnComp boundary conditions
408 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
409 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
410 - GBA Memory: Filter out top nybble of DMA addresses
411 - GBA Memory: Properly bounds-check VRAM accesses
412 - GBA Memory: Fix initial DMA state
413 - GBA Thread: Allow halted games to exit cleanly
414 - GBA Video: Fix blend issues with obscured middle layers
415 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
416 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
417 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
418 - GBA Video: Fix sprite boundary conditions with mosaic
419 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
420 - Qt: Fix issue with set frame sizes being the wrong height
421 - Qt: Fix emulator crashing when full screen if a game is not running
422 - Qt: Fix window focus issues
423 - Qt: Properly set default video recording settings
424 - Qt: Fix a race condition when a game crashes immediately
425 - Qt: Fix some cases where key mapping can break if focus is adjusted
426 - Qt: Fix crash if a game pauses before any frames are shown
427 - Debugger: Negative PC-relative loads now properly subtract the offset
428 - Debugger: Align PC-relative loads in Thumb
429 - Debugger: Fix watchpoints triggering too late
430 - Debugger: Fix binary print putting spaces between digits
431 - Video: Ensure FFmpeg encoder has audio frames
432 - Video: Fix uncompressed PCM audio recording
433 - Video: Fix FFmpeg crashing when the file extension is wrong
434 - Util: Fix SOCKET_FAILED macro
435Misc:
436 - GBA: Exit cleanly on FATAL if the port supports it
437 - GBA Memory: Implement 16- and 32-bit loads from SRAM
438 - Qt: Disable sync to video by default
439 - Qt: Handle a game crash without crashing
440 - Qt: Set default log level to FATAL, ERROR and WARN
441 - Qt: Clarify some phrasing in the menus
442 - Qt: Clear active buttons when focus is lost
443
4440.1.0: (2014-12-13)
445 - Initial release