CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
30 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
31 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
35 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
36 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
37Other fixes:
38 - Qt: Fix some Qt display driver race conditions
39 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Libretro: Fix crash changing allowing opposing directions (hhromic)
43 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
44 - Qt: Only show emulator restart warning once per settings saving
45 - FFmpeg: Drain recording buffers
46 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
47 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
48 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
49Misc:
50 - GBA Savedata: EEPROM performance fixes
51 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
52 - GB Memory: Support running from blocked memory
53 - Qt: Don't unload ROM immediately if it crashes
54 - Debugger: Add breakpoint and watchpoint listing
55 - LR35902: Support PC-relative opcode decoding
56 - Qt: Support switching webcams
57 - Core: Add keysRead callback
58 - Qt: Cap window size on start to monitor size
59 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
60 - Debugger: Make tracing compatible with breakpoints/watchpoints
61 - Debugger: Print breakpoint/watchpoint number when inserting
62 - Qt: Open a message box for Qt frontend errors
63 - FFmpeg: Support audio-only recording
64 - Qt: Increase maximum magnifications and scaling
65 - Qt: Add native FPS button to settings view
66 - Qt: Improve sync code
67 - Switch: Dynamic display resizing
68 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
69 - mGUI: Remember name and position of last loaded game
70 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
71 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
72 - Switch: Support file associations
73 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
74 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
75 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
76 - OpenGL: Only resize textures when needed
77 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
78 - Qt: Remove What's This icon from dialogs
79 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
80
810.7.3: (2019-09-15)
82Emulation fixes:
83 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
84 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
85 - GB Audio: Improve channel 4 supersampling
86 - GB Printer: Reset printer buffer index after printing
87 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
88 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
89 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
90 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
91 - GBA Memory: Fix STM/LDM to invalid VRAM
92 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
93 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
94Other fixes:
95 - Core: Fix crashes if core directories aren't set
96 - Core: Fix crash when exiting game with cheats loaded
97 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
98 - GBA Cheats: Fix PARv3 Thumb hooks
99 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
100 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
101 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
102 - Qt: Fix race conditions initializing GDB stub
103 - Qt: Improve cheat view UX
104 - Libretro: Fix crash changing allowing opposing directions (hhromic)
105 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
106 - Switch: Fix threading-related crash on second launch
107Misc:
108 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
109 - Qt: Show error message if file failed to load
110
1110.7.2: (2019-05-25)
112Emulation fixes:
113 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
114 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
115 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
116 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
117 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
118 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
119 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
120 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
121 - GBA Video: Fix scanline cache with scale factor change edge cases
122 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
123 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
124Other fixes:
125 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
126 - All: Fix several memory leaks
127 - GB Core: Fix toggling WIN and OBJ being swapped
128 - GBA: Fix skipping BIOS on irregularly sized ROMs
129 - CMake: Fix .deb imagemagick dependencies
130 - FFmpeg: Improve initialization reliability and cleanup
131 - FFmpeg: Fix audio conversion producing gaps
132 - LR35902: Fix disassembly of several CB-prefix instructions
133 - LR35902: Fix trailing whitespace in disassembly
134 - Qt: More app metadata fixes
135 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
136 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
137 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
138 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
139 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
140 - Qt: Fix bounded fast forward with Qt Multimedia
141 - Qt: Fix saving settings with native FPS target
142 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
143Misc:
144 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
145 - Qt: Improve camera initialization
146 - Vita: Improved frame drawing speed
147
1480.7.1: (2019-02-24)
149Bugfixes:
150 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
151 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
152 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
153 - GB, GBA Serialize: Fix loading two states in a row
154 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
155 - GBA DMA: Fix Display Start DMAs
156 - GBA DMA: Fix DMA start/end timing
157 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
158 - GBA Memory: Fix a few AGBPrint crashes
159 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
160 - GBA SIO: Prevent writing read-only multiplayer bits
161 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
162 - Python: Fix crash when deleting files owned by library
163 - Python: Make sure GB link object isn't GC'd before GB object
164 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
165 - Qt: Fix tile and sprite views not always displaying at first
166 - Qt: Fix audio context holding onto closed game controller
167 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
168 - Qt: Fix window icon on X11
169 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
170 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
171 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
172Misc:
173 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
174 - Qt: Updated Italian translation (by Vecna)
175
1760.7.0: (2019-01-26)
177Features:
178 - ELF support
179 - Game Boy Camera support
180 - Qt: Set default Game Boy colors
181 - Game Boy Printer support
182 - Super Game Boy support
183 - Customizable autofire speed
184 - Ability to set default Game Boy model
185 - Map viewer
186 - Automatic cheat loading and saving
187 - GameShark and Action Replay button support
188 - AGBPrint support
189 - Debugger: Conditional breakpoints and watchpoints
190 - Ability to select GB/GBC/SGB BIOS on console ports
191 - Optional automatic state saving/loading
192 - Access to ur0 and uma0 partitions on the Vita
193 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
194 - GBA: ARMIPS/A22i-style and ELF symbol table support
195 - Initial Switch port
196Bugfixes:
197 - ARM: Fix MSR when T bit is set
198 - Core: Fix audio sync breaking when interrupted
199 - Core: Fix ordering events when scheduling during events
200 - FFmpeg: Fix encoding audio/video queue issues
201 - GB: Revamp IRQ handling based on new information
202 - GB: Fix IRQ disabling on the same T-cycle as an assert
203 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
204 - GB Audio: Clock frame events on DIV
205 - GB Audio: Fix channel 3 reset value
206 - GB Audio: Fix channel 4 initial LFSR
207 - GB Audio: Fix channel 1, 2 and 4 reset timing
208 - GB I/O: DMA register is R/W
209 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
210 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
211 - GB, GBA Savedata: Fix unmasking savedata crash
212 - GB Serialize: Fix audio state loading
213 - GB Serialize: Fix game title check
214 - GB Serialize: Fix IRQ pending/EI pending confusion
215 - GB Timer: Minor accuracy improvements
216 - GB Video: Fix dot clock timing being slightly wrong
217 - GB Video: Fix loading states while in mode 3
218 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
219 - GB Video: Fix SCX timing
220 - GB, GBA Video: Don't call finishFrame twice in thread proxy
221 - GBA: Reset WAITCNT properly
222 - GBA BIOS: Fix BitUnPack final byte
223 - GBA BIOS: Fix BitUnPack narrowing
224 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
225 - GBA DMA: Fix temporal sorting of DMAs of different priorities
226 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
227 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
228 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
229 - GBA Savedata: Fix savedata modified time updating when read-only
230 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
231 - GBA Serialize: Fix loading states in Hblank
232 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
233 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
234 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
235 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
236 - GBA Video: Start timing mid-scanline when skipping BIOS
237 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
238 - GBA Video: Make layer disabling work consistently
239 - PSP2: Fix more issues causing poor audio
240 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
241 - Qt: Improve FPS timer stability
242 - Util: Fix wrapping edge cases in RingFIFO
243Misc:
244 - 3DS: Remove deprecated CSND interface
245 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
246 - Core: Remove broken option for whether rewinding restores save games
247 - Feature: Added loading savestates from command line
248 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
249 - FFmpeg: Support lossless h.264 encoding
250 - FFmpeg: Support lossless VP9 encoding
251 - GBA Cheats: Allow multiple ROM patches in the same slot
252 - GB: Skip BIOS option now works
253 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
254 - GB Audio: Improved audio quality
255 - GB, GBA Audio: Increase max audio volume
256 - GB MBC: Remove erroneous bank 0 wrapping
257 - GB Video: Darken colors in GBA mode
258 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
259 - GBA: Implement display start DMAs
260 - GBA: Improve multiboot image detection
261 - GBA Memory: 64 MiB GBA Video cartridge support
262 - GBA Savedata: Remove ability to disable realistic timing
263 - GBA Timer: Use global cycles for timers
264 - Libretro: Add frameskip option
265 - mGUI: Add fast forward toggle
266 - PSP2: Use system enter key by default
267 - Python: Integrate tests from cinema test suite
268 - Qt: Redo GameController into multiple classes
269 - Qt: Prevent window from being created off-screen
270 - Qt: Add option to disable FPS display
271 - Qt: Options to mess around with layer placement
272 - Qt: Add load alternate save option
273 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
274 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
275 - Test: Restructure test suite into multiple executables
276 - Util: Don't build crc32 if the function already exists
277 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
278Changes from beta 1:
279Features:
280 - Libretro: Add Game Boy cheat support
281 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
282 - Switch: Rumble support
283 - Switch: Rotation support
284 - Switch: Screen stretching options
285 - Qt: State file load/save menu options
286 - Windows installer
287 - Tile viewer now has adjustable width
288 - Python: Experimental audio API
289Bugfixes:
290 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
291 - Core: Remember to deinit proxy ring FIFO
292 - Core: Reroot timing list when (de)scheduling
293 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
294 - GB MBC: Fix MBC30 SRAM
295 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
296 - GB Video: Fix SGB border hole size
297 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
298 - GBA: Fix GB Player features
299 - GBA I/O: SOUNDCNT_HI is readable when sound is off
300 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
301 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
302 - Libretro: Fix adding codes with hooks
303 - PSP2: Fix audio crackling after fast forward
304 - PSP2: Fix audio crackling when buffer is full
305 - Qt: Fix jumbled background when paused
306 - Qt: Fix FPS counter on Windows
307 - Qt: Fix focus issues with load/save state overlay
308 - Switch: Fix incorrect mapping for fast forward cap
309 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
310 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
311 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
312 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
313 - Qt: Ensure FATAL logs reach log view
314 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
315Misc:
316 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
317 - Debugger: Minor text fixes
318 - Debugger: Readability improvements (fixes mgba.io/i/1238)
319 - GB: Improved SGB2 support
320 - GB Audio: Skip frame if enabled when clock is high
321 - Libretro: Reduce rumble callbacks
322 - mGUI: Add SGB border configuration option
323 - mGUI: Add support for different settings types
324 - Python: Minor API improvements
325 - Qt: Ensure camera image is valid
326 - Qt: Debugger console history
327 - Qt: Detect presence of GL_ARB_framebuffer_object
328 - Qt: Minor memory view tweaks
329 - Res: Improve modeling of AGB/AGS screen in shaders
330 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
331 - Wii: Expose stretch configuration in settings
332 - Wii: Stretch now sets pixel-accurate mode size cap
333
3340.7 beta 1: (2018-09-24)
335- Initial beta for 0.7
336
3370.6.3: (2018-04-14)
338Bugfixes:
339 - GB Audio: Revert unsigned audio changes
340 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
341 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
342
3430.6.2: (2018-04-03)
344Bugfixes:
345 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
346 - 3DS: Fix opening files in directory names with trailing slashes
347 - LR35902: Fix watchpoints not reporting new value
348 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
349 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
350 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
351 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
352 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
353 - GBA: Fix SharkPort saves for EEPROM games
354 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
355 - GBA BIOS: Fix incorrect exit condition in LZ77
356 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
357 - GBA Cheats: Fix slide codes not initializing properly
358 - GBA DMA: ROM reads are forced to increment
359 - GBA Hardware: RTC accuracy improvements
360 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
361 - GBA Memory: Fix copy-on-write memory leak
362 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
363 - GBA Savedata: Fix crash when resizing flash
364 - GBA Video: Force align 256-color tiles
365 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
366 - PSP2: Fix issues causing poor audio
367 - Python: Fix package directory
368 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
369 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
370 - Wii: Fix screen tear when unpausing
371 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
372Misc:
373 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
374 - GB MBC: Remove erroneous bank 0 wrapping
375 - GBA: Improve multiboot image detection
376 - PSP2: Use system enter key by default
377
3780.6.1: (2017-10-01)
379Bugfixes:
380 - GB, GBA: Fix crashes when attempting to identify null VFiles
381 - GB, GBA: Fix sync to video with frameskip
382 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
383 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
384 - GB Core: Fix palette loading when loading a foreign config
385 - GB MBC: Pocket Cam memory should be accessible without enabling
386 - GB MBC: Fix SRAM sizes 4 and 5
387 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
388 - GB MBC: Fix RTC loading when file size is off
389 - GB Memory: Initialize peripheral pointers
390 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
391 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
392 - GB Memory: Actually load latch time from savestate
393 - GB Serialize: Fix deserializing video STAT
394 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
395 - GB Video: Fix potential hang when ending mode 0
396 - GB Video: Fix read mode when enabling LCD
397 - GBA: Reset active region as needed when loading a ROM
398 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
399 - GBA BIOS: Use core's VRAM variable instead of renderer's
400 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
401 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
402 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
403 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
404 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
405 - Python: Fix importing .gb or .gba before .core
406 - Qt: Fix command line debugger closing second game
407 - Qt: Fix LOG argument order
408 - Qt: Fix timezone issues with time overrides
409 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
410 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
411Misc:
412 - CMake: Fix CPack dependencies for libpng 1.6
413 - GBA: Detect hardware for Pokémon FireRed ROM hacks
414 - GBA Cheats: Improve detection of raw cheats
415 - Qt: Don't rebuild library view if style hasn't changed
416 - Qt: Allow overrides to be saved before a game is loaded
417 - Qt: Hide mouse immediately when loading
418 - SDL: Fix 2.0.5 build on macOS under some circumstances
419 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
420
4210.6.0: (2017-07-16)
422Features:
423 - Library view
424 - Sprite viewer
425 - Debugging console
426 - Improved memory viewer
427 - Memory search
428 - Command line ability to override configuration values
429 - Add option to allow preloading the entire ROM before running
430 - Add option for whether rewinding restores save games
431 - Savestates now contain any RTC override data
432 - Add option to lock video to integer scaling
433 - LR35902: Watchpoints
434 - LR35902/GB-Z80 disassembler
435 - GB: Tile viewer
436 - GB: Video/audio channel enabling/disabling
437 - GB: Symbol table support
438 - GB MBC: Add MBC1 multicart support
439 - GBA: Support printing debug strings from inside a game
440 - GBA: Better cheat type autodetection
441 - Implement keypad interrupts
442 - Configuration of gamepad hats
443 - Video log recording for testing and bug reporting
444 - Debugger: Segment/bank support
445 - Debugger: Execution tracing
446 - Qt: German translation (by Lothar Serra Mari)
447 - Qt: Spanish translation (by Kevin López)
448 - Qt: Italian translation (by theheroGAC)
449Bugfixes:
450 - ARM7: Fix MLA/*MULL/*MLAL timing
451 - Core: Fix crash with rewind if savestates shrink
452 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
453 - Core: Fix directory sets crashing on close if base isn't properly detached
454 - FFmpeg: Fix overflow and general issues with audio encoding
455 - GB: Fix flickering when screen is strobed quickly
456 - GB: Fix STAT blocking
457 - GB MBC: Fix ROM bank overflows getting set to bank 0
458 - GB MBC: Fix swapping carts not detect new MBC
459 - GB Timer: Improve DIV reset behavior
460 - GB Timer: Fix DIV batching if TAC changes
461 - GB Video: Reset renderer when loading state
462 - GBA: Fix multiboot ROM loading
463 - GBA: Fix multiboot loading resulting in too small WRAM
464 - GBA BIOS: Implement BitUnPack
465 - GBA BIOS: Fix ArcTan sign in HLE BIOS
466 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
467 - GBA BIOS: Fix INT_MIN/-1 crash
468 - GBA Hardware: Fix crash if a savestate lies about game hardware
469 - GBA I/O: Handle audio registers specially when deserializing
470 - GBA Memory: Improve initial skipped BIOS state
471 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
472 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
473 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
474 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
475 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
476 - LR35902: Fix core never exiting with certain event patterns
477 - LR35902: Fix pc overflowing current region off-by-one
478 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
479 - OpenGL: Fix some shaders causing offset graphics
480 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
481 - Qt: Fix window icon being stretched
482 - Qt: Fix data directory path
483 - Qt: Fix timing issues on high refresh rate monitors
484 - Qt: Fix linking after some windows have been closed
485 - Qt: Fix crash when changing audio settings after a game is closed
486 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
487 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
488 - Qt: Fix game unpausing after frame advancing and refocusing
489 - SDL: Fix game crash check
490 - SDL: Fix race condition with audio thread when starting
491 - SDL: Fix showing version number
492 - Test: Fix crash when loading invalid file
493 - Test: Fix crash when fuzzing fails to load a file
494 - Test: Don't rely on core for frames elapsed
495 - Test: Fix crash when loading invalid file
496 - Test: Fix crash when fuzzing fails to load a file
497 - Tools: Fix recurring multiple times over the same library
498 - Util: Fix overflow when loading invalid UPS patches
499 - Util: Fix highest-fd socket not being returned by SocketAccept
500 - Windows: Fix VDir.rewind
501Misc:
502 - All: Add C++ header guards
503 - All: Move time.h include to common.h
504 - 3DS, PSP2, Wii: Last directory loaded is saved
505 - CMake: Add ability to just print version string
506 - Core: New, faster event timing subsystem
507 - Core: Clean up some thread state checks
508 - Core: Add generic checksum function
509 - Core: Cores can now have multiple sets of callbacks
510 - Core: Restore sleep callback
511 - Core: Move rewind diffing to its own thread
512 - Core: Ability to enumerate and modify video and audio channels
513 - Core: List memory segments in the core
514 - Core: Move savestate creation time to extdata
515 - Core: Config values can now be hexadecimal
516 - Core: Improved threading interrupted detection
517 - Debugger: Modularize CLI debugger
518 - Debugger: Make building with debugging aspects optional
519 - Debugger: Add functions for read- or write-only watchpoints
520 - Debugger: Make attaching a backend idempotent
521 - Debugger: Add mDebuggerRunFrame convenience function
522 - Feature: Move game database from flatfile to SQLite3
523 - Feature: Support ImageMagick 7
524 - Feature: Make -l option explicit
525 - FFmpeg: Return false if a file fails to open
526 - FFmpeg: Force MP4 files to YUV420P
527 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
528 - GB: Reset with initial state of DIV register
529 - GB MBC: New MBC7 implementation
530 - GB Audio: Simplify envelope code
531 - GB Audio: Improve initial envelope samples
532 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
533 - GB Video: Improved video timings
534 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
535 - GBA, GB: ROM is now unloaded if a patch is applied
536 - GBA DMA: Refactor DMA out of memory.c
537 - GBA DMA: Move DMAs to using absolute timing
538 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
539 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
540 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
541 - GBA Memory: Support reading/writing POSTFLG
542 - GBA Memory: Remove unused prefetch cruft
543 - GBA Timer: Improve accuracy of timers
544 - GBA Video: Clean up unused timers
545 - GBA Video: Allow multiple handles into the same tile cache
546 - GBA Video, GB Video: Colors are now fully scaled
547 - GBA Video: Optimize when BLD* registers are written frequently
548 - OpenGL: Add xBR-lv2 shader
549 - Qt: Move last directory setting from qt.ini to config.ini
550 - Qt: Improved HiDPI support
551 - Qt: Expose configuration directory
552 - Qt: Merge "Save" and "OK" buttons in shader options
553 - Qt: Automatically load controller profile when plugged in
554 - Qt: Rename "Resample video" option to "Bilinear filtering"
555 - Qt: Remove audio thread
556 - Qt: Remove audio buffer sizing in AudioProcessorQt
557 - Qt: Re-enable QtMultimedia on Windows
558 - Qt: Make "Mute" able to be bound to a key
559 - Qt: Add .gb/.gbc files to the extension list in Info.plist
560 - Qt: Relax hard dependency on OpenGL
561 - Qt: Better highlight active key in control binding
562 - SDL: Remove scancode key input
563 - SDL: Automatically map controllers when plugged in
564 - Test: Add a basic test suite
565 - Util: Add size counting to Table
566 - Util: Add 8-bit PNG write support
567 - Util: Tune patch-fast extent sizes
568 - VFS: Call msync when syncing mapped data
569 - VFS: Allow truncating memory chunk VFiles
570 - VFS: Fix some minor VFile issues with FILEs
571 - VFS: Optimize expanding in-memory files
572 - VFS: Add VFileFIFO for operating on circle buffers
573Changes from beta 1:
574Features:
575 - Qt: Italian translation (by theheroGAC)
576 - Qt: Updated German translation
577Bugfixes:
578 - GB Audio: Fix incorrect channel 4 iteration
579 - GB Audio: Fix zombie mode bit masking
580 - GB Serialize: Fix timer serialization
581 - GB Video: Fix LYC regression
582 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
583 - GBA Timer: Fix count-up timing overflowing timer 3
584 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
585 - Qt: Fix memory search close button (fixes mgba.io/i/769)
586 - Qt: Fix window icon being stretched
587 - Qt: Fix initial window size (fixes mgba.io/i/766)
588 - Qt: Fix data directory path
589 - Qt: Fix controls not saving on non-SDL builds
590 - Qt: Fix translation initialization (fixes mgba.io/i/776)
591 - Qt: Fix patch loading while a game is running
592 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
593 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
594 - Qt: Fix GL-less build
595 - Qt: Fix Software renderer not handling alpha bits properly
596 - Qt: Fix screen background improperly stretching
597 - SDL: Fix cheats not loading
598Misc:
599 - GB Serialize: Add MBC state serialization
600 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
601 - GBA Timer: Improve accuracy of timers
602 - PSP2: Update toolchain to use vita.cmake
603 - Qt: Add language selector
604 - Qt: Minor test fixes
605 - Qt: Move shader settings into main settings window
606 - Qt: Dismiss game crashing/failing dialogs when a new game loads
607 - Qt: Properly ship Qt translations
608 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
609
6100.6 beta 1: (2017-06-29)
611 - Initial beta for 0.6
612
6130.5.2: (2016-12-31)
614Bugfixes:
615 - All: Fix fullscreen config option being ignored
616 - ARM7: PSR mode bits should not get sign extended
617 - GB: Fix audio not being deinitialized
618 - GB: Fix crash when masking savedata
619 - GB: Properly initialize sramRealVf variable
620 - GB Audio: Fix serialization of channel 3 and NR52 properties
621 - GB Audio: Reset envelope timer when reseting sound channel
622 - GB MBC: Fix SRAM dangling pointer with RTC games
623 - GB MBC: Fix initializing MBC when no ROM is loaded
624 - GB Memory: Fix patching ROM bank 0
625 - GB Memory: Fix starting HDMAs during mode 0
626 - GB Memory: Fix HDMA5 value after DMA completes
627 - GB Video: Initialize LCDC in renderer
628 - GB Video: Hblank IRQs should mask LYC=LY IRQs
629 - GBA: Fix IRQs firing after already being cleared
630 - GBA: Only unhalt CPU if appropriate bit is set in IE
631 - GBA: Add savegame override for Crash Bandicoot 2
632 - GBA BIOS: Fix MidiKey2Freq BIOS reads
633 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
634 - GBA Cheats: Fix GameShark ROM patches
635 - GBA I/O: Mask off WAITCNT bits that cannot be written
636 - GBA Memory: Fix misaligned BIOS reads
637 - GBA Memory: Fix VCOUNT being writable
638 - GBA Video: Fix out of bounds sprite transforms
639 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
640 - Libretro: Fix disabling BIOS
641 - Libretro: Fix Game Boy savestates and audio
642 - Qt: Fix changing resolution of software renderer
643 - Qt: Fix setting overrides
644 - Qt: Fix cut off tiles and alignment issues in tile viewer
645 - Qt: Only reset window dimensions when first shown
646 - Qt: Fix Qt Multimedia audio driver on big endian
647 - Qt: Fix Apply button for key and controller configurations
648 - VFS: Fix resizing memory chunks when not needed
649 - Windows: Fix Unicode directory handling
650Misc:
651 - GB, GBA: Prevent loading null ROMs
652 - GB Audio: Initialize wave RAM to GBC values
653 - GB Memory: Reset ROM bank when loading a ROM
654 - PSP2: Improved controller rumble
655
6560.5.1: (2016-10-05)
657Bugfixes:
658 - Core: Fix importing save games as read-only
659 - FFmpeg: Fix encoding AAC
660 - GB: Fix invalid STOP behavior on Game Boy Color
661 - GB: Initialize audio properly
662 - GB: Properly clear KEY1 bit 0 when switching speeds
663 - GB: Properly unload save files when unloading a ROM
664 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
665 - GB MBC: Fix MBC7 when size is incorrectly specified
666 - GB MBC: Fix RTC access when no save file is loaded
667 - GB SIO: Don't auto-clock external shift clock
668 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
669 - GB Video: Fix video frames getting missed when LCDC is off
670 - GB Video: Clear screen when LCDC is off
671 - GBA Cheats: Fix holding onto pointers that may get invalidated
672 - GBA Cheats: Fix key-activated CodeBreaker cheats
673 - GBA Cheats: Fix uninitialized memory getting freed when saving
674 - GBA Hardware: Improve Game Boy Player rumble behavior
675 - GBA Memory: Fix several unused I/O register read values
676 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
677 - LR35902: Fix events running with the wrong cycle active
678 - Qt: Fix "close" button on Overrides view
679 - Qt: Fix saving overrides
680 - Qt: Fix directory set unloading when replacing the ROM
681 - Qt: Fix patch loading
682 - Qt: Fix crash when saving an override if a game isn't loaded
683 - Qt: Fix showing default display driver as OpenGL (force 1.x)
684 - SDL: Attach rumble in SDL frontend
685 - Util: Fix PNG identification on files too small to be a PNG
686Misc:
687 - All: Only update version info if needed
688 - All: Split out install locations for Libretro and OpenEmu
689 - FFmpeg: Encoding cleanup
690 - GB: Reset active region when reloading ROM
691 - GB Memory: Initialize RAM pattern for GBC
692 - GB Video: Improved video timings
693 - Qt: Manage window sizes slightly better
694 - Qt: Remember scale option independent of core dimensions
695
6960.5.0: (2016-09-19)
697Features:
698 - Game Boy support
699 - Support for encrypted CodeBreaker GBA cheats
700 - Emulation of Vast Fame protected GBA carts (taizou)
701 - Tile viewer
702 - Threaded rendering mode
703 - Libretro: Memory map and achievement support (leiradel)
704 - GUI: Add UI control remapping
705 - GUI: Add fast-forward
706 - Wii: 240p support
707 - 3DS: Adjustable screen darkening
708 - Ability to temporarily load a savegame
709 - Load specific files out of archives
710 - Automatic BIOS detection
711Bugfixes:
712 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
713 - Debugger: Fix GDB breakpoints
714 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
715 - GBA: Fix filehandle leak with savegames
716 - GBA: Timer 0 cannot be count up
717 - GBA: Count up timers should not count themselves
718 - GBA Memory: Fix mirror on non-overdumped Classic NES games
719 - GBA Memory: Fix ldm {pc}
720 - GBA Savedata: Fix savedata sync timer
721 - GBA Savedata: Only unmap savedata if present
722 - GBA Serialize: Savestates now properly store prefetch
723 - GBA Video: WIN0/1 take priority over OBJWIN
724 - GBA Video: Fix out-of-order OBJWIN
725 - PSP2: Fix GPU crash while exiting
726 - PSP2: Fix VSync
727 - PSP2: Fix accelerometer range
728 - PSP2: Actually load screen mode setting
729 - PSP2: Fix gyroscope direction
730 - PSP2: Delete threads after they return
731 - PSP2: Fix mapping/unmapping from not at 0
732 - Qt: Fix bug in software renderer scaling
733 - Qt: Fix hanging key press after disabling autofire
734 - Qt: Fix being unable to pause manually when using auto-pausing
735 - SDL: Fix axes being mapped wrong
736 - Util: Fix realloc semantics in utf16to8
737 - Util: Fix inserting too many items into a hash table
738 - VFS: Fix uninitialized varaible reading from 7z
739 - VFS: Fix reading multiple files from a 7z archive
740 - Wii: Fix framelimiting after a slowdown
741 - Wii: Fix garbage flash at startup
742Misc:
743 - 3DS: Use blip_add_delta_fast for a small speed improvement
744 - 3DS: Allow UTF-16 filenames
745 - 3DS: Port to using citro3D
746 - 3DS: Use system font for menus
747 - 3DS: Attempt to use Core 2 for threads
748 - 3DS: Adjustable filering
749 - 3DS: 3D banner
750 - All: Add QUIET parameter to silence CMake
751 - All: Faster memory read/write
752 - ARM7: Support forcing Thumb mode via MSR
753 - ARM7: Flush prefetch cache when loading CPSR via MSR
754 - ARM7: Clean up instruction decoding for future expandability
755 - Debugger: Support register and memory writes via GDB stub
756 - Debugger: Add software breakpoint support to gdb
757 - FFmpeg: Full support for libavcodec 56+
758 - GBA: Better debug logging if event processing breaks
759 - GBA Audio: Force audio DMAs to not increment destination
760 - GBA BIOS: Use custom ArcTan, not relying on OS
761 - GBA Hardware: Clean up dead code in GBP
762 - GBA Memory: Optimize stalling behavior
763 - GBA Memory: Optimize Load-/StoreMultiple
764 - GBA Savedata: Add realistic timing for EEPROM
765 - GBA Serialize: Savestates now store if CPU was halted
766 - GBA Video: Remove old slow path fallback
767 - GBA Video: Optimize sprite drawing
768 - GBA Video: Optimize mode 0 rendering
769 - GBA Video: Optimize compositing cases slightly
770 - GUI: Screenshot dimensions are now passed through
771 - GUI: Add back logging
772 - GUI: Only reload config if manually saved
773 - GUI: Increase scrolling speed
774 - OpenGL: Log shader compilation failure
775 - OpenGL: Add texSize uniform
776 - Qt: Make -g flag work in Qt build
777 - Qt: Simplify OpenGL context creation
778 - Qt: Thread startup improvements
779 - Qt: Make audio channel/video layer options shortcut mappable
780 - Qt: Remove some C99isms from C++ code
781 - Qt: Remove default autofire mappings
782 - Qt: Make reseting when pasued frame-accurate
783 - Qt: Rearchitect game closing codepath
784 - PSP2: Use system font for menus
785 - PSP2: Add rumble for PS TV
786 - PSP2: Add fit-to-height screen mode
787 - PSP2: Sync files per descriptor
788 - PSP2: Allow UTF-8 filenames
789 - PSP2: Screenshots are now saved into the Photo Gallery
790 - PSP2: Stop underclocking when menuing
791 - SDL: Increase default audio buffer size to 1024 samples
792 - SDL: More responsive rumble
793 - Util: Add Vector GetConstPointer
794 - Util: Add rtrim
795 - Util: Add endswith
796 - VFS: Improve zip file detection
797 - Wii: Add pixelated resample filter
798 - Windows: Add native VDir support
799 - Util: Add PRIz macro for libc versions that don't support %z
800
8010.4.1: (2016-07-11)
802Bugfixes:
803 - All: Fix several file handle leaks
804 - All: Fix instruction tables getting zeroed when linking sometimes
805 - ARM7: Fix flags on SBC/RSC
806 - ARM7: Fix setting spsr privilege bits when spsr is empty
807 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
808 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
809 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
810 - GBA Memory: Fix executing code from OBJ region of VRAM
811 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
812 - GBA Serialize: Fix loading savegames from savestates
813 - OpenGL: Correct boolean vector strcmp strings for uniforms
814 - Qt: Fix sending gameStopped twice
815 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
816 - Qt: Fix initial state of key mapping
817 - Qt: Initialize m_useBios
818 - SDL: Fix joystick initialization on BSD
819 - SDL: Fix potential joystick crash in games with rumble
820 - SDL: Fix SDL 1.2 build
821 - SDL: Fix sporadic crash when deinitializing audio
822 - Shaders: Fix AGS-001 shader with some bad drivers
823 - Util: Use closesocket on Windows
824 - Util: Fix socket bind addresses
825 - VFS: Fix reading 7z archives without rewinding first
826 - VFS: VFileFromFD should not open directories
827 - Wii: Fix tilting direction
828 - Util: Fix realloc semantics in utf16to8
829Misc:
830 - All: Allow use of external minizip library
831 - Debugger: CLI debugger now exits when end-of-stream is reached
832 - FFmpeg: Update dependencies on Ubuntu
833 - GBA: Slightly optimize GBAProcessEvents
834 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
835 - GBA Video: Null renderer should return proper register values
836 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
837 - Qt: Add preset for DualShock 4
838 - Qt: Update 360 input profile on OS X to reflect newer drivers
839 - Qt: Remove use of NaN
840 - Qt: Canonicalize file paths when loading games
841 - Qt: Add refresh button to controller editing
842 - SDL: Remove default gamepad mappings
843 - Util: Fix intermittent build failure on OS X
844 - VFS: VFile.sync now updates modified time
845
8460.4.0: (2016-02-02)
847Features:
848 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
849 - I/O viewer
850 - Booting of multiboot images
851 - Customization of GIF recording
852 - Libretro: Cheat code support
853 - Support for GLSL shaders
854 - ROM information view
855 - Support for VBA-style cheat codes
856 - Savestates now store creation timestamps
857 - Key autofire
858 - Libretro: Allow blocking opposing directional input
859 - OpenEmu core for OS X
860 - Libretro: Settings for using BIOS and skipping intro
861 - Libretro: Customizable idle loop removal
862 - Implemented cycle counting for sprite rendering
863 - Cleaner, unified settings window
864 - Added a setting for pausing when the emulator is not in focus
865 - Customizable paths for save games, save states, screenshots and patches
866 - Controller hotplugging
867 - Ability to store save games and active cheats within savestates
868Bugfixes:
869 - ARM7: Fix sign of unaligned LDRSH
870 - ARM7: Fix decoding of some ARM ALU instructions with shifters
871 - Debugger: Fix watchpoints in gdb
872 - GBA: Fix warnings when creating and loading savestates
873 - GBA: Fix Iridion II savetype
874 - GBA BIOS: Fix misaligned CpuSet
875 - GBA Cheats: Fix cheats setting the Action Replay version
876 - GBA Hardware: Fix GPIO on big endian
877 - GBA Memory: Fix DMA register writing behavior
878 - GBA Memory: Fix DMAs triggering two cycles early
879 - Libretro: Fix aspect ratio
880 - Qt: Fix some potential crashes with the gamepad mapping
881 - Qt: Fix keys being mapped incorrectly when loading configuration file
882 - Util: Fix PowerPC PNG read/write pixel order
883 - Util: Fix excessive memory allocation when decoding a PNG
884 - VFS: Fix VFileReadline and remove _vfdReadline
885Misc:
886 - All: Improved PowerPC support
887 - All: Fix some undefined behavior warnings
888 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
889 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
890 - GBA: Implement bad I/O register loading
891 - GBA: Allow jumping to OAM and palette RAM
892 - GBA BIOS: Finish implementing RegisterRamReset
893 - GBA Config: Add "override" layer for better one-time configuration
894 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
895 - GBA Memory: Use a dynamically sized mask for ROM memory
896 - GBA Memory: Implement several unimplemented memory access types
897 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
898 - GBA RR: Starting from savestate now embeds the savegame
899 - GBA RR: Add preliminary SRAM support for VBM loading
900 - GBA RR: Add support for resets in movies
901 - GBA Video: Remove lastHblank, as it is implied
902 - Libretro: Use anonymous memory mappers for large blocks of memory
903 - Libretro: Add install target for libretro core
904 - Qt: Window size command line options are now supported
905 - Qt: Increase usability of key mapper
906 - Qt: Add 'Apply' button to settings window
907 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
908 - Qt: Allow use of modifier keys as input
909 - Qt: Optimize log viewer
910 - Qt: Added button for breaking into the GDB debugger
911 - Qt: Add box for showing duration of rewind
912 - SDL: Support fullscreen in SDL 1.2
913 - SDL: Allow GBASDLAudio to be used without a thread context
914 - Util: Use VFile for configuration
915 - Util: Add MutexTryLock
916
9170.3.2: (2015-12-16)
918Bugfixes:
919 - ARM7: Fix STRT/STRBT
920 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
921 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
922 - Libretro: Fix problems with rumble not turning off
923 - GBA: Fix idle skip state being retained between games
924 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
925 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
926 - GBA BIOS: Fix Sqrt sign
927 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
928 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
929 - GBA Memory: Fix DMA behavior for SRAM accesses
930 - GBA Memory: Fix Store8 to OBJ VRAM
931 - GBA Memory: Fix alignment of LDM/STM on SRAM
932 - GBA Memory: Fix unaligned out-of-bounds ROM loads
933 - GBA Memory: Fix timing of DMAs
934 - GBA Video: Fix _mix for 15-bit color
935 - GBA Video: Fix OAM and palette initialization
936 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
937 - Qt: Use safer isLoaded check in GameController
938 - Qt: Fix a race condition in PainterGL that could lead to a crash
939 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
940 - Qt: Fix font size in memory viewer
941 - Qt: Fix a crash in the memory viewer
942 - Qt: Add additional checks in CheatModel to prevent crashes
943 - Qt: Fix race condition with setting sample rate
944 - Qt: Fix crash when closing multiplayer windows
945 - Qt: Fix resetting while paused
946Misc:
947 - GBA Audio: Implement missing flags on SOUNDCNT_X register
948 - Qt: Add mute option to menu
949
9500.3.1: (2015-10-24)
951Bugfixes:
952 - ARM7: Fix instruction decoding of Thumb shifts
953 - GBA: Deinit savegame when unloading a ROM
954 - GBA: Fix BIOS check on big endian
955 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
956 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
957 - GBA Audio: Fix audio channels being silenced at the wrong time
958 - GBA Memory: Fix bad BIOS Load16 on big endian
959 - GBA Memory: Fix bad Load8 on big endian
960 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
961 - GBA Video: Fix edge case with sprite blend modes and semitransparency
962 - GBA Video: Fix objwin and blending interaction on sprites
963 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
964 - Libretro: Fix a memory leak with the render buffer
965 - Qt: Windows no longer spawn in the top left on first launch
966 - Qt: Fix install path of XDG desktop file with DESTDIR
967 - Qt: Fix drag and drop on Windows
968 - Qt: Reenable double buffering, as disabling it broke some Windows configs
969 - VFS: Fix return values of VFileFILE.read and .write
970Misc:
971 - All: Reset next event to cycles instead of zero to interrupt
972 - All: Add --version flag
973 - ARM7: Force disable LTO on two files to work around a GCC bug
974 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
975 - GBA: Better memory handling with PNG savestates
976 - GBA: Additional savestate sanity checks
977 - GBA: Check for cycle count being too high
978 - GBA Audio: Allow GBAAVStream to have no video callback
979 - GBA BIOS: Implement RegisterRamReset for SIO registers
980 - Qt: Remove useless help icons in dialogs
981 - Qt: Prevent savestate window from opening while in multiplayer
982 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
983 - Qt: Dropping multiplayer windows works more cleanly now
984
9850.3.0: (2015-08-16)
986Features:
987 - Ability to hide individual background layers, or OBJs
988 - Ability to mute individual audio channels
989 - Palette viewer and exporter
990 - Volume control
991 - More shortcuts are editable (e.g. quick save/load)
992 - Rewind now shows the frame after rewinding
993 - Import/Export of GameShark/Action Replay snapshots
994 - Add "Step backwards" item for single increment rewind
995 - Deadzone estimation for game controllers
996 - Analog inputs can be used for shortcuts
997 - Menu items for specific solar sensor brightness levels
998 - Remappable controls for tilt and gyroscope sensors
999 - Status messages for actions taken while a game is running (e.g. save/load state)
1000 - Memory inspector
1001 - Screensaver can now be suspended while a game is running
1002 - Load/save the most recent savestate slot
1003 - Support varible speed (PWM) rumble
1004 - Ability to cap fast forward speed
1005 - Finer control over FPS target
1006 - Holdable shortcut for rewinding one frame at a time
1007 - Ability to boot directly into the BIOS
1008 - Preliminary support for yanking out the game pak while a game is running
1009 - Thumb-drive mode by putting a file called portable.ini in the same folder
1010 - Configurable display driver, between software and OpenGL
1011 - Undo-able savestate loading and saving
1012 - Controller profiles now store shortcut settings
1013 - Default controller profiles for several common controllers
1014 - Libretro now supports BIOS, rumble and solar sensor
1015 - Implement BIOS call Stop, for sleep mode
1016 - Automatically load patches, if found
1017 - Improved video synchronization
1018 - Configurable audio output sample rate
1019Bugfixes:
1020 - ARM7: Fix SWI and IRQ timings
1021 - ARM7: Fix Thumb MUL timing
1022 - ARM7: Fix timing of multiplies to use N cycles
1023 - ARM7: ARMHotplugDetach should call deinit
1024 - Debugger: Fix use-after-free in breakpoint clearing code
1025 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1026 - GBA: Cap audio FIFO read size during deserialization
1027 - GBA: Check for corrupted savestates when loading
1028 - GBA: Check for improperly sized savestates when loading
1029 - GBA: Check for savestates made from differently sized ROMs
1030 - GBA: Fix calls to endian-independent loadstores
1031 - GBA: Fix timing of reading from timer registers
1032 - GBA: Ensure cycles never go negative
1033 - GBA Audio: Force audio FIFOs to 32-bit
1034 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1035 - GBA Audio: Fix sample order in audio channel 3
1036 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1037 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1038 - GBA Memory: Improve Thumb open bus behavior
1039 - GBA Memory: Fix potential DMA issue when loading a savestate
1040 - GBA Memory: Fix load/store multiple video memory waitstates
1041 - GBA SIO: Fix reseting when there are SIO devices attached
1042 - GBA Video: Blended sprites should never have other effects applied
1043 - GBA Video: Fix out-of-bounds tiles in mosaic
1044 - GBA Video: Fix windows not affecting sprites
1045 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1046 - GBA Video: Fix timing on first scanline
1047 - Qt: Better cleanup when a game crashes
1048 - Qt: Fix open ROM dialog filtering for archive formats
1049 - Qt: Cap the maximum number of multiplayer windows
1050 - Qt: Fix maximum year in sensor override
1051 - Qt: Fix window being too tall after exiting fullscreen
1052 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1053 - Qt: Fix analog buttons not getting unmapped
1054 - Qt: Fix passing command line options
1055 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1056 - SDL: Fix SDL build when OpenGL is missing
1057 - Util: Allow loading IPS patches that grow the ROM
1058 - VFS: Fix resource leaks if some allocations fail
1059 - VFS: Fix line-reading to return proper values
1060 - Video: Fix an issue with very long filenames
1061 - Util: Fix formatting of floats
1062Misc:
1063 - All: Add --help flag for command line programs
1064 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1065 - All: Enable static linking for Windows
1066 - All: Enable static linking for OS X
1067 - All: Threads are now named
1068 - All: Proper handling of Unicode file paths
1069 - ARM7: Add emulation for Undefined CPU mode
1070 - ARM7: Reduce the size of the Thumb instruction table
1071 - GBA: Add status log level
1072 - GBA: GBARewind now returns how many states it has rewound
1073 - GBA: SIO logging layer
1074 - GBA BIOS: Stub out SoundBias
1075 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1076 - GBA: Don't include GBACLIDebugger struct unless needed
1077 - GBA: Savedata is now synced shortly after data finishes being written
1078 - GBA: Process multiple timer events at once, if necessary
1079 - GBA Audio: Implement audio reset for channels A/B
1080 - GBA Audio: Process multiple audio events at once, if necessary
1081 - GBA Hardware: Backport generic RTC source into core
1082 - GBA Input: Allow axes and buttons to be mapped to the same key
1083 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1084 - GBA SIO: Add a dummy driver for Normal mode
1085 - GBA Thread: Add functionality for running callbacks on the GBA thread
1086 - GBA Thread: Split GBASync into a separate file
1087 - GBA Video: Refactor software renderer into separate files
1088 - GBA Video: Slightly optimize mode 0 mosaic rendering
1089 - Debugger: Free watchpoints in addition to breakpoints
1090 - Qt: Handle saving input settings better
1091 - Qt: Move GL frame drawing back onto its own thread
1092 - Qt: Fast forward (held) option moved from Other to Emulation menu
1093 - Qt: Show version info in window title
1094 - Qt: Migrate multiplayer window handling into GBAApp
1095 - Qt: Unified file opening and saving with last location
1096 - Qt: Fix windows being resizable when they shouldn't have been
1097 - Qt: Only hide cursor in full screen
1098 - Qt: Replace pause-after-frame mutex with an atomic
1099 - Qt: Add application icon and XDG desktop files
1100 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1101 - Qt: Don't save window size when entering fullscreen
1102 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1103 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1104 - Qt: Increase usability of key mapper
1105 - Qt: Show checkmark for window sizes
1106 - Qt: Set window path to loaded ROM
1107 - Perf: Ability to load savestates immediately on launch
1108 - SDL: Properly check for initialization
1109 - SDL: Clean up initialization functions
1110 - SDL: Clean up GL context
1111 - Util: Allow disabling the threading code entirely
1112 - VFS: Add sync method to force syncing with backing
1113
11140.2.1: (2015-05-13)
1115Bugfixes:
1116 - All: Fix sanitize-deb script not cleaning up after itself
1117 - All: Fix dependencies for libavcodec on Debian-derived platforms
1118 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1119 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1120 - ARM7: Fix ARM multiply instructions when PC is a destination register
1121 - Debugger: Fix use-after-free in breakpoint clearing code
1122 - Debugger: Fix boundary conditions in tab completion
1123 - GBA: Fix timers not updating timing when writing to only the reload register
1124 - GBA: Fix rewind boundary conditions
1125 - GBA: Add initial I/O register settings for background matrix registers
1126 - GBA: Fix hang when loading a savestate if sync to video is enabled
1127 - GBA: Handle out-of-bounds I/O access
1128 - GBA: Fix bounds-checking on EEPROM access
1129 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1130 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1131 - GBA Memory: Allow SRAM to be 64kB
1132 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1133 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1134 - GBA Video: Fix second frame mode 5
1135 - Perf: Fix race condition if a game crashes immediately on start
1136 - Qt: Fix Display object leak when closing a window
1137 - Qt: Fix .deb dependencies
1138 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1139 - Qt: Fix window not regaining focus after exiting savestate window
1140 - Qt: Fix regression where video would not record if the game had already started
1141 - Qt: Fix potential crash if a gamepad causes focus to change
1142 - Qt: Fix controller axis querying
1143 - Qt: Fix multiplayer windows opening as the wrong size
1144 - Qt: Fix controllers sometimes not loading the right profile
1145 - SDL: Fix boundary conditions for joystick adjustments
1146 - SDL: Allocate properly sized input maps
1147 - SDL: Fix potential build issues when Qt and SDL2 are in use
1148 - Util: Fix resource leak in UTF-8 handling code
1149 - Util: Fix a null-pointer issue when attempting to delete a key
1150 - VFS: Fix resource leaks if some allocations fail
1151 - Video: Fix an issue with very long filenames
1152Misc:
1153 - GBA Memory: Soft-crash if jumping past the end of a ROM
1154 - Qt: Show multiplayer numbers in window title
1155 - Qt: Solar sensor can have shortcuts set
1156
11570.2.0: (2015-04-03)
1158Features:
1159 - Support for gamepad axes, e.g. analog sticks or triggers
1160 - Add scale presets for up to 6x
1161 - Settings window
1162 - Bilinear resampling option
1163 - Add option to skip BIOS start screen
1164 - List of recently opened games
1165 - Support for games using the Solar Sensor
1166 - Better audio resampling via blip-buf
1167 - Game Pak overrides dialog for setting savetype and sensor values
1168 - Support for games using the tilt sensor
1169 - Remappable shortcuts for keyboard and gamepad
1170 - Rewinding of emulation
1171 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1172 - Support IPv6
1173 - Save directory of last loaded file
1174 - Support BPS patches
1175 - Automatically detect and optimize out idle loops
1176 - Configurable game overrides
1177 - Support loading 7-Zip files
1178 - Drag and drop game loading
1179 - Cheat code support
1180 - Runtime configurable audio driver
1181 - Libretro core for use with RetroArch and other front-ends
1182 - Controller profiles for setting different bindings for different controllers
1183 - Ability to lock aspect ratio
1184 - Local link cable support
1185 - Ability to switch which game controller is in use per instance
1186 - Ability to prevent opposing directional input
1187 - Warning dialog if an unimplemented BIOS feature is called
1188 - Debugger: Add CLI "frame", frame advance command
1189 - Debugger: Add CLI functions for writing to memory
1190 - Debugger: Add CLI functions for examining memory regions
1191 - Debugger: Add CLI function for writing a register
1192Bugfixes:
1193 - ARM7: Extend prefetch by one stage
1194 - ARM7: Fix cycle counting for loads
1195 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1196 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1197 - GBA: Initialize gba.sync to null
1198 - GBA: Fix timer initialization
1199 - GBA Audio: Support 16-bit writes to FIFO audio
1200 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1201 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1202 - GBA BIOS: Fix BIOS prefetch after reset
1203 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1204 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1205 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1206 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1207 - GBA Memory: Fix cycle counting for 32-bit load/stores
1208 - GBA RR: Fix fallthrough error when reading tags from a movie
1209 - GBA Thread: Fix possible hang when loading an archive
1210 - GBA Thread: Fix possible deadlock in video sync
1211 - Perf: Fix crash when the GBA thread fails to start
1212 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1213 - Qt: Fix crash when adjusting settings after closing a game
1214 - Qt: Fix crash when starting GDB stub after closing a game
1215 - Qt: Fix patch loading while a game is running
1216 - Qt: Fix crash when loading a game after stopping GDB server
1217 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1218 - Qt: Fix crash when attempting to pause if a game is not running
1219 - SDL: Properly clean up if a game doesn't launch
1220 - Util: Fix sockets on Windows
1221Misc:
1222 - All: Enable link-time optimization
1223 - Debugger: Watchpoints now work on STM/LDM instructions
1224 - Debugger: Clean up GDB stub network interfacing
1225 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1226 - Debugger: Merge Thumb BL instructions when disassembling
1227 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1228 - Debugger: Watchpoints now report address watched (fixes #68)
1229 - Debugger: Add support for soft breakpoints
1230 - Debugger: Make I/O register names be addresses instead of values
1231 - Debugger: Rename read/write commands
1232 - GBA: Improve accuracy of event timing
1233 - GBA: Add API for getting Configuration structs for overrides and input
1234 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1235 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1236 - GBA: Move A/V stream interface into core
1237 - GBA: Savestates now take into account savedata state machines (fixes #109)
1238 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1239 - GBA Memory: Simplify memory API and use fixed bus width
1240 - GBA Thread: Make GBASyncWaitFrameStart time out
1241 - GBA Video: Start video at the last scanline instead of the first
1242 - Qt: Optimize logo drawing
1243 - Qt: Move frame upload back onto main thread
1244 - Qt: Remember window position
1245 - Qt: Double-clicking on the window toggles full screen
1246 - Util: Use proper locale for reading and writing float values
1247
12480.1.1: (2015-01-24)
1249Bugfixes:
1250 - ARM7: Fix LDM writeback to a register already written
1251 - GBA: Fix timers 2 and 3 updating incorrectly
1252 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1253 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1254 - GBA Audio: Properly initialize audio FIFO channels
1255 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1256 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1257 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1258 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1259 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1260 - GBA BIOS: Fix HuffUnComp boundary conditions
1261 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1262 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1263 - GBA Memory: Filter out top nybble of DMA addresses
1264 - GBA Memory: Properly bounds-check VRAM accesses
1265 - GBA Memory: Fix initial DMA state
1266 - GBA Thread: Allow halted games to exit cleanly
1267 - GBA Video: Fix blend issues with obscured middle layers
1268 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1269 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1270 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1271 - GBA Video: Fix sprite boundary conditions with mosaic
1272 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1273 - Qt: Fix issue with set frame sizes being the wrong height
1274 - Qt: Fix emulator crashing when full screen if a game is not running
1275 - Qt: Fix window focus issues
1276 - Qt: Properly set default video recording settings
1277 - Qt: Fix a race condition when a game crashes immediately
1278 - Qt: Fix some cases where key mapping can break if focus is adjusted
1279 - Qt: Fix crash if a game pauses before any frames are shown
1280 - Debugger: Negative PC-relative loads now properly subtract the offset
1281 - Debugger: Align PC-relative loads in Thumb
1282 - Debugger: Fix watchpoints triggering too late
1283 - Debugger: Fix binary print putting spaces between digits
1284 - Video: Ensure FFmpeg encoder has audio frames
1285 - Video: Fix uncompressed PCM audio recording
1286 - Video: Fix FFmpeg crashing when the file extension is wrong
1287 - Util: Fix SOCKET_FAILED macro
1288Misc:
1289 - GBA: Exit cleanly on FATAL if the port supports it
1290 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1291 - Qt: Disable sync to video by default
1292 - Qt: Handle a game crash without crashing
1293 - Qt: Set default log level to FATAL, ERROR and WARN
1294 - Qt: Clarify some phrasing in the menus
1295 - Qt: Clear active buttons when focus is lost
1296
12970.1.0: (2014-12-13)
1298 - Initial release