src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ReportView.h"
51#include "ROMInfo.h"
52#include "SaveConverter.h"
53#include "SensorView.h"
54#include "ShaderSelector.h"
55#include "ShortcutController.h"
56#include "TileView.h"
57#include "VideoProxy.h"
58#include "VideoView.h"
59#include "utils.h"
60
61#ifdef USE_DISCORD_RPC
62#include "DiscordCoordinator.h"
63#endif
64
65#include <mgba/core/version.h>
66#include <mgba/core/cheats.h>
67#ifdef M_CORE_GB
68#include <mgba/internal/gb/gb.h>
69#include <mgba/internal/gb/video.h>
70#endif
71#ifdef M_CORE_GBA
72#include <mgba/gba/interface.h>
73#include <mgba/internal/gba/gba.h>
74#endif
75#include <mgba/feature/commandline.h>
76#include "feature/sqlite3/no-intro.h"
77#include <mgba-util/vfs.h>
78
79using namespace QGBA;
80
81Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
82 : QMainWindow(parent)
83 , m_manager(manager)
84 , m_logView(new LogView(&m_log, this))
85 , m_screenWidget(new WindowBackground())
86 , m_config(config)
87 , m_inputController(playerId, this)
88 , m_shortcutController(new ShortcutController(this))
89{
90 setFocusPolicy(Qt::StrongFocus);
91 setAcceptDrops(true);
92 setAttribute(Qt::WA_DeleteOnClose);
93 updateTitle();
94
95 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
96 m_logo = m_logo; // Free memory left over in old pixmap
97
98#if defined(M_CORE_GBA)
99 float i = 2;
100#elif defined(M_CORE_GB)
101 float i = 3;
102#endif
103 QVariant multiplier = m_config->getOption("scaleMultiplier");
104 if (!multiplier.isNull()) {
105 m_savedScale = multiplier.toInt();
106 i = m_savedScale;
107 }
108#ifdef USE_SQLITE3
109 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
110 ConfigOption* showLibrary = m_config->addOption("showLibrary");
111 showLibrary->connect([this](const QVariant& value) {
112 if (value.toBool()) {
113 if (m_controller) {
114 m_screenWidget->layout()->addWidget(m_libraryView);
115 } else {
116 attachWidget(m_libraryView);
117 }
118 } else {
119 detachWidget(m_libraryView);
120 }
121 }, this);
122 m_config->updateOption("showLibrary");
123 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
124 libraryStyle->connect([this](const QVariant& value) {
125 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
126 }, this);
127 m_config->updateOption("libraryStyle");
128
129 connect(m_libraryView, &LibraryController::startGame, [this]() {
130 VFile* output = m_libraryView->selectedVFile();
131 if (output) {
132 QPair<QString, QString> path = m_libraryView->selectedPath();
133 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
134 }
135 });
136#endif
137#if defined(M_CORE_GBA)
138 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
139#elif defined(M_CORE_GB)
140 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
141#endif
142 setLogo();
143 setCentralWidget(m_screenWidget);
144
145 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
146 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
147 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
148 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
149
150 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
151 m_log.load(m_config);
152 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
153 m_focusCheck.setInterval(200);
154 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
155 m_mustRestart.setSingleShot(true);
156
157 m_shortcutController->setConfigController(m_config);
158 m_shortcutController->setActionMapper(&m_actions);
159 setupMenu(menuBar());
160}
161
162Window::~Window() {
163 delete m_logView;
164
165#ifdef USE_SQLITE3
166 delete m_libraryView;
167#endif
168}
169
170void Window::argumentsPassed(mArguments* args) {
171 loadConfig();
172
173 if (args->patch) {
174 m_pendingPatch = args->patch;
175 }
176
177 if (args->savestate) {
178 m_pendingState = args->savestate;
179 }
180
181#ifdef USE_GDB_STUB
182 if (args->debuggerType == DEBUGGER_GDB) {
183 if (!m_gdbController) {
184 m_gdbController = new GDBController(this);
185 if (m_controller) {
186 m_gdbController->setController(m_controller);
187 }
188 m_gdbController->attach();
189 m_gdbController->listen();
190 }
191 }
192#endif
193
194 if (args->fname) {
195 setController(m_manager->loadGame(args->fname), args->fname);
196 }
197}
198
199void Window::resizeFrame(const QSize& size) {
200 QSize newSize(size);
201 if (windowHandle()) {
202 QRect geom = windowHandle()->screen()->availableGeometry();
203 if (newSize.width() > geom.width()) {
204 newSize.setWidth(geom.width());
205 }
206 if (newSize.height() > geom.height()) {
207 newSize.setHeight(geom.height());
208 }
209 }
210 m_screenWidget->setSizeHint(newSize);
211 newSize -= m_screenWidget->size();
212 newSize += this->size();
213 if (!isFullScreen()) {
214 resize(newSize);
215 }
216}
217
218void Window::setConfig(ConfigController* config) {
219 m_config = config;
220}
221
222void Window::loadConfig() {
223 const mCoreOptions* opts = m_config->options();
224 reloadConfig();
225
226 if (opts->width && opts->height) {
227 resizeFrame(QSize(opts->width, opts->height));
228 }
229
230 if (opts->fullscreen) {
231 enterFullScreen();
232 }
233
234 m_mruFiles = m_config->getMRU();
235 updateMRU();
236
237 m_inputController.setConfiguration(m_config);
238}
239
240void Window::reloadConfig() {
241 const mCoreOptions* opts = m_config->options();
242
243 m_log.setLevels(opts->logLevel);
244
245 if (m_controller) {
246 m_controller->loadConfig(m_config);
247 if (m_audioProcessor) {
248 m_audioProcessor->setBufferSamples(opts->audioBuffers);
249 m_audioProcessor->requestSampleRate(opts->sampleRate);
250 }
251 m_display->resizeContext();
252 }
253
254 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
255}
256
257void Window::saveConfig() {
258 m_inputController.saveConfiguration();
259 m_config->write();
260}
261
262QString Window::getFilters() const {
263 QStringList filters;
264 QStringList formats;
265
266#ifdef M_CORE_GBA
267 QStringList gbaFormats{
268 "*.gba",
269#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
270 "*.zip",
271#endif
272#ifdef USE_LZMA
273 "*.7z",
274#endif
275#ifdef USE_ELF
276 "*.elf",
277#endif
278 "*.agb",
279 "*.mb",
280 "*.rom",
281 "*.bin"};
282 formats.append(gbaFormats);
283 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
284#endif
285
286#ifdef M_CORE_GB
287 QStringList gbFormats{
288 "*.gb",
289 "*.gbc",
290 "*.sgb",
291#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
292 "*.zip",
293#endif
294#ifdef USE_LZMA
295 "*.7z",
296#endif
297 "*.rom",
298 "*.bin"};
299 formats.append(gbFormats);
300 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
301#endif
302
303 formats.removeDuplicates();
304 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
305 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
306 return filters.join(";;");
307}
308
309QString Window::getFiltersArchive() const {
310 QStringList filters;
311
312 QStringList formats{
313#if defined(USE_LIBZIP) || defined(USE_MINIZIP)
314 "*.zip",
315#endif
316#ifdef USE_LZMA
317 "*.7z",
318#endif
319 };
320 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
321 return filters.join(";;");
322}
323
324void Window::selectROM() {
325 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
326 if (!filename.isEmpty()) {
327 setController(m_manager->loadGame(filename), filename);
328 }
329}
330
331#ifdef USE_SQLITE3
332void Window::selectROMInArchive() {
333 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
334 if (filename.isEmpty()) {
335 return;
336 }
337 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
338 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
339 VFile* output = archiveInspector->selectedVFile();
340 QPair<QString, QString> path = archiveInspector->selectedPath();
341 if (output) {
342 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
343 }
344 archiveInspector->close();
345 });
346 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
347 archiveInspector->show();
348}
349
350void Window::addDirToLibrary() {
351 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
352 if (filename.isEmpty()) {
353 return;
354 }
355 m_libraryView->addDirectory(filename);
356}
357#endif
358
359void Window::replaceROM() {
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
361 if (!filename.isEmpty()) {
362 m_controller->replaceGame(filename);
363 }
364}
365
366void Window::selectSave(bool temporary) {
367 QStringList formats{"*.sav"};
368 QString filter = tr("Save games (%1)").arg(formats.join(QChar(' ')));
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save game"), filter);
370 if (!filename.isEmpty()) {
371 m_controller->loadSave(filename, temporary);
372 }
373}
374
375void Window::selectState(bool load) {
376 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
377 QString filter = tr("mGBA save state files (%1)").arg(formats.join(QChar(' ')));
378 if (load) {
379 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save state"), filter);
380 if (!filename.isEmpty()) {
381 m_controller->loadState(filename);
382 }
383 } else {
384 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save state"), filter);
385 if (!filename.isEmpty()) {
386 m_controller->saveState(filename);
387 }
388 }
389}
390
391void Window::multiplayerChanged() {
392 if (!m_controller) {
393 return;
394 }
395 int attached = 1;
396 MultiplayerController* multiplayer = m_controller->multiplayerController();
397 if (multiplayer) {
398 attached = multiplayer->attached();
399 }
400 for (Action* action : m_nonMpActions) {
401 action->setEnabled(attached < 2);
402 }
403}
404
405void Window::selectPatch() {
406 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
407 if (!filename.isEmpty()) {
408 if (m_controller) {
409 m_controller->loadPatch(filename);
410 } else {
411 m_pendingPatch = filename;
412 }
413 }
414}
415
416void Window::scanCard() {
417 QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
418 for (QString& filename : filenames) {
419 m_controller->scanCard(filename);
420 }
421}
422
423void Window::openView(QWidget* widget) {
424 connect(this, &Window::shutdown, widget, &QWidget::close);
425 widget->setAttribute(Qt::WA_DeleteOnClose);
426 widget->show();
427}
428
429void Window::loadCamImage() {
430 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
431 if (!filename.isEmpty()) {
432 m_inputController.loadCamImage(filename);
433 }
434}
435
436void Window::importSharkport() {
437 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
438 if (!filename.isEmpty()) {
439 m_controller->importSharkport(filename);
440 }
441}
442
443void Window::exportSharkport() {
444 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
445 if (!filename.isEmpty()) {
446 m_controller->exportSharkport(filename);
447 }
448}
449
450void Window::openSettingsWindow() {
451 openSettingsWindow(SettingsView::Page::AV);
452}
453
454void Window::openSettingsWindow(SettingsView::Page page) {
455 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
456#if defined(BUILD_GL) || defined(BUILD_GLES2)
457 if (m_display->supportsShaders()) {
458 settingsWindow->setShaderSelector(m_shaderView.get());
459 }
460#endif
461 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
462 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
463 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
464 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
465 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
466 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
467 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
468#ifdef USE_SQLITE3
469 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
470#endif
471 openView(settingsWindow);
472 settingsWindow->selectPage(page);
473}
474
475void Window::startVideoLog() {
476 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
477 if (!filename.isEmpty()) {
478 m_controller->startVideoLog(filename);
479 }
480}
481
482template <typename T, typename... A>
483std::function<void()> Window::openTView(A... arg) {
484 return [=]() {
485 T* view = new T(arg...);
486 openView(view);
487 };
488}
489
490template <typename T, typename... A>
491std::function<void()> Window::openControllerTView(A... arg) {
492 return [=]() {
493 T* view = new T(m_controller, arg...);
494 openView(view);
495 };
496}
497
498template <typename T, typename... A>
499std::function<void()> Window::openNamedControllerTView(std::unique_ptr<T>* name, A... arg) {
500 return [=]() {
501 if (!*name) {
502 *name = std::make_unique<T>(arg...);
503 if (m_controller) {
504 (*name)->setController(m_controller);
505 }
506 connect(this, &Window::shutdown, name->get(), &QWidget::close);
507 }
508 (*name)->show();
509 (*name)->setFocus(Qt::PopupFocusReason);
510 };
511}
512
513#ifdef USE_GDB_STUB
514void Window::gdbOpen() {
515 if (!m_gdbController) {
516 m_gdbController = new GDBController(this);
517 }
518 GDBWindow* window = new GDBWindow(m_gdbController);
519 m_gdbController->setController(m_controller);
520 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
521 openView(window);
522}
523#endif
524
525#ifdef USE_DEBUGGERS
526void Window::consoleOpen() {
527 if (!m_console) {
528 m_console = new DebuggerConsoleController(this);
529 }
530 DebuggerConsole* window = new DebuggerConsole(m_console);
531 if (m_controller) {
532 m_console->setController(m_controller);
533 }
534 openView(window);
535}
536#endif
537
538void Window::keyPressEvent(QKeyEvent* event) {
539 if (event->isAutoRepeat()) {
540 QWidget::keyPressEvent(event);
541 return;
542 }
543 GBAKey key = m_inputController.mapKeyboard(event->key());
544 if (key == GBA_KEY_NONE) {
545 QWidget::keyPressEvent(event);
546 return;
547 }
548 if (m_controller) {
549 m_controller->addKey(key);
550 }
551 event->accept();
552}
553
554void Window::keyReleaseEvent(QKeyEvent* event) {
555 if (event->isAutoRepeat()) {
556 QWidget::keyReleaseEvent(event);
557 return;
558 }
559 GBAKey key = m_inputController.mapKeyboard(event->key());
560 if (key == GBA_KEY_NONE) {
561 QWidget::keyPressEvent(event);
562 return;
563 }
564 if (m_controller) {
565 m_controller->clearKey(key);
566 }
567 event->accept();
568}
569
570void Window::resizeEvent(QResizeEvent*) {
571 if (!isFullScreen()) {
572 m_config->setOption("height", m_screenWidget->height());
573 m_config->setOption("width", m_screenWidget->width());
574 }
575
576 int factor = 0;
577 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
578 if (m_controller) {
579 size = m_controller->screenDimensions();
580 }
581 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
582 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
583 factor = m_screenWidget->width() / size.width();
584 }
585 m_savedScale = factor;
586 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
587 iter.value()->setActive(iter.key() == factor);
588 }
589
590 m_config->setOption("fullscreen", isFullScreen());
591}
592
593void Window::showEvent(QShowEvent* event) {
594 if (m_wasOpened) {
595 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
596 focusCheck();
597 if (m_autoresume) {
598 m_controller->setPaused(false);
599 m_autoresume = false;
600 }
601 }
602 return;
603 }
604 m_wasOpened = true;
605 resizeFrame(m_screenWidget->sizeHint());
606 QVariant windowPos = m_config->getQtOption("windowPos");
607 QRect geom = windowHandle()->screen()->availableGeometry();
608 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
609 move(windowPos.toPoint());
610 } else {
611 QRect rect = frameGeometry();
612 rect.moveCenter(geom.center());
613 move(rect.topLeft());
614 }
615 if (m_fullscreenOnStart) {
616 enterFullScreen();
617 m_fullscreenOnStart = false;
618 }
619 reloadDisplayDriver();
620 setFocus();
621}
622
623void Window::hideEvent(QHideEvent* event) {
624 if (!event->spontaneous()) {
625 return;
626 }
627 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
628 return;
629 }
630 if (!m_controller->isPaused()) {
631 m_autoresume = true;
632 m_controller->setPaused(true);
633 }
634}
635
636void Window::closeEvent(QCloseEvent* event) {
637 emit shutdown();
638 m_config->setQtOption("windowPos", pos());
639
640 if (m_savedScale > 0) {
641 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
642 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
643 }
644 saveConfig();
645 if (m_controller) {
646 event->ignore();
647 m_pendingClose = true;
648 } else {
649 m_display.reset();
650 }
651}
652
653void Window::focusInEvent(QFocusEvent*) {
654 m_display->forceDraw();
655}
656
657void Window::focusOutEvent(QFocusEvent*) {
658}
659
660void Window::dragEnterEvent(QDragEnterEvent* event) {
661 if (event->mimeData()->hasFormat("text/uri-list")) {
662 event->acceptProposedAction();
663 }
664}
665
666void Window::dropEvent(QDropEvent* event) {
667 QString uris = event->mimeData()->data("text/uri-list");
668 uris = uris.trimmed();
669 if (uris.contains("\n")) {
670 // Only one file please
671 return;
672 }
673 QUrl url(uris);
674 if (!url.isLocalFile()) {
675 // No remote loading
676 return;
677 }
678 event->accept();
679 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
680}
681
682void Window::mouseDoubleClickEvent(QMouseEvent* event) {
683 if (event->button() != Qt::LeftButton) {
684 return;
685 }
686 toggleFullScreen();
687}
688
689void Window::enterFullScreen() {
690 if (!isVisible()) {
691 m_fullscreenOnStart = true;
692 return;
693 }
694 if (isFullScreen()) {
695 return;
696 }
697 showFullScreen();
698#ifndef Q_OS_MAC
699 if (m_controller && !m_controller->isPaused()) {
700 menuBar()->hide();
701 }
702#endif
703}
704
705void Window::exitFullScreen() {
706 if (!isFullScreen()) {
707 return;
708 }
709 m_screenWidget->unsetCursor();
710 menuBar()->show();
711 showNormal();
712}
713
714void Window::toggleFullScreen() {
715 if (isFullScreen()) {
716 exitFullScreen();
717 } else {
718 enterFullScreen();
719 }
720}
721
722void Window::gameStarted() {
723 for (Action* action : m_gameActions) {
724 action->setEnabled(true);
725 }
726 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
727 action.value()->setEnabled(m_controller->platform() == action.key());
728 }
729 QSize size = m_controller->screenDimensions();
730 m_screenWidget->setDimensions(size.width(), size.height());
731 m_config->updateOption("lockIntegerScaling");
732 m_config->updateOption("lockAspectRatio");
733 m_config->updateOption("interframeBlending");
734 m_config->updateOption("resampleVideo");
735 m_config->updateOption("showOSD");
736 if (m_savedScale > 0) {
737 resizeFrame(size * m_savedScale);
738 }
739 attachWidget(m_display.get());
740 setFocus();
741
742#ifndef Q_OS_MAC
743 if (isFullScreen()) {
744 menuBar()->hide();
745 }
746#endif
747
748 reloadAudioDriver();
749 multiplayerChanged();
750 updateTitle();
751
752 m_hitUnimplementedBiosCall = false;
753 if (m_config->getOption("showFps", "1").toInt()) {
754 m_fpsTimer.start();
755 m_frameTimer.start();
756 }
757 m_focusCheck.start();
758 if (m_display->underMouse()) {
759 m_screenWidget->setCursor(Qt::BlankCursor);
760 }
761
762 CoreController::Interrupter interrupter(m_controller);
763 mCore* core = m_controller->thread()->core;
764 m_actions.clearMenu("videoLayers");
765 m_actions.clearMenu("audioChannels");
766 const mCoreChannelInfo* videoLayers;
767 const mCoreChannelInfo* audioChannels;
768 size_t nVideo = core->listVideoLayers(core, &videoLayers);
769 size_t nAudio = core->listAudioChannels(core, &audioChannels);
770
771 if (nVideo) {
772 for (size_t i = 0; i < nVideo; ++i) {
773 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
774 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
775 }, "videoLayers");
776 action->setActive(true);
777 }
778 }
779 if (nAudio) {
780 for (size_t i = 0; i < nAudio; ++i) {
781 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
782 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
783 }, "audioChannels");
784 action->setActive(true);
785 }
786 }
787 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
788
789#ifdef USE_DISCORD_RPC
790 DiscordCoordinator::gameStarted(m_controller);
791#endif
792}
793
794void Window::gameStopped() {
795 for (Action* action : m_platformActions) {
796 action->setEnabled(true);
797 }
798 for (Action* action : m_gameActions) {
799 action->setEnabled(false);
800 }
801 setWindowFilePath(QString());
802
803 m_actions.clearMenu("videoLayers");
804 m_actions.clearMenu("audioChannels");
805
806 m_fpsTimer.stop();
807 m_focusCheck.stop();
808
809 if (m_audioProcessor) {
810 m_audioProcessor->stop();
811 m_audioProcessor.reset();
812 }
813 m_display->stopDrawing();
814 detachWidget(m_display.get());
815 setLogo();
816 if (m_display) {
817#ifdef M_CORE_GB
818 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
819#elif defined(M_CORE_GBA)
820 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
821#endif
822 }
823
824 m_controller.reset();
825 updateTitle();
826
827 if (m_pendingClose) {
828 m_display.reset();
829 close();
830 }
831#ifndef Q_OS_MAC
832 menuBar()->show();
833#endif
834
835#ifdef USE_DISCORD_RPC
836 DiscordCoordinator::gameStopped();
837#endif
838
839 emit paused(false);
840}
841
842void Window::gameCrashed(const QString& errorMessage) {
843 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
844 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
845 QMessageBox::Ok, this, Qt::Sheet);
846 crash->setAttribute(Qt::WA_DeleteOnClose);
847 crash->show();
848}
849
850void Window::gameFailed() {
851 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
852 tr("Could not start game."),
853 QMessageBox::Ok, this, Qt::Sheet);
854 fail->setAttribute(Qt::WA_DeleteOnClose);
855 fail->show();
856}
857
858void Window::unimplementedBiosCall(int) {
859 // TODO: Mention which call?
860 if (m_hitUnimplementedBiosCall) {
861 return;
862 }
863 m_hitUnimplementedBiosCall = true;
864
865 QMessageBox* fail = new QMessageBox(
866 QMessageBox::Warning, tr("Unimplemented BIOS call"),
867 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
868 QMessageBox::Ok, this, Qt::Sheet);
869 fail->setAttribute(Qt::WA_DeleteOnClose);
870 fail->show();
871}
872
873void Window::reloadDisplayDriver() {
874 if (m_controller) {
875 m_display->stopDrawing();
876 detachWidget(m_display.get());
877 }
878 m_display = std::unique_ptr<Display>(Display::create(this));
879 if (!m_display) {
880 LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
881 "Games may run slowly, especially with larger windows.");
882 Display::setDriver(Display::Driver::QT);
883 m_display = std::unique_ptr<Display>(Display::create(this));
884 }
885#if defined(BUILD_GL) || defined(BUILD_GLES2)
886 m_shaderView.reset();
887 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
888#endif
889
890 connect(m_display.get(), &Display::hideCursor, [this]() {
891 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
892 m_screenWidget->setCursor(Qt::BlankCursor);
893 }
894 });
895 connect(m_display.get(), &Display::showCursor, [this]() {
896 m_screenWidget->unsetCursor();
897 });
898
899 const mCoreOptions* opts = m_config->options();
900 m_display->lockAspectRatio(opts->lockAspectRatio);
901 m_display->lockIntegerScaling(opts->lockIntegerScaling);
902 m_display->interframeBlending(opts->interframeBlending);
903 m_display->filter(opts->resampleVideo);
904 m_config->updateOption("showOSD");
905#if defined(BUILD_GL) || defined(BUILD_GLES2)
906 if (opts->shader) {
907 struct VDir* shader = VDirOpen(opts->shader);
908 if (shader && m_display->supportsShaders()) {
909 m_display->setShaders(shader);
910 m_shaderView->refreshShaders();
911 shader->close(shader);
912 }
913 }
914#endif
915
916 if (m_controller) {
917 attachDisplay();
918
919 attachWidget(m_display.get());
920 }
921#ifdef M_CORE_GB
922 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
923#elif defined(M_CORE_GBA)
924 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
925#endif
926}
927
928void Window::reloadAudioDriver() {
929 if (!m_controller) {
930 return;
931 }
932 if (m_audioProcessor) {
933 m_audioProcessor->stop();
934 m_audioProcessor.reset();
935 }
936
937 const mCoreOptions* opts = m_config->options();
938 m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
939 m_audioProcessor->setInput(m_controller);
940 m_audioProcessor->setBufferSamples(opts->audioBuffers);
941 m_audioProcessor->requestSampleRate(opts->sampleRate);
942 m_audioProcessor->start();
943 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
944 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
945 connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
946 connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
947}
948
949void Window::changeRenderer() {
950 if (!m_controller) {
951 return;
952 }
953 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
954 std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
955 if (!proxy) {
956 proxy = std::make_shared<VideoProxy>();
957 }
958 m_display->setVideoProxy(proxy);
959 proxy->attach(m_controller.get());
960
961 int fb = m_display->framebufferHandle();
962 if (fb >= 0) {
963 m_controller->setFramebufferHandle(fb);
964 m_config->updateOption("videoScale");
965 }
966 } else {
967 m_controller->setFramebufferHandle(-1);
968 }
969}
970
971void Window::tryMakePortable() {
972 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
973 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
974 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
975 confirm->setAttribute(Qt::WA_DeleteOnClose);
976 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
977 confirm->show();
978}
979
980void Window::mustRestart() {
981 if (m_mustRestart.isActive()) {
982 return;
983 }
984 m_mustRestart.start();
985 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
986 tr("Some changes will not take effect until the emulator is restarted."),
987 QMessageBox::Ok, this, Qt::Sheet);
988 dialog->setAttribute(Qt::WA_DeleteOnClose);
989 dialog->show();
990}
991
992void Window::recordFrame() {
993 m_frameList.append(m_frameTimer.nsecsElapsed());
994 m_frameTimer.restart();
995}
996
997void Window::showFPS() {
998 if (m_frameList.isEmpty()) {
999 updateTitle();
1000 return;
1001 }
1002 qint64 total = 0;
1003 for (qint64 t : m_frameList) {
1004 total += t;
1005 }
1006 double fps = (m_frameList.size() * 1e10) / total;
1007 m_frameList.clear();
1008 fps = round(fps) / 10.f;
1009 updateTitle(fps);
1010}
1011
1012void Window::updateTitle(float fps) {
1013 QString title;
1014
1015 if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1016 CoreController::Interrupter interrupter(m_controller);
1017 const NoIntroDB* db = GBAApp::app()->gameDB();
1018 NoIntroGame game{};
1019 uint32_t crc32 = 0;
1020 mCore* core = m_controller->thread()->core;
1021 core->checksum(m_controller->thread()->core, &crc32, mCHECKSUM_CRC32);
1022 QString filePath = windowFilePath();
1023
1024 if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1025 QFileInfo fileInfo(filePath);
1026 title = fileInfo.fileName();
1027 } else {
1028 char gameTitle[17] = { '\0' };
1029 core->getGameTitle(core, gameTitle);
1030 title = gameTitle;
1031
1032#ifdef USE_SQLITE3
1033 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1034 title = QLatin1String(game.name);
1035 }
1036#endif
1037 }
1038
1039 MultiplayerController* multiplayer = m_controller->multiplayerController();
1040 if (multiplayer && multiplayer->attached() > 1) {
1041 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1042 for (Action* action : m_nonMpActions) {
1043 action->setEnabled(false);
1044 }
1045 } else {
1046 for (Action* action : m_nonMpActions) {
1047 action->setEnabled(true);
1048 }
1049 }
1050 }
1051 if (title.isNull()) {
1052 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1053 } else if (fps < 0) {
1054 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1055 } else {
1056 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1057 }
1058}
1059
1060void Window::openStateWindow(LoadSave ls) {
1061 if (m_stateWindow) {
1062 return;
1063 }
1064 MultiplayerController* multiplayer = m_controller->multiplayerController();
1065 if (multiplayer && multiplayer->attached() > 1) {
1066 return;
1067 }
1068 bool wasPaused = m_controller->isPaused();
1069 m_stateWindow = new LoadSaveState(m_controller);
1070 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1071 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1072 detachWidget(m_stateWindow);
1073 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1074 m_stateWindow = nullptr;
1075 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1076 });
1077 if (!wasPaused) {
1078 m_controller->setPaused(true);
1079 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1080 if (m_controller) {
1081 m_controller->setPaused(false);
1082 }
1083 });
1084 }
1085 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1086 m_stateWindow->setMode(ls);
1087 updateFrame();
1088#ifndef Q_OS_MAC
1089 menuBar()->show();
1090#endif
1091 attachWidget(m_stateWindow);
1092}
1093
1094void Window::setupMenu(QMenuBar* menubar) {
1095 installEventFilter(m_shortcutController);
1096
1097 menubar->clear();
1098 m_actions.addMenu(tr("&File"), "file");
1099
1100 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1101
1102#ifdef USE_SQLITE3
1103 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1104 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1105#endif
1106
1107 addGameAction(tr("Load alternate save game..."), "loadAlternateSave", [this]() {
1108 this->selectSave(false);
1109 }, "file");
1110 addGameAction(tr("Load temporary save game..."), "loadTemporarySave", [this]() {
1111 this->selectSave(true);
1112 }, "file");
1113
1114 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1115
1116#ifdef M_CORE_GBA
1117 m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1118 setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1119 }, "file");
1120#endif
1121
1122 addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1123#ifdef M_CORE_GBA
1124 Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1125 m_platformActions.insert(mPLATFORM_GBA, scanCard);
1126#endif
1127
1128 addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1129
1130 m_actions.addMenu(tr("Recent"), "mru", "file");
1131 m_actions.addSeparator("file");
1132
1133 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1134 m_actions.addSeparator("file");
1135
1136 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1137 this->openStateWindow(LoadSave::LOAD);
1138 }, "file", QKeySequence("F10"));
1139 m_nonMpActions.append(loadState);
1140
1141 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1142 this->selectState(true);
1143 }, "file");
1144 m_nonMpActions.append(loadStateFile);
1145
1146 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1147 this->openStateWindow(LoadSave::SAVE);
1148 }, "file", QKeySequence("Shift+F10"));
1149 m_nonMpActions.append(saveState);
1150
1151 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1152 this->selectState(false);
1153 }, "file");
1154 m_nonMpActions.append(saveStateFile);
1155
1156 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1157 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1158
1159 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1160 m_controller->loadState();
1161 }, "quickLoad");
1162 m_nonMpActions.append(quickLoad);
1163
1164 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1165 m_controller->saveState();
1166 }, "quickSave");
1167 m_nonMpActions.append(quickSave);
1168
1169 m_actions.addSeparator("quickLoad");
1170 m_actions.addSeparator("quickSave");
1171
1172 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1173 m_nonMpActions.append(undoLoadState);
1174
1175 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1176 m_nonMpActions.append(undoSaveState);
1177
1178 m_actions.addSeparator("quickLoad");
1179 m_actions.addSeparator("quickSave");
1180
1181 for (int i = 1; i < 10; ++i) {
1182 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1183 m_controller->loadState(i);
1184 }, "quickLoad", QString("F%1").arg(i));
1185 m_nonMpActions.append(quickLoad);
1186
1187 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1188 m_controller->saveState(i);
1189 }, "quickSave", QString("Shift+F%1").arg(i));
1190 m_nonMpActions.append(quickSave);
1191 }
1192
1193 m_actions.addSeparator("file");
1194 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1195
1196#ifdef M_CORE_GBA
1197 m_actions.addSeparator("file");
1198 m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file");
1199
1200 Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1201 m_platformActions.insert(mPLATFORM_GBA, importShark);
1202
1203 Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1204 m_platformActions.insert(mPLATFORM_GBA, exportShark);
1205#endif
1206
1207 m_actions.addSeparator("file");
1208 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1209 GBAApp::app()->newWindow();
1210 }, "file");
1211
1212#ifndef Q_OS_MAC
1213 m_actions.addSeparator("file");
1214#endif
1215
1216 m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1217 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1218
1219#ifndef Q_OS_MAC
1220 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1221#endif
1222
1223 m_actions.addMenu(tr("&Emulation"), "emu");
1224 addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1225 addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1226 addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1227
1228 m_actions.addSeparator("emu");
1229
1230 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1231 if (m_controller) {
1232 m_controller->setPaused(paused);
1233 } else {
1234 m_pendingPause = paused;
1235 }
1236 }, "emu", QKeySequence("Ctrl+P"));
1237 connect(this, &Window::paused, pause, &Action::setActive);
1238
1239 addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1240
1241 m_actions.addSeparator("emu");
1242
1243 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1244 if (m_controller) {
1245 m_controller->setFastForward(held);
1246 }
1247 }, "emu", QKeySequence(Qt::Key_Tab));
1248
1249 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1250 m_controller->forceFastForward(value);
1251 }, "emu", QKeySequence("Shift+Tab"));
1252
1253 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1254 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1255 ffspeed->connect([this](const QVariant&) {
1256 reloadConfig();
1257 }, this);
1258 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1259 ffspeed->setValue(QVariant(-1.0f));
1260 m_actions.addSeparator("fastForwardSpeed");
1261 for (int i = 2; i < 11; ++i) {
1262 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1263 }
1264 m_config->updateOption("fastForwardRatio");
1265
1266 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1267 if (m_controller) {
1268 m_controller->setRewinding(held);
1269 }
1270 }, "emu", QKeySequence("`"));
1271 m_nonMpActions.append(rewindHeld);
1272
1273 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1274 m_controller->rewind();
1275 }, "emu", QKeySequence("~"));
1276 m_nonMpActions.append(rewind);
1277
1278 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1279 m_controller->rewind(1);
1280 }, "emu", QKeySequence("Ctrl+B"));
1281 m_nonMpActions.append(frameRewind);
1282
1283 ConfigOption* videoSync = m_config->addOption("videoSync");
1284 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1285 videoSync->connect([this](const QVariant&) {
1286 reloadConfig();
1287 }, this);
1288 m_config->updateOption("videoSync");
1289
1290 ConfigOption* audioSync = m_config->addOption("audioSync");
1291 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1292 audioSync->connect([this](const QVariant&) {
1293 reloadConfig();
1294 }, this);
1295 m_config->updateOption("audioSync");
1296
1297 m_actions.addSeparator("emu");
1298
1299 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1300 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1301 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1302 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1303 m_inputController.setLuminanceLevel(10);
1304 }, "solar");
1305 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1306 m_inputController.setLuminanceLevel(0);
1307 }, "solar");
1308
1309 m_actions.addSeparator("solar");
1310 for (int i = 0; i <= 10; ++i) {
1311 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1312 m_inputController.setLuminanceLevel(i);
1313 }, "solar");
1314 }
1315
1316#ifdef M_CORE_GB
1317 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1318 PrinterView* view = new PrinterView(m_controller);
1319 openView(view);
1320 m_controller->attachPrinter();
1321 }, "emu");
1322 m_platformActions.insert(mPLATFORM_GB, gbPrint);
1323#endif
1324
1325#ifdef M_CORE_GBA
1326 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1327 m_platformActions.insert(mPLATFORM_GBA, bcGate);
1328#endif
1329
1330 m_actions.addMenu(tr("Audio/&Video"), "av");
1331 m_actions.addMenu(tr("Frame size"), "frame", "av");
1332 for (int i = 1; i <= 8; ++i) {
1333 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1334 Action* setSize = m_frameSizes[i];
1335 showNormal();
1336 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1337 if (m_controller) {
1338 size = m_controller->screenDimensions();
1339 }
1340 size *= i;
1341 m_savedScale = i;
1342 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1343 resizeFrame(size);
1344 setSize->setActive(true);
1345 }, "frame");
1346 setSize->setExclusive(true);
1347 if (m_savedScale == i) {
1348 setSize->setActive(true);
1349 }
1350 m_frameSizes[i] = setSize;
1351 }
1352 QKeySequence fullscreenKeys;
1353#ifdef Q_OS_WIN
1354 fullscreenKeys = QKeySequence("Alt+Return");
1355#else
1356 fullscreenKeys = QKeySequence("Ctrl+F");
1357#endif
1358 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1359
1360 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1361 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1362 lockAspectRatio->connect([this](const QVariant& value) {
1363 if (m_display) {
1364 m_display->lockAspectRatio(value.toBool());
1365 }
1366 if (m_controller) {
1367 m_screenWidget->setLockAspectRatio(value.toBool());
1368 }
1369 }, this);
1370 m_config->updateOption("lockAspectRatio");
1371
1372 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1373 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1374 lockIntegerScaling->connect([this](const QVariant& value) {
1375 if (m_display) {
1376 m_display->lockIntegerScaling(value.toBool());
1377 }
1378 if (m_controller) {
1379 m_screenWidget->setLockIntegerScaling(value.toBool());
1380 }
1381 }, this);
1382 m_config->updateOption("lockIntegerScaling");
1383
1384 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1385 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1386 interframeBlending->connect([this](const QVariant& value) {
1387 if (m_display) {
1388 m_display->interframeBlending(value.toBool());
1389 }
1390 }, this);
1391 m_config->updateOption("interframeBlending");
1392
1393 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1394 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1395 resampleVideo->connect([this](const QVariant& value) {
1396 if (m_display) {
1397 m_display->filter(value.toBool());
1398 }
1399 if (m_controller) {
1400 m_screenWidget->filter(value.toBool());
1401 }
1402 }, this);
1403 m_config->updateOption("resampleVideo");
1404
1405 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1406 ConfigOption* skip = m_config->addOption("frameskip");
1407 skip->connect([this](const QVariant&) {
1408 reloadConfig();
1409 }, this);
1410 for (int i = 0; i <= 10; ++i) {
1411 skip->addValue(QString::number(i), i, &m_actions, "skip");
1412 }
1413 m_config->updateOption("frameskip");
1414
1415 m_actions.addSeparator("av");
1416
1417 ConfigOption* mute = m_config->addOption("mute");
1418 mute->addBoolean(tr("Mute"), &m_actions, "av");
1419 mute->connect([this](const QVariant& value) {
1420 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1421 reloadConfig();
1422 }, this);
1423
1424 m_actions.addMenu(tr("FPS target"),"target", "av");
1425 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1426 QMap<double, Action*> fpsTargets;
1427 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1428 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1429 }
1430 m_actions.addSeparator("target");
1431 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1432 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1433
1434 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1435 reloadConfig();
1436 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1437 bool enableSignals = iter.value()->blockSignals(true);
1438 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1439 iter.value()->blockSignals(enableSignals);
1440 }
1441 }, this);
1442 m_config->updateOption("fpsTarget");
1443
1444 m_actions.addSeparator("av");
1445
1446#ifdef USE_PNG
1447 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1448 m_controller->screenshot();
1449 }, "av", tr("F12"));
1450#endif
1451
1452#ifdef USE_FFMPEG
1453 addGameAction(tr("Record A/V..."), "recordOutput", openNamedControllerTView<VideoView>(&m_videoView), "av");
1454 addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", openNamedControllerTView<GIFView>(&m_gifView), "av");
1455#endif
1456
1457 m_actions.addSeparator("av");
1458 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1459 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1460
1461 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1462
1463 m_actions.addMenu(tr("&Tools"), "tools");
1464 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1465
1466 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1467 if (!m_overrideView) {
1468 m_overrideView = std::make_unique<OverrideView>(m_config);
1469 if (m_controller) {
1470 m_overrideView->setController(m_controller);
1471 }
1472 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1473 }
1474 m_overrideView->show();
1475 m_overrideView->recheck();
1476 }, "tools");
1477
1478 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", openNamedControllerTView<SensorView>(&m_sensorView, &m_inputController), "tools");
1479
1480 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1481
1482 m_actions.addSeparator("tools");
1483 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1484
1485#ifdef USE_DEBUGGERS
1486 m_actions.addSeparator("tools");
1487 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1488#ifdef USE_GDB_STUB
1489 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1490 m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1491#endif
1492#endif
1493 m_actions.addSeparator("tools");
1494
1495 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1496 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1497 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1498 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1499
1500 addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1501 if (!m_frameView) {
1502 m_frameView = new FrameView(m_controller);
1503 connect(this, &Window::shutdown, this, [this]() {
1504 if (m_frameView) {
1505 m_frameView->close();
1506 }
1507 });
1508 connect(m_frameView, &QObject::destroyed, this, [this]() {
1509 m_frameView = nullptr;
1510 });
1511 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1512 }
1513 m_frameView->show();
1514 }, "tools");
1515
1516 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1517 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1518 addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1519
1520 m_actions.addSeparator("tools");
1521 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1522 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1523 m_controller->endVideoLog();
1524 }, "tools");
1525
1526 ConfigOption* skipBios = m_config->addOption("skipBios");
1527 skipBios->connect([this](const QVariant&) {
1528 reloadConfig();
1529 }, this);
1530
1531 ConfigOption* useBios = m_config->addOption("useBios");
1532 useBios->connect([this](const QVariant&) {
1533 reloadConfig();
1534 }, this);
1535
1536 ConfigOption* buffers = m_config->addOption("audioBuffers");
1537 buffers->connect([this](const QVariant&) {
1538 reloadConfig();
1539 }, this);
1540
1541 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1542 sampleRate->connect([this](const QVariant&) {
1543 reloadConfig();
1544 }, this);
1545
1546 ConfigOption* volume = m_config->addOption("volume");
1547 volume->connect([this](const QVariant&) {
1548 reloadConfig();
1549 }, this);
1550
1551 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1552 volumeFf->connect([this](const QVariant&) {
1553 reloadConfig();
1554 }, this);
1555
1556 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1557 muteFf->connect([this](const QVariant&) {
1558 reloadConfig();
1559 }, this);
1560
1561 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1562 rewindEnable->connect([this](const QVariant&) {
1563 reloadConfig();
1564 }, this);
1565
1566 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1567 rewindBufferCapacity->connect([this](const QVariant&) {
1568 reloadConfig();
1569 }, this);
1570
1571 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1572 allowOpposingDirections->connect([this](const QVariant&) {
1573 reloadConfig();
1574 }, this);
1575
1576 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1577 saveStateExtdata->connect([this](const QVariant&) {
1578 reloadConfig();
1579 }, this);
1580
1581 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1582 loadStateExtdata->connect([this](const QVariant&) {
1583 reloadConfig();
1584 }, this);
1585
1586 ConfigOption* preload = m_config->addOption("preload");
1587 preload->connect([this](const QVariant& value) {
1588 m_manager->setPreload(value.toBool());
1589 }, this);
1590 m_config->updateOption("preload");
1591
1592 ConfigOption* showFps = m_config->addOption("showFps");
1593 showFps->connect([this](const QVariant& value) {
1594 if (!value.toInt()) {
1595 m_fpsTimer.stop();
1596 updateTitle();
1597 } else if (m_controller) {
1598 m_fpsTimer.start();
1599 m_frameTimer.start();
1600 }
1601 }, this);
1602
1603 ConfigOption* showOSD = m_config->addOption("showOSD");
1604 showOSD->connect([this](const QVariant& value) {
1605 if (m_display) {
1606 m_display->showOSDMessages(value.toBool());
1607 }
1608 }, this);
1609
1610 ConfigOption* videoScale = m_config->addOption("videoScale");
1611 videoScale->connect([this](const QVariant& value) {
1612 if (m_display) {
1613 m_display->setVideoScale(value.toInt());
1614 }
1615 }, this);
1616
1617 ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1618 dynamicTitle->connect([this](const QVariant&) {
1619 updateTitle();
1620 }, this);
1621
1622 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1623
1624 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1625 if (m_controller) {
1626 mCheatPressButton(m_controller->cheatDevice(), held);
1627 }
1628 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1629
1630 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1631 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1632 if (m_controller) {
1633 m_controller->setAutofire(GBA_KEY_A, held);
1634 }
1635 }, "autofire");
1636 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1637 if (m_controller) {
1638 m_controller->setAutofire(GBA_KEY_B, held);
1639 }
1640 }, "autofire");
1641 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1642 if (m_controller) {
1643 m_controller->setAutofire(GBA_KEY_L, held);
1644 }
1645 }, "autofire");
1646 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1647 if (m_controller) {
1648 m_controller->setAutofire(GBA_KEY_R, held);
1649 }
1650 }, "autofire");
1651 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1652 if (m_controller) {
1653 m_controller->setAutofire(GBA_KEY_START, held);
1654 }
1655 }, "autofire");
1656 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1657 if (m_controller) {
1658 m_controller->setAutofire(GBA_KEY_SELECT, held);
1659 }
1660 }, "autofire");
1661 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1662 if (m_controller) {
1663 m_controller->setAutofire(GBA_KEY_UP, held);
1664 }
1665 }, "autofire");
1666 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1667 if (m_controller) {
1668 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1669 }
1670 }, "autofire");
1671 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1672 if (m_controller) {
1673 m_controller->setAutofire(GBA_KEY_DOWN, held);
1674 }
1675 }, "autofire");
1676 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1677 if (m_controller) {
1678 m_controller->setAutofire(GBA_KEY_LEFT, held);
1679 }
1680 }, "autofire");
1681
1682 for (Action* action : m_gameActions) {
1683 action->setEnabled(false);
1684 }
1685
1686 m_shortcutController->rebuildItems();
1687 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1688}
1689
1690void Window::attachWidget(QWidget* widget) {
1691 m_screenWidget->layout()->addWidget(widget);
1692 m_screenWidget->unsetCursor();
1693 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1694}
1695
1696void Window::detachWidget(QWidget* widget) {
1697 m_screenWidget->layout()->removeWidget(widget);
1698}
1699
1700void Window::appendMRU(const QString& fname) {
1701 int index = m_mruFiles.indexOf(fname);
1702 if (index >= 0) {
1703 m_mruFiles.removeAt(index);
1704 }
1705 m_mruFiles.prepend(fname);
1706 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1707 m_mruFiles.removeLast();
1708 }
1709 updateMRU();
1710}
1711
1712void Window::clearMRU() {
1713 m_mruFiles.clear();
1714 updateMRU();
1715}
1716
1717void Window::updateMRU() {
1718 m_actions.clearMenu("mru");
1719 int i = 0;
1720 for (const QString& file : m_mruFiles) {
1721 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1722 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1723 setController(m_manager->loadGame(file), file);
1724 }, "mru", QString("Ctrl+%1").arg(i));
1725 ++i;
1726 }
1727 m_config->setMRU(m_mruFiles);
1728 m_config->write();
1729 m_actions.addSeparator("mru");
1730 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1731
1732 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1733}
1734
1735Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1736 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1737 if (m_controller) {
1738 function();
1739 }
1740 }, menu, shortcut);
1741 m_gameActions.append(action);
1742 return action;
1743}
1744
1745template<typename T, typename V>
1746Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1747 return addGameAction(visibleName, name, [this, obj, method]() {
1748 (obj->*method)();
1749 }, menu, shortcut);
1750}
1751
1752template<typename V>
1753Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1754 return addGameAction(visibleName, name, [this, method]() {
1755 (m_controller.get()->*method)();
1756 }, menu, shortcut);
1757}
1758
1759Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1760 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1761 if (m_controller) {
1762 function(value);
1763 }
1764 }, menu, shortcut);
1765 m_gameActions.append(action);
1766 return action;
1767}
1768
1769void Window::focusCheck() {
1770 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1771 return;
1772 }
1773 if (QGuiApplication::focusWindow() && m_autoresume) {
1774 m_controller->setPaused(false);
1775 m_autoresume = false;
1776 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1777 m_autoresume = true;
1778 m_controller->setPaused(true);
1779 }
1780}
1781
1782void Window::updateFrame() {
1783 QPixmap pixmap;
1784 pixmap.convertFromImage(m_controller->getPixels());
1785 m_screenWidget->setPixmap(pixmap);
1786 emit paused(true);
1787}
1788
1789void Window::setController(CoreController* controller, const QString& fname) {
1790 if (!controller) {
1791 return;
1792 }
1793 if (m_pendingClose) {
1794 return;
1795 }
1796
1797 if (m_controller) {
1798 m_controller->stop();
1799 QTimer::singleShot(0, this, [this, controller, fname]() {
1800 setController(controller, fname);
1801 });
1802 return;
1803 }
1804 if (!fname.isEmpty()) {
1805 setWindowFilePath(fname);
1806 appendMRU(fname);
1807 }
1808
1809 if (!m_display) {
1810 reloadDisplayDriver();
1811 }
1812
1813 m_controller = std::shared_ptr<CoreController>(controller);
1814 m_inputController.recalibrateAxes();
1815 m_controller->setInputController(&m_inputController);
1816 m_controller->setLogger(&m_log);
1817
1818 connect(this, &Window::shutdown, [this]() {
1819 if (!m_controller) {
1820 return;
1821 }
1822 m_controller->stop();
1823 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1824 });
1825
1826 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1827 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1828 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1829 {
1830 connect(m_controller.get(), &CoreController::stopping, [this]() {
1831 m_controller.reset();
1832 });
1833 }
1834 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1835 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1836
1837#ifndef Q_OS_MAC
1838 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1839 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1840 if(isFullScreen()) {
1841 menuBar()->hide();
1842 }
1843 });
1844#endif
1845
1846 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1847 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1848 emit paused(false);
1849 });
1850 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1851 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1852 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1853 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1854 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1855
1856#ifdef USE_GDB_STUB
1857 if (m_gdbController) {
1858 m_gdbController->setController(m_controller);
1859 }
1860#endif
1861
1862#ifdef USE_DEBUGGERS
1863 if (m_console) {
1864 m_console->setController(m_controller);
1865 }
1866#endif
1867
1868#ifdef USE_FFMPEG
1869 if (m_gifView) {
1870 m_gifView->setController(m_controller);
1871 }
1872
1873 if (m_videoView) {
1874 m_videoView->setController(m_controller);
1875 }
1876#endif
1877
1878 if (m_sensorView) {
1879 m_sensorView->setController(m_controller);
1880 }
1881
1882 if (m_overrideView) {
1883 m_overrideView->setController(m_controller);
1884 }
1885
1886 if (!m_pendingPatch.isEmpty()) {
1887 m_controller->loadPatch(m_pendingPatch);
1888 m_pendingPatch = QString();
1889 }
1890
1891 attachDisplay();
1892 m_controller->loadConfig(m_config);
1893 m_controller->start();
1894
1895 if (!m_pendingState.isEmpty()) {
1896 m_controller->loadState(m_pendingState);
1897 m_pendingState = QString();
1898 }
1899
1900 if (m_pendingPause) {
1901 m_controller->setPaused(true);
1902 m_pendingPause = false;
1903 }
1904}
1905
1906void Window::attachDisplay() {
1907 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1908 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1909 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1910 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1911 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1912 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1913 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1914 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1915 connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1916 m_display->startDrawing(m_controller);
1917}
1918
1919void Window::setLogo() {
1920 m_screenWidget->setPixmap(m_logo);
1921 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1922 m_screenWidget->setLockIntegerScaling(false);
1923 m_screenWidget->setLockAspectRatio(true);
1924 m_screenWidget->filter(true);
1925 m_screenWidget->unsetCursor();
1926}
1927
1928WindowBackground::WindowBackground(QWidget* parent)
1929 : QWidget(parent)
1930{
1931 setLayout(new QStackedLayout());
1932 layout()->setContentsMargins(0, 0, 0, 0);
1933}
1934
1935void WindowBackground::setPixmap(const QPixmap& pmap) {
1936 m_pixmap = pmap;
1937 update();
1938}
1939
1940void WindowBackground::setSizeHint(const QSize& hint) {
1941 m_sizeHint = hint;
1942}
1943
1944QSize WindowBackground::sizeHint() const {
1945 return m_sizeHint;
1946}
1947
1948void WindowBackground::setDimensions(int width, int height) {
1949 m_aspectWidth = width;
1950 m_aspectHeight = height;
1951}
1952
1953void WindowBackground::setLockIntegerScaling(bool lock) {
1954 m_lockIntegerScaling = lock;
1955}
1956
1957void WindowBackground::setLockAspectRatio(bool lock) {
1958 m_lockAspectRatio = lock;
1959}
1960
1961void WindowBackground::filter(bool filter) {
1962 m_filter = filter;
1963}
1964
1965void WindowBackground::paintEvent(QPaintEvent* event) {
1966 QWidget::paintEvent(event);
1967 const QPixmap& logo = pixmap();
1968 QPainter painter(this);
1969 painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1970 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1971 QRect full(clampSize(QSize(m_aspectWidth, m_aspectHeight), size(), m_lockAspectRatio, m_lockIntegerScaling));
1972 painter.drawPixmap(full, logo);
1973}