#include "gba-video.h" #include "gba.h" #include static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer); static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer); static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y); static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer); static struct GBAVideoRenderer dummyRenderer = { .init = GBAVideoDummyRendererInit, .deinit = GBAVideoDummyRendererDeinit, .writeVideoRegister = GBAVideoDummyRendererWriteVideoRegister, .drawScanline = GBAVideoDummyRendererDrawScanline, .finishFrame = GBAVideoDummyRendererFinishFrame }; void GBAVideoInit(struct GBAVideo* video) { video->renderer = &dummyRenderer; video->inHblank = 0; video->inVblank = 0; video->vcounter = 0; video->vblankIRQ = 0; video->hblankIRQ = 0; video->vcounterIRQ = 0; video->vcountSetting = 0; video->vcount = -1; video->lastHblank = 0; video->nextHblank = VIDEO_HDRAW_LENGTH; video->nextEvent = video->nextHblank; video->eventDiff = video->nextEvent; video->nextHblankIRQ = 0; video->nextVblankIRQ = 0; video->nextVcounterIRQ = 0; } int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) { video->nextEvent -= cycles; if (video->nextEvent <= 0) { video->lastHblank -= video->eventDiff; video->nextHblank -= video->eventDiff; video->nextHblankIRQ -= video->eventDiff; video->nextVcounterIRQ -= video->eventDiff; if (video->inHblank) { // End Hblank video->inHblank = 0; video->nextEvent = video->nextHblank; ++video->vcount; switch (video->vcount) { case VIDEO_VERTICAL_PIXELS: video->inVblank = 1; video->renderer->finishFrame(video->renderer); video->nextVblankIRQ = video->nextEvent + VIDEO_TOTAL_LENGTH; //video->cpu.mmu.runVblankDmas(); if (video->vblankIRQ) { GBARaiseIRQ(video->p, IRQ_VBLANK); } //video->vblankCallback(); break; case VIDEO_VERTICAL_TOTAL_PIXELS - 1: video->inVblank = 0; break; case VIDEO_VERTICAL_TOTAL_PIXELS: video->vcount = 0; //video->renderPath.startDraw(); break; } video->vcounter = video->vcount == video->vcountSetting; if (video->vcounter && video->vcounterIRQ) { GBARaiseIRQ(video->p, IRQ_VCOUNTER); video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH; } if (video->vcount < VIDEO_VERTICAL_PIXELS) { video->renderer->drawScanline(video->renderer, video->vcount); } } else { // Begin Hblank video->inHblank = 1; video->lastHblank = video->nextHblank; video->nextEvent = video->lastHblank + VIDEO_HBLANK_LENGTH; video->nextHblank = video->nextEvent + VIDEO_HDRAW_LENGTH; video->nextHblankIRQ = video->nextHblank; if (video->vcount < VIDEO_VERTICAL_PIXELS) { //video->cpu.mmu.runHblankDmas(); } if (video->hblankIRQ) { GBARaiseIRQ(video->p, IRQ_HBLANK); } } video->eventDiff = video->nextEvent; } return video->nextEvent; } void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value) { video->vblankIRQ = value & 0x0008; video->hblankIRQ = value & 0x0010; video->vcounterIRQ = value & 0x0020; video->vcountSetting = (value & 0xFF00) >> 8; if (video->vcounterIRQ) { // FIXME: this can be too late if we're in the middle of an Hblank video->nextVcounterIRQ = video->nextHblank + VIDEO_HBLANK_LENGTH + (video->vcountSetting - video->vcount) * VIDEO_HORIZONTAL_LENGTH; if (video->nextVcounterIRQ < video->nextEvent) { video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH; } } } uint16_t GBAVideoReadDISPSTAT(struct GBAVideo* video) { return (video->inVblank) | (video->inHblank << 1) | (video->vcounter << 2); } static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer) { (void)(renderer); // Nothing to do } static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer) { (void)(renderer); // Nothing to do } static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { (void)(renderer); (void)(address); return value; } static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) { (void)(renderer); (void)(y); // Nothing to do } static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer) { (void)(renderer); printf("Drawing a frame\n"); // Nothing to do }