all repos — mgba @ 20754b772e23b4aafa0c24c626c773ea2f027c03

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 16 - ARM: Fix MSR when T bit is set
 17 - GB Serialize: Fix game title check
 18 - GB: Revamp IRQ handling based on new information
 19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 20 - GBA Video: Force align 256-color tiles
 21 - GBA DMA: ROM reads are forced to increment
 22 - GB Video: Fix loading states while in mode 3
 23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 24 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 25 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 26Misc:
 27 - GBA Timer: Use global cycles for timers
 28 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 29 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 30 - Qt: Redo GameController into multiple classes
 31 - Test: Restructure test suite into multiple executables
 32 - Python: Integrate tests from cinema test suite
 33 - Util: Don't build crc32 if the function already exists
 34 - GBA: Implement display start DMAs
 35 - Qt: Prevent window from being created off-screen
 36 - Qt: Add option to disable FPS display
 37
 380.6.1: (2017-10-01)
 39Bugfixes:
 40 - GB, GBA: Fix crashes when attempting to identify null VFiles
 41 - GB, GBA: Fix sync to video with frameskip
 42 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 43 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 44 - GB Core: Fix palette loading when loading a foreign config
 45 - GB MBC: Pocket Cam memory should be accessible without enabling
 46 - GB MBC: Fix SRAM sizes 4 and 5
 47 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 48 - GB MBC: Fix RTC loading when file size is off
 49 - GB Memory: Initialize peripheral pointers
 50 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 51 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 52 - GB Memory: Actually load latch time from savestate
 53 - GB Serialize: Fix deserializing video STAT
 54 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 55 - GB Video: Fix potential hang when ending mode 0
 56 - GB Video: Fix read mode when enabling LCD
 57 - GBA: Reset active region as needed when loading a ROM
 58 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 59 - GBA BIOS: Use core's VRAM variable instead of renderer's
 60 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 61 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 62 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 63 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 64 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 65 - Python: Fix importing .gb or .gba before .core
 66 - Qt: Fix command line debugger closing second game
 67 - Qt: Fix LOG argument order
 68 - Qt: Fix timezone issues with time overrides
 69 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 70 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 71Misc:
 72 - CMake: Fix CPack dependencies for libpng 1.6
 73 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 74 - GBA Cheats: Improve detection of raw cheats
 75 - Qt: Don't rebuild library view if style hasn't changed
 76 - Qt: Allow overrides to be saved before a game is loaded
 77 - Qt: Hide mouse immediately when loading
 78 - SDL: Fix 2.0.5 build on macOS under some circumstances
 79 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 80
 810.6.0: (2017-07-16)
 82Features:
 83 - Library view
 84 - Sprite viewer
 85 - Debugging console
 86 - Improved memory viewer
 87 - Memory search
 88 - Command line ability to override configuration values
 89 - Add option to allow preloading the entire ROM before running
 90 - Add option for whether rewinding restores save games
 91 - Savestates now contain any RTC override data
 92 - Add option to lock video to integer scaling
 93 - LR35902: Watchpoints
 94 - LR35902/GB-Z80 disassembler
 95 - GB: Tile viewer
 96 - GB: Video/audio channel enabling/disabling
 97 - GB: Symbol table support
 98 - GB MBC: Add MBC1 multicart support
 99 - GBA: Support printing debug strings from inside a game
100 - GBA: Better cheat type autodetection
101 - Implement keypad interrupts
102 - Configuration of gamepad hats
103 - Video log recording for testing and bug reporting
104 - Debugger: Segment/bank support
105 - Debugger: Execution tracing
106 - Qt: German translation (by Lothar Serra Mari)
107 - Qt: Spanish translation (by Kevin López)
108 - Qt: Italian translation (by theheroGAC)
109Bugfixes:
110 - ARM7: Fix MLA/*MULL/*MLAL timing
111 - Core: Fix crash with rewind if savestates shrink
112 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
113 - Core: Fix directory sets crashing on close if base isn't properly detached
114 - FFmpeg: Fix overflow and general issues with audio encoding
115 - GB: Fix flickering when screen is strobed quickly
116 - GB: Fix STAT blocking
117 - GB MBC: Fix ROM bank overflows getting set to bank 0
118 - GB MBC: Fix swapping carts not detect new MBC
119 - GB Timer: Improve DIV reset behavior
120 - GB Timer: Fix DIV batching if TAC changes
121 - GB Video: Reset renderer when loading state
122 - GBA: Fix multiboot ROM loading
123 - GBA: Fix multiboot loading resulting in too small WRAM
124 - GBA BIOS: Implement BitUnPack
125 - GBA BIOS: Fix ArcTan sign in HLE BIOS
126 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
127 - GBA BIOS: Fix INT_MIN/-1 crash
128 - GBA Hardware: Fix crash if a savestate lies about game hardware
129 - GBA I/O: Handle audio registers specially when deserializing
130 - GBA Memory: Improve initial skipped BIOS state
131 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
132 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
133 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
134 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
135 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
136 - LR35902: Fix core never exiting with certain event patterns
137 - LR35902: Fix pc overflowing current region off-by-one
138 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
139 - OpenGL: Fix some shaders causing offset graphics
140 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
141 - Qt: Fix window icon being stretched
142 - Qt: Fix data directory path
143 - Qt: Fix timing issues on high refresh rate monitors
144 - Qt: Fix linking after some windows have been closed
145 - Qt: Fix crash when changing audio settings after a game is closed
146 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
147 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
148 - Qt: Fix game unpausing after frame advancing and refocusing
149 - SDL: Fix game crash check
150 - SDL: Fix race condition with audio thread when starting
151 - SDL: Fix showing version number
152 - Test: Fix crash when loading invalid file
153 - Test: Fix crash when fuzzing fails to load a file
154 - Test: Don't rely on core for frames elapsed
155 - Test: Fix crash when loading invalid file
156 - Test: Fix crash when fuzzing fails to load a file
157 - Tools: Fix recurring multiple times over the same library
158 - Util: Fix overflow when loading invalid UPS patches
159 - Util: Fix highest-fd socket not being returned by SocketAccept
160 - Windows: Fix VDir.rewind
161Misc:
162 - All: Add C++ header guards
163 - All: Move time.h include to common.h
164 - 3DS, PSP2, Wii: Last directory loaded is saved
165 - CMake: Add ability to just print version string
166 - Core: New, faster event timing subsystem
167 - Core: Clean up some thread state checks
168 - Core: Add generic checksum function
169 - Core: Cores can now have multiple sets of callbacks
170 - Core: Restore sleep callback
171 - Core: Move rewind diffing to its own thread
172 - Core: Ability to enumerate and modify video and audio channels
173 - Core: List memory segments in the core
174 - Core: Move savestate creation time to extdata
175 - Core: Config values can now be hexadecimal
176 - Core: Improved threading interrupted detection
177 - Debugger: Modularize CLI debugger
178 - Debugger: Make building with debugging aspects optional
179 - Debugger: Add functions for read- or write-only watchpoints
180 - Debugger: Make attaching a backend idempotent
181 - Debugger: Add mDebuggerRunFrame convenience function
182 - Feature: Move game database from flatfile to SQLite3
183 - Feature: Support ImageMagick 7
184 - Feature: Make -l option explicit
185 - FFmpeg: Return false if a file fails to open
186 - FFmpeg: Force MP4 files to YUV420P
187 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
188 - GB: Reset with initial state of DIV register
189 - GB MBC: New MBC7 implementation
190 - GB Audio: Simplify envelope code
191 - GB Audio: Improve initial envelope samples
192 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
193 - GB Video: Improved video timings
194 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
195 - GBA, GB: ROM is now unloaded if a patch is applied
196 - GBA DMA: Refactor DMA out of memory.c
197 - GBA DMA: Move DMAs to using absolute timing
198 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
199 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
200 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
201 - GBA Memory: Support reading/writing POSTFLG
202 - GBA Memory: Remove unused prefetch cruft
203 - GBA Timer: Improve accuracy of timers
204 - GBA Video: Clean up unused timers
205 - GBA Video: Allow multiple handles into the same tile cache
206 - GBA Video, GB Video: Colors are now fully scaled
207 - GBA Video: Optimize when BLD* registers are written frequently
208 - OpenGL: Add xBR-lv2 shader
209 - Qt: Move last directory setting from qt.ini to config.ini
210 - Qt: Improved HiDPI support
211 - Qt: Expose configuration directory
212 - Qt: Merge "Save" and "OK" buttons in shader options
213 - Qt: Automatically load controller profile when plugged in
214 - Qt: Rename "Resample video" option to "Bilinear filtering"
215 - Qt: Remove audio thread
216 - Qt: Remove audio buffer sizing in AudioProcessorQt
217 - Qt: Re-enable QtMultimedia on Windows
218 - Qt: Make "Mute" able to be bound to a key
219 - Qt: Add .gb/.gbc files to the extension list in Info.plist
220 - Qt: Relax hard dependency on OpenGL
221 - Qt: Better highlight active key in control binding
222 - SDL: Remove scancode key input
223 - SDL: Automatically map controllers when plugged in
224 - Test: Add a basic test suite
225 - Util: Add size counting to Table
226 - Util: Add 8-bit PNG write support
227 - Util: Tune patch-fast extent sizes
228 - VFS: Call msync when syncing mapped data
229 - VFS: Allow truncating memory chunk VFiles
230 - VFS: Fix some minor VFile issues with FILEs
231 - VFS: Optimize expanding in-memory files
232 - VFS: Add VFileFIFO for operating on circle buffers
233Changes from beta 1:
234Features:
235 - Qt: Italian translation (by theheroGAC)
236 - Qt: Updated German translation
237Bugfixes:
238 - GB Audio: Fix incorrect channel 4 iteration
239 - GB Audio: Fix zombie mode bit masking
240 - GB Serialize: Fix timer serialization
241 - GB Video: Fix LYC regression
242 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
243 - GBA Timer: Fix count-up timing overflowing timer 3
244 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
245 - Qt: Fix memory search close button (fixes mgba.io/i/769)
246 - Qt: Fix window icon being stretched
247 - Qt: Fix initial window size (fixes mgba.io/i/766)
248 - Qt: Fix data directory path
249 - Qt: Fix controls not saving on non-SDL builds
250 - Qt: Fix translation initialization (fixes mgba.io/i/776)
251 - Qt: Fix patch loading while a game is running
252 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
253 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
254 - Qt: Fix GL-less build
255 - Qt: Fix Software renderer not handling alpha bits properly
256 - Qt: Fix screen background improperly stretching
257 - SDL: Fix cheats not loading
258Misc:
259 - GB Serialize: Add MBC state serialization
260 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
261 - GBA Timer: Improve accuracy of timers
262 - PSP2: Update toolchain to use vita.cmake
263 - Qt: Add language selector
264 - Qt: Minor test fixes
265 - Qt: Move shader settings into main settings window
266 - Qt: Dismiss game crashing/failing dialogs when a new game loads
267 - Qt: Properly ship Qt translations
268 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
269
2700.6 beta 1: (2017-06-29)
271 - Initial beta for 0.6
272
2730.5.2: (2016-12-31)
274Bugfixes:
275 - All: Fix fullscreen config option being ignored
276 - ARM7: PSR mode bits should not get sign extended
277 - GB: Fix audio not being deinitialized
278 - GB: Fix crash when masking savedata
279 - GB: Properly initialize sramRealVf variable
280 - GB Audio: Fix serialization of channel 3 and NR52 properties
281 - GB Audio: Reset envelope timer when reseting sound channel
282 - GB MBC: Fix SRAM dangling pointer with RTC games
283 - GB MBC: Fix initializing MBC when no ROM is loaded
284 - GB Memory: Fix patching ROM bank 0
285 - GB Memory: Fix starting HDMAs during mode 0
286 - GB Memory: Fix HDMA5 value after DMA completes
287 - GB Video: Initialize LCDC in renderer
288 - GB Video: Hblank IRQs should mask LYC=LY IRQs
289 - GBA: Fix IRQs firing after already being cleared
290 - GBA: Only unhalt CPU if appropriate bit is set in IE
291 - GBA: Add savegame override for Crash Bandicoot 2
292 - GBA BIOS: Fix MidiKey2Freq BIOS reads
293 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
294 - GBA Cheats: Fix GameShark ROM patches
295 - GBA I/O: Mask off WAITCNT bits that cannot be written
296 - GBA Memory: Fix misaligned BIOS reads
297 - GBA Memory: Fix VCOUNT being writable
298 - GBA Video: Fix out of bounds sprite transforms
299 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
300 - Libretro: Fix disabling BIOS
301 - Libretro: Fix Game Boy savestates and audio
302 - Qt: Fix changing resolution of software renderer
303 - Qt: Fix setting overrides
304 - Qt: Fix cut off tiles and alignment issues in tile viewer
305 - Qt: Only reset window dimensions when first shown
306 - Qt: Fix Qt Multimedia audio driver on big endian
307 - Qt: Fix Apply button for key and controller configurations
308 - VFS: Fix resizing memory chunks when not needed
309 - Windows: Fix Unicode directory handling
310Misc:
311 - GB, GBA: Prevent loading null ROMs
312 - GB Audio: Initialize wave RAM to GBC values
313 - GB Memory: Reset ROM bank when loading a ROM
314 - PSP2: Improved controller rumble
315
3160.5.1: (2016-10-05)
317Bugfixes:
318 - Core: Fix importing save games as read-only
319 - FFmpeg: Fix encoding AAC
320 - GB: Fix invalid STOP behavior on Game Boy Color
321 - GB: Initialize audio properly
322 - GB: Properly clear KEY1 bit 0 when switching speeds
323 - GB: Properly unload save files when unloading a ROM
324 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
325 - GB MBC: Fix MBC7 when size is incorrectly specified
326 - GB MBC: Fix RTC access when no save file is loaded
327 - GB SIO: Don't auto-clock external shift clock
328 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
329 - GB Video: Fix video frames getting missed when LCDC is off
330 - GB Video: Clear screen when LCDC is off
331 - GBA Cheats: Fix holding onto pointers that may get invalidated
332 - GBA Cheats: Fix key-activated CodeBreaker cheats
333 - GBA Cheats: Fix uninitialized memory getting freed when saving
334 - GBA Hardware: Improve Game Boy Player rumble behavior
335 - GBA Memory: Fix several unused I/O register read values
336 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
337 - LR35902: Fix events running with the wrong cycle active
338 - Qt: Fix "close" button on Overrides view
339 - Qt: Fix saving overrides
340 - Qt: Fix directory set unloading when replacing the ROM
341 - Qt: Fix patch loading
342 - Qt: Fix crash when saving an override if a game isn't loaded
343 - Qt: Fix showing default display driver as OpenGL (force 1.x)
344 - SDL: Attach rumble in SDL frontend
345 - Util: Fix PNG identification on files too small to be a PNG
346Misc:
347 - All: Only update version info if needed
348 - All: Split out install locations for Libretro and OpenEmu
349 - FFmpeg: Encoding cleanup
350 - GB: Reset active region when reloading ROM
351 - GB Memory: Initialize RAM pattern for GBC
352 - GB Video: Improved video timings
353 - Qt: Manage window sizes slightly better
354 - Qt: Remember scale option independent of core dimensions
355
3560.5.0: (2016-09-19)
357Features:
358 - Game Boy support
359 - Support for encrypted CodeBreaker GBA cheats
360 - Emulation of Vast Fame protected GBA carts (taizou)
361 - Tile viewer
362 - Threaded rendering mode
363 - Libretro: Memory map and achievement support (leiradel)
364 - GUI: Add UI control remapping
365 - GUI: Add fast-forward
366 - Wii: 240p support
367 - 3DS: Adjustable screen darkening
368 - Ability to temporarily load a savegame
369 - Load specific files out of archives
370 - Automatic BIOS detection
371Bugfixes:
372 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
373 - Debugger: Fix GDB breakpoints
374 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
375 - GBA: Fix filehandle leak with savegames
376 - GBA: Timer 0 cannot be count up
377 - GBA: Count up timers should not count themselves
378 - GBA Memory: Fix mirror on non-overdumped Classic NES games
379 - GBA Memory: Fix ldm {pc}
380 - GBA Savedata: Fix savedata sync timer
381 - GBA Savedata: Only unmap savedata if present
382 - GBA Serialize: Savestates now properly store prefetch
383 - GBA Video: WIN0/1 take priority over OBJWIN
384 - GBA Video: Fix out-of-order OBJWIN
385 - PSP2: Fix GPU crash while exiting
386 - PSP2: Fix VSync
387 - PSP2: Fix accelerometer range
388 - PSP2: Actually load screen mode setting
389 - PSP2: Fix gyroscope direction
390 - PSP2: Delete threads after they return
391 - PSP2: Fix mapping/unmapping from not at 0
392 - Qt: Fix bug in software renderer scaling
393 - Qt: Fix hanging key press after disabling autofire
394 - Qt: Fix being unable to pause manually when using auto-pausing
395 - SDL: Fix axes being mapped wrong
396 - Util: Fix realloc semantics in utf16to8
397 - Util: Fix inserting too many items into a hash table
398 - VFS: Fix uninitialized varaible reading from 7z
399 - VFS: Fix reading multiple files from a 7z archive
400 - Wii: Fix framelimiting after a slowdown
401 - Wii: Fix garbage flash at startup
402Misc:
403 - 3DS: Use blip_add_delta_fast for a small speed improvement
404 - 3DS: Allow UTF-16 filenames
405 - 3DS: Port to using citro3D
406 - 3DS: Use system font for menus
407 - 3DS: Attempt to use Core 2 for threads
408 - 3DS: Adjustable filering
409 - 3DS: 3D banner
410 - All: Add QUIET parameter to silence CMake
411 - All: Faster memory read/write
412 - ARM7: Support forcing Thumb mode via MSR
413 - ARM7: Flush prefetch cache when loading CPSR via MSR
414 - ARM7: Clean up instruction decoding for future expandability
415 - Debugger: Support register and memory writes via GDB stub
416 - Debugger: Add software breakpoint support to gdb
417 - FFmpeg: Full support for libavcodec 56+
418 - GBA: Better debug logging if event processing breaks
419 - GBA Audio: Force audio DMAs to not increment destination
420 - GBA BIOS: Use custom ArcTan, not relying on OS
421 - GBA Hardware: Clean up dead code in GBP
422 - GBA Memory: Optimize stalling behavior
423 - GBA Memory: Optimize Load-/StoreMultiple
424 - GBA Savedata: Add realistic timing for EEPROM
425 - GBA Serialize: Savestates now store if CPU was halted
426 - GBA Video: Remove old slow path fallback
427 - GBA Video: Optimize sprite drawing
428 - GBA Video: Optimize mode 0 rendering
429 - GBA Video: Optimize compositing cases slightly
430 - GUI: Screenshot dimensions are now passed through
431 - GUI: Add back logging
432 - GUI: Only reload config if manually saved
433 - GUI: Increase scrolling speed
434 - OpenGL: Log shader compilation failure
435 - OpenGL: Add texSize uniform
436 - Qt: Make -g flag work in Qt build
437 - Qt: Simplify OpenGL context creation
438 - Qt: Thread startup improvements
439 - Qt: Make audio channel/video layer options shortcut mappable
440 - Qt: Remove some C99isms from C++ code
441 - Qt: Remove default autofire mappings
442 - Qt: Make reseting when pasued frame-accurate
443 - Qt: Rearchitect game closing codepath
444 - PSP2: Use system font for menus
445 - PSP2: Add rumble for PS TV
446 - PSP2: Add fit-to-height screen mode
447 - PSP2: Sync files per descriptor
448 - PSP2: Allow UTF-8 filenames
449 - PSP2: Screenshots are now saved into the Photo Gallery
450 - PSP2: Stop underclocking when menuing
451 - SDL: Increase default audio buffer size to 1024 samples
452 - SDL: More responsive rumble
453 - Util: Add Vector GetConstPointer
454 - Util: Add rtrim
455 - Util: Add endswith
456 - VFS: Improve zip file detection
457 - Wii: Add pixelated resample filter
458 - Windows: Add native VDir support
459 - Util: Add PRIz macro for libc versions that don't support %z
460
4610.4.1: (2016-07-11)
462Bugfixes:
463 - All: Fix several file handle leaks
464 - All: Fix instruction tables getting zeroed when linking sometimes
465 - ARM7: Fix flags on SBC/RSC
466 - ARM7: Fix setting spsr privilege bits when spsr is empty
467 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
468 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
469 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
470 - GBA Memory: Fix executing code from OBJ region of VRAM
471 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
472 - GBA Serialize: Fix loading savegames from savestates
473 - OpenGL: Correct boolean vector strcmp strings for uniforms
474 - Qt: Fix sending gameStopped twice
475 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
476 - Qt: Fix initial state of key mapping
477 - Qt: Initialize m_useBios
478 - SDL: Fix joystick initialization on BSD
479 - SDL: Fix potential joystick crash in games with rumble
480 - SDL: Fix SDL 1.2 build
481 - SDL: Fix sporadic crash when deinitializing audio
482 - Shaders: Fix AGS-001 shader with some bad drivers
483 - Util: Use closesocket on Windows
484 - Util: Fix socket bind addresses
485 - VFS: Fix reading 7z archives without rewinding first
486 - VFS: VFileFromFD should not open directories
487 - Wii: Fix tilting direction
488 - Util: Fix realloc semantics in utf16to8
489Misc:
490 - All: Allow use of external minizip library
491 - Debugger: CLI debugger now exits when end-of-stream is reached
492 - FFmpeg: Update dependencies on Ubuntu
493 - GBA: Slightly optimize GBAProcessEvents
494 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
495 - GBA Video: Null renderer should return proper register values
496 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
497 - Qt: Add preset for DualShock 4
498 - Qt: Update 360 input profile on OS X to reflect newer drivers
499 - Qt: Remove use of NaN
500 - Qt: Canonicalize file paths when loading games
501 - Qt: Add refresh button to controller editing
502 - SDL: Remove default gamepad mappings
503 - Util: Fix intermittent build failure on OS X
504 - VFS: VFile.sync now updates modified time
505
5060.4.0: (2016-02-02)
507Features:
508 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
509 - I/O viewer
510 - Booting of multiboot images
511 - Customization of GIF recording
512 - Libretro: Cheat code support
513 - Support for GLSL shaders
514 - ROM information view
515 - Support for VBA-style cheat codes
516 - Savestates now store creation timestamps
517 - Key autofire
518 - Libretro: Allow blocking opposing directional input
519 - OpenEmu core for OS X
520 - Libretro: Settings for using BIOS and skipping intro
521 - Libretro: Customizable idle loop removal
522 - Implemented cycle counting for sprite rendering
523 - Cleaner, unified settings window
524 - Added a setting for pausing when the emulator is not in focus
525 - Customizable paths for save games, save states, screenshots and patches
526 - Controller hotplugging
527 - Ability to store save games and active cheats within savestates
528Bugfixes:
529 - ARM7: Fix sign of unaligned LDRSH
530 - ARM7: Fix decoding of some ARM ALU instructions with shifters
531 - Debugger: Fix watchpoints in gdb
532 - GBA: Fix warnings when creating and loading savestates
533 - GBA: Fix Iridion II savetype
534 - GBA BIOS: Fix misaligned CpuSet
535 - GBA Cheats: Fix cheats setting the Action Replay version
536 - GBA Hardware: Fix GPIO on big endian
537 - GBA Memory: Fix DMA register writing behavior
538 - GBA Memory: Fix DMAs triggering two cycles early
539 - Libretro: Fix aspect ratio
540 - Qt: Fix some potential crashes with the gamepad mapping
541 - Qt: Fix keys being mapped incorrectly when loading configuration file
542 - Util: Fix PowerPC PNG read/write pixel order
543 - Util: Fix excessive memory allocation when decoding a PNG
544 - VFS: Fix VFileReadline and remove _vfdReadline
545Misc:
546 - All: Improved PowerPC support
547 - All: Fix some undefined behavior warnings
548 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
549 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
550 - GBA: Implement bad I/O register loading
551 - GBA: Allow jumping to OAM and palette RAM
552 - GBA BIOS: Finish implementing RegisterRamReset
553 - GBA Config: Add "override" layer for better one-time configuration
554 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
555 - GBA Memory: Use a dynamically sized mask for ROM memory
556 - GBA Memory: Implement several unimplemented memory access types
557 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
558 - GBA RR: Starting from savestate now embeds the savegame
559 - GBA RR: Add preliminary SRAM support for VBM loading
560 - GBA RR: Add support for resets in movies
561 - GBA Video: Remove lastHblank, as it is implied
562 - Libretro: Use anonymous memory mappers for large blocks of memory
563 - Libretro: Add install target for libretro core
564 - Qt: Window size command line options are now supported
565 - Qt: Increase usability of key mapper
566 - Qt: Add 'Apply' button to settings window
567 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
568 - Qt: Allow use of modifier keys as input
569 - Qt: Optimize log viewer
570 - Qt: Added button for breaking into the GDB debugger
571 - Qt: Add box for showing duration of rewind
572 - SDL: Support fullscreen in SDL 1.2
573 - SDL: Allow GBASDLAudio to be used without a thread context
574 - Util: Use VFile for configuration
575 - Util: Add MutexTryLock
576
5770.3.2: (2015-12-16)
578Bugfixes:
579 - ARM7: Fix STRT/STRBT
580 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
581 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
582 - Libretro: Fix problems with rumble not turning off
583 - GBA: Fix idle skip state being retained between games
584 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
585 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
586 - GBA BIOS: Fix Sqrt sign
587 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
588 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
589 - GBA Memory: Fix DMA behavior for SRAM accesses
590 - GBA Memory: Fix Store8 to OBJ VRAM
591 - GBA Memory: Fix alignment of LDM/STM on SRAM
592 - GBA Memory: Fix unaligned out-of-bounds ROM loads
593 - GBA Memory: Fix timing of DMAs
594 - GBA Video: Fix _mix for 15-bit color
595 - GBA Video: Fix OAM and palette initialization
596 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
597 - Qt: Use safer isLoaded check in GameController
598 - Qt: Fix a race condition in PainterGL that could lead to a crash
599 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
600 - Qt: Fix font size in memory viewer
601 - Qt: Fix a crash in the memory viewer
602 - Qt: Add additional checks in CheatModel to prevent crashes
603 - Qt: Fix race condition with setting sample rate
604 - Qt: Fix crash when closing multiplayer windows
605 - Qt: Fix resetting while paused
606Misc:
607 - GBA Audio: Implement missing flags on SOUNDCNT_X register
608 - Qt: Add mute option to menu
609
6100.3.1: (2015-10-24)
611Bugfixes:
612 - ARM7: Fix instruction decoding of Thumb shifts
613 - GBA: Deinit savegame when unloading a ROM
614 - GBA: Fix BIOS check on big endian
615 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
616 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
617 - GBA Audio: Fix audio channels being silenced at the wrong time
618 - GBA Memory: Fix bad BIOS Load16 on big endian
619 - GBA Memory: Fix bad Load8 on big endian
620 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
621 - GBA Video: Fix edge case with sprite blend modes and semitransparency
622 - GBA Video: Fix objwin and blending interaction on sprites
623 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
624 - Libretro: Fix a memory leak with the render buffer
625 - Qt: Windows no longer spawn in the top left on first launch
626 - Qt: Fix install path of XDG desktop file with DESTDIR
627 - Qt: Fix drag and drop on Windows
628 - Qt: Reenable double buffering, as disabling it broke some Windows configs
629 - VFS: Fix return values of VFileFILE.read and .write
630Misc:
631 - All: Reset next event to cycles instead of zero to interrupt
632 - All: Add --version flag
633 - ARM7: Force disable LTO on two files to work around a GCC bug
634 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
635 - GBA: Better memory handling with PNG savestates
636 - GBA: Additional savestate sanity checks
637 - GBA: Check for cycle count being too high
638 - GBA Audio: Allow GBAAVStream to have no video callback
639 - GBA BIOS: Implement RegisterRamReset for SIO registers
640 - Qt: Remove useless help icons in dialogs
641 - Qt: Prevent savestate window from opening while in multiplayer
642 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
643 - Qt: Dropping multiplayer windows works more cleanly now
644
6450.3.0: (2015-08-16)
646Features:
647 - Ability to hide individual background layers, or OBJs
648 - Ability to mute individual audio channels
649 - Palette viewer and exporter
650 - Volume control
651 - More shortcuts are editable (e.g. quick save/load)
652 - Rewind now shows the frame after rewinding
653 - Import/Export of GameShark/Action Replay snapshots
654 - Add "Step backwards" item for single increment rewind
655 - Deadzone estimation for game controllers
656 - Analog inputs can be used for shortcuts
657 - Menu items for specific solar sensor brightness levels
658 - Remappable controls for tilt and gyroscope sensors
659 - Status messages for actions taken while a game is running (e.g. save/load state)
660 - Memory inspector
661 - Screensaver can now be suspended while a game is running
662 - Load/save the most recent savestate slot
663 - Support varible speed (PWM) rumble
664 - Ability to cap fast forward speed
665 - Finer control over FPS target
666 - Holdable shortcut for rewinding one frame at a time
667 - Ability to boot directly into the BIOS
668 - Preliminary support for yanking out the game pak while a game is running
669 - Thumb-drive mode by putting a file called portable.ini in the same folder
670 - Configurable display driver, between software and OpenGL
671 - Undo-able savestate loading and saving
672 - Controller profiles now store shortcut settings
673 - Default controller profiles for several common controllers
674 - Libretro now supports BIOS, rumble and solar sensor
675 - Implement BIOS call Stop, for sleep mode
676 - Automatically load patches, if found
677 - Improved video synchronization
678 - Configurable audio output sample rate
679Bugfixes:
680 - ARM7: Fix SWI and IRQ timings
681 - ARM7: Fix Thumb MUL timing
682 - ARM7: Fix timing of multiplies to use N cycles
683 - ARM7: ARMHotplugDetach should call deinit
684 - Debugger: Fix use-after-free in breakpoint clearing code
685 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
686 - GBA: Cap audio FIFO read size during deserialization
687 - GBA: Check for corrupted savestates when loading
688 - GBA: Check for improperly sized savestates when loading
689 - GBA: Check for savestates made from differently sized ROMs
690 - GBA: Fix calls to endian-independent loadstores
691 - GBA: Fix timing of reading from timer registers
692 - GBA: Ensure cycles never go negative
693 - GBA Audio: Force audio FIFOs to 32-bit
694 - GBA Audio: Fix audio pitch changing when adjusting buffer size
695 - GBA Audio: Fix sample order in audio channel 3
696 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
697 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
698 - GBA Memory: Improve Thumb open bus behavior
699 - GBA Memory: Fix potential DMA issue when loading a savestate
700 - GBA Memory: Fix load/store multiple video memory waitstates
701 - GBA SIO: Fix reseting when there are SIO devices attached
702 - GBA Video: Blended sprites should never have other effects applied
703 - GBA Video: Fix out-of-bounds tiles in mosaic
704 - GBA Video: Fix windows not affecting sprites
705 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
706 - GBA Video: Fix timing on first scanline
707 - Qt: Better cleanup when a game crashes
708 - Qt: Fix open ROM dialog filtering for archive formats
709 - Qt: Cap the maximum number of multiplayer windows
710 - Qt: Fix maximum year in sensor override
711 - Qt: Fix window being too tall after exiting fullscreen
712 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
713 - Qt: Fix analog buttons not getting unmapped
714 - Qt: Fix passing command line options
715 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
716 - SDL: Fix SDL build when OpenGL is missing
717 - Util: Allow loading IPS patches that grow the ROM
718 - VFS: Fix resource leaks if some allocations fail
719 - VFS: Fix line-reading to return proper values
720 - Video: Fix an issue with very long filenames
721 - Util: Fix formatting of floats
722Misc:
723 - All: Add --help flag for command line programs
724 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
725 - All: Enable static linking for Windows
726 - All: Enable static linking for OS X
727 - All: Threads are now named
728 - All: Proper handling of Unicode file paths
729 - ARM7: Add emulation for Undefined CPU mode
730 - ARM7: Reduce the size of the Thumb instruction table
731 - GBA: Add status log level
732 - GBA: GBARewind now returns how many states it has rewound
733 - GBA: SIO logging layer
734 - GBA BIOS: Stub out SoundBias
735 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
736 - GBA: Don't include GBACLIDebugger struct unless needed
737 - GBA: Savedata is now synced shortly after data finishes being written
738 - GBA: Process multiple timer events at once, if necessary
739 - GBA Audio: Implement audio reset for channels A/B
740 - GBA Audio: Process multiple audio events at once, if necessary
741 - GBA Hardware: Backport generic RTC source into core
742 - GBA Input: Allow axes and buttons to be mapped to the same key
743 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
744 - GBA SIO: Add a dummy driver for Normal mode
745 - GBA Thread: Add functionality for running callbacks on the GBA thread
746 - GBA Thread: Split GBASync into a separate file
747 - GBA Video: Refactor software renderer into separate files
748 - GBA Video: Slightly optimize mode 0 mosaic rendering
749 - Debugger: Free watchpoints in addition to breakpoints
750 - Qt: Handle saving input settings better
751 - Qt: Move GL frame drawing back onto its own thread
752 - Qt: Fast forward (held) option moved from Other to Emulation menu
753 - Qt: Show version info in window title
754 - Qt: Migrate multiplayer window handling into GBAApp
755 - Qt: Unified file opening and saving with last location
756 - Qt: Fix windows being resizable when they shouldn't have been
757 - Qt: Only hide cursor in full screen
758 - Qt: Replace pause-after-frame mutex with an atomic
759 - Qt: Add application icon and XDG desktop files
760 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
761 - Qt: Don't save window size when entering fullscreen
762 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
763 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
764 - Qt: Increase usability of key mapper
765 - Qt: Show checkmark for window sizes
766 - Qt: Set window path to loaded ROM
767 - Perf: Ability to load savestates immediately on launch
768 - SDL: Properly check for initialization
769 - SDL: Clean up initialization functions
770 - SDL: Clean up GL context
771 - Util: Allow disabling the threading code entirely
772 - VFS: Add sync method to force syncing with backing
773
7740.2.1: (2015-05-13)
775Bugfixes:
776 - All: Fix sanitize-deb script not cleaning up after itself
777 - All: Fix dependencies for libavcodec on Debian-derived platforms
778 - ARM7: Handle writeback for PC in addressing modes 2 and 3
779 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
780 - ARM7: Fix ARM multiply instructions when PC is a destination register
781 - Debugger: Fix use-after-free in breakpoint clearing code
782 - Debugger: Fix boundary conditions in tab completion
783 - GBA: Fix timers not updating timing when writing to only the reload register
784 - GBA: Fix rewind boundary conditions
785 - GBA: Add initial I/O register settings for background matrix registers
786 - GBA: Fix hang when loading a savestate if sync to video is enabled
787 - GBA: Handle out-of-bounds I/O access
788 - GBA: Fix bounds-checking on EEPROM access
789 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
790 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
791 - GBA Memory: Allow SRAM to be 64kB
792 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
793 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
794 - GBA Video: Fix second frame mode 5
795 - Perf: Fix race condition if a game crashes immediately on start
796 - Qt: Fix Display object leak when closing a window
797 - Qt: Fix .deb dependencies
798 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
799 - Qt: Fix window not regaining focus after exiting savestate window
800 - Qt: Fix regression where video would not record if the game had already started
801 - Qt: Fix potential crash if a gamepad causes focus to change
802 - Qt: Fix controller axis querying
803 - Qt: Fix multiplayer windows opening as the wrong size
804 - Qt: Fix controllers sometimes not loading the right profile
805 - SDL: Fix boundary conditions for joystick adjustments
806 - SDL: Allocate properly sized input maps
807 - SDL: Fix potential build issues when Qt and SDL2 are in use
808 - Util: Fix resource leak in UTF-8 handling code
809 - Util: Fix a null-pointer issue when attempting to delete a key
810 - VFS: Fix resource leaks if some allocations fail
811 - Video: Fix an issue with very long filenames
812Misc:
813 - GBA Memory: Soft-crash if jumping past the end of a ROM
814 - Qt: Show multiplayer numbers in window title
815 - Qt: Solar sensor can have shortcuts set
816
8170.2.0: (2015-04-03)
818Features:
819 - Support for gamepad axes, e.g. analog sticks or triggers
820 - Add scale presets for up to 6x
821 - Settings window
822 - Bilinear resampling option
823 - Add option to skip BIOS start screen
824 - List of recently opened games
825 - Support for games using the Solar Sensor
826 - Better audio resampling via blip-buf
827 - Game Pak overrides dialog for setting savetype and sensor values
828 - Support for games using the tilt sensor
829 - Remappable shortcuts for keyboard and gamepad
830 - Rewinding of emulation
831 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
832 - Support IPv6
833 - Save directory of last loaded file
834 - Support BPS patches
835 - Automatically detect and optimize out idle loops
836 - Configurable game overrides
837 - Support loading 7-Zip files
838 - Drag and drop game loading
839 - Cheat code support
840 - Runtime configurable audio driver
841 - Libretro core for use with RetroArch and other front-ends
842 - Controller profiles for setting different bindings for different controllers
843 - Ability to lock aspect ratio
844 - Local link cable support
845 - Ability to switch which game controller is in use per instance
846 - Ability to prevent opposing directional input
847 - Warning dialog if an unimplemented BIOS feature is called
848 - Debugger: Add CLI "frame", frame advance command
849 - Debugger: Add CLI functions for writing to memory
850 - Debugger: Add CLI functions for examining memory regions
851 - Debugger: Add CLI function for writing a register
852Bugfixes:
853 - ARM7: Extend prefetch by one stage
854 - ARM7: Fix cycle counting for loads
855 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
856 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
857 - GBA: Initialize gba.sync to null
858 - GBA: Fix timer initialization
859 - GBA Audio: Support 16-bit writes to FIFO audio
860 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
861 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
862 - GBA BIOS: Fix BIOS prefetch after reset
863 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
864 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
865 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
866 - GBA Memory: Fix I cycles that had been moved to ARM7 core
867 - GBA Memory: Fix cycle counting for 32-bit load/stores
868 - GBA RR: Fix fallthrough error when reading tags from a movie
869 - GBA Thread: Fix possible hang when loading an archive
870 - GBA Thread: Fix possible deadlock in video sync
871 - Perf: Fix crash when the GBA thread fails to start
872 - Qt: Fix crash starting a GDB stub if a game isn't loaded
873 - Qt: Fix crash when adjusting settings after closing a game
874 - Qt: Fix crash when starting GDB stub after closing a game
875 - Qt: Fix patch loading while a game is running
876 - Qt: Fix crash when loading a game after stopping GDB server
877 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
878 - Qt: Fix crash when attempting to pause if a game is not running
879 - SDL: Properly clean up if a game doesn't launch
880 - Util: Fix sockets on Windows
881Misc:
882 - All: Enable link-time optimization
883 - Debugger: Watchpoints now work on STM/LDM instructions
884 - Debugger: Clean up GDB stub network interfacing
885 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
886 - Debugger: Merge Thumb BL instructions when disassembling
887 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
888 - Debugger: Watchpoints now report address watched (fixes #68)
889 - Debugger: Add support for soft breakpoints
890 - Debugger: Make I/O register names be addresses instead of values
891 - Debugger: Rename read/write commands
892 - GBA: Improve accuracy of event timing
893 - GBA: Add API for getting Configuration structs for overrides and input
894 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
895 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
896 - GBA: Move A/V stream interface into core
897 - GBA: Savestates now take into account savedata state machines (fixes #109)
898 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
899 - GBA Memory: Simplify memory API and use fixed bus width
900 - GBA Thread: Make GBASyncWaitFrameStart time out
901 - GBA Video: Start video at the last scanline instead of the first
902 - Qt: Optimize logo drawing
903 - Qt: Move frame upload back onto main thread
904 - Qt: Remember window position
905 - Qt: Double-clicking on the window toggles full screen
906 - Util: Use proper locale for reading and writing float values
907
9080.1.1: (2015-01-24)
909Bugfixes:
910 - ARM7: Fix LDM writeback to a register already written
911 - GBA: Fix timers 2 and 3 updating incorrectly
912 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
913 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
914 - GBA Audio: Properly initialize audio FIFO channels
915 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
916 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
917 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
918 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
919 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
920 - GBA BIOS: Fix HuffUnComp boundary conditions
921 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
922 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
923 - GBA Memory: Filter out top nybble of DMA addresses
924 - GBA Memory: Properly bounds-check VRAM accesses
925 - GBA Memory: Fix initial DMA state
926 - GBA Thread: Allow halted games to exit cleanly
927 - GBA Video: Fix blend issues with obscured middle layers
928 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
929 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
930 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
931 - GBA Video: Fix sprite boundary conditions with mosaic
932 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
933 - Qt: Fix issue with set frame sizes being the wrong height
934 - Qt: Fix emulator crashing when full screen if a game is not running
935 - Qt: Fix window focus issues
936 - Qt: Properly set default video recording settings
937 - Qt: Fix a race condition when a game crashes immediately
938 - Qt: Fix some cases where key mapping can break if focus is adjusted
939 - Qt: Fix crash if a game pauses before any frames are shown
940 - Debugger: Negative PC-relative loads now properly subtract the offset
941 - Debugger: Align PC-relative loads in Thumb
942 - Debugger: Fix watchpoints triggering too late
943 - Debugger: Fix binary print putting spaces between digits
944 - Video: Ensure FFmpeg encoder has audio frames
945 - Video: Fix uncompressed PCM audio recording
946 - Video: Fix FFmpeg crashing when the file extension is wrong
947 - Util: Fix SOCKET_FAILED macro
948Misc:
949 - GBA: Exit cleanly on FATAL if the port supports it
950 - GBA Memory: Implement 16- and 32-bit loads from SRAM
951 - Qt: Disable sync to video by default
952 - Qt: Handle a game crash without crashing
953 - Qt: Set default log level to FATAL, ERROR and WARN
954 - Qt: Clarify some phrasing in the menus
955 - Qt: Clear active buttons when focus is lost
956
9570.1.0: (2014-12-13)
958 - Initial release