CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Add mute option in homebrew ports
6 - Add status indicators for fast-forward and mute in homebrew ports
7 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
8 - Support for unlicensed BBD Game Boy mapper
9 - Support for unlicensed Hitek Game Boy mapper
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB MBC: Fix MBC1 mode changing behavior
20 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA Audio: Fix deserializing SOUNDCNT_L
23 - GBA BIOS: Implement dummy sound driver calls
24 - GBA BIOS: Improve HLE BIOS timing
25 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
26 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
27 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
28 - GBA Hardware: Fix GB Player detection on big endian platforms
29 - GBA Memory: Improve gamepak prefetch timing
30 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
31 - GBA SIO: Fix copying Normal mode transfer values
32 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
33 - GBA SIO: Fix deseralizing SIO registers
34 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
35 - GBA Video: Fix Hblank timing
36 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
37 - SM83: Emulate HALT bug
38Other fixes:
39 - 3DS: Redo video sync to be more precise
40 - 3DS: Fix crash with libctru 2.0 when exiting
41 - All: Improve export headers (fixes mgba.io/i/1738)
42 - Core: Ensure ELF regions can be written before trying
43 - Core: Fix reported ROM size when a fixed buffer size is used
44 - Core: Fix memory leak loading ELF files
45 - Debugger: Don't skip undefined instructions when debugger attached
46 - FFmpeg: Fix some small memory leaks
47 - FFmpeg: Fix encoding of time base
48 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
49 - GBA: Fix endianness issues in renderer proxy
50 - GBA Core: Fix memory leak when loading symbols
51 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
52 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
53 - Qt: Fix a race condition in the frame inspector
54 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
55 - mGUI: Fix closing down a game if an exit is signalled
56 - mVL: Fix injecting accidentally draining non-injection buffer
57 - SM83: Simplify register pair access on big endian
58 - VFS: Fix directory node listing on some filesystems
59Misc:
60 - 3DS: Use "wide mode" where applicable for slightly better filtering
61 - GB: Allow pausing event loop while CPU is blocked
62 - GBA: Allow pausing event loop while CPU is blocked
63 - Debugger: Keep track of global cycle count
64 - FFmpeg: Add looping option for GIF/APNG
65 - mGUI: Show battery percentage
66 - Qt: Renderer can be changed while a game is running
67 - Qt: Add hex index to palette view
68 - Qt: Add transformation matrix info to sprite view
69 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
70 - Util: Reset vector size on deinit
71
720.8.3: (2020-08-03)
73Emulation fixes:
74 - ARM: Fix LDM^ writeback to user-mode register
75 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
76 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
77 - GB MBC: Fix MBC1 RAM enable bit selection
78 - GB MBC: Fix MBC2 bit selection
79 - GB Memory: Fix OAM DMA from top 8 kB
80 - GB Video: Always initialize palette
81 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
82 - GBA Video: Fix invalid read in mode 4 mosaic
83 - GBA Video: Fix color of disabled screen
84 - SM83: Fix flags on little endian PowerPC
85Other fixes:
86 - 3DS: Fix garbage on borders of scaled screens
87 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
88 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
89 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
90 - CMake: Fix build with libzip 1.7
91 - CMake: Add missing dllexports.h file to dev installation
92 - GB Core: Fix extracting SRAM when none is present
93 - GBA: Fix leak if attempting to load BIOS multiple times
94 - GBA Memory: Fix instability on Wii when using AGBPrint
95 - GBA Savedata: Fix extracting save when not yet configured in-game
96 - Qt: Fix file handle leak on opening an invalid ROM
97 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
98 - Qt: Add missing option for Wisdom Tree in overrides list
99 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
100 - Util: Fix crash if PNG header fails to write
101 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
102 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
103Misc:
104 - FFmpeg: Use range coder for FFV1 to reduce output size
105 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
106 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
107
1080.8.2: (2020-06-14)
109Emulation fixes:
110 - ARM: Fix timing on Thumb shift instructions
111 - GB: Fix GBC game registers after skipping BIOS
112 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
113 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
114 - GBA: Add missing RTC overrides for Legendz games
115 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
116 - GBA SIO: Fix Multiplayer busy bit
117 - GBA SIO: Fix double-unloading active driver
118 - GBA Timers: Fix deserializing count-up timers
119 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
120 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
121 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
122 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
123 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
124 - GBA Video: Fix sprite/backdrop blending regression
125Other fixes:
126 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
127 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
128 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
129 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
130 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
131 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
132 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
133 - GBA: Reject incorrectly sized BIOSes
134 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
135 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
136 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
137Misc:
138 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
139 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
140 - Qt: Disable Replace ROM option when no game loaded
141 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
142 - Qt: Set icon for Discord Rich Presence
143 - Qt: Show a warning when save file can't be opened
144
1450.8.1: (2020-02-16)
146Emulation fixes:
147 - GB Serialize: Fix timing bug loading channel 4 timing
148 - GBA: Fix multiboot entry point while skipping BIOS
149 - GBA BIOS: Fix undefined instruction HLE behavior
150 - GBA DMA: Fix invalid audio DMA parameters
151 - GBA Memory: Misaligned SRAM writes are ignored
152 - GBA Serialize: Fix serializing DMA transfer register
153 - GBA Serialize: Fix audio DMA timing deserialization
154 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
155 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
156 - GBA Video: Fix OpenGL sprite flag priority
157Other fixes:
158 - Core: Fix race condition initializing thread proxy
159 - Core: Fix integer overflow in ELF loading
160 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
161 - FFmpeg: Disallow recording video with no audio nor video
162 - GBA: Automatically skip BIOS for multiboot ROMs
163 - Qt: Only dynamically reset video scale if a game is running
164 - Qt: Fix race condition with proxied video events
165 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
166 - Qt: Fix missing OSD messages
167 - Qt: Fix crash unloading shaders
168 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
169 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
170 - Qt: Fix window title not updating after shutting down game
171 - Qt: Fix GIF view not allowing manual filename entry
172 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
173 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
174 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
175 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
176 - Util: Fix crash reading invalid ELFs
177 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
178Misc:
179 - FFmpeg: Add more presets
180 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
181 - SDL: Use DirectSound audio driver by default on Windows
182 - Switch: Make OpenGL scale adjustable while running
183
1840.8.0: (2020-01-21)
185Features:
186 - Improved logging configuration
187 - One-Player BattleChip/Progress/Beast Link Gate support
188 - Add Game Boy Color palettes for original Game Boy games
189 - Debugger: Add unary operators and memory dereferencing
190 - GB: Expose platform information to CLI debugger
191 - Support Discord Rich Presence
192 - Debugger: Add tracing to file
193 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
194 - OpenGL renderer with high-resolution upscaling support
195 - Experimental high level "XQ" audio for most GBA games
196 - Interframe blending for games that use flicker effects
197 - Frame inspector for dissecting and debugging rendering
198 - Switch: Option to use built-in brightness sensor for Boktai
199 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
200 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
201 - Cheats: Add support for loading Libretro-style cht files
202 - GBA Cheats: Add support for loading EZ Flash-style cht files
203 - Support for unlicensed Wisdom Tree Game Boy mapper
204 - Qt: Add export button for tile view (closes mgba.io/i/1507)
205 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
206 - GB: Yanking gamepak now supported
207 - Qt: Memory range dumping (closes mgba.io/i/1298)
208Emulation fixes:
209 - GB: Fix using boot ROM with MMM01 games
210 - GB Audio: Only reset channel 3 sample in DMG mode
211 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
212 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
213 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
214 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
215 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
216 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
217 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
218 - GB Video: Fix color scaling in AGB mode
219 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
220 - GBA: Reset now reloads multiboot ROMs
221 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
222Other fixes:
223 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
224 - FFmpeg: Drain recording buffers
225 - GB: Fix reading ROM immediately after unmapping BIOS
226 - GB SIO: Fix lockstep failing games aren't reloaded
227 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
228 - Libretro: Fix crash changing allowing opposing directions (hhromic)
229 - Qt: Fix some Qt display driver race conditions
230 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
231 - Qt: Only show emulator restart warning once per settings saving
232 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
233 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
234 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
235Misc:
236 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
237 - Core: Add keysRead callback
238 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
239 - Core: Add more memory search ops (closes mgba.io/i/1510)
240 - Debugger: Make tracing compatible with breakpoints/watchpoints
241 - Debugger: Print breakpoint/watchpoint number when inserting
242 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
243 - FFmpeg: Support audio-only recording
244 - GB Memory: Support running from blocked memory
245 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
246 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
247 - GBA Savedata: EEPROM performance fixes
248 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
249 - Debugger: Add breakpoint and watchpoint listing
250 - mGUI: Remember name and position of last loaded game
251 - OpenGL: Only resize textures when needed
252 - Qt: Don't unload ROM immediately if it crashes
253 - Qt: Support switching webcams
254 - Qt: Cap window size on start to monitor size
255 - Qt: Open a message box for Qt frontend errors
256 - Qt: Increase maximum magnifications and scaling
257 - Qt: Add native FPS button to settings view
258 - Qt: Improve sync code
259 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
260 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
261 - Qt: Remove What's This icon from dialogs
262 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
263 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
264 - Qt: Show list of all sprites in sprite view
265 - Qt: Add option for disabling OSD messages
266 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
267 - SM83: Support PC-relative opcode decoding
268 - Switch: Dynamic display resizing
269 - Switch: Support file associations
270 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
271Changes from beta 1:
272Emulation fixes:
273 - ARM: Fix STR writeback pipeline stage
274 - ARM: Partially fix LDM/STM writeback with empty register list
275 - ARM: Fix stepping when events are pending
276 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
277 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
278 - GBA Timers: Improve timer startup emulation
279 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
280 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
281 - GBA Video: Fix effects blending improperly in some non-last windows
282 - GBA Video: Copy higher priority target 1 flag
283Other fixes:
284 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
285 - Core: Fix uninitialized memory issues with graphics caches
286 - Core: Return null for out of bounds cached tile VRAM querying
287 - GBA Video: Fix OpenGL fragment data binding
288 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
289 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
290 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
291 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
292 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
293 - Qt: Fix several cases where shader selections don't get saved
294 - Qt: Fix division by zero error in invalid TilePainter state
295 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
296 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
297 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
298 - Qt: Fix inability to clear default keybindings
299 - Qt: Release held actions if they get rebound
300 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
301 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
302 - Vita: Fix analog controls (fixes mgba.io/i/1554)
303 - Wii: Fix game fast-forwarding after slowing down
304 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
305Misc:
306 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
307 - GBA: Trim non-movie ROMs to 32 MiB if applicable
308 - GBA Audio: Redo channel 4 batching for GBA only
309 - GBA I/O: Stop logging several harmless invalid register reads
310 - GBA Video: Changing OpenGL scaling no longer requires restart
311 - Debugger: Separate aliases from main commands
312 - Debugger: Print break-/watchpoint ID when breaking in CLI
313 - Debugger: Minor interface cleanup
314 - SDL: Use controller GUID instead of name
315 - SM83: Rename LR35902 to SM83
316 - Tools: Allow using threaded renderer in perf.py
317 - Tools: Clean up unused argument in mgba-perf
318
3190.8 beta 1: (2019-10-20)
320- Initial beta for 0.8
321
3220.7.3: (2019-09-15)
323Emulation fixes:
324 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
325 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
326 - GB Audio: Improve channel 4 supersampling
327 - GB Printer: Reset printer buffer index after printing
328 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
329 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
330 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
331 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
332 - GBA Memory: Fix STM/LDM to invalid VRAM
333 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
334 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
335Other fixes:
336 - Core: Fix crashes if core directories aren't set
337 - Core: Fix crash when exiting game with cheats loaded
338 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
339 - GBA Cheats: Fix PARv3 Thumb hooks
340 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
341 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
342 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
343 - Qt: Fix race conditions initializing GDB stub
344 - Qt: Improve cheat view UX
345 - Libretro: Fix crash changing allowing opposing directions (hhromic)
346 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
347 - Switch: Fix threading-related crash on second launch
348Misc:
349 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
350 - Qt: Show error message if file failed to load
351
3520.7.2: (2019-05-25)
353Emulation fixes:
354 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
355 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
356 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
357 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
358 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
359 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
360 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
361 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
362 - GBA Video: Fix scanline cache with scale factor change edge cases
363 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
364 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
365Other fixes:
366 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
367 - All: Fix several memory leaks
368 - GB Core: Fix toggling WIN and OBJ being swapped
369 - GBA: Fix skipping BIOS on irregularly sized ROMs
370 - CMake: Fix .deb imagemagick dependencies
371 - FFmpeg: Improve initialization reliability and cleanup
372 - FFmpeg: Fix audio conversion producing gaps
373 - LR35902: Fix disassembly of several CB-prefix instructions
374 - LR35902: Fix trailing whitespace in disassembly
375 - Qt: More app metadata fixes
376 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
377 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
378 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
379 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
380 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
381 - Qt: Fix bounded fast forward with Qt Multimedia
382 - Qt: Fix saving settings with native FPS target
383 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
384Misc:
385 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
386 - Qt: Improve camera initialization
387 - Vita: Improved frame drawing speed
388
3890.7.1: (2019-02-24)
390Bugfixes:
391 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
392 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
393 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
394 - GB, GBA Serialize: Fix loading two states in a row
395 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
396 - GBA DMA: Fix Display Start DMAs
397 - GBA DMA: Fix DMA start/end timing
398 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
399 - GBA Memory: Fix a few AGBPrint crashes
400 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
401 - GBA SIO: Prevent writing read-only multiplayer bits
402 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
403 - Python: Fix crash when deleting files owned by library
404 - Python: Make sure GB link object isn't GC'd before GB object
405 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
406 - Qt: Fix tile and sprite views not always displaying at first
407 - Qt: Fix audio context holding onto closed game controller
408 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
409 - Qt: Fix window icon on X11
410 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
411 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
412 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
413Misc:
414 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
415 - Qt: Updated Italian translation (by Vecna)
416
4170.7.0: (2019-01-26)
418Features:
419 - ELF support
420 - Game Boy Camera support
421 - Qt: Set default Game Boy colors
422 - Game Boy Printer support
423 - Super Game Boy support
424 - Customizable autofire speed
425 - Ability to set default Game Boy model
426 - Map viewer
427 - Automatic cheat loading and saving
428 - GameShark and Action Replay button support
429 - AGBPrint support
430 - Debugger: Conditional breakpoints and watchpoints
431 - Ability to select GB/GBC/SGB BIOS on console ports
432 - Optional automatic state saving/loading
433 - Access to ur0 and uma0 partitions on the Vita
434 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
435 - GBA: ARMIPS/A22i-style and ELF symbol table support
436 - Initial Switch port
437Bugfixes:
438 - ARM: Fix MSR when T bit is set
439 - Core: Fix audio sync breaking when interrupted
440 - Core: Fix ordering events when scheduling during events
441 - FFmpeg: Fix encoding audio/video queue issues
442 - GB: Revamp IRQ handling based on new information
443 - GB: Fix IRQ disabling on the same T-cycle as an assert
444 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
445 - GB Audio: Clock frame events on DIV
446 - GB Audio: Fix channel 3 reset value
447 - GB Audio: Fix channel 4 initial LFSR
448 - GB Audio: Fix channel 1, 2 and 4 reset timing
449 - GB I/O: DMA register is R/W
450 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
451 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
452 - GB, GBA Savedata: Fix unmasking savedata crash
453 - GB Serialize: Fix audio state loading
454 - GB Serialize: Fix game title check
455 - GB Serialize: Fix IRQ pending/EI pending confusion
456 - GB Timer: Minor accuracy improvements
457 - GB Video: Fix dot clock timing being slightly wrong
458 - GB Video: Fix loading states while in mode 3
459 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
460 - GB Video: Fix SCX timing
461 - GB, GBA Video: Don't call finishFrame twice in thread proxy
462 - GBA: Reset WAITCNT properly
463 - GBA BIOS: Fix BitUnPack final byte
464 - GBA BIOS: Fix BitUnPack narrowing
465 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
466 - GBA DMA: Fix temporal sorting of DMAs of different priorities
467 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
468 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
469 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
470 - GBA Savedata: Fix savedata modified time updating when read-only
471 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
472 - GBA Serialize: Fix loading states in Hblank
473 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
474 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
475 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
476 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
477 - GBA Video: Start timing mid-scanline when skipping BIOS
478 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
479 - GBA Video: Make layer disabling work consistently
480 - PSP2: Fix more issues causing poor audio
481 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
482 - Qt: Improve FPS timer stability
483 - Util: Fix wrapping edge cases in RingFIFO
484Misc:
485 - 3DS: Remove deprecated CSND interface
486 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
487 - Core: Remove broken option for whether rewinding restores save games
488 - Feature: Added loading savestates from command line
489 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
490 - FFmpeg: Support lossless h.264 encoding
491 - FFmpeg: Support lossless VP9 encoding
492 - GBA Cheats: Allow multiple ROM patches in the same slot
493 - GB: Skip BIOS option now works
494 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
495 - GB Audio: Improved audio quality
496 - GB, GBA Audio: Increase max audio volume
497 - GB MBC: Remove erroneous bank 0 wrapping
498 - GB Video: Darken colors in GBA mode
499 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
500 - GBA: Implement display start DMAs
501 - GBA: Improve multiboot image detection
502 - GBA Memory: 64 MiB GBA Video cartridge support
503 - GBA Savedata: Remove ability to disable realistic timing
504 - GBA Timer: Use global cycles for timers
505 - Libretro: Add frameskip option
506 - mGUI: Add fast forward toggle
507 - PSP2: Use system enter key by default
508 - Python: Integrate tests from cinema test suite
509 - Qt: Redo GameController into multiple classes
510 - Qt: Prevent window from being created off-screen
511 - Qt: Add option to disable FPS display
512 - Qt: Options to mess around with layer placement
513 - Qt: Add load alternate save option
514 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
515 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
516 - Test: Restructure test suite into multiple executables
517 - Util: Don't build crc32 if the function already exists
518 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
519Changes from beta 1:
520Features:
521 - Libretro: Add Game Boy cheat support
522 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
523 - Switch: Rumble support
524 - Switch: Rotation support
525 - Switch: Screen stretching options
526 - Qt: State file load/save menu options
527 - Windows installer
528 - Tile viewer now has adjustable width
529 - Python: Experimental audio API
530Bugfixes:
531 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
532 - Core: Remember to deinit proxy ring FIFO
533 - Core: Reroot timing list when (de)scheduling
534 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
535 - GB MBC: Fix MBC30 SRAM
536 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
537 - GB Video: Fix SGB border hole size
538 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
539 - GBA: Fix GB Player features
540 - GBA I/O: SOUNDCNT_HI is readable when sound is off
541 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
542 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
543 - Libretro: Fix adding codes with hooks
544 - PSP2: Fix audio crackling after fast forward
545 - PSP2: Fix audio crackling when buffer is full
546 - Qt: Fix jumbled background when paused
547 - Qt: Fix FPS counter on Windows
548 - Qt: Fix focus issues with load/save state overlay
549 - Switch: Fix incorrect mapping for fast forward cap
550 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
551 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
552 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
553 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
554 - Qt: Ensure FATAL logs reach log view
555 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
556Misc:
557 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
558 - Debugger: Minor text fixes
559 - Debugger: Readability improvements (fixes mgba.io/i/1238)
560 - GB: Improved SGB2 support
561 - GB Audio: Skip frame if enabled when clock is high
562 - Libretro: Reduce rumble callbacks
563 - mGUI: Add SGB border configuration option
564 - mGUI: Add support for different settings types
565 - Python: Minor API improvements
566 - Qt: Ensure camera image is valid
567 - Qt: Debugger console history
568 - Qt: Detect presence of GL_ARB_framebuffer_object
569 - Qt: Minor memory view tweaks
570 - Res: Improve modeling of AGB/AGS screen in shaders
571 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
572 - Wii: Expose stretch configuration in settings
573 - Wii: Stretch now sets pixel-accurate mode size cap
574
5750.7 beta 1: (2018-09-24)
576- Initial beta for 0.7
577
5780.6.3: (2018-04-14)
579Bugfixes:
580 - GB Audio: Revert unsigned audio changes
581 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
582 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
583
5840.6.2: (2018-04-03)
585Bugfixes:
586 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
587 - 3DS: Fix opening files in directory names with trailing slashes
588 - LR35902: Fix watchpoints not reporting new value
589 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
590 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
591 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
592 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
593 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
594 - GBA: Fix SharkPort saves for EEPROM games
595 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
596 - GBA BIOS: Fix incorrect exit condition in LZ77
597 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
598 - GBA Cheats: Fix slide codes not initializing properly
599 - GBA DMA: ROM reads are forced to increment
600 - GBA Hardware: RTC accuracy improvements
601 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
602 - GBA Memory: Fix copy-on-write memory leak
603 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
604 - GBA Savedata: Fix crash when resizing flash
605 - GBA Video: Force align 256-color tiles
606 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
607 - PSP2: Fix issues causing poor audio
608 - Python: Fix package directory
609 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
610 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
611 - Wii: Fix screen tear when unpausing
612 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
613Misc:
614 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
615 - GB MBC: Remove erroneous bank 0 wrapping
616 - GBA: Improve multiboot image detection
617 - PSP2: Use system enter key by default
618
6190.6.1: (2017-10-01)
620Bugfixes:
621 - GB, GBA: Fix crashes when attempting to identify null VFiles
622 - GB, GBA: Fix sync to video with frameskip
623 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
624 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
625 - GB Core: Fix palette loading when loading a foreign config
626 - GB MBC: Pocket Cam memory should be accessible without enabling
627 - GB MBC: Fix SRAM sizes 4 and 5
628 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
629 - GB MBC: Fix RTC loading when file size is off
630 - GB Memory: Initialize peripheral pointers
631 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
632 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
633 - GB Memory: Actually load latch time from savestate
634 - GB Serialize: Fix deserializing video STAT
635 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
636 - GB Video: Fix potential hang when ending mode 0
637 - GB Video: Fix read mode when enabling LCD
638 - GBA: Reset active region as needed when loading a ROM
639 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
640 - GBA BIOS: Use core's VRAM variable instead of renderer's
641 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
642 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
643 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
644 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
645 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
646 - Python: Fix importing .gb or .gba before .core
647 - Qt: Fix command line debugger closing second game
648 - Qt: Fix LOG argument order
649 - Qt: Fix timezone issues with time overrides
650 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
651 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
652Misc:
653 - CMake: Fix CPack dependencies for libpng 1.6
654 - GBA: Detect hardware for Pokémon FireRed ROM hacks
655 - GBA Cheats: Improve detection of raw cheats
656 - Qt: Don't rebuild library view if style hasn't changed
657 - Qt: Allow overrides to be saved before a game is loaded
658 - Qt: Hide mouse immediately when loading
659 - SDL: Fix 2.0.5 build on macOS under some circumstances
660 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
661
6620.6.0: (2017-07-16)
663Features:
664 - Library view
665 - Sprite viewer
666 - Debugging console
667 - Improved memory viewer
668 - Memory search
669 - Command line ability to override configuration values
670 - Add option to allow preloading the entire ROM before running
671 - Add option for whether rewinding restores save games
672 - Savestates now contain any RTC override data
673 - Add option to lock video to integer scaling
674 - LR35902: Watchpoints
675 - LR35902/GB-Z80 disassembler
676 - GB: Tile viewer
677 - GB: Video/audio channel enabling/disabling
678 - GB: Symbol table support
679 - GB MBC: Add MBC1 multicart support
680 - GBA: Support printing debug strings from inside a game
681 - GBA: Better cheat type autodetection
682 - Implement keypad interrupts
683 - Configuration of gamepad hats
684 - Video log recording for testing and bug reporting
685 - Debugger: Segment/bank support
686 - Debugger: Execution tracing
687 - Qt: German translation (by Lothar Serra Mari)
688 - Qt: Spanish translation (by Kevin López)
689 - Qt: Italian translation (by theheroGAC)
690Bugfixes:
691 - ARM7: Fix MLA/*MULL/*MLAL timing
692 - Core: Fix crash with rewind if savestates shrink
693 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
694 - Core: Fix directory sets crashing on close if base isn't properly detached
695 - FFmpeg: Fix overflow and general issues with audio encoding
696 - GB: Fix flickering when screen is strobed quickly
697 - GB: Fix STAT blocking
698 - GB MBC: Fix ROM bank overflows getting set to bank 0
699 - GB MBC: Fix swapping carts not detect new MBC
700 - GB Timer: Improve DIV reset behavior
701 - GB Timer: Fix DIV batching if TAC changes
702 - GB Video: Reset renderer when loading state
703 - GBA: Fix multiboot ROM loading
704 - GBA: Fix multiboot loading resulting in too small WRAM
705 - GBA BIOS: Implement BitUnPack
706 - GBA BIOS: Fix ArcTan sign in HLE BIOS
707 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
708 - GBA BIOS: Fix INT_MIN/-1 crash
709 - GBA Hardware: Fix crash if a savestate lies about game hardware
710 - GBA I/O: Handle audio registers specially when deserializing
711 - GBA Memory: Improve initial skipped BIOS state
712 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
713 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
714 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
715 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
716 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
717 - LR35902: Fix core never exiting with certain event patterns
718 - LR35902: Fix pc overflowing current region off-by-one
719 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
720 - OpenGL: Fix some shaders causing offset graphics
721 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
722 - Qt: Fix window icon being stretched
723 - Qt: Fix data directory path
724 - Qt: Fix timing issues on high refresh rate monitors
725 - Qt: Fix linking after some windows have been closed
726 - Qt: Fix crash when changing audio settings after a game is closed
727 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
728 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
729 - Qt: Fix game unpausing after frame advancing and refocusing
730 - SDL: Fix game crash check
731 - SDL: Fix race condition with audio thread when starting
732 - SDL: Fix showing version number
733 - Test: Fix crash when loading invalid file
734 - Test: Fix crash when fuzzing fails to load a file
735 - Test: Don't rely on core for frames elapsed
736 - Test: Fix crash when loading invalid file
737 - Test: Fix crash when fuzzing fails to load a file
738 - Tools: Fix recurring multiple times over the same library
739 - Util: Fix overflow when loading invalid UPS patches
740 - Util: Fix highest-fd socket not being returned by SocketAccept
741 - Windows: Fix VDir.rewind
742Misc:
743 - All: Add C++ header guards
744 - All: Move time.h include to common.h
745 - 3DS, PSP2, Wii: Last directory loaded is saved
746 - CMake: Add ability to just print version string
747 - Core: New, faster event timing subsystem
748 - Core: Clean up some thread state checks
749 - Core: Add generic checksum function
750 - Core: Cores can now have multiple sets of callbacks
751 - Core: Restore sleep callback
752 - Core: Move rewind diffing to its own thread
753 - Core: Ability to enumerate and modify video and audio channels
754 - Core: List memory segments in the core
755 - Core: Move savestate creation time to extdata
756 - Core: Config values can now be hexadecimal
757 - Core: Improved threading interrupted detection
758 - Debugger: Modularize CLI debugger
759 - Debugger: Make building with debugging aspects optional
760 - Debugger: Add functions for read- or write-only watchpoints
761 - Debugger: Make attaching a backend idempotent
762 - Debugger: Add mDebuggerRunFrame convenience function
763 - Feature: Move game database from flatfile to SQLite3
764 - Feature: Support ImageMagick 7
765 - Feature: Make -l option explicit
766 - FFmpeg: Return false if a file fails to open
767 - FFmpeg: Force MP4 files to YUV420P
768 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
769 - GB: Reset with initial state of DIV register
770 - GB MBC: New MBC7 implementation
771 - GB Audio: Simplify envelope code
772 - GB Audio: Improve initial envelope samples
773 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
774 - GB Video: Improved video timings
775 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
776 - GBA, GB: ROM is now unloaded if a patch is applied
777 - GBA DMA: Refactor DMA out of memory.c
778 - GBA DMA: Move DMAs to using absolute timing
779 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
780 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
781 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
782 - GBA Memory: Support reading/writing POSTFLG
783 - GBA Memory: Remove unused prefetch cruft
784 - GBA Timer: Improve accuracy of timers
785 - GBA Video: Clean up unused timers
786 - GBA Video: Allow multiple handles into the same tile cache
787 - GBA Video, GB Video: Colors are now fully scaled
788 - GBA Video: Optimize when BLD* registers are written frequently
789 - OpenGL: Add xBR-lv2 shader
790 - Qt: Move last directory setting from qt.ini to config.ini
791 - Qt: Improved HiDPI support
792 - Qt: Expose configuration directory
793 - Qt: Merge "Save" and "OK" buttons in shader options
794 - Qt: Automatically load controller profile when plugged in
795 - Qt: Rename "Resample video" option to "Bilinear filtering"
796 - Qt: Remove audio thread
797 - Qt: Remove audio buffer sizing in AudioProcessorQt
798 - Qt: Re-enable QtMultimedia on Windows
799 - Qt: Make "Mute" able to be bound to a key
800 - Qt: Add .gb/.gbc files to the extension list in Info.plist
801 - Qt: Relax hard dependency on OpenGL
802 - Qt: Better highlight active key in control binding
803 - SDL: Remove scancode key input
804 - SDL: Automatically map controllers when plugged in
805 - Test: Add a basic test suite
806 - Util: Add size counting to Table
807 - Util: Add 8-bit PNG write support
808 - Util: Tune patch-fast extent sizes
809 - VFS: Call msync when syncing mapped data
810 - VFS: Allow truncating memory chunk VFiles
811 - VFS: Fix some minor VFile issues with FILEs
812 - VFS: Optimize expanding in-memory files
813 - VFS: Add VFileFIFO for operating on circle buffers
814Changes from beta 1:
815Features:
816 - Qt: Italian translation (by theheroGAC)
817 - Qt: Updated German translation
818Bugfixes:
819 - GB Audio: Fix incorrect channel 4 iteration
820 - GB Audio: Fix zombie mode bit masking
821 - GB Serialize: Fix timer serialization
822 - GB Video: Fix LYC regression
823 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
824 - GBA Timer: Fix count-up timing overflowing timer 3
825 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
826 - Qt: Fix memory search close button (fixes mgba.io/i/769)
827 - Qt: Fix window icon being stretched
828 - Qt: Fix initial window size (fixes mgba.io/i/766)
829 - Qt: Fix data directory path
830 - Qt: Fix controls not saving on non-SDL builds
831 - Qt: Fix translation initialization (fixes mgba.io/i/776)
832 - Qt: Fix patch loading while a game is running
833 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
834 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
835 - Qt: Fix GL-less build
836 - Qt: Fix Software renderer not handling alpha bits properly
837 - Qt: Fix screen background improperly stretching
838 - SDL: Fix cheats not loading
839Misc:
840 - GB Serialize: Add MBC state serialization
841 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
842 - GBA Timer: Improve accuracy of timers
843 - PSP2: Update toolchain to use vita.cmake
844 - Qt: Add language selector
845 - Qt: Minor test fixes
846 - Qt: Move shader settings into main settings window
847 - Qt: Dismiss game crashing/failing dialogs when a new game loads
848 - Qt: Properly ship Qt translations
849 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
850
8510.6 beta 1: (2017-06-29)
852 - Initial beta for 0.6
853
8540.5.2: (2016-12-31)
855Bugfixes:
856 - All: Fix fullscreen config option being ignored
857 - ARM7: PSR mode bits should not get sign extended
858 - GB: Fix audio not being deinitialized
859 - GB: Fix crash when masking savedata
860 - GB: Properly initialize sramRealVf variable
861 - GB Audio: Fix serialization of channel 3 and NR52 properties
862 - GB Audio: Reset envelope timer when reseting sound channel
863 - GB MBC: Fix SRAM dangling pointer with RTC games
864 - GB MBC: Fix initializing MBC when no ROM is loaded
865 - GB Memory: Fix patching ROM bank 0
866 - GB Memory: Fix starting HDMAs during mode 0
867 - GB Memory: Fix HDMA5 value after DMA completes
868 - GB Video: Initialize LCDC in renderer
869 - GB Video: Hblank IRQs should mask LYC=LY IRQs
870 - GBA: Fix IRQs firing after already being cleared
871 - GBA: Only unhalt CPU if appropriate bit is set in IE
872 - GBA: Add savegame override for Crash Bandicoot 2
873 - GBA BIOS: Fix MidiKey2Freq BIOS reads
874 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
875 - GBA Cheats: Fix GameShark ROM patches
876 - GBA I/O: Mask off WAITCNT bits that cannot be written
877 - GBA Memory: Fix misaligned BIOS reads
878 - GBA Memory: Fix VCOUNT being writable
879 - GBA Video: Fix out of bounds sprite transforms
880 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
881 - Libretro: Fix disabling BIOS
882 - Libretro: Fix Game Boy savestates and audio
883 - Qt: Fix changing resolution of software renderer
884 - Qt: Fix setting overrides
885 - Qt: Fix cut off tiles and alignment issues in tile viewer
886 - Qt: Only reset window dimensions when first shown
887 - Qt: Fix Qt Multimedia audio driver on big endian
888 - Qt: Fix Apply button for key and controller configurations
889 - VFS: Fix resizing memory chunks when not needed
890 - Windows: Fix Unicode directory handling
891Misc:
892 - GB, GBA: Prevent loading null ROMs
893 - GB Audio: Initialize wave RAM to GBC values
894 - GB Memory: Reset ROM bank when loading a ROM
895 - PSP2: Improved controller rumble
896
8970.5.1: (2016-10-05)
898Bugfixes:
899 - Core: Fix importing save games as read-only
900 - FFmpeg: Fix encoding AAC
901 - GB: Fix invalid STOP behavior on Game Boy Color
902 - GB: Initialize audio properly
903 - GB: Properly clear KEY1 bit 0 when switching speeds
904 - GB: Properly unload save files when unloading a ROM
905 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
906 - GB MBC: Fix MBC7 when size is incorrectly specified
907 - GB MBC: Fix RTC access when no save file is loaded
908 - GB SIO: Don't auto-clock external shift clock
909 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
910 - GB Video: Fix video frames getting missed when LCDC is off
911 - GB Video: Clear screen when LCDC is off
912 - GBA Cheats: Fix holding onto pointers that may get invalidated
913 - GBA Cheats: Fix key-activated CodeBreaker cheats
914 - GBA Cheats: Fix uninitialized memory getting freed when saving
915 - GBA Hardware: Improve Game Boy Player rumble behavior
916 - GBA Memory: Fix several unused I/O register read values
917 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
918 - LR35902: Fix events running with the wrong cycle active
919 - Qt: Fix "close" button on Overrides view
920 - Qt: Fix saving overrides
921 - Qt: Fix directory set unloading when replacing the ROM
922 - Qt: Fix patch loading
923 - Qt: Fix crash when saving an override if a game isn't loaded
924 - Qt: Fix showing default display driver as OpenGL (force 1.x)
925 - SDL: Attach rumble in SDL frontend
926 - Util: Fix PNG identification on files too small to be a PNG
927Misc:
928 - All: Only update version info if needed
929 - All: Split out install locations for Libretro and OpenEmu
930 - FFmpeg: Encoding cleanup
931 - GB: Reset active region when reloading ROM
932 - GB Memory: Initialize RAM pattern for GBC
933 - GB Video: Improved video timings
934 - Qt: Manage window sizes slightly better
935 - Qt: Remember scale option independent of core dimensions
936
9370.5.0: (2016-09-19)
938Features:
939 - Game Boy support
940 - Support for encrypted CodeBreaker GBA cheats
941 - Emulation of Vast Fame protected GBA carts (taizou)
942 - Tile viewer
943 - Threaded rendering mode
944 - Libretro: Memory map and achievement support (leiradel)
945 - GUI: Add UI control remapping
946 - GUI: Add fast-forward
947 - Wii: 240p support
948 - 3DS: Adjustable screen darkening
949 - Ability to temporarily load a savegame
950 - Load specific files out of archives
951 - Automatic BIOS detection
952Bugfixes:
953 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
954 - Debugger: Fix GDB breakpoints
955 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
956 - GBA: Fix filehandle leak with savegames
957 - GBA: Timer 0 cannot be count up
958 - GBA: Count up timers should not count themselves
959 - GBA Memory: Fix mirror on non-overdumped Classic NES games
960 - GBA Memory: Fix ldm {pc}
961 - GBA Savedata: Fix savedata sync timer
962 - GBA Savedata: Only unmap savedata if present
963 - GBA Serialize: Savestates now properly store prefetch
964 - GBA Video: WIN0/1 take priority over OBJWIN
965 - GBA Video: Fix out-of-order OBJWIN
966 - PSP2: Fix GPU crash while exiting
967 - PSP2: Fix VSync
968 - PSP2: Fix accelerometer range
969 - PSP2: Actually load screen mode setting
970 - PSP2: Fix gyroscope direction
971 - PSP2: Delete threads after they return
972 - PSP2: Fix mapping/unmapping from not at 0
973 - Qt: Fix bug in software renderer scaling
974 - Qt: Fix hanging key press after disabling autofire
975 - Qt: Fix being unable to pause manually when using auto-pausing
976 - SDL: Fix axes being mapped wrong
977 - Util: Fix realloc semantics in utf16to8
978 - Util: Fix inserting too many items into a hash table
979 - VFS: Fix uninitialized varaible reading from 7z
980 - VFS: Fix reading multiple files from a 7z archive
981 - Wii: Fix framelimiting after a slowdown
982 - Wii: Fix garbage flash at startup
983Misc:
984 - 3DS: Use blip_add_delta_fast for a small speed improvement
985 - 3DS: Allow UTF-16 filenames
986 - 3DS: Port to using citro3D
987 - 3DS: Use system font for menus
988 - 3DS: Attempt to use Core 2 for threads
989 - 3DS: Adjustable filering
990 - 3DS: 3D banner
991 - All: Add QUIET parameter to silence CMake
992 - All: Faster memory read/write
993 - ARM7: Support forcing Thumb mode via MSR
994 - ARM7: Flush prefetch cache when loading CPSR via MSR
995 - ARM7: Clean up instruction decoding for future expandability
996 - Debugger: Support register and memory writes via GDB stub
997 - Debugger: Add software breakpoint support to gdb
998 - FFmpeg: Full support for libavcodec 56+
999 - GBA: Better debug logging if event processing breaks
1000 - GBA Audio: Force audio DMAs to not increment destination
1001 - GBA BIOS: Use custom ArcTan, not relying on OS
1002 - GBA Hardware: Clean up dead code in GBP
1003 - GBA Memory: Optimize stalling behavior
1004 - GBA Memory: Optimize Load-/StoreMultiple
1005 - GBA Savedata: Add realistic timing for EEPROM
1006 - GBA Serialize: Savestates now store if CPU was halted
1007 - GBA Video: Remove old slow path fallback
1008 - GBA Video: Optimize sprite drawing
1009 - GBA Video: Optimize mode 0 rendering
1010 - GBA Video: Optimize compositing cases slightly
1011 - GUI: Screenshot dimensions are now passed through
1012 - GUI: Add back logging
1013 - GUI: Only reload config if manually saved
1014 - GUI: Increase scrolling speed
1015 - OpenGL: Log shader compilation failure
1016 - OpenGL: Add texSize uniform
1017 - Qt: Make -g flag work in Qt build
1018 - Qt: Simplify OpenGL context creation
1019 - Qt: Thread startup improvements
1020 - Qt: Make audio channel/video layer options shortcut mappable
1021 - Qt: Remove some C99isms from C++ code
1022 - Qt: Remove default autofire mappings
1023 - Qt: Make reseting when pasued frame-accurate
1024 - Qt: Rearchitect game closing codepath
1025 - PSP2: Use system font for menus
1026 - PSP2: Add rumble for PS TV
1027 - PSP2: Add fit-to-height screen mode
1028 - PSP2: Sync files per descriptor
1029 - PSP2: Allow UTF-8 filenames
1030 - PSP2: Screenshots are now saved into the Photo Gallery
1031 - PSP2: Stop underclocking when menuing
1032 - SDL: Increase default audio buffer size to 1024 samples
1033 - SDL: More responsive rumble
1034 - Util: Add Vector GetConstPointer
1035 - Util: Add rtrim
1036 - Util: Add endswith
1037 - VFS: Improve zip file detection
1038 - Wii: Add pixelated resample filter
1039 - Windows: Add native VDir support
1040 - Util: Add PRIz macro for libc versions that don't support %z
1041
10420.4.1: (2016-07-11)
1043Bugfixes:
1044 - All: Fix several file handle leaks
1045 - All: Fix instruction tables getting zeroed when linking sometimes
1046 - ARM7: Fix flags on SBC/RSC
1047 - ARM7: Fix setting spsr privilege bits when spsr is empty
1048 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1049 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1050 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1051 - GBA Memory: Fix executing code from OBJ region of VRAM
1052 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1053 - GBA Serialize: Fix loading savegames from savestates
1054 - OpenGL: Correct boolean vector strcmp strings for uniforms
1055 - Qt: Fix sending gameStopped twice
1056 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1057 - Qt: Fix initial state of key mapping
1058 - Qt: Initialize m_useBios
1059 - SDL: Fix joystick initialization on BSD
1060 - SDL: Fix potential joystick crash in games with rumble
1061 - SDL: Fix SDL 1.2 build
1062 - SDL: Fix sporadic crash when deinitializing audio
1063 - Shaders: Fix AGS-001 shader with some bad drivers
1064 - Util: Use closesocket on Windows
1065 - Util: Fix socket bind addresses
1066 - VFS: Fix reading 7z archives without rewinding first
1067 - VFS: VFileFromFD should not open directories
1068 - Wii: Fix tilting direction
1069 - Util: Fix realloc semantics in utf16to8
1070Misc:
1071 - All: Allow use of external minizip library
1072 - Debugger: CLI debugger now exits when end-of-stream is reached
1073 - FFmpeg: Update dependencies on Ubuntu
1074 - GBA: Slightly optimize GBAProcessEvents
1075 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1076 - GBA Video: Null renderer should return proper register values
1077 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1078 - Qt: Add preset for DualShock 4
1079 - Qt: Update 360 input profile on OS X to reflect newer drivers
1080 - Qt: Remove use of NaN
1081 - Qt: Canonicalize file paths when loading games
1082 - Qt: Add refresh button to controller editing
1083 - SDL: Remove default gamepad mappings
1084 - Util: Fix intermittent build failure on OS X
1085 - VFS: VFile.sync now updates modified time
1086
10870.4.0: (2016-02-02)
1088Features:
1089 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1090 - I/O viewer
1091 - Booting of multiboot images
1092 - Customization of GIF recording
1093 - Libretro: Cheat code support
1094 - Support for GLSL shaders
1095 - ROM information view
1096 - Support for VBA-style cheat codes
1097 - Savestates now store creation timestamps
1098 - Key autofire
1099 - Libretro: Allow blocking opposing directional input
1100 - OpenEmu core for OS X
1101 - Libretro: Settings for using BIOS and skipping intro
1102 - Libretro: Customizable idle loop removal
1103 - Implemented cycle counting for sprite rendering
1104 - Cleaner, unified settings window
1105 - Added a setting for pausing when the emulator is not in focus
1106 - Customizable paths for save games, save states, screenshots and patches
1107 - Controller hotplugging
1108 - Ability to store save games and active cheats within savestates
1109Bugfixes:
1110 - ARM7: Fix sign of unaligned LDRSH
1111 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1112 - Debugger: Fix watchpoints in gdb
1113 - GBA: Fix warnings when creating and loading savestates
1114 - GBA: Fix Iridion II savetype
1115 - GBA BIOS: Fix misaligned CpuSet
1116 - GBA Cheats: Fix cheats setting the Action Replay version
1117 - GBA Hardware: Fix GPIO on big endian
1118 - GBA Memory: Fix DMA register writing behavior
1119 - GBA Memory: Fix DMAs triggering two cycles early
1120 - Libretro: Fix aspect ratio
1121 - Qt: Fix some potential crashes with the gamepad mapping
1122 - Qt: Fix keys being mapped incorrectly when loading configuration file
1123 - Util: Fix PowerPC PNG read/write pixel order
1124 - Util: Fix excessive memory allocation when decoding a PNG
1125 - VFS: Fix VFileReadline and remove _vfdReadline
1126Misc:
1127 - All: Improved PowerPC support
1128 - All: Fix some undefined behavior warnings
1129 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1130 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1131 - GBA: Implement bad I/O register loading
1132 - GBA: Allow jumping to OAM and palette RAM
1133 - GBA BIOS: Finish implementing RegisterRamReset
1134 - GBA Config: Add "override" layer for better one-time configuration
1135 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1136 - GBA Memory: Use a dynamically sized mask for ROM memory
1137 - GBA Memory: Implement several unimplemented memory access types
1138 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1139 - GBA RR: Starting from savestate now embeds the savegame
1140 - GBA RR: Add preliminary SRAM support for VBM loading
1141 - GBA RR: Add support for resets in movies
1142 - GBA Video: Remove lastHblank, as it is implied
1143 - Libretro: Use anonymous memory mappers for large blocks of memory
1144 - Libretro: Add install target for libretro core
1145 - Qt: Window size command line options are now supported
1146 - Qt: Increase usability of key mapper
1147 - Qt: Add 'Apply' button to settings window
1148 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1149 - Qt: Allow use of modifier keys as input
1150 - Qt: Optimize log viewer
1151 - Qt: Added button for breaking into the GDB debugger
1152 - Qt: Add box for showing duration of rewind
1153 - SDL: Support fullscreen in SDL 1.2
1154 - SDL: Allow GBASDLAudio to be used without a thread context
1155 - Util: Use VFile for configuration
1156 - Util: Add MutexTryLock
1157
11580.3.2: (2015-12-16)
1159Bugfixes:
1160 - ARM7: Fix STRT/STRBT
1161 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1162 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1163 - Libretro: Fix problems with rumble not turning off
1164 - GBA: Fix idle skip state being retained between games
1165 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1166 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1167 - GBA BIOS: Fix Sqrt sign
1168 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1169 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1170 - GBA Memory: Fix DMA behavior for SRAM accesses
1171 - GBA Memory: Fix Store8 to OBJ VRAM
1172 - GBA Memory: Fix alignment of LDM/STM on SRAM
1173 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1174 - GBA Memory: Fix timing of DMAs
1175 - GBA Video: Fix _mix for 15-bit color
1176 - GBA Video: Fix OAM and palette initialization
1177 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1178 - Qt: Use safer isLoaded check in GameController
1179 - Qt: Fix a race condition in PainterGL that could lead to a crash
1180 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1181 - Qt: Fix font size in memory viewer
1182 - Qt: Fix a crash in the memory viewer
1183 - Qt: Add additional checks in CheatModel to prevent crashes
1184 - Qt: Fix race condition with setting sample rate
1185 - Qt: Fix crash when closing multiplayer windows
1186 - Qt: Fix resetting while paused
1187Misc:
1188 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1189 - Qt: Add mute option to menu
1190
11910.3.1: (2015-10-24)
1192Bugfixes:
1193 - ARM7: Fix instruction decoding of Thumb shifts
1194 - GBA: Deinit savegame when unloading a ROM
1195 - GBA: Fix BIOS check on big endian
1196 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1197 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1198 - GBA Audio: Fix audio channels being silenced at the wrong time
1199 - GBA Memory: Fix bad BIOS Load16 on big endian
1200 - GBA Memory: Fix bad Load8 on big endian
1201 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1202 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1203 - GBA Video: Fix objwin and blending interaction on sprites
1204 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1205 - Libretro: Fix a memory leak with the render buffer
1206 - Qt: Windows no longer spawn in the top left on first launch
1207 - Qt: Fix install path of XDG desktop file with DESTDIR
1208 - Qt: Fix drag and drop on Windows
1209 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1210 - VFS: Fix return values of VFileFILE.read and .write
1211Misc:
1212 - All: Reset next event to cycles instead of zero to interrupt
1213 - All: Add --version flag
1214 - ARM7: Force disable LTO on two files to work around a GCC bug
1215 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1216 - GBA: Better memory handling with PNG savestates
1217 - GBA: Additional savestate sanity checks
1218 - GBA: Check for cycle count being too high
1219 - GBA Audio: Allow GBAAVStream to have no video callback
1220 - GBA BIOS: Implement RegisterRamReset for SIO registers
1221 - Qt: Remove useless help icons in dialogs
1222 - Qt: Prevent savestate window from opening while in multiplayer
1223 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1224 - Qt: Dropping multiplayer windows works more cleanly now
1225
12260.3.0: (2015-08-16)
1227Features:
1228 - Ability to hide individual background layers, or OBJs
1229 - Ability to mute individual audio channels
1230 - Palette viewer and exporter
1231 - Volume control
1232 - More shortcuts are editable (e.g. quick save/load)
1233 - Rewind now shows the frame after rewinding
1234 - Import/Export of GameShark/Action Replay snapshots
1235 - Add "Step backwards" item for single increment rewind
1236 - Deadzone estimation for game controllers
1237 - Analog inputs can be used for shortcuts
1238 - Menu items for specific solar sensor brightness levels
1239 - Remappable controls for tilt and gyroscope sensors
1240 - Status messages for actions taken while a game is running (e.g. save/load state)
1241 - Memory inspector
1242 - Screensaver can now be suspended while a game is running
1243 - Load/save the most recent savestate slot
1244 - Support varible speed (PWM) rumble
1245 - Ability to cap fast forward speed
1246 - Finer control over FPS target
1247 - Holdable shortcut for rewinding one frame at a time
1248 - Ability to boot directly into the BIOS
1249 - Preliminary support for yanking out the game pak while a game is running
1250 - Thumb-drive mode by putting a file called portable.ini in the same folder
1251 - Configurable display driver, between software and OpenGL
1252 - Undo-able savestate loading and saving
1253 - Controller profiles now store shortcut settings
1254 - Default controller profiles for several common controllers
1255 - Libretro now supports BIOS, rumble and solar sensor
1256 - Implement BIOS call Stop, for sleep mode
1257 - Automatically load patches, if found
1258 - Improved video synchronization
1259 - Configurable audio output sample rate
1260Bugfixes:
1261 - ARM7: Fix SWI and IRQ timings
1262 - ARM7: Fix Thumb MUL timing
1263 - ARM7: Fix timing of multiplies to use N cycles
1264 - ARM7: ARMHotplugDetach should call deinit
1265 - Debugger: Fix use-after-free in breakpoint clearing code
1266 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1267 - GBA: Cap audio FIFO read size during deserialization
1268 - GBA: Check for corrupted savestates when loading
1269 - GBA: Check for improperly sized savestates when loading
1270 - GBA: Check for savestates made from differently sized ROMs
1271 - GBA: Fix calls to endian-independent loadstores
1272 - GBA: Fix timing of reading from timer registers
1273 - GBA: Ensure cycles never go negative
1274 - GBA Audio: Force audio FIFOs to 32-bit
1275 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1276 - GBA Audio: Fix sample order in audio channel 3
1277 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1278 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1279 - GBA Memory: Improve Thumb open bus behavior
1280 - GBA Memory: Fix potential DMA issue when loading a savestate
1281 - GBA Memory: Fix load/store multiple video memory waitstates
1282 - GBA SIO: Fix reseting when there are SIO devices attached
1283 - GBA Video: Blended sprites should never have other effects applied
1284 - GBA Video: Fix out-of-bounds tiles in mosaic
1285 - GBA Video: Fix windows not affecting sprites
1286 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1287 - GBA Video: Fix timing on first scanline
1288 - Qt: Better cleanup when a game crashes
1289 - Qt: Fix open ROM dialog filtering for archive formats
1290 - Qt: Cap the maximum number of multiplayer windows
1291 - Qt: Fix maximum year in sensor override
1292 - Qt: Fix window being too tall after exiting fullscreen
1293 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1294 - Qt: Fix analog buttons not getting unmapped
1295 - Qt: Fix passing command line options
1296 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1297 - SDL: Fix SDL build when OpenGL is missing
1298 - Util: Allow loading IPS patches that grow the ROM
1299 - VFS: Fix resource leaks if some allocations fail
1300 - VFS: Fix line-reading to return proper values
1301 - Video: Fix an issue with very long filenames
1302 - Util: Fix formatting of floats
1303Misc:
1304 - All: Add --help flag for command line programs
1305 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1306 - All: Enable static linking for Windows
1307 - All: Enable static linking for OS X
1308 - All: Threads are now named
1309 - All: Proper handling of Unicode file paths
1310 - ARM7: Add emulation for Undefined CPU mode
1311 - ARM7: Reduce the size of the Thumb instruction table
1312 - GBA: Add status log level
1313 - GBA: GBARewind now returns how many states it has rewound
1314 - GBA: SIO logging layer
1315 - GBA BIOS: Stub out SoundBias
1316 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1317 - GBA: Don't include GBACLIDebugger struct unless needed
1318 - GBA: Savedata is now synced shortly after data finishes being written
1319 - GBA: Process multiple timer events at once, if necessary
1320 - GBA Audio: Implement audio reset for channels A/B
1321 - GBA Audio: Process multiple audio events at once, if necessary
1322 - GBA Hardware: Backport generic RTC source into core
1323 - GBA Input: Allow axes and buttons to be mapped to the same key
1324 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1325 - GBA SIO: Add a dummy driver for Normal mode
1326 - GBA Thread: Add functionality for running callbacks on the GBA thread
1327 - GBA Thread: Split GBASync into a separate file
1328 - GBA Video: Refactor software renderer into separate files
1329 - GBA Video: Slightly optimize mode 0 mosaic rendering
1330 - Debugger: Free watchpoints in addition to breakpoints
1331 - Qt: Handle saving input settings better
1332 - Qt: Move GL frame drawing back onto its own thread
1333 - Qt: Fast forward (held) option moved from Other to Emulation menu
1334 - Qt: Show version info in window title
1335 - Qt: Migrate multiplayer window handling into GBAApp
1336 - Qt: Unified file opening and saving with last location
1337 - Qt: Fix windows being resizable when they shouldn't have been
1338 - Qt: Only hide cursor in full screen
1339 - Qt: Replace pause-after-frame mutex with an atomic
1340 - Qt: Add application icon and XDG desktop files
1341 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1342 - Qt: Don't save window size when entering fullscreen
1343 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1344 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1345 - Qt: Increase usability of key mapper
1346 - Qt: Show checkmark for window sizes
1347 - Qt: Set window path to loaded ROM
1348 - Perf: Ability to load savestates immediately on launch
1349 - SDL: Properly check for initialization
1350 - SDL: Clean up initialization functions
1351 - SDL: Clean up GL context
1352 - Util: Allow disabling the threading code entirely
1353 - VFS: Add sync method to force syncing with backing
1354
13550.2.1: (2015-05-13)
1356Bugfixes:
1357 - All: Fix sanitize-deb script not cleaning up after itself
1358 - All: Fix dependencies for libavcodec on Debian-derived platforms
1359 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1360 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1361 - ARM7: Fix ARM multiply instructions when PC is a destination register
1362 - Debugger: Fix use-after-free in breakpoint clearing code
1363 - Debugger: Fix boundary conditions in tab completion
1364 - GBA: Fix timers not updating timing when writing to only the reload register
1365 - GBA: Fix rewind boundary conditions
1366 - GBA: Add initial I/O register settings for background matrix registers
1367 - GBA: Fix hang when loading a savestate if sync to video is enabled
1368 - GBA: Handle out-of-bounds I/O access
1369 - GBA: Fix bounds-checking on EEPROM access
1370 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1371 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1372 - GBA Memory: Allow SRAM to be 64kB
1373 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1374 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1375 - GBA Video: Fix second frame mode 5
1376 - Perf: Fix race condition if a game crashes immediately on start
1377 - Qt: Fix Display object leak when closing a window
1378 - Qt: Fix .deb dependencies
1379 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1380 - Qt: Fix window not regaining focus after exiting savestate window
1381 - Qt: Fix regression where video would not record if the game had already started
1382 - Qt: Fix potential crash if a gamepad causes focus to change
1383 - Qt: Fix controller axis querying
1384 - Qt: Fix multiplayer windows opening as the wrong size
1385 - Qt: Fix controllers sometimes not loading the right profile
1386 - SDL: Fix boundary conditions for joystick adjustments
1387 - SDL: Allocate properly sized input maps
1388 - SDL: Fix potential build issues when Qt and SDL2 are in use
1389 - Util: Fix resource leak in UTF-8 handling code
1390 - Util: Fix a null-pointer issue when attempting to delete a key
1391 - VFS: Fix resource leaks if some allocations fail
1392 - Video: Fix an issue with very long filenames
1393Misc:
1394 - GBA Memory: Soft-crash if jumping past the end of a ROM
1395 - Qt: Show multiplayer numbers in window title
1396 - Qt: Solar sensor can have shortcuts set
1397
13980.2.0: (2015-04-03)
1399Features:
1400 - Support for gamepad axes, e.g. analog sticks or triggers
1401 - Add scale presets for up to 6x
1402 - Settings window
1403 - Bilinear resampling option
1404 - Add option to skip BIOS start screen
1405 - List of recently opened games
1406 - Support for games using the Solar Sensor
1407 - Better audio resampling via blip-buf
1408 - Game Pak overrides dialog for setting savetype and sensor values
1409 - Support for games using the tilt sensor
1410 - Remappable shortcuts for keyboard and gamepad
1411 - Rewinding of emulation
1412 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1413 - Support IPv6
1414 - Save directory of last loaded file
1415 - Support BPS patches
1416 - Automatically detect and optimize out idle loops
1417 - Configurable game overrides
1418 - Support loading 7-Zip files
1419 - Drag and drop game loading
1420 - Cheat code support
1421 - Runtime configurable audio driver
1422 - Libretro core for use with RetroArch and other front-ends
1423 - Controller profiles for setting different bindings for different controllers
1424 - Ability to lock aspect ratio
1425 - Local link cable support
1426 - Ability to switch which game controller is in use per instance
1427 - Ability to prevent opposing directional input
1428 - Warning dialog if an unimplemented BIOS feature is called
1429 - Debugger: Add CLI "frame", frame advance command
1430 - Debugger: Add CLI functions for writing to memory
1431 - Debugger: Add CLI functions for examining memory regions
1432 - Debugger: Add CLI function for writing a register
1433Bugfixes:
1434 - ARM7: Extend prefetch by one stage
1435 - ARM7: Fix cycle counting for loads
1436 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1437 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1438 - GBA: Initialize gba.sync to null
1439 - GBA: Fix timer initialization
1440 - GBA Audio: Support 16-bit writes to FIFO audio
1441 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1442 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1443 - GBA BIOS: Fix BIOS prefetch after reset
1444 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1445 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1446 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1447 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1448 - GBA Memory: Fix cycle counting for 32-bit load/stores
1449 - GBA RR: Fix fallthrough error when reading tags from a movie
1450 - GBA Thread: Fix possible hang when loading an archive
1451 - GBA Thread: Fix possible deadlock in video sync
1452 - Perf: Fix crash when the GBA thread fails to start
1453 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1454 - Qt: Fix crash when adjusting settings after closing a game
1455 - Qt: Fix crash when starting GDB stub after closing a game
1456 - Qt: Fix patch loading while a game is running
1457 - Qt: Fix crash when loading a game after stopping GDB server
1458 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1459 - Qt: Fix crash when attempting to pause if a game is not running
1460 - SDL: Properly clean up if a game doesn't launch
1461 - Util: Fix sockets on Windows
1462Misc:
1463 - All: Enable link-time optimization
1464 - Debugger: Watchpoints now work on STM/LDM instructions
1465 - Debugger: Clean up GDB stub network interfacing
1466 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1467 - Debugger: Merge Thumb BL instructions when disassembling
1468 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1469 - Debugger: Watchpoints now report address watched (fixes #68)
1470 - Debugger: Add support for soft breakpoints
1471 - Debugger: Make I/O register names be addresses instead of values
1472 - Debugger: Rename read/write commands
1473 - GBA: Improve accuracy of event timing
1474 - GBA: Add API for getting Configuration structs for overrides and input
1475 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1476 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1477 - GBA: Move A/V stream interface into core
1478 - GBA: Savestates now take into account savedata state machines (fixes #109)
1479 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1480 - GBA Memory: Simplify memory API and use fixed bus width
1481 - GBA Thread: Make GBASyncWaitFrameStart time out
1482 - GBA Video: Start video at the last scanline instead of the first
1483 - Qt: Optimize logo drawing
1484 - Qt: Move frame upload back onto main thread
1485 - Qt: Remember window position
1486 - Qt: Double-clicking on the window toggles full screen
1487 - Util: Use proper locale for reading and writing float values
1488
14890.1.1: (2015-01-24)
1490Bugfixes:
1491 - ARM7: Fix LDM writeback to a register already written
1492 - GBA: Fix timers 2 and 3 updating incorrectly
1493 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1494 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1495 - GBA Audio: Properly initialize audio FIFO channels
1496 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1497 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1498 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1499 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1500 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1501 - GBA BIOS: Fix HuffUnComp boundary conditions
1502 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1503 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1504 - GBA Memory: Filter out top nybble of DMA addresses
1505 - GBA Memory: Properly bounds-check VRAM accesses
1506 - GBA Memory: Fix initial DMA state
1507 - GBA Thread: Allow halted games to exit cleanly
1508 - GBA Video: Fix blend issues with obscured middle layers
1509 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1510 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1511 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1512 - GBA Video: Fix sprite boundary conditions with mosaic
1513 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1514 - Qt: Fix issue with set frame sizes being the wrong height
1515 - Qt: Fix emulator crashing when full screen if a game is not running
1516 - Qt: Fix window focus issues
1517 - Qt: Properly set default video recording settings
1518 - Qt: Fix a race condition when a game crashes immediately
1519 - Qt: Fix some cases where key mapping can break if focus is adjusted
1520 - Qt: Fix crash if a game pauses before any frames are shown
1521 - Debugger: Negative PC-relative loads now properly subtract the offset
1522 - Debugger: Align PC-relative loads in Thumb
1523 - Debugger: Fix watchpoints triggering too late
1524 - Debugger: Fix binary print putting spaces between digits
1525 - Video: Ensure FFmpeg encoder has audio frames
1526 - Video: Fix uncompressed PCM audio recording
1527 - Video: Fix FFmpeg crashing when the file extension is wrong
1528 - Util: Fix SOCKET_FAILED macro
1529Misc:
1530 - GBA: Exit cleanly on FATAL if the port supports it
1531 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1532 - Qt: Disable sync to video by default
1533 - Qt: Handle a game crash without crashing
1534 - Qt: Set default log level to FATAL, ERROR and WARN
1535 - Qt: Clarify some phrasing in the menus
1536 - Qt: Clear active buttons when focus is lost
1537
15380.1.0: (2014-12-13)
1539 - Initial release