CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104Bugfixes:
105 - PSP2: Fix audio crackling after fast forward
106 - PSP2: Fix audio crackling when buffer is full
107 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
108
1090.6 beta 1: (2018-09-24)
110- Initial beta for 0.6
111
1120.6.3: (2018-04-14)
113Bugfixes:
114 - GB Audio: Revert unsigned audio changes
115 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
116 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
117
1180.6.2: (2018-04-03)
119Bugfixes:
120 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
121 - 3DS: Fix opening files in directory names with trailing slashes
122 - LR35902: Fix watchpoints not reporting new value
123 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
124 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
125 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
126 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
127 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
128 - GBA: Fix SharkPort saves for EEPROM games
129 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
130 - GBA BIOS: Fix incorrect exit condition in LZ77
131 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
132 - GBA Cheats: Fix slide codes not initializing properly
133 - GBA DMA: ROM reads are forced to increment
134 - GBA Hardware: RTC accuracy improvements
135 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
136 - GBA Memory: Fix copy-on-write memory leak
137 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
138 - GBA Savedata: Fix crash when resizing flash
139 - GBA Video: Force align 256-color tiles
140 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
141 - PSP2: Fix issues causing poor audio
142 - Python: Fix package directory
143 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
144 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
145 - Wii: Fix screen tear when unpausing
146 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
147Misc:
148 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
149 - GB MBC: Remove erroneous bank 0 wrapping
150 - GBA: Improve multiboot image detection
151 - PSP2: Use system enter key by default
152
1530.6.1: (2017-10-01)
154Bugfixes:
155 - GB, GBA: Fix crashes when attempting to identify null VFiles
156 - GB, GBA: Fix sync to video with frameskip
157 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
158 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
159 - GB Core: Fix palette loading when loading a foreign config
160 - GB MBC: Pocket Cam memory should be accessible without enabling
161 - GB MBC: Fix SRAM sizes 4 and 5
162 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
163 - GB MBC: Fix RTC loading when file size is off
164 - GB Memory: Initialize peripheral pointers
165 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
166 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
167 - GB Memory: Actually load latch time from savestate
168 - GB Serialize: Fix deserializing video STAT
169 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
170 - GB Video: Fix potential hang when ending mode 0
171 - GB Video: Fix read mode when enabling LCD
172 - GBA: Reset active region as needed when loading a ROM
173 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
174 - GBA BIOS: Use core's VRAM variable instead of renderer's
175 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
176 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
177 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
178 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
179 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
180 - Python: Fix importing .gb or .gba before .core
181 - Qt: Fix command line debugger closing second game
182 - Qt: Fix LOG argument order
183 - Qt: Fix timezone issues with time overrides
184 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
185 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
186Misc:
187 - CMake: Fix CPack dependencies for libpng 1.6
188 - GBA: Detect hardware for Pokémon FireRed ROM hacks
189 - GBA Cheats: Improve detection of raw cheats
190 - Qt: Don't rebuild library view if style hasn't changed
191 - Qt: Allow overrides to be saved before a game is loaded
192 - Qt: Hide mouse immediately when loading
193 - SDL: Fix 2.0.5 build on macOS under some circumstances
194 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
195
1960.6.0: (2017-07-16)
197Features:
198 - Library view
199 - Sprite viewer
200 - Debugging console
201 - Improved memory viewer
202 - Memory search
203 - Command line ability to override configuration values
204 - Add option to allow preloading the entire ROM before running
205 - Add option for whether rewinding restores save games
206 - Savestates now contain any RTC override data
207 - Add option to lock video to integer scaling
208 - LR35902: Watchpoints
209 - LR35902/GB-Z80 disassembler
210 - GB: Tile viewer
211 - GB: Video/audio channel enabling/disabling
212 - GB: Symbol table support
213 - GB MBC: Add MBC1 multicart support
214 - GBA: Support printing debug strings from inside a game
215 - GBA: Better cheat type autodetection
216 - Implement keypad interrupts
217 - Configuration of gamepad hats
218 - Video log recording for testing and bug reporting
219 - Debugger: Segment/bank support
220 - Debugger: Execution tracing
221 - Qt: German translation (by Lothar Serra Mari)
222 - Qt: Spanish translation (by Kevin López)
223 - Qt: Italian translation (by theheroGAC)
224Bugfixes:
225 - ARM7: Fix MLA/*MULL/*MLAL timing
226 - Core: Fix crash with rewind if savestates shrink
227 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
228 - Core: Fix directory sets crashing on close if base isn't properly detached
229 - FFmpeg: Fix overflow and general issues with audio encoding
230 - GB: Fix flickering when screen is strobed quickly
231 - GB: Fix STAT blocking
232 - GB MBC: Fix ROM bank overflows getting set to bank 0
233 - GB MBC: Fix swapping carts not detect new MBC
234 - GB Timer: Improve DIV reset behavior
235 - GB Timer: Fix DIV batching if TAC changes
236 - GB Video: Reset renderer when loading state
237 - GBA: Fix multiboot ROM loading
238 - GBA: Fix multiboot loading resulting in too small WRAM
239 - GBA BIOS: Implement BitUnPack
240 - GBA BIOS: Fix ArcTan sign in HLE BIOS
241 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
242 - GBA BIOS: Fix INT_MIN/-1 crash
243 - GBA Hardware: Fix crash if a savestate lies about game hardware
244 - GBA I/O: Handle audio registers specially when deserializing
245 - GBA Memory: Improve initial skipped BIOS state
246 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
247 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
248 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
249 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
250 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
251 - LR35902: Fix core never exiting with certain event patterns
252 - LR35902: Fix pc overflowing current region off-by-one
253 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
254 - OpenGL: Fix some shaders causing offset graphics
255 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
256 - Qt: Fix window icon being stretched
257 - Qt: Fix data directory path
258 - Qt: Fix timing issues on high refresh rate monitors
259 - Qt: Fix linking after some windows have been closed
260 - Qt: Fix crash when changing audio settings after a game is closed
261 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
262 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
263 - Qt: Fix game unpausing after frame advancing and refocusing
264 - SDL: Fix game crash check
265 - SDL: Fix race condition with audio thread when starting
266 - SDL: Fix showing version number
267 - Test: Fix crash when loading invalid file
268 - Test: Fix crash when fuzzing fails to load a file
269 - Test: Don't rely on core for frames elapsed
270 - Test: Fix crash when loading invalid file
271 - Test: Fix crash when fuzzing fails to load a file
272 - Tools: Fix recurring multiple times over the same library
273 - Util: Fix overflow when loading invalid UPS patches
274 - Util: Fix highest-fd socket not being returned by SocketAccept
275 - Windows: Fix VDir.rewind
276Misc:
277 - All: Add C++ header guards
278 - All: Move time.h include to common.h
279 - 3DS, PSP2, Wii: Last directory loaded is saved
280 - CMake: Add ability to just print version string
281 - Core: New, faster event timing subsystem
282 - Core: Clean up some thread state checks
283 - Core: Add generic checksum function
284 - Core: Cores can now have multiple sets of callbacks
285 - Core: Restore sleep callback
286 - Core: Move rewind diffing to its own thread
287 - Core: Ability to enumerate and modify video and audio channels
288 - Core: List memory segments in the core
289 - Core: Move savestate creation time to extdata
290 - Core: Config values can now be hexadecimal
291 - Core: Improved threading interrupted detection
292 - Debugger: Modularize CLI debugger
293 - Debugger: Make building with debugging aspects optional
294 - Debugger: Add functions for read- or write-only watchpoints
295 - Debugger: Make attaching a backend idempotent
296 - Debugger: Add mDebuggerRunFrame convenience function
297 - Feature: Move game database from flatfile to SQLite3
298 - Feature: Support ImageMagick 7
299 - Feature: Make -l option explicit
300 - FFmpeg: Return false if a file fails to open
301 - FFmpeg: Force MP4 files to YUV420P
302 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
303 - GB: Reset with initial state of DIV register
304 - GB MBC: New MBC7 implementation
305 - GB Audio: Simplify envelope code
306 - GB Audio: Improve initial envelope samples
307 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
308 - GB Video: Improved video timings
309 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
310 - GBA, GB: ROM is now unloaded if a patch is applied
311 - GBA DMA: Refactor DMA out of memory.c
312 - GBA DMA: Move DMAs to using absolute timing
313 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
314 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
315 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
316 - GBA Memory: Support reading/writing POSTFLG
317 - GBA Memory: Remove unused prefetch cruft
318 - GBA Timer: Improve accuracy of timers
319 - GBA Video: Clean up unused timers
320 - GBA Video: Allow multiple handles into the same tile cache
321 - GBA Video, GB Video: Colors are now fully scaled
322 - GBA Video: Optimize when BLD* registers are written frequently
323 - OpenGL: Add xBR-lv2 shader
324 - Qt: Move last directory setting from qt.ini to config.ini
325 - Qt: Improved HiDPI support
326 - Qt: Expose configuration directory
327 - Qt: Merge "Save" and "OK" buttons in shader options
328 - Qt: Automatically load controller profile when plugged in
329 - Qt: Rename "Resample video" option to "Bilinear filtering"
330 - Qt: Remove audio thread
331 - Qt: Remove audio buffer sizing in AudioProcessorQt
332 - Qt: Re-enable QtMultimedia on Windows
333 - Qt: Make "Mute" able to be bound to a key
334 - Qt: Add .gb/.gbc files to the extension list in Info.plist
335 - Qt: Relax hard dependency on OpenGL
336 - Qt: Better highlight active key in control binding
337 - SDL: Remove scancode key input
338 - SDL: Automatically map controllers when plugged in
339 - Test: Add a basic test suite
340 - Util: Add size counting to Table
341 - Util: Add 8-bit PNG write support
342 - Util: Tune patch-fast extent sizes
343 - VFS: Call msync when syncing mapped data
344 - VFS: Allow truncating memory chunk VFiles
345 - VFS: Fix some minor VFile issues with FILEs
346 - VFS: Optimize expanding in-memory files
347 - VFS: Add VFileFIFO for operating on circle buffers
348Changes from beta 1:
349Features:
350 - Qt: Italian translation (by theheroGAC)
351 - Qt: Updated German translation
352Bugfixes:
353 - GB Audio: Fix incorrect channel 4 iteration
354 - GB Audio: Fix zombie mode bit masking
355 - GB Serialize: Fix timer serialization
356 - GB Video: Fix LYC regression
357 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
358 - GBA Timer: Fix count-up timing overflowing timer 3
359 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
360 - Qt: Fix memory search close button (fixes mgba.io/i/769)
361 - Qt: Fix window icon being stretched
362 - Qt: Fix initial window size (fixes mgba.io/i/766)
363 - Qt: Fix data directory path
364 - Qt: Fix controls not saving on non-SDL builds
365 - Qt: Fix translation initialization (fixes mgba.io/i/776)
366 - Qt: Fix patch loading while a game is running
367 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
368 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
369 - Qt: Fix GL-less build
370 - Qt: Fix Software renderer not handling alpha bits properly
371 - Qt: Fix screen background improperly stretching
372 - SDL: Fix cheats not loading
373Misc:
374 - GB Serialize: Add MBC state serialization
375 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
376 - GBA Timer: Improve accuracy of timers
377 - PSP2: Update toolchain to use vita.cmake
378 - Qt: Add language selector
379 - Qt: Minor test fixes
380 - Qt: Move shader settings into main settings window
381 - Qt: Dismiss game crashing/failing dialogs when a new game loads
382 - Qt: Properly ship Qt translations
383 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
384
3850.6 beta 1: (2017-06-29)
386 - Initial beta for 0.6
387
3880.5.2: (2016-12-31)
389Bugfixes:
390 - All: Fix fullscreen config option being ignored
391 - ARM7: PSR mode bits should not get sign extended
392 - GB: Fix audio not being deinitialized
393 - GB: Fix crash when masking savedata
394 - GB: Properly initialize sramRealVf variable
395 - GB Audio: Fix serialization of channel 3 and NR52 properties
396 - GB Audio: Reset envelope timer when reseting sound channel
397 - GB MBC: Fix SRAM dangling pointer with RTC games
398 - GB MBC: Fix initializing MBC when no ROM is loaded
399 - GB Memory: Fix patching ROM bank 0
400 - GB Memory: Fix starting HDMAs during mode 0
401 - GB Memory: Fix HDMA5 value after DMA completes
402 - GB Video: Initialize LCDC in renderer
403 - GB Video: Hblank IRQs should mask LYC=LY IRQs
404 - GBA: Fix IRQs firing after already being cleared
405 - GBA: Only unhalt CPU if appropriate bit is set in IE
406 - GBA: Add savegame override for Crash Bandicoot 2
407 - GBA BIOS: Fix MidiKey2Freq BIOS reads
408 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
409 - GBA Cheats: Fix GameShark ROM patches
410 - GBA I/O: Mask off WAITCNT bits that cannot be written
411 - GBA Memory: Fix misaligned BIOS reads
412 - GBA Memory: Fix VCOUNT being writable
413 - GBA Video: Fix out of bounds sprite transforms
414 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
415 - Libretro: Fix disabling BIOS
416 - Libretro: Fix Game Boy savestates and audio
417 - Qt: Fix changing resolution of software renderer
418 - Qt: Fix setting overrides
419 - Qt: Fix cut off tiles and alignment issues in tile viewer
420 - Qt: Only reset window dimensions when first shown
421 - Qt: Fix Qt Multimedia audio driver on big endian
422 - Qt: Fix Apply button for key and controller configurations
423 - VFS: Fix resizing memory chunks when not needed
424 - Windows: Fix Unicode directory handling
425Misc:
426 - GB, GBA: Prevent loading null ROMs
427 - GB Audio: Initialize wave RAM to GBC values
428 - GB Memory: Reset ROM bank when loading a ROM
429 - PSP2: Improved controller rumble
430
4310.5.1: (2016-10-05)
432Bugfixes:
433 - Core: Fix importing save games as read-only
434 - FFmpeg: Fix encoding AAC
435 - GB: Fix invalid STOP behavior on Game Boy Color
436 - GB: Initialize audio properly
437 - GB: Properly clear KEY1 bit 0 when switching speeds
438 - GB: Properly unload save files when unloading a ROM
439 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
440 - GB MBC: Fix MBC7 when size is incorrectly specified
441 - GB MBC: Fix RTC access when no save file is loaded
442 - GB SIO: Don't auto-clock external shift clock
443 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
444 - GB Video: Fix video frames getting missed when LCDC is off
445 - GB Video: Clear screen when LCDC is off
446 - GBA Cheats: Fix holding onto pointers that may get invalidated
447 - GBA Cheats: Fix key-activated CodeBreaker cheats
448 - GBA Cheats: Fix uninitialized memory getting freed when saving
449 - GBA Hardware: Improve Game Boy Player rumble behavior
450 - GBA Memory: Fix several unused I/O register read values
451 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
452 - LR35902: Fix events running with the wrong cycle active
453 - Qt: Fix "close" button on Overrides view
454 - Qt: Fix saving overrides
455 - Qt: Fix directory set unloading when replacing the ROM
456 - Qt: Fix patch loading
457 - Qt: Fix crash when saving an override if a game isn't loaded
458 - Qt: Fix showing default display driver as OpenGL (force 1.x)
459 - SDL: Attach rumble in SDL frontend
460 - Util: Fix PNG identification on files too small to be a PNG
461Misc:
462 - All: Only update version info if needed
463 - All: Split out install locations for Libretro and OpenEmu
464 - FFmpeg: Encoding cleanup
465 - GB: Reset active region when reloading ROM
466 - GB Memory: Initialize RAM pattern for GBC
467 - GB Video: Improved video timings
468 - Qt: Manage window sizes slightly better
469 - Qt: Remember scale option independent of core dimensions
470
4710.5.0: (2016-09-19)
472Features:
473 - Game Boy support
474 - Support for encrypted CodeBreaker GBA cheats
475 - Emulation of Vast Fame protected GBA carts (taizou)
476 - Tile viewer
477 - Threaded rendering mode
478 - Libretro: Memory map and achievement support (leiradel)
479 - GUI: Add UI control remapping
480 - GUI: Add fast-forward
481 - Wii: 240p support
482 - 3DS: Adjustable screen darkening
483 - Ability to temporarily load a savegame
484 - Load specific files out of archives
485 - Automatic BIOS detection
486Bugfixes:
487 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
488 - Debugger: Fix GDB breakpoints
489 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
490 - GBA: Fix filehandle leak with savegames
491 - GBA: Timer 0 cannot be count up
492 - GBA: Count up timers should not count themselves
493 - GBA Memory: Fix mirror on non-overdumped Classic NES games
494 - GBA Memory: Fix ldm {pc}
495 - GBA Savedata: Fix savedata sync timer
496 - GBA Savedata: Only unmap savedata if present
497 - GBA Serialize: Savestates now properly store prefetch
498 - GBA Video: WIN0/1 take priority over OBJWIN
499 - GBA Video: Fix out-of-order OBJWIN
500 - PSP2: Fix GPU crash while exiting
501 - PSP2: Fix VSync
502 - PSP2: Fix accelerometer range
503 - PSP2: Actually load screen mode setting
504 - PSP2: Fix gyroscope direction
505 - PSP2: Delete threads after they return
506 - PSP2: Fix mapping/unmapping from not at 0
507 - Qt: Fix bug in software renderer scaling
508 - Qt: Fix hanging key press after disabling autofire
509 - Qt: Fix being unable to pause manually when using auto-pausing
510 - SDL: Fix axes being mapped wrong
511 - Util: Fix realloc semantics in utf16to8
512 - Util: Fix inserting too many items into a hash table
513 - VFS: Fix uninitialized varaible reading from 7z
514 - VFS: Fix reading multiple files from a 7z archive
515 - Wii: Fix framelimiting after a slowdown
516 - Wii: Fix garbage flash at startup
517Misc:
518 - 3DS: Use blip_add_delta_fast for a small speed improvement
519 - 3DS: Allow UTF-16 filenames
520 - 3DS: Port to using citro3D
521 - 3DS: Use system font for menus
522 - 3DS: Attempt to use Core 2 for threads
523 - 3DS: Adjustable filering
524 - 3DS: 3D banner
525 - All: Add QUIET parameter to silence CMake
526 - All: Faster memory read/write
527 - ARM7: Support forcing Thumb mode via MSR
528 - ARM7: Flush prefetch cache when loading CPSR via MSR
529 - ARM7: Clean up instruction decoding for future expandability
530 - Debugger: Support register and memory writes via GDB stub
531 - Debugger: Add software breakpoint support to gdb
532 - FFmpeg: Full support for libavcodec 56+
533 - GBA: Better debug logging if event processing breaks
534 - GBA Audio: Force audio DMAs to not increment destination
535 - GBA BIOS: Use custom ArcTan, not relying on OS
536 - GBA Hardware: Clean up dead code in GBP
537 - GBA Memory: Optimize stalling behavior
538 - GBA Memory: Optimize Load-/StoreMultiple
539 - GBA Savedata: Add realistic timing for EEPROM
540 - GBA Serialize: Savestates now store if CPU was halted
541 - GBA Video: Remove old slow path fallback
542 - GBA Video: Optimize sprite drawing
543 - GBA Video: Optimize mode 0 rendering
544 - GBA Video: Optimize compositing cases slightly
545 - GUI: Screenshot dimensions are now passed through
546 - GUI: Add back logging
547 - GUI: Only reload config if manually saved
548 - GUI: Increase scrolling speed
549 - OpenGL: Log shader compilation failure
550 - OpenGL: Add texSize uniform
551 - Qt: Make -g flag work in Qt build
552 - Qt: Simplify OpenGL context creation
553 - Qt: Thread startup improvements
554 - Qt: Make audio channel/video layer options shortcut mappable
555 - Qt: Remove some C99isms from C++ code
556 - Qt: Remove default autofire mappings
557 - Qt: Make reseting when pasued frame-accurate
558 - Qt: Rearchitect game closing codepath
559 - PSP2: Use system font for menus
560 - PSP2: Add rumble for PS TV
561 - PSP2: Add fit-to-height screen mode
562 - PSP2: Sync files per descriptor
563 - PSP2: Allow UTF-8 filenames
564 - PSP2: Screenshots are now saved into the Photo Gallery
565 - PSP2: Stop underclocking when menuing
566 - SDL: Increase default audio buffer size to 1024 samples
567 - SDL: More responsive rumble
568 - Util: Add Vector GetConstPointer
569 - Util: Add rtrim
570 - Util: Add endswith
571 - VFS: Improve zip file detection
572 - Wii: Add pixelated resample filter
573 - Windows: Add native VDir support
574 - Util: Add PRIz macro for libc versions that don't support %z
575
5760.4.1: (2016-07-11)
577Bugfixes:
578 - All: Fix several file handle leaks
579 - All: Fix instruction tables getting zeroed when linking sometimes
580 - ARM7: Fix flags on SBC/RSC
581 - ARM7: Fix setting spsr privilege bits when spsr is empty
582 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
583 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
584 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
585 - GBA Memory: Fix executing code from OBJ region of VRAM
586 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
587 - GBA Serialize: Fix loading savegames from savestates
588 - OpenGL: Correct boolean vector strcmp strings for uniforms
589 - Qt: Fix sending gameStopped twice
590 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
591 - Qt: Fix initial state of key mapping
592 - Qt: Initialize m_useBios
593 - SDL: Fix joystick initialization on BSD
594 - SDL: Fix potential joystick crash in games with rumble
595 - SDL: Fix SDL 1.2 build
596 - SDL: Fix sporadic crash when deinitializing audio
597 - Shaders: Fix AGS-001 shader with some bad drivers
598 - Util: Use closesocket on Windows
599 - Util: Fix socket bind addresses
600 - VFS: Fix reading 7z archives without rewinding first
601 - VFS: VFileFromFD should not open directories
602 - Wii: Fix tilting direction
603 - Util: Fix realloc semantics in utf16to8
604Misc:
605 - All: Allow use of external minizip library
606 - Debugger: CLI debugger now exits when end-of-stream is reached
607 - FFmpeg: Update dependencies on Ubuntu
608 - GBA: Slightly optimize GBAProcessEvents
609 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
610 - GBA Video: Null renderer should return proper register values
611 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
612 - Qt: Add preset for DualShock 4
613 - Qt: Update 360 input profile on OS X to reflect newer drivers
614 - Qt: Remove use of NaN
615 - Qt: Canonicalize file paths when loading games
616 - Qt: Add refresh button to controller editing
617 - SDL: Remove default gamepad mappings
618 - Util: Fix intermittent build failure on OS X
619 - VFS: VFile.sync now updates modified time
620
6210.4.0: (2016-02-02)
622Features:
623 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
624 - I/O viewer
625 - Booting of multiboot images
626 - Customization of GIF recording
627 - Libretro: Cheat code support
628 - Support for GLSL shaders
629 - ROM information view
630 - Support for VBA-style cheat codes
631 - Savestates now store creation timestamps
632 - Key autofire
633 - Libretro: Allow blocking opposing directional input
634 - OpenEmu core for OS X
635 - Libretro: Settings for using BIOS and skipping intro
636 - Libretro: Customizable idle loop removal
637 - Implemented cycle counting for sprite rendering
638 - Cleaner, unified settings window
639 - Added a setting for pausing when the emulator is not in focus
640 - Customizable paths for save games, save states, screenshots and patches
641 - Controller hotplugging
642 - Ability to store save games and active cheats within savestates
643Bugfixes:
644 - ARM7: Fix sign of unaligned LDRSH
645 - ARM7: Fix decoding of some ARM ALU instructions with shifters
646 - Debugger: Fix watchpoints in gdb
647 - GBA: Fix warnings when creating and loading savestates
648 - GBA: Fix Iridion II savetype
649 - GBA BIOS: Fix misaligned CpuSet
650 - GBA Cheats: Fix cheats setting the Action Replay version
651 - GBA Hardware: Fix GPIO on big endian
652 - GBA Memory: Fix DMA register writing behavior
653 - GBA Memory: Fix DMAs triggering two cycles early
654 - Libretro: Fix aspect ratio
655 - Qt: Fix some potential crashes with the gamepad mapping
656 - Qt: Fix keys being mapped incorrectly when loading configuration file
657 - Util: Fix PowerPC PNG read/write pixel order
658 - Util: Fix excessive memory allocation when decoding a PNG
659 - VFS: Fix VFileReadline and remove _vfdReadline
660Misc:
661 - All: Improved PowerPC support
662 - All: Fix some undefined behavior warnings
663 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
664 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
665 - GBA: Implement bad I/O register loading
666 - GBA: Allow jumping to OAM and palette RAM
667 - GBA BIOS: Finish implementing RegisterRamReset
668 - GBA Config: Add "override" layer for better one-time configuration
669 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
670 - GBA Memory: Use a dynamically sized mask for ROM memory
671 - GBA Memory: Implement several unimplemented memory access types
672 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
673 - GBA RR: Starting from savestate now embeds the savegame
674 - GBA RR: Add preliminary SRAM support for VBM loading
675 - GBA RR: Add support for resets in movies
676 - GBA Video: Remove lastHblank, as it is implied
677 - Libretro: Use anonymous memory mappers for large blocks of memory
678 - Libretro: Add install target for libretro core
679 - Qt: Window size command line options are now supported
680 - Qt: Increase usability of key mapper
681 - Qt: Add 'Apply' button to settings window
682 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
683 - Qt: Allow use of modifier keys as input
684 - Qt: Optimize log viewer
685 - Qt: Added button for breaking into the GDB debugger
686 - Qt: Add box for showing duration of rewind
687 - SDL: Support fullscreen in SDL 1.2
688 - SDL: Allow GBASDLAudio to be used without a thread context
689 - Util: Use VFile for configuration
690 - Util: Add MutexTryLock
691
6920.3.2: (2015-12-16)
693Bugfixes:
694 - ARM7: Fix STRT/STRBT
695 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
696 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
697 - Libretro: Fix problems with rumble not turning off
698 - GBA: Fix idle skip state being retained between games
699 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
700 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
701 - GBA BIOS: Fix Sqrt sign
702 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
703 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
704 - GBA Memory: Fix DMA behavior for SRAM accesses
705 - GBA Memory: Fix Store8 to OBJ VRAM
706 - GBA Memory: Fix alignment of LDM/STM on SRAM
707 - GBA Memory: Fix unaligned out-of-bounds ROM loads
708 - GBA Memory: Fix timing of DMAs
709 - GBA Video: Fix _mix for 15-bit color
710 - GBA Video: Fix OAM and palette initialization
711 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
712 - Qt: Use safer isLoaded check in GameController
713 - Qt: Fix a race condition in PainterGL that could lead to a crash
714 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
715 - Qt: Fix font size in memory viewer
716 - Qt: Fix a crash in the memory viewer
717 - Qt: Add additional checks in CheatModel to prevent crashes
718 - Qt: Fix race condition with setting sample rate
719 - Qt: Fix crash when closing multiplayer windows
720 - Qt: Fix resetting while paused
721Misc:
722 - GBA Audio: Implement missing flags on SOUNDCNT_X register
723 - Qt: Add mute option to menu
724
7250.3.1: (2015-10-24)
726Bugfixes:
727 - ARM7: Fix instruction decoding of Thumb shifts
728 - GBA: Deinit savegame when unloading a ROM
729 - GBA: Fix BIOS check on big endian
730 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
731 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
732 - GBA Audio: Fix audio channels being silenced at the wrong time
733 - GBA Memory: Fix bad BIOS Load16 on big endian
734 - GBA Memory: Fix bad Load8 on big endian
735 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
736 - GBA Video: Fix edge case with sprite blend modes and semitransparency
737 - GBA Video: Fix objwin and blending interaction on sprites
738 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
739 - Libretro: Fix a memory leak with the render buffer
740 - Qt: Windows no longer spawn in the top left on first launch
741 - Qt: Fix install path of XDG desktop file with DESTDIR
742 - Qt: Fix drag and drop on Windows
743 - Qt: Reenable double buffering, as disabling it broke some Windows configs
744 - VFS: Fix return values of VFileFILE.read and .write
745Misc:
746 - All: Reset next event to cycles instead of zero to interrupt
747 - All: Add --version flag
748 - ARM7: Force disable LTO on two files to work around a GCC bug
749 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
750 - GBA: Better memory handling with PNG savestates
751 - GBA: Additional savestate sanity checks
752 - GBA: Check for cycle count being too high
753 - GBA Audio: Allow GBAAVStream to have no video callback
754 - GBA BIOS: Implement RegisterRamReset for SIO registers
755 - Qt: Remove useless help icons in dialogs
756 - Qt: Prevent savestate window from opening while in multiplayer
757 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
758 - Qt: Dropping multiplayer windows works more cleanly now
759
7600.3.0: (2015-08-16)
761Features:
762 - Ability to hide individual background layers, or OBJs
763 - Ability to mute individual audio channels
764 - Palette viewer and exporter
765 - Volume control
766 - More shortcuts are editable (e.g. quick save/load)
767 - Rewind now shows the frame after rewinding
768 - Import/Export of GameShark/Action Replay snapshots
769 - Add "Step backwards" item for single increment rewind
770 - Deadzone estimation for game controllers
771 - Analog inputs can be used for shortcuts
772 - Menu items for specific solar sensor brightness levels
773 - Remappable controls for tilt and gyroscope sensors
774 - Status messages for actions taken while a game is running (e.g. save/load state)
775 - Memory inspector
776 - Screensaver can now be suspended while a game is running
777 - Load/save the most recent savestate slot
778 - Support varible speed (PWM) rumble
779 - Ability to cap fast forward speed
780 - Finer control over FPS target
781 - Holdable shortcut for rewinding one frame at a time
782 - Ability to boot directly into the BIOS
783 - Preliminary support for yanking out the game pak while a game is running
784 - Thumb-drive mode by putting a file called portable.ini in the same folder
785 - Configurable display driver, between software and OpenGL
786 - Undo-able savestate loading and saving
787 - Controller profiles now store shortcut settings
788 - Default controller profiles for several common controllers
789 - Libretro now supports BIOS, rumble and solar sensor
790 - Implement BIOS call Stop, for sleep mode
791 - Automatically load patches, if found
792 - Improved video synchronization
793 - Configurable audio output sample rate
794Bugfixes:
795 - ARM7: Fix SWI and IRQ timings
796 - ARM7: Fix Thumb MUL timing
797 - ARM7: Fix timing of multiplies to use N cycles
798 - ARM7: ARMHotplugDetach should call deinit
799 - Debugger: Fix use-after-free in breakpoint clearing code
800 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
801 - GBA: Cap audio FIFO read size during deserialization
802 - GBA: Check for corrupted savestates when loading
803 - GBA: Check for improperly sized savestates when loading
804 - GBA: Check for savestates made from differently sized ROMs
805 - GBA: Fix calls to endian-independent loadstores
806 - GBA: Fix timing of reading from timer registers
807 - GBA: Ensure cycles never go negative
808 - GBA Audio: Force audio FIFOs to 32-bit
809 - GBA Audio: Fix audio pitch changing when adjusting buffer size
810 - GBA Audio: Fix sample order in audio channel 3
811 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
812 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
813 - GBA Memory: Improve Thumb open bus behavior
814 - GBA Memory: Fix potential DMA issue when loading a savestate
815 - GBA Memory: Fix load/store multiple video memory waitstates
816 - GBA SIO: Fix reseting when there are SIO devices attached
817 - GBA Video: Blended sprites should never have other effects applied
818 - GBA Video: Fix out-of-bounds tiles in mosaic
819 - GBA Video: Fix windows not affecting sprites
820 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
821 - GBA Video: Fix timing on first scanline
822 - Qt: Better cleanup when a game crashes
823 - Qt: Fix open ROM dialog filtering for archive formats
824 - Qt: Cap the maximum number of multiplayer windows
825 - Qt: Fix maximum year in sensor override
826 - Qt: Fix window being too tall after exiting fullscreen
827 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
828 - Qt: Fix analog buttons not getting unmapped
829 - Qt: Fix passing command line options
830 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
831 - SDL: Fix SDL build when OpenGL is missing
832 - Util: Allow loading IPS patches that grow the ROM
833 - VFS: Fix resource leaks if some allocations fail
834 - VFS: Fix line-reading to return proper values
835 - Video: Fix an issue with very long filenames
836 - Util: Fix formatting of floats
837Misc:
838 - All: Add --help flag for command line programs
839 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
840 - All: Enable static linking for Windows
841 - All: Enable static linking for OS X
842 - All: Threads are now named
843 - All: Proper handling of Unicode file paths
844 - ARM7: Add emulation for Undefined CPU mode
845 - ARM7: Reduce the size of the Thumb instruction table
846 - GBA: Add status log level
847 - GBA: GBARewind now returns how many states it has rewound
848 - GBA: SIO logging layer
849 - GBA BIOS: Stub out SoundBias
850 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
851 - GBA: Don't include GBACLIDebugger struct unless needed
852 - GBA: Savedata is now synced shortly after data finishes being written
853 - GBA: Process multiple timer events at once, if necessary
854 - GBA Audio: Implement audio reset for channels A/B
855 - GBA Audio: Process multiple audio events at once, if necessary
856 - GBA Hardware: Backport generic RTC source into core
857 - GBA Input: Allow axes and buttons to be mapped to the same key
858 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
859 - GBA SIO: Add a dummy driver for Normal mode
860 - GBA Thread: Add functionality for running callbacks on the GBA thread
861 - GBA Thread: Split GBASync into a separate file
862 - GBA Video: Refactor software renderer into separate files
863 - GBA Video: Slightly optimize mode 0 mosaic rendering
864 - Debugger: Free watchpoints in addition to breakpoints
865 - Qt: Handle saving input settings better
866 - Qt: Move GL frame drawing back onto its own thread
867 - Qt: Fast forward (held) option moved from Other to Emulation menu
868 - Qt: Show version info in window title
869 - Qt: Migrate multiplayer window handling into GBAApp
870 - Qt: Unified file opening and saving with last location
871 - Qt: Fix windows being resizable when they shouldn't have been
872 - Qt: Only hide cursor in full screen
873 - Qt: Replace pause-after-frame mutex with an atomic
874 - Qt: Add application icon and XDG desktop files
875 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
876 - Qt: Don't save window size when entering fullscreen
877 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
878 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
879 - Qt: Increase usability of key mapper
880 - Qt: Show checkmark for window sizes
881 - Qt: Set window path to loaded ROM
882 - Perf: Ability to load savestates immediately on launch
883 - SDL: Properly check for initialization
884 - SDL: Clean up initialization functions
885 - SDL: Clean up GL context
886 - Util: Allow disabling the threading code entirely
887 - VFS: Add sync method to force syncing with backing
888
8890.2.1: (2015-05-13)
890Bugfixes:
891 - All: Fix sanitize-deb script not cleaning up after itself
892 - All: Fix dependencies for libavcodec on Debian-derived platforms
893 - ARM7: Handle writeback for PC in addressing modes 2 and 3
894 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
895 - ARM7: Fix ARM multiply instructions when PC is a destination register
896 - Debugger: Fix use-after-free in breakpoint clearing code
897 - Debugger: Fix boundary conditions in tab completion
898 - GBA: Fix timers not updating timing when writing to only the reload register
899 - GBA: Fix rewind boundary conditions
900 - GBA: Add initial I/O register settings for background matrix registers
901 - GBA: Fix hang when loading a savestate if sync to video is enabled
902 - GBA: Handle out-of-bounds I/O access
903 - GBA: Fix bounds-checking on EEPROM access
904 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
905 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
906 - GBA Memory: Allow SRAM to be 64kB
907 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
908 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
909 - GBA Video: Fix second frame mode 5
910 - Perf: Fix race condition if a game crashes immediately on start
911 - Qt: Fix Display object leak when closing a window
912 - Qt: Fix .deb dependencies
913 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
914 - Qt: Fix window not regaining focus after exiting savestate window
915 - Qt: Fix regression where video would not record if the game had already started
916 - Qt: Fix potential crash if a gamepad causes focus to change
917 - Qt: Fix controller axis querying
918 - Qt: Fix multiplayer windows opening as the wrong size
919 - Qt: Fix controllers sometimes not loading the right profile
920 - SDL: Fix boundary conditions for joystick adjustments
921 - SDL: Allocate properly sized input maps
922 - SDL: Fix potential build issues when Qt and SDL2 are in use
923 - Util: Fix resource leak in UTF-8 handling code
924 - Util: Fix a null-pointer issue when attempting to delete a key
925 - VFS: Fix resource leaks if some allocations fail
926 - Video: Fix an issue with very long filenames
927Misc:
928 - GBA Memory: Soft-crash if jumping past the end of a ROM
929 - Qt: Show multiplayer numbers in window title
930 - Qt: Solar sensor can have shortcuts set
931
9320.2.0: (2015-04-03)
933Features:
934 - Support for gamepad axes, e.g. analog sticks or triggers
935 - Add scale presets for up to 6x
936 - Settings window
937 - Bilinear resampling option
938 - Add option to skip BIOS start screen
939 - List of recently opened games
940 - Support for games using the Solar Sensor
941 - Better audio resampling via blip-buf
942 - Game Pak overrides dialog for setting savetype and sensor values
943 - Support for games using the tilt sensor
944 - Remappable shortcuts for keyboard and gamepad
945 - Rewinding of emulation
946 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
947 - Support IPv6
948 - Save directory of last loaded file
949 - Support BPS patches
950 - Automatically detect and optimize out idle loops
951 - Configurable game overrides
952 - Support loading 7-Zip files
953 - Drag and drop game loading
954 - Cheat code support
955 - Runtime configurable audio driver
956 - Libretro core for use with RetroArch and other front-ends
957 - Controller profiles for setting different bindings for different controllers
958 - Ability to lock aspect ratio
959 - Local link cable support
960 - Ability to switch which game controller is in use per instance
961 - Ability to prevent opposing directional input
962 - Warning dialog if an unimplemented BIOS feature is called
963 - Debugger: Add CLI "frame", frame advance command
964 - Debugger: Add CLI functions for writing to memory
965 - Debugger: Add CLI functions for examining memory regions
966 - Debugger: Add CLI function for writing a register
967Bugfixes:
968 - ARM7: Extend prefetch by one stage
969 - ARM7: Fix cycle counting for loads
970 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
971 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
972 - GBA: Initialize gba.sync to null
973 - GBA: Fix timer initialization
974 - GBA Audio: Support 16-bit writes to FIFO audio
975 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
976 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
977 - GBA BIOS: Fix BIOS prefetch after reset
978 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
979 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
980 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
981 - GBA Memory: Fix I cycles that had been moved to ARM7 core
982 - GBA Memory: Fix cycle counting for 32-bit load/stores
983 - GBA RR: Fix fallthrough error when reading tags from a movie
984 - GBA Thread: Fix possible hang when loading an archive
985 - GBA Thread: Fix possible deadlock in video sync
986 - Perf: Fix crash when the GBA thread fails to start
987 - Qt: Fix crash starting a GDB stub if a game isn't loaded
988 - Qt: Fix crash when adjusting settings after closing a game
989 - Qt: Fix crash when starting GDB stub after closing a game
990 - Qt: Fix patch loading while a game is running
991 - Qt: Fix crash when loading a game after stopping GDB server
992 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
993 - Qt: Fix crash when attempting to pause if a game is not running
994 - SDL: Properly clean up if a game doesn't launch
995 - Util: Fix sockets on Windows
996Misc:
997 - All: Enable link-time optimization
998 - Debugger: Watchpoints now work on STM/LDM instructions
999 - Debugger: Clean up GDB stub network interfacing
1000 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1001 - Debugger: Merge Thumb BL instructions when disassembling
1002 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1003 - Debugger: Watchpoints now report address watched (fixes #68)
1004 - Debugger: Add support for soft breakpoints
1005 - Debugger: Make I/O register names be addresses instead of values
1006 - Debugger: Rename read/write commands
1007 - GBA: Improve accuracy of event timing
1008 - GBA: Add API for getting Configuration structs for overrides and input
1009 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1010 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1011 - GBA: Move A/V stream interface into core
1012 - GBA: Savestates now take into account savedata state machines (fixes #109)
1013 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1014 - GBA Memory: Simplify memory API and use fixed bus width
1015 - GBA Thread: Make GBASyncWaitFrameStart time out
1016 - GBA Video: Start video at the last scanline instead of the first
1017 - Qt: Optimize logo drawing
1018 - Qt: Move frame upload back onto main thread
1019 - Qt: Remember window position
1020 - Qt: Double-clicking on the window toggles full screen
1021 - Util: Use proper locale for reading and writing float values
1022
10230.1.1: (2015-01-24)
1024Bugfixes:
1025 - ARM7: Fix LDM writeback to a register already written
1026 - GBA: Fix timers 2 and 3 updating incorrectly
1027 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1028 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1029 - GBA Audio: Properly initialize audio FIFO channels
1030 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1031 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1032 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1033 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1034 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1035 - GBA BIOS: Fix HuffUnComp boundary conditions
1036 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1037 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1038 - GBA Memory: Filter out top nybble of DMA addresses
1039 - GBA Memory: Properly bounds-check VRAM accesses
1040 - GBA Memory: Fix initial DMA state
1041 - GBA Thread: Allow halted games to exit cleanly
1042 - GBA Video: Fix blend issues with obscured middle layers
1043 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1044 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1045 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1046 - GBA Video: Fix sprite boundary conditions with mosaic
1047 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1048 - Qt: Fix issue with set frame sizes being the wrong height
1049 - Qt: Fix emulator crashing when full screen if a game is not running
1050 - Qt: Fix window focus issues
1051 - Qt: Properly set default video recording settings
1052 - Qt: Fix a race condition when a game crashes immediately
1053 - Qt: Fix some cases where key mapping can break if focus is adjusted
1054 - Qt: Fix crash if a game pauses before any frames are shown
1055 - Debugger: Negative PC-relative loads now properly subtract the offset
1056 - Debugger: Align PC-relative loads in Thumb
1057 - Debugger: Fix watchpoints triggering too late
1058 - Debugger: Fix binary print putting spaces between digits
1059 - Video: Ensure FFmpeg encoder has audio frames
1060 - Video: Fix uncompressed PCM audio recording
1061 - Video: Fix FFmpeg crashing when the file extension is wrong
1062 - Util: Fix SOCKET_FAILED macro
1063Misc:
1064 - GBA: Exit cleanly on FATAL if the port supports it
1065 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1066 - Qt: Disable sync to video by default
1067 - Qt: Handle a game crash without crashing
1068 - Qt: Set default log level to FATAL, ERROR and WARN
1069 - Qt: Clarify some phrasing in the menus
1070 - Qt: Clear active buttons when focus is lost
1071
10720.1.0: (2014-12-13)
1073 - Initial release