all repos — mgba @ 20f8cdc3e099958dc5fc5d8c6db18d4e0a9588aa

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40Misc:
 41 - SDL: Remove scancode key input
 42 - GBA Video: Clean up unused timers
 43 - Test: Add a basic test suite
 44 - GBA Video: Allow multiple handles into the same tile cache
 45 - VFS: Call msync when syncing mapped data
 46 - GBA Video, GB Video: Colors are now fully scaled
 47 - PSP2: Improved controller rumble
 48 - GB, GBA: Prevent loading null ROMs
 49 - VFS: Allow truncating memory chunk VFiles
 50 - Debugger: Modularize CLI debugger
 51 - Core: Clean up some thread state checks
 52 - Debugger: Make building with debugging aspects optional
 53 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 54 - GBA Memory: Support reading/writing POSTFLG
 55 - Util: Add size counting to Table
 56 - Qt: Move last directory setting from qt.ini to config.ini
 57
 580.5.1: (2016-10-05)
 59Bugfixes:
 60 - Core: Fix importing save games as read-only
 61 - FFmpeg: Fix encoding AAC
 62 - GB: Fix invalid STOP behavior on Game Boy Color
 63 - GB: Initialize audio properly
 64 - GB: Properly clear KEY1 bit 0 when switching speeds
 65 - GB: Properly unload save files when unloading a ROM
 66 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 67 - GB MBC: Fix MBC7 when size is incorrectly specified
 68 - GB MBC: Fix RTC access when no save file is loaded
 69 - GB SIO: Don't auto-clock external shift clock
 70 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 71 - GB Video: Fix video frames getting missed when LCDC is off
 72 - GB Video: Clear screen when LCDC is off
 73 - GBA Cheats: Fix holding onto pointers that may get invalidated
 74 - GBA Cheats: Fix key-activated CodeBreaker cheats
 75 - GBA Cheats: Fix uninitialized memory getting freed when saving
 76 - GBA Hardware: Improve Game Boy Player rumble behavior
 77 - GBA Memory: Fix several unused I/O register read values
 78 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 79 - LR35902: Fix events running with the wrong cycle active
 80 - Qt: Fix "close" button on Overrides view
 81 - Qt: Fix saving overrides
 82 - Qt: Fix directory set unloading when replacing the ROM
 83 - Qt: Fix patch loading
 84 - Qt: Fix crash when saving an override if a game isn't loaded
 85 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 86 - SDL: Attach rumble in SDL frontend
 87 - Util: Fix PNG identification on files too small to be a PNG
 88Misc:
 89 - All: Only update version info if needed
 90 - All: Split out install locations for Libretro and OpenEmu
 91 - FFmpeg: Encoding cleanup
 92 - GB: Reset active region when reloading ROM
 93 - GB Memory: Initialize RAM pattern for GBC
 94 - GB Video: Improved video timings
 95 - Qt: Manage window sizes slightly better
 96 - Qt: Remember scale option independent of core dimensions
 97
 980.5.0: (2016-09-19)
 99Features:
100 - Game Boy support
101 - Support for encrypted CodeBreaker GBA cheats
102 - Emulation of Vast Fame protected GBA carts (taizou)
103 - Tile viewer
104 - Threaded rendering mode
105 - Libretro: Memory map and achievement support (leiradel)
106 - GUI: Add UI control remapping
107 - GUI: Add fast-forward
108 - Wii: 240p support
109 - 3DS: Adjustable screen darkening
110 - Ability to temporarily load a savegame
111 - Load specific files out of archives
112 - Automatic BIOS detection
113Bugfixes:
114 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
115 - Debugger: Fix GDB breakpoints
116 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
117 - GBA: Fix filehandle leak with savegames
118 - GBA: Timer 0 cannot be count up
119 - GBA: Count up timers should not count themselves
120 - GBA Memory: Fix mirror on non-overdumped Classic NES games
121 - GBA Memory: Fix ldm {pc}
122 - GBA Savedata: Fix savedata sync timer
123 - GBA Savedata: Only unmap savedata if present
124 - GBA Serialize: Savestates now properly store prefetch
125 - GBA Video: WIN0/1 take priority over OBJWIN
126 - GBA Video: Fix out-of-order OBJWIN
127 - PSP2: Fix GPU crash while exiting
128 - PSP2: Fix VSync
129 - PSP2: Fix accelerometer range
130 - PSP2: Actually load screen mode setting
131 - PSP2: Fix gyroscope direction
132 - PSP2: Delete threads after they return
133 - PSP2: Fix mapping/unmapping from not at 0
134 - Qt: Fix bug in software renderer scaling
135 - Qt: Fix hanging key press after disabling autofire
136 - Qt: Fix being unable to pause manually when using auto-pausing
137 - SDL: Fix axes being mapped wrong
138 - Util: Fix realloc semantics in utf16to8
139 - Util: Fix inserting too many items into a hash table
140 - VFS: Fix uninitialized varaible reading from 7z
141 - VFS: Fix reading multiple files from a 7z archive
142 - Wii: Fix framelimiting after a slowdown
143 - Wii: Fix garbage flash at startup
144Misc:
145 - 3DS: Use blip_add_delta_fast for a small speed improvement
146 - 3DS: Allow UTF-16 filenames
147 - 3DS: Port to using citro3D
148 - 3DS: Use system font for menus
149 - 3DS: Attempt to use Core 2 for threads
150 - 3DS: Adjustable filering
151 - 3DS: 3D banner
152 - All: Add QUIET parameter to silence CMake
153 - All: Faster memory read/write
154 - ARM7: Support forcing Thumb mode via MSR
155 - ARM7: Flush prefetch cache when loading CPSR via MSR
156 - ARM7: Clean up instruction decoding for future expandability
157 - Debugger: Support register and memory writes via GDB stub
158 - Debugger: Add software breakpoint support to gdb
159 - FFmpeg: Full support for libavcodec 56+
160 - GBA: Better debug logging if event processing breaks
161 - GBA Audio: Force audio DMAs to not increment destination
162 - GBA BIOS: Use custom ArcTan, not relying on OS
163 - GBA Hardware: Clean up dead code in GBP
164 - GBA Memory: Optimize stalling behavior
165 - GBA Memory: Optimize Load-/StoreMultiple
166 - GBA Savedata: Add realistic timing for EEPROM
167 - GBA Serialize: Savestates now store if CPU was halted
168 - GBA Video: Remove old slow path fallback
169 - GBA Video: Optimize sprite drawing
170 - GBA Video: Optimize mode 0 rendering
171 - GBA Video: Optimize compositing cases slightly
172 - GUI: Screenshot dimensions are now passed through
173 - GUI: Add back logging
174 - GUI: Only reload config if manually saved
175 - GUI: Increase scrolling speed
176 - OpenGL: Log shader compilation failure
177 - OpenGL: Add texSize uniform
178 - Qt: Make -g flag work in Qt build
179 - Qt: Simplify OpenGL context creation
180 - Qt: Thread startup improvements
181 - Qt: Make audio channel/video layer options shortcut mappable
182 - Qt: Remove some C99isms from C++ code
183 - Qt: Remove default autofire mappings
184 - Qt: Make reseting when pasued frame-accurate
185 - Qt: Rearchitect game closing codepath
186 - PSP2: Use system font for menus
187 - PSP2: Add rumble for PS TV
188 - PSP2: Add fit-to-height screen mode
189 - PSP2: Sync files per descriptor
190 - PSP2: Allow UTF-8 filenames
191 - PSP2: Screenshots are now saved into the Photo Gallery
192 - PSP2: Stop underclocking when menuing
193 - SDL: Increase default audio buffer size to 1024 samples
194 - SDL: More responsive rumble
195 - Util: Add Vector GetConstPointer
196 - Util: Add rtrim
197 - Util: Add endswith
198 - VFS: Improve zip file detection
199 - Wii: Add pixelated resample filter
200 - Windows: Add native VDir support
201 - Util: Add PRIz macro for libc versions that don't support %z
202
2030.4.1: (2016-07-11)
204Bugfixes:
205 - All: Fix several file handle leaks
206 - All: Fix instruction tables getting zeroed when linking sometimes
207 - ARM7: Fix flags on SBC/RSC
208 - ARM7: Fix setting spsr privilege bits when spsr is empty
209 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
210 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
211 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
212 - GBA Memory: Fix executing code from OBJ region of VRAM
213 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
214 - GBA Serialize: Fix loading savegames from savestates
215 - OpenGL: Correct boolean vector strcmp strings for uniforms
216 - Qt: Fix sending gameStopped twice
217 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
218 - Qt: Fix initial state of key mapping
219 - Qt: Initialize m_useBios
220 - SDL: Fix joystick initialization on BSD
221 - SDL: Fix potential joystick crash in games with rumble
222 - SDL: Fix SDL 1.2 build
223 - SDL: Fix sporadic crash when deinitializing audio
224 - Shaders: Fix AGS-001 shader with some bad drivers
225 - Util: Use closesocket on Windows
226 - Util: Fix socket bind addresses
227 - VFS: Fix reading 7z archives without rewinding first
228 - VFS: VFileFromFD should not open directories
229 - Wii: Fix tilting direction
230 - Util: Fix realloc semantics in utf16to8
231Misc:
232 - All: Allow use of external minizip library
233 - Debugger: CLI debugger now exits when end-of-stream is reached
234 - FFmpeg: Update dependencies on Ubuntu
235 - GBA: Slightly optimize GBAProcessEvents
236 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
237 - GBA Video: Null renderer should return proper register values
238 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
239 - Qt: Add preset for DualShock 4
240 - Qt: Update 360 input profile on OS X to reflect newer drivers
241 - Qt: Remove use of NaN
242 - Qt: Canonicalize file paths when loading games
243 - Qt: Add refresh button to controller editing
244 - SDL: Remove default gamepad mappings
245 - Util: Fix intermittent build failure on OS X
246 - VFS: VFile.sync now updates modified time
247
2480.4.0: (2016-02-02)
249Features:
250 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
251 - I/O viewer
252 - Booting of multiboot images
253 - Customization of GIF recording
254 - Libretro: Cheat code support
255 - Support for GLSL shaders
256 - ROM information view
257 - Support for VBA-style cheat codes
258 - Savestates now store creation timestamps
259 - Key autofire
260 - Libretro: Allow blocking opposing directional input
261 - OpenEmu core for OS X
262 - Libretro: Settings for using BIOS and skipping intro
263 - Libretro: Customizable idle loop removal
264 - Implemented cycle counting for sprite rendering
265 - Cleaner, unified settings window
266 - Added a setting for pausing when the emulator is not in focus
267 - Customizable paths for save games, save states, screenshots and patches
268 - Controller hotplugging
269 - Ability to store save games and active cheats within savestates
270Bugfixes:
271 - ARM7: Fix sign of unaligned LDRSH
272 - ARM7: Fix decoding of some ARM ALU instructions with shifters
273 - Debugger: Fix watchpoints in gdb
274 - GBA: Fix warnings when creating and loading savestates
275 - GBA: Fix Iridion II savetype
276 - GBA BIOS: Fix misaligned CpuSet
277 - GBA Cheats: Fix cheats setting the Action Replay version
278 - GBA Hardware: Fix GPIO on big endian
279 - GBA Memory: Fix DMA register writing behavior
280 - GBA Memory: Fix DMAs triggering two cycles early
281 - Libretro: Fix aspect ratio
282 - Qt: Fix some potential crashes with the gamepad mapping
283 - Qt: Fix keys being mapped incorrectly when loading configuration file
284 - Util: Fix PowerPC PNG read/write pixel order
285 - Util: Fix excessive memory allocation when decoding a PNG
286 - VFS: Fix VFileReadline and remove _vfdReadline
287Misc:
288 - All: Improved PowerPC support
289 - All: Fix some undefined behavior warnings
290 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
291 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
292 - GBA: Implement bad I/O register loading
293 - GBA: Allow jumping to OAM and palette RAM
294 - GBA BIOS: Finish implementing RegisterRamReset
295 - GBA Config: Add "override" layer for better one-time configuration
296 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
297 - GBA Memory: Use a dynamically sized mask for ROM memory
298 - GBA Memory: Implement several unimplemented memory access types
299 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
300 - GBA RR: Starting from savestate now embeds the savegame
301 - GBA RR: Add preliminary SRAM support for VBM loading
302 - GBA RR: Add support for resets in movies
303 - GBA Video: Remove lastHblank, as it is implied
304 - Libretro: Use anonymous memory mappers for large blocks of memory
305 - Libretro: Add install target for libretro core
306 - Qt: Window size command line options are now supported
307 - Qt: Increase usability of key mapper
308 - Qt: Add 'Apply' button to settings window
309 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
310 - Qt: Allow use of modifier keys as input
311 - Qt: Optimize log viewer
312 - Qt: Added button for breaking into the GDB debugger
313 - Qt: Add box for showing duration of rewind
314 - SDL: Support fullscreen in SDL 1.2
315 - SDL: Allow GBASDLAudio to be used without a thread context
316 - Util: Use VFile for configuration
317 - Util: Add MutexTryLock
318
3190.3.2: (2015-12-16)
320Bugfixes:
321 - ARM7: Fix STRT/STRBT
322 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
323 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
324 - Libretro: Fix problems with rumble not turning off
325 - GBA: Fix idle skip state being retained between games
326 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
327 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
328 - GBA BIOS: Fix Sqrt sign
329 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
330 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
331 - GBA Memory: Fix DMA behavior for SRAM accesses
332 - GBA Memory: Fix Store8 to OBJ VRAM
333 - GBA Memory: Fix alignment of LDM/STM on SRAM
334 - GBA Memory: Fix unaligned out-of-bounds ROM loads
335 - GBA Memory: Fix timing of DMAs
336 - GBA Video: Fix _mix for 15-bit color
337 - GBA Video: Fix OAM and palette initialization
338 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
339 - Qt: Use safer isLoaded check in GameController
340 - Qt: Fix a race condition in PainterGL that could lead to a crash
341 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
342 - Qt: Fix font size in memory viewer
343 - Qt: Fix a crash in the memory viewer
344 - Qt: Add additional checks in CheatModel to prevent crashes
345 - Qt: Fix race condition with setting sample rate
346 - Qt: Fix crash when closing multiplayer windows
347 - Qt: Fix resetting while paused
348Misc:
349 - GBA Audio: Implement missing flags on SOUNDCNT_X register
350 - Qt: Add mute option to menu
351
3520.3.1: (2015-10-24)
353Bugfixes:
354 - ARM7: Fix instruction decoding of Thumb shifts
355 - GBA: Deinit savegame when unloading a ROM
356 - GBA: Fix BIOS check on big endian
357 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
358 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
359 - GBA Audio: Fix audio channels being silenced at the wrong time
360 - GBA Memory: Fix bad BIOS Load16 on big endian
361 - GBA Memory: Fix bad Load8 on big endian
362 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
363 - GBA Video: Fix edge case with sprite blend modes and semitransparency
364 - GBA Video: Fix objwin and blending interaction on sprites
365 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
366 - Libretro: Fix a memory leak with the render buffer
367 - Qt: Windows no longer spawn in the top left on first launch
368 - Qt: Fix install path of XDG desktop file with DESTDIR
369 - Qt: Fix drag and drop on Windows
370 - Qt: Reenable double buffering, as disabling it broke some Windows configs
371 - VFS: Fix return values of VFileFILE.read and .write
372Misc:
373 - All: Reset next event to cycles instead of zero to interrupt
374 - All: Add --version flag
375 - ARM7: Force disable LTO on two files to work around a GCC bug
376 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
377 - GBA: Better memory handling with PNG savestates
378 - GBA: Additional savestate sanity checks
379 - GBA: Check for cycle count being too high
380 - GBA Audio: Allow GBAAVStream to have no video callback
381 - GBA BIOS: Implement RegisterRamReset for SIO registers
382 - Qt: Remove useless help icons in dialogs
383 - Qt: Prevent savestate window from opening while in multiplayer
384 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
385 - Qt: Dropping multiplayer windows works more cleanly now
386
3870.3.0: (2015-08-16)
388Features:
389 - Ability to hide individual background layers, or OBJs
390 - Ability to mute individual audio channels
391 - Palette viewer and exporter
392 - Volume control
393 - More shortcuts are editable (e.g. quick save/load)
394 - Rewind now shows the frame after rewinding
395 - Import/Export of GameShark/Action Replay snapshots
396 - Add "Step backwards" item for single increment rewind
397 - Deadzone estimation for game controllers
398 - Analog inputs can be used for shortcuts
399 - Menu items for specific solar sensor brightness levels
400 - Remappable controls for tilt and gyroscope sensors
401 - Status messages for actions taken while a game is running (e.g. save/load state)
402 - Memory inspector
403 - Screensaver can now be suspended while a game is running
404 - Load/save the most recent savestate slot
405 - Support varible speed (PWM) rumble
406 - Ability to cap fast forward speed
407 - Finer control over FPS target
408 - Holdable shortcut for rewinding one frame at a time
409 - Ability to boot directly into the BIOS
410 - Preliminary support for yanking out the game pak while a game is running
411 - Thumb-drive mode by putting a file called portable.ini in the same folder
412 - Configurable display driver, between software and OpenGL
413 - Undo-able savestate loading and saving
414 - Controller profiles now store shortcut settings
415 - Default controller profiles for several common controllers
416 - Libretro now supports BIOS, rumble and solar sensor
417 - Implement BIOS call Stop, for sleep mode
418 - Automatically load patches, if found
419 - Improved video synchronization
420 - Configurable audio output sample rate
421Bugfixes:
422 - ARM7: Fix SWI and IRQ timings
423 - ARM7: Fix Thumb MUL timing
424 - ARM7: Fix timing of multiplies to use N cycles
425 - ARM7: ARMHotplugDetach should call deinit
426 - Debugger: Fix use-after-free in breakpoint clearing code
427 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
428 - GBA: Cap audio FIFO read size during deserialization
429 - GBA: Check for corrupted savestates when loading
430 - GBA: Check for improperly sized savestates when loading
431 - GBA: Check for savestates made from differently sized ROMs
432 - GBA: Fix calls to endian-independent loadstores
433 - GBA: Fix timing of reading from timer registers
434 - GBA: Ensure cycles never go negative
435 - GBA Audio: Force audio FIFOs to 32-bit
436 - GBA Audio: Fix audio pitch changing when adjusting buffer size
437 - GBA Audio: Fix sample order in audio channel 3
438 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
439 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
440 - GBA Memory: Improve Thumb open bus behavior
441 - GBA Memory: Fix potential DMA issue when loading a savestate
442 - GBA Memory: Fix load/store multiple video memory waitstates
443 - GBA SIO: Fix reseting when there are SIO devices attached
444 - GBA Video: Blended sprites should never have other effects applied
445 - GBA Video: Fix out-of-bounds tiles in mosaic
446 - GBA Video: Fix windows not affecting sprites
447 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
448 - GBA Video: Fix timing on first scanline
449 - Qt: Better cleanup when a game crashes
450 - Qt: Fix open ROM dialog filtering for archive formats
451 - Qt: Cap the maximum number of multiplayer windows
452 - Qt: Fix maximum year in sensor override
453 - Qt: Fix window being too tall after exiting fullscreen
454 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
455 - Qt: Fix analog buttons not getting unmapped
456 - Qt: Fix passing command line options
457 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
458 - SDL: Fix SDL build when OpenGL is missing
459 - Util: Allow loading IPS patches that grow the ROM
460 - VFS: Fix resource leaks if some allocations fail
461 - VFS: Fix line-reading to return proper values
462 - Video: Fix an issue with very long filenames
463 - Util: Fix formatting of floats
464Misc:
465 - All: Add --help flag for command line programs
466 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
467 - All: Enable static linking for Windows
468 - All: Enable static linking for OS X
469 - All: Threads are now named
470 - All: Proper handling of Unicode file paths
471 - ARM7: Add emulation for Undefined CPU mode
472 - ARM7: Reduce the size of the Thumb instruction table
473 - GBA: Add status log level
474 - GBA: GBARewind now returns how many states it has rewound
475 - GBA: SIO logging layer
476 - GBA BIOS: Stub out SoundBias
477 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
478 - GBA: Don't include GBACLIDebugger struct unless needed
479 - GBA: Savedata is now synced shortly after data finishes being written
480 - GBA: Process multiple timer events at once, if necessary
481 - GBA Audio: Implement audio reset for channels A/B
482 - GBA Audio: Process multiple audio events at once, if necessary
483 - GBA Hardware: Backport generic RTC source into core
484 - GBA Input: Allow axes and buttons to be mapped to the same key
485 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
486 - GBA SIO: Add a dummy driver for Normal mode
487 - GBA Thread: Add functionality for running callbacks on the GBA thread
488 - GBA Thread: Split GBASync into a separate file
489 - GBA Video: Refactor software renderer into separate files
490 - GBA Video: Slightly optimize mode 0 mosaic rendering
491 - Debugger: Free watchpoints in addition to breakpoints
492 - Qt: Handle saving input settings better
493 - Qt: Move GL frame drawing back onto its own thread
494 - Qt: Fast forward (held) option moved from Other to Emulation menu
495 - Qt: Show version info in window title
496 - Qt: Migrate multiplayer window handling into GBAApp
497 - Qt: Unified file opening and saving with last location
498 - Qt: Fix windows being resizable when they shouldn't have been
499 - Qt: Only hide cursor in full screen
500 - Qt: Replace pause-after-frame mutex with an atomic
501 - Qt: Add application icon and XDG desktop files
502 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
503 - Qt: Don't save window size when entering fullscreen
504 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
505 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
506 - Qt: Increase usability of key mapper
507 - Qt: Show checkmark for window sizes
508 - Qt: Set window path to loaded ROM
509 - Perf: Ability to load savestates immediately on launch
510 - SDL: Properly check for initialization
511 - SDL: Clean up initialization functions
512 - SDL: Clean up GL context
513 - Util: Allow disabling the threading code entirely
514 - VFS: Add sync method to force syncing with backing
515
5160.2.1: (2015-05-13)
517Bugfixes:
518 - All: Fix sanitize-deb script not cleaning up after itself
519 - All: Fix dependencies for libavcodec on Debian-derived platforms
520 - ARM7: Handle writeback for PC in addressing modes 2 and 3
521 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
522 - ARM7: Fix ARM multiply instructions when PC is a destination register
523 - Debugger: Fix use-after-free in breakpoint clearing code
524 - Debugger: Fix boundary conditions in tab completion
525 - GBA: Fix timers not updating timing when writing to only the reload register
526 - GBA: Fix rewind boundary conditions
527 - GBA: Add initial I/O register settings for background matrix registers
528 - GBA: Fix hang when loading a savestate if sync to video is enabled
529 - GBA: Handle out-of-bounds I/O access
530 - GBA: Fix bounds-checking on EEPROM access
531 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
532 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
533 - GBA Memory: Allow SRAM to be 64kB
534 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
535 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
536 - GBA Video: Fix second frame mode 5
537 - Perf: Fix race condition if a game crashes immediately on start
538 - Qt: Fix Display object leak when closing a window
539 - Qt: Fix .deb dependencies
540 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
541 - Qt: Fix window not regaining focus after exiting savestate window
542 - Qt: Fix regression where video would not record if the game had already started
543 - Qt: Fix potential crash if a gamepad causes focus to change
544 - Qt: Fix controller axis querying
545 - Qt: Fix multiplayer windows opening as the wrong size
546 - Qt: Fix controllers sometimes not loading the right profile
547 - SDL: Fix boundary conditions for joystick adjustments
548 - SDL: Allocate properly sized input maps
549 - SDL: Fix potential build issues when Qt and SDL2 are in use
550 - Util: Fix resource leak in UTF-8 handling code
551 - Util: Fix a null-pointer issue when attempting to delete a key
552 - VFS: Fix resource leaks if some allocations fail
553 - Video: Fix an issue with very long filenames
554Misc:
555 - GBA Memory: Soft-crash if jumping past the end of a ROM
556 - Qt: Show multiplayer numbers in window title
557 - Qt: Solar sensor can have shortcuts set
558
5590.2.0: (2015-04-03)
560Features:
561 - Support for gamepad axes, e.g. analog sticks or triggers
562 - Add scale presets for up to 6x
563 - Settings window
564 - Bilinear resampling option
565 - Add option to skip BIOS start screen
566 - List of recently opened games
567 - Support for games using the Solar Sensor
568 - Better audio resampling via blip-buf
569 - Game Pak overrides dialog for setting savetype and sensor values
570 - Support for games using the tilt sensor
571 - Remappable shortcuts for keyboard and gamepad
572 - Rewinding of emulation
573 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
574 - Support IPv6
575 - Save directory of last loaded file
576 - Support BPS patches
577 - Automatically detect and optimize out idle loops
578 - Configurable game overrides
579 - Support loading 7-Zip files
580 - Drag and drop game loading
581 - Cheat code support
582 - Runtime configurable audio driver
583 - Libretro core for use with RetroArch and other front-ends
584 - Controller profiles for setting different bindings for different controllers
585 - Ability to lock aspect ratio
586 - Local link cable support
587 - Ability to switch which game controller is in use per instance
588 - Ability to prevent opposing directional input
589 - Warning dialog if an unimplemented BIOS feature is called
590 - Debugger: Add CLI "frame", frame advance command
591 - Debugger: Add CLI functions for writing to memory
592 - Debugger: Add CLI functions for examining memory regions
593 - Debugger: Add CLI function for writing a register
594Bugfixes:
595 - ARM7: Extend prefetch by one stage
596 - ARM7: Fix cycle counting for loads
597 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
598 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
599 - GBA: Initialize gba.sync to null
600 - GBA: Fix timer initialization
601 - GBA Audio: Support 16-bit writes to FIFO audio
602 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
603 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
604 - GBA BIOS: Fix BIOS prefetch after reset
605 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
606 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
607 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
608 - GBA Memory: Fix I cycles that had been moved to ARM7 core
609 - GBA Memory: Fix cycle counting for 32-bit load/stores
610 - GBA RR: Fix fallthrough error when reading tags from a movie
611 - GBA Thread: Fix possible hang when loading an archive
612 - GBA Thread: Fix possible deadlock in video sync
613 - Perf: Fix crash when the GBA thread fails to start
614 - Qt: Fix crash starting a GDB stub if a game isn't loaded
615 - Qt: Fix crash when adjusting settings after closing a game
616 - Qt: Fix crash when starting GDB stub after closing a game
617 - Qt: Fix patch loading while a game is running
618 - Qt: Fix crash when loading a game after stopping GDB server
619 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
620 - Qt: Fix crash when attempting to pause if a game is not running
621 - SDL: Properly clean up if a game doesn't launch
622 - Util: Fix sockets on Windows
623Misc:
624 - All: Enable link-time optimization
625 - Debugger: Watchpoints now work on STM/LDM instructions
626 - Debugger: Clean up GDB stub network interfacing
627 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
628 - Debugger: Merge Thumb BL instructions when disassembling
629 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
630 - Debugger: Watchpoints now report address watched (fixes #68)
631 - Debugger: Add support for soft breakpoints
632 - Debugger: Make I/O register names be addresses instead of values
633 - Debugger: Rename read/write commands
634 - GBA: Improve accuracy of event timing
635 - GBA: Add API for getting Configuration structs for overrides and input
636 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
637 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
638 - GBA: Move A/V stream interface into core
639 - GBA: Savestates now take into account savedata state machines (fixes #109)
640 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
641 - GBA Memory: Simplify memory API and use fixed bus width
642 - GBA Thread: Make GBASyncWaitFrameStart time out
643 - GBA Video: Start video at the last scanline instead of the first
644 - Qt: Optimize logo drawing
645 - Qt: Move frame upload back onto main thread
646 - Qt: Remember window position
647 - Qt: Double-clicking on the window toggles full screen
648 - Util: Use proper locale for reading and writing float values
649
6500.1.1: (2015-01-24)
651Bugfixes:
652 - ARM7: Fix LDM writeback to a register already written
653 - GBA: Fix timers 2 and 3 updating incorrectly
654 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
655 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
656 - GBA Audio: Properly initialize audio FIFO channels
657 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
658 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
659 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
660 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
661 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
662 - GBA BIOS: Fix HuffUnComp boundary conditions
663 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
664 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
665 - GBA Memory: Filter out top nybble of DMA addresses
666 - GBA Memory: Properly bounds-check VRAM accesses
667 - GBA Memory: Fix initial DMA state
668 - GBA Thread: Allow halted games to exit cleanly
669 - GBA Video: Fix blend issues with obscured middle layers
670 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
671 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
672 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
673 - GBA Video: Fix sprite boundary conditions with mosaic
674 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
675 - Qt: Fix issue with set frame sizes being the wrong height
676 - Qt: Fix emulator crashing when full screen if a game is not running
677 - Qt: Fix window focus issues
678 - Qt: Properly set default video recording settings
679 - Qt: Fix a race condition when a game crashes immediately
680 - Qt: Fix some cases where key mapping can break if focus is adjusted
681 - Qt: Fix crash if a game pauses before any frames are shown
682 - Debugger: Negative PC-relative loads now properly subtract the offset
683 - Debugger: Align PC-relative loads in Thumb
684 - Debugger: Fix watchpoints triggering too late
685 - Debugger: Fix binary print putting spaces between digits
686 - Video: Ensure FFmpeg encoder has audio frames
687 - Video: Fix uncompressed PCM audio recording
688 - Video: Fix FFmpeg crashing when the file extension is wrong
689 - Util: Fix SOCKET_FAILED macro
690Misc:
691 - GBA: Exit cleanly on FATAL if the port supports it
692 - GBA Memory: Implement 16- and 32-bit loads from SRAM
693 - Qt: Disable sync to video by default
694 - Qt: Handle a game crash without crashing
695 - Qt: Set default log level to FATAL, ERROR and WARN
696 - Qt: Clarify some phrasing in the menus
697 - Qt: Clear active buttons when focus is lost
698
6990.1.0: (2014-12-13)
700 - Initial release