CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42Misc:
43 - 3DS: Use blip_add_delta_fast for a small speed improvement
44 - OpenGL: Log shader compilation failure
45 - Qt: Remove some C99isms from C++ code
46 - Windows: Add native VDir support
47 - All: Add QUIET parameter to silence CMake
48 - ARM7: Support forcing Thumb mode via MSR
49 - ARM7: Flush prefetch cache when loading CPSR via MSR
50 - OpenGL: Add texSize uniform
51 - ARM7: Clean up instruction decoding for future expandability
52 - Qt: Make -g flag work in Qt build
53 - Qt: Simplify OpenGL context creation
54 - Debugger: Support register and memory writes via GDB stub
55 - GBA Audio: Force audio DMAs to not increment destination
56 - Qt: Thread startup improvements
57 - 3DS: Allow UTF-16 filenames
58 - 3DS: Port to using citro3D
59 - 3DS: Use system font for menus
60 - PSP2: Use system font for menus
61 - All: Faster memory read/write
62 - Qt: Make audio channel/video layer options shortcut mappable
63 - GBA Memory: Optimize stalling behavior
64 - 3DS: Attempt to use Core 2 for threads
65 - GUI: Screenshot dimensions are now passed through
66 - GUI: Add back logging
67 - PSP2: Add rumble for PS TV
68 - PSP2: Add fit-to-height screen mode
69 - GBA Video: Remove old slow path fallback
70 - GBA Video: Optimize sprite drawing
71 - GBA BIOS: Use custom ArcTan, not relying on OS
72 - PSP2: Sync files per descriptor
73 - GBA Savedata: Add realistic timing for EEPROM
74 - GBA Video: Optimize mode 0 rendering
75 - Qt: Remove default autofire mappings
76 - PSP2: Allow UTF-8 filenames
77 - Util: Add Vector GetConstPointer
78 - Util: Add rtrim
79 - GBA Memory: Optimize Load-/StoreMultiple
80 - 3DS: Adjustable filering
81 - PSP2: Screenshots are now saved into the Photo Gallery
82 - Qt: Make reseting when pasued frame-accurate
83 - GBA Video: Optimize compositing cases slightly
84 - VFS: Improve zip file detection
85 - Util: Add endswith
86 - GUI: Only reload config if manually saved
87 - GBA Serialize: Savestates now store if CPU was halted
88 - PSP2: Stop underclocking when menuing
89 - GUI: Increase scrolling speed
90 - Qt: Rearchitect game closing codepath
91 - Wii: Add pixelated resample filter
92 - GBA: Better debug logging if event processing breaks
93 - 3DS: 3D banner
94 - FFmpeg: Full support for libavcodec 56+
95 - Util: PNG utils should support 16-bit when applicable
96 - Debugger: Add software breakpoint support to gdb
97 - Util: Add PRIz macro for libc versions that don't support %z
98
990.4.1: (2016-07-11)
100Bugfixes:
101 - All: Fix several file handle leaks
102 - All: Fix instruction tables getting zeroed when linking sometimes
103 - ARM7: Fix flags on SBC/RSC
104 - ARM7: Fix setting spsr privilege bits when spsr is empty
105 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
106 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
107 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
108 - GBA Memory: Fix executing code from OBJ region of VRAM
109 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
110 - GBA Serialize: Fix loading savegames from savestates
111 - OpenGL: Correct boolean vector strcmp strings for uniforms
112 - Qt: Fix sending gameStopped twice
113 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
114 - Qt: Fix initial state of key mapping
115 - Qt: Initialize m_useBios
116 - SDL: Fix joystick initialization on BSD
117 - SDL: Fix potential joystick crash in games with rumble
118 - SDL: Fix SDL 1.2 build
119 - SDL: Fix sporadic crash when deinitializing audio
120 - Shaders: Fix AGS-001 shader with some bad drivers
121 - Util: Use closesocket on Windows
122 - Util: Fix socket bind addresses
123 - VFS: Fix reading 7z archives without rewinding first
124 - VFS: VFileFromFD should not open directories
125 - Wii: Fix tilting direction
126 - Util: Fix realloc semantics in utf16to8
127Misc:
128 - All: Allow use of external minizip library
129 - Debugger: CLI debugger now exits when end-of-stream is reached
130 - FFmpeg: Update dependencies on Ubuntu
131 - GBA: Slightly optimize GBAProcessEvents
132 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
133 - GBA Video: Null renderer should return proper register values
134 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
135 - Qt: Add preset for DualShock 4
136 - Qt: Update 360 input profile on OS X to reflect newer drivers
137 - Qt: Remove use of NaN
138 - Qt: Canonicalize file paths when loading games
139 - Qt: Add refresh button to controller editing
140 - SDL: Remove default gamepad mappings
141 - Util: Fix intermittent build failure on OS X
142 - VFS: VFile.sync now updates modified time
143
1440.4.0: (2016-02-02)
145Features:
146 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
147 - I/O viewer
148 - Booting of multiboot images
149 - Customization of GIF recording
150 - Libretro: Cheat code support
151 - Support for GLSL shaders
152 - ROM information view
153 - Support for VBA-style cheat codes
154 - Savestates now store creation timestamps
155 - Key autofire
156 - Libretro: Allow blocking opposing directional input
157 - OpenEmu core for OS X
158 - Libretro: Settings for using BIOS and skipping intro
159 - Libretro: Customizable idle loop removal
160 - Implemented cycle counting for sprite rendering
161 - Cleaner, unified settings window
162 - Added a setting for pausing when the emulator is not in focus
163 - Customizable paths for save games, save states, screenshots and patches
164 - Controller hotplugging
165 - Ability to store save games and active cheats within savestates
166Bugfixes:
167 - ARM7: Fix sign of unaligned LDRSH
168 - ARM7: Fix decoding of some ARM ALU instructions with shifters
169 - Debugger: Fix watchpoints in gdb
170 - GBA: Fix warnings when creating and loading savestates
171 - GBA: Fix Iridion II savetype
172 - GBA BIOS: Fix misaligned CpuSet
173 - GBA Cheats: Fix cheats setting the Action Replay version
174 - GBA Hardware: Fix GPIO on big endian
175 - GBA Memory: Fix DMA register writing behavior
176 - GBA Memory: Fix DMAs triggering two cycles early
177 - Libretro: Fix aspect ratio
178 - Qt: Fix some potential crashes with the gamepad mapping
179 - Qt: Fix keys being mapped incorrectly when loading configuration file
180 - Util: Fix PowerPC PNG read/write pixel order
181 - Util: Fix excessive memory allocation when decoding a PNG
182 - VFS: Fix VFileReadline and remove _vfdReadline
183Misc:
184 - All: Improved PowerPC support
185 - All: Fix some undefined behavior warnings
186 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
187 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
188 - GBA: Implement bad I/O register loading
189 - GBA: Allow jumping to OAM and palette RAM
190 - GBA BIOS: Finish implementing RegisterRamReset
191 - GBA Config: Add "override" layer for better one-time configuration
192 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
193 - GBA Memory: Use a dynamically sized mask for ROM memory
194 - GBA Memory: Implement several unimplemented memory access types
195 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
196 - GBA RR: Starting from savestate now embeds the savegame
197 - GBA RR: Add preliminary SRAM support for VBM loading
198 - GBA RR: Add support for resets in movies
199 - GBA Video: Remove lastHblank, as it is implied
200 - Libretro: Use anonymous memory mappers for large blocks of memory
201 - Libretro: Add install target for libretro core
202 - Qt: Window size command line options are now supported
203 - Qt: Increase usability of key mapper
204 - Qt: Add 'Apply' button to settings window
205 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
206 - Qt: Allow use of modifier keys as input
207 - Qt: Optimize log viewer
208 - Qt: Added button for breaking into the GDB debugger
209 - Qt: Add box for showing duration of rewind
210 - SDL: Support fullscreen in SDL 1.2
211 - SDL: Allow GBASDLAudio to be used without a thread context
212 - Util: Use VFile for configuration
213 - Util: Add MutexTryLock
214
2150.3.2: (2015-12-16)
216Bugfixes:
217 - ARM7: Fix STRT/STRBT
218 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
219 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
220 - Libretro: Fix problems with rumble not turning off
221 - GBA: Fix idle skip state being retained between games
222 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
223 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
224 - GBA BIOS: Fix Sqrt sign
225 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
226 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
227 - GBA Memory: Fix DMA behavior for SRAM accesses
228 - GBA Memory: Fix Store8 to OBJ VRAM
229 - GBA Memory: Fix alignment of LDM/STM on SRAM
230 - GBA Memory: Fix unaligned out-of-bounds ROM loads
231 - GBA Memory: Fix timing of DMAs
232 - GBA Video: Fix _mix for 15-bit color
233 - GBA Video: Fix OAM and palette initialization
234 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
235 - Qt: Use safer isLoaded check in GameController
236 - Qt: Fix a race condition in PainterGL that could lead to a crash
237 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
238 - Qt: Fix font size in memory viewer
239 - Qt: Fix a crash in the memory viewer
240 - Qt: Add additional checks in CheatModel to prevent crashes
241 - Qt: Fix race condition with setting sample rate
242 - Qt: Fix crash when closing multiplayer windows
243 - Qt: Fix resetting while paused
244Misc:
245 - GBA Audio: Implement missing flags on SOUNDCNT_X register
246 - Qt: Add mute option to menu
247
2480.3.1: (2015-10-24)
249Bugfixes:
250 - ARM7: Fix instruction decoding of Thumb shifts
251 - GBA: Deinit savegame when unloading a ROM
252 - GBA: Fix BIOS check on big endian
253 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
254 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
255 - GBA Audio: Fix audio channels being silenced at the wrong time
256 - GBA Memory: Fix bad BIOS Load16 on big endian
257 - GBA Memory: Fix bad Load8 on big endian
258 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
259 - GBA Video: Fix edge case with sprite blend modes and semitransparency
260 - GBA Video: Fix objwin and blending interaction on sprites
261 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
262 - Libretro: Fix a memory leak with the render buffer
263 - Qt: Windows no longer spawn in the top left on first launch
264 - Qt: Fix install path of XDG desktop file with DESTDIR
265 - Qt: Fix drag and drop on Windows
266 - Qt: Reenable double buffering, as disabling it broke some Windows configs
267 - VFS: Fix return values of VFileFILE.read and .write
268Misc:
269 - All: Reset next event to cycles instead of zero to interrupt
270 - All: Add --version flag
271 - ARM7: Force disable LTO on two files to work around a GCC bug
272 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
273 - GBA: Better memory handling with PNG savestates
274 - GBA: Additional savestate sanity checks
275 - GBA: Check for cycle count being too high
276 - GBA Audio: Allow GBAAVStream to have no video callback
277 - GBA BIOS: Implement RegisterRamReset for SIO registers
278 - Qt: Remove useless help icons in dialogs
279 - Qt: Prevent savestate window from opening while in multiplayer
280 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
281 - Qt: Dropping multiplayer windows works more cleanly now
282
2830.3.0: (2015-08-16)
284Features:
285 - Ability to hide individual background layers, or OBJs
286 - Ability to mute individual audio channels
287 - Palette viewer and exporter
288 - Volume control
289 - More shortcuts are editable (e.g. quick save/load)
290 - Rewind now shows the frame after rewinding
291 - Import/Export of GameShark/Action Replay snapshots
292 - Add "Step backwards" item for single increment rewind
293 - Deadzone estimation for game controllers
294 - Analog inputs can be used for shortcuts
295 - Menu items for specific solar sensor brightness levels
296 - Remappable controls for tilt and gyroscope sensors
297 - Status messages for actions taken while a game is running (e.g. save/load state)
298 - Memory inspector
299 - Screensaver can now be suspended while a game is running
300 - Load/save the most recent savestate slot
301 - Support varible speed (PWM) rumble
302 - Ability to cap fast forward speed
303 - Finer control over FPS target
304 - Holdable shortcut for rewinding one frame at a time
305 - Ability to boot directly into the BIOS
306 - Preliminary support for yanking out the game pak while a game is running
307 - Thumb-drive mode by putting a file called portable.ini in the same folder
308 - Configurable display driver, between software and OpenGL
309 - Undo-able savestate loading and saving
310 - Controller profiles now store shortcut settings
311 - Default controller profiles for several common controllers
312 - Libretro now supports BIOS, rumble and solar sensor
313 - Implement BIOS call Stop, for sleep mode
314 - Automatically load patches, if found
315 - Improved video synchronization
316 - Configurable audio output sample rate
317Bugfixes:
318 - ARM7: Fix SWI and IRQ timings
319 - ARM7: Fix Thumb MUL timing
320 - ARM7: Fix timing of multiplies to use N cycles
321 - ARM7: ARMHotplugDetach should call deinit
322 - Debugger: Fix use-after-free in breakpoint clearing code
323 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
324 - GBA: Cap audio FIFO read size during deserialization
325 - GBA: Check for corrupted savestates when loading
326 - GBA: Check for improperly sized savestates when loading
327 - GBA: Check for savestates made from differently sized ROMs
328 - GBA: Fix calls to endian-independent loadstores
329 - GBA: Fix timing of reading from timer registers
330 - GBA: Ensure cycles never go negative
331 - GBA Audio: Force audio FIFOs to 32-bit
332 - GBA Audio: Fix audio pitch changing when adjusting buffer size
333 - GBA Audio: Fix sample order in audio channel 3
334 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
335 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
336 - GBA Memory: Improve Thumb open bus behavior
337 - GBA Memory: Fix potential DMA issue when loading a savestate
338 - GBA Memory: Fix load/store multiple video memory waitstates
339 - GBA SIO: Fix reseting when there are SIO devices attached
340 - GBA Video: Blended sprites should never have other effects applied
341 - GBA Video: Fix out-of-bounds tiles in mosaic
342 - GBA Video: Fix windows not affecting sprites
343 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
344 - GBA Video: Fix timing on first scanline
345 - Qt: Better cleanup when a game crashes
346 - Qt: Fix open ROM dialog filtering for archive formats
347 - Qt: Cap the maximum number of multiplayer windows
348 - Qt: Fix maximum year in sensor override
349 - Qt: Fix window being too tall after exiting fullscreen
350 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
351 - Qt: Fix analog buttons not getting unmapped
352 - Qt: Fix passing command line options
353 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
354 - SDL: Fix SDL build when OpenGL is missing
355 - Util: Allow loading IPS patches that grow the ROM
356 - VFS: Fix resource leaks if some allocations fail
357 - VFS: Fix line-reading to return proper values
358 - Video: Fix an issue with very long filenames
359 - Util: Fix formatting of floats
360Misc:
361 - All: Add --help flag for command line programs
362 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
363 - All: Enable static linking for Windows
364 - All: Enable static linking for OS X
365 - All: Threads are now named
366 - All: Proper handling of Unicode file paths
367 - ARM7: Add emulation for Undefined CPU mode
368 - ARM7: Reduce the size of the Thumb instruction table
369 - GBA: Add status log level
370 - GBA: GBARewind now returns how many states it has rewound
371 - GBA: SIO logging layer
372 - GBA BIOS: Stub out SoundBias
373 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
374 - GBA: Don't include GBACLIDebugger struct unless needed
375 - GBA: Savedata is now synced shortly after data finishes being written
376 - GBA: Process multiple timer events at once, if necessary
377 - GBA Audio: Implement audio reset for channels A/B
378 - GBA Audio: Process multiple audio events at once, if necessary
379 - GBA Hardware: Backport generic RTC source into core
380 - GBA Input: Allow axes and buttons to be mapped to the same key
381 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
382 - GBA SIO: Add a dummy driver for Normal mode
383 - GBA Thread: Add functionality for running callbacks on the GBA thread
384 - GBA Thread: Split GBASync into a separate file
385 - GBA Video: Refactor software renderer into separate files
386 - GBA Video: Slightly optimize mode 0 mosaic rendering
387 - Debugger: Free watchpoints in addition to breakpoints
388 - Qt: Handle saving input settings better
389 - Qt: Move GL frame drawing back onto its own thread
390 - Qt: Fast forward (held) option moved from Other to Emulation menu
391 - Qt: Show version info in window title
392 - Qt: Migrate multiplayer window handling into GBAApp
393 - Qt: Unified file opening and saving with last location
394 - Qt: Fix windows being resizable when they shouldn't have been
395 - Qt: Only hide cursor in full screen
396 - Qt: Replace pause-after-frame mutex with an atomic
397 - Qt: Add application icon and XDG desktop files
398 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
399 - Qt: Don't save window size when entering fullscreen
400 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
401 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
402 - Qt: Increase usability of key mapper
403 - Qt: Show checkmark for window sizes
404 - Qt: Set window path to loaded ROM
405 - Perf: Ability to load savestates immediately on launch
406 - SDL: Properly check for initialization
407 - SDL: Clean up initialization functions
408 - SDL: Clean up GL context
409 - Util: Allow disabling the threading code entirely
410 - VFS: Add sync method to force syncing with backing
411
4120.2.1: (2015-05-13)
413Bugfixes:
414 - All: Fix sanitize-deb script not cleaning up after itself
415 - All: Fix dependencies for libavcodec on Debian-derived platforms
416 - ARM7: Handle writeback for PC in addressing modes 2 and 3
417 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
418 - ARM7: Fix ARM multiply instructions when PC is a destination register
419 - Debugger: Fix use-after-free in breakpoint clearing code
420 - Debugger: Fix boundary conditions in tab completion
421 - GBA: Fix timers not updating timing when writing to only the reload register
422 - GBA: Fix rewind boundary conditions
423 - GBA: Add initial I/O register settings for background matrix registers
424 - GBA: Fix hang when loading a savestate if sync to video is enabled
425 - GBA: Handle out-of-bounds I/O access
426 - GBA: Fix bounds-checking on EEPROM access
427 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
428 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
429 - GBA Memory: Allow SRAM to be 64kB
430 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
431 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
432 - GBA Video: Fix second frame mode 5
433 - Perf: Fix race condition if a game crashes immediately on start
434 - Qt: Fix Display object leak when closing a window
435 - Qt: Fix .deb dependencies
436 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
437 - Qt: Fix window not regaining focus after exiting savestate window
438 - Qt: Fix regression where video would not record if the game had already started
439 - Qt: Fix potential crash if a gamepad causes focus to change
440 - Qt: Fix controller axis querying
441 - Qt: Fix multiplayer windows opening as the wrong size
442 - Qt: Fix controllers sometimes not loading the right profile
443 - SDL: Fix boundary conditions for joystick adjustments
444 - SDL: Allocate properly sized input maps
445 - SDL: Fix potential build issues when Qt and SDL2 are in use
446 - Util: Fix resource leak in UTF-8 handling code
447 - Util: Fix a null-pointer issue when attempting to delete a key
448 - VFS: Fix resource leaks if some allocations fail
449 - Video: Fix an issue with very long filenames
450Misc:
451 - GBA Memory: Soft-crash if jumping past the end of a ROM
452 - Qt: Show multiplayer numbers in window title
453 - Qt: Solar sensor can have shortcuts set
454
4550.2.0: (2015-04-03)
456Features:
457 - Support for gamepad axes, e.g. analog sticks or triggers
458 - Add scale presets for up to 6x
459 - Settings window
460 - Bilinear resampling option
461 - Add option to skip BIOS start screen
462 - List of recently opened games
463 - Support for games using the Solar Sensor
464 - Better audio resampling via blip-buf
465 - Game Pak overrides dialog for setting savetype and sensor values
466 - Support for games using the tilt sensor
467 - Remappable shortcuts for keyboard and gamepad
468 - Rewinding of emulation
469 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
470 - Support IPv6
471 - Save directory of last loaded file
472 - Support BPS patches
473 - Automatically detect and optimize out idle loops
474 - Configurable game overrides
475 - Support loading 7-Zip files
476 - Drag and drop game loading
477 - Cheat code support
478 - Runtime configurable audio driver
479 - Libretro core for use with RetroArch and other front-ends
480 - Controller profiles for setting different bindings for different controllers
481 - Ability to lock aspect ratio
482 - Local link cable support
483 - Ability to switch which game controller is in use per instance
484 - Ability to prevent opposing directional input
485 - Warning dialog if an unimplemented BIOS feature is called
486 - Debugger: Add CLI "frame", frame advance command
487 - Debugger: Add CLI functions for writing to memory
488 - Debugger: Add CLI functions for examining memory regions
489 - Debugger: Add CLI function for writing a register
490Bugfixes:
491 - ARM7: Extend prefetch by one stage
492 - ARM7: Fix cycle counting for loads
493 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
494 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
495 - GBA: Initialize gba.sync to null
496 - GBA: Fix timer initialization
497 - GBA Audio: Support 16-bit writes to FIFO audio
498 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
499 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
500 - GBA BIOS: Fix BIOS prefetch after reset
501 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
502 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
503 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
504 - GBA Memory: Fix I cycles that had been moved to ARM7 core
505 - GBA Memory: Fix cycle counting for 32-bit load/stores
506 - GBA RR: Fix fallthrough error when reading tags from a movie
507 - GBA Thread: Fix possible hang when loading an archive
508 - GBA Thread: Fix possible deadlock in video sync
509 - Perf: Fix crash when the GBA thread fails to start
510 - Qt: Fix crash starting a GDB stub if a game isn't loaded
511 - Qt: Fix crash when adjusting settings after closing a game
512 - Qt: Fix crash when starting GDB stub after closing a game
513 - Qt: Fix patch loading while a game is running
514 - Qt: Fix crash when loading a game after stopping GDB server
515 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
516 - Qt: Fix crash when attempting to pause if a game is not running
517 - SDL: Properly clean up if a game doesn't launch
518 - Util: Fix sockets on Windows
519Misc:
520 - All: Enable link-time optimization
521 - Debugger: Watchpoints now work on STM/LDM instructions
522 - Debugger: Clean up GDB stub network interfacing
523 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
524 - Debugger: Merge Thumb BL instructions when disassembling
525 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
526 - Debugger: Watchpoints now report address watched (fixes #68)
527 - Debugger: Add support for soft breakpoints
528 - Debugger: Make I/O register names be addresses instead of values
529 - Debugger: Rename read/write commands
530 - GBA: Improve accuracy of event timing
531 - GBA: Add API for getting Configuration structs for overrides and input
532 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
533 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
534 - GBA: Move A/V stream interface into core
535 - GBA: Savestates now take into account savedata state machines (fixes #109)
536 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
537 - GBA Memory: Simplify memory API and use fixed bus width
538 - GBA Thread: Make GBASyncWaitFrameStart time out
539 - GBA Video: Start video at the last scanline instead of the first
540 - Qt: Optimize logo drawing
541 - Qt: Move frame upload back onto main thread
542 - Qt: Remember window position
543 - Qt: Double-clicking on the window toggles full screen
544 - Util: Use proper locale for reading and writing float values
545
5460.1.1: (2015-01-24)
547Bugfixes:
548 - ARM7: Fix LDM writeback to a register already written
549 - GBA: Fix timers 2 and 3 updating incorrectly
550 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
551 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
552 - GBA Audio: Properly initialize audio FIFO channels
553 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
554 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
555 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
556 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
557 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
558 - GBA BIOS: Fix HuffUnComp boundary conditions
559 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
560 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
561 - GBA Memory: Filter out top nybble of DMA addresses
562 - GBA Memory: Properly bounds-check VRAM accesses
563 - GBA Memory: Fix initial DMA state
564 - GBA Thread: Allow halted games to exit cleanly
565 - GBA Video: Fix blend issues with obscured middle layers
566 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
567 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
568 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
569 - GBA Video: Fix sprite boundary conditions with mosaic
570 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
571 - Qt: Fix issue with set frame sizes being the wrong height
572 - Qt: Fix emulator crashing when full screen if a game is not running
573 - Qt: Fix window focus issues
574 - Qt: Properly set default video recording settings
575 - Qt: Fix a race condition when a game crashes immediately
576 - Qt: Fix some cases where key mapping can break if focus is adjusted
577 - Qt: Fix crash if a game pauses before any frames are shown
578 - Debugger: Negative PC-relative loads now properly subtract the offset
579 - Debugger: Align PC-relative loads in Thumb
580 - Debugger: Fix watchpoints triggering too late
581 - Debugger: Fix binary print putting spaces between digits
582 - Video: Ensure FFmpeg encoder has audio frames
583 - Video: Fix uncompressed PCM audio recording
584 - Video: Fix FFmpeg crashing when the file extension is wrong
585 - Util: Fix SOCKET_FAILED macro
586Misc:
587 - GBA: Exit cleanly on FATAL if the port supports it
588 - GBA Memory: Implement 16- and 32-bit loads from SRAM
589 - Qt: Disable sync to video by default
590 - Qt: Handle a game crash without crashing
591 - Qt: Set default log level to FATAL, ERROR and WARN
592 - Qt: Clarify some phrasing in the menus
593 - Qt: Clear active buttons when focus is lost
594
5950.1.0: (2014-12-13)
596 - Initial release