all repos — mgba @ 217d1b238b5d7c194a20d75cf3e48bc98d1411dd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ReportView.h"
  51#include "ROMInfo.h"
  52#include "SaveConverter.h"
  53#include "SensorView.h"
  54#include "ShaderSelector.h"
  55#include "ShortcutController.h"
  56#include "TileView.h"
  57#include "VideoProxy.h"
  58#include "VideoView.h"
  59#include "utils.h"
  60
  61#ifdef USE_DISCORD_RPC
  62#include "DiscordCoordinator.h"
  63#endif
  64
  65#include <mgba/core/version.h>
  66#include <mgba/core/cheats.h>
  67#ifdef M_CORE_GB
  68#include <mgba/internal/gb/gb.h>
  69#include <mgba/internal/gb/video.h>
  70#endif
  71#ifdef M_CORE_GBA
  72#include <mgba/gba/interface.h>
  73#include <mgba/internal/gba/gba.h>
  74#endif
  75#include <mgba/feature/commandline.h>
  76#include "feature/sqlite3/no-intro.h"
  77#include <mgba-util/vfs.h>
  78
  79using namespace QGBA;
  80
  81Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  82	: QMainWindow(parent)
  83	, m_manager(manager)
  84	, m_logView(new LogView(&m_log, this))
  85	, m_screenWidget(new WindowBackground())
  86	, m_config(config)
  87	, m_inputController(playerId, this)
  88	, m_shortcutController(new ShortcutController(this))
  89{
  90	setFocusPolicy(Qt::StrongFocus);
  91	setAcceptDrops(true);
  92	setAttribute(Qt::WA_DeleteOnClose);
  93	updateTitle();
  94
  95	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  96	m_logo = m_logo; // Free memory left over in old pixmap
  97
  98#if defined(M_CORE_GBA)
  99	float i = 2;
 100#elif defined(M_CORE_GB)
 101	float i = 3;
 102#endif
 103	QVariant multiplier = m_config->getOption("scaleMultiplier");
 104	if (!multiplier.isNull()) {
 105		m_savedScale = multiplier.toInt();
 106		i = m_savedScale;
 107	}
 108#ifdef USE_SQLITE3
 109	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 110	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 111	showLibrary->connect([this](const QVariant& value) {
 112		if (value.toBool()) {
 113			if (m_controller) {
 114				m_screenWidget->layout()->addWidget(m_libraryView);
 115			} else {
 116				attachWidget(m_libraryView);
 117			}
 118		} else {
 119			detachWidget(m_libraryView);
 120		}
 121	}, this);
 122	m_config->updateOption("showLibrary");
 123	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 124	libraryStyle->connect([this](const QVariant& value) {
 125		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 126	}, this);
 127	m_config->updateOption("libraryStyle");
 128
 129	connect(m_libraryView, &LibraryController::startGame, [this]() {
 130		VFile* output = m_libraryView->selectedVFile();
 131		if (output) {
 132			QPair<QString, QString> path = m_libraryView->selectedPath();
 133			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 134		}
 135	});
 136#endif
 137#if defined(M_CORE_GBA)
 138	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 139#elif defined(M_CORE_GB)
 140	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 141#endif
 142	setLogo();
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 146	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 147	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 148	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 149
 150	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 151	m_log.load(m_config);
 152	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 153	m_focusCheck.setInterval(200);
 154	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 155	m_mustRestart.setSingleShot(true);
 156
 157	m_shortcutController->setConfigController(m_config);
 158	m_shortcutController->setActionMapper(&m_actions);
 159	setupMenu(menuBar());
 160}
 161
 162Window::~Window() {
 163	delete m_logView;
 164
 165#ifdef USE_FFMPEG
 166	delete m_videoView;
 167	delete m_gifView;
 168#endif
 169
 170#ifdef USE_SQLITE3
 171	delete m_libraryView;
 172#endif
 173}
 174
 175void Window::argumentsPassed(mArguments* args) {
 176	loadConfig();
 177
 178	if (args->patch) {
 179		m_pendingPatch = args->patch;
 180	}
 181
 182	if (args->savestate) {
 183		m_pendingState = args->savestate;
 184	}
 185
 186#ifdef USE_GDB_STUB
 187	if (args->debuggerType == DEBUGGER_GDB) {
 188		if (!m_gdbController) {
 189			m_gdbController = new GDBController(this);
 190			if (m_controller) {
 191				m_gdbController->setController(m_controller);
 192			}
 193			m_gdbController->attach();
 194			m_gdbController->listen();
 195		}
 196	}
 197#endif
 198
 199	if (args->fname) {
 200		setController(m_manager->loadGame(args->fname), args->fname);
 201	}
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258
 259	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 260}
 261
 262void Window::saveConfig() {
 263	m_inputController.saveConfiguration();
 264	m_config->write();
 265}
 266
 267QString Window::getFilters() const {
 268	QStringList filters;
 269	QStringList formats;
 270
 271#ifdef M_CORE_GBA
 272	QStringList gbaFormats{
 273		"*.gba",
 274#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 275		"*.zip",
 276#endif
 277#ifdef USE_LZMA
 278		"*.7z",
 279#endif
 280#ifdef USE_ELF
 281		"*.elf",
 282#endif
 283		"*.agb",
 284		"*.mb",
 285		"*.rom",
 286		"*.bin"};
 287	formats.append(gbaFormats);
 288	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 289#endif
 290
 291#ifdef M_CORE_GB
 292	QStringList gbFormats{
 293		"*.gb",
 294		"*.gbc",
 295		"*.sgb",
 296#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 297		"*.zip",
 298#endif
 299#ifdef USE_LZMA
 300		"*.7z",
 301#endif
 302		"*.rom",
 303		"*.bin"};
 304	formats.append(gbFormats);
 305	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 306#endif
 307
 308	formats.removeDuplicates();
 309	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 310	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 311	return filters.join(";;");
 312}
 313
 314QString Window::getFiltersArchive() const {
 315	QStringList filters;
 316
 317	QStringList formats{
 318#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 319		"*.zip",
 320#endif
 321#ifdef USE_LZMA
 322		"*.7z",
 323#endif
 324	};
 325	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 326	return filters.join(";;");
 327}
 328
 329void Window::selectROM() {
 330	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 331	if (!filename.isEmpty()) {
 332		setController(m_manager->loadGame(filename), filename);
 333	}
 334}
 335
 336#ifdef USE_SQLITE3
 337void Window::selectROMInArchive() {
 338	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 339	if (filename.isEmpty()) {
 340		return;
 341	}
 342	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 343	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 344		VFile* output = archiveInspector->selectedVFile();
 345		QPair<QString, QString> path = archiveInspector->selectedPath();
 346		if (output) {
 347			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 348		}
 349		archiveInspector->close();
 350	});
 351	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 352	archiveInspector->show();
 353}
 354
 355void Window::addDirToLibrary() {
 356	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 357	if (filename.isEmpty()) {
 358		return;
 359	}
 360	m_libraryView->addDirectory(filename);
 361}
 362#endif
 363
 364void Window::replaceROM() {
 365	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 366	if (!filename.isEmpty()) {
 367		m_controller->replaceGame(filename);
 368	}
 369}
 370
 371void Window::selectSave(bool temporary) {
 372	QStringList formats{"*.sav"};
 373	QString filter = tr("Save games (%1)").arg(formats.join(QChar(' ')));
 374	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save game"), filter);
 375	if (!filename.isEmpty()) {
 376		m_controller->loadSave(filename, temporary);
 377	}
 378}
 379
 380void Window::selectState(bool load) {
 381	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 382	QString filter = tr("mGBA save state files (%1)").arg(formats.join(QChar(' ')));
 383	if (load) {
 384		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save state"), filter);
 385		if (!filename.isEmpty()) {
 386			m_controller->loadState(filename);
 387		}
 388	} else {
 389		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save state"), filter);
 390		if (!filename.isEmpty()) {
 391			m_controller->saveState(filename);
 392		}
 393	}
 394}
 395
 396void Window::multiplayerChanged() {
 397	if (!m_controller) {
 398		return;
 399	}
 400	int attached = 1;
 401	MultiplayerController* multiplayer = m_controller->multiplayerController();
 402	if (multiplayer) {
 403		attached = multiplayer->attached();
 404	}
 405	for (Action* action : m_nonMpActions) {
 406		action->setEnabled(attached < 2);
 407	}
 408}
 409
 410void Window::selectPatch() {
 411	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 412	if (!filename.isEmpty()) {
 413		if (m_controller) {
 414			m_controller->loadPatch(filename);
 415		} else {
 416			m_pendingPatch = filename;
 417		}
 418	}
 419}
 420
 421void Window::scanCard() {
 422	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 423	for (QString& filename : filenames) {
 424		m_controller->scanCard(filename);
 425	}
 426}
 427
 428void Window::openView(QWidget* widget) {
 429	connect(this, &Window::shutdown, widget, &QWidget::close);
 430	widget->setAttribute(Qt::WA_DeleteOnClose);
 431	widget->show();
 432}
 433
 434void Window::loadCamImage() {
 435	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 436	if (!filename.isEmpty()) {
 437		m_inputController.loadCamImage(filename);
 438	}
 439}
 440
 441void Window::importSharkport() {
 442	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 443	if (!filename.isEmpty()) {
 444		m_controller->importSharkport(filename);
 445	}
 446}
 447
 448void Window::exportSharkport() {
 449	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 450	if (!filename.isEmpty()) {
 451		m_controller->exportSharkport(filename);
 452	}
 453}
 454
 455void Window::openSettingsWindow() {
 456	openSettingsWindow(SettingsView::Page::AV);
 457}
 458
 459void Window::openSettingsWindow(SettingsView::Page page) {
 460	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 461#if defined(BUILD_GL) || defined(BUILD_GLES2)
 462	if (m_display->supportsShaders()) {
 463		settingsWindow->setShaderSelector(m_shaderView.get());
 464	}
 465#endif
 466	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 467	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 468	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 469	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 470	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 471	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 472	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 473#ifdef USE_SQLITE3
 474	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 475#endif
 476	openView(settingsWindow);
 477	settingsWindow->selectPage(page);
 478}
 479
 480void Window::startVideoLog() {
 481	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 482	if (!filename.isEmpty()) {
 483		m_controller->startVideoLog(filename);
 484	}
 485}
 486
 487template <typename T, typename... A>
 488std::function<void()> Window::openTView(A... arg) {
 489	return [=]() {
 490		T* view = new T(arg...);
 491		openView(view);
 492	};
 493}
 494
 495
 496template <typename T, typename... A>
 497std::function<void()> Window::openControllerTView(A... arg) {
 498	return [=]() {
 499		T* view = new T(m_controller, arg...);
 500		openView(view);
 501	};
 502}
 503
 504#ifdef USE_FFMPEG
 505void Window::openVideoWindow() {
 506	if (!m_videoView) {
 507		m_videoView = new VideoView();
 508		if (m_controller) {
 509			m_videoView->setController(m_controller);
 510		}
 511		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 512	}
 513	m_videoView->show();
 514}
 515
 516void Window::openGIFWindow() {
 517	if (!m_gifView) {
 518		m_gifView = new GIFView();
 519		if (m_controller) {
 520			m_gifView->setController(m_controller);
 521		}
 522		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 523	}
 524	m_gifView->show();
 525}
 526#endif
 527
 528#ifdef USE_GDB_STUB
 529void Window::gdbOpen() {
 530	if (!m_gdbController) {
 531		m_gdbController = new GDBController(this);
 532	}
 533	GDBWindow* window = new GDBWindow(m_gdbController);
 534	m_gdbController->setController(m_controller);
 535	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 536	openView(window);
 537}
 538#endif
 539
 540#ifdef USE_DEBUGGERS
 541void Window::consoleOpen() {
 542	if (!m_console) {
 543		m_console = new DebuggerConsoleController(this);
 544	}
 545	DebuggerConsole* window = new DebuggerConsole(m_console);
 546	if (m_controller) {
 547		m_console->setController(m_controller);
 548	}
 549	openView(window);
 550}
 551#endif
 552
 553void Window::keyPressEvent(QKeyEvent* event) {
 554	if (event->isAutoRepeat()) {
 555		QWidget::keyPressEvent(event);
 556		return;
 557	}
 558	GBAKey key = m_inputController.mapKeyboard(event->key());
 559	if (key == GBA_KEY_NONE) {
 560		QWidget::keyPressEvent(event);
 561		return;
 562	}
 563	if (m_controller) {
 564		m_controller->addKey(key);
 565	}
 566	event->accept();
 567}
 568
 569void Window::keyReleaseEvent(QKeyEvent* event) {
 570	if (event->isAutoRepeat()) {
 571		QWidget::keyReleaseEvent(event);
 572		return;
 573	}
 574	GBAKey key = m_inputController.mapKeyboard(event->key());
 575	if (key == GBA_KEY_NONE) {
 576		QWidget::keyPressEvent(event);
 577		return;
 578	}
 579	if (m_controller) {
 580		m_controller->clearKey(key);
 581	}
 582	event->accept();
 583}
 584
 585void Window::resizeEvent(QResizeEvent*) {
 586	if (!isFullScreen()) {
 587		m_config->setOption("height", m_screenWidget->height());
 588		m_config->setOption("width", m_screenWidget->width());
 589	}
 590
 591	int factor = 0;
 592	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 593	if (m_controller) {
 594		size = m_controller->screenDimensions();
 595	}
 596	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 597	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 598		factor = m_screenWidget->width() / size.width();
 599	}
 600	m_savedScale = factor;
 601	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 602		iter.value()->setActive(iter.key() == factor);
 603	}
 604
 605	m_config->setOption("fullscreen", isFullScreen());
 606}
 607
 608void Window::showEvent(QShowEvent* event) {
 609	if (m_wasOpened) {
 610		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 611			focusCheck();
 612			if (m_autoresume) {
 613				m_controller->setPaused(false);
 614				m_autoresume = false;
 615			}
 616		}
 617		return;
 618	}
 619	m_wasOpened = true;
 620	resizeFrame(m_screenWidget->sizeHint());
 621	QVariant windowPos = m_config->getQtOption("windowPos");
 622	QRect geom = windowHandle()->screen()->availableGeometry();
 623	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 624		move(windowPos.toPoint());
 625	} else {
 626		QRect rect = frameGeometry();
 627		rect.moveCenter(geom.center());
 628		move(rect.topLeft());
 629	}
 630	if (m_fullscreenOnStart) {
 631		enterFullScreen();
 632		m_fullscreenOnStart = false;
 633	}
 634	reloadDisplayDriver();
 635	setFocus();
 636}
 637
 638void Window::hideEvent(QHideEvent* event) {
 639	if (!event->spontaneous()) {
 640		return;
 641	}
 642	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 643		return;
 644	}
 645	if (!m_controller->isPaused()) {
 646		m_autoresume = true;
 647		m_controller->setPaused(true);
 648	}
 649}
 650
 651void Window::closeEvent(QCloseEvent* event) {
 652	emit shutdown();
 653	m_config->setQtOption("windowPos", pos());
 654
 655	if (m_savedScale > 0) {
 656		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 657		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 658	}
 659	saveConfig();
 660	if (m_controller) {
 661		event->ignore();
 662		m_pendingClose = true;
 663	} else {
 664		m_display.reset();
 665	}
 666}
 667
 668void Window::focusInEvent(QFocusEvent*) {
 669	m_display->forceDraw();
 670}
 671
 672void Window::focusOutEvent(QFocusEvent*) {
 673}
 674
 675void Window::dragEnterEvent(QDragEnterEvent* event) {
 676	if (event->mimeData()->hasFormat("text/uri-list")) {
 677		event->acceptProposedAction();
 678	}
 679}
 680
 681void Window::dropEvent(QDropEvent* event) {
 682	QString uris = event->mimeData()->data("text/uri-list");
 683	uris = uris.trimmed();
 684	if (uris.contains("\n")) {
 685		// Only one file please
 686		return;
 687	}
 688	QUrl url(uris);
 689	if (!url.isLocalFile()) {
 690		// No remote loading
 691		return;
 692	}
 693	event->accept();
 694	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 695}
 696
 697void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 698	if (event->button() != Qt::LeftButton) {
 699		return;
 700	}
 701	toggleFullScreen();
 702}
 703
 704void Window::enterFullScreen() {
 705	if (!isVisible()) {
 706		m_fullscreenOnStart = true;
 707		return;
 708	}
 709	if (isFullScreen()) {
 710		return;
 711	}
 712	showFullScreen();
 713#ifndef Q_OS_MAC
 714	if (m_controller && !m_controller->isPaused()) {
 715		menuBar()->hide();
 716	}
 717#endif
 718}
 719
 720void Window::exitFullScreen() {
 721	if (!isFullScreen()) {
 722		return;
 723	}
 724	m_screenWidget->unsetCursor();
 725	menuBar()->show();
 726	showNormal();
 727}
 728
 729void Window::toggleFullScreen() {
 730	if (isFullScreen()) {
 731		exitFullScreen();
 732	} else {
 733		enterFullScreen();
 734	}
 735}
 736
 737void Window::gameStarted() {
 738	for (Action* action : m_gameActions) {
 739		action->setEnabled(true);
 740	}
 741	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 742		action.value()->setEnabled(m_controller->platform() == action.key());
 743	}
 744	QSize size = m_controller->screenDimensions();
 745	m_screenWidget->setDimensions(size.width(), size.height());
 746	m_config->updateOption("lockIntegerScaling");
 747	m_config->updateOption("lockAspectRatio");
 748	m_config->updateOption("interframeBlending");
 749	m_config->updateOption("resampleVideo");
 750	m_config->updateOption("showOSD");
 751	if (m_savedScale > 0) {
 752		resizeFrame(size * m_savedScale);
 753	}
 754	attachWidget(m_display.get());
 755	setFocus();
 756
 757#ifndef Q_OS_MAC
 758	if (isFullScreen()) {
 759		menuBar()->hide();
 760	}
 761#endif
 762
 763	reloadAudioDriver();
 764	multiplayerChanged();
 765	updateTitle();
 766
 767	m_hitUnimplementedBiosCall = false;
 768	if (m_config->getOption("showFps", "1").toInt()) {
 769		m_fpsTimer.start();
 770		m_frameTimer.start();
 771	}
 772	m_focusCheck.start();
 773	if (m_display->underMouse()) {
 774		m_screenWidget->setCursor(Qt::BlankCursor);
 775	}
 776
 777	CoreController::Interrupter interrupter(m_controller);
 778	mCore* core = m_controller->thread()->core;
 779	m_actions.clearMenu("videoLayers");
 780	m_actions.clearMenu("audioChannels");
 781	const mCoreChannelInfo* videoLayers;
 782	const mCoreChannelInfo* audioChannels;
 783	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 784	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 785
 786	if (nVideo) {
 787		for (size_t i = 0; i < nVideo; ++i) {
 788			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 789				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 790			}, "videoLayers");
 791			action->setActive(true);
 792		}
 793	}
 794	if (nAudio) {
 795		for (size_t i = 0; i < nAudio; ++i) {
 796			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 797				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 798			}, "audioChannels");
 799			action->setActive(true);
 800		}
 801	}
 802	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 803
 804#ifdef USE_DISCORD_RPC
 805	DiscordCoordinator::gameStarted(m_controller);
 806#endif
 807}
 808
 809void Window::gameStopped() {
 810	for (Action* action : m_platformActions) {
 811		action->setEnabled(true);
 812	}
 813	for (Action* action : m_gameActions) {
 814		action->setEnabled(false);
 815	}
 816	setWindowFilePath(QString());
 817
 818	m_actions.clearMenu("videoLayers");
 819	m_actions.clearMenu("audioChannels");
 820
 821	m_fpsTimer.stop();
 822	m_focusCheck.stop();
 823
 824	if (m_audioProcessor) {
 825		m_audioProcessor->stop();
 826		m_audioProcessor.reset();
 827	}
 828	m_display->stopDrawing();
 829	detachWidget(m_display.get());
 830	setLogo();
 831	if (m_display) {
 832#ifdef M_CORE_GB
 833		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 834#elif defined(M_CORE_GBA)
 835		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 836#endif
 837	}
 838
 839	m_controller.reset();
 840	updateTitle();
 841
 842	if (m_pendingClose) {
 843		m_display.reset();
 844		close();
 845	}
 846#ifndef Q_OS_MAC
 847	menuBar()->show();
 848#endif
 849
 850#ifdef USE_DISCORD_RPC
 851	DiscordCoordinator::gameStopped();
 852#endif
 853
 854	emit paused(false);
 855}
 856
 857void Window::gameCrashed(const QString& errorMessage) {
 858	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 859	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 860	                                     QMessageBox::Ok, this, Qt::Sheet);
 861	crash->setAttribute(Qt::WA_DeleteOnClose);
 862	crash->show();
 863}
 864
 865void Window::gameFailed() {
 866	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 867	                                    tr("Could not start game."),
 868	                                    QMessageBox::Ok, this, Qt::Sheet);
 869	fail->setAttribute(Qt::WA_DeleteOnClose);
 870	fail->show();
 871}
 872
 873void Window::unimplementedBiosCall(int) {
 874	// TODO: Mention which call?
 875	if (m_hitUnimplementedBiosCall) {
 876		return;
 877	}
 878	m_hitUnimplementedBiosCall = true;
 879
 880	QMessageBox* fail = new QMessageBox(
 881	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 882	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 883	    QMessageBox::Ok, this, Qt::Sheet);
 884	fail->setAttribute(Qt::WA_DeleteOnClose);
 885	fail->show();
 886}
 887
 888void Window::reloadDisplayDriver() {
 889	if (m_controller) {
 890		m_display->stopDrawing();
 891		detachWidget(m_display.get());
 892	}
 893	m_display = std::unique_ptr<Display>(Display::create(this));
 894	if (!m_display) {
 895		LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
 896		                     "Games may run slowly, especially with larger windows.");
 897		Display::setDriver(Display::Driver::QT);
 898		m_display = std::unique_ptr<Display>(Display::create(this));
 899	}
 900#if defined(BUILD_GL) || defined(BUILD_GLES2)
 901	m_shaderView.reset();
 902	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 903#endif
 904
 905	connect(m_display.get(), &Display::hideCursor, [this]() {
 906		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 907			m_screenWidget->setCursor(Qt::BlankCursor);
 908		}
 909	});
 910	connect(m_display.get(), &Display::showCursor, [this]() {
 911		m_screenWidget->unsetCursor();
 912	});
 913
 914	const mCoreOptions* opts = m_config->options();
 915	m_display->lockAspectRatio(opts->lockAspectRatio);
 916	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 917	m_display->interframeBlending(opts->interframeBlending);
 918	m_display->filter(opts->resampleVideo);
 919	m_config->updateOption("showOSD");
 920#if defined(BUILD_GL) || defined(BUILD_GLES2)
 921	if (opts->shader) {
 922		struct VDir* shader = VDirOpen(opts->shader);
 923		if (shader && m_display->supportsShaders()) {
 924			m_display->setShaders(shader);
 925			m_shaderView->refreshShaders();
 926			shader->close(shader);
 927		}
 928	}
 929#endif
 930
 931	if (m_controller) {
 932		attachDisplay();
 933
 934		attachWidget(m_display.get());
 935	}
 936#ifdef M_CORE_GB
 937	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 938#elif defined(M_CORE_GBA)
 939	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 940#endif
 941}
 942
 943void Window::reloadAudioDriver() {
 944	if (!m_controller) {
 945		return;
 946	}
 947	if (m_audioProcessor) {
 948		m_audioProcessor->stop();
 949		m_audioProcessor.reset();
 950	}
 951
 952	const mCoreOptions* opts = m_config->options();
 953	m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
 954	m_audioProcessor->setInput(m_controller);
 955	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 956	m_audioProcessor->requestSampleRate(opts->sampleRate);
 957	m_audioProcessor->start();
 958	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 959	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 960	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
 961	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
 962}
 963
 964void Window::changeRenderer() {
 965	if (!m_controller) {
 966		return;
 967	}
 968	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
 969		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
 970		if (!proxy) {
 971			proxy = std::make_shared<VideoProxy>();
 972		}
 973		m_display->setVideoProxy(proxy);
 974		proxy->attach(m_controller.get());
 975
 976		int fb = m_display->framebufferHandle();
 977		if (fb >= 0) {
 978			m_controller->setFramebufferHandle(fb);
 979			m_config->updateOption("videoScale");
 980		}
 981	} else {
 982		m_controller->setFramebufferHandle(-1);
 983	}
 984}
 985
 986void Window::tryMakePortable() {
 987	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 988	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 989	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 990	confirm->setAttribute(Qt::WA_DeleteOnClose);
 991	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 992	confirm->show();
 993}
 994
 995void Window::mustRestart() {
 996	if (m_mustRestart.isActive()) {
 997		return;
 998	}
 999	m_mustRestart.start();
1000	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1001	                                      tr("Some changes will not take effect until the emulator is restarted."),
1002	                                      QMessageBox::Ok, this, Qt::Sheet);
1003	dialog->setAttribute(Qt::WA_DeleteOnClose);
1004	dialog->show();
1005}
1006
1007void Window::recordFrame() {
1008	m_frameList.append(m_frameTimer.nsecsElapsed());
1009	m_frameTimer.restart();
1010}
1011
1012void Window::showFPS() {
1013	if (m_frameList.isEmpty()) {
1014		updateTitle();
1015		return;
1016	}
1017	qint64 total = 0;
1018	for (qint64 t : m_frameList) {
1019		total += t;
1020	}
1021	double fps = (m_frameList.size() * 1e10) / total;
1022	m_frameList.clear();
1023	fps = round(fps) / 10.f;
1024	updateTitle(fps);
1025}
1026
1027void Window::updateTitle(float fps) {
1028	QString title;
1029
1030	if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1031		CoreController::Interrupter interrupter(m_controller);
1032		const NoIntroDB* db = GBAApp::app()->gameDB();
1033		NoIntroGame game{};
1034		uint32_t crc32 = 0;
1035		mCore* core = m_controller->thread()->core;
1036		core->checksum(m_controller->thread()->core, &crc32, mCHECKSUM_CRC32);
1037		QString filePath = windowFilePath();
1038
1039		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1040			QFileInfo fileInfo(filePath);
1041			title = fileInfo.fileName();
1042		} else {
1043			char gameTitle[17] = { '\0' };
1044			core->getGameTitle(core, gameTitle);
1045			title = gameTitle;
1046
1047#ifdef USE_SQLITE3
1048			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1049				title = QLatin1String(game.name);
1050			}
1051#endif
1052		}
1053		
1054		MultiplayerController* multiplayer = m_controller->multiplayerController();
1055		if (multiplayer && multiplayer->attached() > 1) {
1056			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1057			for (Action* action : m_nonMpActions) {
1058				action->setEnabled(false);
1059			}
1060		} else {
1061			for (Action* action : m_nonMpActions) {
1062				action->setEnabled(true);
1063			}
1064		}
1065	}
1066	if (title.isNull()) {
1067		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1068	} else if (fps < 0) {
1069		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1070	} else {
1071		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1072	}
1073}
1074
1075void Window::openStateWindow(LoadSave ls) {
1076	if (m_stateWindow) {
1077		return;
1078	}
1079	MultiplayerController* multiplayer = m_controller->multiplayerController();
1080	if (multiplayer && multiplayer->attached() > 1) {
1081		return;
1082	}
1083	bool wasPaused = m_controller->isPaused();
1084	m_stateWindow = new LoadSaveState(m_controller);
1085	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1086	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1087		detachWidget(m_stateWindow);
1088		static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1089		m_stateWindow = nullptr;
1090		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1091	});
1092	if (!wasPaused) {
1093		m_controller->setPaused(true);
1094		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1095			if (m_controller) {
1096				m_controller->setPaused(false);
1097			}
1098		});
1099	}
1100	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1101	m_stateWindow->setMode(ls);
1102	updateFrame();
1103#ifndef Q_OS_MAC
1104	menuBar()->show();
1105#endif
1106	attachWidget(m_stateWindow);
1107}
1108
1109void Window::setupMenu(QMenuBar* menubar) {
1110	installEventFilter(m_shortcutController);
1111
1112	menubar->clear();
1113	m_actions.addMenu(tr("&File"), "file");
1114
1115	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1116
1117#ifdef USE_SQLITE3
1118	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1119	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1120#endif
1121
1122	addGameAction(tr("Load alternate save game..."), "loadAlternateSave", [this]() {
1123		this->selectSave(false);
1124	}, "file");
1125	addGameAction(tr("Load temporary save game..."), "loadTemporarySave", [this]() {
1126		this->selectSave(true);
1127	}, "file");
1128
1129	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1130
1131#ifdef M_CORE_GBA
1132	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1133		setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1134	}, "file");
1135#endif
1136
1137	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1138#ifdef M_CORE_GBA
1139	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1140	m_platformActions.insert(mPLATFORM_GBA, scanCard);
1141#endif
1142
1143	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1144
1145	m_actions.addMenu(tr("Recent"), "mru", "file");
1146	m_actions.addSeparator("file");
1147
1148	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1149	m_actions.addSeparator("file");
1150
1151	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1152		this->openStateWindow(LoadSave::LOAD);
1153	}, "file", QKeySequence("F10"));
1154	m_nonMpActions.append(loadState);
1155
1156	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1157		this->selectState(true);
1158	}, "file");
1159	m_nonMpActions.append(loadStateFile);
1160
1161	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1162		this->openStateWindow(LoadSave::SAVE);
1163	}, "file", QKeySequence("Shift+F10"));
1164	m_nonMpActions.append(saveState);
1165
1166	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1167		this->selectState(false);
1168	}, "file");
1169	m_nonMpActions.append(saveStateFile);
1170
1171	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1172	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1173
1174	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1175		m_controller->loadState();
1176	}, "quickLoad");
1177	m_nonMpActions.append(quickLoad);
1178
1179	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1180		m_controller->saveState();
1181	}, "quickSave");
1182	m_nonMpActions.append(quickSave);
1183
1184	m_actions.addSeparator("quickLoad");
1185	m_actions.addSeparator("quickSave");
1186
1187	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1188	m_nonMpActions.append(undoLoadState);
1189
1190	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1191	m_nonMpActions.append(undoSaveState);
1192
1193	m_actions.addSeparator("quickLoad");
1194	m_actions.addSeparator("quickSave");
1195
1196	for (int i = 1; i < 10; ++i) {
1197		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1198			m_controller->loadState(i);
1199		}, "quickLoad", QString("F%1").arg(i));
1200		m_nonMpActions.append(quickLoad);
1201
1202		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1203			m_controller->saveState(i);
1204		}, "quickSave", QString("Shift+F%1").arg(i));
1205		m_nonMpActions.append(quickSave);
1206	}
1207
1208	m_actions.addSeparator("file");
1209	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1210
1211#ifdef M_CORE_GBA
1212	m_actions.addSeparator("file");
1213	m_actions.addAction(tr("Convert save game..."), "convertSave", openControllerTView<SaveConverter>(), "file");
1214
1215	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1216	m_platformActions.insert(mPLATFORM_GBA, importShark);
1217
1218	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1219	m_platformActions.insert(mPLATFORM_GBA, exportShark);
1220#endif
1221
1222	m_actions.addSeparator("file");
1223	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1224		GBAApp::app()->newWindow();
1225	}, "file");
1226
1227#ifndef Q_OS_MAC
1228	m_actions.addSeparator("file");
1229#endif
1230
1231	m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1232	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1233
1234#ifndef Q_OS_MAC
1235	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1236#endif
1237
1238	m_actions.addMenu(tr("&Emulation"), "emu");
1239	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1240	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1241	addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1242
1243	m_actions.addSeparator("emu");
1244
1245	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1246		if (m_controller) {
1247			m_controller->setPaused(paused);
1248		} else {
1249			m_pendingPause = paused;
1250		}
1251	}, "emu", QKeySequence("Ctrl+P"));
1252	connect(this, &Window::paused, pause, &Action::setActive);
1253
1254	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1255
1256	m_actions.addSeparator("emu");
1257
1258	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1259		if (m_controller) {
1260			m_controller->setFastForward(held);
1261		}
1262	}, "emu", QKeySequence(Qt::Key_Tab));
1263
1264	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1265		m_controller->forceFastForward(value);
1266	}, "emu", QKeySequence("Shift+Tab"));
1267
1268	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1269	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1270	ffspeed->connect([this](const QVariant&) {
1271		reloadConfig();
1272	}, this);
1273	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1274	ffspeed->setValue(QVariant(-1.0f));
1275	m_actions.addSeparator("fastForwardSpeed");
1276	for (int i = 2; i < 11; ++i) {
1277		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1278	}
1279	m_config->updateOption("fastForwardRatio");
1280
1281	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1282		if (m_controller) {
1283			m_controller->setRewinding(held);
1284		}
1285	}, "emu", QKeySequence("`"));
1286	m_nonMpActions.append(rewindHeld);
1287
1288	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1289		m_controller->rewind();
1290	}, "emu", QKeySequence("~"));
1291	m_nonMpActions.append(rewind);
1292
1293	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1294		m_controller->rewind(1);
1295	}, "emu", QKeySequence("Ctrl+B"));
1296	m_nonMpActions.append(frameRewind);
1297
1298	ConfigOption* videoSync = m_config->addOption("videoSync");
1299	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1300	videoSync->connect([this](const QVariant&) {
1301		reloadConfig();
1302	}, this);
1303	m_config->updateOption("videoSync");
1304
1305	ConfigOption* audioSync = m_config->addOption("audioSync");
1306	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1307	audioSync->connect([this](const QVariant&) {
1308		reloadConfig();
1309	}, this);
1310	m_config->updateOption("audioSync");
1311
1312	m_actions.addSeparator("emu");
1313
1314	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1315	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1316	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1317	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1318		m_inputController.setLuminanceLevel(10);
1319	}, "solar");
1320	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1321		m_inputController.setLuminanceLevel(0);
1322	}, "solar");
1323
1324	m_actions.addSeparator("solar");
1325	for (int i = 0; i <= 10; ++i) {
1326		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1327			m_inputController.setLuminanceLevel(i);
1328		}, "solar");
1329	}
1330
1331#ifdef M_CORE_GB
1332	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1333		PrinterView* view = new PrinterView(m_controller);
1334		openView(view);
1335		m_controller->attachPrinter();
1336	}, "emu");
1337	m_platformActions.insert(mPLATFORM_GB, gbPrint);
1338#endif
1339
1340#ifdef M_CORE_GBA
1341	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1342	m_platformActions.insert(mPLATFORM_GBA, bcGate);
1343#endif
1344
1345	m_actions.addMenu(tr("Audio/&Video"), "av");
1346	m_actions.addMenu(tr("Frame size"), "frame", "av");
1347	for (int i = 1; i <= 8; ++i) {
1348		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1349			Action* setSize = m_frameSizes[i];
1350			showNormal();
1351			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1352			if (m_controller) {
1353				size = m_controller->screenDimensions();
1354			}
1355			size *= i;
1356			m_savedScale = i;
1357			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1358			resizeFrame(size);
1359			setSize->setActive(true);
1360		}, "frame");
1361		setSize->setExclusive(true);
1362		if (m_savedScale == i) {
1363			setSize->setActive(true);
1364		}
1365		m_frameSizes[i] = setSize;
1366	}
1367	QKeySequence fullscreenKeys;
1368#ifdef Q_OS_WIN
1369	fullscreenKeys = QKeySequence("Alt+Return");
1370#else
1371	fullscreenKeys = QKeySequence("Ctrl+F");
1372#endif
1373	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1374
1375	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1376	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1377	lockAspectRatio->connect([this](const QVariant& value) {
1378		if (m_display) {
1379			m_display->lockAspectRatio(value.toBool());
1380		}
1381		if (m_controller) {
1382			m_screenWidget->setLockAspectRatio(value.toBool());
1383		}
1384	}, this);
1385	m_config->updateOption("lockAspectRatio");
1386
1387	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1388	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1389	lockIntegerScaling->connect([this](const QVariant& value) {
1390		if (m_display) {
1391			m_display->lockIntegerScaling(value.toBool());
1392		}
1393		if (m_controller) {
1394			m_screenWidget->setLockIntegerScaling(value.toBool());
1395		}
1396	}, this);
1397	m_config->updateOption("lockIntegerScaling");
1398
1399	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1400	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1401	interframeBlending->connect([this](const QVariant& value) {
1402		if (m_display) {
1403			m_display->interframeBlending(value.toBool());
1404		}
1405	}, this);
1406	m_config->updateOption("interframeBlending");
1407
1408	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1409	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1410	resampleVideo->connect([this](const QVariant& value) {
1411		if (m_display) {
1412			m_display->filter(value.toBool());
1413		}
1414		if (m_controller) {
1415			m_screenWidget->filter(value.toBool());
1416		}
1417	}, this);
1418	m_config->updateOption("resampleVideo");
1419
1420	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1421	ConfigOption* skip = m_config->addOption("frameskip");
1422	skip->connect([this](const QVariant&) {
1423		reloadConfig();
1424	}, this);
1425	for (int i = 0; i <= 10; ++i) {
1426		skip->addValue(QString::number(i), i, &m_actions, "skip");
1427	}
1428	m_config->updateOption("frameskip");
1429
1430	m_actions.addSeparator("av");
1431
1432	ConfigOption* mute = m_config->addOption("mute");
1433	mute->addBoolean(tr("Mute"), &m_actions, "av");
1434	mute->connect([this](const QVariant& value) {
1435		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1436		reloadConfig();
1437	}, this);
1438
1439	m_actions.addMenu(tr("FPS target"),"target", "av");
1440	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1441	QMap<double, Action*> fpsTargets;
1442	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1443		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1444	}
1445	m_actions.addSeparator("target");
1446	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1447	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1448
1449	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1450		reloadConfig();
1451		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1452			bool enableSignals = iter.value()->blockSignals(true);
1453			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1454			iter.value()->blockSignals(enableSignals);
1455		}
1456	}, this);
1457	m_config->updateOption("fpsTarget");
1458
1459	m_actions.addSeparator("av");
1460
1461#ifdef USE_PNG
1462	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1463		m_controller->screenshot();
1464	}, "av", tr("F12"));
1465#endif
1466
1467#ifdef USE_FFMPEG
1468	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1469	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1470#endif
1471
1472	m_actions.addSeparator("av");
1473	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1474	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1475
1476	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1477
1478	m_actions.addMenu(tr("&Tools"), "tools");
1479	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1480
1481	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1482		if (!m_overrideView) {
1483			m_overrideView = std::make_unique<OverrideView>(m_config);
1484			if (m_controller) {
1485				m_overrideView->setController(m_controller);
1486			}
1487			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1488		}
1489		m_overrideView->show();
1490		m_overrideView->recheck();
1491	}, "tools");
1492
1493	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1494		if (!m_sensorView) {
1495			m_sensorView = std::make_unique<SensorView>(&m_inputController);
1496			if (m_controller) {
1497				m_sensorView->setController(m_controller);
1498			}
1499			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1500		}
1501		m_sensorView->show();
1502	}, "tools");
1503
1504	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1505
1506	m_actions.addSeparator("tools");
1507	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1508
1509#ifdef USE_DEBUGGERS
1510	m_actions.addSeparator("tools");
1511	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1512#ifdef USE_GDB_STUB
1513	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1514	m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1515#endif
1516#endif
1517	m_actions.addSeparator("tools");
1518
1519	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1520	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1521	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1522	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1523
1524	addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1525		if (!m_frameView) {
1526			m_frameView = new FrameView(m_controller);
1527			connect(this, &Window::shutdown, this, [this]() {
1528				if (m_frameView) {
1529					m_frameView->close();
1530				}
1531			});
1532			connect(m_frameView, &QObject::destroyed, this, [this]() {
1533				m_frameView = nullptr;
1534			});
1535			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1536		}
1537		m_frameView->show();
1538	}, "tools");
1539
1540	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1541	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1542	addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1543
1544	m_actions.addSeparator("tools");
1545	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1546	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1547		m_controller->endVideoLog();
1548	}, "tools");
1549
1550	ConfigOption* skipBios = m_config->addOption("skipBios");
1551	skipBios->connect([this](const QVariant&) {
1552		reloadConfig();
1553	}, this);
1554
1555	ConfigOption* useBios = m_config->addOption("useBios");
1556	useBios->connect([this](const QVariant&) {
1557		reloadConfig();
1558	}, this);
1559
1560	ConfigOption* buffers = m_config->addOption("audioBuffers");
1561	buffers->connect([this](const QVariant&) {
1562		reloadConfig();
1563	}, this);
1564
1565	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1566	sampleRate->connect([this](const QVariant&) {
1567		reloadConfig();
1568	}, this);
1569
1570	ConfigOption* volume = m_config->addOption("volume");
1571	volume->connect([this](const QVariant&) {
1572		reloadConfig();
1573	}, this);
1574
1575	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1576	volumeFf->connect([this](const QVariant&) {
1577		reloadConfig();
1578	}, this);
1579
1580	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1581	muteFf->connect([this](const QVariant&) {
1582		reloadConfig();
1583	}, this);
1584
1585	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1586	rewindEnable->connect([this](const QVariant&) {
1587		reloadConfig();
1588	}, this);
1589
1590	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1591	rewindBufferCapacity->connect([this](const QVariant&) {
1592		reloadConfig();
1593	}, this);
1594
1595	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1596	allowOpposingDirections->connect([this](const QVariant&) {
1597		reloadConfig();
1598	}, this);
1599
1600	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1601	saveStateExtdata->connect([this](const QVariant&) {
1602		reloadConfig();
1603	}, this);
1604
1605	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1606	loadStateExtdata->connect([this](const QVariant&) {
1607		reloadConfig();
1608	}, this);
1609
1610	ConfigOption* preload = m_config->addOption("preload");
1611	preload->connect([this](const QVariant& value) {
1612		m_manager->setPreload(value.toBool());
1613	}, this);
1614	m_config->updateOption("preload");
1615
1616	ConfigOption* showFps = m_config->addOption("showFps");
1617	showFps->connect([this](const QVariant& value) {
1618		if (!value.toInt()) {
1619			m_fpsTimer.stop();
1620			updateTitle();
1621		} else if (m_controller) {
1622			m_fpsTimer.start();
1623			m_frameTimer.start();
1624		}
1625	}, this);
1626
1627	ConfigOption* showOSD = m_config->addOption("showOSD");
1628	showOSD->connect([this](const QVariant& value) {
1629		if (m_display) {
1630			m_display->showOSDMessages(value.toBool());
1631		}
1632	}, this);
1633
1634	ConfigOption* videoScale = m_config->addOption("videoScale");
1635	videoScale->connect([this](const QVariant& value) {
1636		if (m_display) {
1637			m_display->setVideoScale(value.toInt());
1638		}
1639	}, this);
1640
1641	ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1642	dynamicTitle->connect([this](const QVariant&) {
1643		updateTitle();
1644	}, this);
1645
1646	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1647
1648	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1649		if (m_controller) {
1650			mCheatPressButton(m_controller->cheatDevice(), held);
1651		}
1652	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1653
1654	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1655	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1656		if (m_controller) {
1657			m_controller->setAutofire(GBA_KEY_A, held);
1658		}
1659	}, "autofire");
1660	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1661		if (m_controller) {
1662			m_controller->setAutofire(GBA_KEY_B, held);
1663		}
1664	}, "autofire");
1665	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1666		if (m_controller) {
1667			m_controller->setAutofire(GBA_KEY_L, held);
1668		}
1669	}, "autofire");
1670	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1671		if (m_controller) {
1672			m_controller->setAutofire(GBA_KEY_R, held);
1673		}
1674	}, "autofire");
1675	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1676		if (m_controller) {
1677			m_controller->setAutofire(GBA_KEY_START, held);
1678		}
1679	}, "autofire");
1680	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1681		if (m_controller) {
1682			m_controller->setAutofire(GBA_KEY_SELECT, held);
1683		}
1684	}, "autofire");
1685	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1686		if (m_controller) {
1687			m_controller->setAutofire(GBA_KEY_UP, held);
1688		}
1689	}, "autofire");
1690	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1691		if (m_controller) {
1692			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1693		}
1694	}, "autofire");
1695	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1696		if (m_controller) {
1697			m_controller->setAutofire(GBA_KEY_DOWN, held);
1698		}
1699	}, "autofire");
1700	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1701		if (m_controller) {
1702			m_controller->setAutofire(GBA_KEY_LEFT, held);
1703		}
1704	}, "autofire");
1705
1706	for (Action* action : m_gameActions) {
1707		action->setEnabled(false);
1708	}
1709
1710	m_shortcutController->rebuildItems();
1711	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1712}
1713
1714void Window::attachWidget(QWidget* widget) {
1715	m_screenWidget->layout()->addWidget(widget);
1716	m_screenWidget->unsetCursor();
1717	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1718}
1719
1720void Window::detachWidget(QWidget* widget) {
1721	m_screenWidget->layout()->removeWidget(widget);
1722}
1723
1724void Window::appendMRU(const QString& fname) {
1725	int index = m_mruFiles.indexOf(fname);
1726	if (index >= 0) {
1727		m_mruFiles.removeAt(index);
1728	}
1729	m_mruFiles.prepend(fname);
1730	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1731		m_mruFiles.removeLast();
1732	}
1733	updateMRU();
1734}
1735
1736void Window::clearMRU() {
1737	m_mruFiles.clear();
1738	updateMRU();
1739}
1740
1741void Window::updateMRU() {
1742	m_actions.clearMenu("mru");
1743	int i = 0;
1744	for (const QString& file : m_mruFiles) {
1745		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1746		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1747			setController(m_manager->loadGame(file), file);
1748		}, "mru", QString("Ctrl+%1").arg(i));
1749		++i;
1750	}
1751	m_config->setMRU(m_mruFiles);
1752	m_config->write();
1753	m_actions.addSeparator("mru");
1754	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1755
1756	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1757}
1758
1759Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1760	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1761		if (m_controller) {
1762			function();
1763		}
1764	}, menu, shortcut);
1765	m_gameActions.append(action);
1766	return action;
1767}
1768
1769template<typename T, typename V>
1770Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1771	return addGameAction(visibleName, name, [this, obj, method]() {
1772		(obj->*method)();
1773	}, menu, shortcut);
1774}
1775
1776template<typename V>
1777Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1778	return addGameAction(visibleName, name, [this, method]() {
1779		(m_controller.get()->*method)();
1780	}, menu, shortcut);
1781}
1782
1783Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1784	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1785		if (m_controller) {
1786			function(value);
1787		}
1788	}, menu, shortcut);
1789	m_gameActions.append(action);
1790	return action;
1791}
1792
1793void Window::focusCheck() {
1794	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1795		return;
1796	}
1797	if (QGuiApplication::focusWindow() && m_autoresume) {
1798		m_controller->setPaused(false);
1799		m_autoresume = false;
1800	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1801		m_autoresume = true;
1802		m_controller->setPaused(true);
1803	}
1804}
1805
1806void Window::updateFrame() {
1807	QPixmap pixmap;
1808	pixmap.convertFromImage(m_controller->getPixels());
1809	m_screenWidget->setPixmap(pixmap);
1810	emit paused(true);
1811}
1812
1813void Window::setController(CoreController* controller, const QString& fname) {
1814	if (!controller) {
1815		return;
1816	}
1817	if (m_pendingClose) {
1818		return;
1819	}
1820
1821	if (m_controller) {
1822		m_controller->stop();
1823		QTimer::singleShot(0, this, [this, controller, fname]() {
1824			setController(controller, fname);
1825		});
1826		return;
1827	}
1828	if (!fname.isEmpty()) {
1829		setWindowFilePath(fname);
1830		appendMRU(fname);
1831	}
1832
1833	if (!m_display) {
1834		reloadDisplayDriver();
1835	}
1836
1837	m_controller = std::shared_ptr<CoreController>(controller);
1838	m_inputController.recalibrateAxes();
1839	m_controller->setInputController(&m_inputController);
1840	m_controller->setLogger(&m_log);
1841
1842	connect(this, &Window::shutdown, [this]() {
1843		if (!m_controller) {
1844			return;
1845		}
1846		m_controller->stop();
1847		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1848	});
1849
1850	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1851	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1852	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1853	{
1854		connect(m_controller.get(), &CoreController::stopping, [this]() {
1855			m_controller.reset();
1856		});
1857	}
1858	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1859	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1860
1861#ifndef Q_OS_MAC
1862	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1863	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1864		if(isFullScreen()) {
1865			menuBar()->hide();
1866		}
1867	});
1868#endif
1869
1870	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1871	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1872		emit paused(false);
1873	});
1874	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1875	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1876	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1877	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1878	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1879
1880#ifdef USE_GDB_STUB
1881	if (m_gdbController) {
1882		m_gdbController->setController(m_controller);
1883	}
1884#endif
1885
1886#ifdef USE_DEBUGGERS
1887	if (m_console) {
1888		m_console->setController(m_controller);
1889	}
1890#endif
1891
1892#ifdef USE_FFMPEG
1893	if (m_gifView) {
1894		m_gifView->setController(m_controller);
1895	}
1896
1897	if (m_videoView) {
1898		m_videoView->setController(m_controller);
1899	}
1900#endif
1901
1902	if (m_sensorView) {
1903		m_sensorView->setController(m_controller);
1904	}
1905
1906	if (m_overrideView) {
1907		m_overrideView->setController(m_controller);
1908	}
1909
1910	if (!m_pendingPatch.isEmpty()) {
1911		m_controller->loadPatch(m_pendingPatch);
1912		m_pendingPatch = QString();
1913	}
1914
1915	attachDisplay();
1916	m_controller->loadConfig(m_config);
1917	m_controller->start();
1918
1919	if (!m_pendingState.isEmpty()) {
1920		m_controller->loadState(m_pendingState);
1921		m_pendingState = QString();
1922	}
1923
1924	if (m_pendingPause) {
1925		m_controller->setPaused(true);
1926		m_pendingPause = false;
1927	}
1928}
1929
1930void Window::attachDisplay() {
1931	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1932	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1933	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1934	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1935	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1936	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1937	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1938	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1939	connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1940	m_display->startDrawing(m_controller);
1941}
1942
1943void Window::setLogo() {
1944	m_screenWidget->setPixmap(m_logo);
1945	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1946	m_screenWidget->setLockIntegerScaling(false);
1947	m_screenWidget->setLockAspectRatio(true);
1948	m_screenWidget->filter(true);
1949	m_screenWidget->unsetCursor();
1950}
1951
1952WindowBackground::WindowBackground(QWidget* parent)
1953	: QWidget(parent)
1954{
1955	setLayout(new QStackedLayout());
1956	layout()->setContentsMargins(0, 0, 0, 0);
1957}
1958
1959void WindowBackground::setPixmap(const QPixmap& pmap) {
1960	m_pixmap = pmap;
1961	update();
1962}
1963
1964void WindowBackground::setSizeHint(const QSize& hint) {
1965	m_sizeHint = hint;
1966}
1967
1968QSize WindowBackground::sizeHint() const {
1969	return m_sizeHint;
1970}
1971
1972void WindowBackground::setDimensions(int width, int height) {
1973	m_aspectWidth = width;
1974	m_aspectHeight = height;
1975}
1976
1977void WindowBackground::setLockIntegerScaling(bool lock) {
1978	m_lockIntegerScaling = lock;
1979}
1980
1981void WindowBackground::setLockAspectRatio(bool lock) {
1982	m_lockAspectRatio = lock;
1983}
1984
1985void WindowBackground::filter(bool filter) {
1986	m_filter = filter;
1987}
1988
1989void WindowBackground::paintEvent(QPaintEvent* event) {
1990	QWidget::paintEvent(event);
1991	const QPixmap& logo = pixmap();
1992	QPainter painter(this);
1993	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1994	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1995	QRect full(clampSize(QSize(m_aspectWidth, m_aspectHeight), size(), m_lockAspectRatio, m_lockIntegerScaling));
1996	painter.drawPixmap(full, logo);
1997}