all repos — mgba @ 21d51964e8be28f2b5e294510c55bee4eb267862

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8Bugfixes:
  9 - Util: Fix PowerPC PNG read/write pixel order
 10 - Qt: Use safer isLoaded check in GameController
 11 - GBA: Fix idle skip state being retained between games
 12 - Qt: Fix a race condition in PainterGL that could lead to a crash
 13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 14 - GBA Video: Fix _mix for 15-bit color
 15 - VFS: Fix VFileReadline and remove _vfdReadline
 16 - Qt: Fix font size in memory viewer
 17 - GBA Memory: Fix DMA register writing behavior
 18 - Qt: Fix a crash in the memory viewer
 19 - GBA BIOS: Fix misaligned CpuSet
 20 - Libretro: Fix problems with rumble not turning off
 21 - ARM7: Fix sign of unaligned LDRSH
 22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 23 - GBA Memory: Fix DMA behavior for SRAM accesses
 24 - GBA Memory: Fix Store8 to OBJ VRAM
 25 - GBA Memory: Fix alignment of LDM/STM on SRAM
 26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 28 - GBA: Fix warnings when creating and loading savestates
 29 - Qt: Add additional checks in CheatModel to prevent crashes
 30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 31 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 32 - GBA BIOS: Fix Sqrt sign
 33 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 34 - Qt: Fix race condition with setting sample rate
 35Misc:
 36 - Qt: Window size command line options are now supported
 37 - Qt: Increase usability of key mapper
 38 - GBA Memory: Use a dynamically sized mask for ROM memory
 39 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 40 - SDL: Support fullscreen in SDL 1.2
 41 - Libretro: Use anonymous memory mappers for large blocks of memory
 42 - Qt: Add 'Apply' button to settings window
 43 - GBA Video: Remove lastHblank, as it is implied
 44 - GBA Config: Add "override" layer for better one-time configuration
 45 - SDL: Allow GBASDLAudio to be used without a thread context
 46 - All: Improved PowerPC support
 47 - All: Fix some undefined behavior warnings
 48 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 49 - Util: Use VFile for configuration
 50 - GBA Memory: Implement several unimplemented memory access types
 51 - GBA: Implement bad I/O register loading
 52 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 53 - Util: Add MutexTryLock
 54
 550.3.1: (2015-10-24)
 56Bugfixes:
 57 - ARM7: Fix instruction decoding of Thumb shifts
 58 - GBA: Deinit savegame when unloading a ROM
 59 - GBA: Fix BIOS check on big endian
 60 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 61 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 62 - GBA Audio: Fix audio channels being silenced at the wrong time
 63 - GBA Memory: Fix bad BIOS Load16 on big endian
 64 - GBA Memory: Fix bad Load8 on big endian
 65 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 66 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 67 - GBA Video: Fix objwin and blending interaction on sprites
 68 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 69 - Libretro: Fix a memory leak with the render buffer
 70 - Qt: Windows no longer spawn in the top left on first launch
 71 - Qt: Fix install path of XDG desktop file with DESTDIR
 72 - Qt: Fix drag and drop on Windows
 73 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 74 - VFS: Fix return values of VFileFILE.read and .write
 75Misc:
 76 - All: Reset next event to cycles instead of zero to interrupt
 77 - All: Add --version flag
 78 - ARM7: Force disable LTO on two files to work around a GCC bug
 79 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 80 - GBA: Better memory handling with PNG savestates
 81 - GBA: Additional savestate sanity checks
 82 - GBA: Check for cycle count being too high
 83 - GBA Audio: Allow GBAAVStream to have no video callback
 84 - GBA BIOS: Implement RegisterRamReset for SIO registers
 85 - Qt: Remove useless help icons in dialogs
 86 - Qt: Prevent savestate window from opening while in multiplayer
 87 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 88 - Qt: Dropping multiplayer windows works more cleanly now
 89
 900.3.0: (2015-08-16)
 91Features:
 92 - Ability to hide individual background layers, or OBJs
 93 - Ability to mute individual audio channels
 94 - Palette viewer and exporter
 95 - Volume control
 96 - More shortcuts are editable (e.g. quick save/load)
 97 - Rewind now shows the frame after rewinding
 98 - Import/Export of GameShark/Action Replay snapshots
 99 - Add "Step backwards" item for single increment rewind
100 - Deadzone estimation for game controllers
101 - Analog inputs can be used for shortcuts
102 - Menu items for specific solar sensor brightness levels
103 - Remappable controls for tilt and gyroscope sensors
104 - Status messages for actions taken while a game is running (e.g. save/load state)
105 - Memory inspector
106 - Screensaver can now be suspended while a game is running
107 - Load/save the most recent savestate slot
108 - Support varible speed (PWM) rumble
109 - Ability to cap fast forward speed
110 - Finer control over FPS target
111 - Holdable shortcut for rewinding one frame at a time
112 - Ability to boot directly into the BIOS
113 - Preliminary support for yanking out the game pak while a game is running
114 - Thumb-drive mode by putting a file called portable.ini in the same folder
115 - Configurable display driver, between software and OpenGL
116 - Undo-able savestate loading and saving
117 - Controller profiles now store shortcut settings
118 - Default controller profiles for several common controllers
119 - Libretro now supports BIOS, rumble and solar sensor
120 - Implement BIOS call Stop, for sleep mode
121 - Automatically load patches, if found
122 - Improved video synchronization
123 - Configurable audio output sample rate
124Bugfixes:
125 - ARM7: Fix SWI and IRQ timings
126 - ARM7: Fix Thumb MUL timing
127 - ARM7: Fix timing of multiplies to use N cycles
128 - ARM7: ARMHotplugDetach should call deinit
129 - Debugger: Fix use-after-free in breakpoint clearing code
130 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
131 - GBA: Cap audio FIFO read size during deserialization
132 - GBA: Check for corrupted savestates when loading
133 - GBA: Check for improperly sized savestates when loading
134 - GBA: Check for savestates made from differently sized ROMs
135 - GBA: Fix calls to endian-independent loadstores
136 - GBA: Fix timing of reading from timer registers
137 - GBA: Ensure cycles never go negative
138 - GBA Audio: Force audio FIFOs to 32-bit
139 - GBA Audio: Fix audio pitch changing when adjusting buffer size
140 - GBA Audio: Fix sample order in audio channel 3
141 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
142 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
143 - GBA Memory: Improve Thumb open bus behavior
144 - GBA Memory: Fix potential DMA issue when loading a savestate
145 - GBA Memory: Fix load/store multiple video memory waitstates
146 - GBA SIO: Fix reseting when there are SIO devices attached
147 - GBA Video: Blended sprites should never have other effects applied
148 - GBA Video: Fix out-of-bounds tiles in mosaic
149 - GBA Video: Fix windows not affecting sprites
150 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
151 - GBA Video: Fix timing on first scanline
152 - Qt: Better cleanup when a game crashes
153 - Qt: Fix open ROM dialog filtering for archive formats
154 - Qt: Cap the maximum number of multiplayer windows
155 - Qt: Fix maximum year in sensor override
156 - Qt: Fix window being too tall after exiting fullscreen
157 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
158 - Qt: Fix analog buttons not getting unmapped
159 - Qt: Fix passing command line options
160 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
161 - SDL: Fix SDL build when OpenGL is missing
162 - Util: Allow loading IPS patches that grow the ROM
163 - VFS: Fix resource leaks if some allocations fail
164 - VFS: Fix line-reading to return proper values
165 - Video: Fix an issue with very long filenames
166 - Util: Fix formatting of floats
167Misc:
168 - All: Add --help flag for command line programs
169 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
170 - All: Enable static linking for Windows
171 - All: Enable static linking for OS X
172 - All: Threads are now named
173 - All: Proper handling of Unicode file paths
174 - ARM7: Add emulation for Undefined CPU mode
175 - ARM7: Reduce the size of the Thumb instruction table
176 - GBA: Add status log level
177 - GBA: GBARewind now returns how many states it has rewound
178 - GBA: SIO logging layer
179 - GBA BIOS: Stub out SoundBias
180 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
181 - GBA: Don't include GBACLIDebugger struct unless needed
182 - GBA: Savedata is now synced shortly after data finishes being written
183 - GBA: Process multiple timer events at once, if necessary
184 - GBA Audio: Implement audio reset for channels A/B
185 - GBA Audio: Process multiple audio events at once, if necessary
186 - GBA Hardware: Backport generic RTC source into core
187 - GBA Input: Allow axes and buttons to be mapped to the same key
188 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
189 - GBA SIO: Add a dummy driver for Normal mode
190 - GBA Thread: Add functionality for running callbacks on the GBA thread
191 - GBA Thread: Split GBASync into a separate file
192 - GBA Video: Refactor software renderer into separate files
193 - GBA Video: Slightly optimize mode 0 mosaic rendering
194 - Debugger: Free watchpoints in addition to breakpoints
195 - Qt: Handle saving input settings better
196 - Qt: Move GL frame drawing back onto its own thread
197 - Qt: Fast forward (held) option moved from Other to Emulation menu
198 - Qt: Show version info in window title
199 - Qt: Migrate multiplayer window handling into GBAApp
200 - Qt: Unified file opening and saving with last location
201 - Qt: Fix windows being resizable when they shouldn't have been
202 - Qt: Only hide cursor in full screen
203 - Qt: Replace pause-after-frame mutex with an atomic
204 - Qt: Add application icon and XDG desktop files
205 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
206 - Qt: Don't save window size when entering fullscreen
207 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
208 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
209 - Qt: Increase usability of key mapper
210 - Qt: Show checkmark for window sizes
211 - Qt: Set window path to loaded ROM
212 - Perf: Ability to load savestates immediately on launch
213 - SDL: Properly check for initialization
214 - SDL: Clean up initialization functions
215 - SDL: Clean up GL context
216 - Util: Allow disabling the threading code entirely
217 - VFS: Add sync method to force syncing with backing
218
2190.2.1: (2015-05-13)
220Bugfixes:
221 - All: Fix sanitize-deb script not cleaning up after itself
222 - All: Fix dependencies for libavcodec on Debian-derived platforms
223 - ARM7: Handle writeback for PC in addressing modes 2 and 3
224 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
225 - ARM7: Fix ARM multiply instructions when PC is a destination register
226 - Debugger: Fix use-after-free in breakpoint clearing code
227 - Debugger: Fix boundary conditions in tab completion
228 - GBA: Fix timers not updating timing when writing to only the reload register
229 - GBA: Fix rewind boundary conditions
230 - GBA: Add initial I/O register settings for background matrix registers
231 - GBA: Fix hang when loading a savestate if sync to video is enabled
232 - GBA: Handle out-of-bounds I/O access
233 - GBA: Fix bounds-checking on EEPROM access
234 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
235 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
236 - GBA Memory: Allow SRAM to be 64kB
237 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
238 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
239 - GBA Video: Fix second frame mode 5
240 - Perf: Fix race condition if a game crashes immediately on start
241 - Qt: Fix Display object leak when closing a window
242 - Qt: Fix .deb dependencies
243 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
244 - Qt: Fix window not regaining focus after exiting savestate window
245 - Qt: Fix regression where video would not record if the game had already started
246 - Qt: Fix potential crash if a gamepad causes focus to change
247 - Qt: Fix controller axis querying
248 - Qt: Fix multiplayer windows opening as the wrong size
249 - Qt: Fix controllers sometimes not loading the right profile
250 - SDL: Fix boundary conditions for joystick adjustments
251 - SDL: Allocate properly sized input maps
252 - SDL: Fix potential build issues when Qt and SDL2 are in use
253 - Util: Fix resource leak in UTF-8 handling code
254 - Util: Fix a null-pointer issue when attempting to delete a key
255 - VFS: Fix resource leaks if some allocations fail
256 - Video: Fix an issue with very long filenames
257Misc:
258 - GBA Memory: Soft-crash if jumping past the end of a ROM
259 - Qt: Show multiplayer numbers in window title
260 - Qt: Solar sensor can have shortcuts set
261
2620.2.0: (2015-04-03)
263Features:
264 - Support for gamepad axes, e.g. analog sticks or triggers
265 - Add scale presets for up to 6x
266 - Settings window
267 - Bilinear resampling option
268 - Add option to skip BIOS start screen
269 - List of recently opened games
270 - Support for games using the Solar Sensor
271 - Better audio resampling via blip-buf
272 - Game Pak overrides dialog for setting savetype and sensor values
273 - Support for games using the tilt sensor
274 - Remappable shortcuts for keyboard and gamepad
275 - Rewinding of emulation
276 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
277 - Support IPv6
278 - Save directory of last loaded file
279 - Support BPS patches
280 - Automatically detect and optimize out idle loops
281 - Configurable game overrides
282 - Support loading 7-Zip files
283 - Drag and drop game loading
284 - Cheat code support
285 - Runtime configurable audio driver
286 - Libretro core for use with RetroArch and other front-ends
287 - Controller profiles for setting different bindings for different controllers
288 - Ability to lock aspect ratio
289 - Local link cable support
290 - Ability to switch which game controller is in use per instance
291 - Ability to prevent opposing directional input
292 - Warning dialog if an unimplemented BIOS feature is called
293 - Debugger: Add CLI "frame", frame advance command
294 - Debugger: Add CLI functions for writing to memory
295 - Debugger: Add CLI functions for examining memory regions
296 - Debugger: Add CLI function for writing a register
297Bugfixes:
298 - ARM7: Extend prefetch by one stage
299 - ARM7: Fix cycle counting for loads
300 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
301 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
302 - GBA: Initialize gba.sync to null
303 - GBA: Fix timer initialization
304 - GBA Audio: Support 16-bit writes to FIFO audio
305 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
306 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
307 - GBA BIOS: Fix BIOS prefetch after reset
308 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
309 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
310 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
311 - GBA Memory: Fix I cycles that had been moved to ARM7 core
312 - GBA Memory: Fix cycle counting for 32-bit load/stores
313 - GBA RR: Fix fallthrough error when reading tags from a movie
314 - GBA Thread: Fix possible hang when loading an archive
315 - GBA Thread: Fix possible deadlock in video sync
316 - Perf: Fix crash when the GBA thread fails to start
317 - Qt: Fix crash starting a GDB stub if a game isn't loaded
318 - Qt: Fix crash when adjusting settings after closing a game
319 - Qt: Fix crash when starting GDB stub after closing a game
320 - Qt: Fix patch loading while a game is running
321 - Qt: Fix crash when loading a game after stopping GDB server
322 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
323 - Qt: Fix crash when attempting to pause if a game is not running
324 - SDL: Properly clean up if a game doesn't launch
325 - Util: Fix sockets on Windows
326Misc:
327 - All: Enable link-time optimization
328 - Debugger: Watchpoints now work on STM/LDM instructions
329 - Debugger: Clean up GDB stub network interfacing
330 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
331 - Debugger: Merge Thumb BL instructions when disassembling
332 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
333 - Debugger: Watchpoints now report address watched (fixes #68)
334 - Debugger: Add support for soft breakpoints
335 - Debugger: Make I/O register names be addresses instead of values
336 - Debugger: Rename read/write commands
337 - GBA: Improve accuracy of event timing
338 - GBA: Add API for getting Configuration structs for overrides and input
339 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
340 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
341 - GBA: Move A/V stream interface into core
342 - GBA: Savestates now take into account savedata state machines (fixes #109)
343 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
344 - GBA Memory: Simplify memory API and use fixed bus width
345 - GBA Thread: Make GBASyncWaitFrameStart time out
346 - GBA Video: Start video at the last scanline instead of the first
347 - Qt: Optimize logo drawing
348 - Qt: Move frame upload back onto main thread
349 - Qt: Remember window position
350 - Qt: Double-clicking on the window toggles full screen
351 - Util: Use proper locale for reading and writing float values
352
3530.1.1: (2015-01-24)
354Bugfixes:
355 - ARM7: Fix LDM writeback to a register already written
356 - GBA: Fix timers 2 and 3 updating incorrectly
357 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
358 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
359 - GBA Audio: Properly initialize audio FIFO channels
360 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
361 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
362 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
363 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
364 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
365 - GBA BIOS: Fix HuffUnComp boundary conditions
366 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
367 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
368 - GBA Memory: Filter out top nybble of DMA addresses
369 - GBA Memory: Properly bounds-check VRAM accesses
370 - GBA Memory: Fix initial DMA state
371 - GBA Thread: Allow halted games to exit cleanly
372 - GBA Video: Fix blend issues with obscured middle layers
373 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
374 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
375 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
376 - GBA Video: Fix sprite boundary conditions with mosaic
377 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
378 - Qt: Fix issue with set frame sizes being the wrong height
379 - Qt: Fix emulator crashing when full screen if a game is not running
380 - Qt: Fix window focus issues
381 - Qt: Properly set default video recording settings
382 - Qt: Fix a race condition when a game crashes immediately
383 - Qt: Fix some cases where key mapping can break if focus is adjusted
384 - Qt: Fix crash if a game pauses before any frames are shown
385 - Debugger: Negative PC-relative loads now properly subtract the offset
386 - Debugger: Align PC-relative loads in Thumb
387 - Debugger: Fix watchpoints triggering too late
388 - Debugger: Fix binary print putting spaces between digits
389 - Video: Ensure FFmpeg encoder has audio frames
390 - Video: Fix uncompressed PCM audio recording
391 - Video: Fix FFmpeg crashing when the file extension is wrong
392 - Util: Fix SOCKET_FAILED macro
393Misc:
394 - GBA: Exit cleanly on FATAL if the port supports it
395 - GBA Memory: Implement 16- and 32-bit loads from SRAM
396 - Qt: Disable sync to video by default
397 - Qt: Handle a game crash without crashing
398 - Qt: Set default log level to FATAL, ERROR and WARN
399 - Qt: Clarify some phrasing in the menus
400 - Qt: Clear active buttons when focus is lost
401
4020.1.0: (2014-12-13)
403 - Initial release