all repos — mgba @ 21e7d763206959ac325f1d5d6e55bb61433c700e

mGBA Game Boy Advance Emulator

src/platform/qt/CoreController.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QByteArray>
  9#include <QList>
 10#include <QMutex>
 11#include <QObject>
 12#include <QSize>
 13
 14#include "VFileDevice.h"
 15
 16#include <functional>
 17#include <memory>
 18
 19#include <mgba/core/core.h>
 20#include <mgba/core/interface.h>
 21#include <mgba/core/thread.h>
 22#include <mgba/core/cache-set.h>
 23
 24#ifdef M_CORE_GB
 25#include <mgba/internal/gb/sio/printer.h>
 26#endif
 27
 28#ifdef M_CORE_GBA
 29#include <mgba/gba/interface.h>
 30#endif
 31
 32struct mCore;
 33
 34namespace QGBA {
 35
 36class ConfigController;
 37class InputController;
 38class LogController;
 39class MultiplayerController;
 40class Override;
 41
 42class CoreController : public QObject {
 43Q_OBJECT
 44
 45public:
 46	static const bool VIDEO_SYNC = false;
 47	static const bool AUDIO_SYNC = true;
 48
 49	class Interrupter {
 50	public:
 51		Interrupter(CoreController*, bool fromThread = false);
 52		Interrupter(std::shared_ptr<CoreController>, bool fromThread = false);
 53		Interrupter(const Interrupter&);
 54		~Interrupter();
 55
 56	private:
 57		CoreController* m_parent;
 58	};
 59
 60	CoreController(mCore* core, QObject* parent = nullptr);
 61	~CoreController();
 62
 63	mCoreThread* thread() { return &m_threadContext; }
 64
 65	const color_t* drawContext();
 66
 67	bool isPaused();
 68	bool hasStarted();
 69
 70	mPlatform platform() const;
 71	QSize screenDimensions() const;
 72	QPair<unsigned, unsigned> frameRate() const;
 73
 74	void loadConfig(ConfigController*);
 75
 76	mCheatDevice* cheatDevice() { return m_threadContext.core->cheatDevice(m_threadContext.core); }
 77
 78#ifdef USE_DEBUGGERS
 79	mDebugger* debugger() { return m_threadContext.core->debugger; }
 80	void setDebugger(mDebugger*);
 81#endif
 82
 83	void setMultiplayerController(MultiplayerController*);
 84	void clearMultiplayerController();
 85	MultiplayerController* multiplayerController() { return m_multiplayer; }
 86
 87	mCacheSet* graphicCaches();
 88	int stateSlot() const { return m_stateSlot; }
 89
 90	void setOverride(std::unique_ptr<Override> override);
 91	Override* override() { return m_override.get(); }
 92
 93	void setInputController(InputController*);
 94	void setLogger(LogController*);
 95
 96public slots:
 97	void start();
 98	void stop();
 99	void reset();
100	void setPaused(bool paused);
101	void frameAdvance();
102	void setSync(bool enable);
103
104	void setRewinding(bool);
105	void rewind(int count = 0);
106
107	void setFastForward(bool);
108	void forceFastForward(bool);
109
110	void loadState(int slot = 0);
111	void loadState(const QString& path);
112	void saveState(int slot = 0);
113	void saveState(const QString& path);
114	void loadBackupState();
115	void saveBackupState();
116
117	void loadSave(const QString&, bool temporary);
118	void loadPatch(const QString&);
119	void replaceGame(const QString&);
120	void yankPak();
121
122#ifdef USE_PNG
123	void screenshot();
124#endif
125
126	void setRealTime();
127	void setFixedTime(const QDateTime& time);
128	void setFakeEpoch(const QDateTime& time);
129
130	void importSharkport(const QString& path);
131	void exportSharkport(const QString& path);
132
133#ifdef M_CORE_GB
134	void attachPrinter();
135	void detachPrinter();
136	void endPrint();
137#endif
138
139#ifdef M_CORE_GBA
140	void attachBattleChipGate();
141	void detachBattleChipGate();
142	void setBattleChipId(uint16_t id);
143	void setBattleChipFlavor(int flavor);
144#endif
145
146	void setAVStream(mAVStream*);
147	void clearAVStream();
148
149	void clearOverride();
150
151	void startVideoLog(const QString& path);
152	void endVideoLog();
153
154signals:
155	void started();
156	void paused();
157	void unpaused();
158	void stopping();
159	void crashed(const QString& errorMessage);
160	void failed();
161	void frameAvailable();
162	void stateLoaded();
163	void rewound();
164
165	void rewindChanged(bool);
166	void fastForwardChanged(bool);
167
168	void unimplementedBiosCall(int);
169	void statusPosted(const QString& message);
170	void logPosted(int level, int category, const QString& log);
171
172	void imagePrinted(const QImage&);
173
174private:
175	void updateKeys();
176	void finishFrame();
177
178	void updateFastForward();
179
180	mCoreThread m_threadContext{};
181
182	bool m_patched = false;
183
184	QByteArray m_buffers[2];
185	QByteArray* m_activeBuffer;
186	QByteArray m_completeBuffer;
187
188	std::unique_ptr<mCacheSet> m_cacheSet;
189	std::unique_ptr<Override> m_override;
190
191	QList<std::function<void()>> m_resetActions;
192	QList<std::function<void()>> m_frameActions;
193	QMutex m_mutex;
194
195	int m_activeKeys = 0;
196	bool m_autofire[32] = {};
197	int m_autofireStatus[32] = {};
198	int m_autofireThreshold = 1;
199
200	VFileDevice m_backupLoadState;
201	QByteArray m_backupSaveState{nullptr};
202	int m_stateSlot = 1;
203	QString m_statePath;
204	int m_loadStateFlags;
205	int m_saveStateFlags;
206
207	bool m_audioSync = AUDIO_SYNC;
208	bool m_videoSync = VIDEO_SYNC;
209
210	bool m_autosave;
211	bool m_autoload;
212	int m_autosaveCounter;
213
214	int m_fastForward = false;
215	int m_fastForwardForced = false;
216	int m_fastForwardVolume = -1;
217	int m_fastForwardMute = -1;
218	float m_fastForwardRatio = -1.f;
219	float m_fpsTarget;
220
221	InputController* m_inputController = nullptr;
222	LogController* m_log = nullptr;
223	MultiplayerController* m_multiplayer = nullptr;
224
225	mVideoLogContext* m_vl = nullptr;
226	VFile* m_vlVf = nullptr;
227
228#ifdef M_CORE_GB
229	struct QGBPrinter {
230		GBPrinter d;
231		CoreController* parent;
232	} m_printer;
233#endif
234
235#ifdef M_CORE_GBA
236	GBASIOBattlechipGate m_battlechip;
237#endif
238};
239
240}