all repos — mgba @ 21e7d763206959ac325f1d5d6e55bb61433c700e

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40}
 41
 42DisplayGL::~DisplayGL() {
 43	stopDrawing();
 44	delete m_painter;
 45}
 46
 47bool DisplayGL::supportsShaders() const {
 48	return m_painter->supportsShaders();
 49}
 50
 51VideoShader* DisplayGL::shaders() {
 52	VideoShader* shaders = nullptr;
 53	if (m_drawThread) {
 54		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 55	} else {
 56		shaders = m_painter->shaders();
 57	}
 58	return shaders;
 59}
 60
 61void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 62	if (m_drawThread) {
 63		return;
 64	}
 65	QSize dims = controller->screenDimensions();
 66	setSystemDimensions(dims.width(), dims.height());
 67
 68	m_isDrawing = true;
 69	m_painter->setContext(controller);
 70	m_painter->setMessagePainter(messagePainter());
 71	m_context = controller;
 72	m_painter->resize(size());
 73	m_gl->move(0, 0);
 74	m_drawThread = new QThread(this);
 75	m_drawThread->setObjectName("Painter Thread");
 76	m_gl->context()->doneCurrent();
 77	m_gl->context()->moveToThread(m_drawThread);
 78	m_painter->moveToThread(m_drawThread);
 79	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 80	m_drawThread->start();
 81
 82	lockAspectRatio(isAspectRatioLocked());
 83	lockIntegerScaling(isIntegerScalingLocked());
 84
 85	filter(isFiltered());
 86#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 87	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 88#else
 89	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 90#endif
 91	resizePainter();
 92}
 93
 94void DisplayGL::stopDrawing() {
 95	if (m_drawThread) {
 96		m_isDrawing = false;
 97		CoreController::Interrupter interrupter(m_context);
 98		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 99		m_drawThread->exit();
100		m_drawThread = nullptr;
101	}
102	m_context.reset();
103}
104
105void DisplayGL::pauseDrawing() {
106	if (m_drawThread) {
107		m_isDrawing = false;
108		CoreController::Interrupter interrupter(m_context);
109		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
110	}
111}
112
113void DisplayGL::unpauseDrawing() {
114	if (m_drawThread) {
115		m_isDrawing = true;
116		CoreController::Interrupter interrupter(m_context);
117		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
118	}
119}
120
121void DisplayGL::forceDraw() {
122	if (m_drawThread) {
123		QMetaObject::invokeMethod(m_painter, "forceDraw");
124	}
125}
126
127void DisplayGL::lockAspectRatio(bool lock) {
128	Display::lockAspectRatio(lock);
129	if (m_drawThread) {
130		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
131	}
132}
133
134void DisplayGL::lockIntegerScaling(bool lock) {
135	Display::lockIntegerScaling(lock);
136	if (m_drawThread) {
137		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
138	}
139}
140
141void DisplayGL::filter(bool filter) {
142	Display::filter(filter);
143	if (m_drawThread) {
144		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
145	}
146}
147
148void DisplayGL::framePosted() {
149	if (m_drawThread) {
150		m_painter->enqueue(m_context->drawContext());
151		QMetaObject::invokeMethod(m_painter, "draw");
152	}
153}
154
155void DisplayGL::setShaders(struct VDir* shaders) {
156	if (m_drawThread) {
157		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
158	} else {
159		m_painter->setShaders(shaders);
160	}
161}
162
163void DisplayGL::clearShaders() {
164	QMetaObject::invokeMethod(m_painter, "clearShaders");
165}
166
167
168void DisplayGL::resizeContext() {
169	if (m_drawThread) {
170		m_isDrawing = false;
171		CoreController::Interrupter interrupter(m_context);
172		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
173	}
174}
175
176void DisplayGL::resizeEvent(QResizeEvent* event) {
177	Display::resizeEvent(event);
178	resizePainter();
179}
180
181void DisplayGL::resizePainter() {
182	if (m_gl) {
183		m_gl->resize(size());
184	}
185	if (m_drawThread) {
186		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
187	}
188}
189
190PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
191	: m_gl(parent)
192{
193#ifdef BUILD_GL
194	mGLContext* glBackend;
195#endif
196#if !defined(_WIN32) || defined(USE_EPOXY)
197	mGLES2Context* gl2Backend;
198#endif
199
200	m_gl->makeCurrent();
201#if defined(_WIN32) && defined(USE_EPOXY)
202	epoxy_handle_external_wglMakeCurrent();
203#endif
204
205	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
206
207#if !defined(_WIN32) || defined(USE_EPOXY)
208	if (extensions.contains("GL_ARB_framebuffer_object") && majorVersion >= 2) {
209		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
210		mGLES2ContextCreate(gl2Backend);
211		m_backend = &gl2Backend->d;
212		m_supportsShaders = true;
213	}
214#endif
215
216#ifdef BUILD_GL
217	 if (!m_backend) {
218		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
219		mGLContextCreate(glBackend);
220		m_backend = &glBackend->d;
221		m_supportsShaders = false;
222	}
223#endif
224	m_backend->swap = [](VideoBackend* v) {
225		PainterGL* painter = static_cast<PainterGL*>(v->user);
226		painter->m_gl->swapBuffers();
227	};
228
229	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
230#if !defined(_WIN32) || defined(USE_EPOXY)
231	if (m_supportsShaders) {
232		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
233	}
234#endif
235	m_gl->doneCurrent();
236
237	m_backend->user = this;
238	m_backend->filter = false;
239	m_backend->lockAspectRatio = false;
240
241	for (int i = 0; i < 2; ++i) {
242		m_free.append(new uint32_t[256 * 384]);
243	}
244}
245
246PainterGL::~PainterGL() {
247	while (!m_queue.isEmpty()) {
248		delete[] m_queue.dequeue();
249	}
250	for (auto item : m_free) {
251		delete[] item;
252	}
253	m_gl->makeCurrent();
254#if defined(_WIN32) && defined(USE_EPOXY)
255	epoxy_handle_external_wglMakeCurrent();
256#endif
257#if !defined(_WIN32) || defined(USE_EPOXY)
258	if (m_shader.passes) {
259		mGLES2ShaderFree(&m_shader);
260	}
261#endif
262	m_backend->deinit(m_backend);
263	m_gl->doneCurrent();
264	free(m_backend);
265	m_backend = nullptr;
266}
267
268void PainterGL::setContext(std::shared_ptr<CoreController> context) {
269	m_context = context;
270	resizeContext();
271}
272
273void PainterGL::resizeContext() {
274	if (!m_context) {
275		return;
276	}
277
278	m_gl->makeCurrent();
279#if defined(_WIN32) && defined(USE_EPOXY)
280	epoxy_handle_external_wglMakeCurrent();
281#endif
282	QSize size = m_context->screenDimensions();
283	m_backend->setDimensions(m_backend, size.width(), size.height());
284	m_gl->doneCurrent();
285}
286
287void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
288	m_messagePainter = messagePainter;
289}
290
291void PainterGL::resize(const QSize& size) {
292	m_size = size;
293	if (m_started && !m_active) {
294		forceDraw();
295	}
296}
297
298void PainterGL::lockAspectRatio(bool lock) {
299	m_backend->lockAspectRatio = lock;
300	if (m_started && !m_active) {
301		forceDraw();
302	}
303}
304
305void PainterGL::lockIntegerScaling(bool lock) {
306	m_backend->lockIntegerScaling = lock;
307	if (m_started && !m_active) {
308		forceDraw();
309	}
310}
311
312void PainterGL::filter(bool filter) {
313	m_backend->filter = filter;
314	if (m_started && !m_active) {
315		forceDraw();
316	}
317}
318
319void PainterGL::start() {
320	m_gl->makeCurrent();
321#if defined(_WIN32) && defined(USE_EPOXY)
322	epoxy_handle_external_wglMakeCurrent();
323#endif
324
325#if !defined(_WIN32) || defined(USE_EPOXY)
326	if (m_supportsShaders && m_shader.passes) {
327		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
328	}
329#endif
330
331	m_gl->doneCurrent();
332	m_active = true;
333	m_started = true;
334}
335
336void PainterGL::draw() {
337	if (m_queue.isEmpty()) {
338		return;
339	}
340
341	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
342		dequeue();
343		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
344		m_painter.begin(m_gl->context()->device());
345		performDraw();
346		m_painter.end();
347		m_backend->swap(m_backend);
348		if (!m_delayTimer.isValid()) {
349			m_delayTimer.start();
350		} else {
351			while (m_delayTimer.elapsed() < 15) {
352				QThread::usleep(100);
353			}
354			m_delayTimer.restart();
355		}
356	} else {
357		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
358	}
359	if (!m_queue.isEmpty()) {
360		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
361	}
362}
363
364void PainterGL::forceDraw() {
365	m_painter.begin(m_gl->context()->device());
366	performDraw();
367	m_painter.end();
368	m_backend->swap(m_backend);
369}
370
371void PainterGL::stop() {
372	m_active = false;
373	m_started = false;
374	m_gl->makeCurrent();
375#if defined(_WIN32) && defined(USE_EPOXY)
376	epoxy_handle_external_wglMakeCurrent();
377#endif
378	dequeueAll();
379	m_backend->clear(m_backend);
380	m_backend->swap(m_backend);
381	m_gl->doneCurrent();
382	m_gl->context()->moveToThread(m_gl->thread());
383	m_context.reset();
384	moveToThread(m_gl->thread());
385}
386
387void PainterGL::pause() {
388	m_active = false;
389}
390
391void PainterGL::unpause() {
392	m_active = true;
393}
394
395void PainterGL::performDraw() {
396	m_painter.beginNativePainting();
397#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
398	float r = m_gl->devicePixelRatioF();
399#else
400	float r = m_gl->devicePixelRatio();
401#endif
402	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
403	m_backend->drawFrame(m_backend);
404	m_painter.endNativePainting();
405	if (m_messagePainter) {
406		m_messagePainter->paint(&m_painter);
407	}
408}
409
410void PainterGL::enqueue(const uint32_t* backing) {
411	m_mutex.lock();
412	uint32_t* buffer;
413	if (m_free.isEmpty()) {
414		buffer = m_queue.dequeue();
415	} else {
416		buffer = m_free.takeLast();
417	}
418	QSize size = m_context->screenDimensions();
419	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
420	m_queue.enqueue(buffer);
421	m_mutex.unlock();
422}
423
424void PainterGL::dequeue() {
425	m_mutex.lock();
426	if (m_queue.isEmpty()) {
427		m_mutex.unlock();
428		return;
429	}
430	uint32_t* buffer = m_queue.dequeue();
431	m_backend->postFrame(m_backend, buffer);
432	m_free.append(buffer);
433	m_mutex.unlock();
434}
435
436void PainterGL::dequeueAll() {
437	uint32_t* buffer = 0;
438	m_mutex.lock();
439	while (!m_queue.isEmpty()) {
440		buffer = m_queue.dequeue();
441		m_free.append(buffer);
442	}
443	if (buffer) {
444		m_backend->postFrame(m_backend, buffer);
445	}
446	m_mutex.unlock();
447}
448
449void PainterGL::setShaders(struct VDir* dir) {
450	if (!supportsShaders()) {
451		return;
452	}
453#if !defined(_WIN32) || defined(USE_EPOXY)
454	m_gl->makeCurrent();
455#if defined(_WIN32) && defined(USE_EPOXY)
456	epoxy_handle_external_wglMakeCurrent();
457#endif
458	if (m_shader.passes) {
459		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
460		mGLES2ShaderFree(&m_shader);
461	}
462	mGLES2ShaderLoad(&m_shader, dir);
463	if (m_started) {
464		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
465	}
466	m_gl->doneCurrent();
467#endif
468}
469
470void PainterGL::clearShaders() {
471	if (!supportsShaders()) {
472		return;
473	}
474#if !defined(_WIN32) || defined(USE_EPOXY)
475	m_gl->makeCurrent();
476#if defined(_WIN32) && defined(USE_EPOXY)
477	epoxy_handle_external_wglMakeCurrent();
478#endif
479	if (m_shader.passes) {
480		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
481		mGLES2ShaderFree(&m_shader);
482	}
483	m_gl->doneCurrent();
484#endif
485}
486
487VideoShader* PainterGL::shaders() {
488	return &m_shader;
489}
490
491#endif