all repos — mgba @ 21e7d763206959ac325f1d5d6e55bb61433c700e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/thread.h>
 19
 20#include "InputController.h"
 21#include "LoadSaveState.h"
 22#include "LogController.h"
 23struct mArguments;
 24
 25namespace QGBA {
 26
 27class AudioProcessor;
 28class ConfigController;
 29class CoreController;
 30class CoreManager;
 31class DebuggerConsoleController;
 32class Display;
 33class GDBController;
 34class GIFView;
 35class LibraryController;
 36class LogView;
 37class OverrideView;
 38class SensorView;
 39class ShaderSelector;
 40class VideoView;
 41class WindowBackground;
 42
 43class Window : public QMainWindow {
 44Q_OBJECT
 45
 46public:
 47	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 48	virtual ~Window();
 49
 50	std::shared_ptr<CoreController> controller() { return m_controller; }
 51
 52	void setConfig(ConfigController*);
 53	void argumentsPassed(mArguments*);
 54
 55	void resizeFrame(const QSize& size);
 56
 57	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 58
 59signals:
 60	void startDrawing();
 61	void shutdown();
 62	void paused(bool);
 63
 64public slots:
 65	void setController(CoreController* controller, const QString& fname);
 66	void selectROM();
 67#ifdef USE_SQLITE3
 68	void selectROMInArchive();
 69	void addDirToLibrary();
 70#endif
 71	void selectSave(bool temporary);
 72	void selectState(bool load);
 73	void selectPatch();
 74	void enterFullScreen();
 75	void exitFullScreen();
 76	void toggleFullScreen();
 77	void loadConfig();
 78	void reloadConfig();
 79	void saveConfig();
 80
 81	void loadCamImage();
 82
 83	void replaceROM();
 84
 85	void multiplayerChanged();
 86
 87	void importSharkport();
 88	void exportSharkport();
 89
 90	void openSettingsWindow();
 91
 92	void startVideoLog();
 93
 94#ifdef USE_DEBUGGERS
 95	void consoleOpen();
 96#endif
 97
 98#ifdef USE_FFMPEG
 99	void openVideoWindow();
100#endif
101
102#ifdef USE_MAGICK
103	void openGIFWindow();
104#endif
105
106#ifdef USE_GDB_STUB
107	void gdbOpen();
108#endif
109
110protected:
111	virtual void resizeEvent(QResizeEvent*) override;
112	virtual void showEvent(QShowEvent*) override;
113	virtual void closeEvent(QCloseEvent*) override;
114	virtual void focusInEvent(QFocusEvent*) override;
115	virtual void focusOutEvent(QFocusEvent*) override;
116	virtual void dragEnterEvent(QDragEnterEvent*) override;
117	virtual void dropEvent(QDropEvent*) override;
118	virtual void mouseMoveEvent(QMouseEvent*) override;
119	virtual void mousePressEvent(QMouseEvent*) override;
120	virtual void mouseReleaseEvent(QMouseEvent*) override;
121
122private slots:
123	void gameStarted();
124	void gameStopped();
125	void gameCrashed(const QString&);
126	void gameFailed();
127	void unimplementedBiosCall(int);
128
129	void reloadAudioDriver();
130	void reloadDisplayDriver();
131
132	void tryMakePortable();
133	void mustRestart();
134
135	void recordFrame();
136	void showFPS();
137	void focusCheck();
138
139	void updateFrame();
140
141private:
142	static const int FPS_TIMER_INTERVAL = 2000;
143
144	void setupMenu(QMenuBar*);
145	void openStateWindow(LoadSave);
146
147	void attachWidget(QWidget* widget);
148	void detachWidget(QWidget* widget);
149
150	void appendMRU(const QString& fname);
151	void updateMRU();
152
153	void openView(QWidget* widget);
154
155	template <typename T, typename... A> std::function<void()> openTView(A... arg);
156	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
157
158	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
159	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
160
161	void updateTitle(float fps = -1);
162
163	QString getFilters() const;
164	QString getFiltersArchive() const;
165
166	CoreManager* m_manager;
167	std::shared_ptr<CoreController> m_controller;
168	std::unique_ptr<AudioProcessor> m_audioProcessor;
169
170	std::unique_ptr<Display> m_display;
171	int m_savedScale;
172	// TODO: Move these to a new class
173	QList<QAction*> m_gameActions;
174	QList<QAction*> m_nonMpActions;
175	QList<QPair<QAction*, int>> m_platformActions;
176	QAction* m_multiWindow;
177	QMap<int, QAction*> m_frameSizes;
178	LogController m_log{0};
179	LogView* m_logView;
180#ifdef USE_DEBUGGERS
181	DebuggerConsoleController* m_console = nullptr;
182#endif
183	LoadSaveState* m_stateWindow = nullptr;
184	WindowBackground* m_screenWidget;
185	QPixmap m_logo{":/res/medusa-bg.jpg"};
186	ConfigController* m_config;
187	InputController m_inputController;
188	QList<qint64> m_frameList;
189	QElapsedTimer m_frameTimer;
190	QTimer m_fpsTimer;
191	QList<QString> m_mruFiles;
192	QMenu* m_mruMenu = nullptr;
193	QMenu* m_videoLayers;
194	QMenu* m_audioChannels;
195#if defined(BUILD_GL) || defined(BUILD_GLES2)
196	std::unique_ptr<ShaderSelector> m_shaderView;
197#endif
198	bool m_fullscreenOnStart = false;
199	QTimer m_focusCheck;
200	bool m_autoresume = false;
201	bool m_wasOpened = false;
202	QString m_pendingPatch;
203	QString m_pendingState;
204	bool m_pendingPause = false;
205
206	bool m_hitUnimplementedBiosCall;
207
208	std::unique_ptr<OverrideView> m_overrideView;
209	std::unique_ptr<SensorView> m_sensorView;
210
211#ifdef USE_FFMPEG
212	VideoView* m_videoView = nullptr;
213#endif
214
215#ifdef USE_MAGICK
216	GIFView* m_gifView = nullptr;
217#endif
218
219#ifdef USE_GDB_STUB
220	GDBController* m_gdbController = nullptr;
221#endif
222
223#ifdef USE_SQLITE3
224	LibraryController* m_libraryView;
225#endif
226};
227
228class WindowBackground : public QWidget {
229Q_OBJECT
230
231public:
232	WindowBackground(QWidget* parent = 0);
233
234	void setPixmap(const QPixmap& pixmap);
235	void setSizeHint(const QSize& size);
236	virtual QSize sizeHint() const override;
237	void setDimensions(int width, int height);
238	void setCenteredAspectRatio(int width, int height);
239	void setLockIntegerScaling(bool lock);
240	void setLockAspectRatio(bool lock);
241
242	const QPixmap& pixmap() const { return m_pixmap; }
243
244protected:
245	virtual void paintEvent(QPaintEvent*) override;
246
247private:
248	QPixmap m_pixmap;
249	QSize m_sizeHint;
250	bool m_centered;
251	int m_aspectWidth;
252	int m_aspectHeight;
253	bool m_lockAspectRatio;
254	bool m_lockIntegerScaling;
255};
256
257}