/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "imagemagick-gif-encoder.h" #include "gba/video.h" static void _magickPostVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer); static void _magickPostAudioFrame(struct GBAAVStream*, int16_t left, int16_t right); void ImageMagickGIFEncoderInit(struct ImageMagickGIFEncoder* encoder) { encoder->wand = 0; encoder->d.postVideoFrame = _magickPostVideoFrame; encoder->d.postAudioFrame = _magickPostAudioFrame; encoder->frameskip = 2; } bool ImageMagickGIFEncoderOpen(struct ImageMagickGIFEncoder* encoder, const char* outfile) { MagickWandGenesis(); encoder->wand = NewMagickWand(); encoder->outfile = strdup(outfile); encoder->frame = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4); encoder->currentFrame = 0; return true; } void ImageMagickGIFEncoderClose(struct ImageMagickGIFEncoder* encoder) { if (!encoder->wand) { return; } MagickWriteImages(encoder->wand, encoder->outfile, MagickTrue); free(encoder->outfile); free(encoder->frame); DestroyMagickWand(encoder->wand); encoder->wand = 0; MagickWandTerminus(); } bool ImageMagickGIFEncoderIsOpen(struct ImageMagickGIFEncoder* encoder) { return !!encoder->wand; } static void _magickPostVideoFrame(struct GBAAVStream* stream, struct GBAVideoRenderer* renderer) { struct ImageMagickGIFEncoder* encoder = (struct ImageMagickGIFEncoder*) stream; if (encoder->currentFrame % (encoder->frameskip + 1)) { ++encoder->currentFrame; return; } uint8_t* pixels; unsigned stride; renderer->getPixels(renderer, &stride, (void**) &pixels); size_t row; for (row = 0; row < VIDEO_VERTICAL_PIXELS; ++row) { memcpy(&encoder->frame[row * VIDEO_HORIZONTAL_PIXELS], &pixels[row * 4 *stride], VIDEO_HORIZONTAL_PIXELS * 4); } MagickConstituteImage(encoder->wand, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, "RGBP", CharPixel, encoder->frame); uint64_t ts = encoder->currentFrame; uint64_t nts = encoder->currentFrame + encoder->frameskip + 1; ts *= VIDEO_TOTAL_LENGTH * 100; nts *= VIDEO_TOTAL_LENGTH * 100; ts /= GBA_ARM7TDMI_FREQUENCY; nts /= GBA_ARM7TDMI_FREQUENCY; MagickSetImageDelay(encoder->wand, nts - ts); ++encoder->currentFrame; } static void _magickPostAudioFrame(struct GBAAVStream* stream, int16_t left, int16_t right) { UNUSED(stream); UNUSED(left); UNUSED(right); // This is a video-only format... }