#include "video-software.h" #include "gba.h" #include "gba-io.h" #include static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer); static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer); static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam); static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y); static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer); static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer); static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value); static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y); static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y); static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y); static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority); static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer); static inline color_t _brighten(color_t color, int y); static inline color_t _darken(color_t color, int y); static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB); void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) { renderer->d.init = GBAVideoSoftwareRendererInit; renderer->d.deinit = GBAVideoSoftwareRendererDeinit; renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister; renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM; renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette; renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline; renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame; } static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; int i; softwareRenderer->dispcnt.packed = 0x0080; softwareRenderer->target1Obj = 0; softwareRenderer->target1Bd = 0; softwareRenderer->target2Obj = 0; softwareRenderer->target2Bd = 0; softwareRenderer->blendEffect = BLEND_NONE; memset(softwareRenderer->normalPalette, 0, sizeof(softwareRenderer->normalPalette)); memset(softwareRenderer->variantPalette, 0, sizeof(softwareRenderer->variantPalette)); memset(softwareRenderer->enabledBitmap, 0, sizeof(softwareRenderer->enabledBitmap)); softwareRenderer->blda = 0; softwareRenderer->bldb = 0; softwareRenderer->bldy = 0; softwareRenderer->winN[0].control.priority = 0; softwareRenderer->winN[1].control.priority = 1; softwareRenderer->objwin.priority = 2; softwareRenderer->winout.priority = 3; for (i = 0; i < 4; ++i) { struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i]; bg->index = i; bg->enabled = 0; bg->priority = 0; bg->charBase = 0; bg->mosaic = 0; bg->multipalette = 0; bg->screenBase = 0; bg->overflow = 0; bg->size = 0; bg->target1 = 0; bg->target2 = 0; bg->x = 0; bg->y = 0; bg->refx = 0; bg->refy = 0; bg->dx = 256; bg->dmx = 0; bg->dy = 0; bg->dmy = 256; bg->sx = 0; bg->sy = 0; } } static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; } static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; switch (address) { case REG_DISPCNT: softwareRenderer->dispcnt.packed = value; GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer); break; case REG_BG0CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value); break; case REG_BG1CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value); break; case REG_BG2CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value); break; case REG_BG3CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value); break; case REG_BG0HOFS: value &= 0x01FF; softwareRenderer->bg[0].x = value; break; case REG_BG0VOFS: value &= 0x01FF; softwareRenderer->bg[0].y = value; break; case REG_BG1HOFS: value &= 0x01FF; softwareRenderer->bg[1].x = value; break; case REG_BG1VOFS: value &= 0x01FF; softwareRenderer->bg[1].y = value; break; case REG_BG2HOFS: value &= 0x01FF; softwareRenderer->bg[2].x = value; break; case REG_BG2VOFS: value &= 0x01FF; softwareRenderer->bg[2].y = value; break; case REG_BG3HOFS: value &= 0x01FF; softwareRenderer->bg[3].x = value; break; case REG_BG3VOFS: value &= 0x01FF; softwareRenderer->bg[3].y = value; break; case REG_BG2PA: GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value); break; case REG_BG2PB: GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value); break; case REG_BG2PC: GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value); break; case REG_BG2PD: GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value); break; case REG_BG2X_LO: GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value); break; case REG_BG2X_HI: GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value); break; case REG_BG2Y_LO: GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value); break; case REG_BG2Y_HI: GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value); break; case REG_BG3PA: GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value); break; case REG_BG3PB: GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value); break; case REG_BG3PC: GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value); break; case REG_BG3PD: GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value); break; case REG_BG3X_LO: GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value); break; case REG_BG3X_HI: GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value); break; case REG_BG3Y_LO: GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value); break; case REG_BG3Y_HI: GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value); break; case REG_BLDCNT: GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value); break; case REG_BLDALPHA: softwareRenderer->blda = value & 0x1F; if (softwareRenderer->blda > 0x10) { softwareRenderer->blda = 0x10; } softwareRenderer->bldb = (value >> 8) & 0x1F; if (softwareRenderer->bldb > 0x10) { softwareRenderer->bldb = 0x10; } break; case REG_BLDY: softwareRenderer->bldy = value & 0x1F; if (softwareRenderer->bldy > 0x10) { softwareRenderer->bldy = 0x10; } _updatePalettes(softwareRenderer); break; case REG_WIN0H: softwareRenderer->winN[0].h.packed = value; if (softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end || softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) { softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS; } break; case REG_WIN1H: softwareRenderer->winN[1].h.packed = value; if (softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end || softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) { softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS; } break; case REG_WIN0V: softwareRenderer->winN[0].v.packed = value; if (softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end || softwareRenderer->winN[0].v.end > VIDEO_HORIZONTAL_PIXELS) { softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS; } break; case REG_WIN1V: softwareRenderer->winN[1].v.packed = value; if (softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end || softwareRenderer->winN[1].v.end > VIDEO_HORIZONTAL_PIXELS) { softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS; } break; case REG_WININ: softwareRenderer->winN[0].control.packed = value; softwareRenderer->winN[1].control.packed = value >> 8; break; case REG_WINOUT: softwareRenderer->winout.packed = value; softwareRenderer->objwin.packed = value >> 8; break; case REG_MOSAIC: case REG_GREENSWP: GBALog(0, GBA_LOG_STUB, "Stub video register write: 0x%03X", address); break; default: GBALog(0, GBA_LOG_GAME_ERROR, "Invalid video register: 0x%03X", address); } return value; } static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; if ((oam & 0x3) != 0x3) { oam >>= 2; struct GBAObj* sprite = &renderer->oam->obj[oam]; int enabled = sprite->transformed || !sprite->disable; enabled <<= (oam & 0x1F); softwareRenderer->enabledBitmap[oam >> 5] = (softwareRenderer->enabledBitmap[oam >> 5] & ~(1 << (oam & 0x1F))) | enabled; } } static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; #ifdef COLOR_16_BIT color_t color = value; #else color_t color = 0; color |= (value << 3) & 0xF8; color |= (value << 6) & 0xF800; color |= (value << 9) & 0xF80000; #endif softwareRenderer->normalPalette[address >> 1] = color; if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) { softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy); } else if (softwareRenderer->blendEffect == BLEND_DARKEN) { softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy); } } static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) { int activeWindow; int startX = 0; if (win->h.end > 0) { for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) { if (win->h.start < softwareRenderer->windows[activeWindow].endX) { // Insert a window before the end of the active window struct Window oldWindow = softwareRenderer->windows[activeWindow]; if (win->h.start > startX) { // And after the start of the active window int nextWindow = softwareRenderer->nWindows; ++softwareRenderer->nWindows; for (; nextWindow > activeWindow; --nextWindow) { softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1]; } softwareRenderer->windows[activeWindow].endX = win->h.start; ++activeWindow; } softwareRenderer->windows[activeWindow].control = win->control; softwareRenderer->windows[activeWindow].endX = win->h.end; if (win->h.end >= oldWindow.endX) { // Trim off extra windows we've overwritten for (++activeWindow; win->h.end >= softwareRenderer->windows[activeWindow].endX && softwareRenderer->nWindows > activeWindow; ++activeWindow) { softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1]; --softwareRenderer->nWindows; } } else { ++activeWindow; int nextWindow = softwareRenderer->nWindows; ++softwareRenderer->nWindows; for (; nextWindow > activeWindow; --nextWindow) { softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1]; } softwareRenderer->windows[activeWindow] = oldWindow; } break; } startX = softwareRenderer->windows[activeWindow].endX; } } } static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y]; if (softwareRenderer->dispcnt.forcedBlank) { int x; for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { row[x] = GBA_COLOR_WHITE; } return; } memset(softwareRenderer->spriteLayer, 0, sizeof(softwareRenderer->spriteLayer)); softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS; softwareRenderer->nWindows = 1; if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable || softwareRenderer->dispcnt.objwinEnable) { softwareRenderer->windows[0].control = softwareRenderer->winout; if (softwareRenderer->dispcnt.win1Enable && y < softwareRenderer->winN[1].v.end && y >= softwareRenderer->winN[1].v.start) { _breakWindow(softwareRenderer, &softwareRenderer->winN[1]); } if (softwareRenderer->dispcnt.win0Enable && y < softwareRenderer->winN[0].v.end && y >= softwareRenderer->winN[0].v.start) { _breakWindow(softwareRenderer, &softwareRenderer->winN[0]); } } else { softwareRenderer->windows[0].control.packed = 0xFF; } int w; int x = 0; for (w = 0; w < softwareRenderer->nWindows; ++w) { // TOOD: handle objwin on backdrop uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND; if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) { backdrop |= softwareRenderer->normalPalette[0]; } else { backdrop |= softwareRenderer->variantPalette[0]; } for (; x < softwareRenderer->windows[w].endX; ++x) { softwareRenderer->row[x] = backdrop; } } _drawScanline(softwareRenderer, y); if (softwareRenderer->target2Bd) { x = 0; for (w = 0; w < softwareRenderer->nWindows; ++w) { uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND; if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) { backdrop |= softwareRenderer->normalPalette[0]; } else { backdrop |= softwareRenderer->variantPalette[0]; } for (; x < softwareRenderer->windows[w].endX; ++x) { uint32_t color = softwareRenderer->row[x]; if (color & FLAG_TARGET_1 && !(color & FLAG_FINALIZED)) { softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color); } } } } #ifdef COLOR_16_BIT for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { uint32_t c = softwareRenderer->row[x]; #ifdef COLOR_5_6_5 c = ((c & 0x001F) << 11) | ((c & 0x03E0) << 1) | ((c & 0x7C00) >> 10); #endif row[x] = c; } #else memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row)); #endif } static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx; softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy; softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx; softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy; } static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) { renderer->bg[0].enabled = renderer->dispcnt.bg0Enable; renderer->bg[1].enabled = renderer->dispcnt.bg1Enable; renderer->bg[2].enabled = renderer->dispcnt.bg2Enable; renderer->bg[3].enabled = renderer->dispcnt.bg3Enable; } static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) { (void)(renderer); union GBARegisterBGCNT reg = { .packed = value }; bg->priority = reg.priority; bg->charBase = reg.charBase << 14; bg->mosaic = reg.mosaic; bg->multipalette = reg.multipalette; bg->screenBase = reg.screenBase << 11; bg->overflow = reg.overflow; bg->size = reg.size; } static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->dx = value; } static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->dmx = value; } static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->dy = value; } static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->dmy = value; } static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->refx = (bg->refx & 0xFFFF0000) | value; bg->sx = bg->refx; } static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->refx = (bg->refx & 0x0000FFFF) | (value << 16); bg->refx <<= 4; bg->refx >>= 4; bg->sx = bg->refx; } static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->refy = (bg->refy & 0xFFFF0000) | value; bg->sy = bg->refy; } static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) { bg->refy = (bg->refy & 0x0000FFFF) | (value << 16); bg->refy <<= 4; bg->refy >>= 4; bg->sy = bg->refy; } static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) { union { struct { unsigned target1Bg0 : 1; unsigned target1Bg1 : 1; unsigned target1Bg2 : 1; unsigned target1Bg3 : 1; unsigned target1Obj : 1; unsigned target1Bd : 1; enum BlendEffect effect : 2; unsigned target2Bg0 : 1; unsigned target2Bg1 : 1; unsigned target2Bg2 : 1; unsigned target2Bg3 : 1; unsigned target2Obj : 1; unsigned target2Bd : 1; }; uint16_t packed; } bldcnt = { .packed = value }; enum BlendEffect oldEffect = renderer->blendEffect; renderer->bg[0].target1 = bldcnt.target1Bg0; renderer->bg[1].target1 = bldcnt.target1Bg1; renderer->bg[2].target1 = bldcnt.target1Bg2; renderer->bg[3].target1 = bldcnt.target1Bg3; renderer->bg[0].target2 = bldcnt.target2Bg0; renderer->bg[1].target2 = bldcnt.target2Bg1; renderer->bg[2].target2 = bldcnt.target2Bg2; renderer->bg[3].target2 = bldcnt.target2Bg3; renderer->blendEffect = bldcnt.effect; renderer->target1Obj = bldcnt.target1Obj; renderer->target1Bd = bldcnt.target1Bd; renderer->target2Obj = bldcnt.target2Obj; renderer->target2Bd = bldcnt.target2Bd; if (oldEffect != renderer->blendEffect) { _updatePalettes(renderer); } } #define TEST_LAYER_ENABLED(X) \ (renderer->bg[X].enabled && \ (renderer->currentWindow.bg ## X ## Enable || \ (renderer->dispcnt.objwinEnable && renderer->objwin.bg ## X ## Enable)) && \ renderer->bg[X].priority == priority) static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) { int w; renderer->end = 0; if (renderer->dispcnt.objEnable) { for (w = 0; w < renderer->nWindows; ++w) { renderer->start = renderer->end; renderer->end = renderer->windows[w].endX; renderer->currentWindow = renderer->windows[w].control; if (!renderer->currentWindow.objEnable) { continue; } int i, j; for (j = 0; j < 4; ++j) { uint32_t bitmap = renderer->enabledBitmap[j]; if (!bitmap) { continue; } for (i = j * 32; i < (j + 1) * 32; ++i) { if (bitmap & 1) { struct GBAObj* sprite = &renderer->d.oam->obj[i]; if (sprite->transformed) { _preprocessTransformedSprite(renderer, &renderer->d.oam->tobj[i], y); } else { _preprocessSprite(renderer, sprite, y); } } bitmap >>= 1; } } } } int priority; for (priority = 0; priority < 4; ++priority) { _postprocessSprite(renderer, priority); renderer->end = 0; for (w = 0; w < renderer->nWindows; ++w) { renderer->start = renderer->end; renderer->end = renderer->windows[w].endX; renderer->currentWindow = renderer->windows[w].control; if (TEST_LAYER_ENABLED(0) && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[0], y); } if (TEST_LAYER_ENABLED(1) && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[1], y); } if (TEST_LAYER_ENABLED(2)) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[2], y); break; case 1: case 2: _drawBackgroundMode2(renderer, &renderer->bg[2], y); break; case 3: _drawBackgroundMode3(renderer, &renderer->bg[2], y); break; case 4: _drawBackgroundMode4(renderer, &renderer->bg[2], y); break; case 5: _drawBackgroundMode5(renderer, &renderer->bg[2], y); break; } } if (TEST_LAYER_ENABLED(3)) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[3], y); break; case 2: _drawBackgroundMode2(renderer, &renderer->bg[3], y); break; } } } } renderer->bg[2].sx += renderer->bg[2].dmx; renderer->bg[2].sy += renderer->bg[2].dmy; renderer->bg[3].sx += renderer->bg[3].dmx; renderer->bg[3].sy += renderer->bg[3].dmy; } static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, uint32_t current) { // We stash the priority on the top bits so we can do a one-operator comparison // The lower the number, the higher the priority, and sprites take precendence over backgrounds // We want to do special processing if the color pixel is target 1, however if ((color & FLAG_ORDER_MASK) < (current & FLAG_ORDER_MASK)) { if (current & FLAG_UNWRITTEN) { renderer->row[offset] = color | (current & FLAG_OBJWIN); } else if (!(color & FLAG_TARGET_1) || !(current & FLAG_TARGET_2)) { renderer->row[offset] = color | FLAG_FINALIZED; } else { renderer->row[offset] = _mix(renderer->bldb, current, renderer->blda, color) | FLAG_FINALIZED; } } else { if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) { renderer->row[offset] = _mix(renderer->blda, current, renderer->bldb, color) | FLAG_FINALIZED; } else { renderer->row[offset] = current | FLAG_FINALIZED; } } } #define BACKGROUND_DRAW_PIXEL_16 \ pixelData = tileData & 0xF; \ current = renderer->row[outX]; \ if (pixelData && !(current & FLAG_FINALIZED)) { \ if (!objwinSlowPath) { \ _composite(renderer, outX, palette[pixelData | paletteData] | flags, current); \ } else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \ color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \ _composite(renderer, outX, currentPalette[pixelData | paletteData] | flags, current); \ } \ } \ tileData >>= 4; #define BACKGROUND_DRAW_PIXEL_256 \ pixelData = tileData & 0xFF; \ current = renderer->row[outX]; \ if (pixelData && !(current & FLAG_FINALIZED)) { \ if (!objwinSlowPath) { \ _composite(renderer, outX, palette[pixelData] | flags, current); \ } else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { \ color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; \ _composite(renderer, outX, currentPalette[pixelData] | flags, current); \ } \ } \ tileData >>= 8; #define BACKGROUND_TEXT_SELECT_CHARACTER \ localX = tileX * 8 + inX; \ xBase = localX & 0xF8; \ if (background->size & 1) { \ xBase += (localX & 0x100) << 5; \ } \ screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); \ mapData.packed = renderer->d.vram[screenBase]; \ if (!mapData.vflip) { \ localY = inY & 0x7; \ } else { \ localY = 7 - (inY & 0x7); \ } #define PREPARE_OBJWIN \ int objwinSlowPath = renderer->dispcnt.objwinEnable; \ int objwinOnly = 0; \ int objwinForceEnable = 0; \ color_t* objwinPalette; \ if (objwinSlowPath) { \ if (background->target1 && renderer->objwin.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \ objwinPalette = renderer->variantPalette; \ } else { \ objwinPalette = renderer->normalPalette; \ } \ switch (background->index) { \ case 0: \ objwinForceEnable = renderer->objwin.bg0Enable && renderer->currentWindow.bg0Enable; \ objwinOnly = !renderer->objwin.bg0Enable; \ break; \ case 1: \ objwinForceEnable = renderer->objwin.bg1Enable && renderer->currentWindow.bg1Enable; \ objwinOnly = !renderer->objwin.bg1Enable; \ break; \ case 2: \ objwinForceEnable = renderer->objwin.bg2Enable && renderer->currentWindow.bg2Enable; \ objwinOnly = !renderer->objwin.bg2Enable; \ break; \ case 3: \ objwinForceEnable = renderer->objwin.bg3Enable && renderer->currentWindow.bg3Enable; \ objwinOnly = !renderer->objwin.bg3Enable; \ break; \ } \ } static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) { int inX = renderer->start + background->x; int inY = y + background->y; union GBATextMapData mapData; unsigned yBase = inY & 0xF8; if (background->size == 2) { yBase += inY & 0x100; } else if (background->size == 3) { yBase += (inY & 0x100) << 1; } int localX; int localY; unsigned xBase; int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND; flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA); flags |= FLAG_TARGET_2 * background->target2; uint32_t screenBase; uint32_t charBase; int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); color_t* palette = renderer->normalPalette; if (variant) { palette = renderer->variantPalette; } PREPARE_OBJWIN; int outX = renderer->start; int tileX = 0; int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3; if (inX & 0x7) { uint32_t tileData; uint32_t current; int pixelData, paletteData; int mod8 = inX & 0x7; BACKGROUND_TEXT_SELECT_CHARACTER; int end = outX + 0x8 - mod8; if (!background->multipalette) { paletteData = mapData.palette << 4; charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; tileData = ((uint32_t*)renderer->d.vram)[charBase]; if (!mapData.hflip) { tileData >>= 4 * mod8; for (; outX < end; ++outX) { BACKGROUND_DRAW_PIXEL_16; } } else { for (outX = end - 1; outX >= renderer->start; --outX) { BACKGROUND_DRAW_PIXEL_16; } } } else { // TODO: hflip charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); int end2 = end - 4; int shift = inX & 0x3; if (end2 > 0) { tileData = ((uint32_t*)renderer->d.vram)[charBase]; tileData >>= 8 * shift; shift = 0; for (; outX < end2; ++outX) { BACKGROUND_DRAW_PIXEL_256; } } tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; tileData >>= 8 * shift; for (; outX < end; ++outX) { BACKGROUND_DRAW_PIXEL_256; } } } if (inX & 0x7 || (renderer->end - renderer->start) & 0x7) { tileX = tileEnd; uint32_t tileData; uint32_t current; int pixelData, paletteData; int mod8 = (inX + renderer->end - renderer->start) & 0x7; BACKGROUND_TEXT_SELECT_CHARACTER; int end = 0x8 - mod8; if (!background->multipalette) { charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; tileData = ((uint32_t*)renderer->d.vram)[charBase]; paletteData = mapData.palette << 4; if (!mapData.hflip) { outX = renderer->end - mod8; if (outX < 0) { tileData >>= 4 * -outX; outX = 0; } for (; outX < renderer->end; ++outX) { BACKGROUND_DRAW_PIXEL_16; } } else { tileData >>= 4 * (0x8 - mod8); int end2 = renderer->end - 8; if (end2 < -1) { end2 = -1; } for (outX = renderer->end - 1; outX > end2; --outX) { BACKGROUND_DRAW_PIXEL_16; } } } else { // TODO: hflip charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); outX = renderer->end - 8 + end; int end2 = 4 - end; if (end2 > 0) { tileData = ((uint32_t*)renderer->d.vram)[charBase]; for (; outX < renderer->end - end2; ++outX) { BACKGROUND_DRAW_PIXEL_256; } ++charBase; } tileData = ((uint32_t*)renderer->d.vram)[charBase]; for (; outX < renderer->end; ++outX) { BACKGROUND_DRAW_PIXEL_256; } } tileX = (inX & 0x7) != 0; outX = renderer->start + tileX * 8 - (inX & 0x7); } if (!background->multipalette) { uint32_t tileData; uint32_t current; int paletteData, pixelData; for (; tileX < tileEnd; ++tileX) { BACKGROUND_TEXT_SELECT_CHARACTER; paletteData = mapData.palette << 4; charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; tileData = ((uint32_t*)renderer->d.vram)[charBase]; if (tileData) { if (!mapData.hflip) { BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; BACKGROUND_DRAW_PIXEL_16; ++outX; } else { outX += 7; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; --outX; BACKGROUND_DRAW_PIXEL_16; outX += 8; } } else { outX += 8; } } } else { uint32_t tileData; uint32_t current; int pixelData; for (; tileX < tileEnd; ++tileX) { BACKGROUND_TEXT_SELECT_CHARACTER; charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); if (!mapData.hflip) { tileData = ((uint32_t*)renderer->d.vram)[charBase]; if (tileData) { BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; } else { outX += 4; } tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; if (tileData) { BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; BACKGROUND_DRAW_PIXEL_256; ++outX; } else { outX += 4; } } else { uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; if (tileData) { outX += 3; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; outX += 4; } else { outX += 4; } tileData = ((uint32_t*)renderer->d.vram)[charBase]; if (tileData) { outX += 3; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; --outX; BACKGROUND_DRAW_PIXEL_256; outX += 4; } else { outX += 4; } } } } } #define BACKGROUND_BITMAP_INIT \ (void)(unused); \ int32_t x = background->sx - background->dx; \ int32_t y = background->sy - background->dy; \ int32_t localX; \ int32_t localY; \ \ int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND; \ flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA); \ flags |= FLAG_TARGET_2 * background->target2; \ int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \ color_t* palette = renderer->normalPalette; \ if (variant) { \ palette = renderer->variantPalette; \ } \ PREPARE_OBJWIN; #define BACKGROUND_BITMAP_ITERATE(W, H) \ x += background->dx; \ y += background->dy; \ \ if (x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) { \ continue; \ } else { \ localX = x; \ localY = y; \ } static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) { int sizeAdjusted = 0x8000 << background->size; BACKGROUND_BITMAP_INIT; uint32_t screenBase = background->screenBase; uint32_t charBase = background->charBase; uint8_t mapData; uint8_t tileData; int outX; for (outX = renderer->start; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { x += background->dx; y += background->dy; if (background->overflow) { localX = x & (sizeAdjusted - 1); localY = y & (sizeAdjusted - 1); } else if (x < 0 || y < 0 || x >= sizeAdjusted || y >= sizeAdjusted) { continue; } else { localX = x; localY = y; } mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)]; tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)]; uint32_t current = renderer->row[outX]; if (tileData && !(current & FLAG_FINALIZED)) { if (!objwinSlowPath) { _composite(renderer, outX, palette[tileData] | flags, current); } else if (objwinForceEnable || !(current & FLAG_OBJWIN) == objwinOnly) { color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette; _composite(renderer, outX, currentPalette[tileData] | flags, current); } } } } static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) { BACKGROUND_BITMAP_INIT; uint16_t color; uint32_t color32; int outX; for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS]; color32 = 0; color32 |= (color << 3) & 0xF8; color32 |= (color << 6) & 0xF800; color32 |= (color << 9) & 0xF80000; uint32_t current = renderer->row[outX]; if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) { if (!variant) { _composite(renderer, outX, color32 | flags, current); } else if (renderer->blendEffect == BLEND_BRIGHTEN) { _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags, current); } else if (renderer->blendEffect == BLEND_DARKEN) { _composite(renderer, outX, _darken(color32, renderer->bldy) | flags, current); } } } } static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) { BACKGROUND_BITMAP_INIT; uint16_t color; uint32_t offset = 0; if (renderer->dispcnt.frameSelect) { offset = 0xA000; } int outX; for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS]; uint32_t current = renderer->row[outX]; if (color && !(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) { if (!variant) { _composite(renderer, outX, renderer->normalPalette[color] | flags, current); } else { _composite(renderer, outX, renderer->variantPalette[color] | flags, current); } } } } static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) { BACKGROUND_BITMAP_INIT; uint32_t color; uint32_t offset = 0; if (renderer->dispcnt.frameSelect) { offset = 0xA000; } int outX; for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { BACKGROUND_BITMAP_ITERATE(160, 128); color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160]; #ifndef COLOR_16_BIT color_t color32 = 0; color32 |= (color << 9) & 0xF80000; color32 |= (color << 3) & 0xF8; color32 |= (color << 6) & 0xF800; color = color32; #endif uint32_t current = renderer->row[outX]; if (!(current & FLAG_FINALIZED) && (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly)) { if (!variant) { _composite(renderer, outX, color | flags, current); } else if (renderer->blendEffect == BLEND_BRIGHTEN) { _composite(renderer, outX, _brighten(color, renderer->bldy) | flags, current); } else if (renderer->blendEffect == BLEND_DARKEN) { _composite(renderer, outX, _darken(color, renderer->bldy) | flags, current); } } } } static const int _objSizes[32] = { 8, 8, 16, 16, 32, 32, 64, 64, 16, 8, 32, 8, 32, 16, 64, 32, 8, 16, 8, 32, 16, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0 }; #define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \ SPRITE_YBASE_ ## DEPTH(inY); \ int outX = x >= start ? x : start; \ int condition = x + width; \ if (end < condition) { \ condition = end; \ } \ for (; outX < condition; ++outX) { \ int inX = outX - x; \ if (sprite->hflip) { \ inX = width - inX - 1; \ } \ if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \ continue; \ } \ SPRITE_XBASE_ ## DEPTH(inX); \ SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \ } #define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \ int outX; \ for (outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \ if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \ continue; \ } \ int inX = outX - x; \ int localX = ((mat->a * (inX - (totalWidth >> 1)) + mat->b * (inY - (totalHeight >> 1))) >> 8) + (width >> 1); \ int localY = ((mat->c * (inX - (totalWidth >> 1)) + mat->d * (inY - (totalHeight >> 1))) >> 8) + (height >> 1); \ \ if (localX < 0 || localX >= width || localY < 0 || localY >= height) { \ continue; \ } \ \ SPRITE_YBASE_ ## DEPTH(localY); \ SPRITE_XBASE_ ## DEPTH(localX); \ SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \ } #define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2); #define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4; #define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \ } #define SPRITE_DRAW_PIXEL_16_VARIANT(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \ } #define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ if (tileData) { \ renderer->row[outX] |= FLAG_OBJWIN; \ } #define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6); #define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x80) + (localY & 0x7) * 8; #define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData] | flags; \ } #define SPRITE_DRAW_PIXEL_256_VARIANT(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData] | flags; \ } #define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ if (tileData) { \ renderer->row[outX] |= FLAG_OBJWIN; \ } static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) { int width = _objSizes[sprite->shape * 8 + sprite->size * 2]; int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1]; int start = renderer->start; int end = renderer->end; if ((y < sprite->y && (sprite->y + height - 256 < 0 || y >= sprite->y + height - 256)) || y >= sprite->y + height) { return; } uint32_t flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED; flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT); flags |= FLAG_TARGET_2 *renderer->target2Obj; flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN); int x = sprite->x; int inY = y - sprite->y; if (sprite->y + height - 256 >= 0) { inY += 256; } if (sprite->vflip) { inY = height - inY - 1; } unsigned charBase = BASE_TILE + sprite->tile * 0x20; int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && sprite->mode != OBJ_MODE_SEMITRANSPARENT && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); if (!sprite->multipalette) { if (flags & FLAG_OBJWIN) { SPRITE_NORMAL_LOOP(16, OBJWIN); } else if (!variant) { SPRITE_NORMAL_LOOP(16, NORMAL); } else { SPRITE_NORMAL_LOOP(16, VARIANT); } } else { if (flags & FLAG_OBJWIN) { SPRITE_NORMAL_LOOP(256, OBJWIN); } else if (!variant) { SPRITE_NORMAL_LOOP(256, NORMAL); } else { SPRITE_NORMAL_LOOP(256, VARIANT); } } } static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y) { int width = _objSizes[sprite->shape * 8 + sprite->size * 2]; int totalWidth = width << sprite->doublesize; int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1]; int totalHeight = height << sprite->doublesize; int start = renderer->start; int end = renderer->end; if ((y < sprite->y && (sprite->y + totalHeight - 256 < 0 || y >= sprite->y + totalHeight - 256)) || y >= sprite->y + totalHeight) { return; } uint32_t flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED; flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT); flags |= FLAG_TARGET_2 * renderer->target2Obj; flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN); int x = sprite->x; unsigned charBase = BASE_TILE + sprite->tile * 0x20; struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex]; int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && sprite->mode != OBJ_MODE_SEMITRANSPARENT && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); int inY = y - sprite->y; if (inY < 0) { inY += 256; } if (!sprite->multipalette) { if (flags & FLAG_OBJWIN) { SPRITE_TRANSFORMED_LOOP(16, OBJWIN); } else if (!variant) { SPRITE_TRANSFORMED_LOOP(16, NORMAL); } else { SPRITE_TRANSFORMED_LOOP(16, VARIANT); } } else { if (flags & FLAG_OBJWIN) { SPRITE_TRANSFORMED_LOOP(256, OBJWIN); } else if (!variant) { SPRITE_TRANSFORMED_LOOP(256, NORMAL); } else { SPRITE_TRANSFORMED_LOOP(256, VARIANT); } } } static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) { int x; for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { uint32_t color = renderer->spriteLayer[x]; uint32_t current = renderer->row[x]; if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(current & FLAG_FINALIZED)) { _composite(renderer, x, color & ~FLAG_FINALIZED, current); } } } static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) { int i; if (renderer->blendEffect == BLEND_BRIGHTEN) { for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy); } } else if (renderer->blendEffect == BLEND_DARKEN) { for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy); } } else { for (i = 0; i < 512; ++i) { renderer->variantPalette[i] = renderer->normalPalette[i]; } } } static inline color_t _brighten(color_t color, int y) { color_t c = 0; color_t a; #ifdef COLOR_16_BIT a = color & 0x1F; c |= (a + ((0x1F - a) * y) / 16) & 0x1F; a = color & 0x3E0; c |= (a + ((0x3E0 - a) * y) / 16) & 0x3E0; a = color & 0x7C00; c |= (a + ((0x7C00 - a) * y) / 16) & 0x7C00; #else a = color & 0xF8; c |= (a + ((0xF8 - a) * y) / 16) & 0xF8; a = color & 0xF800; c |= (a + ((0xF800 - a) * y) / 16) & 0xF800; a = color & 0xF80000; c |= (a + ((0xF80000 - a) * y) / 16) & 0xF80000; #endif return c; } static inline color_t _darken(color_t color, int y) { color_t c = 0; color_t a; #ifdef COLOR_16_BIT a = color & 0x1F; c |= (a - (a * y) / 16) & 0x1F; a = color & 0x3E0; c |= (a - (a * y) / 16) & 0x3E0; a = color & 0x7C00; c |= (a - (a * y) / 16) & 0x7C00; #else a = color & 0xF8; c |= (a - (a * y) / 16) & 0xF8; a = color & 0xF800; c |= (a - (a * y) / 16) & 0xF800; a = color & 0xF80000; c |= (a - (a * y) / 16) & 0xF80000; #endif return c; } static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB) { color_t c = 0; color_t a, b; #ifdef COLOR_16_BIT a = colorA & 0x1F; b = colorB & 0x1F; c |= ((a * weightA + b * weightB) / 16) & 0x3F; if (c & 0x0020) { c = 0x001F; } a = colorA & 0x3E0; b = colorB & 0x3E0; c |= ((a * weightA + b * weightB) / 16) & 0x7E0; if (c & 0x0400) { c |= 0x03E0; } a = colorA & 0x7C00; b = colorB & 0x7C00; c |= ((a * weightA + b * weightB) / 16) & 0xFC00; if (c & 0x8000) { c |= 0x7C00; } #else a = colorA & 0xF8; b = colorB & 0xF8; c |= ((a * weightA + b * weightB) / 16) & 0x1F8; if (c & 0x00000100) { c = 0x000000F8; } a = colorA & 0xF800; b = colorB & 0xF800; c |= ((a * weightA + b * weightB) / 16) & 0x1F800; if (c & 0x00010000) { c = (c & 0x000000F8) | 0x0000F800; } a = colorA & 0xF80000; b = colorB & 0xF80000; c |= ((a * weightA + b * weightB) / 16) & 0x1F80000; if (c & 0x01000000) { c = (c & 0x0000F8F8) | 0x00F80000; } #endif return c; }