CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10Bugfixes:
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Improve initial skipped BIOS state
14 - GBA BIOS: Implement BitUnPack
15 - ARM7: Fix MLA/*MULL/*MLAL timing
16 - GBA: Fix multiboot ROM loading
17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
18 - LR35902: Fix pc overflowing current region off-by-one
19 - GB MBC: Fix ROM bank overflows getting set to bank 0
20Misc:
21 - SDL: Remove scancode key input
22 - GBA Video: Clean up unused timers
23 - Test: Add a basic test suite
24 - GBA Video: Allow multiple handles into the same tile cache
25 - VFS: Call msync when syncing mapped data
26 - GBA Video, GB Video: Colors are now fully scaled
27 - VFS: Allow truncating memory chunk VFiles
28 - Debugger: Modularize CLI debugger
29 - Core: Clean up some thread state checks
30 - Debugger: Make building with debugging aspects optional
31 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
32 - GBA Memory: Support reading/writing POSTFLG
33 - Util: Add size counting to Table
34 - Qt: Move last directory setting from qt.ini to config.ini
35 - 3DS, PSP2, Wii: Last directory loaded is saved
36 - GB Audio: Simplify envelope code
37 - GB Audio: Improve initial envelope samples
38 - Debugger: Add functions for read- or write-only watchpoints
39 - GBA DMA: Refactor DMA out of memory.c
40 - GBA DMA: Move DMAs to using absolute timing
41 - All: Add C++ header guards
42 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
43 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
44 - Qt: Improved HiDPI support
45 - Qt: Expose configuration directory
46 - Feature: Move game database from flatfile to SQLite3
47 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
48 - VFS: Fix some minor VFile issues with FILEs
49 - Core: Add generic checksum function
50
510.5.2: (2016-12-31)
52Bugfixes:
53 - All: Fix fullscreen config option being ignored
54 - ARM7: PSR mode bits should not get sign extended
55 - GB: Fix audio not being deinitialized
56 - GB: Fix crash when masking savedata
57 - GB: Properly initialize sramRealVf variable
58 - GB Audio: Fix serialization of channel 3 and NR52 properties
59 - GB Audio: Reset envelope timer when reseting sound channel
60 - GB MBC: Fix SRAM dangling pointer with RTC games
61 - GB MBC: Fix initializing MBC when no ROM is loaded
62 - GB Memory: Fix patching ROM bank 0
63 - GB Memory: Fix starting HDMAs during mode 0
64 - GB Memory: Fix HDMA5 value after DMA completes
65 - GB Video: Initialize LCDC in renderer
66 - GB Video: Hblank IRQs should mask LYC=LY IRQs
67 - GBA: Fix IRQs firing after already being cleared
68 - GBA: Only unhalt CPU if appropriate bit is set in IE
69 - GBA: Add savegame override for Crash Bandicoot 2
70 - GBA BIOS: Fix MidiKey2Freq BIOS reads
71 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
72 - GBA Cheats: Fix GameShark ROM patches
73 - GBA I/O: Mask off WAITCNT bits that cannot be written
74 - GBA Memory: Fix misaligned BIOS reads
75 - GBA Memory: Fix VCOUNT being writable
76 - GBA Video: Fix out of bounds sprite transforms
77 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
78 - Libretro: Fix disabling BIOS
79 - Libretro: Fix Game Boy savestates and audio
80 - Qt: Fix changing resolution of software renderer
81 - Qt: Fix setting overrides
82 - Qt: Fix cut off tiles and alignment issues in tile viewer
83 - Qt: Only reset window dimensions when first shown
84 - Qt: Fix Qt Multimedia audio driver on big endian
85 - Qt: Fix Apply button for key and controller configurations
86 - VFS: Fix resizing memory chunks when not needed
87 - Windows: Fix Unicode directory handling
88Misc:
89 - GB, GBA: Prevent loading null ROMs
90 - GB Audio: Initialize wave RAM to GBC values
91 - GB Memory: Reset ROM bank when loading a ROM
92 - PSP2: Improved controller rumble
93
940.5.1: (2016-10-05)
95Bugfixes:
96 - Core: Fix importing save games as read-only
97 - FFmpeg: Fix encoding AAC
98 - GB: Fix invalid STOP behavior on Game Boy Color
99 - GB: Initialize audio properly
100 - GB: Properly clear KEY1 bit 0 when switching speeds
101 - GB: Properly unload save files when unloading a ROM
102 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
103 - GB MBC: Fix MBC7 when size is incorrectly specified
104 - GB MBC: Fix RTC access when no save file is loaded
105 - GB SIO: Don't auto-clock external shift clock
106 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
107 - GB Video: Fix video frames getting missed when LCDC is off
108 - GB Video: Clear screen when LCDC is off
109 - GBA Cheats: Fix holding onto pointers that may get invalidated
110 - GBA Cheats: Fix key-activated CodeBreaker cheats
111 - GBA Cheats: Fix uninitialized memory getting freed when saving
112 - GBA Hardware: Improve Game Boy Player rumble behavior
113 - GBA Memory: Fix several unused I/O register read values
114 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
115 - LR35902: Fix events running with the wrong cycle active
116 - Qt: Fix "close" button on Overrides view
117 - Qt: Fix saving overrides
118 - Qt: Fix directory set unloading when replacing the ROM
119 - Qt: Fix patch loading
120 - Qt: Fix crash when saving an override if a game isn't loaded
121 - Qt: Fix showing default display driver as OpenGL (force 1.x)
122 - SDL: Attach rumble in SDL frontend
123 - Util: Fix PNG identification on files too small to be a PNG
124Misc:
125 - All: Only update version info if needed
126 - All: Split out install locations for Libretro and OpenEmu
127 - FFmpeg: Encoding cleanup
128 - GB: Reset active region when reloading ROM
129 - GB Memory: Initialize RAM pattern for GBC
130 - GB Video: Improved video timings
131 - Qt: Manage window sizes slightly better
132 - Qt: Remember scale option independent of core dimensions
133
1340.5.0: (2016-09-19)
135Features:
136 - Game Boy support
137 - Support for encrypted CodeBreaker GBA cheats
138 - Emulation of Vast Fame protected GBA carts (taizou)
139 - Tile viewer
140 - Threaded rendering mode
141 - Libretro: Memory map and achievement support (leiradel)
142 - GUI: Add UI control remapping
143 - GUI: Add fast-forward
144 - Wii: 240p support
145 - 3DS: Adjustable screen darkening
146 - Ability to temporarily load a savegame
147 - Load specific files out of archives
148 - Automatic BIOS detection
149Bugfixes:
150 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
151 - Debugger: Fix GDB breakpoints
152 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
153 - GBA: Fix filehandle leak with savegames
154 - GBA: Timer 0 cannot be count up
155 - GBA: Count up timers should not count themselves
156 - GBA Memory: Fix mirror on non-overdumped Classic NES games
157 - GBA Memory: Fix ldm {pc}
158 - GBA Savedata: Fix savedata sync timer
159 - GBA Savedata: Only unmap savedata if present
160 - GBA Serialize: Savestates now properly store prefetch
161 - GBA Video: WIN0/1 take priority over OBJWIN
162 - GBA Video: Fix out-of-order OBJWIN
163 - PSP2: Fix GPU crash while exiting
164 - PSP2: Fix VSync
165 - PSP2: Fix accelerometer range
166 - PSP2: Actually load screen mode setting
167 - PSP2: Fix gyroscope direction
168 - PSP2: Delete threads after they return
169 - PSP2: Fix mapping/unmapping from not at 0
170 - Qt: Fix bug in software renderer scaling
171 - Qt: Fix hanging key press after disabling autofire
172 - Qt: Fix being unable to pause manually when using auto-pausing
173 - SDL: Fix axes being mapped wrong
174 - Util: Fix realloc semantics in utf16to8
175 - Util: Fix inserting too many items into a hash table
176 - VFS: Fix uninitialized varaible reading from 7z
177 - VFS: Fix reading multiple files from a 7z archive
178 - Wii: Fix framelimiting after a slowdown
179 - Wii: Fix garbage flash at startup
180Misc:
181 - 3DS: Use blip_add_delta_fast for a small speed improvement
182 - 3DS: Allow UTF-16 filenames
183 - 3DS: Port to using citro3D
184 - 3DS: Use system font for menus
185 - 3DS: Attempt to use Core 2 for threads
186 - 3DS: Adjustable filering
187 - 3DS: 3D banner
188 - All: Add QUIET parameter to silence CMake
189 - All: Faster memory read/write
190 - ARM7: Support forcing Thumb mode via MSR
191 - ARM7: Flush prefetch cache when loading CPSR via MSR
192 - ARM7: Clean up instruction decoding for future expandability
193 - Debugger: Support register and memory writes via GDB stub
194 - Debugger: Add software breakpoint support to gdb
195 - FFmpeg: Full support for libavcodec 56+
196 - GBA: Better debug logging if event processing breaks
197 - GBA Audio: Force audio DMAs to not increment destination
198 - GBA BIOS: Use custom ArcTan, not relying on OS
199 - GBA Hardware: Clean up dead code in GBP
200 - GBA Memory: Optimize stalling behavior
201 - GBA Memory: Optimize Load-/StoreMultiple
202 - GBA Savedata: Add realistic timing for EEPROM
203 - GBA Serialize: Savestates now store if CPU was halted
204 - GBA Video: Remove old slow path fallback
205 - GBA Video: Optimize sprite drawing
206 - GBA Video: Optimize mode 0 rendering
207 - GBA Video: Optimize compositing cases slightly
208 - GUI: Screenshot dimensions are now passed through
209 - GUI: Add back logging
210 - GUI: Only reload config if manually saved
211 - GUI: Increase scrolling speed
212 - OpenGL: Log shader compilation failure
213 - OpenGL: Add texSize uniform
214 - Qt: Make -g flag work in Qt build
215 - Qt: Simplify OpenGL context creation
216 - Qt: Thread startup improvements
217 - Qt: Make audio channel/video layer options shortcut mappable
218 - Qt: Remove some C99isms from C++ code
219 - Qt: Remove default autofire mappings
220 - Qt: Make reseting when pasued frame-accurate
221 - Qt: Rearchitect game closing codepath
222 - PSP2: Use system font for menus
223 - PSP2: Add rumble for PS TV
224 - PSP2: Add fit-to-height screen mode
225 - PSP2: Sync files per descriptor
226 - PSP2: Allow UTF-8 filenames
227 - PSP2: Screenshots are now saved into the Photo Gallery
228 - PSP2: Stop underclocking when menuing
229 - SDL: Increase default audio buffer size to 1024 samples
230 - SDL: More responsive rumble
231 - Util: Add Vector GetConstPointer
232 - Util: Add rtrim
233 - Util: Add endswith
234 - VFS: Improve zip file detection
235 - Wii: Add pixelated resample filter
236 - Windows: Add native VDir support
237 - Util: Add PRIz macro for libc versions that don't support %z
238
2390.4.1: (2016-07-11)
240Bugfixes:
241 - All: Fix several file handle leaks
242 - All: Fix instruction tables getting zeroed when linking sometimes
243 - ARM7: Fix flags on SBC/RSC
244 - ARM7: Fix setting spsr privilege bits when spsr is empty
245 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
246 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
247 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
248 - GBA Memory: Fix executing code from OBJ region of VRAM
249 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
250 - GBA Serialize: Fix loading savegames from savestates
251 - OpenGL: Correct boolean vector strcmp strings for uniforms
252 - Qt: Fix sending gameStopped twice
253 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
254 - Qt: Fix initial state of key mapping
255 - Qt: Initialize m_useBios
256 - SDL: Fix joystick initialization on BSD
257 - SDL: Fix potential joystick crash in games with rumble
258 - SDL: Fix SDL 1.2 build
259 - SDL: Fix sporadic crash when deinitializing audio
260 - Shaders: Fix AGS-001 shader with some bad drivers
261 - Util: Use closesocket on Windows
262 - Util: Fix socket bind addresses
263 - VFS: Fix reading 7z archives without rewinding first
264 - VFS: VFileFromFD should not open directories
265 - Wii: Fix tilting direction
266 - Util: Fix realloc semantics in utf16to8
267Misc:
268 - All: Allow use of external minizip library
269 - Debugger: CLI debugger now exits when end-of-stream is reached
270 - FFmpeg: Update dependencies on Ubuntu
271 - GBA: Slightly optimize GBAProcessEvents
272 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
273 - GBA Video: Null renderer should return proper register values
274 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
275 - Qt: Add preset for DualShock 4
276 - Qt: Update 360 input profile on OS X to reflect newer drivers
277 - Qt: Remove use of NaN
278 - Qt: Canonicalize file paths when loading games
279 - Qt: Add refresh button to controller editing
280 - SDL: Remove default gamepad mappings
281 - Util: Fix intermittent build failure on OS X
282 - VFS: VFile.sync now updates modified time
283
2840.4.0: (2016-02-02)
285Features:
286 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
287 - I/O viewer
288 - Booting of multiboot images
289 - Customization of GIF recording
290 - Libretro: Cheat code support
291 - Support for GLSL shaders
292 - ROM information view
293 - Support for VBA-style cheat codes
294 - Savestates now store creation timestamps
295 - Key autofire
296 - Libretro: Allow blocking opposing directional input
297 - OpenEmu core for OS X
298 - Libretro: Settings for using BIOS and skipping intro
299 - Libretro: Customizable idle loop removal
300 - Implemented cycle counting for sprite rendering
301 - Cleaner, unified settings window
302 - Added a setting for pausing when the emulator is not in focus
303 - Customizable paths for save games, save states, screenshots and patches
304 - Controller hotplugging
305 - Ability to store save games and active cheats within savestates
306Bugfixes:
307 - ARM7: Fix sign of unaligned LDRSH
308 - ARM7: Fix decoding of some ARM ALU instructions with shifters
309 - Debugger: Fix watchpoints in gdb
310 - GBA: Fix warnings when creating and loading savestates
311 - GBA: Fix Iridion II savetype
312 - GBA BIOS: Fix misaligned CpuSet
313 - GBA Cheats: Fix cheats setting the Action Replay version
314 - GBA Hardware: Fix GPIO on big endian
315 - GBA Memory: Fix DMA register writing behavior
316 - GBA Memory: Fix DMAs triggering two cycles early
317 - Libretro: Fix aspect ratio
318 - Qt: Fix some potential crashes with the gamepad mapping
319 - Qt: Fix keys being mapped incorrectly when loading configuration file
320 - Util: Fix PowerPC PNG read/write pixel order
321 - Util: Fix excessive memory allocation when decoding a PNG
322 - VFS: Fix VFileReadline and remove _vfdReadline
323Misc:
324 - All: Improved PowerPC support
325 - All: Fix some undefined behavior warnings
326 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
327 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
328 - GBA: Implement bad I/O register loading
329 - GBA: Allow jumping to OAM and palette RAM
330 - GBA BIOS: Finish implementing RegisterRamReset
331 - GBA Config: Add "override" layer for better one-time configuration
332 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
333 - GBA Memory: Use a dynamically sized mask for ROM memory
334 - GBA Memory: Implement several unimplemented memory access types
335 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
336 - GBA RR: Starting from savestate now embeds the savegame
337 - GBA RR: Add preliminary SRAM support for VBM loading
338 - GBA RR: Add support for resets in movies
339 - GBA Video: Remove lastHblank, as it is implied
340 - Libretro: Use anonymous memory mappers for large blocks of memory
341 - Libretro: Add install target for libretro core
342 - Qt: Window size command line options are now supported
343 - Qt: Increase usability of key mapper
344 - Qt: Add 'Apply' button to settings window
345 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
346 - Qt: Allow use of modifier keys as input
347 - Qt: Optimize log viewer
348 - Qt: Added button for breaking into the GDB debugger
349 - Qt: Add box for showing duration of rewind
350 - SDL: Support fullscreen in SDL 1.2
351 - SDL: Allow GBASDLAudio to be used without a thread context
352 - Util: Use VFile for configuration
353 - Util: Add MutexTryLock
354
3550.3.2: (2015-12-16)
356Bugfixes:
357 - ARM7: Fix STRT/STRBT
358 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
359 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
360 - Libretro: Fix problems with rumble not turning off
361 - GBA: Fix idle skip state being retained between games
362 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
363 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
364 - GBA BIOS: Fix Sqrt sign
365 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
366 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
367 - GBA Memory: Fix DMA behavior for SRAM accesses
368 - GBA Memory: Fix Store8 to OBJ VRAM
369 - GBA Memory: Fix alignment of LDM/STM on SRAM
370 - GBA Memory: Fix unaligned out-of-bounds ROM loads
371 - GBA Memory: Fix timing of DMAs
372 - GBA Video: Fix _mix for 15-bit color
373 - GBA Video: Fix OAM and palette initialization
374 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
375 - Qt: Use safer isLoaded check in GameController
376 - Qt: Fix a race condition in PainterGL that could lead to a crash
377 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
378 - Qt: Fix font size in memory viewer
379 - Qt: Fix a crash in the memory viewer
380 - Qt: Add additional checks in CheatModel to prevent crashes
381 - Qt: Fix race condition with setting sample rate
382 - Qt: Fix crash when closing multiplayer windows
383 - Qt: Fix resetting while paused
384Misc:
385 - GBA Audio: Implement missing flags on SOUNDCNT_X register
386 - Qt: Add mute option to menu
387
3880.3.1: (2015-10-24)
389Bugfixes:
390 - ARM7: Fix instruction decoding of Thumb shifts
391 - GBA: Deinit savegame when unloading a ROM
392 - GBA: Fix BIOS check on big endian
393 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
394 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
395 - GBA Audio: Fix audio channels being silenced at the wrong time
396 - GBA Memory: Fix bad BIOS Load16 on big endian
397 - GBA Memory: Fix bad Load8 on big endian
398 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
399 - GBA Video: Fix edge case with sprite blend modes and semitransparency
400 - GBA Video: Fix objwin and blending interaction on sprites
401 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
402 - Libretro: Fix a memory leak with the render buffer
403 - Qt: Windows no longer spawn in the top left on first launch
404 - Qt: Fix install path of XDG desktop file with DESTDIR
405 - Qt: Fix drag and drop on Windows
406 - Qt: Reenable double buffering, as disabling it broke some Windows configs
407 - VFS: Fix return values of VFileFILE.read and .write
408Misc:
409 - All: Reset next event to cycles instead of zero to interrupt
410 - All: Add --version flag
411 - ARM7: Force disable LTO on two files to work around a GCC bug
412 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
413 - GBA: Better memory handling with PNG savestates
414 - GBA: Additional savestate sanity checks
415 - GBA: Check for cycle count being too high
416 - GBA Audio: Allow GBAAVStream to have no video callback
417 - GBA BIOS: Implement RegisterRamReset for SIO registers
418 - Qt: Remove useless help icons in dialogs
419 - Qt: Prevent savestate window from opening while in multiplayer
420 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
421 - Qt: Dropping multiplayer windows works more cleanly now
422
4230.3.0: (2015-08-16)
424Features:
425 - Ability to hide individual background layers, or OBJs
426 - Ability to mute individual audio channels
427 - Palette viewer and exporter
428 - Volume control
429 - More shortcuts are editable (e.g. quick save/load)
430 - Rewind now shows the frame after rewinding
431 - Import/Export of GameShark/Action Replay snapshots
432 - Add "Step backwards" item for single increment rewind
433 - Deadzone estimation for game controllers
434 - Analog inputs can be used for shortcuts
435 - Menu items for specific solar sensor brightness levels
436 - Remappable controls for tilt and gyroscope sensors
437 - Status messages for actions taken while a game is running (e.g. save/load state)
438 - Memory inspector
439 - Screensaver can now be suspended while a game is running
440 - Load/save the most recent savestate slot
441 - Support varible speed (PWM) rumble
442 - Ability to cap fast forward speed
443 - Finer control over FPS target
444 - Holdable shortcut for rewinding one frame at a time
445 - Ability to boot directly into the BIOS
446 - Preliminary support for yanking out the game pak while a game is running
447 - Thumb-drive mode by putting a file called portable.ini in the same folder
448 - Configurable display driver, between software and OpenGL
449 - Undo-able savestate loading and saving
450 - Controller profiles now store shortcut settings
451 - Default controller profiles for several common controllers
452 - Libretro now supports BIOS, rumble and solar sensor
453 - Implement BIOS call Stop, for sleep mode
454 - Automatically load patches, if found
455 - Improved video synchronization
456 - Configurable audio output sample rate
457Bugfixes:
458 - ARM7: Fix SWI and IRQ timings
459 - ARM7: Fix Thumb MUL timing
460 - ARM7: Fix timing of multiplies to use N cycles
461 - ARM7: ARMHotplugDetach should call deinit
462 - Debugger: Fix use-after-free in breakpoint clearing code
463 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
464 - GBA: Cap audio FIFO read size during deserialization
465 - GBA: Check for corrupted savestates when loading
466 - GBA: Check for improperly sized savestates when loading
467 - GBA: Check for savestates made from differently sized ROMs
468 - GBA: Fix calls to endian-independent loadstores
469 - GBA: Fix timing of reading from timer registers
470 - GBA: Ensure cycles never go negative
471 - GBA Audio: Force audio FIFOs to 32-bit
472 - GBA Audio: Fix audio pitch changing when adjusting buffer size
473 - GBA Audio: Fix sample order in audio channel 3
474 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
475 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
476 - GBA Memory: Improve Thumb open bus behavior
477 - GBA Memory: Fix potential DMA issue when loading a savestate
478 - GBA Memory: Fix load/store multiple video memory waitstates
479 - GBA SIO: Fix reseting when there are SIO devices attached
480 - GBA Video: Blended sprites should never have other effects applied
481 - GBA Video: Fix out-of-bounds tiles in mosaic
482 - GBA Video: Fix windows not affecting sprites
483 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
484 - GBA Video: Fix timing on first scanline
485 - Qt: Better cleanup when a game crashes
486 - Qt: Fix open ROM dialog filtering for archive formats
487 - Qt: Cap the maximum number of multiplayer windows
488 - Qt: Fix maximum year in sensor override
489 - Qt: Fix window being too tall after exiting fullscreen
490 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
491 - Qt: Fix analog buttons not getting unmapped
492 - Qt: Fix passing command line options
493 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
494 - SDL: Fix SDL build when OpenGL is missing
495 - Util: Allow loading IPS patches that grow the ROM
496 - VFS: Fix resource leaks if some allocations fail
497 - VFS: Fix line-reading to return proper values
498 - Video: Fix an issue with very long filenames
499 - Util: Fix formatting of floats
500Misc:
501 - All: Add --help flag for command line programs
502 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
503 - All: Enable static linking for Windows
504 - All: Enable static linking for OS X
505 - All: Threads are now named
506 - All: Proper handling of Unicode file paths
507 - ARM7: Add emulation for Undefined CPU mode
508 - ARM7: Reduce the size of the Thumb instruction table
509 - GBA: Add status log level
510 - GBA: GBARewind now returns how many states it has rewound
511 - GBA: SIO logging layer
512 - GBA BIOS: Stub out SoundBias
513 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
514 - GBA: Don't include GBACLIDebugger struct unless needed
515 - GBA: Savedata is now synced shortly after data finishes being written
516 - GBA: Process multiple timer events at once, if necessary
517 - GBA Audio: Implement audio reset for channels A/B
518 - GBA Audio: Process multiple audio events at once, if necessary
519 - GBA Hardware: Backport generic RTC source into core
520 - GBA Input: Allow axes and buttons to be mapped to the same key
521 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
522 - GBA SIO: Add a dummy driver for Normal mode
523 - GBA Thread: Add functionality for running callbacks on the GBA thread
524 - GBA Thread: Split GBASync into a separate file
525 - GBA Video: Refactor software renderer into separate files
526 - GBA Video: Slightly optimize mode 0 mosaic rendering
527 - Debugger: Free watchpoints in addition to breakpoints
528 - Qt: Handle saving input settings better
529 - Qt: Move GL frame drawing back onto its own thread
530 - Qt: Fast forward (held) option moved from Other to Emulation menu
531 - Qt: Show version info in window title
532 - Qt: Migrate multiplayer window handling into GBAApp
533 - Qt: Unified file opening and saving with last location
534 - Qt: Fix windows being resizable when they shouldn't have been
535 - Qt: Only hide cursor in full screen
536 - Qt: Replace pause-after-frame mutex with an atomic
537 - Qt: Add application icon and XDG desktop files
538 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
539 - Qt: Don't save window size when entering fullscreen
540 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
541 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
542 - Qt: Increase usability of key mapper
543 - Qt: Show checkmark for window sizes
544 - Qt: Set window path to loaded ROM
545 - Perf: Ability to load savestates immediately on launch
546 - SDL: Properly check for initialization
547 - SDL: Clean up initialization functions
548 - SDL: Clean up GL context
549 - Util: Allow disabling the threading code entirely
550 - VFS: Add sync method to force syncing with backing
551
5520.2.1: (2015-05-13)
553Bugfixes:
554 - All: Fix sanitize-deb script not cleaning up after itself
555 - All: Fix dependencies for libavcodec on Debian-derived platforms
556 - ARM7: Handle writeback for PC in addressing modes 2 and 3
557 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
558 - ARM7: Fix ARM multiply instructions when PC is a destination register
559 - Debugger: Fix use-after-free in breakpoint clearing code
560 - Debugger: Fix boundary conditions in tab completion
561 - GBA: Fix timers not updating timing when writing to only the reload register
562 - GBA: Fix rewind boundary conditions
563 - GBA: Add initial I/O register settings for background matrix registers
564 - GBA: Fix hang when loading a savestate if sync to video is enabled
565 - GBA: Handle out-of-bounds I/O access
566 - GBA: Fix bounds-checking on EEPROM access
567 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
568 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
569 - GBA Memory: Allow SRAM to be 64kB
570 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
571 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
572 - GBA Video: Fix second frame mode 5
573 - Perf: Fix race condition if a game crashes immediately on start
574 - Qt: Fix Display object leak when closing a window
575 - Qt: Fix .deb dependencies
576 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
577 - Qt: Fix window not regaining focus after exiting savestate window
578 - Qt: Fix regression where video would not record if the game had already started
579 - Qt: Fix potential crash if a gamepad causes focus to change
580 - Qt: Fix controller axis querying
581 - Qt: Fix multiplayer windows opening as the wrong size
582 - Qt: Fix controllers sometimes not loading the right profile
583 - SDL: Fix boundary conditions for joystick adjustments
584 - SDL: Allocate properly sized input maps
585 - SDL: Fix potential build issues when Qt and SDL2 are in use
586 - Util: Fix resource leak in UTF-8 handling code
587 - Util: Fix a null-pointer issue when attempting to delete a key
588 - VFS: Fix resource leaks if some allocations fail
589 - Video: Fix an issue with very long filenames
590Misc:
591 - GBA Memory: Soft-crash if jumping past the end of a ROM
592 - Qt: Show multiplayer numbers in window title
593 - Qt: Solar sensor can have shortcuts set
594
5950.2.0: (2015-04-03)
596Features:
597 - Support for gamepad axes, e.g. analog sticks or triggers
598 - Add scale presets for up to 6x
599 - Settings window
600 - Bilinear resampling option
601 - Add option to skip BIOS start screen
602 - List of recently opened games
603 - Support for games using the Solar Sensor
604 - Better audio resampling via blip-buf
605 - Game Pak overrides dialog for setting savetype and sensor values
606 - Support for games using the tilt sensor
607 - Remappable shortcuts for keyboard and gamepad
608 - Rewinding of emulation
609 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
610 - Support IPv6
611 - Save directory of last loaded file
612 - Support BPS patches
613 - Automatically detect and optimize out idle loops
614 - Configurable game overrides
615 - Support loading 7-Zip files
616 - Drag and drop game loading
617 - Cheat code support
618 - Runtime configurable audio driver
619 - Libretro core for use with RetroArch and other front-ends
620 - Controller profiles for setting different bindings for different controllers
621 - Ability to lock aspect ratio
622 - Local link cable support
623 - Ability to switch which game controller is in use per instance
624 - Ability to prevent opposing directional input
625 - Warning dialog if an unimplemented BIOS feature is called
626 - Debugger: Add CLI "frame", frame advance command
627 - Debugger: Add CLI functions for writing to memory
628 - Debugger: Add CLI functions for examining memory regions
629 - Debugger: Add CLI function for writing a register
630Bugfixes:
631 - ARM7: Extend prefetch by one stage
632 - ARM7: Fix cycle counting for loads
633 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
634 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
635 - GBA: Initialize gba.sync to null
636 - GBA: Fix timer initialization
637 - GBA Audio: Support 16-bit writes to FIFO audio
638 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
639 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
640 - GBA BIOS: Fix BIOS prefetch after reset
641 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
642 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
643 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
644 - GBA Memory: Fix I cycles that had been moved to ARM7 core
645 - GBA Memory: Fix cycle counting for 32-bit load/stores
646 - GBA RR: Fix fallthrough error when reading tags from a movie
647 - GBA Thread: Fix possible hang when loading an archive
648 - GBA Thread: Fix possible deadlock in video sync
649 - Perf: Fix crash when the GBA thread fails to start
650 - Qt: Fix crash starting a GDB stub if a game isn't loaded
651 - Qt: Fix crash when adjusting settings after closing a game
652 - Qt: Fix crash when starting GDB stub after closing a game
653 - Qt: Fix patch loading while a game is running
654 - Qt: Fix crash when loading a game after stopping GDB server
655 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
656 - Qt: Fix crash when attempting to pause if a game is not running
657 - SDL: Properly clean up if a game doesn't launch
658 - Util: Fix sockets on Windows
659Misc:
660 - All: Enable link-time optimization
661 - Debugger: Watchpoints now work on STM/LDM instructions
662 - Debugger: Clean up GDB stub network interfacing
663 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
664 - Debugger: Merge Thumb BL instructions when disassembling
665 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
666 - Debugger: Watchpoints now report address watched (fixes #68)
667 - Debugger: Add support for soft breakpoints
668 - Debugger: Make I/O register names be addresses instead of values
669 - Debugger: Rename read/write commands
670 - GBA: Improve accuracy of event timing
671 - GBA: Add API for getting Configuration structs for overrides and input
672 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
673 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
674 - GBA: Move A/V stream interface into core
675 - GBA: Savestates now take into account savedata state machines (fixes #109)
676 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
677 - GBA Memory: Simplify memory API and use fixed bus width
678 - GBA Thread: Make GBASyncWaitFrameStart time out
679 - GBA Video: Start video at the last scanline instead of the first
680 - Qt: Optimize logo drawing
681 - Qt: Move frame upload back onto main thread
682 - Qt: Remember window position
683 - Qt: Double-clicking on the window toggles full screen
684 - Util: Use proper locale for reading and writing float values
685
6860.1.1: (2015-01-24)
687Bugfixes:
688 - ARM7: Fix LDM writeback to a register already written
689 - GBA: Fix timers 2 and 3 updating incorrectly
690 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
691 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
692 - GBA Audio: Properly initialize audio FIFO channels
693 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
694 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
695 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
696 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
697 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
698 - GBA BIOS: Fix HuffUnComp boundary conditions
699 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
700 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
701 - GBA Memory: Filter out top nybble of DMA addresses
702 - GBA Memory: Properly bounds-check VRAM accesses
703 - GBA Memory: Fix initial DMA state
704 - GBA Thread: Allow halted games to exit cleanly
705 - GBA Video: Fix blend issues with obscured middle layers
706 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
707 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
708 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
709 - GBA Video: Fix sprite boundary conditions with mosaic
710 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
711 - Qt: Fix issue with set frame sizes being the wrong height
712 - Qt: Fix emulator crashing when full screen if a game is not running
713 - Qt: Fix window focus issues
714 - Qt: Properly set default video recording settings
715 - Qt: Fix a race condition when a game crashes immediately
716 - Qt: Fix some cases where key mapping can break if focus is adjusted
717 - Qt: Fix crash if a game pauses before any frames are shown
718 - Debugger: Negative PC-relative loads now properly subtract the offset
719 - Debugger: Align PC-relative loads in Thumb
720 - Debugger: Fix watchpoints triggering too late
721 - Debugger: Fix binary print putting spaces between digits
722 - Video: Ensure FFmpeg encoder has audio frames
723 - Video: Fix uncompressed PCM audio recording
724 - Video: Fix FFmpeg crashing when the file extension is wrong
725 - Util: Fix SOCKET_FAILED macro
726Misc:
727 - GBA: Exit cleanly on FATAL if the port supports it
728 - GBA Memory: Implement 16- and 32-bit loads from SRAM
729 - Qt: Disable sync to video by default
730 - Qt: Handle a game crash without crashing
731 - Qt: Set default log level to FATAL, ERROR and WARN
732 - Qt: Clarify some phrasing in the menus
733 - Qt: Clear active buttons when focus is lost
734
7350.1.0: (2014-12-13)
736 - Initial release