all repos — mgba @ 22a36e0af9646f5c4456dd42d4dad039cb36d825

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45#include <mgba/core/version.h>
  46#ifdef M_CORE_GB
  47#include <mgba/internal/gb/gb.h>
  48#include <mgba/internal/gb/video.h>
  49#endif
  50#include "feature/commandline.h"
  51#include "feature/sqlite3/no-intro.h"
  52#include <mgba-util/vfs.h>
  53
  54using namespace QGBA;
  55
  56Window::Window(ConfigController* config, int playerId, QWidget* parent)
  57	: QMainWindow(parent)
  58	, m_log(0)
  59	, m_logView(new LogView(&m_log))
  60	, m_stateWindow(nullptr)
  61	, m_screenWidget(new WindowBackground())
  62	, m_logo(":/res/mgba-1024.png")
  63	, m_config(config)
  64	, m_inputController(playerId, this)
  65#ifdef USE_FFMPEG
  66	, m_videoView(nullptr)
  67#endif
  68#ifdef USE_MAGICK
  69	, m_gifView(nullptr)
  70#endif
  71#ifdef USE_GDB_STUB
  72	, m_gdbController(nullptr)
  73#endif
  74#ifdef USE_DEBUGGERS
  75	, m_console(nullptr)
  76#endif
  77	, m_mruMenu(nullptr)
  78	, m_shortcutController(new ShortcutController(this))
  79	, m_fullscreenOnStart(false)
  80	, m_autoresume(false)
  81	, m_wasOpened(false)
  82{
  83	setFocusPolicy(Qt::StrongFocus);
  84	setAcceptDrops(true);
  85	setAttribute(Qt::WA_DeleteOnClose);
  86	m_controller = new GameController(this);
  87	m_controller->setInputController(&m_inputController);
  88	updateTitle();
  89
  90	m_display = Display::create(this);
  91	m_shaderView = new ShaderSelector(m_display, m_config);
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96	m_screenWidget->setMinimumSize(m_display->minimumSize());
  97	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  98	int i = 2;
  99	QVariant multiplier = m_config->getOption("scaleMultiplier");
 100	if (!multiplier.isNull()) {
 101		m_savedScale = multiplier.toInt();
 102		i = m_savedScale;
 103	}
 104#ifdef M_CORE_GBA
 105	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 106#endif
 107	m_screenWidget->setPixmap(m_logo);
 108	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 109	setCentralWidget(m_screenWidget);
 110
 111	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 112	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 113	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 116	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 117	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 118	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 119		unsigned width, height;
 120		context->core->desiredVideoDimensions(context->core, &width, &height);
 121		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 122		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 123		QPixmap pixmap;
 124		pixmap.convertFromImage(currentImage);
 125		m_screenWidget->setPixmap(pixmap);
 126		m_screenWidget->setLockAspectRatio(width, height);
 127	});
 128	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 129#ifndef Q_OS_MAC
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 131	connect(m_controller, &GameController::gameUnpaused, [this]() {
 132		if(isFullScreen()) {
 133			menuBar()->hide();
 134		}
 135	});
 136#endif
 137	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 138	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 139	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 140	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 141	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 142	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 143	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 144	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 145	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 146	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 147	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 148	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 149	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 150	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 151	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 152	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 153	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 154	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 155	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 156	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 157	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 158	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 159	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 160	connect(m_display, &Display::hideCursor, [this]() {
 161		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 162			m_screenWidget->setCursor(Qt::BlankCursor);
 163		}
 164	});
 165	connect(m_display, &Display::showCursor, [this]() {
 166		m_screenWidget->unsetCursor();
 167	});
 168	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 169
 170	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 171	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 172	m_focusCheck.setInterval(200);
 173
 174	m_shortcutController->setConfigController(m_config);
 175	setupMenu(menuBar());
 176}
 177
 178Window::~Window() {
 179	delete m_logView;
 180
 181#ifdef USE_FFMPEG
 182	delete m_videoView;
 183#endif
 184
 185#ifdef USE_MAGICK
 186	delete m_gifView;
 187#endif
 188}
 189
 190void Window::argumentsPassed(mArguments* args) {
 191	loadConfig();
 192
 193	if (args->patch) {
 194		m_controller->loadPatch(args->patch);
 195	}
 196
 197	if (args->fname) {
 198		m_controller->loadGame(args->fname);
 199	}
 200
 201#ifdef USE_GDB_STUB
 202	if (args->debuggerType == DEBUGGER_GDB) {
 203		if (!m_gdbController) {
 204			m_gdbController = new GDBController(m_controller, this);
 205			m_gdbController->listen();
 206		}
 207	}
 208#endif
 209}
 210
 211void Window::resizeFrame(const QSize& size) {
 212	QSize newSize(size);
 213#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 214	newSize /= m_screenWidget->devicePixelRatioF();
 215#endif
 216	m_screenWidget->setSizeHint(newSize);
 217	newSize -= m_screenWidget->size();
 218	newSize += this->size();
 219	resize(newSize);
 220}
 221
 222void Window::setConfig(ConfigController* config) {
 223	m_config = config;
 224}
 225
 226void Window::loadConfig() {
 227	const mCoreOptions* opts = m_config->options();
 228	reloadConfig();
 229
 230	// TODO: Move these to ConfigController
 231	if (opts->fpsTarget) {
 232		emit fpsTargetChanged(opts->fpsTarget);
 233	}
 234
 235	if (opts->audioBuffers) {
 236		emit audioBufferSamplesChanged(opts->audioBuffers);
 237	}
 238
 239	if (opts->sampleRate) {
 240		emit sampleRateChanged(opts->sampleRate);
 241	}
 242
 243	if (opts->width && opts->height) {
 244		resizeFrame(QSize(opts->width, opts->height));
 245	}
 246
 247	if (opts->fullscreen) {
 248		enterFullScreen();
 249	}
 250
 251	if (opts->shader) {
 252		struct VDir* shader = VDirOpen(opts->shader);
 253		if (shader) {
 254			m_display->setShaders(shader);
 255			m_shaderView->refreshShaders();
 256			shader->close(shader);
 257		}
 258	}
 259
 260	m_mruFiles = m_config->getMRU();
 261	updateMRU();
 262
 263	m_inputController.setConfiguration(m_config);
 264	m_controller->setUseBIOS(opts->useBios);
 265}
 266
 267void Window::reloadConfig() {
 268	const mCoreOptions* opts = m_config->options();
 269
 270	m_log.setLevels(opts->logLevel);
 271
 272	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 273	bool ok;
 274	int flags = saveStateExtdata.toInt(&ok);
 275	if (ok) {
 276		m_controller->setSaveStateExtdata(flags);
 277	}
 278
 279	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 280	flags = loadStateExtdata.toInt(&ok);
 281	if (ok) {
 282		m_controller->setLoadStateExtdata(flags);
 283	}
 284
 285	m_controller->setConfig(m_config->config());
 286	m_display->lockAspectRatio(opts->lockAspectRatio);
 287	m_display->filter(opts->resampleVideo);
 288
 289	if (opts->bios) {
 290		m_controller->loadBIOS(opts->bios);
 291	}
 292
 293	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 294}
 295
 296void Window::saveConfig() {
 297	m_inputController.saveConfiguration();
 298	m_config->write();
 299}
 300
 301QString Window::getFilters() const {
 302	QStringList filters;
 303	QStringList formats;
 304
 305#ifdef M_CORE_GBA
 306	QStringList gbaFormats{
 307		"*.gba",
 308#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 309		"*.zip",
 310#endif
 311#ifdef USE_LZMA
 312		"*.7z",
 313#endif
 314		"*.agb",
 315		"*.mb",
 316		"*.rom",
 317		"*.bin"};
 318	formats.append(gbaFormats);
 319	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 320#endif
 321
 322#ifdef M_CORE_GB
 323	QStringList gbFormats{
 324		"*.gb",
 325		"*.gbc",
 326#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 327		"*.zip",
 328#endif
 329#ifdef USE_LZMA
 330		"*.7z",
 331#endif
 332		"*.rom",
 333		"*.bin"};
 334	formats.append(gbFormats);
 335	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 336#endif
 337
 338	formats.removeDuplicates();
 339	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 340	return filters.join(";;");
 341}
 342
 343QString Window::getFiltersArchive() const {
 344	QStringList filters;
 345
 346	QStringList formats{
 347#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 348		"*.zip",
 349#endif
 350#ifdef USE_LZMA
 351		"*.7z",
 352#endif
 353	};
 354	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 355	return filters.join(";;");
 356}
 357
 358void Window::selectROM() {
 359	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 360	if (!filename.isEmpty()) {
 361		m_controller->loadGame(filename);
 362	}
 363}
 364
 365void Window::selectROMInArchive() {
 366	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 367	if (filename.isEmpty()) {
 368		return;
 369	}
 370	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 371	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 372		VFile* output = archiveInspector->selectedVFile();
 373		if (output) {
 374			m_controller->loadGame(output, filename);
 375		}
 376		archiveInspector->close();
 377	});
 378	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 379	archiveInspector->show();
 380}
 381
 382void Window::replaceROM() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 384	if (!filename.isEmpty()) {
 385		m_controller->replaceGame(filename);
 386	}
 387}
 388
 389void Window::selectSave(bool temporary) {
 390	QStringList formats{"*.sav"};
 391	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 392	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 393	if (!filename.isEmpty()) {
 394		m_controller->loadSave(filename, temporary);
 395	}
 396}
 397
 398void Window::multiplayerChanged() {
 399	int attached = 1;
 400	MultiplayerController* multiplayer = m_controller->multiplayerController();
 401	if (multiplayer) {
 402		attached = multiplayer->attached();
 403	}
 404	if (m_controller->isLoaded()) {
 405		for (QAction* action : m_nonMpActions) {
 406			action->setDisabled(attached > 1);
 407		}
 408	}
 409}
 410
 411void Window::selectBIOS() {
 412	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 413	if (!filename.isEmpty()) {
 414		QFileInfo info(filename);
 415		m_config->setOption("bios", info.canonicalFilePath());
 416		m_config->updateOption("bios");
 417		m_config->setOption("useBios", true);
 418		m_config->updateOption("useBios");
 419		m_controller->loadBIOS(info.canonicalFilePath());
 420	}
 421}
 422
 423void Window::selectPatch() {
 424	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 425	if (!filename.isEmpty()) {
 426		m_controller->loadPatch(filename);
 427	}
 428}
 429
 430void Window::openView(QWidget* widget) {
 431	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 432	widget->setAttribute(Qt::WA_DeleteOnClose);
 433	widget->show();
 434}
 435
 436void Window::importSharkport() {
 437	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 438	if (!filename.isEmpty()) {
 439		m_controller->importSharkport(filename);
 440	}
 441}
 442
 443void Window::exportSharkport() {
 444	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 445	if (!filename.isEmpty()) {
 446		m_controller->exportSharkport(filename);
 447	}
 448}
 449
 450void Window::openSettingsWindow() {
 451	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 452	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 453	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 454	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 455	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 456	openView(settingsWindow);
 457}
 458
 459void Window::openAboutScreen() {
 460	AboutScreen* about = new AboutScreen();
 461	openView(about);
 462}
 463
 464template <typename T, typename A>
 465std::function<void()> Window::openTView(A arg) {
 466	return [=]() {
 467		T* view = new T(m_controller, arg);
 468		openView(view);
 469	};
 470}
 471
 472template <typename T>
 473std::function<void()> Window::openTView() {
 474	return [=]() {
 475		T* view = new T(m_controller);
 476		openView(view);
 477	};
 478}
 479
 480#ifdef USE_FFMPEG
 481void Window::openVideoWindow() {
 482	if (!m_videoView) {
 483		m_videoView = new VideoView();
 484		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 485		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 486		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 487		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 488		connect(m_controller, &GameController::gameStarted, [this]() {
 489			m_videoView->setNativeResolution(m_controller->screenDimensions());
 490		});
 491		if (m_controller->isLoaded()) {
 492			m_videoView->setNativeResolution(m_controller->screenDimensions());
 493		}
 494		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 495	}
 496	m_videoView->show();
 497}
 498#endif
 499
 500#ifdef USE_MAGICK
 501void Window::openGIFWindow() {
 502	if (!m_gifView) {
 503		m_gifView = new GIFView();
 504		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 505		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 506		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 507		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 508		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 509	}
 510	m_gifView->show();
 511}
 512#endif
 513
 514#ifdef USE_GDB_STUB
 515void Window::gdbOpen() {
 516	if (!m_gdbController) {
 517		m_gdbController = new GDBController(m_controller, this);
 518	}
 519	GDBWindow* window = new GDBWindow(m_gdbController);
 520	openView(window);
 521}
 522#endif
 523
 524#ifdef USE_DEBUGGERS
 525void Window::consoleOpen() {
 526	if (!m_console) {
 527		m_console = new DebuggerConsoleController(m_controller, this);
 528	}
 529	DebuggerConsole* window = new DebuggerConsole(m_console);
 530	openView(window);
 531}
 532#endif
 533
 534void Window::keyPressEvent(QKeyEvent* event) {
 535	if (event->isAutoRepeat()) {
 536		QWidget::keyPressEvent(event);
 537		return;
 538	}
 539	GBAKey key = m_inputController.mapKeyboard(event->key());
 540	if (key == GBA_KEY_NONE) {
 541		QWidget::keyPressEvent(event);
 542		return;
 543	}
 544	m_controller->keyPressed(key);
 545	event->accept();
 546}
 547
 548void Window::keyReleaseEvent(QKeyEvent* event) {
 549	if (event->isAutoRepeat()) {
 550		QWidget::keyReleaseEvent(event);
 551		return;
 552	}
 553	GBAKey key = m_inputController.mapKeyboard(event->key());
 554	if (key == GBA_KEY_NONE) {
 555		QWidget::keyPressEvent(event);
 556		return;
 557	}
 558	m_controller->keyReleased(key);
 559	event->accept();
 560}
 561
 562void Window::resizeEvent(QResizeEvent* event) {
 563	if (!isFullScreen()) {
 564		m_config->setOption("height", m_screenWidget->height());
 565		m_config->setOption("width", m_screenWidget->width());
 566	}
 567
 568	int factor = 0;
 569	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 570	if (m_controller->isLoaded()) {
 571		size = m_controller->screenDimensions();
 572	}
 573	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 574	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 575		factor = m_screenWidget->width() / size.width();
 576	} else {
 577		m_savedScale = 0;
 578	}
 579	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 580		bool enableSignals = iter.value()->blockSignals(true);
 581		iter.value()->setChecked(iter.key() == factor);
 582		iter.value()->blockSignals(enableSignals);
 583	}
 584
 585	m_config->setOption("fullscreen", isFullScreen());
 586}
 587
 588void Window::showEvent(QShowEvent* event) {
 589	if (m_wasOpened) {
 590		return;
 591	}
 592	m_wasOpened = true;
 593	resizeFrame(m_screenWidget->sizeHint());
 594	QVariant windowPos = m_config->getQtOption("windowPos");
 595	if (!windowPos.isNull()) {
 596		move(windowPos.toPoint());
 597	} else {
 598		QRect rect = frameGeometry();
 599		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 600		move(rect.topLeft());
 601	}
 602	if (m_fullscreenOnStart) {
 603		enterFullScreen();
 604		m_fullscreenOnStart = false;
 605	}
 606}
 607
 608void Window::closeEvent(QCloseEvent* event) {
 609	emit shutdown();
 610	m_config->setQtOption("windowPos", pos());
 611
 612	if (m_savedScale > 0) {
 613		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 614		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 615	}
 616	saveConfig();
 617	QMainWindow::closeEvent(event);
 618}
 619
 620void Window::focusInEvent(QFocusEvent*) {
 621	m_display->forceDraw();
 622}
 623
 624void Window::focusOutEvent(QFocusEvent*) {
 625	m_controller->setTurbo(false, false);
 626	m_controller->stopRewinding();
 627	m_controller->clearKeys();
 628}
 629
 630void Window::dragEnterEvent(QDragEnterEvent* event) {
 631	if (event->mimeData()->hasFormat("text/uri-list")) {
 632		event->acceptProposedAction();
 633	}
 634}
 635
 636void Window::dropEvent(QDropEvent* event) {
 637	QString uris = event->mimeData()->data("text/uri-list");
 638	uris = uris.trimmed();
 639	if (uris.contains("\n")) {
 640		// Only one file please
 641		return;
 642	}
 643	QUrl url(uris);
 644	if (!url.isLocalFile()) {
 645		// No remote loading
 646		return;
 647	}
 648	event->accept();
 649	m_controller->loadGame(url.toLocalFile());
 650}
 651
 652void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 653	if (event->button() != Qt::LeftButton) {
 654		return;
 655	}
 656	toggleFullScreen();
 657}
 658
 659void Window::enterFullScreen() {
 660	if (!isVisible()) {
 661		m_fullscreenOnStart = true;
 662		return;
 663	}
 664	if (isFullScreen()) {
 665		return;
 666	}
 667	showFullScreen();
 668#ifndef Q_OS_MAC
 669	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 670		menuBar()->hide();
 671	}
 672#endif
 673}
 674
 675void Window::exitFullScreen() {
 676	if (!isFullScreen()) {
 677		return;
 678	}
 679	m_screenWidget->unsetCursor();
 680	menuBar()->show();
 681	showNormal();
 682}
 683
 684void Window::toggleFullScreen() {
 685	if (isFullScreen()) {
 686		exitFullScreen();
 687	} else {
 688		enterFullScreen();
 689	}
 690}
 691
 692void Window::gameStarted(mCoreThread* context, const QString& fname) {
 693	MutexLock(&context->stateMutex);
 694	if (context->state < THREAD_EXITING) {
 695		emit startDrawing(context);
 696	} else {
 697		MutexUnlock(&context->stateMutex);
 698		return;
 699	}
 700	MutexUnlock(&context->stateMutex);
 701	foreach (QAction* action, m_gameActions) {
 702		action->setDisabled(false);
 703	}
 704#ifdef M_CORE_GBA
 705	foreach (QAction* action, m_gbaActions) {
 706		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 707	}
 708#endif
 709	multiplayerChanged();
 710	if (!fname.isEmpty()) {
 711		setWindowFilePath(fname);
 712		appendMRU(fname);
 713	}
 714	updateTitle();
 715	unsigned width, height;
 716	context->core->desiredVideoDimensions(context->core, &width, &height);
 717	m_display->setMinimumSize(width, height);
 718	m_screenWidget->setMinimumSize(m_display->minimumSize());
 719	if (m_savedScale > 0) {
 720		resizeFrame(QSize(width, height) * m_savedScale);
 721	}
 722	attachWidget(m_display);
 723
 724#ifndef Q_OS_MAC
 725	if (isFullScreen()) {
 726		menuBar()->hide();
 727	}
 728#endif
 729
 730	m_hitUnimplementedBiosCall = false;
 731	m_fpsTimer.start();
 732	m_focusCheck.start();
 733}
 734
 735void Window::gameStopped() {
 736#ifdef M_CORE_GBA
 737	foreach (QAction* action, m_gbaActions) {
 738		action->setDisabled(false);
 739	}
 740#endif
 741	foreach (QAction* action, m_gameActions) {
 742		action->setDisabled(true);
 743	}
 744	setWindowFilePath(QString());
 745	updateTitle();
 746	detachWidget(m_display);
 747	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 748	m_screenWidget->setPixmap(m_logo);
 749	m_screenWidget->unsetCursor();
 750#ifdef M_CORE_GB
 751	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 752#elif defined(M_CORE_GBA)
 753	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 754#endif
 755	m_screenWidget->setMinimumSize(m_display->minimumSize());
 756
 757	m_fpsTimer.stop();
 758	m_focusCheck.stop();
 759}
 760
 761void Window::gameCrashed(const QString& errorMessage) {
 762	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 763	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 764	                                     QMessageBox::Ok, this, Qt::Sheet);
 765	crash->setAttribute(Qt::WA_DeleteOnClose);
 766	crash->show();
 767}
 768
 769void Window::gameFailed() {
 770	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 771	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 772	                                    QMessageBox::Ok, this, Qt::Sheet);
 773	fail->setAttribute(Qt::WA_DeleteOnClose);
 774	fail->show();
 775}
 776
 777void Window::unimplementedBiosCall(int call) {
 778	if (m_hitUnimplementedBiosCall) {
 779		return;
 780	}
 781	m_hitUnimplementedBiosCall = true;
 782
 783	QMessageBox* fail = new QMessageBox(
 784	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 785	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 786	    QMessageBox::Ok, this, Qt::Sheet);
 787	fail->setAttribute(Qt::WA_DeleteOnClose);
 788	fail->show();
 789}
 790
 791void Window::tryMakePortable() {
 792	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 793	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 794	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 795	confirm->setAttribute(Qt::WA_DeleteOnClose);
 796	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 797	confirm->show();
 798}
 799
 800void Window::mustRestart() {
 801	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 802	                                      tr("Some changes will not take effect until the emulator is restarted."),
 803	                                      QMessageBox::Ok, this, Qt::Sheet);
 804	dialog->setAttribute(Qt::WA_DeleteOnClose);
 805	dialog->show();
 806}
 807
 808void Window::recordFrame() {
 809	m_frameList.append(QDateTime::currentDateTime());
 810	while (m_frameList.count() > FRAME_LIST_SIZE) {
 811		m_frameList.removeFirst();
 812	}
 813}
 814
 815void Window::showFPS() {
 816	if (m_frameList.isEmpty()) {
 817		updateTitle();
 818		return;
 819	}
 820	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 821	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 822	fps = round(fps) / 10.f;
 823	updateTitle(fps);
 824}
 825
 826void Window::updateTitle(float fps) {
 827	QString title;
 828
 829	m_controller->threadInterrupt();
 830	if (m_controller->isLoaded()) {
 831		const NoIntroDB* db = GBAApp::app()->gameDB();
 832		NoIntroGame game{};
 833		uint32_t crc32 = 0;
 834		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 835
 836		char gameTitle[17] = { '\0' };
 837		mCore* core = m_controller->thread()->core;
 838		core->getGameTitle(core, gameTitle);
 839		title = gameTitle;
 840
 841#ifdef USE_SQLITE3
 842		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 843			title = QLatin1String(game.name);
 844		}
 845#endif
 846	}
 847	MultiplayerController* multiplayer = m_controller->multiplayerController();
 848	if (multiplayer && multiplayer->attached() > 1) {
 849		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 850		for (QAction* action : m_nonMpActions) {
 851			action->setDisabled(true);
 852		}
 853	} else if (m_controller->isLoaded()) {
 854		for (QAction* action : m_nonMpActions) {
 855			action->setDisabled(false);
 856		}
 857	}
 858	m_controller->threadContinue();
 859	if (title.isNull()) {
 860		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 861	} else if (fps < 0) {
 862		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 863	} else {
 864		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 865	}
 866}
 867
 868void Window::openStateWindow(LoadSave ls) {
 869	if (m_stateWindow) {
 870		return;
 871	}
 872	MultiplayerController* multiplayer = m_controller->multiplayerController();
 873	if (multiplayer && multiplayer->attached() > 1) {
 874		return;
 875	}
 876	bool wasPaused = m_controller->isPaused();
 877	m_stateWindow = new LoadSaveState(m_controller);
 878	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 879	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 880	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 881		detachWidget(m_stateWindow);
 882		m_stateWindow = nullptr;
 883		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 884	});
 885	if (!wasPaused) {
 886		m_controller->setPaused(true);
 887		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 888	}
 889	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 890	m_stateWindow->setMode(ls);
 891	attachWidget(m_stateWindow);
 892}
 893
 894void Window::setupMenu(QMenuBar* menubar) {
 895	menubar->clear();
 896	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 897	m_shortcutController->addMenu(fileMenu);
 898	installEventFilter(m_shortcutController);
 899	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 900	                    "loadROM");
 901	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 902	                    "loadROMInArchive");
 903
 904	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 905
 906	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 907	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 908	m_gameActions.append(loadTemporarySave);
 909	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 910
 911	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 912	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 913
 914	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 915
 916	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 917	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 918	m_gameActions.append(romInfo);
 919	addControlledAction(fileMenu, romInfo, "romInfo");
 920
 921	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 922
 923	fileMenu->addSeparator();
 924
 925	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 926
 927	fileMenu->addSeparator();
 928
 929	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 930	loadState->setShortcut(tr("F10"));
 931	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 932	m_gameActions.append(loadState);
 933	m_nonMpActions.append(loadState);
 934	addControlledAction(fileMenu, loadState, "loadState");
 935
 936	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 937	saveState->setShortcut(tr("Shift+F10"));
 938	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 939	m_gameActions.append(saveState);
 940	m_nonMpActions.append(saveState);
 941	addControlledAction(fileMenu, saveState, "saveState");
 942
 943	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 944	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 945	m_shortcutController->addMenu(quickLoadMenu);
 946	m_shortcutController->addMenu(quickSaveMenu);
 947
 948	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 949	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 950	m_gameActions.append(quickLoad);
 951	m_nonMpActions.append(quickLoad);
 952	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 953
 954	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 955	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 956	m_gameActions.append(quickSave);
 957	m_nonMpActions.append(quickSave);
 958	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 959
 960	quickLoadMenu->addSeparator();
 961	quickSaveMenu->addSeparator();
 962
 963	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 964	undoLoadState->setShortcut(tr("F11"));
 965	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 966	m_gameActions.append(undoLoadState);
 967	m_nonMpActions.append(undoLoadState);
 968	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 969
 970	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 971	undoSaveState->setShortcut(tr("Shift+F11"));
 972	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 973	m_gameActions.append(undoSaveState);
 974	m_nonMpActions.append(undoSaveState);
 975	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 976
 977	quickLoadMenu->addSeparator();
 978	quickSaveMenu->addSeparator();
 979
 980	int i;
 981	for (i = 1; i < 10; ++i) {
 982		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 983		quickLoad->setShortcut(tr("F%1").arg(i));
 984		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 985		m_gameActions.append(quickLoad);
 986		m_nonMpActions.append(quickLoad);
 987		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 988
 989		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 990		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 991		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 992		m_gameActions.append(quickSave);
 993		m_nonMpActions.append(quickSave);
 994		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 995	}
 996
 997#ifdef M_CORE_GBA
 998	fileMenu->addSeparator();
 999	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1000	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1001	m_gameActions.append(importShark);
1002	m_gbaActions.append(importShark);
1003	addControlledAction(fileMenu, importShark, "importShark");
1004
1005	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1006	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1007	m_gameActions.append(exportShark);
1008	m_gbaActions.append(exportShark);
1009	addControlledAction(fileMenu, exportShark, "exportShark");
1010#endif
1011
1012	fileMenu->addSeparator();
1013	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1014	connect(multiWindow, &QAction::triggered, [this]() {
1015		GBAApp::app()->newWindow();
1016	});
1017	addControlledAction(fileMenu, multiWindow, "multiWindow");
1018
1019#ifndef Q_OS_MAC
1020	fileMenu->addSeparator();
1021#endif
1022
1023	QAction* about = new QAction(tr("About"), fileMenu);
1024	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1025	fileMenu->addAction(about);
1026
1027#ifndef Q_OS_MAC
1028	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1029#endif
1030
1031	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1032	m_shortcutController->addMenu(emulationMenu);
1033	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1034	reset->setShortcut(tr("Ctrl+R"));
1035	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1036	m_gameActions.append(reset);
1037	addControlledAction(emulationMenu, reset, "reset");
1038
1039	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1040	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1041	m_gameActions.append(shutdown);
1042	addControlledAction(emulationMenu, shutdown, "shutdown");
1043
1044#ifdef M_CORE_GBA
1045	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1046	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1047	m_gameActions.append(yank);
1048	m_gbaActions.append(yank);
1049	addControlledAction(emulationMenu, yank, "yank");
1050#endif
1051	emulationMenu->addSeparator();
1052
1053	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1054	pause->setChecked(false);
1055	pause->setCheckable(true);
1056	pause->setShortcut(tr("Ctrl+P"));
1057	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1058	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1059		pause->setChecked(true);
1060	});
1061	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1062	m_gameActions.append(pause);
1063	addControlledAction(emulationMenu, pause, "pause");
1064
1065	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1066	frameAdvance->setShortcut(tr("Ctrl+N"));
1067	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1068	m_gameActions.append(frameAdvance);
1069	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1070
1071	emulationMenu->addSeparator();
1072
1073	m_shortcutController->addFunctions(emulationMenu, [this]() {
1074		m_controller->setTurbo(true, false);
1075	}, [this]() {
1076		m_controller->setTurbo(false, false);
1077	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1078
1079	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1080	turbo->setCheckable(true);
1081	turbo->setChecked(false);
1082	turbo->setShortcut(tr("Shift+Tab"));
1083	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1084	addControlledAction(emulationMenu, turbo, "fastForward");
1085
1086	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1087	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1088	ffspeed->connect([this](const QVariant& value) {
1089		m_controller->setTurboSpeed(value.toFloat());
1090	}, this);
1091	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1092	ffspeed->setValue(QVariant(-1.0f));
1093	ffspeedMenu->addSeparator();
1094	for (i = 2; i < 11; ++i) {
1095		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1096	}
1097	m_config->updateOption("fastForwardRatio");
1098
1099	m_shortcutController->addFunctions(emulationMenu, [this]() {
1100		m_controller->startRewinding();
1101	}, [this]() {
1102		m_controller->stopRewinding();
1103	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1104
1105	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1106	rewind->setShortcut(tr("~"));
1107	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1108	m_gameActions.append(rewind);
1109	m_nonMpActions.append(rewind);
1110	addControlledAction(emulationMenu, rewind, "rewind");
1111
1112	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1113	frameRewind->setShortcut(tr("Ctrl+B"));
1114	connect(frameRewind, &QAction::triggered, [this] () {
1115		m_controller->rewind(1);
1116	});
1117	m_gameActions.append(frameRewind);
1118	m_nonMpActions.append(frameRewind);
1119	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1120
1121	ConfigOption* videoSync = m_config->addOption("videoSync");
1122	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1123	videoSync->connect([this](const QVariant& value) {
1124		reloadConfig();
1125	}, this);
1126	m_config->updateOption("videoSync");
1127
1128	ConfigOption* audioSync = m_config->addOption("audioSync");
1129	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1130	audioSync->connect([this](const QVariant& value) {
1131		reloadConfig();
1132	}, this);
1133	m_config->updateOption("audioSync");
1134
1135	emulationMenu->addSeparator();
1136
1137	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1138	m_shortcutController->addMenu(solarMenu);
1139	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1140	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1141	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1142
1143	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1144	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1145	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1146
1147	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1148	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1149	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1150
1151	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1152	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1153	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1154
1155	solarMenu->addSeparator();
1156	for (int i = 0; i <= 10; ++i) {
1157		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1158		connect(setSolar, &QAction::triggered, [this, i]() {
1159			m_controller->setLuminanceLevel(i);
1160		});
1161		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1162	}
1163
1164	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1165	m_shortcutController->addMenu(avMenu);
1166	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1167	m_shortcutController->addMenu(frameMenu, avMenu);
1168	for (int i = 1; i <= 6; ++i) {
1169		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1170		setSize->setCheckable(true);
1171		if (m_savedScale == i) {
1172			setSize->setChecked(true);
1173		}
1174		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1175			showNormal();
1176			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1177			if (m_controller->isLoaded()) {
1178				size = m_controller->screenDimensions();
1179			}
1180			size *= i;
1181			m_savedScale = i;
1182			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1183			resizeFrame(size);
1184			bool enableSignals = setSize->blockSignals(true);
1185			setSize->setChecked(true);
1186			setSize->blockSignals(enableSignals);
1187		});
1188		m_frameSizes[i] = setSize;
1189		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1190	}
1191	QKeySequence fullscreenKeys;
1192#ifdef Q_OS_WIN
1193	fullscreenKeys = QKeySequence("Alt+Return");
1194#else
1195	fullscreenKeys = QKeySequence("Ctrl+F");
1196#endif
1197	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1198
1199	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1200	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1201	lockAspectRatio->connect([this](const QVariant& value) {
1202		m_display->lockAspectRatio(value.toBool());
1203	}, this);
1204	m_config->updateOption("lockAspectRatio");
1205
1206	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1207	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1208	resampleVideo->connect([this](const QVariant& value) {
1209		m_display->filter(value.toBool());
1210	}, this);
1211	m_config->updateOption("resampleVideo");
1212
1213	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1214	ConfigOption* skip = m_config->addOption("frameskip");
1215	skip->connect([this](const QVariant& value) {
1216		reloadConfig();
1217	}, this);
1218	for (int i = 0; i <= 10; ++i) {
1219		skip->addValue(QString::number(i), i, skipMenu);
1220	}
1221	m_config->updateOption("frameskip");
1222
1223	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1224	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1225	if (!m_display->supportsShaders()) {
1226		shaderView->setEnabled(false);
1227	}
1228	addControlledAction(avMenu, shaderView, "shaderSelector");
1229
1230	avMenu->addSeparator();
1231
1232	ConfigOption* mute = m_config->addOption("mute");
1233	mute->addBoolean(tr("Mute"), avMenu);
1234	mute->connect([this](const QVariant& value) {
1235		reloadConfig();
1236	}, this);
1237	m_config->updateOption("mute");
1238
1239	QMenu* target = avMenu->addMenu(tr("FPS target"));
1240	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1241	fpsTargetOption->connect([this](const QVariant& value) {
1242		emit fpsTargetChanged(value.toFloat());
1243	}, this);
1244	fpsTargetOption->addValue(tr("15"), 15, target);
1245	fpsTargetOption->addValue(tr("30"), 30, target);
1246	fpsTargetOption->addValue(tr("45"), 45, target);
1247	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1248	fpsTargetOption->addValue(tr("60"), 60, target);
1249	fpsTargetOption->addValue(tr("90"), 90, target);
1250	fpsTargetOption->addValue(tr("120"), 120, target);
1251	fpsTargetOption->addValue(tr("240"), 240, target);
1252	m_config->updateOption("fpsTarget");
1253
1254#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1255	avMenu->addSeparator();
1256#endif
1257
1258#ifdef USE_PNG
1259	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1260	screenshot->setShortcut(tr("F12"));
1261	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1262	m_gameActions.append(screenshot);
1263	addControlledAction(avMenu, screenshot, "screenshot");
1264#endif
1265
1266#ifdef USE_FFMPEG
1267	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1268	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1269	addControlledAction(avMenu, recordOutput, "recordOutput");
1270	m_gameActions.append(recordOutput);
1271#endif
1272
1273#ifdef USE_MAGICK
1274	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1275	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1276	addControlledAction(avMenu, recordGIF, "recordGIF");
1277#endif
1278
1279	avMenu->addSeparator();
1280	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1281	m_shortcutController->addMenu(videoLayers, avMenu);
1282
1283	for (int i = 0; i < 4; ++i) {
1284		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1285		enableBg->setCheckable(true);
1286		enableBg->setChecked(true);
1287		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1288		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1289	}
1290
1291	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1292	enableObj->setCheckable(true);
1293	enableObj->setChecked(true);
1294	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1295	addControlledAction(videoLayers, enableObj, "enableOBJ");
1296
1297	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1298	m_shortcutController->addMenu(audioChannels, avMenu);
1299
1300	for (int i = 0; i < 4; ++i) {
1301		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1302		enableCh->setCheckable(true);
1303		enableCh->setChecked(true);
1304		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1305		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1306	}
1307
1308	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1309	enableChA->setCheckable(true);
1310	enableChA->setChecked(true);
1311	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1312	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1313
1314	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1315	enableChB->setCheckable(true);
1316	enableChB->setChecked(true);
1317	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1318	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1319
1320	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1321	m_shortcutController->addMenu(toolsMenu);
1322	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1323	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1324	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1325
1326	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1327	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1328	addControlledAction(toolsMenu, overrides, "overrideWindow");
1329
1330	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1331	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1332	addControlledAction(toolsMenu, sensors, "sensorWindow");
1333
1334	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1335	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1336	m_gameActions.append(cheats);
1337	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1338
1339	toolsMenu->addSeparator();
1340	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1341	                    "settings");
1342
1343	toolsMenu->addSeparator();
1344
1345#ifdef USE_DEBUGGERS
1346	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1347	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1348	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1349#endif
1350
1351#ifdef USE_GDB_STUB
1352	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1353	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1354	m_gbaActions.append(gdbWindow);
1355	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1356#endif
1357	toolsMenu->addSeparator();
1358
1359	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1360	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1361	m_gameActions.append(paletteView);
1362	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1363
1364	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1365	connect(objView, &QAction::triggered, openTView<ObjView>());
1366	m_gameActions.append(objView);
1367	addControlledAction(toolsMenu, objView, "spriteWindow");
1368
1369	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1370	connect(tileView, &QAction::triggered, openTView<TileView>());
1371	m_gameActions.append(tileView);
1372	addControlledAction(toolsMenu, tileView, "tileWindow");
1373
1374	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1375	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1376	m_gameActions.append(memoryView);
1377	addControlledAction(toolsMenu, memoryView, "memoryView");
1378
1379#ifdef M_CORE_GBA
1380	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1381	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1382	m_gameActions.append(ioViewer);
1383	m_gbaActions.append(ioViewer);
1384	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1385#endif
1386
1387	ConfigOption* skipBios = m_config->addOption("skipBios");
1388	skipBios->connect([this](const QVariant& value) {
1389		reloadConfig();
1390	}, this);
1391
1392	ConfigOption* useBios = m_config->addOption("useBios");
1393	useBios->connect([this](const QVariant& value) {
1394		m_controller->setUseBIOS(value.toBool());
1395	}, this);
1396
1397	ConfigOption* buffers = m_config->addOption("audioBuffers");
1398	buffers->connect([this](const QVariant& value) {
1399		emit audioBufferSamplesChanged(value.toInt());
1400	}, this);
1401
1402	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1403	sampleRate->connect([this](const QVariant& value) {
1404		emit sampleRateChanged(value.toUInt());
1405	}, this);
1406
1407	ConfigOption* volume = m_config->addOption("volume");
1408	volume->connect([this](const QVariant& value) {
1409		reloadConfig();
1410	}, this);
1411
1412	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1413	rewindEnable->connect([this](const QVariant& value) {
1414		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1415	}, this);
1416
1417	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1418	rewindBufferCapacity->connect([this](const QVariant& value) {
1419		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1420	}, this);
1421
1422	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1423	allowOpposingDirections->connect([this](const QVariant& value) {
1424		m_inputController.setAllowOpposing(value.toBool());
1425	}, this);
1426
1427	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1428	saveStateExtdata->connect([this](const QVariant& value) {
1429		m_controller->setSaveStateExtdata(value.toInt());
1430	}, this);
1431
1432	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1433	loadStateExtdata->connect([this](const QVariant& value) {
1434		m_controller->setLoadStateExtdata(value.toInt());
1435	}, this);
1436
1437	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1438	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1439	exitFullScreen->setShortcut(QKeySequence("Esc"));
1440	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1441
1442	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1443	m_shortcutController->addMenu(autofireMenu);
1444
1445	m_shortcutController->addFunctions(autofireMenu, [this]() {
1446		m_controller->setAutofire(GBA_KEY_A, true);
1447	}, [this]() {
1448		m_controller->setAutofire(GBA_KEY_A, false);
1449	}, QKeySequence(), tr("Autofire A"), "autofireA");
1450
1451	m_shortcutController->addFunctions(autofireMenu, [this]() {
1452		m_controller->setAutofire(GBA_KEY_B, true);
1453	}, [this]() {
1454		m_controller->setAutofire(GBA_KEY_B, false);
1455	}, QKeySequence(), tr("Autofire B"), "autofireB");
1456
1457	m_shortcutController->addFunctions(autofireMenu, [this]() {
1458		m_controller->setAutofire(GBA_KEY_L, true);
1459	}, [this]() {
1460		m_controller->setAutofire(GBA_KEY_L, false);
1461	}, QKeySequence(), tr("Autofire L"), "autofireL");
1462
1463	m_shortcutController->addFunctions(autofireMenu, [this]() {
1464		m_controller->setAutofire(GBA_KEY_R, true);
1465	}, [this]() {
1466		m_controller->setAutofire(GBA_KEY_R, false);
1467	}, QKeySequence(), tr("Autofire R"), "autofireR");
1468
1469	m_shortcutController->addFunctions(autofireMenu, [this]() {
1470		m_controller->setAutofire(GBA_KEY_START, true);
1471	}, [this]() {
1472		m_controller->setAutofire(GBA_KEY_START, false);
1473	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1474
1475	m_shortcutController->addFunctions(autofireMenu, [this]() {
1476		m_controller->setAutofire(GBA_KEY_SELECT, true);
1477	}, [this]() {
1478		m_controller->setAutofire(GBA_KEY_SELECT, false);
1479	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1480
1481	m_shortcutController->addFunctions(autofireMenu, [this]() {
1482		m_controller->setAutofire(GBA_KEY_UP, true);
1483	}, [this]() {
1484		m_controller->setAutofire(GBA_KEY_UP, false);
1485	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1486
1487	m_shortcutController->addFunctions(autofireMenu, [this]() {
1488		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1489	}, [this]() {
1490		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1491	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1492
1493	m_shortcutController->addFunctions(autofireMenu, [this]() {
1494		m_controller->setAutofire(GBA_KEY_DOWN, true);
1495	}, [this]() {
1496		m_controller->setAutofire(GBA_KEY_DOWN, false);
1497	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1498
1499	m_shortcutController->addFunctions(autofireMenu, [this]() {
1500		m_controller->setAutofire(GBA_KEY_LEFT, true);
1501	}, [this]() {
1502		m_controller->setAutofire(GBA_KEY_LEFT, false);
1503	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1504
1505	foreach (QAction* action, m_gameActions) {
1506		action->setDisabled(true);
1507	}
1508}
1509
1510void Window::attachWidget(QWidget* widget) {
1511	m_screenWidget->layout()->addWidget(widget);
1512	m_screenWidget->unsetCursor();
1513	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1514}
1515
1516void Window::detachWidget(QWidget* widget) {
1517	m_screenWidget->layout()->removeWidget(widget);
1518}
1519
1520void Window::appendMRU(const QString& fname) {
1521	int index = m_mruFiles.indexOf(fname);
1522	if (index >= 0) {
1523		m_mruFiles.removeAt(index);
1524	}
1525	m_mruFiles.prepend(fname);
1526	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1527		m_mruFiles.removeLast();
1528	}
1529	updateMRU();
1530}
1531
1532void Window::updateMRU() {
1533	if (!m_mruMenu) {
1534		return;
1535	}
1536	for (QAction* action : m_mruMenu->actions()) {
1537		delete action;
1538	}
1539	m_mruMenu->clear();
1540	int i = 0;
1541	for (const QString& file : m_mruFiles) {
1542		QAction* item = new QAction(file, m_mruMenu);
1543		item->setShortcut(QString("Ctrl+%1").arg(i));
1544		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1545		m_mruMenu->addAction(item);
1546		++i;
1547	}
1548	m_config->setMRU(m_mruFiles);
1549	m_config->write();
1550	m_mruMenu->setEnabled(i > 0);
1551}
1552
1553QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1554	addHiddenAction(menu, action, name);
1555	menu->addAction(action);
1556	return action;
1557}
1558
1559QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1560	m_shortcutController->addAction(menu, action, name);
1561	action->setShortcutContext(Qt::WidgetShortcut);
1562	addAction(action);
1563	return action;
1564}
1565
1566void Window::focusCheck() {
1567	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1568		return;
1569	}
1570	if (QGuiApplication::focusWindow() && m_autoresume) {
1571		m_controller->setPaused(false);
1572		m_autoresume = false;
1573	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1574		m_autoresume = true;
1575		m_controller->setPaused(true);
1576	}
1577}
1578
1579WindowBackground::WindowBackground(QWidget* parent)
1580	: QLabel(parent)
1581{
1582	setLayout(new QStackedLayout());
1583	layout()->setContentsMargins(0, 0, 0, 0);
1584	setAlignment(Qt::AlignCenter);
1585}
1586
1587void WindowBackground::setSizeHint(const QSize& hint) {
1588	m_sizeHint = hint;
1589}
1590
1591QSize WindowBackground::sizeHint() const {
1592	return m_sizeHint;
1593}
1594
1595void WindowBackground::setLockAspectRatio(int width, int height) {
1596	m_aspectWidth = width;
1597	m_aspectHeight = height;
1598}
1599
1600void WindowBackground::paintEvent(QPaintEvent*) {
1601	const QPixmap* logo = pixmap();
1602	if (!logo) {
1603		return;
1604	}
1605	QPainter painter(this);
1606	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1607	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1608	QSize s = size();
1609	QSize ds = s;
1610	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1611		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1612	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1613		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1614	}
1615	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1616	QRect full(origin, ds);
1617	painter.drawPixmap(full, *logo);
1618}