CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33 - Windows: Fix VDir.rewind
34 - SDL: Fix game crash check
35 - SDL: Fix race condition with audio thread when starting
36Misc:
37 - SDL: Remove scancode key input
38 - GBA Video: Clean up unused timers
39 - Test: Add a basic test suite
40 - GBA Video: Allow multiple handles into the same tile cache
41 - VFS: Call msync when syncing mapped data
42 - GBA Video, GB Video: Colors are now fully scaled
43 - VFS: Allow truncating memory chunk VFiles
44 - Debugger: Modularize CLI debugger
45 - Core: Clean up some thread state checks
46 - Debugger: Make building with debugging aspects optional
47 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
48 - GBA Memory: Support reading/writing POSTFLG
49 - Util: Add size counting to Table
50 - Qt: Move last directory setting from qt.ini to config.ini
51 - 3DS, PSP2, Wii: Last directory loaded is saved
52 - GB Audio: Simplify envelope code
53 - GB Audio: Improve initial envelope samples
54 - Debugger: Add functions for read- or write-only watchpoints
55 - GBA DMA: Refactor DMA out of memory.c
56 - GBA DMA: Move DMAs to using absolute timing
57 - All: Add C++ header guards
58 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
59 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
60 - Qt: Improved HiDPI support
61 - Qt: Expose configuration directory
62 - Feature: Move game database from flatfile to SQLite3
63 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
64 - VFS: Fix some minor VFile issues with FILEs
65 - Core: Add generic checksum function
66 - Feature: Support ImageMagick 7
67 - All: Move time.h include to common.h
68 - CMake: Add ability to just print version string
69 - Qt: Merge "Save" and "OK" buttons in shader options
70 - SDL: Automatically map controllers when plugged in
71 - Qt: Automatically load controller profile when plugged in
72 - OpenGL: Add xBR-lv2 shader
73 - GBA, GB: ROM is now unloaded if a patch is applied
74 - Util: Add 8-bit PNG write support
75 - Qt: Rename "Resample video" option to "Bilinear filtering"
76 - GBA Video: Optimize when BLD* registers are written frequently
77 - Core: Cores can now have multiple sets of callbacks
78 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
79 - Qt: Remove audio thread
80 - Qt: Remove audio buffer sizing in AudioProcessorQt
81 - Qt: Re-enable QtMultimedia on Windows
82
830.5.2: (2016-12-31)
84Bugfixes:
85 - All: Fix fullscreen config option being ignored
86 - ARM7: PSR mode bits should not get sign extended
87 - GB: Fix audio not being deinitialized
88 - GB: Fix crash when masking savedata
89 - GB: Properly initialize sramRealVf variable
90 - GB Audio: Fix serialization of channel 3 and NR52 properties
91 - GB Audio: Reset envelope timer when reseting sound channel
92 - GB MBC: Fix SRAM dangling pointer with RTC games
93 - GB MBC: Fix initializing MBC when no ROM is loaded
94 - GB Memory: Fix patching ROM bank 0
95 - GB Memory: Fix starting HDMAs during mode 0
96 - GB Memory: Fix HDMA5 value after DMA completes
97 - GB Video: Initialize LCDC in renderer
98 - GB Video: Hblank IRQs should mask LYC=LY IRQs
99 - GBA: Fix IRQs firing after already being cleared
100 - GBA: Only unhalt CPU if appropriate bit is set in IE
101 - GBA: Add savegame override for Crash Bandicoot 2
102 - GBA BIOS: Fix MidiKey2Freq BIOS reads
103 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
104 - GBA Cheats: Fix GameShark ROM patches
105 - GBA I/O: Mask off WAITCNT bits that cannot be written
106 - GBA Memory: Fix misaligned BIOS reads
107 - GBA Memory: Fix VCOUNT being writable
108 - GBA Video: Fix out of bounds sprite transforms
109 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
110 - Libretro: Fix disabling BIOS
111 - Libretro: Fix Game Boy savestates and audio
112 - Qt: Fix changing resolution of software renderer
113 - Qt: Fix setting overrides
114 - Qt: Fix cut off tiles and alignment issues in tile viewer
115 - Qt: Only reset window dimensions when first shown
116 - Qt: Fix Qt Multimedia audio driver on big endian
117 - Qt: Fix Apply button for key and controller configurations
118 - VFS: Fix resizing memory chunks when not needed
119 - Windows: Fix Unicode directory handling
120Misc:
121 - GB, GBA: Prevent loading null ROMs
122 - GB Audio: Initialize wave RAM to GBC values
123 - GB Memory: Reset ROM bank when loading a ROM
124 - PSP2: Improved controller rumble
125
1260.5.1: (2016-10-05)
127Bugfixes:
128 - Core: Fix importing save games as read-only
129 - FFmpeg: Fix encoding AAC
130 - GB: Fix invalid STOP behavior on Game Boy Color
131 - GB: Initialize audio properly
132 - GB: Properly clear KEY1 bit 0 when switching speeds
133 - GB: Properly unload save files when unloading a ROM
134 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
135 - GB MBC: Fix MBC7 when size is incorrectly specified
136 - GB MBC: Fix RTC access when no save file is loaded
137 - GB SIO: Don't auto-clock external shift clock
138 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
139 - GB Video: Fix video frames getting missed when LCDC is off
140 - GB Video: Clear screen when LCDC is off
141 - GBA Cheats: Fix holding onto pointers that may get invalidated
142 - GBA Cheats: Fix key-activated CodeBreaker cheats
143 - GBA Cheats: Fix uninitialized memory getting freed when saving
144 - GBA Hardware: Improve Game Boy Player rumble behavior
145 - GBA Memory: Fix several unused I/O register read values
146 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
147 - LR35902: Fix events running with the wrong cycle active
148 - Qt: Fix "close" button on Overrides view
149 - Qt: Fix saving overrides
150 - Qt: Fix directory set unloading when replacing the ROM
151 - Qt: Fix patch loading
152 - Qt: Fix crash when saving an override if a game isn't loaded
153 - Qt: Fix showing default display driver as OpenGL (force 1.x)
154 - SDL: Attach rumble in SDL frontend
155 - Util: Fix PNG identification on files too small to be a PNG
156Misc:
157 - All: Only update version info if needed
158 - All: Split out install locations for Libretro and OpenEmu
159 - FFmpeg: Encoding cleanup
160 - GB: Reset active region when reloading ROM
161 - GB Memory: Initialize RAM pattern for GBC
162 - GB Video: Improved video timings
163 - Qt: Manage window sizes slightly better
164 - Qt: Remember scale option independent of core dimensions
165
1660.5.0: (2016-09-19)
167Features:
168 - Game Boy support
169 - Support for encrypted CodeBreaker GBA cheats
170 - Emulation of Vast Fame protected GBA carts (taizou)
171 - Tile viewer
172 - Threaded rendering mode
173 - Libretro: Memory map and achievement support (leiradel)
174 - GUI: Add UI control remapping
175 - GUI: Add fast-forward
176 - Wii: 240p support
177 - 3DS: Adjustable screen darkening
178 - Ability to temporarily load a savegame
179 - Load specific files out of archives
180 - Automatic BIOS detection
181Bugfixes:
182 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
183 - Debugger: Fix GDB breakpoints
184 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
185 - GBA: Fix filehandle leak with savegames
186 - GBA: Timer 0 cannot be count up
187 - GBA: Count up timers should not count themselves
188 - GBA Memory: Fix mirror on non-overdumped Classic NES games
189 - GBA Memory: Fix ldm {pc}
190 - GBA Savedata: Fix savedata sync timer
191 - GBA Savedata: Only unmap savedata if present
192 - GBA Serialize: Savestates now properly store prefetch
193 - GBA Video: WIN0/1 take priority over OBJWIN
194 - GBA Video: Fix out-of-order OBJWIN
195 - PSP2: Fix GPU crash while exiting
196 - PSP2: Fix VSync
197 - PSP2: Fix accelerometer range
198 - PSP2: Actually load screen mode setting
199 - PSP2: Fix gyroscope direction
200 - PSP2: Delete threads after they return
201 - PSP2: Fix mapping/unmapping from not at 0
202 - Qt: Fix bug in software renderer scaling
203 - Qt: Fix hanging key press after disabling autofire
204 - Qt: Fix being unable to pause manually when using auto-pausing
205 - SDL: Fix axes being mapped wrong
206 - Util: Fix realloc semantics in utf16to8
207 - Util: Fix inserting too many items into a hash table
208 - VFS: Fix uninitialized varaible reading from 7z
209 - VFS: Fix reading multiple files from a 7z archive
210 - Wii: Fix framelimiting after a slowdown
211 - Wii: Fix garbage flash at startup
212Misc:
213 - 3DS: Use blip_add_delta_fast for a small speed improvement
214 - 3DS: Allow UTF-16 filenames
215 - 3DS: Port to using citro3D
216 - 3DS: Use system font for menus
217 - 3DS: Attempt to use Core 2 for threads
218 - 3DS: Adjustable filering
219 - 3DS: 3D banner
220 - All: Add QUIET parameter to silence CMake
221 - All: Faster memory read/write
222 - ARM7: Support forcing Thumb mode via MSR
223 - ARM7: Flush prefetch cache when loading CPSR via MSR
224 - ARM7: Clean up instruction decoding for future expandability
225 - Debugger: Support register and memory writes via GDB stub
226 - Debugger: Add software breakpoint support to gdb
227 - FFmpeg: Full support for libavcodec 56+
228 - GBA: Better debug logging if event processing breaks
229 - GBA Audio: Force audio DMAs to not increment destination
230 - GBA BIOS: Use custom ArcTan, not relying on OS
231 - GBA Hardware: Clean up dead code in GBP
232 - GBA Memory: Optimize stalling behavior
233 - GBA Memory: Optimize Load-/StoreMultiple
234 - GBA Savedata: Add realistic timing for EEPROM
235 - GBA Serialize: Savestates now store if CPU was halted
236 - GBA Video: Remove old slow path fallback
237 - GBA Video: Optimize sprite drawing
238 - GBA Video: Optimize mode 0 rendering
239 - GBA Video: Optimize compositing cases slightly
240 - GUI: Screenshot dimensions are now passed through
241 - GUI: Add back logging
242 - GUI: Only reload config if manually saved
243 - GUI: Increase scrolling speed
244 - OpenGL: Log shader compilation failure
245 - OpenGL: Add texSize uniform
246 - Qt: Make -g flag work in Qt build
247 - Qt: Simplify OpenGL context creation
248 - Qt: Thread startup improvements
249 - Qt: Make audio channel/video layer options shortcut mappable
250 - Qt: Remove some C99isms from C++ code
251 - Qt: Remove default autofire mappings
252 - Qt: Make reseting when pasued frame-accurate
253 - Qt: Rearchitect game closing codepath
254 - PSP2: Use system font for menus
255 - PSP2: Add rumble for PS TV
256 - PSP2: Add fit-to-height screen mode
257 - PSP2: Sync files per descriptor
258 - PSP2: Allow UTF-8 filenames
259 - PSP2: Screenshots are now saved into the Photo Gallery
260 - PSP2: Stop underclocking when menuing
261 - SDL: Increase default audio buffer size to 1024 samples
262 - SDL: More responsive rumble
263 - Util: Add Vector GetConstPointer
264 - Util: Add rtrim
265 - Util: Add endswith
266 - VFS: Improve zip file detection
267 - Wii: Add pixelated resample filter
268 - Windows: Add native VDir support
269 - Util: Add PRIz macro for libc versions that don't support %z
270
2710.4.1: (2016-07-11)
272Bugfixes:
273 - All: Fix several file handle leaks
274 - All: Fix instruction tables getting zeroed when linking sometimes
275 - ARM7: Fix flags on SBC/RSC
276 - ARM7: Fix setting spsr privilege bits when spsr is empty
277 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
278 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
279 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
280 - GBA Memory: Fix executing code from OBJ region of VRAM
281 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
282 - GBA Serialize: Fix loading savegames from savestates
283 - OpenGL: Correct boolean vector strcmp strings for uniforms
284 - Qt: Fix sending gameStopped twice
285 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
286 - Qt: Fix initial state of key mapping
287 - Qt: Initialize m_useBios
288 - SDL: Fix joystick initialization on BSD
289 - SDL: Fix potential joystick crash in games with rumble
290 - SDL: Fix SDL 1.2 build
291 - SDL: Fix sporadic crash when deinitializing audio
292 - Shaders: Fix AGS-001 shader with some bad drivers
293 - Util: Use closesocket on Windows
294 - Util: Fix socket bind addresses
295 - VFS: Fix reading 7z archives without rewinding first
296 - VFS: VFileFromFD should not open directories
297 - Wii: Fix tilting direction
298 - Util: Fix realloc semantics in utf16to8
299Misc:
300 - All: Allow use of external minizip library
301 - Debugger: CLI debugger now exits when end-of-stream is reached
302 - FFmpeg: Update dependencies on Ubuntu
303 - GBA: Slightly optimize GBAProcessEvents
304 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
305 - GBA Video: Null renderer should return proper register values
306 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
307 - Qt: Add preset for DualShock 4
308 - Qt: Update 360 input profile on OS X to reflect newer drivers
309 - Qt: Remove use of NaN
310 - Qt: Canonicalize file paths when loading games
311 - Qt: Add refresh button to controller editing
312 - SDL: Remove default gamepad mappings
313 - Util: Fix intermittent build failure on OS X
314 - VFS: VFile.sync now updates modified time
315
3160.4.0: (2016-02-02)
317Features:
318 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
319 - I/O viewer
320 - Booting of multiboot images
321 - Customization of GIF recording
322 - Libretro: Cheat code support
323 - Support for GLSL shaders
324 - ROM information view
325 - Support for VBA-style cheat codes
326 - Savestates now store creation timestamps
327 - Key autofire
328 - Libretro: Allow blocking opposing directional input
329 - OpenEmu core for OS X
330 - Libretro: Settings for using BIOS and skipping intro
331 - Libretro: Customizable idle loop removal
332 - Implemented cycle counting for sprite rendering
333 - Cleaner, unified settings window
334 - Added a setting for pausing when the emulator is not in focus
335 - Customizable paths for save games, save states, screenshots and patches
336 - Controller hotplugging
337 - Ability to store save games and active cheats within savestates
338Bugfixes:
339 - ARM7: Fix sign of unaligned LDRSH
340 - ARM7: Fix decoding of some ARM ALU instructions with shifters
341 - Debugger: Fix watchpoints in gdb
342 - GBA: Fix warnings when creating and loading savestates
343 - GBA: Fix Iridion II savetype
344 - GBA BIOS: Fix misaligned CpuSet
345 - GBA Cheats: Fix cheats setting the Action Replay version
346 - GBA Hardware: Fix GPIO on big endian
347 - GBA Memory: Fix DMA register writing behavior
348 - GBA Memory: Fix DMAs triggering two cycles early
349 - Libretro: Fix aspect ratio
350 - Qt: Fix some potential crashes with the gamepad mapping
351 - Qt: Fix keys being mapped incorrectly when loading configuration file
352 - Util: Fix PowerPC PNG read/write pixel order
353 - Util: Fix excessive memory allocation when decoding a PNG
354 - VFS: Fix VFileReadline and remove _vfdReadline
355Misc:
356 - All: Improved PowerPC support
357 - All: Fix some undefined behavior warnings
358 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
359 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
360 - GBA: Implement bad I/O register loading
361 - GBA: Allow jumping to OAM and palette RAM
362 - GBA BIOS: Finish implementing RegisterRamReset
363 - GBA Config: Add "override" layer for better one-time configuration
364 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
365 - GBA Memory: Use a dynamically sized mask for ROM memory
366 - GBA Memory: Implement several unimplemented memory access types
367 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
368 - GBA RR: Starting from savestate now embeds the savegame
369 - GBA RR: Add preliminary SRAM support for VBM loading
370 - GBA RR: Add support for resets in movies
371 - GBA Video: Remove lastHblank, as it is implied
372 - Libretro: Use anonymous memory mappers for large blocks of memory
373 - Libretro: Add install target for libretro core
374 - Qt: Window size command line options are now supported
375 - Qt: Increase usability of key mapper
376 - Qt: Add 'Apply' button to settings window
377 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
378 - Qt: Allow use of modifier keys as input
379 - Qt: Optimize log viewer
380 - Qt: Added button for breaking into the GDB debugger
381 - Qt: Add box for showing duration of rewind
382 - SDL: Support fullscreen in SDL 1.2
383 - SDL: Allow GBASDLAudio to be used without a thread context
384 - Util: Use VFile for configuration
385 - Util: Add MutexTryLock
386
3870.3.2: (2015-12-16)
388Bugfixes:
389 - ARM7: Fix STRT/STRBT
390 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
391 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
392 - Libretro: Fix problems with rumble not turning off
393 - GBA: Fix idle skip state being retained between games
394 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
395 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
396 - GBA BIOS: Fix Sqrt sign
397 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
398 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
399 - GBA Memory: Fix DMA behavior for SRAM accesses
400 - GBA Memory: Fix Store8 to OBJ VRAM
401 - GBA Memory: Fix alignment of LDM/STM on SRAM
402 - GBA Memory: Fix unaligned out-of-bounds ROM loads
403 - GBA Memory: Fix timing of DMAs
404 - GBA Video: Fix _mix for 15-bit color
405 - GBA Video: Fix OAM and palette initialization
406 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
407 - Qt: Use safer isLoaded check in GameController
408 - Qt: Fix a race condition in PainterGL that could lead to a crash
409 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
410 - Qt: Fix font size in memory viewer
411 - Qt: Fix a crash in the memory viewer
412 - Qt: Add additional checks in CheatModel to prevent crashes
413 - Qt: Fix race condition with setting sample rate
414 - Qt: Fix crash when closing multiplayer windows
415 - Qt: Fix resetting while paused
416Misc:
417 - GBA Audio: Implement missing flags on SOUNDCNT_X register
418 - Qt: Add mute option to menu
419
4200.3.1: (2015-10-24)
421Bugfixes:
422 - ARM7: Fix instruction decoding of Thumb shifts
423 - GBA: Deinit savegame when unloading a ROM
424 - GBA: Fix BIOS check on big endian
425 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
426 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
427 - GBA Audio: Fix audio channels being silenced at the wrong time
428 - GBA Memory: Fix bad BIOS Load16 on big endian
429 - GBA Memory: Fix bad Load8 on big endian
430 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
431 - GBA Video: Fix edge case with sprite blend modes and semitransparency
432 - GBA Video: Fix objwin and blending interaction on sprites
433 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
434 - Libretro: Fix a memory leak with the render buffer
435 - Qt: Windows no longer spawn in the top left on first launch
436 - Qt: Fix install path of XDG desktop file with DESTDIR
437 - Qt: Fix drag and drop on Windows
438 - Qt: Reenable double buffering, as disabling it broke some Windows configs
439 - VFS: Fix return values of VFileFILE.read and .write
440Misc:
441 - All: Reset next event to cycles instead of zero to interrupt
442 - All: Add --version flag
443 - ARM7: Force disable LTO on two files to work around a GCC bug
444 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
445 - GBA: Better memory handling with PNG savestates
446 - GBA: Additional savestate sanity checks
447 - GBA: Check for cycle count being too high
448 - GBA Audio: Allow GBAAVStream to have no video callback
449 - GBA BIOS: Implement RegisterRamReset for SIO registers
450 - Qt: Remove useless help icons in dialogs
451 - Qt: Prevent savestate window from opening while in multiplayer
452 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
453 - Qt: Dropping multiplayer windows works more cleanly now
454
4550.3.0: (2015-08-16)
456Features:
457 - Ability to hide individual background layers, or OBJs
458 - Ability to mute individual audio channels
459 - Palette viewer and exporter
460 - Volume control
461 - More shortcuts are editable (e.g. quick save/load)
462 - Rewind now shows the frame after rewinding
463 - Import/Export of GameShark/Action Replay snapshots
464 - Add "Step backwards" item for single increment rewind
465 - Deadzone estimation for game controllers
466 - Analog inputs can be used for shortcuts
467 - Menu items for specific solar sensor brightness levels
468 - Remappable controls for tilt and gyroscope sensors
469 - Status messages for actions taken while a game is running (e.g. save/load state)
470 - Memory inspector
471 - Screensaver can now be suspended while a game is running
472 - Load/save the most recent savestate slot
473 - Support varible speed (PWM) rumble
474 - Ability to cap fast forward speed
475 - Finer control over FPS target
476 - Holdable shortcut for rewinding one frame at a time
477 - Ability to boot directly into the BIOS
478 - Preliminary support for yanking out the game pak while a game is running
479 - Thumb-drive mode by putting a file called portable.ini in the same folder
480 - Configurable display driver, between software and OpenGL
481 - Undo-able savestate loading and saving
482 - Controller profiles now store shortcut settings
483 - Default controller profiles for several common controllers
484 - Libretro now supports BIOS, rumble and solar sensor
485 - Implement BIOS call Stop, for sleep mode
486 - Automatically load patches, if found
487 - Improved video synchronization
488 - Configurable audio output sample rate
489Bugfixes:
490 - ARM7: Fix SWI and IRQ timings
491 - ARM7: Fix Thumb MUL timing
492 - ARM7: Fix timing of multiplies to use N cycles
493 - ARM7: ARMHotplugDetach should call deinit
494 - Debugger: Fix use-after-free in breakpoint clearing code
495 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
496 - GBA: Cap audio FIFO read size during deserialization
497 - GBA: Check for corrupted savestates when loading
498 - GBA: Check for improperly sized savestates when loading
499 - GBA: Check for savestates made from differently sized ROMs
500 - GBA: Fix calls to endian-independent loadstores
501 - GBA: Fix timing of reading from timer registers
502 - GBA: Ensure cycles never go negative
503 - GBA Audio: Force audio FIFOs to 32-bit
504 - GBA Audio: Fix audio pitch changing when adjusting buffer size
505 - GBA Audio: Fix sample order in audio channel 3
506 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
507 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
508 - GBA Memory: Improve Thumb open bus behavior
509 - GBA Memory: Fix potential DMA issue when loading a savestate
510 - GBA Memory: Fix load/store multiple video memory waitstates
511 - GBA SIO: Fix reseting when there are SIO devices attached
512 - GBA Video: Blended sprites should never have other effects applied
513 - GBA Video: Fix out-of-bounds tiles in mosaic
514 - GBA Video: Fix windows not affecting sprites
515 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
516 - GBA Video: Fix timing on first scanline
517 - Qt: Better cleanup when a game crashes
518 - Qt: Fix open ROM dialog filtering for archive formats
519 - Qt: Cap the maximum number of multiplayer windows
520 - Qt: Fix maximum year in sensor override
521 - Qt: Fix window being too tall after exiting fullscreen
522 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
523 - Qt: Fix analog buttons not getting unmapped
524 - Qt: Fix passing command line options
525 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
526 - SDL: Fix SDL build when OpenGL is missing
527 - Util: Allow loading IPS patches that grow the ROM
528 - VFS: Fix resource leaks if some allocations fail
529 - VFS: Fix line-reading to return proper values
530 - Video: Fix an issue with very long filenames
531 - Util: Fix formatting of floats
532Misc:
533 - All: Add --help flag for command line programs
534 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
535 - All: Enable static linking for Windows
536 - All: Enable static linking for OS X
537 - All: Threads are now named
538 - All: Proper handling of Unicode file paths
539 - ARM7: Add emulation for Undefined CPU mode
540 - ARM7: Reduce the size of the Thumb instruction table
541 - GBA: Add status log level
542 - GBA: GBARewind now returns how many states it has rewound
543 - GBA: SIO logging layer
544 - GBA BIOS: Stub out SoundBias
545 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
546 - GBA: Don't include GBACLIDebugger struct unless needed
547 - GBA: Savedata is now synced shortly after data finishes being written
548 - GBA: Process multiple timer events at once, if necessary
549 - GBA Audio: Implement audio reset for channels A/B
550 - GBA Audio: Process multiple audio events at once, if necessary
551 - GBA Hardware: Backport generic RTC source into core
552 - GBA Input: Allow axes and buttons to be mapped to the same key
553 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
554 - GBA SIO: Add a dummy driver for Normal mode
555 - GBA Thread: Add functionality for running callbacks on the GBA thread
556 - GBA Thread: Split GBASync into a separate file
557 - GBA Video: Refactor software renderer into separate files
558 - GBA Video: Slightly optimize mode 0 mosaic rendering
559 - Debugger: Free watchpoints in addition to breakpoints
560 - Qt: Handle saving input settings better
561 - Qt: Move GL frame drawing back onto its own thread
562 - Qt: Fast forward (held) option moved from Other to Emulation menu
563 - Qt: Show version info in window title
564 - Qt: Migrate multiplayer window handling into GBAApp
565 - Qt: Unified file opening and saving with last location
566 - Qt: Fix windows being resizable when they shouldn't have been
567 - Qt: Only hide cursor in full screen
568 - Qt: Replace pause-after-frame mutex with an atomic
569 - Qt: Add application icon and XDG desktop files
570 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
571 - Qt: Don't save window size when entering fullscreen
572 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
573 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
574 - Qt: Increase usability of key mapper
575 - Qt: Show checkmark for window sizes
576 - Qt: Set window path to loaded ROM
577 - Perf: Ability to load savestates immediately on launch
578 - SDL: Properly check for initialization
579 - SDL: Clean up initialization functions
580 - SDL: Clean up GL context
581 - Util: Allow disabling the threading code entirely
582 - VFS: Add sync method to force syncing with backing
583
5840.2.1: (2015-05-13)
585Bugfixes:
586 - All: Fix sanitize-deb script not cleaning up after itself
587 - All: Fix dependencies for libavcodec on Debian-derived platforms
588 - ARM7: Handle writeback for PC in addressing modes 2 and 3
589 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
590 - ARM7: Fix ARM multiply instructions when PC is a destination register
591 - Debugger: Fix use-after-free in breakpoint clearing code
592 - Debugger: Fix boundary conditions in tab completion
593 - GBA: Fix timers not updating timing when writing to only the reload register
594 - GBA: Fix rewind boundary conditions
595 - GBA: Add initial I/O register settings for background matrix registers
596 - GBA: Fix hang when loading a savestate if sync to video is enabled
597 - GBA: Handle out-of-bounds I/O access
598 - GBA: Fix bounds-checking on EEPROM access
599 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
600 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
601 - GBA Memory: Allow SRAM to be 64kB
602 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
603 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
604 - GBA Video: Fix second frame mode 5
605 - Perf: Fix race condition if a game crashes immediately on start
606 - Qt: Fix Display object leak when closing a window
607 - Qt: Fix .deb dependencies
608 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
609 - Qt: Fix window not regaining focus after exiting savestate window
610 - Qt: Fix regression where video would not record if the game had already started
611 - Qt: Fix potential crash if a gamepad causes focus to change
612 - Qt: Fix controller axis querying
613 - Qt: Fix multiplayer windows opening as the wrong size
614 - Qt: Fix controllers sometimes not loading the right profile
615 - SDL: Fix boundary conditions for joystick adjustments
616 - SDL: Allocate properly sized input maps
617 - SDL: Fix potential build issues when Qt and SDL2 are in use
618 - Util: Fix resource leak in UTF-8 handling code
619 - Util: Fix a null-pointer issue when attempting to delete a key
620 - VFS: Fix resource leaks if some allocations fail
621 - Video: Fix an issue with very long filenames
622Misc:
623 - GBA Memory: Soft-crash if jumping past the end of a ROM
624 - Qt: Show multiplayer numbers in window title
625 - Qt: Solar sensor can have shortcuts set
626
6270.2.0: (2015-04-03)
628Features:
629 - Support for gamepad axes, e.g. analog sticks or triggers
630 - Add scale presets for up to 6x
631 - Settings window
632 - Bilinear resampling option
633 - Add option to skip BIOS start screen
634 - List of recently opened games
635 - Support for games using the Solar Sensor
636 - Better audio resampling via blip-buf
637 - Game Pak overrides dialog for setting savetype and sensor values
638 - Support for games using the tilt sensor
639 - Remappable shortcuts for keyboard and gamepad
640 - Rewinding of emulation
641 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
642 - Support IPv6
643 - Save directory of last loaded file
644 - Support BPS patches
645 - Automatically detect and optimize out idle loops
646 - Configurable game overrides
647 - Support loading 7-Zip files
648 - Drag and drop game loading
649 - Cheat code support
650 - Runtime configurable audio driver
651 - Libretro core for use with RetroArch and other front-ends
652 - Controller profiles for setting different bindings for different controllers
653 - Ability to lock aspect ratio
654 - Local link cable support
655 - Ability to switch which game controller is in use per instance
656 - Ability to prevent opposing directional input
657 - Warning dialog if an unimplemented BIOS feature is called
658 - Debugger: Add CLI "frame", frame advance command
659 - Debugger: Add CLI functions for writing to memory
660 - Debugger: Add CLI functions for examining memory regions
661 - Debugger: Add CLI function for writing a register
662Bugfixes:
663 - ARM7: Extend prefetch by one stage
664 - ARM7: Fix cycle counting for loads
665 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
666 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
667 - GBA: Initialize gba.sync to null
668 - GBA: Fix timer initialization
669 - GBA Audio: Support 16-bit writes to FIFO audio
670 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
671 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
672 - GBA BIOS: Fix BIOS prefetch after reset
673 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
674 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
675 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
676 - GBA Memory: Fix I cycles that had been moved to ARM7 core
677 - GBA Memory: Fix cycle counting for 32-bit load/stores
678 - GBA RR: Fix fallthrough error when reading tags from a movie
679 - GBA Thread: Fix possible hang when loading an archive
680 - GBA Thread: Fix possible deadlock in video sync
681 - Perf: Fix crash when the GBA thread fails to start
682 - Qt: Fix crash starting a GDB stub if a game isn't loaded
683 - Qt: Fix crash when adjusting settings after closing a game
684 - Qt: Fix crash when starting GDB stub after closing a game
685 - Qt: Fix patch loading while a game is running
686 - Qt: Fix crash when loading a game after stopping GDB server
687 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
688 - Qt: Fix crash when attempting to pause if a game is not running
689 - SDL: Properly clean up if a game doesn't launch
690 - Util: Fix sockets on Windows
691Misc:
692 - All: Enable link-time optimization
693 - Debugger: Watchpoints now work on STM/LDM instructions
694 - Debugger: Clean up GDB stub network interfacing
695 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
696 - Debugger: Merge Thumb BL instructions when disassembling
697 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
698 - Debugger: Watchpoints now report address watched (fixes #68)
699 - Debugger: Add support for soft breakpoints
700 - Debugger: Make I/O register names be addresses instead of values
701 - Debugger: Rename read/write commands
702 - GBA: Improve accuracy of event timing
703 - GBA: Add API for getting Configuration structs for overrides and input
704 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
705 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
706 - GBA: Move A/V stream interface into core
707 - GBA: Savestates now take into account savedata state machines (fixes #109)
708 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
709 - GBA Memory: Simplify memory API and use fixed bus width
710 - GBA Thread: Make GBASyncWaitFrameStart time out
711 - GBA Video: Start video at the last scanline instead of the first
712 - Qt: Optimize logo drawing
713 - Qt: Move frame upload back onto main thread
714 - Qt: Remember window position
715 - Qt: Double-clicking on the window toggles full screen
716 - Util: Use proper locale for reading and writing float values
717
7180.1.1: (2015-01-24)
719Bugfixes:
720 - ARM7: Fix LDM writeback to a register already written
721 - GBA: Fix timers 2 and 3 updating incorrectly
722 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
723 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
724 - GBA Audio: Properly initialize audio FIFO channels
725 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
726 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
727 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
728 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
729 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
730 - GBA BIOS: Fix HuffUnComp boundary conditions
731 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
732 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
733 - GBA Memory: Filter out top nybble of DMA addresses
734 - GBA Memory: Properly bounds-check VRAM accesses
735 - GBA Memory: Fix initial DMA state
736 - GBA Thread: Allow halted games to exit cleanly
737 - GBA Video: Fix blend issues with obscured middle layers
738 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
739 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
740 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
741 - GBA Video: Fix sprite boundary conditions with mosaic
742 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
743 - Qt: Fix issue with set frame sizes being the wrong height
744 - Qt: Fix emulator crashing when full screen if a game is not running
745 - Qt: Fix window focus issues
746 - Qt: Properly set default video recording settings
747 - Qt: Fix a race condition when a game crashes immediately
748 - Qt: Fix some cases where key mapping can break if focus is adjusted
749 - Qt: Fix crash if a game pauses before any frames are shown
750 - Debugger: Negative PC-relative loads now properly subtract the offset
751 - Debugger: Align PC-relative loads in Thumb
752 - Debugger: Fix watchpoints triggering too late
753 - Debugger: Fix binary print putting spaces between digits
754 - Video: Ensure FFmpeg encoder has audio frames
755 - Video: Fix uncompressed PCM audio recording
756 - Video: Fix FFmpeg crashing when the file extension is wrong
757 - Util: Fix SOCKET_FAILED macro
758Misc:
759 - GBA: Exit cleanly on FATAL if the port supports it
760 - GBA Memory: Implement 16- and 32-bit loads from SRAM
761 - Qt: Disable sync to video by default
762 - Qt: Handle a game crash without crashing
763 - Qt: Set default log level to FATAL, ERROR and WARN
764 - Qt: Clarify some phrasing in the menus
765 - Qt: Clear active buttons when focus is lost
766
7670.1.0: (2014-12-13)
768 - Initial release