src/platform/sdl/sw-sdl.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include "gba/supervisor/thread.h"
9#include "util/arm-algo.h"
10
11static bool mSDLSWInit(struct mSDLRenderer* renderer);
12static void mSDLSWRunloopGBA(struct mSDLRenderer* renderer, void* user);
13static void mSDLSWDeinit(struct mSDLRenderer* renderer);
14
15void mSDLSWCreate(struct mSDLRenderer* renderer) {
16 renderer->init = mSDLSWInit;
17 renderer->deinit = mSDLSWDeinit;
18 renderer->runloop = mSDLSWRunloopGBA;
19}
20
21bool mSDLSWInit(struct mSDLRenderer* renderer) {
22#if !SDL_VERSION_ATLEAST(2, 0, 0)
23#ifdef COLOR_16_BIT
24 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
25#else
26 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
27#endif
28#endif
29
30#if SDL_VERSION_ATLEAST(2, 0, 0)
31 renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
32 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
33 renderer->player.window = renderer->window;
34 renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
35#ifdef COLOR_16_BIT
36#ifdef COLOR_5_6_5
37 renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
38#else
39 renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR1555, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
40#endif
41#else
42 renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
43#endif
44
45 SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
46 renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
47#else
48 SDL_Surface* surface = SDL_GetVideoSurface();
49 SDL_LockSurface(surface);
50
51 if (renderer->ratio == 1) {
52 renderer->d.outputBuffer = surface->pixels;
53 renderer->d.outputBufferStride = surface->pitch / BYTES_PER_PIXEL;
54 } else {
55#ifdef USE_PIXMAN
56 renderer->d.outputBuffer = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
57 renderer->d.outputBufferStride = VIDEO_HORIZONTAL_PIXELS;
58#ifdef COLOR_16_BIT
59#ifdef COLOR_5_6_5
60 pixman_format_code_t format = PIXMAN_r5g6b5;
61#else
62 pixman_format_code_t format = PIXMAN_x1b5g5r5;
63#endif
64#else
65 pixman_format_code_t format = PIXMAN_x8b8g8r8;
66#endif
67 renderer->pix = pixman_image_create_bits(format, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS,
68 renderer->d.outputBuffer, renderer->d.outputBufferStride * BYTES_PER_PIXEL);
69 renderer->screenpix = pixman_image_create_bits(format, renderer->viewportWidth, renderer->viewportHeight, surface->pixels, surface->pitch);
70
71 pixman_transform_t transform;
72 pixman_transform_init_identity(&transform);
73 pixman_transform_scale(0, &transform, pixman_int_to_fixed(renderer->ratio), pixman_int_to_fixed(renderer->ratio));
74 pixman_image_set_transform(renderer->pix, &transform);
75 pixman_image_set_filter(renderer->pix, PIXMAN_FILTER_NEAREST, 0, 0);
76#else
77 return false;
78#endif
79 }
80#endif
81
82 return true;
83}
84
85void mSDLSWRunloopGBA(struct mSDLRenderer* renderer, void* user) {
86 struct GBAThread* context = user;
87 SDL_Event event;
88#if !SDL_VERSION_ATLEAST(2, 0, 0)
89 SDL_Surface* surface = SDL_GetVideoSurface();
90#endif
91
92 while (context->state < THREAD_EXITING) {
93 while (SDL_PollEvent(&event)) {
94 GBASDLHandleEvent(context, &renderer->player, &event);
95 }
96
97 if (mCoreSyncWaitFrameStart(&context->sync)) {
98#if SDL_VERSION_ATLEAST(2, 0, 0)
99 SDL_UnlockTexture(renderer->sdlTex);
100 SDL_RenderCopy(renderer->sdlRenderer, renderer->sdlTex, 0, 0);
101 SDL_RenderPresent(renderer->sdlRenderer);
102 SDL_LockTexture(renderer->sdlTex, 0, (void**) &renderer->d.outputBuffer, &renderer->d.outputBufferStride);
103 renderer->d.outputBufferStride /= BYTES_PER_PIXEL;
104#else
105#ifdef USE_PIXMAN
106 if (renderer->ratio > 1) {
107 pixman_image_composite32(PIXMAN_OP_SRC, renderer->pix, 0, renderer->screenpix,
108 0, 0, 0, 0, 0, 0,
109 renderer->viewportWidth, renderer->viewportHeight);
110 }
111#else
112 switch (renderer->ratio) {
113#if defined(__ARM_NEON) && COLOR_16_BIT
114 case 2:
115 _neon2x(surface->pixels, renderer->d.outputBuffer, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
116 break;
117 case 4:
118 _neon4x(surface->pixels, renderer->d.outputBuffer, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
119 break;
120#endif
121 case 1:
122 break;
123 default:
124 abort();
125 }
126#endif
127 SDL_UnlockSurface(surface);
128 SDL_Flip(surface);
129 SDL_LockSurface(surface);
130#endif
131 }
132 mCoreSyncWaitFrameEnd(&context->sync);
133 }
134}
135
136void mSDLSWDeinit(struct mSDLRenderer* renderer) {
137 if (renderer->ratio > 1) {
138 free(renderer->d.outputBuffer);
139 }
140#if !SDL_VERSION_ATLEAST(2, 0, 0)
141 SDL_Surface* surface = SDL_GetVideoSurface();
142 SDL_UnlockSurface(surface);
143#ifdef USE_PIXMAN
144 pixman_image_unref(renderer->pix);
145 pixman_image_unref(renderer->screenpix);
146#endif
147#endif
148}