CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28Emulation fixes:
29 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
30 - GBA: Reset now reloads multiboot ROMs
31 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
35Other fixes:
36 - Qt: More app metadata fixes
37 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
38 - LR35902: Fix disassembly of several CB-prefix instructions
39Misc:
40 - GBA Savedata: EEPROM performance fixes
41 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
42 - GB Memory: Support running from blocked memory
43 - Qt: Don't unload ROM immediately if it crashes
44 - Debugger: Add breakpoint and watchpoint listing
45 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
46 - LR35902: Support PC-relative opcode decoding
47 - Qt: Improve camera initialization
48
490.7.1: (2019-02-24)
50Bugfixes:
51 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
52 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
53 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
54 - GB, GBA Serialize: Fix loading two states in a row
55 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
56 - GBA DMA: Fix Display Start DMAs
57 - GBA DMA: Fix DMA start/end timing
58 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
59 - GBA Memory: Fix a few AGBPrint crashes
60 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
61 - GBA SIO: Prevent writing read-only multiplayer bits
62 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
63 - Python: Fix crash when deleting files owned by library
64 - Python: Make sure GB link object isn't GC'd before GB object
65 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
66 - Qt: Fix tile and sprite views not always displaying at first
67 - Qt: Fix audio context holding onto closed game controller
68 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
69 - Qt: Fix window icon on X11
70 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
71 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
72 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
73Misc:
74 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
75 - Qt: Updated Italian translation (by Vecna)
76
770.7.0: (2019-01-26)
78Features:
79 - ELF support
80 - Game Boy Camera support
81 - Qt: Set default Game Boy colors
82 - Game Boy Printer support
83 - Super Game Boy support
84 - Customizable autofire speed
85 - Ability to set default Game Boy model
86 - Map viewer
87 - Automatic cheat loading and saving
88 - GameShark and Action Replay button support
89 - AGBPrint support
90 - Debugger: Conditional breakpoints and watchpoints
91 - Ability to select GB/GBC/SGB BIOS on console ports
92 - Optional automatic state saving/loading
93 - Access to ur0 and uma0 partitions on the Vita
94 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
95 - GBA: ARMIPS/A22i-style and ELF symbol table support
96 - Initial Switch port
97Bugfixes:
98 - ARM: Fix MSR when T bit is set
99 - Core: Fix audio sync breaking when interrupted
100 - Core: Fix ordering events when scheduling during events
101 - FFmpeg: Fix encoding audio/video queue issues
102 - GB: Revamp IRQ handling based on new information
103 - GB: Fix IRQ disabling on the same T-cycle as an assert
104 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
105 - GB Audio: Clock frame events on DIV
106 - GB Audio: Fix channel 3 reset value
107 - GB Audio: Fix channel 4 initial LFSR
108 - GB Audio: Fix channel 1, 2 and 4 reset timing
109 - GB I/O: DMA register is R/W
110 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
111 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
112 - GB, GBA Savedata: Fix unmasking savedata crash
113 - GB Serialize: Fix audio state loading
114 - GB Serialize: Fix game title check
115 - GB Serialize: Fix IRQ pending/EI pending confusion
116 - GB Timer: Minor accuracy improvements
117 - GB Video: Fix dot clock timing being slightly wrong
118 - GB Video: Fix loading states while in mode 3
119 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
120 - GB Video: Fix SCX timing
121 - GB, GBA Video: Don't call finishFrame twice in thread proxy
122 - GBA: Reset WAITCNT properly
123 - GBA BIOS: Fix BitUnPack final byte
124 - GBA BIOS: Fix BitUnPack narrowing
125 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
126 - GBA DMA: Fix temporal sorting of DMAs of different priorities
127 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
128 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
129 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
130 - GBA Savedata: Fix savedata modified time updating when read-only
131 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
132 - GBA Serialize: Fix loading states in Hblank
133 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
134 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
135 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
136 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
137 - GBA Video: Start timing mid-scanline when skipping BIOS
138 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
139 - GBA Video: Make layer disabling work consistently
140 - PSP2: Fix more issues causing poor audio
141 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
142 - Qt: Improve FPS timer stability
143 - Util: Fix wrapping edge cases in RingFIFO
144Misc:
145 - 3DS: Remove deprecated CSND interface
146 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
147 - Core: Remove broken option for whether rewinding restores save games
148 - Feature: Added loading savestates from command line
149 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
150 - FFmpeg: Support lossless h.264 encoding
151 - FFmpeg: Support lossless VP9 encoding
152 - GBA Cheats: Allow multiple ROM patches in the same slot
153 - GB: Skip BIOS option now works
154 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
155 - GB Audio: Improved audio quality
156 - GB, GBA Audio: Increase max audio volume
157 - GB MBC: Remove erroneous bank 0 wrapping
158 - GB Video: Darken colors in GBA mode
159 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
160 - GBA: Implement display start DMAs
161 - GBA: Improve multiboot image detection
162 - GBA Memory: 64 MiB GBA Video cartridge support
163 - GBA Savedata: Remove ability to disable realistic timing
164 - GBA Timer: Use global cycles for timers
165 - Libretro: Add frameskip option
166 - mGUI: Add fast forward toggle
167 - PSP2: Use system enter key by default
168 - Python: Integrate tests from cinema test suite
169 - Qt: Redo GameController into multiple classes
170 - Qt: Prevent window from being created off-screen
171 - Qt: Add option to disable FPS display
172 - Qt: Options to mess around with layer placement
173 - Qt: Add load alternate save option
174 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
175 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
176 - Test: Restructure test suite into multiple executables
177 - Util: Don't build crc32 if the function already exists
178 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
179Changes from beta 1:
180Features:
181 - Libretro: Add Game Boy cheat support
182 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
183 - Switch: Rumble support
184 - Switch: Rotation support
185 - Switch: Screen stretching options
186 - Qt: State file load/save menu options
187 - Windows installer
188 - Tile viewer now has adjustable width
189 - Python: Experimental audio API
190Bugfixes:
191 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
192 - Core: Remember to deinit proxy ring FIFO
193 - Core: Reroot timing list when (de)scheduling
194 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
195 - GB MBC: Fix MBC30 SRAM
196 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
197 - GB Video: Fix SGB border hole size
198 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
199 - GBA: Fix GB Player features
200 - GBA I/O: SOUNDCNT_HI is readable when sound is off
201 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
202 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
203 - Libretro: Fix adding codes with hooks
204 - PSP2: Fix audio crackling after fast forward
205 - PSP2: Fix audio crackling when buffer is full
206 - Qt: Fix jumbled background when paused
207 - Qt: Fix FPS counter on Windows
208 - Qt: Fix focus issues with load/save state overlay
209 - Switch: Fix incorrect mapping for fast forward cap
210 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
211 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
212 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
213 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
214 - Qt: Ensure FATAL logs reach log view
215 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
216Misc:
217 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
218 - Debugger: Minor text fixes
219 - Debugger: Readability improvements (fixes mgba.io/i/1238)
220 - GB: Improved SGB2 support
221 - GB Audio: Skip frame if enabled when clock is high
222 - Libretro: Reduce rumble callbacks
223 - mGUI: Add SGB border configuration option
224 - mGUI: Add support for different settings types
225 - Python: Minor API improvements
226 - Qt: Ensure camera image is valid
227 - Qt: Debugger console history
228 - Qt: Detect presence of GL_ARB_framebuffer_object
229 - Qt: Minor memory view tweaks
230 - Res: Improve modeling of AGB/AGS screen in shaders
231 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
232 - Wii: Expose stretch configuration in settings
233 - Wii: Stretch now sets pixel-accurate mode size cap
234
2350.7 beta 1: (2018-09-24)
236- Initial beta for 0.7
237
2380.6.3: (2018-04-14)
239Bugfixes:
240 - GB Audio: Revert unsigned audio changes
241 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
242 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
243
2440.6.2: (2018-04-03)
245Bugfixes:
246 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
247 - 3DS: Fix opening files in directory names with trailing slashes
248 - LR35902: Fix watchpoints not reporting new value
249 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
250 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
251 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
252 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
253 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
254 - GBA: Fix SharkPort saves for EEPROM games
255 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
256 - GBA BIOS: Fix incorrect exit condition in LZ77
257 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
258 - GBA Cheats: Fix slide codes not initializing properly
259 - GBA DMA: ROM reads are forced to increment
260 - GBA Hardware: RTC accuracy improvements
261 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
262 - GBA Memory: Fix copy-on-write memory leak
263 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
264 - GBA Savedata: Fix crash when resizing flash
265 - GBA Video: Force align 256-color tiles
266 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
267 - PSP2: Fix issues causing poor audio
268 - Python: Fix package directory
269 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
270 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
271 - Wii: Fix screen tear when unpausing
272 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
273Misc:
274 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
275 - GB MBC: Remove erroneous bank 0 wrapping
276 - GBA: Improve multiboot image detection
277 - PSP2: Use system enter key by default
278
2790.6.1: (2017-10-01)
280Bugfixes:
281 - GB, GBA: Fix crashes when attempting to identify null VFiles
282 - GB, GBA: Fix sync to video with frameskip
283 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
284 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
285 - GB Core: Fix palette loading when loading a foreign config
286 - GB MBC: Pocket Cam memory should be accessible without enabling
287 - GB MBC: Fix SRAM sizes 4 and 5
288 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
289 - GB MBC: Fix RTC loading when file size is off
290 - GB Memory: Initialize peripheral pointers
291 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
292 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
293 - GB Memory: Actually load latch time from savestate
294 - GB Serialize: Fix deserializing video STAT
295 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
296 - GB Video: Fix potential hang when ending mode 0
297 - GB Video: Fix read mode when enabling LCD
298 - GBA: Reset active region as needed when loading a ROM
299 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
300 - GBA BIOS: Use core's VRAM variable instead of renderer's
301 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
302 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
303 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
304 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
305 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
306 - Python: Fix importing .gb or .gba before .core
307 - Qt: Fix command line debugger closing second game
308 - Qt: Fix LOG argument order
309 - Qt: Fix timezone issues with time overrides
310 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
311 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
312Misc:
313 - CMake: Fix CPack dependencies for libpng 1.6
314 - GBA: Detect hardware for Pokémon FireRed ROM hacks
315 - GBA Cheats: Improve detection of raw cheats
316 - Qt: Don't rebuild library view if style hasn't changed
317 - Qt: Allow overrides to be saved before a game is loaded
318 - Qt: Hide mouse immediately when loading
319 - SDL: Fix 2.0.5 build on macOS under some circumstances
320 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
321
3220.6.0: (2017-07-16)
323Features:
324 - Library view
325 - Sprite viewer
326 - Debugging console
327 - Improved memory viewer
328 - Memory search
329 - Command line ability to override configuration values
330 - Add option to allow preloading the entire ROM before running
331 - Add option for whether rewinding restores save games
332 - Savestates now contain any RTC override data
333 - Add option to lock video to integer scaling
334 - LR35902: Watchpoints
335 - LR35902/GB-Z80 disassembler
336 - GB: Tile viewer
337 - GB: Video/audio channel enabling/disabling
338 - GB: Symbol table support
339 - GB MBC: Add MBC1 multicart support
340 - GBA: Support printing debug strings from inside a game
341 - GBA: Better cheat type autodetection
342 - Implement keypad interrupts
343 - Configuration of gamepad hats
344 - Video log recording for testing and bug reporting
345 - Debugger: Segment/bank support
346 - Debugger: Execution tracing
347 - Qt: German translation (by Lothar Serra Mari)
348 - Qt: Spanish translation (by Kevin López)
349 - Qt: Italian translation (by theheroGAC)
350Bugfixes:
351 - ARM7: Fix MLA/*MULL/*MLAL timing
352 - Core: Fix crash with rewind if savestates shrink
353 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
354 - Core: Fix directory sets crashing on close if base isn't properly detached
355 - FFmpeg: Fix overflow and general issues with audio encoding
356 - GB: Fix flickering when screen is strobed quickly
357 - GB: Fix STAT blocking
358 - GB MBC: Fix ROM bank overflows getting set to bank 0
359 - GB MBC: Fix swapping carts not detect new MBC
360 - GB Timer: Improve DIV reset behavior
361 - GB Timer: Fix DIV batching if TAC changes
362 - GB Video: Reset renderer when loading state
363 - GBA: Fix multiboot ROM loading
364 - GBA: Fix multiboot loading resulting in too small WRAM
365 - GBA BIOS: Implement BitUnPack
366 - GBA BIOS: Fix ArcTan sign in HLE BIOS
367 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
368 - GBA BIOS: Fix INT_MIN/-1 crash
369 - GBA Hardware: Fix crash if a savestate lies about game hardware
370 - GBA I/O: Handle audio registers specially when deserializing
371 - GBA Memory: Improve initial skipped BIOS state
372 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
373 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
374 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
375 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
376 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
377 - LR35902: Fix core never exiting with certain event patterns
378 - LR35902: Fix pc overflowing current region off-by-one
379 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
380 - OpenGL: Fix some shaders causing offset graphics
381 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
382 - Qt: Fix window icon being stretched
383 - Qt: Fix data directory path
384 - Qt: Fix timing issues on high refresh rate monitors
385 - Qt: Fix linking after some windows have been closed
386 - Qt: Fix crash when changing audio settings after a game is closed
387 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
388 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
389 - Qt: Fix game unpausing after frame advancing and refocusing
390 - SDL: Fix game crash check
391 - SDL: Fix race condition with audio thread when starting
392 - SDL: Fix showing version number
393 - Test: Fix crash when loading invalid file
394 - Test: Fix crash when fuzzing fails to load a file
395 - Test: Don't rely on core for frames elapsed
396 - Test: Fix crash when loading invalid file
397 - Test: Fix crash when fuzzing fails to load a file
398 - Tools: Fix recurring multiple times over the same library
399 - Util: Fix overflow when loading invalid UPS patches
400 - Util: Fix highest-fd socket not being returned by SocketAccept
401 - Windows: Fix VDir.rewind
402Misc:
403 - All: Add C++ header guards
404 - All: Move time.h include to common.h
405 - 3DS, PSP2, Wii: Last directory loaded is saved
406 - CMake: Add ability to just print version string
407 - Core: New, faster event timing subsystem
408 - Core: Clean up some thread state checks
409 - Core: Add generic checksum function
410 - Core: Cores can now have multiple sets of callbacks
411 - Core: Restore sleep callback
412 - Core: Move rewind diffing to its own thread
413 - Core: Ability to enumerate and modify video and audio channels
414 - Core: List memory segments in the core
415 - Core: Move savestate creation time to extdata
416 - Core: Config values can now be hexadecimal
417 - Core: Improved threading interrupted detection
418 - Debugger: Modularize CLI debugger
419 - Debugger: Make building with debugging aspects optional
420 - Debugger: Add functions for read- or write-only watchpoints
421 - Debugger: Make attaching a backend idempotent
422 - Debugger: Add mDebuggerRunFrame convenience function
423 - Feature: Move game database from flatfile to SQLite3
424 - Feature: Support ImageMagick 7
425 - Feature: Make -l option explicit
426 - FFmpeg: Return false if a file fails to open
427 - FFmpeg: Force MP4 files to YUV420P
428 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
429 - GB: Reset with initial state of DIV register
430 - GB MBC: New MBC7 implementation
431 - GB Audio: Simplify envelope code
432 - GB Audio: Improve initial envelope samples
433 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
434 - GB Video: Improved video timings
435 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
436 - GBA, GB: ROM is now unloaded if a patch is applied
437 - GBA DMA: Refactor DMA out of memory.c
438 - GBA DMA: Move DMAs to using absolute timing
439 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
440 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
441 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
442 - GBA Memory: Support reading/writing POSTFLG
443 - GBA Memory: Remove unused prefetch cruft
444 - GBA Timer: Improve accuracy of timers
445 - GBA Video: Clean up unused timers
446 - GBA Video: Allow multiple handles into the same tile cache
447 - GBA Video, GB Video: Colors are now fully scaled
448 - GBA Video: Optimize when BLD* registers are written frequently
449 - OpenGL: Add xBR-lv2 shader
450 - Qt: Move last directory setting from qt.ini to config.ini
451 - Qt: Improved HiDPI support
452 - Qt: Expose configuration directory
453 - Qt: Merge "Save" and "OK" buttons in shader options
454 - Qt: Automatically load controller profile when plugged in
455 - Qt: Rename "Resample video" option to "Bilinear filtering"
456 - Qt: Remove audio thread
457 - Qt: Remove audio buffer sizing in AudioProcessorQt
458 - Qt: Re-enable QtMultimedia on Windows
459 - Qt: Make "Mute" able to be bound to a key
460 - Qt: Add .gb/.gbc files to the extension list in Info.plist
461 - Qt: Relax hard dependency on OpenGL
462 - Qt: Better highlight active key in control binding
463 - SDL: Remove scancode key input
464 - SDL: Automatically map controllers when plugged in
465 - Test: Add a basic test suite
466 - Util: Add size counting to Table
467 - Util: Add 8-bit PNG write support
468 - Util: Tune patch-fast extent sizes
469 - VFS: Call msync when syncing mapped data
470 - VFS: Allow truncating memory chunk VFiles
471 - VFS: Fix some minor VFile issues with FILEs
472 - VFS: Optimize expanding in-memory files
473 - VFS: Add VFileFIFO for operating on circle buffers
474Changes from beta 1:
475Features:
476 - Qt: Italian translation (by theheroGAC)
477 - Qt: Updated German translation
478Bugfixes:
479 - GB Audio: Fix incorrect channel 4 iteration
480 - GB Audio: Fix zombie mode bit masking
481 - GB Serialize: Fix timer serialization
482 - GB Video: Fix LYC regression
483 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
484 - GBA Timer: Fix count-up timing overflowing timer 3
485 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
486 - Qt: Fix memory search close button (fixes mgba.io/i/769)
487 - Qt: Fix window icon being stretched
488 - Qt: Fix initial window size (fixes mgba.io/i/766)
489 - Qt: Fix data directory path
490 - Qt: Fix controls not saving on non-SDL builds
491 - Qt: Fix translation initialization (fixes mgba.io/i/776)
492 - Qt: Fix patch loading while a game is running
493 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
494 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
495 - Qt: Fix GL-less build
496 - Qt: Fix Software renderer not handling alpha bits properly
497 - Qt: Fix screen background improperly stretching
498 - SDL: Fix cheats not loading
499Misc:
500 - GB Serialize: Add MBC state serialization
501 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
502 - GBA Timer: Improve accuracy of timers
503 - PSP2: Update toolchain to use vita.cmake
504 - Qt: Add language selector
505 - Qt: Minor test fixes
506 - Qt: Move shader settings into main settings window
507 - Qt: Dismiss game crashing/failing dialogs when a new game loads
508 - Qt: Properly ship Qt translations
509 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
510
5110.6 beta 1: (2017-06-29)
512 - Initial beta for 0.6
513
514medusa alpha 2: (2017-04-26)
515Features:
516 - DS Audio: Add PSG audio
517 - DS Slot-1: Improve savedata setup via IPC sniffing
518 - DS Video: Add display capture blending
519Bugfixes:
520 - DS: Fix exposed CPU frequencies and audio timing
521 - DS Audio: Fix audio sampling slightly too quickly
522 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
523 - DS GX: Fix 4-color texture coordinates
524 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
525 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
526 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
527 - DS GX: Allow viewport to change in the middle of a frame
528 - DS GX: Properly mask address for slot 2 4x4-texel textures
529 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
530 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
531 - DS GX: Fix large textures wrapping
532 - DS Slot-1: Emulate initial SPI command delay
533 - DS Timers: Fix ARM9 timers running too fast
534 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
535 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
536 - DS Video: Capture with alpha bit set
537 - DS Video: Bitmap sprites use alpha bit for transparent
538 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
539 - DS Video: Enable overflow bit on extended affine modes
540 - DS Video: Fix extended mode 0 without extended palettes
541 - DS Video: Fix caputre stride
542 - DS Video: Fix affine transformations in video capture
543 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
544Misc:
545 - ARM9: Implement SMLAW<y> and SMULW<y>
546 - ARM9: Implement STRD/LDRD
547 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
548 - DS: Attempt to detect if a game is homebrew
549 - DS Memory: Ensure DS9 I/O is 8-byte aligned
550 - DS Slot-1: Emulate KEY delay
551 - FFmpeg: Allow framerate to be adjusted
552 - Qt: Add .nds files to the extension list in Info.plist
553 - Qt: Add .srl as an extension for DS ROMs
554
555medusa alpha 1: (2017-04-08)
556Features:
557 - Partial DS Support
558Bugfixes:
559 - SDL: Prevent crash on cores with no audio
560 - ARM7: Decode MCR/MRC
561 - ARM7: Clean up instruction decoding for future expandability
562 - Core: Don't save state if core fails to serialize
563
5640.5.2: (2016-12-31)
565Bugfixes:
566 - All: Fix fullscreen config option being ignored
567 - ARM7: PSR mode bits should not get sign extended
568 - GB: Fix audio not being deinitialized
569 - GB: Fix crash when masking savedata
570 - GB: Properly initialize sramRealVf variable
571 - GB Audio: Fix serialization of channel 3 and NR52 properties
572 - GB Audio: Reset envelope timer when reseting sound channel
573 - GB MBC: Fix SRAM dangling pointer with RTC games
574 - GB MBC: Fix initializing MBC when no ROM is loaded
575 - GB Memory: Fix patching ROM bank 0
576 - GB Memory: Fix starting HDMAs during mode 0
577 - GB Memory: Fix HDMA5 value after DMA completes
578 - GB Video: Initialize LCDC in renderer
579 - GB Video: Hblank IRQs should mask LYC=LY IRQs
580 - GBA: Fix IRQs firing after already being cleared
581 - GBA: Only unhalt CPU if appropriate bit is set in IE
582 - GBA: Add savegame override for Crash Bandicoot 2
583 - GBA BIOS: Fix MidiKey2Freq BIOS reads
584 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
585 - GBA Cheats: Fix GameShark ROM patches
586 - GBA I/O: Mask off WAITCNT bits that cannot be written
587 - GBA Memory: Fix misaligned BIOS reads
588 - GBA Memory: Fix VCOUNT being writable
589 - GBA Video: Fix out of bounds sprite transforms
590 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
591 - Libretro: Fix disabling BIOS
592 - Libretro: Fix Game Boy savestates and audio
593 - Qt: Fix changing resolution of software renderer
594 - Qt: Fix setting overrides
595 - Qt: Fix cut off tiles and alignment issues in tile viewer
596 - Qt: Only reset window dimensions when first shown
597 - Qt: Fix Qt Multimedia audio driver on big endian
598 - Qt: Fix Apply button for key and controller configurations
599 - VFS: Fix resizing memory chunks when not needed
600 - Windows: Fix Unicode directory handling
601Misc:
602 - GB, GBA: Prevent loading null ROMs
603 - GB Audio: Initialize wave RAM to GBC values
604 - GB Memory: Reset ROM bank when loading a ROM
605 - PSP2: Improved controller rumble
606
6070.5.1: (2016-10-05)
608Bugfixes:
609 - Core: Fix importing save games as read-only
610 - FFmpeg: Fix encoding AAC
611 - GB: Fix invalid STOP behavior on Game Boy Color
612 - GB: Initialize audio properly
613 - GB: Properly clear KEY1 bit 0 when switching speeds
614 - GB: Properly unload save files when unloading a ROM
615 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
616 - GB MBC: Fix MBC7 when size is incorrectly specified
617 - GB MBC: Fix RTC access when no save file is loaded
618 - GB SIO: Don't auto-clock external shift clock
619 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
620 - GB Video: Fix video frames getting missed when LCDC is off
621 - GB Video: Clear screen when LCDC is off
622 - GBA Cheats: Fix holding onto pointers that may get invalidated
623 - GBA Cheats: Fix key-activated CodeBreaker cheats
624 - GBA Cheats: Fix uninitialized memory getting freed when saving
625 - GBA Hardware: Improve Game Boy Player rumble behavior
626 - GBA Memory: Fix several unused I/O register read values
627 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
628 - LR35902: Fix events running with the wrong cycle active
629 - Qt: Fix "close" button on Overrides view
630 - Qt: Fix saving overrides
631 - Qt: Fix directory set unloading when replacing the ROM
632 - Qt: Fix patch loading
633 - Qt: Fix crash when saving an override if a game isn't loaded
634 - Qt: Fix showing default display driver as OpenGL (force 1.x)
635 - SDL: Attach rumble in SDL frontend
636 - Util: Fix PNG identification on files too small to be a PNG
637Misc:
638 - All: Only update version info if needed
639 - All: Split out install locations for Libretro and OpenEmu
640 - FFmpeg: Encoding cleanup
641 - GB: Reset active region when reloading ROM
642 - GB Memory: Initialize RAM pattern for GBC
643 - GB Video: Improved video timings
644 - Qt: Manage window sizes slightly better
645 - Qt: Remember scale option independent of core dimensions
646
6470.5.0: (2016-09-19)
648Features:
649 - Game Boy support
650 - Support for encrypted CodeBreaker GBA cheats
651 - Emulation of Vast Fame protected GBA carts (taizou)
652 - Tile viewer
653 - Threaded rendering mode
654 - Libretro: Memory map and achievement support (leiradel)
655 - GUI: Add UI control remapping
656 - GUI: Add fast-forward
657 - Wii: 240p support
658 - 3DS: Adjustable screen darkening
659 - Ability to temporarily load a savegame
660 - Load specific files out of archives
661 - Automatic BIOS detection
662Bugfixes:
663 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
664 - Debugger: Fix GDB breakpoints
665 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
666 - GBA: Fix filehandle leak with savegames
667 - GBA: Timer 0 cannot be count up
668 - GBA: Count up timers should not count themselves
669 - GBA Memory: Fix mirror on non-overdumped Classic NES games
670 - GBA Memory: Fix ldm {pc}
671 - GBA Savedata: Fix savedata sync timer
672 - GBA Savedata: Only unmap savedata if present
673 - GBA Serialize: Savestates now properly store prefetch
674 - GBA Video: WIN0/1 take priority over OBJWIN
675 - GBA Video: Fix out-of-order OBJWIN
676 - PSP2: Fix GPU crash while exiting
677 - PSP2: Fix VSync
678 - PSP2: Fix accelerometer range
679 - PSP2: Actually load screen mode setting
680 - PSP2: Fix gyroscope direction
681 - PSP2: Delete threads after they return
682 - PSP2: Fix mapping/unmapping from not at 0
683 - Qt: Fix bug in software renderer scaling
684 - Qt: Fix hanging key press after disabling autofire
685 - Qt: Fix being unable to pause manually when using auto-pausing
686 - SDL: Fix axes being mapped wrong
687 - Util: Fix realloc semantics in utf16to8
688 - Util: Fix inserting too many items into a hash table
689 - VFS: Fix uninitialized varaible reading from 7z
690 - VFS: Fix reading multiple files from a 7z archive
691 - Wii: Fix framelimiting after a slowdown
692 - Wii: Fix garbage flash at startup
693Misc:
694 - 3DS: Use blip_add_delta_fast for a small speed improvement
695 - 3DS: Allow UTF-16 filenames
696 - 3DS: Port to using citro3D
697 - 3DS: Use system font for menus
698 - 3DS: Attempt to use Core 2 for threads
699 - 3DS: Adjustable filering
700 - 3DS: 3D banner
701 - All: Add QUIET parameter to silence CMake
702 - All: Faster memory read/write
703 - ARM7: Support forcing Thumb mode via MSR
704 - ARM7: Flush prefetch cache when loading CPSR via MSR
705 - ARM7: Clean up instruction decoding for future expandability
706 - Debugger: Support register and memory writes via GDB stub
707 - Debugger: Add software breakpoint support to gdb
708 - FFmpeg: Full support for libavcodec 56+
709 - GBA: Better debug logging if event processing breaks
710 - GBA Audio: Force audio DMAs to not increment destination
711 - GBA BIOS: Use custom ArcTan, not relying on OS
712 - GBA Hardware: Clean up dead code in GBP
713 - GBA Memory: Optimize stalling behavior
714 - GBA Memory: Optimize Load-/StoreMultiple
715 - GBA Savedata: Add realistic timing for EEPROM
716 - GBA Serialize: Savestates now store if CPU was halted
717 - GBA Video: Remove old slow path fallback
718 - GBA Video: Optimize sprite drawing
719 - GBA Video: Optimize mode 0 rendering
720 - GBA Video: Optimize compositing cases slightly
721 - GUI: Screenshot dimensions are now passed through
722 - GUI: Add back logging
723 - GUI: Only reload config if manually saved
724 - GUI: Increase scrolling speed
725 - OpenGL: Log shader compilation failure
726 - OpenGL: Add texSize uniform
727 - Qt: Make -g flag work in Qt build
728 - Qt: Simplify OpenGL context creation
729 - Qt: Thread startup improvements
730 - Qt: Make audio channel/video layer options shortcut mappable
731 - Qt: Remove some C99isms from C++ code
732 - Qt: Remove default autofire mappings
733 - Qt: Make reseting when pasued frame-accurate
734 - Qt: Rearchitect game closing codepath
735 - PSP2: Use system font for menus
736 - PSP2: Add rumble for PS TV
737 - PSP2: Add fit-to-height screen mode
738 - PSP2: Sync files per descriptor
739 - PSP2: Allow UTF-8 filenames
740 - PSP2: Screenshots are now saved into the Photo Gallery
741 - PSP2: Stop underclocking when menuing
742 - SDL: Increase default audio buffer size to 1024 samples
743 - SDL: More responsive rumble
744 - Util: Add Vector GetConstPointer
745 - Util: Add rtrim
746 - Util: Add endswith
747 - VFS: Improve zip file detection
748 - Wii: Add pixelated resample filter
749 - Windows: Add native VDir support
750 - Util: Add PRIz macro for libc versions that don't support %z
751 - GBA: Better debug logging if event processing breaks
752
7530.4.1: (2016-07-11)
754Bugfixes:
755 - All: Fix several file handle leaks
756 - All: Fix instruction tables getting zeroed when linking sometimes
757 - ARM7: Fix flags on SBC/RSC
758 - ARM7: Fix setting spsr privilege bits when spsr is empty
759 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
760 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
761 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
762 - GBA Memory: Fix executing code from OBJ region of VRAM
763 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
764 - GBA Serialize: Fix loading savegames from savestates
765 - OpenGL: Correct boolean vector strcmp strings for uniforms
766 - Qt: Fix sending gameStopped twice
767 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
768 - Qt: Fix initial state of key mapping
769 - Qt: Initialize m_useBios
770 - SDL: Fix joystick initialization on BSD
771 - SDL: Fix potential joystick crash in games with rumble
772 - SDL: Fix SDL 1.2 build
773 - SDL: Fix sporadic crash when deinitializing audio
774 - Shaders: Fix AGS-001 shader with some bad drivers
775 - Util: Use closesocket on Windows
776 - Util: Fix socket bind addresses
777 - VFS: Fix reading 7z archives without rewinding first
778 - VFS: VFileFromFD should not open directories
779 - Wii: Fix tilting direction
780 - Util: Fix realloc semantics in utf16to8
781Misc:
782 - All: Allow use of external minizip library
783 - Debugger: CLI debugger now exits when end-of-stream is reached
784 - FFmpeg: Update dependencies on Ubuntu
785 - GBA: Slightly optimize GBAProcessEvents
786 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
787 - GBA Video: Null renderer should return proper register values
788 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
789 - Qt: Add preset for DualShock 4
790 - Qt: Update 360 input profile on OS X to reflect newer drivers
791 - Qt: Remove use of NaN
792 - Qt: Canonicalize file paths when loading games
793 - Qt: Add refresh button to controller editing
794 - SDL: Remove default gamepad mappings
795 - Util: Fix intermittent build failure on OS X
796 - VFS: VFile.sync now updates modified time
797
7980.4.0: (2016-02-02)
799Features:
800 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
801 - I/O viewer
802 - Booting of multiboot images
803 - Customization of GIF recording
804 - Libretro: Cheat code support
805 - Support for GLSL shaders
806 - ROM information view
807 - Support for VBA-style cheat codes
808 - Savestates now store creation timestamps
809 - Key autofire
810 - Libretro: Allow blocking opposing directional input
811 - OpenEmu core for OS X
812 - Libretro: Settings for using BIOS and skipping intro
813 - Libretro: Customizable idle loop removal
814 - Implemented cycle counting for sprite rendering
815 - Cleaner, unified settings window
816 - Added a setting for pausing when the emulator is not in focus
817 - Customizable paths for save games, save states, screenshots and patches
818 - Controller hotplugging
819 - Ability to store save games and active cheats within savestates
820Bugfixes:
821 - ARM7: Fix sign of unaligned LDRSH
822 - ARM7: Fix decoding of some ARM ALU instructions with shifters
823 - Debugger: Fix watchpoints in gdb
824 - GBA: Fix warnings when creating and loading savestates
825 - GBA: Fix Iridion II savetype
826 - GBA BIOS: Fix misaligned CpuSet
827 - GBA Cheats: Fix cheats setting the Action Replay version
828 - GBA Hardware: Fix GPIO on big endian
829 - GBA Memory: Fix DMA register writing behavior
830 - GBA Memory: Fix DMAs triggering two cycles early
831 - Libretro: Fix aspect ratio
832 - Qt: Fix some potential crashes with the gamepad mapping
833 - Qt: Fix keys being mapped incorrectly when loading configuration file
834 - Util: Fix PowerPC PNG read/write pixel order
835 - Util: Fix excessive memory allocation when decoding a PNG
836 - VFS: Fix VFileReadline and remove _vfdReadline
837Misc:
838 - All: Improved PowerPC support
839 - All: Fix some undefined behavior warnings
840 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
841 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
842 - GBA: Implement bad I/O register loading
843 - GBA: Allow jumping to OAM and palette RAM
844 - GBA BIOS: Finish implementing RegisterRamReset
845 - GBA Config: Add "override" layer for better one-time configuration
846 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
847 - GBA Memory: Use a dynamically sized mask for ROM memory
848 - GBA Memory: Implement several unimplemented memory access types
849 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
850 - GBA RR: Starting from savestate now embeds the savegame
851 - GBA RR: Add preliminary SRAM support for VBM loading
852 - GBA RR: Add support for resets in movies
853 - GBA Video: Remove lastHblank, as it is implied
854 - Libretro: Use anonymous memory mappers for large blocks of memory
855 - Libretro: Add install target for libretro core
856 - Qt: Window size command line options are now supported
857 - Qt: Increase usability of key mapper
858 - Qt: Add 'Apply' button to settings window
859 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
860 - Qt: Allow use of modifier keys as input
861 - Qt: Optimize log viewer
862 - Qt: Added button for breaking into the GDB debugger
863 - Qt: Add box for showing duration of rewind
864 - SDL: Support fullscreen in SDL 1.2
865 - SDL: Allow GBASDLAudio to be used without a thread context
866 - Util: Use VFile for configuration
867 - Util: Add MutexTryLock
868
8690.3.2: (2015-12-16)
870Bugfixes:
871 - ARM7: Fix STRT/STRBT
872 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
873 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
874 - Libretro: Fix problems with rumble not turning off
875 - GBA: Fix idle skip state being retained between games
876 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
877 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
878 - GBA BIOS: Fix Sqrt sign
879 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
880 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
881 - GBA Memory: Fix DMA behavior for SRAM accesses
882 - GBA Memory: Fix Store8 to OBJ VRAM
883 - GBA Memory: Fix alignment of LDM/STM on SRAM
884 - GBA Memory: Fix unaligned out-of-bounds ROM loads
885 - GBA Memory: Fix timing of DMAs
886 - GBA Video: Fix _mix for 15-bit color
887 - GBA Video: Fix OAM and palette initialization
888 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
889 - Qt: Use safer isLoaded check in GameController
890 - Qt: Fix a race condition in PainterGL that could lead to a crash
891 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
892 - Qt: Fix font size in memory viewer
893 - Qt: Fix a crash in the memory viewer
894 - Qt: Add additional checks in CheatModel to prevent crashes
895 - Qt: Fix race condition with setting sample rate
896 - Qt: Fix crash when closing multiplayer windows
897 - Qt: Fix resetting while paused
898Misc:
899 - GBA Audio: Implement missing flags on SOUNDCNT_X register
900 - Qt: Add mute option to menu
901
9020.3.1: (2015-10-24)
903Bugfixes:
904 - ARM7: Fix instruction decoding of Thumb shifts
905 - GBA: Deinit savegame when unloading a ROM
906 - GBA: Fix BIOS check on big endian
907 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
908 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
909 - GBA Audio: Fix audio channels being silenced at the wrong time
910 - GBA Memory: Fix bad BIOS Load16 on big endian
911 - GBA Memory: Fix bad Load8 on big endian
912 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
913 - GBA Video: Fix edge case with sprite blend modes and semitransparency
914 - GBA Video: Fix objwin and blending interaction on sprites
915 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
916 - Libretro: Fix a memory leak with the render buffer
917 - Qt: Windows no longer spawn in the top left on first launch
918 - Qt: Fix install path of XDG desktop file with DESTDIR
919 - Qt: Fix drag and drop on Windows
920 - Qt: Reenable double buffering, as disabling it broke some Windows configs
921 - VFS: Fix return values of VFileFILE.read and .write
922Misc:
923 - All: Reset next event to cycles instead of zero to interrupt
924 - All: Add --version flag
925 - ARM7: Force disable LTO on two files to work around a GCC bug
926 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
927 - GBA: Better memory handling with PNG savestates
928 - GBA: Additional savestate sanity checks
929 - GBA: Check for cycle count being too high
930 - GBA Audio: Allow GBAAVStream to have no video callback
931 - GBA BIOS: Implement RegisterRamReset for SIO registers
932 - Qt: Remove useless help icons in dialogs
933 - Qt: Prevent savestate window from opening while in multiplayer
934 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
935 - Qt: Dropping multiplayer windows works more cleanly now
936
9370.3.0: (2015-08-16)
938Features:
939 - Ability to hide individual background layers, or OBJs
940 - Ability to mute individual audio channels
941 - Palette viewer and exporter
942 - Volume control
943 - More shortcuts are editable (e.g. quick save/load)
944 - Rewind now shows the frame after rewinding
945 - Import/Export of GameShark/Action Replay snapshots
946 - Add "Step backwards" item for single increment rewind
947 - Deadzone estimation for game controllers
948 - Analog inputs can be used for shortcuts
949 - Menu items for specific solar sensor brightness levels
950 - Remappable controls for tilt and gyroscope sensors
951 - Status messages for actions taken while a game is running (e.g. save/load state)
952 - Memory inspector
953 - Screensaver can now be suspended while a game is running
954 - Load/save the most recent savestate slot
955 - Support varible speed (PWM) rumble
956 - Ability to cap fast forward speed
957 - Finer control over FPS target
958 - Holdable shortcut for rewinding one frame at a time
959 - Ability to boot directly into the BIOS
960 - Preliminary support for yanking out the game pak while a game is running
961 - Thumb-drive mode by putting a file called portable.ini in the same folder
962 - Configurable display driver, between software and OpenGL
963 - Undo-able savestate loading and saving
964 - Controller profiles now store shortcut settings
965 - Default controller profiles for several common controllers
966 - Libretro now supports BIOS, rumble and solar sensor
967 - Implement BIOS call Stop, for sleep mode
968 - Automatically load patches, if found
969 - Improved video synchronization
970 - Configurable audio output sample rate
971Bugfixes:
972 - ARM7: Fix SWI and IRQ timings
973 - ARM7: Fix Thumb MUL timing
974 - ARM7: Fix timing of multiplies to use N cycles
975 - ARM7: ARMHotplugDetach should call deinit
976 - Debugger: Fix use-after-free in breakpoint clearing code
977 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
978 - GBA: Cap audio FIFO read size during deserialization
979 - GBA: Check for corrupted savestates when loading
980 - GBA: Check for improperly sized savestates when loading
981 - GBA: Check for savestates made from differently sized ROMs
982 - GBA: Fix calls to endian-independent loadstores
983 - GBA: Fix timing of reading from timer registers
984 - GBA: Ensure cycles never go negative
985 - GBA Audio: Force audio FIFOs to 32-bit
986 - GBA Audio: Fix audio pitch changing when adjusting buffer size
987 - GBA Audio: Fix sample order in audio channel 3
988 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
989 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
990 - GBA Memory: Improve Thumb open bus behavior
991 - GBA Memory: Fix potential DMA issue when loading a savestate
992 - GBA Memory: Fix load/store multiple video memory waitstates
993 - GBA SIO: Fix reseting when there are SIO devices attached
994 - GBA Video: Blended sprites should never have other effects applied
995 - GBA Video: Fix out-of-bounds tiles in mosaic
996 - GBA Video: Fix windows not affecting sprites
997 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
998 - GBA Video: Fix timing on first scanline
999 - Qt: Better cleanup when a game crashes
1000 - Qt: Fix open ROM dialog filtering for archive formats
1001 - Qt: Cap the maximum number of multiplayer windows
1002 - Qt: Fix maximum year in sensor override
1003 - Qt: Fix window being too tall after exiting fullscreen
1004 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1005 - Qt: Fix analog buttons not getting unmapped
1006 - Qt: Fix passing command line options
1007 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1008 - SDL: Fix SDL build when OpenGL is missing
1009 - Util: Allow loading IPS patches that grow the ROM
1010 - VFS: Fix resource leaks if some allocations fail
1011 - VFS: Fix line-reading to return proper values
1012 - Video: Fix an issue with very long filenames
1013 - Util: Fix formatting of floats
1014Misc:
1015 - All: Add --help flag for command line programs
1016 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1017 - All: Enable static linking for Windows
1018 - All: Enable static linking for OS X
1019 - All: Threads are now named
1020 - All: Proper handling of Unicode file paths
1021 - ARM7: Add emulation for Undefined CPU mode
1022 - ARM7: Reduce the size of the Thumb instruction table
1023 - GBA: Add status log level
1024 - GBA: GBARewind now returns how many states it has rewound
1025 - GBA: SIO logging layer
1026 - GBA BIOS: Stub out SoundBias
1027 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1028 - GBA: Don't include GBACLIDebugger struct unless needed
1029 - GBA: Savedata is now synced shortly after data finishes being written
1030 - GBA: Process multiple timer events at once, if necessary
1031 - GBA Audio: Implement audio reset for channels A/B
1032 - GBA Audio: Process multiple audio events at once, if necessary
1033 - GBA Hardware: Backport generic RTC source into core
1034 - GBA Input: Allow axes and buttons to be mapped to the same key
1035 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1036 - GBA SIO: Add a dummy driver for Normal mode
1037 - GBA Thread: Add functionality for running callbacks on the GBA thread
1038 - GBA Thread: Split GBASync into a separate file
1039 - GBA Video: Refactor software renderer into separate files
1040 - GBA Video: Slightly optimize mode 0 mosaic rendering
1041 - Debugger: Free watchpoints in addition to breakpoints
1042 - Qt: Handle saving input settings better
1043 - Qt: Move GL frame drawing back onto its own thread
1044 - Qt: Fast forward (held) option moved from Other to Emulation menu
1045 - Qt: Show version info in window title
1046 - Qt: Migrate multiplayer window handling into GBAApp
1047 - Qt: Unified file opening and saving with last location
1048 - Qt: Fix windows being resizable when they shouldn't have been
1049 - Qt: Only hide cursor in full screen
1050 - Qt: Replace pause-after-frame mutex with an atomic
1051 - Qt: Add application icon and XDG desktop files
1052 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1053 - Qt: Don't save window size when entering fullscreen
1054 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1055 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1056 - Qt: Increase usability of key mapper
1057 - Qt: Show checkmark for window sizes
1058 - Qt: Set window path to loaded ROM
1059 - Perf: Ability to load savestates immediately on launch
1060 - SDL: Properly check for initialization
1061 - SDL: Clean up initialization functions
1062 - SDL: Clean up GL context
1063 - Util: Allow disabling the threading code entirely
1064 - VFS: Add sync method to force syncing with backing
1065
10660.2.1: (2015-05-13)
1067Bugfixes:
1068 - All: Fix sanitize-deb script not cleaning up after itself
1069 - All: Fix dependencies for libavcodec on Debian-derived platforms
1070 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1071 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1072 - ARM7: Fix ARM multiply instructions when PC is a destination register
1073 - Debugger: Fix use-after-free in breakpoint clearing code
1074 - Debugger: Fix boundary conditions in tab completion
1075 - GBA: Fix timers not updating timing when writing to only the reload register
1076 - GBA: Fix rewind boundary conditions
1077 - GBA: Add initial I/O register settings for background matrix registers
1078 - GBA: Fix hang when loading a savestate if sync to video is enabled
1079 - GBA: Handle out-of-bounds I/O access
1080 - GBA: Fix bounds-checking on EEPROM access
1081 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1082 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1083 - GBA Memory: Allow SRAM to be 64kB
1084 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1085 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1086 - GBA Video: Fix second frame mode 5
1087 - Perf: Fix race condition if a game crashes immediately on start
1088 - Qt: Fix Display object leak when closing a window
1089 - Qt: Fix .deb dependencies
1090 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1091 - Qt: Fix window not regaining focus after exiting savestate window
1092 - Qt: Fix regression where video would not record if the game had already started
1093 - Qt: Fix potential crash if a gamepad causes focus to change
1094 - Qt: Fix controller axis querying
1095 - Qt: Fix multiplayer windows opening as the wrong size
1096 - Qt: Fix controllers sometimes not loading the right profile
1097 - SDL: Fix boundary conditions for joystick adjustments
1098 - SDL: Allocate properly sized input maps
1099 - SDL: Fix potential build issues when Qt and SDL2 are in use
1100 - Util: Fix resource leak in UTF-8 handling code
1101 - Util: Fix a null-pointer issue when attempting to delete a key
1102 - VFS: Fix resource leaks if some allocations fail
1103 - Video: Fix an issue with very long filenames
1104Misc:
1105 - GBA Memory: Soft-crash if jumping past the end of a ROM
1106 - Qt: Show multiplayer numbers in window title
1107 - Qt: Solar sensor can have shortcuts set
1108
11090.2.0: (2015-04-03)
1110Features:
1111 - Support for gamepad axes, e.g. analog sticks or triggers
1112 - Add scale presets for up to 6x
1113 - Settings window
1114 - Bilinear resampling option
1115 - Add option to skip BIOS start screen
1116 - List of recently opened games
1117 - Support for games using the Solar Sensor
1118 - Better audio resampling via blip-buf
1119 - Game Pak overrides dialog for setting savetype and sensor values
1120 - Support for games using the tilt sensor
1121 - Remappable shortcuts for keyboard and gamepad
1122 - Rewinding of emulation
1123 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1124 - Support IPv6
1125 - Save directory of last loaded file
1126 - Support BPS patches
1127 - Automatically detect and optimize out idle loops
1128 - Configurable game overrides
1129 - Support loading 7-Zip files
1130 - Drag and drop game loading
1131 - Cheat code support
1132 - Runtime configurable audio driver
1133 - Libretro core for use with RetroArch and other front-ends
1134 - Controller profiles for setting different bindings for different controllers
1135 - Ability to lock aspect ratio
1136 - Local link cable support
1137 - Ability to switch which game controller is in use per instance
1138 - Ability to prevent opposing directional input
1139 - Warning dialog if an unimplemented BIOS feature is called
1140 - Debugger: Add CLI "frame", frame advance command
1141 - Debugger: Add CLI functions for writing to memory
1142 - Debugger: Add CLI functions for examining memory regions
1143 - Debugger: Add CLI function for writing a register
1144Bugfixes:
1145 - ARM7: Extend prefetch by one stage
1146 - ARM7: Fix cycle counting for loads
1147 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1148 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1149 - GBA: Initialize gba.sync to null
1150 - GBA: Fix timer initialization
1151 - GBA Audio: Support 16-bit writes to FIFO audio
1152 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1153 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1154 - GBA BIOS: Fix BIOS prefetch after reset
1155 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1156 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1157 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1158 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1159 - GBA Memory: Fix cycle counting for 32-bit load/stores
1160 - GBA RR: Fix fallthrough error when reading tags from a movie
1161 - GBA Thread: Fix possible hang when loading an archive
1162 - GBA Thread: Fix possible deadlock in video sync
1163 - Perf: Fix crash when the GBA thread fails to start
1164 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1165 - Qt: Fix crash when adjusting settings after closing a game
1166 - Qt: Fix crash when starting GDB stub after closing a game
1167 - Qt: Fix patch loading while a game is running
1168 - Qt: Fix crash when loading a game after stopping GDB server
1169 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1170 - Qt: Fix crash when attempting to pause if a game is not running
1171 - SDL: Properly clean up if a game doesn't launch
1172 - Util: Fix sockets on Windows
1173Misc:
1174 - All: Enable link-time optimization
1175 - Debugger: Watchpoints now work on STM/LDM instructions
1176 - Debugger: Clean up GDB stub network interfacing
1177 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1178 - Debugger: Merge Thumb BL instructions when disassembling
1179 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1180 - Debugger: Watchpoints now report address watched (fixes #68)
1181 - Debugger: Add support for soft breakpoints
1182 - Debugger: Make I/O register names be addresses instead of values
1183 - Debugger: Rename read/write commands
1184 - GBA: Improve accuracy of event timing
1185 - GBA: Add API for getting Configuration structs for overrides and input
1186 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1187 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1188 - GBA: Move A/V stream interface into core
1189 - GBA: Savestates now take into account savedata state machines (fixes #109)
1190 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1191 - GBA Memory: Simplify memory API and use fixed bus width
1192 - GBA Thread: Make GBASyncWaitFrameStart time out
1193 - GBA Video: Start video at the last scanline instead of the first
1194 - Qt: Optimize logo drawing
1195 - Qt: Move frame upload back onto main thread
1196 - Qt: Remember window position
1197 - Qt: Double-clicking on the window toggles full screen
1198 - Util: Use proper locale for reading and writing float values
1199
12000.1.1: (2015-01-24)
1201Bugfixes:
1202 - ARM7: Fix LDM writeback to a register already written
1203 - GBA: Fix timers 2 and 3 updating incorrectly
1204 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1205 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1206 - GBA Audio: Properly initialize audio FIFO channels
1207 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1208 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1209 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1210 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1211 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1212 - GBA BIOS: Fix HuffUnComp boundary conditions
1213 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1214 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1215 - GBA Memory: Filter out top nybble of DMA addresses
1216 - GBA Memory: Properly bounds-check VRAM accesses
1217 - GBA Memory: Fix initial DMA state
1218 - GBA Thread: Allow halted games to exit cleanly
1219 - GBA Video: Fix blend issues with obscured middle layers
1220 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1221 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1222 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1223 - GBA Video: Fix sprite boundary conditions with mosaic
1224 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1225 - Qt: Fix issue with set frame sizes being the wrong height
1226 - Qt: Fix emulator crashing when full screen if a game is not running
1227 - Qt: Fix window focus issues
1228 - Qt: Properly set default video recording settings
1229 - Qt: Fix a race condition when a game crashes immediately
1230 - Qt: Fix some cases where key mapping can break if focus is adjusted
1231 - Qt: Fix crash if a game pauses before any frames are shown
1232 - Debugger: Negative PC-relative loads now properly subtract the offset
1233 - Debugger: Align PC-relative loads in Thumb
1234 - Debugger: Fix watchpoints triggering too late
1235 - Debugger: Fix binary print putting spaces between digits
1236 - Video: Ensure FFmpeg encoder has audio frames
1237 - Video: Fix uncompressed PCM audio recording
1238 - Video: Fix FFmpeg crashing when the file extension is wrong
1239 - Util: Fix SOCKET_FAILED macro
1240Misc:
1241 - GBA: Exit cleanly on FATAL if the port supports it
1242 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1243 - Qt: Disable sync to video by default
1244 - Qt: Handle a game crash without crashing
1245 - Qt: Set default log level to FATAL, ERROR and WARN
1246 - Qt: Clarify some phrasing in the menus
1247 - Qt: Clear active buttons when focus is lost
1248
12490.1.0: (2014-12-13)
1250 - Initial release