all repos — mgba @ 2368391f33da9da072524c59646c8d0e2c885525

mGBA Game Boy Advance Emulator

src/platform/qt/InputController.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "InputController.h"
  7
  8#include "ConfigController.h"
  9#include "GamepadAxisEvent.h"
 10#include "GamepadButtonEvent.h"
 11#include "InputProfile.h"
 12#include "LogController.h"
 13
 14#include <QApplication>
 15#include <QTimer>
 16#include <QWidget>
 17#ifdef BUILD_QT_MULTIMEDIA
 18#include <QCameraInfo>
 19#include <QVideoSurfaceFormat>
 20#endif
 21
 22#include <mgba/core/interface.h>
 23#include <mgba-util/configuration.h>
 24
 25using namespace QGBA;
 26
 27#ifdef BUILD_SDL
 28int InputController::s_sdlInited = 0;
 29mSDLEvents InputController::s_sdlEvents;
 30#endif
 31
 32InputController::InputController(int playerId, QWidget* topLevel, QObject* parent)
 33	: QObject(parent)
 34	, m_playerId(playerId)
 35	, m_topLevel(topLevel)
 36	, m_focusParent(topLevel)
 37{
 38	mInputMapInit(&m_inputMap, &GBAInputInfo);
 39
 40#ifdef BUILD_SDL
 41	if (s_sdlInited == 0) {
 42		mSDLInitEvents(&s_sdlEvents);
 43	}
 44	++s_sdlInited;
 45	m_sdlPlayer.bindings = &m_inputMap;
 46	mSDLInitBindingsGBA(&m_inputMap);
 47	updateJoysticks();
 48#endif
 49
 50#ifdef BUILD_SDL
 51	connect(&m_gamepadTimer, &QTimer::timeout, [this]() {
 52		testGamepad(SDL_BINDING_BUTTON);
 53		if (m_playerId == 0) {
 54			updateJoysticks();
 55		}
 56	});
 57#endif
 58	m_gamepadTimer.setInterval(50);
 59	m_gamepadTimer.start();
 60
 61#ifdef BUILD_QT_MULTIMEDIA
 62	connect(&m_videoDumper, &VideoDumper::imageAvailable, this, &InputController::setCamImage);
 63#endif
 64
 65	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_X, GBA_KEY_A);
 66	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Z, GBA_KEY_B);
 67	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_A, GBA_KEY_L);
 68	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_S, GBA_KEY_R);
 69	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Return, GBA_KEY_START);
 70	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Backspace, GBA_KEY_SELECT);
 71	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Up, GBA_KEY_UP);
 72	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Down, GBA_KEY_DOWN);
 73	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Left, GBA_KEY_LEFT);
 74	mInputBindKey(&m_inputMap, KEYBOARD, Qt::Key_Right, GBA_KEY_RIGHT);
 75
 76
 77#ifdef M_CORE_GBA
 78	m_lux.p = this;
 79	m_lux.sample = [](GBALuminanceSource* context) {
 80		InputControllerLux* lux = static_cast<InputControllerLux*>(context);
 81		lux->value = 0xFF - lux->p->m_luxValue;
 82	};
 83
 84	m_lux.readLuminance = [](GBALuminanceSource* context) {
 85		InputControllerLux* lux = static_cast<InputControllerLux*>(context);
 86		return lux->value;
 87	};
 88	setLuminanceLevel(0);
 89#endif
 90
 91	m_image.p = this;
 92	m_image.startRequestImage = [](mImageSource* context, unsigned w, unsigned h, int) {
 93		InputControllerImage* image = static_cast<InputControllerImage*>(context);
 94		image->w = w;
 95		image->h = h;
 96		if (image->image.isNull()) {
 97			image->image.load(":/res/no-cam.png");
 98		}
 99#ifdef BUILD_QT_MULTIMEDIA
100		if (image->p->m_config->getQtOption("cameraDriver").toInt() == static_cast<int>(CameraDriver::QT_MULTIMEDIA)) {
101			QByteArray camera = image->p->m_config->getQtOption("camera").toByteArray();
102			if (!camera.isNull()) {
103				QMetaObject::invokeMethod(image->p, "setCamera", Q_ARG(QByteArray, camera));
104			}
105			QMetaObject::invokeMethod(image->p, "setupCam");
106		}
107#endif
108	};
109
110	m_image.stopRequestImage = [](mImageSource* context) {
111		InputControllerImage* image = static_cast<InputControllerImage*>(context);
112#ifdef BUILD_QT_MULTIMEDIA
113		QMetaObject::invokeMethod(image->p, "teardownCam");
114#endif
115	};
116
117	m_image.requestImage = [](mImageSource* context, const void** buffer, size_t* stride, mColorFormat* format) {
118		InputControllerImage* image = static_cast<InputControllerImage*>(context);
119		QSize size;
120		{
121			QMutexLocker locker(&image->mutex);
122			if (image->outOfDate) {
123				image->resizedImage = image->image.scaled(image->w, image->h, Qt::KeepAspectRatioByExpanding);
124				image->resizedImage = image->resizedImage.convertToFormat(QImage::Format_RGB16);
125				image->outOfDate = false;
126			}
127		}
128		size = image->resizedImage.size();
129		const uint16_t* bits = reinterpret_cast<const uint16_t*>(image->resizedImage.constBits());
130		if (size.width() > image->w) {
131			bits += (size.width() - image->w) / 2;
132		}
133		if (size.height() > image->h) {
134			bits += ((size.height() - image->h) / 2) * size.width();
135		}
136		*buffer = bits;
137		*stride = image->resizedImage.bytesPerLine() / sizeof(*bits);
138		*format = mCOLOR_RGB565;
139	};
140}
141
142InputController::~InputController() {
143	mInputMapDeinit(&m_inputMap);
144
145#ifdef BUILD_SDL
146	if (m_playerAttached) {
147		mSDLDetachPlayer(&s_sdlEvents, &m_sdlPlayer);
148	}
149
150	--s_sdlInited;
151	if (s_sdlInited == 0) {
152		mSDLDeinitEvents(&s_sdlEvents);
153	}
154#endif
155}
156
157void InputController::setConfiguration(ConfigController* config) {
158	m_config = config;
159	loadConfiguration(KEYBOARD);
160#ifdef BUILD_SDL
161	mSDLEventsLoadConfig(&s_sdlEvents, config->input());
162	if (!m_playerAttached) {
163		m_playerAttached = mSDLAttachPlayer(&s_sdlEvents, &m_sdlPlayer);
164	}
165	loadConfiguration(SDL_BINDING_BUTTON);
166	loadProfile(SDL_BINDING_BUTTON, profileForType(SDL_BINDING_BUTTON));
167#endif
168}
169
170void InputController::loadConfiguration(uint32_t type) {
171	mInputMapLoad(&m_inputMap, type, m_config->input());
172#ifdef BUILD_SDL
173	if (m_playerAttached) {
174		mSDLPlayerLoadConfig(&m_sdlPlayer, m_config->input());
175	}
176#endif
177}
178
179void InputController::loadProfile(uint32_t type, const QString& profile) {
180	bool loaded = mInputProfileLoad(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
181	recalibrateAxes();
182	if (!loaded) {
183		const InputProfile* ip = InputProfile::findProfile(profile);
184		if (ip) {
185			ip->apply(this);
186		}
187	}
188	emit profileLoaded(profile);
189}
190
191void InputController::saveConfiguration() {
192	saveConfiguration(KEYBOARD);
193#ifdef BUILD_SDL
194	saveConfiguration(SDL_BINDING_BUTTON);
195	saveProfile(SDL_BINDING_BUTTON, profileForType(SDL_BINDING_BUTTON));
196	if (m_playerAttached) {
197		mSDLPlayerSaveConfig(&m_sdlPlayer, m_config->input());
198	}
199#endif
200	m_config->write();
201}
202
203void InputController::saveConfiguration(uint32_t type) {
204	mInputMapSave(&m_inputMap, type, m_config->input());
205	m_config->write();
206}
207
208void InputController::saveProfile(uint32_t type, const QString& profile) {
209	mInputProfileSave(&m_inputMap, type, m_config->input(), profile.toUtf8().constData());
210	m_config->write();
211}
212
213const char* InputController::profileForType(uint32_t type) {
214	UNUSED(type);
215#ifdef BUILD_SDL
216	if (type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
217#if SDL_VERSION_ATLEAST(2, 0, 0)
218		return SDL_JoystickName(m_sdlPlayer.joystick->joystick);
219#else
220		return SDL_JoystickName(SDL_JoystickIndex(m_sdlPlayer.joystick->joystick));
221#endif
222	}
223#endif
224	return 0;
225}
226
227QStringList InputController::connectedGamepads(uint32_t type) const {
228	UNUSED(type);
229
230#ifdef BUILD_SDL
231	if (type == SDL_BINDING_BUTTON) {
232		QStringList pads;
233		for (size_t i = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
234			const char* name;
235#if SDL_VERSION_ATLEAST(2, 0, 0)
236			name = SDL_JoystickName(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick);
237#else
238			name = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick));
239#endif
240			if (name) {
241				pads.append(QString(name));
242			} else {
243				pads.append(QString());
244			}
245		}
246		return pads;
247	}
248#endif
249
250	return QStringList();
251}
252
253int InputController::gamepad(uint32_t type) const {
254#ifdef BUILD_SDL
255	if (type == SDL_BINDING_BUTTON) {
256		return m_sdlPlayer.joystick ? m_sdlPlayer.joystick->index : 0;
257	}
258#endif
259	return 0;
260}
261
262void InputController::setGamepad(uint32_t type, int index) {
263#ifdef BUILD_SDL
264	if (type == SDL_BINDING_BUTTON) {
265		mSDLPlayerChangeJoystick(&s_sdlEvents, &m_sdlPlayer, index);
266	}
267#endif
268}
269
270void InputController::setPreferredGamepad(uint32_t type, int index) {
271	if (!m_config) {
272		return;
273	}
274	char name[34] = {0};
275	SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, index)->joystick), name, sizeof(name));
276	mInputSetPreferredDevice(m_config->input(), "gba", type, m_playerId, name);
277}
278
279mRumble* InputController::rumble() {
280#ifdef BUILD_SDL
281#if SDL_VERSION_ATLEAST(2, 0, 0)
282	if (m_playerAttached) {
283		return &m_sdlPlayer.rumble.d;
284	}
285#endif
286#endif
287	return nullptr;
288}
289
290mRotationSource* InputController::rotationSource() {
291#ifdef BUILD_SDL
292	if (m_playerAttached) {
293		return &m_sdlPlayer.rotation.d;
294	}
295#endif
296	return nullptr;
297}
298
299void InputController::registerTiltAxisX(int axis) {
300#ifdef BUILD_SDL
301	if (m_playerAttached) {
302		m_sdlPlayer.rotation.axisX = axis;
303	}
304#endif
305}
306
307void InputController::registerTiltAxisY(int axis) {
308#ifdef BUILD_SDL
309	if (m_playerAttached) {
310		m_sdlPlayer.rotation.axisY = axis;
311	}
312#endif
313}
314
315void InputController::registerGyroAxisX(int axis) {
316#ifdef BUILD_SDL
317	if (m_playerAttached) {
318		m_sdlPlayer.rotation.gyroX = axis;
319	}
320#endif
321}
322
323void InputController::registerGyroAxisY(int axis) {
324#ifdef BUILD_SDL
325	if (m_playerAttached) {
326		m_sdlPlayer.rotation.gyroY = axis;
327	}
328#endif
329}
330
331float InputController::gyroSensitivity() const {
332#ifdef BUILD_SDL
333	if (m_playerAttached) {
334		return m_sdlPlayer.rotation.gyroSensitivity;
335	}
336#endif
337	return 0;
338}
339
340void InputController::setGyroSensitivity(float sensitivity) {
341#ifdef BUILD_SDL
342	if (m_playerAttached) {
343		m_sdlPlayer.rotation.gyroSensitivity = sensitivity;
344	}
345#endif
346}
347
348GBAKey InputController::mapKeyboard(int key) const {
349	return static_cast<GBAKey>(mInputMapKey(&m_inputMap, KEYBOARD, key));
350}
351
352void InputController::bindKey(uint32_t type, int key, GBAKey gbaKey) {
353	return mInputBindKey(&m_inputMap, type, key, gbaKey);
354}
355
356void InputController::updateJoysticks() {
357#ifdef BUILD_SDL
358	QString profile = profileForType(SDL_BINDING_BUTTON);
359	mSDLUpdateJoysticks(&s_sdlEvents, m_config->input());
360	QString newProfile = profileForType(SDL_BINDING_BUTTON);
361	if (profile != newProfile) {
362		loadProfile(SDL_BINDING_BUTTON, newProfile);
363	}
364#endif
365}
366
367int InputController::pollEvents() {
368	int activeButtons = 0;
369#ifdef BUILD_SDL
370	if (m_playerAttached && m_sdlPlayer.joystick) {
371		SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
372		SDL_JoystickUpdate();
373		int numButtons = SDL_JoystickNumButtons(joystick);
374		int i;
375		for (i = 0; i < numButtons; ++i) {
376			GBAKey key = static_cast<GBAKey>(mInputMapKey(&m_inputMap, SDL_BINDING_BUTTON, i));
377			if (key == GBA_KEY_NONE) {
378				continue;
379			}
380			if (hasPendingEvent(key)) {
381				continue;
382			}
383			if (SDL_JoystickGetButton(joystick, i)) {
384				activeButtons |= 1 << key;
385			}
386		}
387		int numHats = SDL_JoystickNumHats(joystick);
388		for (i = 0; i < numHats; ++i) {
389			int hat = SDL_JoystickGetHat(joystick, i);
390			activeButtons |= mInputMapHat(&m_inputMap, SDL_BINDING_BUTTON, i, hat);
391		}
392
393		int numAxes = SDL_JoystickNumAxes(joystick);
394		for (i = 0; i < numAxes; ++i) {
395			int value = SDL_JoystickGetAxis(joystick, i);
396
397			enum GBAKey key = static_cast<GBAKey>(mInputMapAxis(&m_inputMap, SDL_BINDING_BUTTON, i, value));
398			if (key != GBA_KEY_NONE) {
399				activeButtons |= 1 << key;
400			}
401		}
402	}
403#endif
404	return activeButtons;
405}
406
407QSet<int> InputController::activeGamepadButtons(int type) {
408	QSet<int> activeButtons;
409#ifdef BUILD_SDL
410	if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
411		SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
412		SDL_JoystickUpdate();
413		int numButtons = SDL_JoystickNumButtons(joystick);
414		int i;
415		for (i = 0; i < numButtons; ++i) {
416			if (SDL_JoystickGetButton(joystick, i)) {
417				activeButtons.insert(i);
418			}
419		}
420	}
421#endif
422	return activeButtons;
423}
424
425void InputController::recalibrateAxes() {
426#ifdef BUILD_SDL
427	if (m_playerAttached && m_sdlPlayer.joystick) {
428		SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
429		SDL_JoystickUpdate();
430		int numAxes = SDL_JoystickNumAxes(joystick);
431		if (numAxes < 1) {
432			return;
433		}
434		m_deadzones.resize(numAxes);
435		int i;
436		for (i = 0; i < numAxes; ++i) {
437			m_deadzones[i] = SDL_JoystickGetAxis(joystick, i);
438		}
439	}
440#endif
441}
442
443QSet<QPair<int, GamepadAxisEvent::Direction>> InputController::activeGamepadAxes(int type) {
444	QSet<QPair<int, GamepadAxisEvent::Direction>> activeAxes;
445#ifdef BUILD_SDL
446	if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
447		SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
448		SDL_JoystickUpdate();
449		int numAxes = SDL_JoystickNumAxes(joystick);
450		if (numAxes < 1) {
451			return activeAxes;
452		}
453		m_deadzones.resize(numAxes);
454		int i;
455		for (i = 0; i < numAxes; ++i) {
456			int32_t axis = SDL_JoystickGetAxis(joystick, i);
457			axis -= m_deadzones[i];
458			if (axis >= AXIS_THRESHOLD || axis <= -AXIS_THRESHOLD) {
459				activeAxes.insert(qMakePair(i, axis > 0 ? GamepadAxisEvent::POSITIVE : GamepadAxisEvent::NEGATIVE));
460			}
461		}
462	}
463#endif
464	return activeAxes;
465}
466
467void InputController::bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction direction, GBAKey key) {
468	const mInputAxis* old = mInputQueryAxis(&m_inputMap, type, axis);
469	mInputAxis description = { GBA_KEY_NONE, GBA_KEY_NONE, -AXIS_THRESHOLD, AXIS_THRESHOLD };
470	if (old) {
471		description = *old;
472	}
473	int deadzone = 0;
474	if (axis > 0 && m_deadzones.size() > axis) {
475		deadzone = m_deadzones[axis];
476	}
477	switch (direction) {
478	case GamepadAxisEvent::NEGATIVE:
479		description.lowDirection = key;
480
481		description.deadLow = deadzone - AXIS_THRESHOLD;
482		break;
483	case GamepadAxisEvent::POSITIVE:
484		description.highDirection = key;
485		description.deadHigh = deadzone + AXIS_THRESHOLD;
486		break;
487	default:
488		return;
489	}
490	mInputBindAxis(&m_inputMap, type, axis, &description);
491}
492
493void InputController::unbindAllAxes(uint32_t type) {
494	mInputUnbindAllAxes(&m_inputMap, type);
495}
496
497QSet<QPair<int, GamepadHatEvent::Direction>> InputController::activeGamepadHats(int type) {
498	QSet<QPair<int, GamepadHatEvent::Direction>> activeHats;
499#ifdef BUILD_SDL
500	if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
501		SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
502		SDL_JoystickUpdate();
503		int numHats = SDL_JoystickNumHats(joystick);
504		if (numHats < 1) {
505			return activeHats;
506		}
507
508		int i;
509		for (i = 0; i < numHats; ++i) {
510			int hat = SDL_JoystickGetHat(joystick, i);
511			if (hat & GamepadHatEvent::UP) {
512				activeHats.insert(qMakePair(i, GamepadHatEvent::UP));
513			}
514			if (hat & GamepadHatEvent::RIGHT) {
515				activeHats.insert(qMakePair(i, GamepadHatEvent::RIGHT));
516			}
517			if (hat & GamepadHatEvent::DOWN) {
518				activeHats.insert(qMakePair(i, GamepadHatEvent::DOWN));
519			}
520			if (hat & GamepadHatEvent::LEFT) {
521				activeHats.insert(qMakePair(i, GamepadHatEvent::LEFT));
522			}
523		}
524	}
525#endif
526	return activeHats;
527}
528
529void InputController::bindHat(uint32_t type, int hat, GamepadHatEvent::Direction direction, GBAKey gbaKey) {
530	mInputHatBindings bindings{ -1, -1, -1, -1 };
531	mInputQueryHat(&m_inputMap, type, hat, &bindings);
532	switch (direction) {
533	case GamepadHatEvent::UP:
534		bindings.up = gbaKey;
535		break;
536	case GamepadHatEvent::RIGHT:
537		bindings.right = gbaKey;
538		break;
539	case GamepadHatEvent::DOWN:
540		bindings.down = gbaKey;
541		break;
542	case GamepadHatEvent::LEFT:
543		bindings.left = gbaKey;
544		break;
545	default:
546		return;
547	}
548	mInputBindHat(&m_inputMap, type, hat, &bindings);
549}
550
551void InputController::testGamepad(int type) {
552	auto activeAxes = activeGamepadAxes(type);
553	auto oldAxes = m_activeAxes;
554	m_activeAxes = activeAxes;
555
556	auto activeButtons = activeGamepadButtons(type);
557	auto oldButtons = m_activeButtons;
558	m_activeButtons = activeButtons;
559
560	auto activeHats = activeGamepadHats(type);
561	auto oldHats = m_activeHats;
562	m_activeHats = activeHats;
563
564	if (!QApplication::focusWidget()) {
565		return;
566	}
567
568	activeAxes.subtract(oldAxes);
569	oldAxes.subtract(m_activeAxes);
570
571	for (auto& axis : m_activeAxes) {
572		bool newlyAboveThreshold = activeAxes.contains(axis);
573		if (newlyAboveThreshold) {
574			GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, newlyAboveThreshold, type, this);
575			postPendingEvent(event->gbaKey());
576			sendGamepadEvent(event);
577			if (!event->isAccepted()) {
578				clearPendingEvent(event->gbaKey());
579			}
580		}
581	}
582	for (auto axis : oldAxes) {
583		GamepadAxisEvent* event = new GamepadAxisEvent(axis.first, axis.second, false, type, this);
584		clearPendingEvent(event->gbaKey());
585		sendGamepadEvent(event);
586	}
587
588	if (!QApplication::focusWidget()) {
589		return;
590	}
591
592	activeButtons.subtract(oldButtons);
593	oldButtons.subtract(m_activeButtons);
594
595	for (int button : activeButtons) {
596		GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Down(), button, type, this);
597		postPendingEvent(event->gbaKey());
598		sendGamepadEvent(event);
599		if (!event->isAccepted()) {
600			clearPendingEvent(event->gbaKey());
601		}
602	}
603	for (int button : oldButtons) {
604		GamepadButtonEvent* event = new GamepadButtonEvent(GamepadButtonEvent::Up(), button, type, this);
605		clearPendingEvent(event->gbaKey());
606		sendGamepadEvent(event);
607	}
608
609	activeHats.subtract(oldHats);
610	oldHats.subtract(m_activeHats);
611
612	for (auto& hat : activeHats) {
613		GamepadHatEvent* event = new GamepadHatEvent(GamepadHatEvent::Down(), hat.first, hat.second, type, this);
614		postPendingEvent(event->gbaKey());
615		sendGamepadEvent(event);
616		if (!event->isAccepted()) {
617			clearPendingEvent(event->gbaKey());
618		}
619	}
620	for (auto& hat : oldHats) {
621		GamepadHatEvent* event = new GamepadHatEvent(GamepadHatEvent::Up(), hat.first, hat.second, type, this);
622		clearPendingEvent(event->gbaKey());
623		sendGamepadEvent(event);
624	}
625}
626
627void InputController::sendGamepadEvent(QEvent* event) {
628	QWidget* focusWidget = nullptr;
629	if (m_focusParent) {
630		focusWidget = m_focusParent->focusWidget();
631		if (!focusWidget) {
632			focusWidget = m_focusParent;
633		}
634	} else {
635		focusWidget = QApplication::focusWidget();
636	}
637	QApplication::sendEvent(focusWidget, event);
638}
639
640void InputController::postPendingEvent(GBAKey key) {
641	m_pendingEvents.insert(key);
642}
643
644void InputController::clearPendingEvent(GBAKey key) {
645	m_pendingEvents.remove(key);
646}
647
648bool InputController::hasPendingEvent(GBAKey key) const {
649	return m_pendingEvents.contains(key);
650}
651
652void InputController::suspendScreensaver() {
653#ifdef BUILD_SDL
654#if SDL_VERSION_ATLEAST(2, 0, 0)
655	mSDLSuspendScreensaver(&s_sdlEvents);
656#endif
657#endif
658}
659
660void InputController::resumeScreensaver() {
661#ifdef BUILD_SDL
662#if SDL_VERSION_ATLEAST(2, 0, 0)
663	mSDLResumeScreensaver(&s_sdlEvents);
664#endif
665#endif
666}
667
668void InputController::setScreensaverSuspendable(bool suspendable) {
669#ifdef BUILD_SDL
670#if SDL_VERSION_ATLEAST(2, 0, 0)
671	mSDLSetScreensaverSuspendable(&s_sdlEvents, suspendable);
672#endif
673#endif
674}
675
676void InputController::stealFocus(QWidget* focus) {
677	m_focusParent = focus;
678}
679
680void InputController::releaseFocus(QWidget* focus) {
681	if (focus == m_focusParent) {
682		m_focusParent = m_topLevel;
683	}
684}
685
686void InputController::loadCamImage(const QString& path) {
687	setCamImage(QImage(path));
688}
689
690void InputController::setCamImage(const QImage& image) {
691	if (image.isNull()) {
692		return;
693	}
694	QMutexLocker locker(&m_image.mutex);
695	m_image.image = image;
696	m_image.resizedImage = QImage();
697	m_image.outOfDate = true;
698}
699
700QList<QPair<QByteArray, QString>> InputController::listCameras() const {
701	QList<QPair<QByteArray, QString>> out;
702#ifdef BUILD_QT_MULTIMEDIA
703	QList<QCameraInfo> cams = QCameraInfo::availableCameras();
704	for (const auto& cam : cams) {
705		out.append(qMakePair(cam.deviceName().toLatin1(), cam.description()));
706	}
707#endif
708	return out;
709}
710
711void InputController::increaseLuminanceLevel() {
712	setLuminanceLevel(m_luxLevel + 1);
713}
714
715void InputController::decreaseLuminanceLevel() {
716	setLuminanceLevel(m_luxLevel - 1);
717}
718
719void InputController::setLuminanceLevel(int level) {
720	int value = 0x16;
721	level = std::max(0, std::min(10, level));
722	if (level > 0) {
723		value += GBA_LUX_LEVELS[level - 1];
724	}
725	setLuminanceValue(value);
726}
727
728void InputController::setLuminanceValue(uint8_t value) {
729	m_luxValue = value;
730	value = std::max<int>(value - 0x16, 0);
731	m_luxLevel = 10;
732	for (int i = 0; i < 10; ++i) {
733		if (value < GBA_LUX_LEVELS[i]) {
734			m_luxLevel = i;
735			break;
736		}
737	}
738	emit luminanceValueChanged(m_luxValue);
739}
740
741void InputController::setupCam() {
742#ifdef BUILD_QT_MULTIMEDIA
743	if (!m_camera) {
744		m_camera = std::make_unique<QCamera>();
745		connect(m_camera.get(), &QCamera::statusChanged, this, &InputController::prepareCamSettings, Qt::QueuedConnection);
746	}
747	m_camera->setCaptureMode(QCamera::CaptureVideo);
748	m_camera->setViewfinder(&m_videoDumper);
749	m_camera->load();
750#endif
751}
752
753#ifdef BUILD_QT_MULTIMEDIA
754void InputController::prepareCamSettings(QCamera::Status status) {
755	if (status != QCamera::LoadedStatus || m_camera->state() == QCamera::ActiveState) {
756		return;
757	}
758#if (QT_VERSION >= QT_VERSION_CHECK(5, 5, 0))
759	QVideoFrame::PixelFormat format(QVideoFrame::Format_RGB32);
760	QCameraViewfinderSettings settings;
761	QSize size(1280, 720);
762	auto cameraRes = m_camera->supportedViewfinderResolutions(settings);
763	for (auto& cameraSize : cameraRes) {
764		if (cameraSize.width() < m_image.w || cameraSize.height() < m_image.h) {
765			continue;
766		}
767		if (cameraSize.width() <= size.width() && cameraSize.height() <= size.height()) {
768			size = cameraSize;
769		}
770	}
771	settings.setResolution(size);
772
773	auto cameraFormats = m_camera->supportedViewfinderPixelFormats(settings);
774	auto goodFormats = m_videoDumper.supportedPixelFormats();
775	bool goodFormatFound = false;
776	for (const auto& goodFormat : goodFormats) {
777		if (cameraFormats.contains(goodFormat)) {
778			settings.setPixelFormat(goodFormat);
779			format = goodFormat;
780			goodFormatFound = true;
781			break;
782		}
783	}
784	if (!goodFormatFound) {
785		LOG(QT, WARN) << "Could not find a valid camera format!";
786		for (const auto& format : cameraFormats) {
787			LOG(QT, WARN) << "Camera supported format: " << QString::number(format);
788		}
789	}
790	m_camera->setViewfinderSettings(settings);
791#endif
792	m_camera->start();
793}
794#endif
795
796void InputController::teardownCam() {
797#ifdef BUILD_QT_MULTIMEDIA
798	if (m_camera) {
799		m_camera->stop();
800	}
801#endif
802}
803
804void InputController::setCamera(const QByteArray& name) {
805#ifdef BUILD_QT_MULTIMEDIA
806	bool needsRestart = false;
807	if (m_camera) {
808		needsRestart = m_camera->state() == QCamera::ActiveState;
809	}
810	m_camera = std::make_unique<QCamera>(name);
811	connect(m_camera.get(), &QCamera::statusChanged, this, &InputController::prepareCamSettings, Qt::QueuedConnection);
812	if (needsRestart) {
813		setupCam();
814	}
815#endif
816}