all repos — mgba @ 2391a1090008b92abde4aeb93b13d69b443d6e17

mGBA Game Boy Advance Emulator

src/platform/wii/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#define asm __asm__
  7
  8#include <fat.h>
  9#include <gccore.h>
 10#include <malloc.h>
 11
 12#include "util/common.h"
 13
 14#include "gba/gba.h"
 15#include "gba/renderers/video-software.h"
 16#include "gba/serialize.h"
 17#include "gba/supervisor/overrides.h"
 18#include "gba/video.h"
 19#include "util/vfs.h"
 20
 21#define SAMPLES 1024
 22
 23static void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 24static void GBAWiiFrame(void);
 25static bool GBAWiiLoadGame(const char* path);
 26
 27static void _postVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
 28
 29static struct GBA gba;
 30static struct ARMCore cpu;
 31static struct GBAVideoSoftwareRenderer renderer;
 32static struct VFile* rom;
 33static struct VFile* save;
 34static struct GBAAVStream stream;
 35static FILE* logfile;
 36static GXRModeObj* mode;
 37static Mtx model, view, modelview;
 38static uint16_t* texmem;
 39static GXTexObj tex;
 40
 41static void* framebuffer[2];
 42static int whichFb = 0;
 43
 44int main() {
 45	VIDEO_Init();
 46	PAD_Init();
 47
 48	int fmt;
 49#ifdef COLOR_16_BIT
 50#ifdef COLOR_5_6_5
 51	fmt = GX_PF_RGB565_Z16;
 52#else
 53#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
 54#endif
 55#else
 56#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
 57#endif
 58
 59	mode = VIDEO_GetPreferredMode(0);
 60	framebuffer[0] = SYS_AllocateFramebuffer(mode);
 61	framebuffer[1] = SYS_AllocateFramebuffer(mode);
 62
 63	VIDEO_Configure(mode);
 64	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
 65	VIDEO_SetBlack(FALSE);
 66	VIDEO_Flush();
 67	VIDEO_WaitVSync();
 68	if (mode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
 69
 70	GXColor bg = { 0, 0, 0, 0xFF };
 71	void* fifo = memalign(32, 0x40000);
 72	memset(fifo, 0, 0x40000);
 73	GX_Init(fifo, 0x40000);
 74	GX_SetPixelFmt(fmt, GX_ZC_LINEAR);
 75	GX_SetCopyClear(bg, 0x00FFFFFF);
 76	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
 77
 78	GX_SetCullMode(GX_CULL_NONE);
 79	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
 80	GX_SetDispCopyGamma(GX_GM_1_0);
 81
 82	GX_ClearVtxDesc();
 83	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
 84	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
 85
 86	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
 87	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
 88
 89	GX_SetNumChans(1);
 90	GX_SetNumTexGens(1);
 91	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
 92	GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
 93
 94	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
 95	GX_InvVtxCache();
 96	GX_InvalidateTexAll();
 97
 98	Mtx44 proj;
 99	guOrtho(proj, 0, VIDEO_VERTICAL_PIXELS, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
100	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
101
102	guVector cam = { 0.0f, 0.0f, 0.0f };
103	guVector up = { 0.0f, 1.0f, 0.0f };
104	guVector look = { 0.0f, 0.0f, -1.0f };
105	guLookAt(view, &cam, &up, &look);
106	GX_LoadPosMtxImm(view, GX_PNMTX0);
107
108	guMtxIdentity(model);
109	guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f);
110	guMtxConcat(view, model, modelview);
111	GX_LoadPosMtxImm(modelview, GX_PNMTX0);
112
113	texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
114	GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
115
116	fatInitDefault();
117
118	logfile = fopen("/mgba.log", "w");
119
120	stream.postAudioFrame = 0;
121	stream.postAudioBuffer = 0;
122	stream.postVideoFrame = _postVideoFrame;
123
124	GBACreate(&gba);
125	ARMSetComponents(&cpu, &gba.d, 0, 0);
126	ARMInit(&cpu);
127	gba.logLevel = 0; // TODO: Settings
128	gba.logHandler = GBAWiiLog;
129	gba.stream = &stream;
130	gba.idleOptimization = IDLE_LOOP_REMOVE; // TODO: Settings
131	rom = 0;
132
133	GBAVideoSoftwareRendererCreate(&renderer);
134	renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
135	renderer.outputBufferStride = 256;
136	GBAVideoAssociateRenderer(&gba.video, &renderer.d);
137
138	GBAAudioResizeBuffer(&gba.audio, SAMPLES);
139
140#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
141	blip_set_rates(gba.audio.left,  GBA_ARM7TDMI_FREQUENCY, 44100);
142	blip_set_rates(gba.audio.right, GBA_ARM7TDMI_FREQUENCY, 44100);
143#endif
144
145	if (!GBAWiiLoadGame("/rom.gba")) {
146		return 1;
147	}
148
149	while (true) {
150		PAD_ScanPads();
151		u16 padkeys = PAD_ButtonsDown(0);
152		int keys = 0;
153		gba.keySource = &keys;
154		if (padkeys & PAD_BUTTON_A) {
155			keys |= 1 << GBA_KEY_A;
156		}
157		if (padkeys & PAD_BUTTON_B) {
158			keys |= 1 << GBA_KEY_B;
159		}
160		if (padkeys & PAD_TRIGGER_L) {
161			keys |= 1 << GBA_KEY_L;
162		}
163		if (padkeys & PAD_TRIGGER_R) {
164			keys |= 1 << GBA_KEY_R;
165		}
166		if (padkeys & PAD_BUTTON_START) {
167			keys |= 1 << GBA_KEY_START;
168		}
169		if (padkeys & (PAD_BUTTON_X | PAD_BUTTON_Y)) {
170			keys |= 1 << GBA_KEY_SELECT;
171		}
172		if (padkeys & PAD_BUTTON_LEFT) {
173			keys |= 1 << GBA_KEY_LEFT;
174		}
175		if (padkeys & PAD_BUTTON_RIGHT) {
176			keys |= 1 << GBA_KEY_RIGHT;
177		}
178		if (padkeys & PAD_BUTTON_UP) {
179			keys |= 1 << GBA_KEY_UP;
180		}
181		if (padkeys & PAD_BUTTON_DOWN) {
182			keys |= 1 << GBA_KEY_DOWN;
183		}
184		if (padkeys & PAD_TRIGGER_Z) {
185			break;
186		}
187		int frameCount = gba.video.frameCounter;
188		while (gba.video.frameCounter == frameCount) {
189			ARMRunLoop(&cpu);
190		}
191	}
192
193	fclose(logfile);
194	free(fifo);
195
196	rom->close(rom);
197	save->close(save);
198
199	return 0;
200}
201
202static void GBAWiiFrame(void) {
203	size_t x, y;
204	uint64_t* texdest = (uint64_t*) texmem;
205	uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;
206	for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) {
207		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) {
208			texdest[0 + x * 4 + y * 64] = texsrc[0   + x + y * 64];
209			texdest[1 + x * 4 + y * 64] = texsrc[64  + x + y * 64];
210			texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64];
211			texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];
212		}
213	}
214	DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL);
215
216	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
217	GX_InvalidateTexAll();
218	GX_LoadTexObj(&tex, GX_TEXMAP0);
219
220	GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
221	GX_Position2s16(0, 256);
222	GX_TexCoord2s16(0, 1);
223
224	GX_Position2s16(256, 256);
225	GX_TexCoord2s16(1, 1);
226
227	GX_Position2s16(256, 0);
228	GX_TexCoord2s16(1, 0);
229
230	GX_Position2s16(0, 0);
231	GX_TexCoord2s16(0, 0);
232	GX_End();
233
234	GX_DrawDone();
235
236	whichFb = !whichFb;
237
238	GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
239	GX_SetColorUpdate(GX_TRUE);
240	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
241	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
242	VIDEO_Flush();
243	VIDEO_WaitVSync();
244}
245
246bool GBAWiiLoadGame(const char* path) {
247	rom = VFileFOpen(path, "rb");
248
249	if (!rom) {
250		return false;
251	}
252	if (!GBAIsROM(rom)) {
253		return false;
254	}
255
256	save = VFileFOpen("test.sav", "w+b");
257
258	GBALoadROM(&gba, rom, save, path);
259
260	struct GBACartridgeOverride override;
261	const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
262	memcpy(override.id, &cart->id, sizeof(override.id));
263	if (GBAOverrideFind(0, &override)) {
264		GBAOverrideApply(&gba, &override);
265	}
266
267	ARMReset(&cpu);
268	return true;
269}
270
271void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
272	UNUSED(thread);
273	UNUSED(level);
274	vfprintf(logfile, format, args);
275	fprintf(logfile, "\n");
276	fflush(logfile);
277}
278
279static void _postVideoFrame(struct GBAAVStream* stream, struct GBAVideoRenderer* renderer) {
280	UNUSED(stream);
281	UNUSED(renderer);
282	GBAWiiFrame();
283}