src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16#ifdef ENABLE_SCRIPTING
17#include <mgba/core/scripting.h>
18
19#ifdef ENABLE_PYTHON
20#include "platform/python/engine.h"
21#endif
22#endif
23
24#include <mgba/core/cheats.h>
25#include <mgba/core/core.h>
26#include <mgba/core/config.h>
27#include <mgba/core/input.h>
28#include <mgba/core/serialize.h>
29#include <mgba/core/thread.h>
30#include <mgba/internal/gba/input.h>
31
32#include <mgba/feature/commandline.h>
33#include <mgba-util/vfs.h>
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39
40#define PORT "sdl"
41
42static void mSDLDeinit(struct mSDLRenderer* renderer);
43
44static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
45
46static struct VFile* _state = NULL;
47
48static void _loadState(struct mCoreThread* thread) {
49 mCoreLoadStateNamed(thread->core, _state, SAVESTATE_RTC);
50}
51
52int main(int argc, char** argv) {
53 struct mSDLRenderer renderer = {0};
54
55 struct mCoreOptions opts = {
56 .useBios = true,
57 .rewindEnable = true,
58 .rewindBufferCapacity = 600,
59 .audioBuffers = 1024,
60 .videoSync = false,
61 .audioSync = true,
62 .volume = 0x100,
63 };
64
65 struct mArguments args;
66 struct mGraphicsOpts graphicsOpts;
67
68 struct mSubParser subparser;
69
70 initParserForGraphics(&subparser, &graphicsOpts);
71 bool parsed = parseArguments(&args, argc, argv, &subparser);
72 if (!args.fname && !args.showVersion) {
73 parsed = false;
74 }
75 if (!parsed || args.showHelp) {
76 usage(argv[0], subparser.usage);
77 freeArguments(&args);
78 return !parsed;
79 }
80 if (args.showVersion) {
81 version(argv[0]);
82 freeArguments(&args);
83 return 0;
84 }
85
86 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
87 printf("Could not initialize video: %s\n", SDL_GetError());
88 freeArguments(&args);
89 return 1;
90 }
91
92 renderer.core = mCoreFind(args.fname);
93 if (!renderer.core) {
94 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
95 freeArguments(&args);
96 return 1;
97 }
98
99 if (!renderer.core->init(renderer.core)) {
100 freeArguments(&args);
101 return 1;
102 }
103
104 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
105 renderer.ratio = graphicsOpts.multiplier;
106 if (renderer.ratio == 0) {
107 renderer.ratio = 1;
108 }
109 opts.width = renderer.width * renderer.ratio;
110 opts.height = renderer.height * renderer.ratio;
111
112 struct mCheatDevice* device = NULL;
113 if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
114 struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
115 if (vf) {
116 mCheatDeviceClear(device);
117 mCheatParseFile(device, vf);
118 vf->close(vf);
119 }
120 }
121
122 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
123 mCoreInitConfig(renderer.core, PORT);
124 applyArguments(&args, &subparser, &renderer.core->config);
125
126 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
127 mCoreLoadConfig(renderer.core);
128
129 renderer.viewportWidth = renderer.core->opts.width;
130 renderer.viewportHeight = renderer.core->opts.height;
131 renderer.player.fullscreen = renderer.core->opts.fullscreen;
132 renderer.player.windowUpdated = 0;
133
134 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
135 renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
136 renderer.interframeBlending = renderer.core->opts.interframeBlending;
137 renderer.filter = renderer.core->opts.resampleVideo;
138
139#ifdef BUILD_GL
140 if (mSDLGLCommonInit(&renderer)) {
141 mSDLGLCreate(&renderer);
142 } else
143#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
144#ifdef BUILD_RASPI
145 mRPIGLCommonInit(&renderer);
146#else
147 if (mSDLGLCommonInit(&renderer))
148#endif
149 {
150 mSDLGLES2Create(&renderer);
151 } else
152#endif
153 {
154 mSDLSWCreate(&renderer);
155 }
156
157 if (!renderer.init(&renderer)) {
158 freeArguments(&args);
159 mCoreConfigDeinit(&renderer.core->config);
160 renderer.core->deinit(renderer.core);
161 return 1;
162 }
163
164 renderer.player.bindings = &renderer.core->inputMap;
165 mSDLInitBindingsGBA(&renderer.core->inputMap);
166 mSDLInitEvents(&renderer.events);
167 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
168 mSDLAttachPlayer(&renderer.events, &renderer.player);
169 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
170
171#if SDL_VERSION_ATLEAST(2, 0, 0)
172 renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
173#endif
174
175 int ret;
176
177 // TODO: Use opts and config
178 ret = mSDLRun(&renderer, &args);
179 mSDLDetachPlayer(&renderer.events, &renderer.player);
180 mInputMapDeinit(&renderer.core->inputMap);
181
182 if (device) {
183 mCheatDeviceDestroy(device);
184 }
185
186 mSDLDeinit(&renderer);
187
188 freeArguments(&args);
189 mCoreConfigFreeOpts(&opts);
190 mCoreConfigDeinit(&renderer.core->config);
191 renderer.core->deinit(renderer.core);
192
193 return ret;
194}
195
196#if defined(_WIN32) && !defined(_UNICODE)
197#include <mgba-util/string.h>
198
199int wmain(int argc, wchar_t** argv) {
200 char** argv8 = malloc(sizeof(char*) * argc);
201 int i;
202 for (i = 0; i < argc; ++i) {
203 argv8[i] = utf16to8((uint16_t*) argv[i], wcslen(argv[i]) * 2);
204 }
205 int ret = main(argc, argv8);
206 for (i = 0; i < argc; ++i) {
207 free(argv8[i]);
208 }
209 free(argv8);
210 return ret;
211}
212#endif
213
214int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
215 struct mCoreThread thread = {
216 .core = renderer->core
217 };
218 if (!mCoreLoadFile(renderer->core, args->fname)) {
219 return 1;
220 }
221 mCoreAutoloadSave(renderer->core);
222 mCoreAutoloadCheats(renderer->core);
223#ifdef ENABLE_SCRIPTING
224 struct mScriptBridge* bridge = mScriptBridgeCreate();
225#ifdef ENABLE_PYTHON
226 mPythonSetup(bridge);
227#endif
228#ifdef USE_DEBUGGERS
229 CLIDebuggerScriptEngineInstall(bridge);
230#endif
231#endif
232
233#ifdef USE_DEBUGGERS
234 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
235 if (debugger) {
236#ifdef USE_EDITLINE
237 if (args->debuggerType == DEBUGGER_CLI) {
238 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
239 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
240 }
241#endif
242 mDebuggerAttach(debugger, renderer->core);
243 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
244#ifdef ENABLE_SCRIPTING
245 mScriptBridgeSetDebugger(bridge, debugger);
246#endif
247 }
248#endif
249
250 if (args->patch) {
251 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
252 if (patch) {
253 renderer->core->loadPatch(renderer->core, patch);
254 }
255 } else {
256 mCoreAutoloadPatch(renderer->core);
257 }
258
259 renderer->audio.samples = renderer->core->opts.audioBuffers;
260 renderer->audio.sampleRate = 44100;
261
262 bool didFail = !mCoreThreadStart(&thread);
263 if (!didFail) {
264#if SDL_VERSION_ATLEAST(2, 0, 0)
265 renderer->core->desiredVideoDimensions(renderer->core, &renderer->width, &renderer->height);
266 unsigned width = renderer->width * renderer->ratio;
267 unsigned height = renderer->height * renderer->ratio;
268 if (width != (unsigned) renderer->viewportWidth && height != (unsigned) renderer->viewportHeight) {
269 SDL_SetWindowSize(renderer->window, width, height);
270 renderer->player.windowUpdated = 1;
271 }
272 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
273 mSDLSuspendScreensaver(&renderer->events);
274#endif
275 if (mSDLInitAudio(&renderer->audio, &thread)) {
276 if (args->savestate) {
277 struct VFile* state = VFileOpen(args->savestate, O_RDONLY);
278 if (state) {
279 _state = state;
280 mCoreThreadRunFunction(&thread, _loadState);
281 _state = NULL;
282 state->close(state);
283 }
284 }
285 renderer->runloop(renderer, &thread);
286 mSDLPauseAudio(&renderer->audio);
287 if (mCoreThreadHasCrashed(&thread)) {
288 didFail = true;
289 printf("The game crashed!\n");
290 }
291 } else {
292 didFail = true;
293 printf("Could not initialize audio.\n");
294 }
295#if SDL_VERSION_ATLEAST(2, 0, 0)
296 mSDLResumeScreensaver(&renderer->events);
297 mSDLSetScreensaverSuspendable(&renderer->events, false);
298#endif
299
300 mCoreThreadJoin(&thread);
301 } else {
302 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
303 }
304 renderer->core->unloadROM(renderer->core);
305
306#ifdef ENABLE_SCRIPTING
307 mScriptBridgeDestroy(bridge);
308#endif
309
310 return didFail;
311}
312
313static void mSDLDeinit(struct mSDLRenderer* renderer) {
314 mSDLDeinitEvents(&renderer->events);
315 mSDLDeinitAudio(&renderer->audio);
316#if SDL_VERSION_ATLEAST(2, 0, 0)
317 SDL_DestroyWindow(renderer->window);
318#endif
319
320 renderer->deinit(renderer);
321
322 SDL_Quit();
323}