all repos — mgba @ 23dc55746690e568b35801a05474568de295757c

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "core/core.h"
  9
 10#include "gba/gba.h"
 11#include "gba/audio.h"
 12#include "gba/gui/gui-runner.h"
 13#include "gba/input.h"
 14
 15#include "gba/renderers/video-software.h"
 16#include "util/circle-buffer.h"
 17#include "util/memory.h"
 18#include "util/threading.h"
 19#include "util/vfs.h"
 20#include "platform/psp2/sce-vfs.h"
 21#include "third-party/blip_buf/blip_buf.h"
 22
 23#include <psp2/audioout.h>
 24#include <psp2/ctrl.h>
 25#include <psp2/display.h>
 26#include <psp2/gxm.h>
 27#include <psp2/kernel/sysmem.h>
 28#include <psp2/motion.h>
 29#include <psp2/power.h>
 30
 31#include <vita2d.h>
 32
 33static enum ScreenMode {
 34	SM_BACKDROP,
 35	SM_PLAIN,
 36	SM_FULL,
 37	SM_MAX
 38} screenMode;
 39
 40static void* outputBuffer;
 41static vita2d_texture* tex;
 42static vita2d_texture* screenshot;
 43static Thread audioThread;
 44static struct GBASceRotationSource {
 45	struct mRotationSource d;
 46	struct SceMotionSensorState state;
 47} rotation;
 48
 49extern const uint8_t _binary_backdrop_png_start[];
 50static vita2d_texture* backdrop = 0;
 51
 52#define PSP2_SAMPLES 64
 53#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
 54
 55static struct GBAPSP2AudioContext {
 56	struct CircleBuffer buffer;
 57	Mutex mutex;
 58	Condition cond;
 59	bool running;
 60} audioContext;
 61
 62static void _mapVitaKey(struct mInputMap* map, int pspKey, enum GBAKey key) {
 63	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 64}
 65
 66static THREAD_ENTRY _audioThread(void* context) {
 67	struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
 68	struct GBAStereoSample buffer[PSP2_SAMPLES];
 69	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 70	while (audio->running) {
 71		memset(buffer, 0, sizeof(buffer));
 72		MutexLock(&audio->mutex);
 73		int len = CircleBufferSize(&audio->buffer);
 74		len /= sizeof(buffer[0]);
 75		if (len > PSP2_SAMPLES) {
 76			len = PSP2_SAMPLES;
 77		}
 78		if (len > 0) {
 79			len &= ~(SCE_AUDIO_MIN_LEN - 1);
 80			CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
 81			MutexUnlock(&audio->mutex);
 82			sceAudioOutOutput(audioPort, buffer);
 83			MutexLock(&audio->mutex);
 84		}
 85
 86		if (CircleBufferSize(&audio->buffer) < PSP2_SAMPLES) {
 87			ConditionWait(&audio->cond, &audio->mutex);
 88		}
 89		MutexUnlock(&audio->mutex);
 90	}
 91	sceAudioOutReleasePort(audioPort);
 92	return 0;
 93}
 94
 95static void _sampleRotation(struct mRotationSource* source) {
 96	struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
 97	sceMotionGetSensorState(&rotation->state, 1);
 98}
 99
100static int32_t _readTiltX(struct mRotationSource* source) {
101	struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
102	return rotation->state.accelerometer.x * 0x60000000;
103}
104
105static int32_t _readTiltY(struct mRotationSource* source) {
106	struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
107	return rotation->state.accelerometer.y * 0x60000000;
108}
109
110static int32_t _readGyroZ(struct mRotationSource* source) {
111	struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
112	return rotation->state.gyro.z * 0x10000000;
113}
114
115uint16_t GBAPSP2PollInput(struct mGUIRunner* runner) {
116	SceCtrlData pad;
117	sceCtrlPeekBufferPositive(0, &pad, 1);
118
119	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
120	enum GBAKey angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
121	if (angles != GBA_KEY_NONE) {
122		activeKeys |= 1 << angles;
123	}
124	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
125	if (angles != GBA_KEY_NONE) {
126		activeKeys |= 1 << angles;
127	}
128	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
129	if (angles != GBA_KEY_NONE) {
130		activeKeys |= 1 << angles;
131	}
132	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
133	if (angles != GBA_KEY_NONE) {
134		activeKeys |= 1 << angles;
135	}
136	return activeKeys;
137}
138
139void GBAPSP2Setup(struct mGUIRunner* runner) {
140	scePowerSetArmClockFrequency(80);
141	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
142	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
143	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
144	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
145	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
146	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
147	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
148	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
149	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
150	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
151
152	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
153	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
154	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
155	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
156
157	tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
158	screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
159
160	outputBuffer = vita2d_texture_get_datap(tex);
161	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
162
163	rotation.d.sample = _sampleRotation;
164	rotation.d.readTiltX = _readTiltX;
165	rotation.d.readTiltY = _readTiltY;
166	rotation.d.readGyroZ = _readGyroZ;
167	((struct GBA*) runner->core->board)->rotationSource = &rotation.d;
168
169	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
170}
171
172void GBAPSP2LoadROM(struct mGUIRunner* runner) {
173	scePowerSetArmClockFrequency(444);
174	double ratio = GBAAudioCalculateRatio(1, 60, 1);
175	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
176	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
177
178	if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
179		sceMotionStartSampling();
180	}
181
182	CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
183	MutexInit(&audioContext.mutex);
184	ConditionInit(&audioContext.cond);
185	audioContext.running = true;
186	ThreadCreate(&audioThread, _audioThread, &audioContext);
187}
188
189void GBAPSP2PrepareForFrame(struct mGUIRunner* runner) {
190	MutexLock(&audioContext.mutex);
191	while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
192		if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
193			break;
194		}
195		struct GBAStereoSample samples[PSP2_SAMPLES];
196		blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
197		blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
198		int i;
199		for (i = 0; i < PSP2_SAMPLES; ++i) {
200			CircleBufferWrite16(&audioContext.buffer, samples[i].left);
201			CircleBufferWrite16(&audioContext.buffer, samples[i].right);
202		}
203	}
204	ConditionWake(&audioContext.cond);
205	MutexUnlock(&audioContext.mutex);
206}
207
208void GBAPSP2UnloadROM(struct mGUIRunner* runner) {
209	if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
210		sceMotionStopSampling();
211	}
212	scePowerSetArmClockFrequency(80);
213}
214
215void GBAPSP2Teardown(struct mGUIRunner* runner) {
216	vita2d_free_texture(tex);
217	vita2d_free_texture(screenshot);
218}
219
220void GBAPSP2Draw(struct mGUIRunner* runner, bool faded) {
221	UNUSED(runner);
222	switch (screenMode) {
223	case SM_BACKDROP:
224	default:
225		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
226		// Fall through
227	case SM_PLAIN:
228		vita2d_draw_texture_tint_part_scale(tex, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
229		break;
230	case SM_FULL:
231		vita2d_draw_texture_tint_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
232		break;
233	}
234}
235
236void GBAPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, bool faded) {
237	UNUSED(runner);
238	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
239	int y;
240	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
241		memcpy(&texpixels[256 * y], &pixels[VIDEO_HORIZONTAL_PIXELS * y], VIDEO_HORIZONTAL_PIXELS * 4);
242	}
243	switch (screenMode) {
244	case SM_BACKDROP:
245	default:
246		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
247		// Fall through
248	case SM_PLAIN:
249		vita2d_draw_texture_tint_part_scale(screenshot, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
250		break;
251	case SM_FULL:
252		vita2d_draw_texture_tint_scale(screenshot, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
253		break;
254	}
255}
256
257void GBAPSP2IncrementScreenMode(struct mGUIRunner* runner) {
258	unsigned mode;
259	if (mCoreConfigGetUIntValue(&runner->core->config, "screenMode", &mode) && mode != screenMode) {
260		screenMode = mode;
261	} else {
262		screenMode = (screenMode + 1) % SM_MAX;
263		mCoreConfigSetUIntValue(&runner->core->config, "screenMode", screenMode);
264	}
265}
266
267__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
268	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
269	exit(1);
270}