CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108Bugfixes:
109 - PSP2: Fix audio crackling after fast forward
110 - PSP2: Fix audio crackling when buffer is full
111 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
112 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
113 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
114 - Switch: Fix incorrect mapping for fast forward cap
115 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
116 - Qt: Fix jumbled background when paused
117 - Qt: Fix FPS counter on Windows
118 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
119 - Qt: Fix focus issues with load/save state overlay
120Misc:
121 - mGUI: Add SGB border configuration option
122 - mGUI: Add support for different settings types
123 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
124 - Wii: Expose stretch configuration in settings
125 - Wii: Stretch now sets pixel-accurate mode size cap
126 - Qt: Ensure camera image is valid
127 - GB: Improved SGB2 support
128
1290.7 beta 1: (2018-09-24)
130- Initial beta for 0.7
131
1320.6.3: (2018-04-14)
133Bugfixes:
134 - GB Audio: Revert unsigned audio changes
135 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
136 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
137
1380.6.2: (2018-04-03)
139Bugfixes:
140 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
141 - 3DS: Fix opening files in directory names with trailing slashes
142 - LR35902: Fix watchpoints not reporting new value
143 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
144 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
145 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
146 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
147 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
148 - GBA: Fix SharkPort saves for EEPROM games
149 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
150 - GBA BIOS: Fix incorrect exit condition in LZ77
151 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
152 - GBA Cheats: Fix slide codes not initializing properly
153 - GBA DMA: ROM reads are forced to increment
154 - GBA Hardware: RTC accuracy improvements
155 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
156 - GBA Memory: Fix copy-on-write memory leak
157 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
158 - GBA Savedata: Fix crash when resizing flash
159 - GBA Video: Force align 256-color tiles
160 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
161 - PSP2: Fix issues causing poor audio
162 - Python: Fix package directory
163 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
164 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
165 - Wii: Fix screen tear when unpausing
166 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
167Misc:
168 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
169 - GB MBC: Remove erroneous bank 0 wrapping
170 - GBA: Improve multiboot image detection
171 - PSP2: Use system enter key by default
172
1730.6.1: (2017-10-01)
174Bugfixes:
175 - GB, GBA: Fix crashes when attempting to identify null VFiles
176 - GB, GBA: Fix sync to video with frameskip
177 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
178 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
179 - GB Core: Fix palette loading when loading a foreign config
180 - GB MBC: Pocket Cam memory should be accessible without enabling
181 - GB MBC: Fix SRAM sizes 4 and 5
182 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
183 - GB MBC: Fix RTC loading when file size is off
184 - GB Memory: Initialize peripheral pointers
185 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
186 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
187 - GB Memory: Actually load latch time from savestate
188 - GB Serialize: Fix deserializing video STAT
189 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
190 - GB Video: Fix potential hang when ending mode 0
191 - GB Video: Fix read mode when enabling LCD
192 - GBA: Reset active region as needed when loading a ROM
193 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
194 - GBA BIOS: Use core's VRAM variable instead of renderer's
195 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
196 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
197 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
198 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
199 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
200 - Python: Fix importing .gb or .gba before .core
201 - Qt: Fix command line debugger closing second game
202 - Qt: Fix LOG argument order
203 - Qt: Fix timezone issues with time overrides
204 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
205 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
206Misc:
207 - CMake: Fix CPack dependencies for libpng 1.6
208 - GBA: Detect hardware for Pokémon FireRed ROM hacks
209 - GBA Cheats: Improve detection of raw cheats
210 - Qt: Don't rebuild library view if style hasn't changed
211 - Qt: Allow overrides to be saved before a game is loaded
212 - Qt: Hide mouse immediately when loading
213 - SDL: Fix 2.0.5 build on macOS under some circumstances
214 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
215
2160.6.0: (2017-07-16)
217Features:
218 - Library view
219 - Sprite viewer
220 - Debugging console
221 - Improved memory viewer
222 - Memory search
223 - Command line ability to override configuration values
224 - Add option to allow preloading the entire ROM before running
225 - Add option for whether rewinding restores save games
226 - Savestates now contain any RTC override data
227 - Add option to lock video to integer scaling
228 - LR35902: Watchpoints
229 - LR35902/GB-Z80 disassembler
230 - GB: Tile viewer
231 - GB: Video/audio channel enabling/disabling
232 - GB: Symbol table support
233 - GB MBC: Add MBC1 multicart support
234 - GBA: Support printing debug strings from inside a game
235 - GBA: Better cheat type autodetection
236 - Implement keypad interrupts
237 - Configuration of gamepad hats
238 - Video log recording for testing and bug reporting
239 - Debugger: Segment/bank support
240 - Debugger: Execution tracing
241 - Qt: German translation (by Lothar Serra Mari)
242 - Qt: Spanish translation (by Kevin López)
243 - Qt: Italian translation (by theheroGAC)
244Bugfixes:
245 - ARM7: Fix MLA/*MULL/*MLAL timing
246 - Core: Fix crash with rewind if savestates shrink
247 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
248 - Core: Fix directory sets crashing on close if base isn't properly detached
249 - FFmpeg: Fix overflow and general issues with audio encoding
250 - GB: Fix flickering when screen is strobed quickly
251 - GB: Fix STAT blocking
252 - GB MBC: Fix ROM bank overflows getting set to bank 0
253 - GB MBC: Fix swapping carts not detect new MBC
254 - GB Timer: Improve DIV reset behavior
255 - GB Timer: Fix DIV batching if TAC changes
256 - GB Video: Reset renderer when loading state
257 - GBA: Fix multiboot ROM loading
258 - GBA: Fix multiboot loading resulting in too small WRAM
259 - GBA BIOS: Implement BitUnPack
260 - GBA BIOS: Fix ArcTan sign in HLE BIOS
261 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
262 - GBA BIOS: Fix INT_MIN/-1 crash
263 - GBA Hardware: Fix crash if a savestate lies about game hardware
264 - GBA I/O: Handle audio registers specially when deserializing
265 - GBA Memory: Improve initial skipped BIOS state
266 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
267 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
268 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
269 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
270 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
271 - LR35902: Fix core never exiting with certain event patterns
272 - LR35902: Fix pc overflowing current region off-by-one
273 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
274 - OpenGL: Fix some shaders causing offset graphics
275 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
276 - Qt: Fix window icon being stretched
277 - Qt: Fix data directory path
278 - Qt: Fix timing issues on high refresh rate monitors
279 - Qt: Fix linking after some windows have been closed
280 - Qt: Fix crash when changing audio settings after a game is closed
281 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
282 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
283 - Qt: Fix game unpausing after frame advancing and refocusing
284 - SDL: Fix game crash check
285 - SDL: Fix race condition with audio thread when starting
286 - SDL: Fix showing version number
287 - Test: Fix crash when loading invalid file
288 - Test: Fix crash when fuzzing fails to load a file
289 - Test: Don't rely on core for frames elapsed
290 - Test: Fix crash when loading invalid file
291 - Test: Fix crash when fuzzing fails to load a file
292 - Tools: Fix recurring multiple times over the same library
293 - Util: Fix overflow when loading invalid UPS patches
294 - Util: Fix highest-fd socket not being returned by SocketAccept
295 - Windows: Fix VDir.rewind
296Misc:
297 - All: Add C++ header guards
298 - All: Move time.h include to common.h
299 - 3DS, PSP2, Wii: Last directory loaded is saved
300 - CMake: Add ability to just print version string
301 - Core: New, faster event timing subsystem
302 - Core: Clean up some thread state checks
303 - Core: Add generic checksum function
304 - Core: Cores can now have multiple sets of callbacks
305 - Core: Restore sleep callback
306 - Core: Move rewind diffing to its own thread
307 - Core: Ability to enumerate and modify video and audio channels
308 - Core: List memory segments in the core
309 - Core: Move savestate creation time to extdata
310 - Core: Config values can now be hexadecimal
311 - Core: Improved threading interrupted detection
312 - Debugger: Modularize CLI debugger
313 - Debugger: Make building with debugging aspects optional
314 - Debugger: Add functions for read- or write-only watchpoints
315 - Debugger: Make attaching a backend idempotent
316 - Debugger: Add mDebuggerRunFrame convenience function
317 - Feature: Move game database from flatfile to SQLite3
318 - Feature: Support ImageMagick 7
319 - Feature: Make -l option explicit
320 - FFmpeg: Return false if a file fails to open
321 - FFmpeg: Force MP4 files to YUV420P
322 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
323 - GB: Reset with initial state of DIV register
324 - GB MBC: New MBC7 implementation
325 - GB Audio: Simplify envelope code
326 - GB Audio: Improve initial envelope samples
327 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
328 - GB Video: Improved video timings
329 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
330 - GBA, GB: ROM is now unloaded if a patch is applied
331 - GBA DMA: Refactor DMA out of memory.c
332 - GBA DMA: Move DMAs to using absolute timing
333 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
334 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
335 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
336 - GBA Memory: Support reading/writing POSTFLG
337 - GBA Memory: Remove unused prefetch cruft
338 - GBA Timer: Improve accuracy of timers
339 - GBA Video: Clean up unused timers
340 - GBA Video: Allow multiple handles into the same tile cache
341 - GBA Video, GB Video: Colors are now fully scaled
342 - GBA Video: Optimize when BLD* registers are written frequently
343 - OpenGL: Add xBR-lv2 shader
344 - Qt: Move last directory setting from qt.ini to config.ini
345 - Qt: Improved HiDPI support
346 - Qt: Expose configuration directory
347 - Qt: Merge "Save" and "OK" buttons in shader options
348 - Qt: Automatically load controller profile when plugged in
349 - Qt: Rename "Resample video" option to "Bilinear filtering"
350 - Qt: Remove audio thread
351 - Qt: Remove audio buffer sizing in AudioProcessorQt
352 - Qt: Re-enable QtMultimedia on Windows
353 - Qt: Make "Mute" able to be bound to a key
354 - Qt: Add .gb/.gbc files to the extension list in Info.plist
355 - Qt: Relax hard dependency on OpenGL
356 - Qt: Better highlight active key in control binding
357 - SDL: Remove scancode key input
358 - SDL: Automatically map controllers when plugged in
359 - Test: Add a basic test suite
360 - Util: Add size counting to Table
361 - Util: Add 8-bit PNG write support
362 - Util: Tune patch-fast extent sizes
363 - VFS: Call msync when syncing mapped data
364 - VFS: Allow truncating memory chunk VFiles
365 - VFS: Fix some minor VFile issues with FILEs
366 - VFS: Optimize expanding in-memory files
367 - VFS: Add VFileFIFO for operating on circle buffers
368Changes from beta 1:
369Features:
370 - Qt: Italian translation (by theheroGAC)
371 - Qt: Updated German translation
372Bugfixes:
373 - GB Audio: Fix incorrect channel 4 iteration
374 - GB Audio: Fix zombie mode bit masking
375 - GB Serialize: Fix timer serialization
376 - GB Video: Fix LYC regression
377 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
378 - GBA Timer: Fix count-up timing overflowing timer 3
379 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
380 - Qt: Fix memory search close button (fixes mgba.io/i/769)
381 - Qt: Fix window icon being stretched
382 - Qt: Fix initial window size (fixes mgba.io/i/766)
383 - Qt: Fix data directory path
384 - Qt: Fix controls not saving on non-SDL builds
385 - Qt: Fix translation initialization (fixes mgba.io/i/776)
386 - Qt: Fix patch loading while a game is running
387 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
388 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
389 - Qt: Fix GL-less build
390 - Qt: Fix Software renderer not handling alpha bits properly
391 - Qt: Fix screen background improperly stretching
392 - SDL: Fix cheats not loading
393Misc:
394 - GB Serialize: Add MBC state serialization
395 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
396 - GBA Timer: Improve accuracy of timers
397 - PSP2: Update toolchain to use vita.cmake
398 - Qt: Add language selector
399 - Qt: Minor test fixes
400 - Qt: Move shader settings into main settings window
401 - Qt: Dismiss game crashing/failing dialogs when a new game loads
402 - Qt: Properly ship Qt translations
403 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
404
4050.6 beta 1: (2017-06-29)
406 - Initial beta for 0.6
407
4080.5.2: (2016-12-31)
409Bugfixes:
410 - All: Fix fullscreen config option being ignored
411 - ARM7: PSR mode bits should not get sign extended
412 - GB: Fix audio not being deinitialized
413 - GB: Fix crash when masking savedata
414 - GB: Properly initialize sramRealVf variable
415 - GB Audio: Fix serialization of channel 3 and NR52 properties
416 - GB Audio: Reset envelope timer when reseting sound channel
417 - GB MBC: Fix SRAM dangling pointer with RTC games
418 - GB MBC: Fix initializing MBC when no ROM is loaded
419 - GB Memory: Fix patching ROM bank 0
420 - GB Memory: Fix starting HDMAs during mode 0
421 - GB Memory: Fix HDMA5 value after DMA completes
422 - GB Video: Initialize LCDC in renderer
423 - GB Video: Hblank IRQs should mask LYC=LY IRQs
424 - GBA: Fix IRQs firing after already being cleared
425 - GBA: Only unhalt CPU if appropriate bit is set in IE
426 - GBA: Add savegame override for Crash Bandicoot 2
427 - GBA BIOS: Fix MidiKey2Freq BIOS reads
428 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
429 - GBA Cheats: Fix GameShark ROM patches
430 - GBA I/O: Mask off WAITCNT bits that cannot be written
431 - GBA Memory: Fix misaligned BIOS reads
432 - GBA Memory: Fix VCOUNT being writable
433 - GBA Video: Fix out of bounds sprite transforms
434 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
435 - Libretro: Fix disabling BIOS
436 - Libretro: Fix Game Boy savestates and audio
437 - Qt: Fix changing resolution of software renderer
438 - Qt: Fix setting overrides
439 - Qt: Fix cut off tiles and alignment issues in tile viewer
440 - Qt: Only reset window dimensions when first shown
441 - Qt: Fix Qt Multimedia audio driver on big endian
442 - Qt: Fix Apply button for key and controller configurations
443 - VFS: Fix resizing memory chunks when not needed
444 - Windows: Fix Unicode directory handling
445Misc:
446 - GB, GBA: Prevent loading null ROMs
447 - GB Audio: Initialize wave RAM to GBC values
448 - GB Memory: Reset ROM bank when loading a ROM
449 - PSP2: Improved controller rumble
450
4510.5.1: (2016-10-05)
452Bugfixes:
453 - Core: Fix importing save games as read-only
454 - FFmpeg: Fix encoding AAC
455 - GB: Fix invalid STOP behavior on Game Boy Color
456 - GB: Initialize audio properly
457 - GB: Properly clear KEY1 bit 0 when switching speeds
458 - GB: Properly unload save files when unloading a ROM
459 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
460 - GB MBC: Fix MBC7 when size is incorrectly specified
461 - GB MBC: Fix RTC access when no save file is loaded
462 - GB SIO: Don't auto-clock external shift clock
463 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
464 - GB Video: Fix video frames getting missed when LCDC is off
465 - GB Video: Clear screen when LCDC is off
466 - GBA Cheats: Fix holding onto pointers that may get invalidated
467 - GBA Cheats: Fix key-activated CodeBreaker cheats
468 - GBA Cheats: Fix uninitialized memory getting freed when saving
469 - GBA Hardware: Improve Game Boy Player rumble behavior
470 - GBA Memory: Fix several unused I/O register read values
471 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
472 - LR35902: Fix events running with the wrong cycle active
473 - Qt: Fix "close" button on Overrides view
474 - Qt: Fix saving overrides
475 - Qt: Fix directory set unloading when replacing the ROM
476 - Qt: Fix patch loading
477 - Qt: Fix crash when saving an override if a game isn't loaded
478 - Qt: Fix showing default display driver as OpenGL (force 1.x)
479 - SDL: Attach rumble in SDL frontend
480 - Util: Fix PNG identification on files too small to be a PNG
481Misc:
482 - All: Only update version info if needed
483 - All: Split out install locations for Libretro and OpenEmu
484 - FFmpeg: Encoding cleanup
485 - GB: Reset active region when reloading ROM
486 - GB Memory: Initialize RAM pattern for GBC
487 - GB Video: Improved video timings
488 - Qt: Manage window sizes slightly better
489 - Qt: Remember scale option independent of core dimensions
490
4910.5.0: (2016-09-19)
492Features:
493 - Game Boy support
494 - Support for encrypted CodeBreaker GBA cheats
495 - Emulation of Vast Fame protected GBA carts (taizou)
496 - Tile viewer
497 - Threaded rendering mode
498 - Libretro: Memory map and achievement support (leiradel)
499 - GUI: Add UI control remapping
500 - GUI: Add fast-forward
501 - Wii: 240p support
502 - 3DS: Adjustable screen darkening
503 - Ability to temporarily load a savegame
504 - Load specific files out of archives
505 - Automatic BIOS detection
506Bugfixes:
507 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
508 - Debugger: Fix GDB breakpoints
509 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
510 - GBA: Fix filehandle leak with savegames
511 - GBA: Timer 0 cannot be count up
512 - GBA: Count up timers should not count themselves
513 - GBA Memory: Fix mirror on non-overdumped Classic NES games
514 - GBA Memory: Fix ldm {pc}
515 - GBA Savedata: Fix savedata sync timer
516 - GBA Savedata: Only unmap savedata if present
517 - GBA Serialize: Savestates now properly store prefetch
518 - GBA Video: WIN0/1 take priority over OBJWIN
519 - GBA Video: Fix out-of-order OBJWIN
520 - PSP2: Fix GPU crash while exiting
521 - PSP2: Fix VSync
522 - PSP2: Fix accelerometer range
523 - PSP2: Actually load screen mode setting
524 - PSP2: Fix gyroscope direction
525 - PSP2: Delete threads after they return
526 - PSP2: Fix mapping/unmapping from not at 0
527 - Qt: Fix bug in software renderer scaling
528 - Qt: Fix hanging key press after disabling autofire
529 - Qt: Fix being unable to pause manually when using auto-pausing
530 - SDL: Fix axes being mapped wrong
531 - Util: Fix realloc semantics in utf16to8
532 - Util: Fix inserting too many items into a hash table
533 - VFS: Fix uninitialized varaible reading from 7z
534 - VFS: Fix reading multiple files from a 7z archive
535 - Wii: Fix framelimiting after a slowdown
536 - Wii: Fix garbage flash at startup
537Misc:
538 - 3DS: Use blip_add_delta_fast for a small speed improvement
539 - 3DS: Allow UTF-16 filenames
540 - 3DS: Port to using citro3D
541 - 3DS: Use system font for menus
542 - 3DS: Attempt to use Core 2 for threads
543 - 3DS: Adjustable filering
544 - 3DS: 3D banner
545 - All: Add QUIET parameter to silence CMake
546 - All: Faster memory read/write
547 - ARM7: Support forcing Thumb mode via MSR
548 - ARM7: Flush prefetch cache when loading CPSR via MSR
549 - ARM7: Clean up instruction decoding for future expandability
550 - Debugger: Support register and memory writes via GDB stub
551 - Debugger: Add software breakpoint support to gdb
552 - FFmpeg: Full support for libavcodec 56+
553 - GBA: Better debug logging if event processing breaks
554 - GBA Audio: Force audio DMAs to not increment destination
555 - GBA BIOS: Use custom ArcTan, not relying on OS
556 - GBA Hardware: Clean up dead code in GBP
557 - GBA Memory: Optimize stalling behavior
558 - GBA Memory: Optimize Load-/StoreMultiple
559 - GBA Savedata: Add realistic timing for EEPROM
560 - GBA Serialize: Savestates now store if CPU was halted
561 - GBA Video: Remove old slow path fallback
562 - GBA Video: Optimize sprite drawing
563 - GBA Video: Optimize mode 0 rendering
564 - GBA Video: Optimize compositing cases slightly
565 - GUI: Screenshot dimensions are now passed through
566 - GUI: Add back logging
567 - GUI: Only reload config if manually saved
568 - GUI: Increase scrolling speed
569 - OpenGL: Log shader compilation failure
570 - OpenGL: Add texSize uniform
571 - Qt: Make -g flag work in Qt build
572 - Qt: Simplify OpenGL context creation
573 - Qt: Thread startup improvements
574 - Qt: Make audio channel/video layer options shortcut mappable
575 - Qt: Remove some C99isms from C++ code
576 - Qt: Remove default autofire mappings
577 - Qt: Make reseting when pasued frame-accurate
578 - Qt: Rearchitect game closing codepath
579 - PSP2: Use system font for menus
580 - PSP2: Add rumble for PS TV
581 - PSP2: Add fit-to-height screen mode
582 - PSP2: Sync files per descriptor
583 - PSP2: Allow UTF-8 filenames
584 - PSP2: Screenshots are now saved into the Photo Gallery
585 - PSP2: Stop underclocking when menuing
586 - SDL: Increase default audio buffer size to 1024 samples
587 - SDL: More responsive rumble
588 - Util: Add Vector GetConstPointer
589 - Util: Add rtrim
590 - Util: Add endswith
591 - VFS: Improve zip file detection
592 - Wii: Add pixelated resample filter
593 - Windows: Add native VDir support
594 - Util: Add PRIz macro for libc versions that don't support %z
595
5960.4.1: (2016-07-11)
597Bugfixes:
598 - All: Fix several file handle leaks
599 - All: Fix instruction tables getting zeroed when linking sometimes
600 - ARM7: Fix flags on SBC/RSC
601 - ARM7: Fix setting spsr privilege bits when spsr is empty
602 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
603 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
604 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
605 - GBA Memory: Fix executing code from OBJ region of VRAM
606 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
607 - GBA Serialize: Fix loading savegames from savestates
608 - OpenGL: Correct boolean vector strcmp strings for uniforms
609 - Qt: Fix sending gameStopped twice
610 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
611 - Qt: Fix initial state of key mapping
612 - Qt: Initialize m_useBios
613 - SDL: Fix joystick initialization on BSD
614 - SDL: Fix potential joystick crash in games with rumble
615 - SDL: Fix SDL 1.2 build
616 - SDL: Fix sporadic crash when deinitializing audio
617 - Shaders: Fix AGS-001 shader with some bad drivers
618 - Util: Use closesocket on Windows
619 - Util: Fix socket bind addresses
620 - VFS: Fix reading 7z archives without rewinding first
621 - VFS: VFileFromFD should not open directories
622 - Wii: Fix tilting direction
623 - Util: Fix realloc semantics in utf16to8
624Misc:
625 - All: Allow use of external minizip library
626 - Debugger: CLI debugger now exits when end-of-stream is reached
627 - FFmpeg: Update dependencies on Ubuntu
628 - GBA: Slightly optimize GBAProcessEvents
629 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
630 - GBA Video: Null renderer should return proper register values
631 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
632 - Qt: Add preset for DualShock 4
633 - Qt: Update 360 input profile on OS X to reflect newer drivers
634 - Qt: Remove use of NaN
635 - Qt: Canonicalize file paths when loading games
636 - Qt: Add refresh button to controller editing
637 - SDL: Remove default gamepad mappings
638 - Util: Fix intermittent build failure on OS X
639 - VFS: VFile.sync now updates modified time
640
6410.4.0: (2016-02-02)
642Features:
643 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
644 - I/O viewer
645 - Booting of multiboot images
646 - Customization of GIF recording
647 - Libretro: Cheat code support
648 - Support for GLSL shaders
649 - ROM information view
650 - Support for VBA-style cheat codes
651 - Savestates now store creation timestamps
652 - Key autofire
653 - Libretro: Allow blocking opposing directional input
654 - OpenEmu core for OS X
655 - Libretro: Settings for using BIOS and skipping intro
656 - Libretro: Customizable idle loop removal
657 - Implemented cycle counting for sprite rendering
658 - Cleaner, unified settings window
659 - Added a setting for pausing when the emulator is not in focus
660 - Customizable paths for save games, save states, screenshots and patches
661 - Controller hotplugging
662 - Ability to store save games and active cheats within savestates
663Bugfixes:
664 - ARM7: Fix sign of unaligned LDRSH
665 - ARM7: Fix decoding of some ARM ALU instructions with shifters
666 - Debugger: Fix watchpoints in gdb
667 - GBA: Fix warnings when creating and loading savestates
668 - GBA: Fix Iridion II savetype
669 - GBA BIOS: Fix misaligned CpuSet
670 - GBA Cheats: Fix cheats setting the Action Replay version
671 - GBA Hardware: Fix GPIO on big endian
672 - GBA Memory: Fix DMA register writing behavior
673 - GBA Memory: Fix DMAs triggering two cycles early
674 - Libretro: Fix aspect ratio
675 - Qt: Fix some potential crashes with the gamepad mapping
676 - Qt: Fix keys being mapped incorrectly when loading configuration file
677 - Util: Fix PowerPC PNG read/write pixel order
678 - Util: Fix excessive memory allocation when decoding a PNG
679 - VFS: Fix VFileReadline and remove _vfdReadline
680Misc:
681 - All: Improved PowerPC support
682 - All: Fix some undefined behavior warnings
683 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
684 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
685 - GBA: Implement bad I/O register loading
686 - GBA: Allow jumping to OAM and palette RAM
687 - GBA BIOS: Finish implementing RegisterRamReset
688 - GBA Config: Add "override" layer for better one-time configuration
689 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
690 - GBA Memory: Use a dynamically sized mask for ROM memory
691 - GBA Memory: Implement several unimplemented memory access types
692 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
693 - GBA RR: Starting from savestate now embeds the savegame
694 - GBA RR: Add preliminary SRAM support for VBM loading
695 - GBA RR: Add support for resets in movies
696 - GBA Video: Remove lastHblank, as it is implied
697 - Libretro: Use anonymous memory mappers for large blocks of memory
698 - Libretro: Add install target for libretro core
699 - Qt: Window size command line options are now supported
700 - Qt: Increase usability of key mapper
701 - Qt: Add 'Apply' button to settings window
702 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
703 - Qt: Allow use of modifier keys as input
704 - Qt: Optimize log viewer
705 - Qt: Added button for breaking into the GDB debugger
706 - Qt: Add box for showing duration of rewind
707 - SDL: Support fullscreen in SDL 1.2
708 - SDL: Allow GBASDLAudio to be used without a thread context
709 - Util: Use VFile for configuration
710 - Util: Add MutexTryLock
711
7120.3.2: (2015-12-16)
713Bugfixes:
714 - ARM7: Fix STRT/STRBT
715 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
716 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
717 - Libretro: Fix problems with rumble not turning off
718 - GBA: Fix idle skip state being retained between games
719 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
720 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
721 - GBA BIOS: Fix Sqrt sign
722 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
723 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
724 - GBA Memory: Fix DMA behavior for SRAM accesses
725 - GBA Memory: Fix Store8 to OBJ VRAM
726 - GBA Memory: Fix alignment of LDM/STM on SRAM
727 - GBA Memory: Fix unaligned out-of-bounds ROM loads
728 - GBA Memory: Fix timing of DMAs
729 - GBA Video: Fix _mix for 15-bit color
730 - GBA Video: Fix OAM and palette initialization
731 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
732 - Qt: Use safer isLoaded check in GameController
733 - Qt: Fix a race condition in PainterGL that could lead to a crash
734 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
735 - Qt: Fix font size in memory viewer
736 - Qt: Fix a crash in the memory viewer
737 - Qt: Add additional checks in CheatModel to prevent crashes
738 - Qt: Fix race condition with setting sample rate
739 - Qt: Fix crash when closing multiplayer windows
740 - Qt: Fix resetting while paused
741Misc:
742 - GBA Audio: Implement missing flags on SOUNDCNT_X register
743 - Qt: Add mute option to menu
744
7450.3.1: (2015-10-24)
746Bugfixes:
747 - ARM7: Fix instruction decoding of Thumb shifts
748 - GBA: Deinit savegame when unloading a ROM
749 - GBA: Fix BIOS check on big endian
750 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
751 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
752 - GBA Audio: Fix audio channels being silenced at the wrong time
753 - GBA Memory: Fix bad BIOS Load16 on big endian
754 - GBA Memory: Fix bad Load8 on big endian
755 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
756 - GBA Video: Fix edge case with sprite blend modes and semitransparency
757 - GBA Video: Fix objwin and blending interaction on sprites
758 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
759 - Libretro: Fix a memory leak with the render buffer
760 - Qt: Windows no longer spawn in the top left on first launch
761 - Qt: Fix install path of XDG desktop file with DESTDIR
762 - Qt: Fix drag and drop on Windows
763 - Qt: Reenable double buffering, as disabling it broke some Windows configs
764 - VFS: Fix return values of VFileFILE.read and .write
765Misc:
766 - All: Reset next event to cycles instead of zero to interrupt
767 - All: Add --version flag
768 - ARM7: Force disable LTO on two files to work around a GCC bug
769 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
770 - GBA: Better memory handling with PNG savestates
771 - GBA: Additional savestate sanity checks
772 - GBA: Check for cycle count being too high
773 - GBA Audio: Allow GBAAVStream to have no video callback
774 - GBA BIOS: Implement RegisterRamReset for SIO registers
775 - Qt: Remove useless help icons in dialogs
776 - Qt: Prevent savestate window from opening while in multiplayer
777 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
778 - Qt: Dropping multiplayer windows works more cleanly now
779
7800.3.0: (2015-08-16)
781Features:
782 - Ability to hide individual background layers, or OBJs
783 - Ability to mute individual audio channels
784 - Palette viewer and exporter
785 - Volume control
786 - More shortcuts are editable (e.g. quick save/load)
787 - Rewind now shows the frame after rewinding
788 - Import/Export of GameShark/Action Replay snapshots
789 - Add "Step backwards" item for single increment rewind
790 - Deadzone estimation for game controllers
791 - Analog inputs can be used for shortcuts
792 - Menu items for specific solar sensor brightness levels
793 - Remappable controls for tilt and gyroscope sensors
794 - Status messages for actions taken while a game is running (e.g. save/load state)
795 - Memory inspector
796 - Screensaver can now be suspended while a game is running
797 - Load/save the most recent savestate slot
798 - Support varible speed (PWM) rumble
799 - Ability to cap fast forward speed
800 - Finer control over FPS target
801 - Holdable shortcut for rewinding one frame at a time
802 - Ability to boot directly into the BIOS
803 - Preliminary support for yanking out the game pak while a game is running
804 - Thumb-drive mode by putting a file called portable.ini in the same folder
805 - Configurable display driver, between software and OpenGL
806 - Undo-able savestate loading and saving
807 - Controller profiles now store shortcut settings
808 - Default controller profiles for several common controllers
809 - Libretro now supports BIOS, rumble and solar sensor
810 - Implement BIOS call Stop, for sleep mode
811 - Automatically load patches, if found
812 - Improved video synchronization
813 - Configurable audio output sample rate
814Bugfixes:
815 - ARM7: Fix SWI and IRQ timings
816 - ARM7: Fix Thumb MUL timing
817 - ARM7: Fix timing of multiplies to use N cycles
818 - ARM7: ARMHotplugDetach should call deinit
819 - Debugger: Fix use-after-free in breakpoint clearing code
820 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
821 - GBA: Cap audio FIFO read size during deserialization
822 - GBA: Check for corrupted savestates when loading
823 - GBA: Check for improperly sized savestates when loading
824 - GBA: Check for savestates made from differently sized ROMs
825 - GBA: Fix calls to endian-independent loadstores
826 - GBA: Fix timing of reading from timer registers
827 - GBA: Ensure cycles never go negative
828 - GBA Audio: Force audio FIFOs to 32-bit
829 - GBA Audio: Fix audio pitch changing when adjusting buffer size
830 - GBA Audio: Fix sample order in audio channel 3
831 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
832 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
833 - GBA Memory: Improve Thumb open bus behavior
834 - GBA Memory: Fix potential DMA issue when loading a savestate
835 - GBA Memory: Fix load/store multiple video memory waitstates
836 - GBA SIO: Fix reseting when there are SIO devices attached
837 - GBA Video: Blended sprites should never have other effects applied
838 - GBA Video: Fix out-of-bounds tiles in mosaic
839 - GBA Video: Fix windows not affecting sprites
840 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
841 - GBA Video: Fix timing on first scanline
842 - Qt: Better cleanup when a game crashes
843 - Qt: Fix open ROM dialog filtering for archive formats
844 - Qt: Cap the maximum number of multiplayer windows
845 - Qt: Fix maximum year in sensor override
846 - Qt: Fix window being too tall after exiting fullscreen
847 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
848 - Qt: Fix analog buttons not getting unmapped
849 - Qt: Fix passing command line options
850 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
851 - SDL: Fix SDL build when OpenGL is missing
852 - Util: Allow loading IPS patches that grow the ROM
853 - VFS: Fix resource leaks if some allocations fail
854 - VFS: Fix line-reading to return proper values
855 - Video: Fix an issue with very long filenames
856 - Util: Fix formatting of floats
857Misc:
858 - All: Add --help flag for command line programs
859 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
860 - All: Enable static linking for Windows
861 - All: Enable static linking for OS X
862 - All: Threads are now named
863 - All: Proper handling of Unicode file paths
864 - ARM7: Add emulation for Undefined CPU mode
865 - ARM7: Reduce the size of the Thumb instruction table
866 - GBA: Add status log level
867 - GBA: GBARewind now returns how many states it has rewound
868 - GBA: SIO logging layer
869 - GBA BIOS: Stub out SoundBias
870 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
871 - GBA: Don't include GBACLIDebugger struct unless needed
872 - GBA: Savedata is now synced shortly after data finishes being written
873 - GBA: Process multiple timer events at once, if necessary
874 - GBA Audio: Implement audio reset for channels A/B
875 - GBA Audio: Process multiple audio events at once, if necessary
876 - GBA Hardware: Backport generic RTC source into core
877 - GBA Input: Allow axes and buttons to be mapped to the same key
878 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
879 - GBA SIO: Add a dummy driver for Normal mode
880 - GBA Thread: Add functionality for running callbacks on the GBA thread
881 - GBA Thread: Split GBASync into a separate file
882 - GBA Video: Refactor software renderer into separate files
883 - GBA Video: Slightly optimize mode 0 mosaic rendering
884 - Debugger: Free watchpoints in addition to breakpoints
885 - Qt: Handle saving input settings better
886 - Qt: Move GL frame drawing back onto its own thread
887 - Qt: Fast forward (held) option moved from Other to Emulation menu
888 - Qt: Show version info in window title
889 - Qt: Migrate multiplayer window handling into GBAApp
890 - Qt: Unified file opening and saving with last location
891 - Qt: Fix windows being resizable when they shouldn't have been
892 - Qt: Only hide cursor in full screen
893 - Qt: Replace pause-after-frame mutex with an atomic
894 - Qt: Add application icon and XDG desktop files
895 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
896 - Qt: Don't save window size when entering fullscreen
897 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
898 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
899 - Qt: Increase usability of key mapper
900 - Qt: Show checkmark for window sizes
901 - Qt: Set window path to loaded ROM
902 - Perf: Ability to load savestates immediately on launch
903 - SDL: Properly check for initialization
904 - SDL: Clean up initialization functions
905 - SDL: Clean up GL context
906 - Util: Allow disabling the threading code entirely
907 - VFS: Add sync method to force syncing with backing
908
9090.2.1: (2015-05-13)
910Bugfixes:
911 - All: Fix sanitize-deb script not cleaning up after itself
912 - All: Fix dependencies for libavcodec on Debian-derived platforms
913 - ARM7: Handle writeback for PC in addressing modes 2 and 3
914 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
915 - ARM7: Fix ARM multiply instructions when PC is a destination register
916 - Debugger: Fix use-after-free in breakpoint clearing code
917 - Debugger: Fix boundary conditions in tab completion
918 - GBA: Fix timers not updating timing when writing to only the reload register
919 - GBA: Fix rewind boundary conditions
920 - GBA: Add initial I/O register settings for background matrix registers
921 - GBA: Fix hang when loading a savestate if sync to video is enabled
922 - GBA: Handle out-of-bounds I/O access
923 - GBA: Fix bounds-checking on EEPROM access
924 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
925 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
926 - GBA Memory: Allow SRAM to be 64kB
927 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
928 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
929 - GBA Video: Fix second frame mode 5
930 - Perf: Fix race condition if a game crashes immediately on start
931 - Qt: Fix Display object leak when closing a window
932 - Qt: Fix .deb dependencies
933 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
934 - Qt: Fix window not regaining focus after exiting savestate window
935 - Qt: Fix regression where video would not record if the game had already started
936 - Qt: Fix potential crash if a gamepad causes focus to change
937 - Qt: Fix controller axis querying
938 - Qt: Fix multiplayer windows opening as the wrong size
939 - Qt: Fix controllers sometimes not loading the right profile
940 - SDL: Fix boundary conditions for joystick adjustments
941 - SDL: Allocate properly sized input maps
942 - SDL: Fix potential build issues when Qt and SDL2 are in use
943 - Util: Fix resource leak in UTF-8 handling code
944 - Util: Fix a null-pointer issue when attempting to delete a key
945 - VFS: Fix resource leaks if some allocations fail
946 - Video: Fix an issue with very long filenames
947Misc:
948 - GBA Memory: Soft-crash if jumping past the end of a ROM
949 - Qt: Show multiplayer numbers in window title
950 - Qt: Solar sensor can have shortcuts set
951
9520.2.0: (2015-04-03)
953Features:
954 - Support for gamepad axes, e.g. analog sticks or triggers
955 - Add scale presets for up to 6x
956 - Settings window
957 - Bilinear resampling option
958 - Add option to skip BIOS start screen
959 - List of recently opened games
960 - Support for games using the Solar Sensor
961 - Better audio resampling via blip-buf
962 - Game Pak overrides dialog for setting savetype and sensor values
963 - Support for games using the tilt sensor
964 - Remappable shortcuts for keyboard and gamepad
965 - Rewinding of emulation
966 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
967 - Support IPv6
968 - Save directory of last loaded file
969 - Support BPS patches
970 - Automatically detect and optimize out idle loops
971 - Configurable game overrides
972 - Support loading 7-Zip files
973 - Drag and drop game loading
974 - Cheat code support
975 - Runtime configurable audio driver
976 - Libretro core for use with RetroArch and other front-ends
977 - Controller profiles for setting different bindings for different controllers
978 - Ability to lock aspect ratio
979 - Local link cable support
980 - Ability to switch which game controller is in use per instance
981 - Ability to prevent opposing directional input
982 - Warning dialog if an unimplemented BIOS feature is called
983 - Debugger: Add CLI "frame", frame advance command
984 - Debugger: Add CLI functions for writing to memory
985 - Debugger: Add CLI functions for examining memory regions
986 - Debugger: Add CLI function for writing a register
987Bugfixes:
988 - ARM7: Extend prefetch by one stage
989 - ARM7: Fix cycle counting for loads
990 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
991 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
992 - GBA: Initialize gba.sync to null
993 - GBA: Fix timer initialization
994 - GBA Audio: Support 16-bit writes to FIFO audio
995 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
996 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
997 - GBA BIOS: Fix BIOS prefetch after reset
998 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
999 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1000 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1001 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1002 - GBA Memory: Fix cycle counting for 32-bit load/stores
1003 - GBA RR: Fix fallthrough error when reading tags from a movie
1004 - GBA Thread: Fix possible hang when loading an archive
1005 - GBA Thread: Fix possible deadlock in video sync
1006 - Perf: Fix crash when the GBA thread fails to start
1007 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1008 - Qt: Fix crash when adjusting settings after closing a game
1009 - Qt: Fix crash when starting GDB stub after closing a game
1010 - Qt: Fix patch loading while a game is running
1011 - Qt: Fix crash when loading a game after stopping GDB server
1012 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1013 - Qt: Fix crash when attempting to pause if a game is not running
1014 - SDL: Properly clean up if a game doesn't launch
1015 - Util: Fix sockets on Windows
1016Misc:
1017 - All: Enable link-time optimization
1018 - Debugger: Watchpoints now work on STM/LDM instructions
1019 - Debugger: Clean up GDB stub network interfacing
1020 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1021 - Debugger: Merge Thumb BL instructions when disassembling
1022 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1023 - Debugger: Watchpoints now report address watched (fixes #68)
1024 - Debugger: Add support for soft breakpoints
1025 - Debugger: Make I/O register names be addresses instead of values
1026 - Debugger: Rename read/write commands
1027 - GBA: Improve accuracy of event timing
1028 - GBA: Add API for getting Configuration structs for overrides and input
1029 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1030 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1031 - GBA: Move A/V stream interface into core
1032 - GBA: Savestates now take into account savedata state machines (fixes #109)
1033 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1034 - GBA Memory: Simplify memory API and use fixed bus width
1035 - GBA Thread: Make GBASyncWaitFrameStart time out
1036 - GBA Video: Start video at the last scanline instead of the first
1037 - Qt: Optimize logo drawing
1038 - Qt: Move frame upload back onto main thread
1039 - Qt: Remember window position
1040 - Qt: Double-clicking on the window toggles full screen
1041 - Util: Use proper locale for reading and writing float values
1042
10430.1.1: (2015-01-24)
1044Bugfixes:
1045 - ARM7: Fix LDM writeback to a register already written
1046 - GBA: Fix timers 2 and 3 updating incorrectly
1047 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1048 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1049 - GBA Audio: Properly initialize audio FIFO channels
1050 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1051 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1052 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1053 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1054 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1055 - GBA BIOS: Fix HuffUnComp boundary conditions
1056 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1057 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1058 - GBA Memory: Filter out top nybble of DMA addresses
1059 - GBA Memory: Properly bounds-check VRAM accesses
1060 - GBA Memory: Fix initial DMA state
1061 - GBA Thread: Allow halted games to exit cleanly
1062 - GBA Video: Fix blend issues with obscured middle layers
1063 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1064 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1065 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1066 - GBA Video: Fix sprite boundary conditions with mosaic
1067 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1068 - Qt: Fix issue with set frame sizes being the wrong height
1069 - Qt: Fix emulator crashing when full screen if a game is not running
1070 - Qt: Fix window focus issues
1071 - Qt: Properly set default video recording settings
1072 - Qt: Fix a race condition when a game crashes immediately
1073 - Qt: Fix some cases where key mapping can break if focus is adjusted
1074 - Qt: Fix crash if a game pauses before any frames are shown
1075 - Debugger: Negative PC-relative loads now properly subtract the offset
1076 - Debugger: Align PC-relative loads in Thumb
1077 - Debugger: Fix watchpoints triggering too late
1078 - Debugger: Fix binary print putting spaces between digits
1079 - Video: Ensure FFmpeg encoder has audio frames
1080 - Video: Fix uncompressed PCM audio recording
1081 - Video: Fix FFmpeg crashing when the file extension is wrong
1082 - Util: Fix SOCKET_FAILED macro
1083Misc:
1084 - GBA: Exit cleanly on FATAL if the port supports it
1085 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1086 - Qt: Disable sync to video by default
1087 - Qt: Handle a game crash without crashing
1088 - Qt: Set default log level to FATAL, ERROR and WARN
1089 - Qt: Clarify some phrasing in the menus
1090 - Qt: Clear active buttons when focus is lost
1091
10920.1.0: (2014-12-13)
1093 - Initial release