CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33Misc:
34 - SDL: Remove scancode key input
35 - GBA Video: Clean up unused timers
36 - Test: Add a basic test suite
37 - GBA Video: Allow multiple handles into the same tile cache
38 - VFS: Call msync when syncing mapped data
39 - GBA Video, GB Video: Colors are now fully scaled
40 - VFS: Allow truncating memory chunk VFiles
41 - Debugger: Modularize CLI debugger
42 - Core: Clean up some thread state checks
43 - Debugger: Make building with debugging aspects optional
44 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
45 - GBA Memory: Support reading/writing POSTFLG
46 - Util: Add size counting to Table
47 - Qt: Move last directory setting from qt.ini to config.ini
48 - 3DS, PSP2, Wii: Last directory loaded is saved
49 - GB Audio: Simplify envelope code
50 - GB Audio: Improve initial envelope samples
51 - Debugger: Add functions for read- or write-only watchpoints
52 - GBA DMA: Refactor DMA out of memory.c
53 - GBA DMA: Move DMAs to using absolute timing
54 - All: Add C++ header guards
55 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
56 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
57 - Qt: Improved HiDPI support
58 - Qt: Expose configuration directory
59 - Feature: Move game database from flatfile to SQLite3
60 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
61 - VFS: Fix some minor VFile issues with FILEs
62 - Core: Add generic checksum function
63 - Feature: Support ImageMagick 7
64 - All: Move time.h include to common.h
65 - CMake: Add ability to just print version string
66 - Qt: Merge "Save" and "OK" buttons in shader options
67 - SDL: Automatically map controllers when plugged in
68 - Qt: Automatically load controller profile when plugged in
69 - OpenGL: Add xBR-lv2 shader
70 - GBA, GB: ROM is now unloaded if a patch is applied
71 - Util: Add 8-bit PNG write support
72 - Qt: Rename "Resample video" option to "Bilinear filtering"
73 - GBA Video: Optimize when BLD* registers are written frequently
74 - Core: Cores can now have multiple sets of callbacks
75 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
76 - Qt: Remove audio thread
77 - Qt: Remove audio buffer sizing in AudioProcessorQt
78
790.5.2: (2016-12-31)
80Bugfixes:
81 - All: Fix fullscreen config option being ignored
82 - ARM7: PSR mode bits should not get sign extended
83 - GB: Fix audio not being deinitialized
84 - GB: Fix crash when masking savedata
85 - GB: Properly initialize sramRealVf variable
86 - GB Audio: Fix serialization of channel 3 and NR52 properties
87 - GB Audio: Reset envelope timer when reseting sound channel
88 - GB MBC: Fix SRAM dangling pointer with RTC games
89 - GB MBC: Fix initializing MBC when no ROM is loaded
90 - GB Memory: Fix patching ROM bank 0
91 - GB Memory: Fix starting HDMAs during mode 0
92 - GB Memory: Fix HDMA5 value after DMA completes
93 - GB Video: Initialize LCDC in renderer
94 - GB Video: Hblank IRQs should mask LYC=LY IRQs
95 - GBA: Fix IRQs firing after already being cleared
96 - GBA: Only unhalt CPU if appropriate bit is set in IE
97 - GBA: Add savegame override for Crash Bandicoot 2
98 - GBA BIOS: Fix MidiKey2Freq BIOS reads
99 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
100 - GBA Cheats: Fix GameShark ROM patches
101 - GBA I/O: Mask off WAITCNT bits that cannot be written
102 - GBA Memory: Fix misaligned BIOS reads
103 - GBA Memory: Fix VCOUNT being writable
104 - GBA Video: Fix out of bounds sprite transforms
105 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
106 - Libretro: Fix disabling BIOS
107 - Libretro: Fix Game Boy savestates and audio
108 - Qt: Fix changing resolution of software renderer
109 - Qt: Fix setting overrides
110 - Qt: Fix cut off tiles and alignment issues in tile viewer
111 - Qt: Only reset window dimensions when first shown
112 - Qt: Fix Qt Multimedia audio driver on big endian
113 - Qt: Fix Apply button for key and controller configurations
114 - VFS: Fix resizing memory chunks when not needed
115 - Windows: Fix Unicode directory handling
116Misc:
117 - GB, GBA: Prevent loading null ROMs
118 - GB Audio: Initialize wave RAM to GBC values
119 - GB Memory: Reset ROM bank when loading a ROM
120 - PSP2: Improved controller rumble
121
1220.5.1: (2016-10-05)
123Bugfixes:
124 - Core: Fix importing save games as read-only
125 - FFmpeg: Fix encoding AAC
126 - GB: Fix invalid STOP behavior on Game Boy Color
127 - GB: Initialize audio properly
128 - GB: Properly clear KEY1 bit 0 when switching speeds
129 - GB: Properly unload save files when unloading a ROM
130 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
131 - GB MBC: Fix MBC7 when size is incorrectly specified
132 - GB MBC: Fix RTC access when no save file is loaded
133 - GB SIO: Don't auto-clock external shift clock
134 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
135 - GB Video: Fix video frames getting missed when LCDC is off
136 - GB Video: Clear screen when LCDC is off
137 - GBA Cheats: Fix holding onto pointers that may get invalidated
138 - GBA Cheats: Fix key-activated CodeBreaker cheats
139 - GBA Cheats: Fix uninitialized memory getting freed when saving
140 - GBA Hardware: Improve Game Boy Player rumble behavior
141 - GBA Memory: Fix several unused I/O register read values
142 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
143 - LR35902: Fix events running with the wrong cycle active
144 - Qt: Fix "close" button on Overrides view
145 - Qt: Fix saving overrides
146 - Qt: Fix directory set unloading when replacing the ROM
147 - Qt: Fix patch loading
148 - Qt: Fix crash when saving an override if a game isn't loaded
149 - Qt: Fix showing default display driver as OpenGL (force 1.x)
150 - SDL: Attach rumble in SDL frontend
151 - Util: Fix PNG identification on files too small to be a PNG
152Misc:
153 - All: Only update version info if needed
154 - All: Split out install locations for Libretro and OpenEmu
155 - FFmpeg: Encoding cleanup
156 - GB: Reset active region when reloading ROM
157 - GB Memory: Initialize RAM pattern for GBC
158 - GB Video: Improved video timings
159 - Qt: Manage window sizes slightly better
160 - Qt: Remember scale option independent of core dimensions
161
1620.5.0: (2016-09-19)
163Features:
164 - Game Boy support
165 - Support for encrypted CodeBreaker GBA cheats
166 - Emulation of Vast Fame protected GBA carts (taizou)
167 - Tile viewer
168 - Threaded rendering mode
169 - Libretro: Memory map and achievement support (leiradel)
170 - GUI: Add UI control remapping
171 - GUI: Add fast-forward
172 - Wii: 240p support
173 - 3DS: Adjustable screen darkening
174 - Ability to temporarily load a savegame
175 - Load specific files out of archives
176 - Automatic BIOS detection
177Bugfixes:
178 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
179 - Debugger: Fix GDB breakpoints
180 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
181 - GBA: Fix filehandle leak with savegames
182 - GBA: Timer 0 cannot be count up
183 - GBA: Count up timers should not count themselves
184 - GBA Memory: Fix mirror on non-overdumped Classic NES games
185 - GBA Memory: Fix ldm {pc}
186 - GBA Savedata: Fix savedata sync timer
187 - GBA Savedata: Only unmap savedata if present
188 - GBA Serialize: Savestates now properly store prefetch
189 - GBA Video: WIN0/1 take priority over OBJWIN
190 - GBA Video: Fix out-of-order OBJWIN
191 - PSP2: Fix GPU crash while exiting
192 - PSP2: Fix VSync
193 - PSP2: Fix accelerometer range
194 - PSP2: Actually load screen mode setting
195 - PSP2: Fix gyroscope direction
196 - PSP2: Delete threads after they return
197 - PSP2: Fix mapping/unmapping from not at 0
198 - Qt: Fix bug in software renderer scaling
199 - Qt: Fix hanging key press after disabling autofire
200 - Qt: Fix being unable to pause manually when using auto-pausing
201 - SDL: Fix axes being mapped wrong
202 - Util: Fix realloc semantics in utf16to8
203 - Util: Fix inserting too many items into a hash table
204 - VFS: Fix uninitialized varaible reading from 7z
205 - VFS: Fix reading multiple files from a 7z archive
206 - Wii: Fix framelimiting after a slowdown
207 - Wii: Fix garbage flash at startup
208Misc:
209 - 3DS: Use blip_add_delta_fast for a small speed improvement
210 - 3DS: Allow UTF-16 filenames
211 - 3DS: Port to using citro3D
212 - 3DS: Use system font for menus
213 - 3DS: Attempt to use Core 2 for threads
214 - 3DS: Adjustable filering
215 - 3DS: 3D banner
216 - All: Add QUIET parameter to silence CMake
217 - All: Faster memory read/write
218 - ARM7: Support forcing Thumb mode via MSR
219 - ARM7: Flush prefetch cache when loading CPSR via MSR
220 - ARM7: Clean up instruction decoding for future expandability
221 - Debugger: Support register and memory writes via GDB stub
222 - Debugger: Add software breakpoint support to gdb
223 - FFmpeg: Full support for libavcodec 56+
224 - GBA: Better debug logging if event processing breaks
225 - GBA Audio: Force audio DMAs to not increment destination
226 - GBA BIOS: Use custom ArcTan, not relying on OS
227 - GBA Hardware: Clean up dead code in GBP
228 - GBA Memory: Optimize stalling behavior
229 - GBA Memory: Optimize Load-/StoreMultiple
230 - GBA Savedata: Add realistic timing for EEPROM
231 - GBA Serialize: Savestates now store if CPU was halted
232 - GBA Video: Remove old slow path fallback
233 - GBA Video: Optimize sprite drawing
234 - GBA Video: Optimize mode 0 rendering
235 - GBA Video: Optimize compositing cases slightly
236 - GUI: Screenshot dimensions are now passed through
237 - GUI: Add back logging
238 - GUI: Only reload config if manually saved
239 - GUI: Increase scrolling speed
240 - OpenGL: Log shader compilation failure
241 - OpenGL: Add texSize uniform
242 - Qt: Make -g flag work in Qt build
243 - Qt: Simplify OpenGL context creation
244 - Qt: Thread startup improvements
245 - Qt: Make audio channel/video layer options shortcut mappable
246 - Qt: Remove some C99isms from C++ code
247 - Qt: Remove default autofire mappings
248 - Qt: Make reseting when pasued frame-accurate
249 - Qt: Rearchitect game closing codepath
250 - PSP2: Use system font for menus
251 - PSP2: Add rumble for PS TV
252 - PSP2: Add fit-to-height screen mode
253 - PSP2: Sync files per descriptor
254 - PSP2: Allow UTF-8 filenames
255 - PSP2: Screenshots are now saved into the Photo Gallery
256 - PSP2: Stop underclocking when menuing
257 - SDL: Increase default audio buffer size to 1024 samples
258 - SDL: More responsive rumble
259 - Util: Add Vector GetConstPointer
260 - Util: Add rtrim
261 - Util: Add endswith
262 - VFS: Improve zip file detection
263 - Wii: Add pixelated resample filter
264 - Windows: Add native VDir support
265 - Util: Add PRIz macro for libc versions that don't support %z
266
2670.4.1: (2016-07-11)
268Bugfixes:
269 - All: Fix several file handle leaks
270 - All: Fix instruction tables getting zeroed when linking sometimes
271 - ARM7: Fix flags on SBC/RSC
272 - ARM7: Fix setting spsr privilege bits when spsr is empty
273 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
274 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
275 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
276 - GBA Memory: Fix executing code from OBJ region of VRAM
277 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
278 - GBA Serialize: Fix loading savegames from savestates
279 - OpenGL: Correct boolean vector strcmp strings for uniforms
280 - Qt: Fix sending gameStopped twice
281 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
282 - Qt: Fix initial state of key mapping
283 - Qt: Initialize m_useBios
284 - SDL: Fix joystick initialization on BSD
285 - SDL: Fix potential joystick crash in games with rumble
286 - SDL: Fix SDL 1.2 build
287 - SDL: Fix sporadic crash when deinitializing audio
288 - Shaders: Fix AGS-001 shader with some bad drivers
289 - Util: Use closesocket on Windows
290 - Util: Fix socket bind addresses
291 - VFS: Fix reading 7z archives without rewinding first
292 - VFS: VFileFromFD should not open directories
293 - Wii: Fix tilting direction
294 - Util: Fix realloc semantics in utf16to8
295Misc:
296 - All: Allow use of external minizip library
297 - Debugger: CLI debugger now exits when end-of-stream is reached
298 - FFmpeg: Update dependencies on Ubuntu
299 - GBA: Slightly optimize GBAProcessEvents
300 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
301 - GBA Video: Null renderer should return proper register values
302 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
303 - Qt: Add preset for DualShock 4
304 - Qt: Update 360 input profile on OS X to reflect newer drivers
305 - Qt: Remove use of NaN
306 - Qt: Canonicalize file paths when loading games
307 - Qt: Add refresh button to controller editing
308 - SDL: Remove default gamepad mappings
309 - Util: Fix intermittent build failure on OS X
310 - VFS: VFile.sync now updates modified time
311
3120.4.0: (2016-02-02)
313Features:
314 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
315 - I/O viewer
316 - Booting of multiboot images
317 - Customization of GIF recording
318 - Libretro: Cheat code support
319 - Support for GLSL shaders
320 - ROM information view
321 - Support for VBA-style cheat codes
322 - Savestates now store creation timestamps
323 - Key autofire
324 - Libretro: Allow blocking opposing directional input
325 - OpenEmu core for OS X
326 - Libretro: Settings for using BIOS and skipping intro
327 - Libretro: Customizable idle loop removal
328 - Implemented cycle counting for sprite rendering
329 - Cleaner, unified settings window
330 - Added a setting for pausing when the emulator is not in focus
331 - Customizable paths for save games, save states, screenshots and patches
332 - Controller hotplugging
333 - Ability to store save games and active cheats within savestates
334Bugfixes:
335 - ARM7: Fix sign of unaligned LDRSH
336 - ARM7: Fix decoding of some ARM ALU instructions with shifters
337 - Debugger: Fix watchpoints in gdb
338 - GBA: Fix warnings when creating and loading savestates
339 - GBA: Fix Iridion II savetype
340 - GBA BIOS: Fix misaligned CpuSet
341 - GBA Cheats: Fix cheats setting the Action Replay version
342 - GBA Hardware: Fix GPIO on big endian
343 - GBA Memory: Fix DMA register writing behavior
344 - GBA Memory: Fix DMAs triggering two cycles early
345 - Libretro: Fix aspect ratio
346 - Qt: Fix some potential crashes with the gamepad mapping
347 - Qt: Fix keys being mapped incorrectly when loading configuration file
348 - Util: Fix PowerPC PNG read/write pixel order
349 - Util: Fix excessive memory allocation when decoding a PNG
350 - VFS: Fix VFileReadline and remove _vfdReadline
351Misc:
352 - All: Improved PowerPC support
353 - All: Fix some undefined behavior warnings
354 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
355 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
356 - GBA: Implement bad I/O register loading
357 - GBA: Allow jumping to OAM and palette RAM
358 - GBA BIOS: Finish implementing RegisterRamReset
359 - GBA Config: Add "override" layer for better one-time configuration
360 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
361 - GBA Memory: Use a dynamically sized mask for ROM memory
362 - GBA Memory: Implement several unimplemented memory access types
363 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
364 - GBA RR: Starting from savestate now embeds the savegame
365 - GBA RR: Add preliminary SRAM support for VBM loading
366 - GBA RR: Add support for resets in movies
367 - GBA Video: Remove lastHblank, as it is implied
368 - Libretro: Use anonymous memory mappers for large blocks of memory
369 - Libretro: Add install target for libretro core
370 - Qt: Window size command line options are now supported
371 - Qt: Increase usability of key mapper
372 - Qt: Add 'Apply' button to settings window
373 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
374 - Qt: Allow use of modifier keys as input
375 - Qt: Optimize log viewer
376 - Qt: Added button for breaking into the GDB debugger
377 - Qt: Add box for showing duration of rewind
378 - SDL: Support fullscreen in SDL 1.2
379 - SDL: Allow GBASDLAudio to be used without a thread context
380 - Util: Use VFile for configuration
381 - Util: Add MutexTryLock
382
3830.3.2: (2015-12-16)
384Bugfixes:
385 - ARM7: Fix STRT/STRBT
386 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
387 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
388 - Libretro: Fix problems with rumble not turning off
389 - GBA: Fix idle skip state being retained between games
390 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
391 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
392 - GBA BIOS: Fix Sqrt sign
393 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
394 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
395 - GBA Memory: Fix DMA behavior for SRAM accesses
396 - GBA Memory: Fix Store8 to OBJ VRAM
397 - GBA Memory: Fix alignment of LDM/STM on SRAM
398 - GBA Memory: Fix unaligned out-of-bounds ROM loads
399 - GBA Memory: Fix timing of DMAs
400 - GBA Video: Fix _mix for 15-bit color
401 - GBA Video: Fix OAM and palette initialization
402 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
403 - Qt: Use safer isLoaded check in GameController
404 - Qt: Fix a race condition in PainterGL that could lead to a crash
405 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
406 - Qt: Fix font size in memory viewer
407 - Qt: Fix a crash in the memory viewer
408 - Qt: Add additional checks in CheatModel to prevent crashes
409 - Qt: Fix race condition with setting sample rate
410 - Qt: Fix crash when closing multiplayer windows
411 - Qt: Fix resetting while paused
412Misc:
413 - GBA Audio: Implement missing flags on SOUNDCNT_X register
414 - Qt: Add mute option to menu
415
4160.3.1: (2015-10-24)
417Bugfixes:
418 - ARM7: Fix instruction decoding of Thumb shifts
419 - GBA: Deinit savegame when unloading a ROM
420 - GBA: Fix BIOS check on big endian
421 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
422 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
423 - GBA Audio: Fix audio channels being silenced at the wrong time
424 - GBA Memory: Fix bad BIOS Load16 on big endian
425 - GBA Memory: Fix bad Load8 on big endian
426 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
427 - GBA Video: Fix edge case with sprite blend modes and semitransparency
428 - GBA Video: Fix objwin and blending interaction on sprites
429 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
430 - Libretro: Fix a memory leak with the render buffer
431 - Qt: Windows no longer spawn in the top left on first launch
432 - Qt: Fix install path of XDG desktop file with DESTDIR
433 - Qt: Fix drag and drop on Windows
434 - Qt: Reenable double buffering, as disabling it broke some Windows configs
435 - VFS: Fix return values of VFileFILE.read and .write
436Misc:
437 - All: Reset next event to cycles instead of zero to interrupt
438 - All: Add --version flag
439 - ARM7: Force disable LTO on two files to work around a GCC bug
440 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
441 - GBA: Better memory handling with PNG savestates
442 - GBA: Additional savestate sanity checks
443 - GBA: Check for cycle count being too high
444 - GBA Audio: Allow GBAAVStream to have no video callback
445 - GBA BIOS: Implement RegisterRamReset for SIO registers
446 - Qt: Remove useless help icons in dialogs
447 - Qt: Prevent savestate window from opening while in multiplayer
448 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
449 - Qt: Dropping multiplayer windows works more cleanly now
450
4510.3.0: (2015-08-16)
452Features:
453 - Ability to hide individual background layers, or OBJs
454 - Ability to mute individual audio channels
455 - Palette viewer and exporter
456 - Volume control
457 - More shortcuts are editable (e.g. quick save/load)
458 - Rewind now shows the frame after rewinding
459 - Import/Export of GameShark/Action Replay snapshots
460 - Add "Step backwards" item for single increment rewind
461 - Deadzone estimation for game controllers
462 - Analog inputs can be used for shortcuts
463 - Menu items for specific solar sensor brightness levels
464 - Remappable controls for tilt and gyroscope sensors
465 - Status messages for actions taken while a game is running (e.g. save/load state)
466 - Memory inspector
467 - Screensaver can now be suspended while a game is running
468 - Load/save the most recent savestate slot
469 - Support varible speed (PWM) rumble
470 - Ability to cap fast forward speed
471 - Finer control over FPS target
472 - Holdable shortcut for rewinding one frame at a time
473 - Ability to boot directly into the BIOS
474 - Preliminary support for yanking out the game pak while a game is running
475 - Thumb-drive mode by putting a file called portable.ini in the same folder
476 - Configurable display driver, between software and OpenGL
477 - Undo-able savestate loading and saving
478 - Controller profiles now store shortcut settings
479 - Default controller profiles for several common controllers
480 - Libretro now supports BIOS, rumble and solar sensor
481 - Implement BIOS call Stop, for sleep mode
482 - Automatically load patches, if found
483 - Improved video synchronization
484 - Configurable audio output sample rate
485Bugfixes:
486 - ARM7: Fix SWI and IRQ timings
487 - ARM7: Fix Thumb MUL timing
488 - ARM7: Fix timing of multiplies to use N cycles
489 - ARM7: ARMHotplugDetach should call deinit
490 - Debugger: Fix use-after-free in breakpoint clearing code
491 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
492 - GBA: Cap audio FIFO read size during deserialization
493 - GBA: Check for corrupted savestates when loading
494 - GBA: Check for improperly sized savestates when loading
495 - GBA: Check for savestates made from differently sized ROMs
496 - GBA: Fix calls to endian-independent loadstores
497 - GBA: Fix timing of reading from timer registers
498 - GBA: Ensure cycles never go negative
499 - GBA Audio: Force audio FIFOs to 32-bit
500 - GBA Audio: Fix audio pitch changing when adjusting buffer size
501 - GBA Audio: Fix sample order in audio channel 3
502 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
503 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
504 - GBA Memory: Improve Thumb open bus behavior
505 - GBA Memory: Fix potential DMA issue when loading a savestate
506 - GBA Memory: Fix load/store multiple video memory waitstates
507 - GBA SIO: Fix reseting when there are SIO devices attached
508 - GBA Video: Blended sprites should never have other effects applied
509 - GBA Video: Fix out-of-bounds tiles in mosaic
510 - GBA Video: Fix windows not affecting sprites
511 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
512 - GBA Video: Fix timing on first scanline
513 - Qt: Better cleanup when a game crashes
514 - Qt: Fix open ROM dialog filtering for archive formats
515 - Qt: Cap the maximum number of multiplayer windows
516 - Qt: Fix maximum year in sensor override
517 - Qt: Fix window being too tall after exiting fullscreen
518 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
519 - Qt: Fix analog buttons not getting unmapped
520 - Qt: Fix passing command line options
521 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
522 - SDL: Fix SDL build when OpenGL is missing
523 - Util: Allow loading IPS patches that grow the ROM
524 - VFS: Fix resource leaks if some allocations fail
525 - VFS: Fix line-reading to return proper values
526 - Video: Fix an issue with very long filenames
527 - Util: Fix formatting of floats
528Misc:
529 - All: Add --help flag for command line programs
530 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
531 - All: Enable static linking for Windows
532 - All: Enable static linking for OS X
533 - All: Threads are now named
534 - All: Proper handling of Unicode file paths
535 - ARM7: Add emulation for Undefined CPU mode
536 - ARM7: Reduce the size of the Thumb instruction table
537 - GBA: Add status log level
538 - GBA: GBARewind now returns how many states it has rewound
539 - GBA: SIO logging layer
540 - GBA BIOS: Stub out SoundBias
541 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
542 - GBA: Don't include GBACLIDebugger struct unless needed
543 - GBA: Savedata is now synced shortly after data finishes being written
544 - GBA: Process multiple timer events at once, if necessary
545 - GBA Audio: Implement audio reset for channels A/B
546 - GBA Audio: Process multiple audio events at once, if necessary
547 - GBA Hardware: Backport generic RTC source into core
548 - GBA Input: Allow axes and buttons to be mapped to the same key
549 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
550 - GBA SIO: Add a dummy driver for Normal mode
551 - GBA Thread: Add functionality for running callbacks on the GBA thread
552 - GBA Thread: Split GBASync into a separate file
553 - GBA Video: Refactor software renderer into separate files
554 - GBA Video: Slightly optimize mode 0 mosaic rendering
555 - Debugger: Free watchpoints in addition to breakpoints
556 - Qt: Handle saving input settings better
557 - Qt: Move GL frame drawing back onto its own thread
558 - Qt: Fast forward (held) option moved from Other to Emulation menu
559 - Qt: Show version info in window title
560 - Qt: Migrate multiplayer window handling into GBAApp
561 - Qt: Unified file opening and saving with last location
562 - Qt: Fix windows being resizable when they shouldn't have been
563 - Qt: Only hide cursor in full screen
564 - Qt: Replace pause-after-frame mutex with an atomic
565 - Qt: Add application icon and XDG desktop files
566 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
567 - Qt: Don't save window size when entering fullscreen
568 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
569 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
570 - Qt: Increase usability of key mapper
571 - Qt: Show checkmark for window sizes
572 - Qt: Set window path to loaded ROM
573 - Perf: Ability to load savestates immediately on launch
574 - SDL: Properly check for initialization
575 - SDL: Clean up initialization functions
576 - SDL: Clean up GL context
577 - Util: Allow disabling the threading code entirely
578 - VFS: Add sync method to force syncing with backing
579
5800.2.1: (2015-05-13)
581Bugfixes:
582 - All: Fix sanitize-deb script not cleaning up after itself
583 - All: Fix dependencies for libavcodec on Debian-derived platforms
584 - ARM7: Handle writeback for PC in addressing modes 2 and 3
585 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
586 - ARM7: Fix ARM multiply instructions when PC is a destination register
587 - Debugger: Fix use-after-free in breakpoint clearing code
588 - Debugger: Fix boundary conditions in tab completion
589 - GBA: Fix timers not updating timing when writing to only the reload register
590 - GBA: Fix rewind boundary conditions
591 - GBA: Add initial I/O register settings for background matrix registers
592 - GBA: Fix hang when loading a savestate if sync to video is enabled
593 - GBA: Handle out-of-bounds I/O access
594 - GBA: Fix bounds-checking on EEPROM access
595 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
596 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
597 - GBA Memory: Allow SRAM to be 64kB
598 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
599 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
600 - GBA Video: Fix second frame mode 5
601 - Perf: Fix race condition if a game crashes immediately on start
602 - Qt: Fix Display object leak when closing a window
603 - Qt: Fix .deb dependencies
604 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
605 - Qt: Fix window not regaining focus after exiting savestate window
606 - Qt: Fix regression where video would not record if the game had already started
607 - Qt: Fix potential crash if a gamepad causes focus to change
608 - Qt: Fix controller axis querying
609 - Qt: Fix multiplayer windows opening as the wrong size
610 - Qt: Fix controllers sometimes not loading the right profile
611 - SDL: Fix boundary conditions for joystick adjustments
612 - SDL: Allocate properly sized input maps
613 - SDL: Fix potential build issues when Qt and SDL2 are in use
614 - Util: Fix resource leak in UTF-8 handling code
615 - Util: Fix a null-pointer issue when attempting to delete a key
616 - VFS: Fix resource leaks if some allocations fail
617 - Video: Fix an issue with very long filenames
618Misc:
619 - GBA Memory: Soft-crash if jumping past the end of a ROM
620 - Qt: Show multiplayer numbers in window title
621 - Qt: Solar sensor can have shortcuts set
622
6230.2.0: (2015-04-03)
624Features:
625 - Support for gamepad axes, e.g. analog sticks or triggers
626 - Add scale presets for up to 6x
627 - Settings window
628 - Bilinear resampling option
629 - Add option to skip BIOS start screen
630 - List of recently opened games
631 - Support for games using the Solar Sensor
632 - Better audio resampling via blip-buf
633 - Game Pak overrides dialog for setting savetype and sensor values
634 - Support for games using the tilt sensor
635 - Remappable shortcuts for keyboard and gamepad
636 - Rewinding of emulation
637 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
638 - Support IPv6
639 - Save directory of last loaded file
640 - Support BPS patches
641 - Automatically detect and optimize out idle loops
642 - Configurable game overrides
643 - Support loading 7-Zip files
644 - Drag and drop game loading
645 - Cheat code support
646 - Runtime configurable audio driver
647 - Libretro core for use with RetroArch and other front-ends
648 - Controller profiles for setting different bindings for different controllers
649 - Ability to lock aspect ratio
650 - Local link cable support
651 - Ability to switch which game controller is in use per instance
652 - Ability to prevent opposing directional input
653 - Warning dialog if an unimplemented BIOS feature is called
654 - Debugger: Add CLI "frame", frame advance command
655 - Debugger: Add CLI functions for writing to memory
656 - Debugger: Add CLI functions for examining memory regions
657 - Debugger: Add CLI function for writing a register
658Bugfixes:
659 - ARM7: Extend prefetch by one stage
660 - ARM7: Fix cycle counting for loads
661 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
662 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
663 - GBA: Initialize gba.sync to null
664 - GBA: Fix timer initialization
665 - GBA Audio: Support 16-bit writes to FIFO audio
666 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
667 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
668 - GBA BIOS: Fix BIOS prefetch after reset
669 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
670 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
671 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
672 - GBA Memory: Fix I cycles that had been moved to ARM7 core
673 - GBA Memory: Fix cycle counting for 32-bit load/stores
674 - GBA RR: Fix fallthrough error when reading tags from a movie
675 - GBA Thread: Fix possible hang when loading an archive
676 - GBA Thread: Fix possible deadlock in video sync
677 - Perf: Fix crash when the GBA thread fails to start
678 - Qt: Fix crash starting a GDB stub if a game isn't loaded
679 - Qt: Fix crash when adjusting settings after closing a game
680 - Qt: Fix crash when starting GDB stub after closing a game
681 - Qt: Fix patch loading while a game is running
682 - Qt: Fix crash when loading a game after stopping GDB server
683 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
684 - Qt: Fix crash when attempting to pause if a game is not running
685 - SDL: Properly clean up if a game doesn't launch
686 - Util: Fix sockets on Windows
687Misc:
688 - All: Enable link-time optimization
689 - Debugger: Watchpoints now work on STM/LDM instructions
690 - Debugger: Clean up GDB stub network interfacing
691 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
692 - Debugger: Merge Thumb BL instructions when disassembling
693 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
694 - Debugger: Watchpoints now report address watched (fixes #68)
695 - Debugger: Add support for soft breakpoints
696 - Debugger: Make I/O register names be addresses instead of values
697 - Debugger: Rename read/write commands
698 - GBA: Improve accuracy of event timing
699 - GBA: Add API for getting Configuration structs for overrides and input
700 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
701 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
702 - GBA: Move A/V stream interface into core
703 - GBA: Savestates now take into account savedata state machines (fixes #109)
704 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
705 - GBA Memory: Simplify memory API and use fixed bus width
706 - GBA Thread: Make GBASyncWaitFrameStart time out
707 - GBA Video: Start video at the last scanline instead of the first
708 - Qt: Optimize logo drawing
709 - Qt: Move frame upload back onto main thread
710 - Qt: Remember window position
711 - Qt: Double-clicking on the window toggles full screen
712 - Util: Use proper locale for reading and writing float values
713
7140.1.1: (2015-01-24)
715Bugfixes:
716 - ARM7: Fix LDM writeback to a register already written
717 - GBA: Fix timers 2 and 3 updating incorrectly
718 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
719 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
720 - GBA Audio: Properly initialize audio FIFO channels
721 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
722 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
723 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
724 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
725 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
726 - GBA BIOS: Fix HuffUnComp boundary conditions
727 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
728 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
729 - GBA Memory: Filter out top nybble of DMA addresses
730 - GBA Memory: Properly bounds-check VRAM accesses
731 - GBA Memory: Fix initial DMA state
732 - GBA Thread: Allow halted games to exit cleanly
733 - GBA Video: Fix blend issues with obscured middle layers
734 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
735 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
736 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
737 - GBA Video: Fix sprite boundary conditions with mosaic
738 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
739 - Qt: Fix issue with set frame sizes being the wrong height
740 - Qt: Fix emulator crashing when full screen if a game is not running
741 - Qt: Fix window focus issues
742 - Qt: Properly set default video recording settings
743 - Qt: Fix a race condition when a game crashes immediately
744 - Qt: Fix some cases where key mapping can break if focus is adjusted
745 - Qt: Fix crash if a game pauses before any frames are shown
746 - Debugger: Negative PC-relative loads now properly subtract the offset
747 - Debugger: Align PC-relative loads in Thumb
748 - Debugger: Fix watchpoints triggering too late
749 - Debugger: Fix binary print putting spaces between digits
750 - Video: Ensure FFmpeg encoder has audio frames
751 - Video: Fix uncompressed PCM audio recording
752 - Video: Fix FFmpeg crashing when the file extension is wrong
753 - Util: Fix SOCKET_FAILED macro
754Misc:
755 - GBA: Exit cleanly on FATAL if the port supports it
756 - GBA Memory: Implement 16- and 32-bit loads from SRAM
757 - Qt: Disable sync to video by default
758 - Qt: Handle a game crash without crashing
759 - Qt: Set default log level to FATAL, ERROR and WARN
760 - Qt: Clarify some phrasing in the menus
761 - Qt: Clear active buttons when focus is lost
762
7630.1.0: (2014-12-13)
764 - Initial release