/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayGL.h" #include #include extern "C" { #include "gba/supervisor/thread.h" } using namespace QGBA; DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent) : Display(parent) , m_gl(new EmptyGLWidget(format, this)) , m_painter(new PainterGL(m_gl)) , m_drawThread(nullptr) , m_lockAspectRatio(false) , m_filter(false) , m_context(nullptr) { } DisplayGL::~DisplayGL() { delete m_painter; } void DisplayGL::startDrawing(GBAThread* thread) { if (m_drawThread) { return; } m_painter->setContext(thread); m_context = thread; m_painter->resize(size()); m_gl->move(0, 0); m_drawThread = new QThread(this); m_gl->context()->doneCurrent(); m_gl->context()->moveToThread(m_drawThread); m_painter->moveToThread(m_drawThread); connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start())); m_drawThread->start(); GBASyncSetVideoSync(&m_context->sync, false); lockAspectRatio(m_lockAspectRatio); filter(m_filter); resizePainter(); } void DisplayGL::stopDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection); m_drawThread->exit(); m_drawThread = nullptr; if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::pauseDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::unpauseDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::forceDraw() { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "forceDraw"); } } void DisplayGL::lockAspectRatio(bool lock) { m_lockAspectRatio = lock; if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock)); } } void DisplayGL::filter(bool filter) { m_filter = filter; if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter)); } } void DisplayGL::framePosted(const uint32_t* buffer) { if (m_drawThread && buffer) { QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer)); } } void DisplayGL::showMessage(const QString& message) { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "showMessage", Q_ARG(const QString&, message)); } } void DisplayGL::resizeEvent(QResizeEvent*) { resizePainter(); } void DisplayGL::resizePainter() { m_gl->resize(size()); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size())); } } PainterGL::PainterGL(QGLWidget* parent) : m_gl(parent) , m_active(false) , m_messageTimer(this) , m_context(nullptr) { GBAGLContextCreate(&m_backend); m_backend.d.swap = [](VideoBackend* v) { PainterGL* painter = static_cast(v->user); painter->m_gl->swapBuffers(); }; m_backend.d.user = this; m_backend.d.filter = false; m_backend.d.lockAspectRatio = false; m_messageFont.setFamily("Source Code Pro"); m_messageFont.setStyleHint(QFont::Monospace); m_messageFont.setPixelSize(13); connect(&m_messageTimer, SIGNAL(timeout()), this, SLOT(clearMessage())); m_messageTimer.setSingleShot(true); m_messageTimer.setInterval(5000); clearMessage(); } void PainterGL::setContext(GBAThread* context) { m_context = context; } void PainterGL::setBacking(const uint32_t* backing) { m_gl->makeCurrent(); m_backend.d.postFrame(&m_backend.d, backing); if (m_active) { draw(); } m_gl->doneCurrent(); } void PainterGL::resize(const QSize& size) { m_size = size; int w = m_size.width(); int h = m_size.height(); int drawW = w; int drawH = h; if (m_backend.d.lockAspectRatio) { if (w * 2 > h * 3) { drawW = h * 3 / 2; } else if (w * 2 < h * 3) { drawH = w * 2 / 3; } } m_world.reset(); m_world.translate((w - drawW) / 2, (h - drawH) / 2); m_world.scale(qreal(drawW) / VIDEO_HORIZONTAL_PIXELS, qreal(drawH) / VIDEO_VERTICAL_PIXELS); m_message.prepare(m_world, m_messageFont); if (m_active) { forceDraw(); } } void PainterGL::lockAspectRatio(bool lock) { m_backend.d.lockAspectRatio = lock; if (m_active) { forceDraw(); } } void PainterGL::filter(bool filter) { m_backend.d.filter = filter; if (m_active) { forceDraw(); } } void PainterGL::start() { m_gl->makeCurrent(); m_backend.d.init(&m_backend.d, reinterpret_cast(m_gl->winId())); m_gl->doneCurrent(); m_active = true; } void PainterGL::draw() { if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) { m_painter.begin(m_gl->context()->device()); performDraw(); m_painter.end(); GBASyncWaitFrameEnd(&m_context->sync); m_backend.d.swap(&m_backend.d); } else { GBASyncWaitFrameEnd(&m_context->sync); } } void PainterGL::forceDraw() { m_painter.begin(m_gl->context()->device()); performDraw(); m_painter.end(); m_backend.d.swap(&m_backend.d); } void PainterGL::stop() { m_active = false; m_gl->makeCurrent(); m_backend.d.clear(&m_backend.d); m_backend.d.swap(&m_backend.d); m_backend.d.deinit(&m_backend.d); m_gl->doneCurrent(); m_gl->context()->moveToThread(m_gl->thread()); moveToThread(m_gl->thread()); } void PainterGL::pause() { m_active = false; // Make sure both buffers are filled forceDraw(); forceDraw(); } void PainterGL::unpause() { m_active = true; } void PainterGL::performDraw() { m_painter.beginNativePainting(); float r = m_gl->devicePixelRatio(); m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r); m_backend.d.drawFrame(&m_backend.d); m_painter.endNativePainting(); m_painter.setWorldTransform(m_world); m_painter.setRenderHint(QPainter::Antialiasing); m_painter.setFont(m_messageFont); m_painter.setPen(Qt::black); m_painter.translate(1, VIDEO_VERTICAL_PIXELS - m_messageFont.pixelSize() - 1); for (int i = 0; i < 16; ++i) { m_painter.save(); m_painter.translate(cos(i * M_PI / 8.0) * 0.8, sin(i * M_PI / 8.0) * 0.8); m_painter.drawStaticText(0, 0, m_message); m_painter.restore(); } m_painter.setPen(Qt::white); m_painter.drawStaticText(0, 0, m_message); } void PainterGL::showMessage(const QString& message) { m_message.setText(message); m_message.prepare(m_world, m_messageFont); m_messageTimer.stop(); m_messageTimer.start(); } void PainterGL::clearMessage() { m_message.setText(QString()); }