CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10Bugfixes:
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Improve initial skipped BIOS state
14 - GBA BIOS: Implement BitUnPack
15 - ARM7: Fix MLA/*MULL/*MLAL timing
16 - GBA: Fix multiboot ROM loading
17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
18Misc:
19 - SDL: Remove scancode key input
20 - GBA Video: Clean up unused timers
21 - Test: Add a basic test suite
22 - GBA Video: Allow multiple handles into the same tile cache
23 - VFS: Call msync when syncing mapped data
24 - GBA Video, GB Video: Colors are now fully scaled
25 - VFS: Allow truncating memory chunk VFiles
26 - Debugger: Modularize CLI debugger
27 - Core: Clean up some thread state checks
28 - Debugger: Make building with debugging aspects optional
29 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
30 - GBA Memory: Support reading/writing POSTFLG
31 - Util: Add size counting to Table
32 - Qt: Move last directory setting from qt.ini to config.ini
33 - 3DS, PSP2, Wii: Last directory loaded is saved
34 - GB Audio: Simplify envelope code
35 - GB Audio: Improve initial envelope samples
36 - Debugger: Add functions for read- or write-only watchpoints
37 - GBA DMA: Refactor DMA out of memory.c
38 - GBA DMA: Move DMAs to using absolute timing
39 - All: Add C++ header guards
40 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
41 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
42 - Qt: Improved HiDPI support
43 - Qt: Expose configuration directory
44
450.5.2: (2016-12-31)
46Bugfixes:
47 - All: Fix fullscreen config option being ignored
48 - ARM7: PSR mode bits should not get sign extended
49 - GB: Fix audio not being deinitialized
50 - GB: Fix crash when masking savedata
51 - GB: Properly initialize sramRealVf variable
52 - GB Audio: Fix serialization of channel 3 and NR52 properties
53 - GB Audio: Reset envelope timer when reseting sound channel
54 - GB MBC: Fix SRAM dangling pointer with RTC games
55 - GB MBC: Fix initializing MBC when no ROM is loaded
56 - GB Memory: Fix patching ROM bank 0
57 - GB Memory: Fix starting HDMAs during mode 0
58 - GB Memory: Fix HDMA5 value after DMA completes
59 - GB Video: Initialize LCDC in renderer
60 - GB Video: Hblank IRQs should mask LYC=LY IRQs
61 - GBA: Fix IRQs firing after already being cleared
62 - GBA: Only unhalt CPU if appropriate bit is set in IE
63 - GBA: Add savegame override for Crash Bandicoot 2
64 - GBA BIOS: Fix MidiKey2Freq BIOS reads
65 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
66 - GBA Cheats: Fix GameShark ROM patches
67 - GBA I/O: Mask off WAITCNT bits that cannot be written
68 - GBA Memory: Fix misaligned BIOS reads
69 - GBA Memory: Fix VCOUNT being writable
70 - GBA Video: Fix out of bounds sprite transforms
71 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
72 - Libretro: Fix disabling BIOS
73 - Libretro: Fix Game Boy savestates and audio
74 - Qt: Fix changing resolution of software renderer
75 - Qt: Fix setting overrides
76 - Qt: Fix cut off tiles and alignment issues in tile viewer
77 - Qt: Only reset window dimensions when first shown
78 - Qt: Fix Qt Multimedia audio driver on big endian
79 - Qt: Fix Apply button for key and controller configurations
80 - VFS: Fix resizing memory chunks when not needed
81 - Windows: Fix Unicode directory handling
82Misc:
83 - GB, GBA: Prevent loading null ROMs
84 - GB Audio: Initialize wave RAM to GBC values
85 - GB Memory: Reset ROM bank when loading a ROM
86 - PSP2: Improved controller rumble
87
880.5.1: (2016-10-05)
89Bugfixes:
90 - Core: Fix importing save games as read-only
91 - FFmpeg: Fix encoding AAC
92 - GB: Fix invalid STOP behavior on Game Boy Color
93 - GB: Initialize audio properly
94 - GB: Properly clear KEY1 bit 0 when switching speeds
95 - GB: Properly unload save files when unloading a ROM
96 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
97 - GB MBC: Fix MBC7 when size is incorrectly specified
98 - GB MBC: Fix RTC access when no save file is loaded
99 - GB SIO: Don't auto-clock external shift clock
100 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
101 - GB Video: Fix video frames getting missed when LCDC is off
102 - GB Video: Clear screen when LCDC is off
103 - GBA Cheats: Fix holding onto pointers that may get invalidated
104 - GBA Cheats: Fix key-activated CodeBreaker cheats
105 - GBA Cheats: Fix uninitialized memory getting freed when saving
106 - GBA Hardware: Improve Game Boy Player rumble behavior
107 - GBA Memory: Fix several unused I/O register read values
108 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
109 - LR35902: Fix events running with the wrong cycle active
110 - Qt: Fix "close" button on Overrides view
111 - Qt: Fix saving overrides
112 - Qt: Fix directory set unloading when replacing the ROM
113 - Qt: Fix patch loading
114 - Qt: Fix crash when saving an override if a game isn't loaded
115 - Qt: Fix showing default display driver as OpenGL (force 1.x)
116 - SDL: Attach rumble in SDL frontend
117 - Util: Fix PNG identification on files too small to be a PNG
118Misc:
119 - All: Only update version info if needed
120 - All: Split out install locations for Libretro and OpenEmu
121 - FFmpeg: Encoding cleanup
122 - GB: Reset active region when reloading ROM
123 - GB Memory: Initialize RAM pattern for GBC
124 - GB Video: Improved video timings
125 - Qt: Manage window sizes slightly better
126 - Qt: Remember scale option independent of core dimensions
127
1280.5.0: (2016-09-19)
129Features:
130 - Game Boy support
131 - Support for encrypted CodeBreaker GBA cheats
132 - Emulation of Vast Fame protected GBA carts (taizou)
133 - Tile viewer
134 - Threaded rendering mode
135 - Libretro: Memory map and achievement support (leiradel)
136 - GUI: Add UI control remapping
137 - GUI: Add fast-forward
138 - Wii: 240p support
139 - 3DS: Adjustable screen darkening
140 - Ability to temporarily load a savegame
141 - Load specific files out of archives
142 - Automatic BIOS detection
143Bugfixes:
144 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
145 - Debugger: Fix GDB breakpoints
146 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
147 - GBA: Fix filehandle leak with savegames
148 - GBA: Timer 0 cannot be count up
149 - GBA: Count up timers should not count themselves
150 - GBA Memory: Fix mirror on non-overdumped Classic NES games
151 - GBA Memory: Fix ldm {pc}
152 - GBA Savedata: Fix savedata sync timer
153 - GBA Savedata: Only unmap savedata if present
154 - GBA Serialize: Savestates now properly store prefetch
155 - GBA Video: WIN0/1 take priority over OBJWIN
156 - GBA Video: Fix out-of-order OBJWIN
157 - PSP2: Fix GPU crash while exiting
158 - PSP2: Fix VSync
159 - PSP2: Fix accelerometer range
160 - PSP2: Actually load screen mode setting
161 - PSP2: Fix gyroscope direction
162 - PSP2: Delete threads after they return
163 - PSP2: Fix mapping/unmapping from not at 0
164 - Qt: Fix bug in software renderer scaling
165 - Qt: Fix hanging key press after disabling autofire
166 - Qt: Fix being unable to pause manually when using auto-pausing
167 - SDL: Fix axes being mapped wrong
168 - Util: Fix realloc semantics in utf16to8
169 - Util: Fix inserting too many items into a hash table
170 - VFS: Fix uninitialized varaible reading from 7z
171 - VFS: Fix reading multiple files from a 7z archive
172 - Wii: Fix framelimiting after a slowdown
173 - Wii: Fix garbage flash at startup
174Misc:
175 - 3DS: Use blip_add_delta_fast for a small speed improvement
176 - 3DS: Allow UTF-16 filenames
177 - 3DS: Port to using citro3D
178 - 3DS: Use system font for menus
179 - 3DS: Attempt to use Core 2 for threads
180 - 3DS: Adjustable filering
181 - 3DS: 3D banner
182 - All: Add QUIET parameter to silence CMake
183 - All: Faster memory read/write
184 - ARM7: Support forcing Thumb mode via MSR
185 - ARM7: Flush prefetch cache when loading CPSR via MSR
186 - ARM7: Clean up instruction decoding for future expandability
187 - Debugger: Support register and memory writes via GDB stub
188 - Debugger: Add software breakpoint support to gdb
189 - FFmpeg: Full support for libavcodec 56+
190 - GBA: Better debug logging if event processing breaks
191 - GBA Audio: Force audio DMAs to not increment destination
192 - GBA BIOS: Use custom ArcTan, not relying on OS
193 - GBA Hardware: Clean up dead code in GBP
194 - GBA Memory: Optimize stalling behavior
195 - GBA Memory: Optimize Load-/StoreMultiple
196 - GBA Savedata: Add realistic timing for EEPROM
197 - GBA Serialize: Savestates now store if CPU was halted
198 - GBA Video: Remove old slow path fallback
199 - GBA Video: Optimize sprite drawing
200 - GBA Video: Optimize mode 0 rendering
201 - GBA Video: Optimize compositing cases slightly
202 - GUI: Screenshot dimensions are now passed through
203 - GUI: Add back logging
204 - GUI: Only reload config if manually saved
205 - GUI: Increase scrolling speed
206 - OpenGL: Log shader compilation failure
207 - OpenGL: Add texSize uniform
208 - Qt: Make -g flag work in Qt build
209 - Qt: Simplify OpenGL context creation
210 - Qt: Thread startup improvements
211 - Qt: Make audio channel/video layer options shortcut mappable
212 - Qt: Remove some C99isms from C++ code
213 - Qt: Remove default autofire mappings
214 - Qt: Make reseting when pasued frame-accurate
215 - Qt: Rearchitect game closing codepath
216 - PSP2: Use system font for menus
217 - PSP2: Add rumble for PS TV
218 - PSP2: Add fit-to-height screen mode
219 - PSP2: Sync files per descriptor
220 - PSP2: Allow UTF-8 filenames
221 - PSP2: Screenshots are now saved into the Photo Gallery
222 - PSP2: Stop underclocking when menuing
223 - SDL: Increase default audio buffer size to 1024 samples
224 - SDL: More responsive rumble
225 - Util: Add Vector GetConstPointer
226 - Util: Add rtrim
227 - Util: Add endswith
228 - VFS: Improve zip file detection
229 - Wii: Add pixelated resample filter
230 - Windows: Add native VDir support
231 - Util: Add PRIz macro for libc versions that don't support %z
232
2330.4.1: (2016-07-11)
234Bugfixes:
235 - All: Fix several file handle leaks
236 - All: Fix instruction tables getting zeroed when linking sometimes
237 - ARM7: Fix flags on SBC/RSC
238 - ARM7: Fix setting spsr privilege bits when spsr is empty
239 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
240 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
241 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
242 - GBA Memory: Fix executing code from OBJ region of VRAM
243 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
244 - GBA Serialize: Fix loading savegames from savestates
245 - OpenGL: Correct boolean vector strcmp strings for uniforms
246 - Qt: Fix sending gameStopped twice
247 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
248 - Qt: Fix initial state of key mapping
249 - Qt: Initialize m_useBios
250 - SDL: Fix joystick initialization on BSD
251 - SDL: Fix potential joystick crash in games with rumble
252 - SDL: Fix SDL 1.2 build
253 - SDL: Fix sporadic crash when deinitializing audio
254 - Shaders: Fix AGS-001 shader with some bad drivers
255 - Util: Use closesocket on Windows
256 - Util: Fix socket bind addresses
257 - VFS: Fix reading 7z archives without rewinding first
258 - VFS: VFileFromFD should not open directories
259 - Wii: Fix tilting direction
260 - Util: Fix realloc semantics in utf16to8
261Misc:
262 - All: Allow use of external minizip library
263 - Debugger: CLI debugger now exits when end-of-stream is reached
264 - FFmpeg: Update dependencies on Ubuntu
265 - GBA: Slightly optimize GBAProcessEvents
266 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
267 - GBA Video: Null renderer should return proper register values
268 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
269 - Qt: Add preset for DualShock 4
270 - Qt: Update 360 input profile on OS X to reflect newer drivers
271 - Qt: Remove use of NaN
272 - Qt: Canonicalize file paths when loading games
273 - Qt: Add refresh button to controller editing
274 - SDL: Remove default gamepad mappings
275 - Util: Fix intermittent build failure on OS X
276 - VFS: VFile.sync now updates modified time
277
2780.4.0: (2016-02-02)
279Features:
280 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
281 - I/O viewer
282 - Booting of multiboot images
283 - Customization of GIF recording
284 - Libretro: Cheat code support
285 - Support for GLSL shaders
286 - ROM information view
287 - Support for VBA-style cheat codes
288 - Savestates now store creation timestamps
289 - Key autofire
290 - Libretro: Allow blocking opposing directional input
291 - OpenEmu core for OS X
292 - Libretro: Settings for using BIOS and skipping intro
293 - Libretro: Customizable idle loop removal
294 - Implemented cycle counting for sprite rendering
295 - Cleaner, unified settings window
296 - Added a setting for pausing when the emulator is not in focus
297 - Customizable paths for save games, save states, screenshots and patches
298 - Controller hotplugging
299 - Ability to store save games and active cheats within savestates
300Bugfixes:
301 - ARM7: Fix sign of unaligned LDRSH
302 - ARM7: Fix decoding of some ARM ALU instructions with shifters
303 - Debugger: Fix watchpoints in gdb
304 - GBA: Fix warnings when creating and loading savestates
305 - GBA: Fix Iridion II savetype
306 - GBA BIOS: Fix misaligned CpuSet
307 - GBA Cheats: Fix cheats setting the Action Replay version
308 - GBA Hardware: Fix GPIO on big endian
309 - GBA Memory: Fix DMA register writing behavior
310 - GBA Memory: Fix DMAs triggering two cycles early
311 - Libretro: Fix aspect ratio
312 - Qt: Fix some potential crashes with the gamepad mapping
313 - Qt: Fix keys being mapped incorrectly when loading configuration file
314 - Util: Fix PowerPC PNG read/write pixel order
315 - Util: Fix excessive memory allocation when decoding a PNG
316 - VFS: Fix VFileReadline and remove _vfdReadline
317Misc:
318 - All: Improved PowerPC support
319 - All: Fix some undefined behavior warnings
320 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
321 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
322 - GBA: Implement bad I/O register loading
323 - GBA: Allow jumping to OAM and palette RAM
324 - GBA BIOS: Finish implementing RegisterRamReset
325 - GBA Config: Add "override" layer for better one-time configuration
326 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
327 - GBA Memory: Use a dynamically sized mask for ROM memory
328 - GBA Memory: Implement several unimplemented memory access types
329 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
330 - GBA RR: Starting from savestate now embeds the savegame
331 - GBA RR: Add preliminary SRAM support for VBM loading
332 - GBA RR: Add support for resets in movies
333 - GBA Video: Remove lastHblank, as it is implied
334 - Libretro: Use anonymous memory mappers for large blocks of memory
335 - Libretro: Add install target for libretro core
336 - Qt: Window size command line options are now supported
337 - Qt: Increase usability of key mapper
338 - Qt: Add 'Apply' button to settings window
339 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
340 - Qt: Allow use of modifier keys as input
341 - Qt: Optimize log viewer
342 - Qt: Added button for breaking into the GDB debugger
343 - Qt: Add box for showing duration of rewind
344 - SDL: Support fullscreen in SDL 1.2
345 - SDL: Allow GBASDLAudio to be used without a thread context
346 - Util: Use VFile for configuration
347 - Util: Add MutexTryLock
348
3490.3.2: (2015-12-16)
350Bugfixes:
351 - ARM7: Fix STRT/STRBT
352 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
353 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
354 - Libretro: Fix problems with rumble not turning off
355 - GBA: Fix idle skip state being retained between games
356 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
357 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
358 - GBA BIOS: Fix Sqrt sign
359 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
360 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
361 - GBA Memory: Fix DMA behavior for SRAM accesses
362 - GBA Memory: Fix Store8 to OBJ VRAM
363 - GBA Memory: Fix alignment of LDM/STM on SRAM
364 - GBA Memory: Fix unaligned out-of-bounds ROM loads
365 - GBA Memory: Fix timing of DMAs
366 - GBA Video: Fix _mix for 15-bit color
367 - GBA Video: Fix OAM and palette initialization
368 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
369 - Qt: Use safer isLoaded check in GameController
370 - Qt: Fix a race condition in PainterGL that could lead to a crash
371 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
372 - Qt: Fix font size in memory viewer
373 - Qt: Fix a crash in the memory viewer
374 - Qt: Add additional checks in CheatModel to prevent crashes
375 - Qt: Fix race condition with setting sample rate
376 - Qt: Fix crash when closing multiplayer windows
377 - Qt: Fix resetting while paused
378Misc:
379 - GBA Audio: Implement missing flags on SOUNDCNT_X register
380 - Qt: Add mute option to menu
381
3820.3.1: (2015-10-24)
383Bugfixes:
384 - ARM7: Fix instruction decoding of Thumb shifts
385 - GBA: Deinit savegame when unloading a ROM
386 - GBA: Fix BIOS check on big endian
387 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
388 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
389 - GBA Audio: Fix audio channels being silenced at the wrong time
390 - GBA Memory: Fix bad BIOS Load16 on big endian
391 - GBA Memory: Fix bad Load8 on big endian
392 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
393 - GBA Video: Fix edge case with sprite blend modes and semitransparency
394 - GBA Video: Fix objwin and blending interaction on sprites
395 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
396 - Libretro: Fix a memory leak with the render buffer
397 - Qt: Windows no longer spawn in the top left on first launch
398 - Qt: Fix install path of XDG desktop file with DESTDIR
399 - Qt: Fix drag and drop on Windows
400 - Qt: Reenable double buffering, as disabling it broke some Windows configs
401 - VFS: Fix return values of VFileFILE.read and .write
402Misc:
403 - All: Reset next event to cycles instead of zero to interrupt
404 - All: Add --version flag
405 - ARM7: Force disable LTO on two files to work around a GCC bug
406 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
407 - GBA: Better memory handling with PNG savestates
408 - GBA: Additional savestate sanity checks
409 - GBA: Check for cycle count being too high
410 - GBA Audio: Allow GBAAVStream to have no video callback
411 - GBA BIOS: Implement RegisterRamReset for SIO registers
412 - Qt: Remove useless help icons in dialogs
413 - Qt: Prevent savestate window from opening while in multiplayer
414 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
415 - Qt: Dropping multiplayer windows works more cleanly now
416
4170.3.0: (2015-08-16)
418Features:
419 - Ability to hide individual background layers, or OBJs
420 - Ability to mute individual audio channels
421 - Palette viewer and exporter
422 - Volume control
423 - More shortcuts are editable (e.g. quick save/load)
424 - Rewind now shows the frame after rewinding
425 - Import/Export of GameShark/Action Replay snapshots
426 - Add "Step backwards" item for single increment rewind
427 - Deadzone estimation for game controllers
428 - Analog inputs can be used for shortcuts
429 - Menu items for specific solar sensor brightness levels
430 - Remappable controls for tilt and gyroscope sensors
431 - Status messages for actions taken while a game is running (e.g. save/load state)
432 - Memory inspector
433 - Screensaver can now be suspended while a game is running
434 - Load/save the most recent savestate slot
435 - Support varible speed (PWM) rumble
436 - Ability to cap fast forward speed
437 - Finer control over FPS target
438 - Holdable shortcut for rewinding one frame at a time
439 - Ability to boot directly into the BIOS
440 - Preliminary support for yanking out the game pak while a game is running
441 - Thumb-drive mode by putting a file called portable.ini in the same folder
442 - Configurable display driver, between software and OpenGL
443 - Undo-able savestate loading and saving
444 - Controller profiles now store shortcut settings
445 - Default controller profiles for several common controllers
446 - Libretro now supports BIOS, rumble and solar sensor
447 - Implement BIOS call Stop, for sleep mode
448 - Automatically load patches, if found
449 - Improved video synchronization
450 - Configurable audio output sample rate
451Bugfixes:
452 - ARM7: Fix SWI and IRQ timings
453 - ARM7: Fix Thumb MUL timing
454 - ARM7: Fix timing of multiplies to use N cycles
455 - ARM7: ARMHotplugDetach should call deinit
456 - Debugger: Fix use-after-free in breakpoint clearing code
457 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
458 - GBA: Cap audio FIFO read size during deserialization
459 - GBA: Check for corrupted savestates when loading
460 - GBA: Check for improperly sized savestates when loading
461 - GBA: Check for savestates made from differently sized ROMs
462 - GBA: Fix calls to endian-independent loadstores
463 - GBA: Fix timing of reading from timer registers
464 - GBA: Ensure cycles never go negative
465 - GBA Audio: Force audio FIFOs to 32-bit
466 - GBA Audio: Fix audio pitch changing when adjusting buffer size
467 - GBA Audio: Fix sample order in audio channel 3
468 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
469 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
470 - GBA Memory: Improve Thumb open bus behavior
471 - GBA Memory: Fix potential DMA issue when loading a savestate
472 - GBA Memory: Fix load/store multiple video memory waitstates
473 - GBA SIO: Fix reseting when there are SIO devices attached
474 - GBA Video: Blended sprites should never have other effects applied
475 - GBA Video: Fix out-of-bounds tiles in mosaic
476 - GBA Video: Fix windows not affecting sprites
477 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
478 - GBA Video: Fix timing on first scanline
479 - Qt: Better cleanup when a game crashes
480 - Qt: Fix open ROM dialog filtering for archive formats
481 - Qt: Cap the maximum number of multiplayer windows
482 - Qt: Fix maximum year in sensor override
483 - Qt: Fix window being too tall after exiting fullscreen
484 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
485 - Qt: Fix analog buttons not getting unmapped
486 - Qt: Fix passing command line options
487 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
488 - SDL: Fix SDL build when OpenGL is missing
489 - Util: Allow loading IPS patches that grow the ROM
490 - VFS: Fix resource leaks if some allocations fail
491 - VFS: Fix line-reading to return proper values
492 - Video: Fix an issue with very long filenames
493 - Util: Fix formatting of floats
494Misc:
495 - All: Add --help flag for command line programs
496 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
497 - All: Enable static linking for Windows
498 - All: Enable static linking for OS X
499 - All: Threads are now named
500 - All: Proper handling of Unicode file paths
501 - ARM7: Add emulation for Undefined CPU mode
502 - ARM7: Reduce the size of the Thumb instruction table
503 - GBA: Add status log level
504 - GBA: GBARewind now returns how many states it has rewound
505 - GBA: SIO logging layer
506 - GBA BIOS: Stub out SoundBias
507 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
508 - GBA: Don't include GBACLIDebugger struct unless needed
509 - GBA: Savedata is now synced shortly after data finishes being written
510 - GBA: Process multiple timer events at once, if necessary
511 - GBA Audio: Implement audio reset for channels A/B
512 - GBA Audio: Process multiple audio events at once, if necessary
513 - GBA Hardware: Backport generic RTC source into core
514 - GBA Input: Allow axes and buttons to be mapped to the same key
515 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
516 - GBA SIO: Add a dummy driver for Normal mode
517 - GBA Thread: Add functionality for running callbacks on the GBA thread
518 - GBA Thread: Split GBASync into a separate file
519 - GBA Video: Refactor software renderer into separate files
520 - GBA Video: Slightly optimize mode 0 mosaic rendering
521 - Debugger: Free watchpoints in addition to breakpoints
522 - Qt: Handle saving input settings better
523 - Qt: Move GL frame drawing back onto its own thread
524 - Qt: Fast forward (held) option moved from Other to Emulation menu
525 - Qt: Show version info in window title
526 - Qt: Migrate multiplayer window handling into GBAApp
527 - Qt: Unified file opening and saving with last location
528 - Qt: Fix windows being resizable when they shouldn't have been
529 - Qt: Only hide cursor in full screen
530 - Qt: Replace pause-after-frame mutex with an atomic
531 - Qt: Add application icon and XDG desktop files
532 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
533 - Qt: Don't save window size when entering fullscreen
534 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
535 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
536 - Qt: Increase usability of key mapper
537 - Qt: Show checkmark for window sizes
538 - Qt: Set window path to loaded ROM
539 - Perf: Ability to load savestates immediately on launch
540 - SDL: Properly check for initialization
541 - SDL: Clean up initialization functions
542 - SDL: Clean up GL context
543 - Util: Allow disabling the threading code entirely
544 - VFS: Add sync method to force syncing with backing
545
5460.2.1: (2015-05-13)
547Bugfixes:
548 - All: Fix sanitize-deb script not cleaning up after itself
549 - All: Fix dependencies for libavcodec on Debian-derived platforms
550 - ARM7: Handle writeback for PC in addressing modes 2 and 3
551 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
552 - ARM7: Fix ARM multiply instructions when PC is a destination register
553 - Debugger: Fix use-after-free in breakpoint clearing code
554 - Debugger: Fix boundary conditions in tab completion
555 - GBA: Fix timers not updating timing when writing to only the reload register
556 - GBA: Fix rewind boundary conditions
557 - GBA: Add initial I/O register settings for background matrix registers
558 - GBA: Fix hang when loading a savestate if sync to video is enabled
559 - GBA: Handle out-of-bounds I/O access
560 - GBA: Fix bounds-checking on EEPROM access
561 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
562 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
563 - GBA Memory: Allow SRAM to be 64kB
564 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
565 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
566 - GBA Video: Fix second frame mode 5
567 - Perf: Fix race condition if a game crashes immediately on start
568 - Qt: Fix Display object leak when closing a window
569 - Qt: Fix .deb dependencies
570 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
571 - Qt: Fix window not regaining focus after exiting savestate window
572 - Qt: Fix regression where video would not record if the game had already started
573 - Qt: Fix potential crash if a gamepad causes focus to change
574 - Qt: Fix controller axis querying
575 - Qt: Fix multiplayer windows opening as the wrong size
576 - Qt: Fix controllers sometimes not loading the right profile
577 - SDL: Fix boundary conditions for joystick adjustments
578 - SDL: Allocate properly sized input maps
579 - SDL: Fix potential build issues when Qt and SDL2 are in use
580 - Util: Fix resource leak in UTF-8 handling code
581 - Util: Fix a null-pointer issue when attempting to delete a key
582 - VFS: Fix resource leaks if some allocations fail
583 - Video: Fix an issue with very long filenames
584Misc:
585 - GBA Memory: Soft-crash if jumping past the end of a ROM
586 - Qt: Show multiplayer numbers in window title
587 - Qt: Solar sensor can have shortcuts set
588
5890.2.0: (2015-04-03)
590Features:
591 - Support for gamepad axes, e.g. analog sticks or triggers
592 - Add scale presets for up to 6x
593 - Settings window
594 - Bilinear resampling option
595 - Add option to skip BIOS start screen
596 - List of recently opened games
597 - Support for games using the Solar Sensor
598 - Better audio resampling via blip-buf
599 - Game Pak overrides dialog for setting savetype and sensor values
600 - Support for games using the tilt sensor
601 - Remappable shortcuts for keyboard and gamepad
602 - Rewinding of emulation
603 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
604 - Support IPv6
605 - Save directory of last loaded file
606 - Support BPS patches
607 - Automatically detect and optimize out idle loops
608 - Configurable game overrides
609 - Support loading 7-Zip files
610 - Drag and drop game loading
611 - Cheat code support
612 - Runtime configurable audio driver
613 - Libretro core for use with RetroArch and other front-ends
614 - Controller profiles for setting different bindings for different controllers
615 - Ability to lock aspect ratio
616 - Local link cable support
617 - Ability to switch which game controller is in use per instance
618 - Ability to prevent opposing directional input
619 - Warning dialog if an unimplemented BIOS feature is called
620 - Debugger: Add CLI "frame", frame advance command
621 - Debugger: Add CLI functions for writing to memory
622 - Debugger: Add CLI functions for examining memory regions
623 - Debugger: Add CLI function for writing a register
624Bugfixes:
625 - ARM7: Extend prefetch by one stage
626 - ARM7: Fix cycle counting for loads
627 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
628 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
629 - GBA: Initialize gba.sync to null
630 - GBA: Fix timer initialization
631 - GBA Audio: Support 16-bit writes to FIFO audio
632 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
633 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
634 - GBA BIOS: Fix BIOS prefetch after reset
635 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
636 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
637 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
638 - GBA Memory: Fix I cycles that had been moved to ARM7 core
639 - GBA Memory: Fix cycle counting for 32-bit load/stores
640 - GBA RR: Fix fallthrough error when reading tags from a movie
641 - GBA Thread: Fix possible hang when loading an archive
642 - GBA Thread: Fix possible deadlock in video sync
643 - Perf: Fix crash when the GBA thread fails to start
644 - Qt: Fix crash starting a GDB stub if a game isn't loaded
645 - Qt: Fix crash when adjusting settings after closing a game
646 - Qt: Fix crash when starting GDB stub after closing a game
647 - Qt: Fix patch loading while a game is running
648 - Qt: Fix crash when loading a game after stopping GDB server
649 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
650 - Qt: Fix crash when attempting to pause if a game is not running
651 - SDL: Properly clean up if a game doesn't launch
652 - Util: Fix sockets on Windows
653Misc:
654 - All: Enable link-time optimization
655 - Debugger: Watchpoints now work on STM/LDM instructions
656 - Debugger: Clean up GDB stub network interfacing
657 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
658 - Debugger: Merge Thumb BL instructions when disassembling
659 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
660 - Debugger: Watchpoints now report address watched (fixes #68)
661 - Debugger: Add support for soft breakpoints
662 - Debugger: Make I/O register names be addresses instead of values
663 - Debugger: Rename read/write commands
664 - GBA: Improve accuracy of event timing
665 - GBA: Add API for getting Configuration structs for overrides and input
666 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
667 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
668 - GBA: Move A/V stream interface into core
669 - GBA: Savestates now take into account savedata state machines (fixes #109)
670 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
671 - GBA Memory: Simplify memory API and use fixed bus width
672 - GBA Thread: Make GBASyncWaitFrameStart time out
673 - GBA Video: Start video at the last scanline instead of the first
674 - Qt: Optimize logo drawing
675 - Qt: Move frame upload back onto main thread
676 - Qt: Remember window position
677 - Qt: Double-clicking on the window toggles full screen
678 - Util: Use proper locale for reading and writing float values
679
6800.1.1: (2015-01-24)
681Bugfixes:
682 - ARM7: Fix LDM writeback to a register already written
683 - GBA: Fix timers 2 and 3 updating incorrectly
684 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
685 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
686 - GBA Audio: Properly initialize audio FIFO channels
687 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
688 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
689 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
690 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
691 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
692 - GBA BIOS: Fix HuffUnComp boundary conditions
693 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
694 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
695 - GBA Memory: Filter out top nybble of DMA addresses
696 - GBA Memory: Properly bounds-check VRAM accesses
697 - GBA Memory: Fix initial DMA state
698 - GBA Thread: Allow halted games to exit cleanly
699 - GBA Video: Fix blend issues with obscured middle layers
700 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
701 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
702 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
703 - GBA Video: Fix sprite boundary conditions with mosaic
704 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
705 - Qt: Fix issue with set frame sizes being the wrong height
706 - Qt: Fix emulator crashing when full screen if a game is not running
707 - Qt: Fix window focus issues
708 - Qt: Properly set default video recording settings
709 - Qt: Fix a race condition when a game crashes immediately
710 - Qt: Fix some cases where key mapping can break if focus is adjusted
711 - Qt: Fix crash if a game pauses before any frames are shown
712 - Debugger: Negative PC-relative loads now properly subtract the offset
713 - Debugger: Align PC-relative loads in Thumb
714 - Debugger: Fix watchpoints triggering too late
715 - Debugger: Fix binary print putting spaces between digits
716 - Video: Ensure FFmpeg encoder has audio frames
717 - Video: Fix uncompressed PCM audio recording
718 - Video: Fix FFmpeg crashing when the file extension is wrong
719 - Util: Fix SOCKET_FAILED macro
720Misc:
721 - GBA: Exit cleanly on FATAL if the port supports it
722 - GBA Memory: Implement 16- and 32-bit loads from SRAM
723 - Qt: Disable sync to video by default
724 - Qt: Handle a game crash without crashing
725 - Qt: Set default log level to FATAL, ERROR and WARN
726 - Qt: Clarify some phrasing in the menus
727 - Qt: Clear active buttons when focus is lost
728
7290.1.0: (2014-12-13)
730 - Initial release