all repos — mgba @ 24b1fb7b30fba98e624b26c4d7e63bcbea376525

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QStackedLayout>
  15
  16#include "CheatsView.h"
  17#include "ConfigController.h"
  18#include "DisplayGL.h"
  19#include "GameController.h"
  20#include "GBAApp.h"
  21#include "GBAKeyEditor.h"
  22#include "GDBController.h"
  23#include "GDBWindow.h"
  24#include "GIFView.h"
  25#include "LoadSaveState.h"
  26#include "LogView.h"
  27#include "MultiplayerController.h"
  28#include "MemoryView.h"
  29#include "OverrideView.h"
  30#include "PaletteView.h"
  31#include "SensorView.h"
  32#include "SettingsView.h"
  33#include "ShortcutController.h"
  34#include "ShortcutView.h"
  35#include "VideoView.h"
  36
  37extern "C" {
  38#include "platform/commandline.h"
  39}
  40
  41using namespace QGBA;
  42
  43#ifdef __WIN32
  44// This is a macro everywhere except MinGW, it seems
  45using std::isnan;
  46#endif
  47
  48Window::Window(ConfigController* config, int playerId, QWidget* parent)
  49	: QMainWindow(parent)
  50	, m_logView(new LogView())
  51	, m_stateWindow(nullptr)
  52	, m_screenWidget(new WindowBackground())
  53	, m_logo(":/res/mgba-1024.png")
  54	, m_config(config)
  55	, m_inputController(playerId)
  56#ifdef USE_FFMPEG
  57	, m_videoView(nullptr)
  58#endif
  59#ifdef USE_MAGICK
  60	, m_gifView(nullptr)
  61#endif
  62#ifdef USE_GDB_STUB
  63	, m_gdbController(nullptr)
  64#endif
  65	, m_mruMenu(nullptr)
  66	, m_shortcutController(new ShortcutController(this))
  67	, m_playerId(playerId)
  68{
  69	setFocusPolicy(Qt::StrongFocus);
  70	setAcceptDrops(true);
  71	m_controller = new GameController(this);
  72	m_controller->setInputController(&m_inputController);
  73	m_controller->setOverrides(m_config->overrides());
  74	updateTitle();
  75
  76	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
  77	format.setSwapInterval(1);
  78	m_display = new DisplayGL(format, this);
  79
  80	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  81	m_logo = m_logo; // Free memory left over in old pixmap
  82
  83	m_screenWidget->setMinimumSize(m_display->minimumSize());
  84	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  85	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  86	m_screenWidget->setPixmap(m_logo);
  87	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  88	setCentralWidget(m_screenWidget);
  89
  90	QVariant windowPos = m_config->getQtOption("windowPos");
  91	if (!windowPos.isNull()) {
  92		move(windowPos.toPoint());
  93	}
  94
  95	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  96	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  97	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  98	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  99	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 100	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 101	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 103#ifndef Q_OS_MAC
 104	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 105	connect(m_controller, &GameController::gameUnpaused, [this]() {
 106		if(isFullScreen()) {
 107			menuBar()->hide();
 108		}
 109	});
 110#endif
 111	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 112	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 113	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 114	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 115	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 116	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 117	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 118	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 119	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 120	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 121	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 122	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 123	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 124	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 125	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 126	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 127	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 128	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 129	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 130	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 131
 132	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 133	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 134
 135	m_shortcutController->setConfigController(m_config);
 136	setupMenu(menuBar());
 137}
 138
 139Window::~Window() {
 140	delete m_logView;
 141
 142#ifdef USE_FFMPEG
 143	delete m_videoView;
 144#endif
 145
 146#ifdef USE_MAGICK
 147	delete m_gifView;
 148#endif
 149}
 150
 151void Window::argumentsPassed(GBAArguments* args) {
 152	loadConfig();
 153
 154	if (args->patch) {
 155		m_controller->loadPatch(args->patch);
 156	}
 157
 158	if (args->fname) {
 159		m_controller->loadGame(args->fname, args->dirmode);
 160	}
 161}
 162
 163void Window::resizeFrame(int width, int height) {
 164	QSize newSize(width, height);
 165	newSize -= m_screenWidget->size();
 166	newSize += size();
 167	resize(newSize);
 168}
 169
 170void Window::setConfig(ConfigController* config) {
 171	m_config = config;
 172}
 173
 174void Window::loadConfig() {
 175	const GBAOptions* opts = m_config->options();
 176
 177	m_logView->setLevels(opts->logLevel);
 178
 179	m_controller->setOptions(opts);
 180	m_display->lockAspectRatio(opts->lockAspectRatio);
 181	m_display->filter(opts->resampleVideo);
 182
 183	if (opts->bios) {
 184		m_controller->loadBIOS(opts->bios);
 185	}
 186
 187	if (opts->fpsTarget) {
 188		emit fpsTargetChanged(opts->fpsTarget);
 189	}
 190
 191	if (opts->audioBuffers) {
 192		emit audioBufferSamplesChanged(opts->audioBuffers);
 193	}
 194
 195	if (opts->width && opts->height) {
 196		resizeFrame(opts->width, opts->height);
 197	}
 198
 199	if (opts->fullscreen) {
 200		enterFullScreen();
 201	}
 202
 203	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 204
 205	m_mruFiles = m_config->getMRU();
 206	updateMRU();
 207
 208	m_inputController.setConfiguration(m_config);
 209}
 210
 211void Window::saveConfig() {
 212	m_inputController.saveConfiguration();
 213	m_config->write();
 214}
 215
 216void Window::selectROM() {
 217	QStringList formats{
 218		"*.gba",
 219#ifdef USE_LIBZIP
 220		"*.zip",
 221#endif
 222#ifdef USE_LZMA
 223		"*.7z",
 224#endif
 225		"*.rom",
 226		"*.bin"};
 227	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 228	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 229	if (!filename.isEmpty()) {
 230		m_controller->loadGame(filename);
 231	}
 232}
 233
 234void Window::selectBIOS() {
 235	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 236	if (!filename.isEmpty()) {
 237		m_config->setOption("bios", filename);
 238		m_config->updateOption("bios");
 239		m_config->setOption("useBios", true);
 240		m_config->updateOption("useBios");
 241		m_controller->loadBIOS(filename);
 242	}
 243}
 244
 245void Window::selectPatch() {
 246	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 247	if (!filename.isEmpty()) {
 248		m_controller->loadPatch(filename);
 249	}
 250}
 251
 252void Window::openView(QWidget* widget) {
 253	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 254	widget->setAttribute(Qt::WA_DeleteOnClose);
 255	widget->show();
 256}
 257
 258void Window::importSharkport() {
 259	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 260	if (!filename.isEmpty()) {
 261		m_controller->importSharkport(filename);
 262	}
 263}
 264
 265void Window::exportSharkport() {
 266	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 267	if (!filename.isEmpty()) {
 268		m_controller->exportSharkport(filename);
 269	}
 270}
 271
 272void Window::openKeymapWindow() {
 273	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 274	openView(keyEditor);
 275}
 276
 277void Window::openSettingsWindow() {
 278	SettingsView* settingsWindow = new SettingsView(m_config);
 279	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 280	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 281	openView(settingsWindow);
 282}
 283
 284void Window::openShortcutWindow() {
 285#ifdef BUILD_SDL
 286	m_inputController.recalibrateAxes();
 287#endif
 288	ShortcutView* shortcutView = new ShortcutView();
 289	shortcutView->setController(m_shortcutController);
 290	openView(shortcutView);
 291}
 292
 293void Window::openOverrideWindow() {
 294	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 295	openView(overrideWindow);
 296}
 297
 298void Window::openSensorWindow() {
 299	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 300	openView(sensorWindow);
 301}
 302
 303void Window::openCheatsWindow() {
 304	CheatsView* cheatsWindow = new CheatsView(m_controller);
 305	openView(cheatsWindow);
 306}
 307
 308void Window::openPaletteWindow() {
 309	PaletteView* paletteWindow = new PaletteView(m_controller);
 310	openView(paletteWindow);
 311}
 312
 313void Window::openMemoryWindow() {
 314	MemoryView* memoryWindow = new MemoryView(m_controller);
 315	openView(memoryWindow);
 316}
 317
 318#ifdef BUILD_SDL
 319void Window::openGamepadWindow() {
 320	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 321	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 322	openView(keyEditor);
 323}
 324#endif
 325
 326#ifdef USE_FFMPEG
 327void Window::openVideoWindow() {
 328	if (!m_videoView) {
 329		m_videoView = new VideoView();
 330		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 331		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 332		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 333		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 334		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 335	}
 336	m_videoView->show();
 337}
 338#endif
 339
 340#ifdef USE_MAGICK
 341void Window::openGIFWindow() {
 342	if (!m_gifView) {
 343		m_gifView = new GIFView();
 344		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 345		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 346		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 347		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 348		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 349	}
 350	m_gifView->show();
 351}
 352#endif
 353
 354#ifdef USE_GDB_STUB
 355void Window::gdbOpen() {
 356	if (!m_gdbController) {
 357		m_gdbController = new GDBController(m_controller, this);
 358	}
 359	GDBWindow* window = new GDBWindow(m_gdbController);
 360	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
 361	window->setAttribute(Qt::WA_DeleteOnClose);
 362	window->show();
 363}
 364#endif
 365
 366void Window::keyPressEvent(QKeyEvent* event) {
 367	if (event->isAutoRepeat()) {
 368		QWidget::keyPressEvent(event);
 369		return;
 370	}
 371	GBAKey key = m_inputController.mapKeyboard(event->key());
 372	if (key == GBA_KEY_NONE) {
 373		QWidget::keyPressEvent(event);
 374		return;
 375	}
 376	m_controller->keyPressed(key);
 377	event->accept();
 378}
 379
 380void Window::keyReleaseEvent(QKeyEvent* event) {
 381	if (event->isAutoRepeat()) {
 382		QWidget::keyReleaseEvent(event);
 383		return;
 384	}
 385	GBAKey key = m_inputController.mapKeyboard(event->key());
 386	if (key == GBA_KEY_NONE) {
 387		QWidget::keyPressEvent(event);
 388		return;
 389	}
 390	m_controller->keyReleased(key);
 391	event->accept();
 392}
 393
 394void Window::resizeEvent(QResizeEvent*) {
 395	m_config->setOption("height", m_screenWidget->height());
 396	m_config->setOption("width", m_screenWidget->width());
 397	m_config->setOption("fullscreen", isFullScreen());
 398}
 399
 400void Window::closeEvent(QCloseEvent* event) {
 401	emit shutdown();
 402	m_config->setQtOption("windowPos", pos());
 403	saveConfig();
 404	QMainWindow::closeEvent(event);
 405}
 406
 407void Window::focusOutEvent(QFocusEvent*) {
 408	m_controller->setTurbo(false, false);
 409	m_controller->clearKeys();
 410}
 411
 412void Window::dragEnterEvent(QDragEnterEvent* event) {
 413	if (event->mimeData()->hasFormat("text/uri-list")) {
 414		event->acceptProposedAction();
 415	}
 416}
 417
 418void Window::dropEvent(QDropEvent* event) {
 419	QString uris = event->mimeData()->data("text/uri-list");
 420	uris = uris.trimmed();
 421	if (uris.contains("\n")) {
 422		// Only one file please
 423		return;
 424	}
 425	QUrl url(uris);
 426	if (!url.isLocalFile()) {
 427		// No remote loading
 428		return;
 429	}
 430	event->accept();
 431	m_controller->loadGame(url.path());
 432}
 433
 434void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 435	if (event->button() != Qt::LeftButton) {
 436		return;
 437	}
 438	toggleFullScreen();
 439}
 440
 441void Window::enterFullScreen() {
 442	if (isFullScreen()) {
 443		return;
 444	}
 445	showFullScreen();
 446#ifndef Q_OS_MAC
 447	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 448		menuBar()->hide();
 449	}
 450#endif
 451}
 452
 453void Window::exitFullScreen() {
 454	if (!isFullScreen()) {
 455		return;
 456	}
 457	showNormal();
 458	menuBar()->show();
 459}
 460
 461void Window::toggleFullScreen() {
 462	if (isFullScreen()) {
 463		exitFullScreen();
 464	} else {
 465		enterFullScreen();
 466	}
 467}
 468
 469void Window::gameStarted(GBAThread* context) {
 470	char title[13] = { '\0' };
 471	MutexLock(&context->stateMutex);
 472	if (context->state < THREAD_EXITING) {
 473		emit startDrawing(context);
 474		GBAGetGameTitle(context->gba, title);
 475	} else {
 476		MutexUnlock(&context->stateMutex);
 477		return;
 478	}
 479	MutexUnlock(&context->stateMutex);
 480	foreach (QAction* action, m_gameActions) {
 481		action->setDisabled(false);
 482	}
 483	appendMRU(context->fname);
 484	updateTitle();
 485	attachWidget(m_display);
 486
 487#ifndef Q_OS_MAC
 488	if(isFullScreen()) {
 489		menuBar()->hide();
 490	}
 491#endif
 492
 493	m_hitUnimplementedBiosCall = false;
 494	m_fpsTimer.start();
 495}
 496
 497void Window::gameStopped() {
 498	foreach (QAction* action, m_gameActions) {
 499		action->setDisabled(true);
 500	}
 501	updateTitle();
 502	detachWidget(m_display);
 503	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 504	m_screenWidget->setPixmap(m_logo);
 505
 506	m_fpsTimer.stop();
 507}
 508
 509void Window::gameCrashed(const QString& errorMessage) {
 510	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 511		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 512		QMessageBox::Ok, this,  Qt::Sheet);
 513	crash->setAttribute(Qt::WA_DeleteOnClose);
 514	crash->show();
 515}
 516
 517void Window::gameFailed() {
 518	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 519		tr("Could not load game. Are you sure it's in the correct format?"),
 520		QMessageBox::Ok, this,  Qt::Sheet);
 521	fail->setAttribute(Qt::WA_DeleteOnClose);
 522	fail->show();
 523}
 524
 525void Window::unimplementedBiosCall(int call) {
 526	if (m_hitUnimplementedBiosCall) {
 527		return;
 528	}
 529	m_hitUnimplementedBiosCall = true;
 530
 531	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
 532		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 533		QMessageBox::Ok, this,  Qt::Sheet);
 534	fail->setAttribute(Qt::WA_DeleteOnClose);
 535	fail->show();
 536}
 537
 538void Window::recordFrame() {
 539	m_frameList.append(QDateTime::currentDateTime());
 540	while (m_frameList.count() > FRAME_LIST_SIZE) {
 541		m_frameList.removeFirst();
 542	}
 543}
 544
 545void Window::showFPS() {
 546	if (m_frameList.isEmpty()) {
 547		updateTitle();
 548		return;
 549	}
 550	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 551	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 552	fps = round(fps) / 10.f;
 553	updateTitle(fps);
 554}
 555
 556void Window::updateTitle(float fps) {
 557	QString title;
 558
 559	m_controller->threadInterrupt();
 560	if (m_controller->isLoaded()) {
 561		char gameTitle[13] = { '\0' };
 562		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 563
 564		title = (gameTitle);
 565	}
 566	MultiplayerController* multiplayer = m_controller->multiplayerController();
 567	if (multiplayer && multiplayer->attached() > 1) {
 568		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 569	}
 570	m_controller->threadContinue();
 571	if (title.isNull()) {
 572		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 573	} else if (isnan(fps)) {
 574		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 575	} else {
 576		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 577	}
 578}
 579
 580void Window::openStateWindow(LoadSave ls) {
 581	if (m_stateWindow) {
 582		return;
 583	}
 584	bool wasPaused = m_controller->isPaused();
 585	m_stateWindow = new LoadSaveState(m_controller);
 586	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 587	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 588	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 589		m_screenWidget->layout()->removeWidget(m_stateWindow);
 590		m_stateWindow = nullptr;
 591		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 592	});
 593	if (!wasPaused) {
 594		m_controller->setPaused(true);
 595		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 596	}
 597	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 598	m_stateWindow->setMode(ls);
 599	attachWidget(m_stateWindow);
 600}
 601
 602void Window::setupMenu(QMenuBar* menubar) {
 603	menubar->clear();
 604	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 605	m_shortcutController->addMenu(fileMenu);
 606	installEventFilter(m_shortcutController);
 607	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
 608	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 609	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 610
 611	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 612
 613	fileMenu->addSeparator();
 614
 615	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 616	loadState->setShortcut(tr("F10"));
 617	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 618	m_gameActions.append(loadState);
 619	addControlledAction(fileMenu, loadState, "loadState");
 620
 621	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 622	saveState->setShortcut(tr("Shift+F10"));
 623	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 624	m_gameActions.append(saveState);
 625	addControlledAction(fileMenu, saveState, "saveState");
 626
 627	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 628	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 629	m_shortcutController->addMenu(quickLoadMenu);
 630	m_shortcutController->addMenu(quickSaveMenu);
 631
 632	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 633	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 634	m_gameActions.append(quickLoad);
 635	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 636
 637	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 638	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 639	m_gameActions.append(quickSave);
 640	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 641
 642	quickLoadMenu->addSeparator();
 643	quickSaveMenu->addSeparator();
 644
 645	int i;
 646	for (i = 1; i < 10; ++i) {
 647		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 648		quickLoad->setShortcut(tr("F%1").arg(i));
 649		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 650		m_gameActions.append(quickLoad);
 651		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 652
 653		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 654		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 655		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 656		m_gameActions.append(quickSave);
 657		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 658	}
 659
 660	fileMenu->addSeparator();
 661	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 662	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 663	m_gameActions.append(importShark);
 664	addControlledAction(fileMenu, importShark, "importShark");
 665
 666	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 667	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 668	m_gameActions.append(exportShark);
 669	addControlledAction(fileMenu, exportShark, "exportShark");
 670
 671	fileMenu->addSeparator();
 672	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 673	connect(multiWindow, &QAction::triggered, [this]() {
 674		GBAApp::app()->newWindow();
 675	});
 676	addControlledAction(fileMenu, multiWindow, "multiWindow");
 677
 678#ifndef Q_OS_MAC
 679	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 680#endif
 681
 682	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 683	m_shortcutController->addMenu(emulationMenu);
 684	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 685	reset->setShortcut(tr("Ctrl+R"));
 686	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 687	m_gameActions.append(reset);
 688	addControlledAction(emulationMenu, reset, "reset");
 689
 690	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 691	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 692	m_gameActions.append(shutdown);
 693	addControlledAction(emulationMenu, shutdown, "shutdown");
 694	emulationMenu->addSeparator();
 695
 696	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 697	pause->setChecked(false);
 698	pause->setCheckable(true);
 699	pause->setShortcut(tr("Ctrl+P"));
 700	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 701	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 702		pause->setChecked(true);
 703
 704		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
 705		QPixmap pixmap;
 706		pixmap.convertFromImage(currentImage.rgbSwapped());
 707		m_screenWidget->setPixmap(pixmap);
 708		m_screenWidget->setLockAspectRatio(3, 2);
 709	});
 710	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 711	m_gameActions.append(pause);
 712	addControlledAction(emulationMenu, pause, "pause");
 713
 714	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 715	frameAdvance->setShortcut(tr("Ctrl+N"));
 716	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 717	m_gameActions.append(frameAdvance);
 718	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 719
 720	emulationMenu->addSeparator();
 721
 722	m_shortcutController->addFunctions(emulationMenu, [this]() {
 723		m_controller->setTurbo(true, false);
 724	}, [this]() {
 725		m_controller->setTurbo(false, false);
 726	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 727
 728	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 729	turbo->setCheckable(true);
 730	turbo->setChecked(false);
 731	turbo->setShortcut(tr("Shift+Tab"));
 732	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 733	addControlledAction(emulationMenu, turbo, "fastForward");
 734
 735	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 736	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 737	ffspeed->connect([this](const QVariant& value) {
 738		m_controller->setTurboSpeed(value.toFloat());
 739	}, this);
 740	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 741	ffspeed->setValue(QVariant(-1.0f));
 742	ffspeedMenu->addSeparator();
 743	for (i = 2; i < 6; ++i) {
 744		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 745	}
 746	m_config->updateOption("fastForwardRatio");
 747
 748	m_shortcutController->addFunctions(emulationMenu, [this]() {
 749		m_controller->startRewinding();
 750	}, [this]() {
 751		m_controller->stopRewinding();
 752	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 753
 754	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 755	rewind->setShortcut(tr("`"));
 756	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 757	m_gameActions.append(rewind);
 758	addControlledAction(emulationMenu, rewind, "rewind");
 759
 760	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 761	frameRewind->setShortcut(tr("Ctrl+B"));
 762	connect(frameRewind, &QAction::triggered, [this] () {
 763		m_controller->rewind(1);
 764	});
 765	m_gameActions.append(frameRewind);
 766	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 767
 768	ConfigOption* videoSync = m_config->addOption("videoSync");
 769	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 770	videoSync->connect([this](const QVariant& value) {
 771		m_controller->setVideoSync(value.toBool());
 772	}, this);
 773	m_config->updateOption("videoSync");
 774
 775	ConfigOption* audioSync = m_config->addOption("audioSync");
 776	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 777	audioSync->connect([this](const QVariant& value) {
 778		m_controller->setAudioSync(value.toBool());
 779	}, this);
 780	m_config->updateOption("audioSync");
 781
 782	emulationMenu->addSeparator();
 783
 784	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 785	m_shortcutController->addMenu(solarMenu);
 786	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 787	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 788	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 789
 790	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 791	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 792	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 793
 794	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 795	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 796	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 797
 798	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 799	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 800	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 801
 802	solarMenu->addSeparator();
 803	for (int i = 0; i <= 10; ++i) {
 804		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 805		connect(setSolar, &QAction::triggered, [this, i]() {
 806			m_controller->setLuminanceLevel(i);
 807		});
 808		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 809	}
 810
 811	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 812	m_shortcutController->addMenu(avMenu);
 813	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 814	m_shortcutController->addMenu(frameMenu, avMenu);
 815	for (int i = 1; i <= 6; ++i) {
 816		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 817		connect(setSize, &QAction::triggered, [this, i]() {
 818			showNormal();
 819			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 820		});
 821		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
 822	}
 823	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
 824
 825	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
 826	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
 827	lockAspectRatio->connect([this](const QVariant& value) {
 828		m_display->lockAspectRatio(value.toBool());
 829	}, this);
 830	m_config->updateOption("lockAspectRatio");
 831
 832	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
 833	resampleVideo->addBoolean(tr("Resample video"), avMenu);
 834	resampleVideo->connect([this](const QVariant& value) {
 835		m_display->filter(value.toBool());
 836	}, this);
 837	m_config->updateOption("resampleVideo");
 838
 839	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
 840	ConfigOption* skip = m_config->addOption("frameskip");
 841	skip->connect([this](const QVariant& value) {
 842		m_controller->setFrameskip(value.toInt());
 843	}, this);
 844	for (int i = 0; i <= 10; ++i) {
 845		skip->addValue(QString::number(i), i, skipMenu);
 846	}
 847	m_config->updateOption("frameskip");
 848
 849	avMenu->addSeparator();
 850
 851	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
 852	ConfigOption* buffers = m_config->addOption("audioBuffers");
 853	buffers->connect([this](const QVariant& value) {
 854		emit audioBufferSamplesChanged(value.toInt());
 855	}, this);
 856	buffers->addValue(tr("512"), 512, buffersMenu);
 857	buffers->addValue(tr("768"), 768, buffersMenu);
 858	buffers->addValue(tr("1024"), 1024, buffersMenu);
 859	buffers->addValue(tr("2048"), 2048, buffersMenu);
 860	buffers->addValue(tr("4096"), 4096, buffersMenu);
 861	m_config->updateOption("audioBuffers");
 862
 863	avMenu->addSeparator();
 864
 865	QMenu* target = avMenu->addMenu(tr("FPS target"));
 866	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
 867	fpsTargetOption->connect([this](const QVariant& value) {
 868		emit fpsTargetChanged(value.toFloat());
 869	}, this);
 870	fpsTargetOption->addValue(tr("15"), 15, target);
 871	fpsTargetOption->addValue(tr("30"), 30, target);
 872	fpsTargetOption->addValue(tr("45"), 45, target);
 873	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
 874	fpsTargetOption->addValue(tr("60"), 60, target);
 875	fpsTargetOption->addValue(tr("90"), 90, target);
 876	fpsTargetOption->addValue(tr("120"), 120, target);
 877	fpsTargetOption->addValue(tr("240"), 240, target);
 878	m_config->updateOption("fpsTarget");
 879
 880#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
 881	avMenu->addSeparator();
 882#endif
 883
 884#ifdef USE_PNG
 885	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
 886	screenshot->setShortcut(tr("F12"));
 887	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
 888	m_gameActions.append(screenshot);
 889	addControlledAction(avMenu, screenshot, "screenshot");
 890#endif
 891
 892#ifdef USE_FFMPEG
 893	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
 894	recordOutput->setShortcut(tr("F11"));
 895	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
 896	addControlledAction(avMenu, recordOutput, "recordOutput");
 897#endif
 898
 899#ifdef USE_MAGICK
 900	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
 901	recordGIF->setShortcut(tr("Shift+F11"));
 902	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
 903	addControlledAction(avMenu, recordGIF, "recordGIF");
 904#endif
 905
 906	avMenu->addSeparator();
 907	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
 908
 909	for (int i = 0; i < 4; ++i) {
 910		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
 911		enableBg->setCheckable(true);
 912		enableBg->setChecked(true);
 913		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
 914		m_gameActions.append(enableBg);
 915		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
 916	}
 917
 918	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
 919	enableObj->setCheckable(true);
 920	enableObj->setChecked(true);
 921	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
 922	m_gameActions.append(enableObj);
 923	addControlledAction(videoLayers, enableObj, "enableOBJ");
 924
 925	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
 926
 927	for (int i = 0; i < 4; ++i) {
 928		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
 929		enableCh->setCheckable(true);
 930		enableCh->setChecked(true);
 931		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
 932		m_gameActions.append(enableCh);
 933		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
 934	}
 935
 936	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
 937	enableChA->setCheckable(true);
 938	enableChA->setChecked(true);
 939	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
 940	m_gameActions.append(enableChA);
 941	addControlledAction(audioChannels, enableChA, QString("enableChA"));
 942
 943	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
 944	enableChB->setCheckable(true);
 945	enableChB->setChecked(true);
 946	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
 947	m_gameActions.append(enableChB);
 948	addControlledAction(audioChannels, enableChB, QString("enableChB"));
 949
 950	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
 951	m_shortcutController->addMenu(toolsMenu);
 952	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
 953	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
 954	addControlledAction(toolsMenu, viewLogs, "viewLogs");
 955
 956	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
 957	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
 958	addControlledAction(toolsMenu, overrides, "overrideWindow");
 959
 960	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
 961	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
 962	addControlledAction(toolsMenu, sensors, "sensorWindow");
 963
 964	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
 965	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
 966	addControlledAction(toolsMenu, cheats, "cheatsWindow");
 967
 968#ifdef USE_GDB_STUB
 969	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
 970	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
 971	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
 972#endif
 973
 974	toolsMenu->addSeparator();
 975	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
 976	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
 977
 978	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
 979	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
 980	addControlledAction(toolsMenu, keymap, "remapKeyboard");
 981
 982#ifdef BUILD_SDL
 983	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
 984	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
 985	addControlledAction(toolsMenu, gamepad, "remapGamepad");
 986#endif
 987
 988	toolsMenu->addSeparator();
 989
 990	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
 991	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
 992	m_gameActions.append(paletteView);
 993	addControlledAction(toolsMenu, paletteView, "paletteWindow");
 994
 995	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
 996	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
 997	m_gameActions.append(memoryView);
 998	addControlledAction(toolsMenu, memoryView, "memoryView");
 999
1000	ConfigOption* skipBios = m_config->addOption("skipBios");
1001	skipBios->connect([this](const QVariant& value) {
1002		m_controller->setSkipBIOS(value.toBool());
1003	}, this);
1004
1005	ConfigOption* volume = m_config->addOption("volume");
1006	volume->connect([this](const QVariant& value) {
1007		m_controller->setVolume(value.toInt());
1008	}, this);
1009
1010	ConfigOption* mute = m_config->addOption("mute");
1011	mute->connect([this](const QVariant& value) {
1012		m_controller->setMute(value.toBool());
1013	}, this);
1014
1015	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1016	rewindEnable->connect([this](const QVariant& value) {
1017		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1018	}, this);
1019
1020	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1021	rewindBufferCapacity->connect([this](const QVariant& value) {
1022		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1023	}, this);
1024
1025	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1026	rewindBufferInterval->connect([this](const QVariant& value) {
1027		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1028	}, this);
1029
1030	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1031	allowOpposingDirections->connect([this](const QVariant& value) {
1032		m_inputController.setAllowOpposing(value.toBool());
1033	}, this);
1034
1035	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1036	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1037	exitFullScreen->setShortcut(QKeySequence("Esc"));
1038	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1039
1040	foreach (QAction* action, m_gameActions) {
1041		action->setDisabled(true);
1042	}
1043}
1044
1045void Window::attachWidget(QWidget* widget) {
1046	m_screenWidget->layout()->addWidget(widget);
1047	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1048}
1049
1050void Window::detachWidget(QWidget* widget) {
1051	m_screenWidget->layout()->removeWidget(widget);
1052}
1053
1054void Window::appendMRU(const QString& fname) {
1055	int index = m_mruFiles.indexOf(fname);
1056	if (index >= 0) {
1057		m_mruFiles.removeAt(index);
1058	}
1059	m_mruFiles.prepend(fname);
1060	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1061		m_mruFiles.removeLast();
1062	}
1063	updateMRU();
1064}
1065
1066void Window::updateMRU() {
1067	if (!m_mruMenu) {
1068		return;
1069	}
1070	m_mruMenu->clear();
1071	int i = 0;
1072	for (const QString& file : m_mruFiles) {
1073		QAction* item = new QAction(file, m_mruMenu);
1074		item->setShortcut(QString("Ctrl+%1").arg(i));
1075		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1076		m_mruMenu->addAction(item);
1077		++i;
1078	}
1079	m_config->setMRU(m_mruFiles);
1080	m_config->write();
1081	m_mruMenu->setEnabled(i > 0);
1082}
1083
1084QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1085	addHiddenAction(menu, action, name);
1086	menu->addAction(action);
1087	return action;
1088}
1089
1090QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1091	m_shortcutController->addAction(menu, action, name);
1092	action->setShortcutContext(Qt::WidgetShortcut);
1093	addAction(action);
1094	return action;
1095}
1096
1097WindowBackground::WindowBackground(QWidget* parent)
1098	: QLabel(parent)
1099{
1100	setLayout(new QStackedLayout());
1101	layout()->setContentsMargins(0, 0, 0, 0);
1102	setAlignment(Qt::AlignCenter);
1103}
1104
1105void WindowBackground::setSizeHint(const QSize& hint) {
1106	m_sizeHint = hint;
1107}
1108
1109QSize WindowBackground::sizeHint() const {
1110	return m_sizeHint;
1111}
1112
1113void WindowBackground::setLockAspectRatio(int width, int height) {
1114	m_aspectWidth = width;
1115	m_aspectHeight = height;
1116}
1117
1118void WindowBackground::paintEvent(QPaintEvent*) {
1119	const QPixmap* logo = pixmap();
1120	if (!logo) {
1121		return;
1122	}
1123	QPainter painter(this);
1124	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1125	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1126	QSize s = size();
1127	QSize ds = s;
1128	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1129		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1130	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1131		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1132	}
1133	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1134	QRect full(origin, ds);
1135	painter.drawPixmap(full, *logo);
1136}