all repos — mgba @ 24e51e1c85d7a1cc3cf1b806eeb93328a1ad2711

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "Display.h"
  22#include "GameController.h"
  23#include "GBAApp.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "IOViewer.h"
  28#include "LoadSaveState.h"
  29#include "LogView.h"
  30#include "MultiplayerController.h"
  31#include "MemoryView.h"
  32#include "OverrideView.h"
  33#include "PaletteView.h"
  34#include "TileView.h"
  35#include "ROMInfo.h"
  36#include "SensorView.h"
  37#include "SettingsView.h"
  38#include "ShaderSelector.h"
  39#include "ShortcutController.h"
  40#include "VideoView.h"
  41
  42extern "C" {
  43#include "core/version.h"
  44#ifdef M_CORE_GB
  45#include "gb/gb.h"
  46#endif
  47#include "feature/commandline.h"
  48#include "util/nointro.h"
  49#include "util/vfs.h"
  50}
  51
  52using namespace QGBA;
  53
  54Window::Window(ConfigController* config, int playerId, QWidget* parent)
  55	: QMainWindow(parent)
  56	, m_log(0)
  57	, m_logView(new LogView(&m_log))
  58	, m_stateWindow(nullptr)
  59	, m_screenWidget(new WindowBackground())
  60	, m_logo(":/res/mgba-1024.png")
  61	, m_config(config)
  62	, m_inputController(playerId, this)
  63#ifdef USE_FFMPEG
  64	, m_videoView(nullptr)
  65#endif
  66#ifdef USE_MAGICK
  67	, m_gifView(nullptr)
  68#endif
  69#ifdef USE_GDB_STUB
  70	, m_gdbController(nullptr)
  71#endif
  72	, m_mruMenu(nullptr)
  73	, m_shortcutController(new ShortcutController(this))
  74	, m_fullscreenOnStart(false)
  75	, m_autoresume(false)
  76{
  77	setFocusPolicy(Qt::StrongFocus);
  78	setAcceptDrops(true);
  79	setAttribute(Qt::WA_DeleteOnClose);
  80	m_controller = new GameController(this);
  81	m_controller->setInputController(&m_inputController);
  82	updateTitle();
  83
  84	m_display = Display::create(this);
  85	m_shaderView = new ShaderSelector(m_display, m_config);
  86
  87	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  88	m_logo = m_logo; // Free memory left over in old pixmap
  89
  90	m_screenWidget->setMinimumSize(m_display->minimumSize());
  91	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  92	int i = 2;
  93	QVariant multiplier = m_config->getOption("scaleMultiplier");
  94	if (!multiplier.isNull()) {
  95		m_savedScale = multiplier.toInt();
  96		i = m_savedScale;
  97	}
  98#ifdef M_CORE_GBA
  99	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 100#endif
 101	m_screenWidget->setPixmap(m_logo);
 102	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 103	setCentralWidget(m_screenWidget);
 104
 105	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 106	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 107	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 108	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 109	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 110	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 111	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 112	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 113		unsigned width, height;
 114		context->core->desiredVideoDimensions(context->core, &width, &height);
 115		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 116		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 117		QPixmap pixmap;
 118		pixmap.convertFromImage(currentImage);
 119		m_screenWidget->setPixmap(pixmap);
 120		m_screenWidget->setLockAspectRatio(width, height);
 121	});
 122	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 123#ifndef Q_OS_MAC
 124	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 125	connect(m_controller, &GameController::gameUnpaused, [this]() {
 126		if(isFullScreen()) {
 127			menuBar()->hide();
 128		}
 129	});
 130#endif
 131	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 132	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 133	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 134	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 135	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 136	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 137	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 138	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 139	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 140	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 141	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 142	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 143	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 144	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 145	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 146	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 147	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 148	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 149	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 150	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 151	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 152	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 153	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 154	connect(m_display, &Display::hideCursor, [this]() {
 155		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 156			m_screenWidget->setCursor(Qt::BlankCursor);
 157		}
 158	});
 159	connect(m_display, &Display::showCursor, [this]() {
 160		m_screenWidget->unsetCursor();
 161	});
 162	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 163
 164	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 165	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 166	m_focusCheck.setInterval(200);
 167
 168	m_shortcutController->setConfigController(m_config);
 169	setupMenu(menuBar());
 170}
 171
 172Window::~Window() {
 173	delete m_logView;
 174
 175#ifdef USE_FFMPEG
 176	delete m_videoView;
 177#endif
 178
 179#ifdef USE_MAGICK
 180	delete m_gifView;
 181#endif
 182}
 183
 184void Window::argumentsPassed(mArguments* args) {
 185	loadConfig();
 186
 187	if (args->patch) {
 188		m_controller->loadPatch(args->patch);
 189	}
 190
 191	if (args->fname) {
 192		m_controller->loadGame(args->fname);
 193	}
 194
 195#ifdef USE_GDB_STUB
 196	if (args->debuggerType == DEBUGGER_GDB) {
 197		if (!m_gdbController) {
 198			m_gdbController = new GDBController(m_controller, this);
 199			m_gdbController->listen();
 200		}
 201	}
 202#endif
 203}
 204
 205void Window::resizeFrame(const QSize& size) {
 206	QSize newSize(size);
 207	m_screenWidget->setSizeHint(newSize);
 208	newSize -= m_screenWidget->size();
 209	newSize += this->size();
 210	resize(newSize);
 211}
 212
 213void Window::setConfig(ConfigController* config) {
 214	m_config = config;
 215}
 216
 217void Window::loadConfig() {
 218	const mCoreOptions* opts = m_config->options();
 219	reloadConfig();
 220
 221	// TODO: Move these to ConfigController
 222	if (opts->fpsTarget) {
 223		emit fpsTargetChanged(opts->fpsTarget);
 224	}
 225
 226	if (opts->audioBuffers) {
 227		emit audioBufferSamplesChanged(opts->audioBuffers);
 228	}
 229
 230	if (opts->sampleRate) {
 231		emit sampleRateChanged(opts->sampleRate);
 232	}
 233
 234	if (opts->width && opts->height) {
 235		resizeFrame(QSize(opts->width, opts->height));
 236	}
 237
 238	if (opts->fullscreen) {
 239		enterFullScreen();
 240	}
 241
 242	if (opts->shader) {
 243		struct VDir* shader = VDirOpen(opts->shader);
 244		if (shader) {
 245			m_display->setShaders(shader);
 246			m_shaderView->refreshShaders();
 247			shader->close(shader);
 248		}
 249	}
 250
 251	m_mruFiles = m_config->getMRU();
 252	updateMRU();
 253
 254	m_inputController.setConfiguration(m_config);
 255	m_controller->setUseBIOS(opts->useBios);
 256}
 257
 258void Window::reloadConfig() {
 259	const mCoreOptions* opts = m_config->options();
 260
 261	m_log.setLevels(opts->logLevel);
 262
 263	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 264	bool ok;
 265	int flags = saveStateExtdata.toInt(&ok);
 266	if (ok) {
 267		m_controller->setSaveStateExtdata(flags);
 268	}
 269
 270	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 271	flags = loadStateExtdata.toInt(&ok);
 272	if (ok) {
 273		m_controller->setLoadStateExtdata(flags);
 274	}
 275
 276	m_controller->setConfig(m_config->config());
 277	m_display->lockAspectRatio(opts->lockAspectRatio);
 278	m_display->filter(opts->resampleVideo);
 279
 280	if (opts->bios) {
 281		m_controller->loadBIOS(opts->bios);
 282	}
 283
 284	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 285}
 286
 287void Window::saveConfig() {
 288	m_inputController.saveConfiguration();
 289	m_config->write();
 290}
 291
 292QString Window::getFilters() const {
 293	QStringList filters;
 294	QStringList formats;
 295
 296#ifdef M_CORE_GBA
 297	QStringList gbaFormats{
 298		"*.gba",
 299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 300		"*.zip",
 301#endif
 302#ifdef USE_LZMA
 303		"*.7z",
 304#endif
 305		"*.agb",
 306		"*.mb",
 307		"*.rom",
 308		"*.bin"};
 309	formats.append(gbaFormats);
 310	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 311#endif
 312
 313#ifdef M_CORE_GB
 314	QStringList gbFormats{
 315		"*.gb",
 316		"*.gbc",
 317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 318		"*.zip",
 319#endif
 320#ifdef USE_LZMA
 321		"*.7z",
 322#endif
 323		"*.rom",
 324		"*.bin"};
 325	formats.append(gbFormats);
 326	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 327#endif
 328
 329	formats.removeDuplicates();
 330	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 331	return filters.join(";;");
 332}
 333
 334QString Window::getFiltersArchive() const {
 335	QStringList filters;
 336
 337	QStringList formats{
 338#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 339		"*.zip",
 340#endif
 341#ifdef USE_LZMA
 342		"*.7z",
 343#endif
 344	};
 345	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 346	return filters.join(";;");
 347}
 348
 349void Window::selectROM() {
 350	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 351	if (!filename.isEmpty()) {
 352		m_controller->loadGame(filename);
 353	}
 354}
 355
 356void Window::selectROMInArchive() {
 357	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 358	if (filename.isEmpty()) {
 359		return;
 360	}
 361	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 362	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 363		VFile* output = archiveInspector->selectedVFile();
 364		if (output) {
 365			m_controller->loadGame(output, filename);
 366		}
 367		archiveInspector->close();
 368	});
 369	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 370	archiveInspector->show();
 371}
 372
 373void Window::replaceROM() {
 374	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 375	if (!filename.isEmpty()) {
 376		m_controller->replaceGame(filename);
 377	}
 378}
 379
 380void Window::selectSave(bool temporary) {
 381	QStringList formats{"*.sav"};
 382	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 384	if (!filename.isEmpty()) {
 385		m_controller->loadSave(filename, temporary);
 386	}
 387}
 388
 389void Window::multiplayerChanged() {
 390	int attached = 1;
 391	MultiplayerController* multiplayer = m_controller->multiplayerController();
 392	if (multiplayer) {
 393		attached = multiplayer->attached();
 394	}
 395	if (m_controller->isLoaded()) {
 396		for (QAction* action : m_nonMpActions) {
 397			action->setDisabled(attached > 1);
 398		}
 399	}
 400}
 401
 402void Window::selectBIOS() {
 403	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 404	if (!filename.isEmpty()) {
 405		QFileInfo info(filename);
 406		m_config->setOption("bios", info.canonicalFilePath());
 407		m_config->updateOption("bios");
 408		m_config->setOption("useBios", true);
 409		m_config->updateOption("useBios");
 410		m_controller->loadBIOS(info.canonicalFilePath());
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		m_controller->loadPatch(filename);
 418	}
 419}
 420
 421void Window::openView(QWidget* widget) {
 422	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 423	widget->setAttribute(Qt::WA_DeleteOnClose);
 424	widget->show();
 425}
 426
 427void Window::importSharkport() {
 428	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 429	if (!filename.isEmpty()) {
 430		m_controller->importSharkport(filename);
 431	}
 432}
 433
 434void Window::exportSharkport() {
 435	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 436	if (!filename.isEmpty()) {
 437		m_controller->exportSharkport(filename);
 438	}
 439}
 440
 441void Window::openSettingsWindow() {
 442	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 443	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 444	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 445	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 446	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 447	openView(settingsWindow);
 448}
 449
 450void Window::openAboutScreen() {
 451	AboutScreen* about = new AboutScreen();
 452	openView(about);
 453}
 454
 455template <typename T, typename... Args>
 456std::function<void()> Window::openTView(const Args&... args) {
 457	return [this, args...]() {
 458		T* view = new T(m_controller, args...);
 459		openView(view);
 460	};
 461}
 462
 463#ifdef USE_FFMPEG
 464void Window::openVideoWindow() {
 465	if (!m_videoView) {
 466		m_videoView = new VideoView();
 467		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 468		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 469		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 470		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 471		connect(m_controller, &GameController::gameStarted, [this]() {
 472			m_videoView->setNativeResolution(m_controller->screenDimensions());
 473		});
 474		if (m_controller->isLoaded()) {
 475			m_videoView->setNativeResolution(m_controller->screenDimensions());
 476		}
 477		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 478	}
 479	m_videoView->show();
 480}
 481#endif
 482
 483#ifdef USE_MAGICK
 484void Window::openGIFWindow() {
 485	if (!m_gifView) {
 486		m_gifView = new GIFView();
 487		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 488		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 489		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 490		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 491		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 492	}
 493	m_gifView->show();
 494}
 495#endif
 496
 497#ifdef USE_GDB_STUB
 498void Window::gdbOpen() {
 499	if (!m_gdbController) {
 500		m_gdbController = new GDBController(m_controller, this);
 501	}
 502	GDBWindow* window = new GDBWindow(m_gdbController);
 503	openView(window);
 504}
 505#endif
 506
 507void Window::keyPressEvent(QKeyEvent* event) {
 508	if (event->isAutoRepeat()) {
 509		QWidget::keyPressEvent(event);
 510		return;
 511	}
 512	GBAKey key = m_inputController.mapKeyboard(event->key());
 513	if (key == GBA_KEY_NONE) {
 514		QWidget::keyPressEvent(event);
 515		return;
 516	}
 517	m_controller->keyPressed(key);
 518	event->accept();
 519}
 520
 521void Window::keyReleaseEvent(QKeyEvent* event) {
 522	if (event->isAutoRepeat()) {
 523		QWidget::keyReleaseEvent(event);
 524		return;
 525	}
 526	GBAKey key = m_inputController.mapKeyboard(event->key());
 527	if (key == GBA_KEY_NONE) {
 528		QWidget::keyPressEvent(event);
 529		return;
 530	}
 531	m_controller->keyReleased(key);
 532	event->accept();
 533}
 534
 535void Window::resizeEvent(QResizeEvent* event) {
 536	if (!isFullScreen()) {
 537		m_config->setOption("height", m_screenWidget->height());
 538		m_config->setOption("width", m_screenWidget->width());
 539	}
 540
 541	int factor = 0;
 542	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 543	if (m_controller->isLoaded()) {
 544		size = m_controller->screenDimensions();
 545	}
 546	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 547	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 548		factor = m_screenWidget->width() / size.width();
 549	} else {
 550		m_savedScale = 0;
 551	}
 552	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 553		bool enableSignals = iter.value()->blockSignals(true);
 554		iter.value()->setChecked(iter.key() == factor);
 555		iter.value()->blockSignals(enableSignals);
 556	}
 557
 558	m_config->setOption("fullscreen", isFullScreen());
 559}
 560
 561void Window::showEvent(QShowEvent* event) {
 562	resizeFrame(m_screenWidget->sizeHint());
 563	QVariant windowPos = m_config->getQtOption("windowPos");
 564	if (!windowPos.isNull()) {
 565		move(windowPos.toPoint());
 566	} else {
 567		QRect rect = frameGeometry();
 568		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 569		move(rect.topLeft());
 570	}
 571	if (m_fullscreenOnStart) {
 572		enterFullScreen();
 573		m_fullscreenOnStart = false;
 574	}
 575}
 576
 577void Window::closeEvent(QCloseEvent* event) {
 578	emit shutdown();
 579	m_config->setQtOption("windowPos", pos());
 580
 581	if (m_savedScale > 0) {
 582		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 583		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 584	}
 585	saveConfig();
 586	QMainWindow::closeEvent(event);
 587}
 588
 589void Window::focusInEvent(QFocusEvent*) {
 590	m_display->forceDraw();
 591}
 592
 593void Window::focusOutEvent(QFocusEvent*) {
 594	m_controller->setTurbo(false, false);
 595	m_controller->stopRewinding();
 596	m_controller->clearKeys();
 597}
 598
 599void Window::dragEnterEvent(QDragEnterEvent* event) {
 600	if (event->mimeData()->hasFormat("text/uri-list")) {
 601		event->acceptProposedAction();
 602	}
 603}
 604
 605void Window::dropEvent(QDropEvent* event) {
 606	QString uris = event->mimeData()->data("text/uri-list");
 607	uris = uris.trimmed();
 608	if (uris.contains("\n")) {
 609		// Only one file please
 610		return;
 611	}
 612	QUrl url(uris);
 613	if (!url.isLocalFile()) {
 614		// No remote loading
 615		return;
 616	}
 617	event->accept();
 618	m_controller->loadGame(url.toLocalFile());
 619}
 620
 621void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 622	if (event->button() != Qt::LeftButton) {
 623		return;
 624	}
 625	toggleFullScreen();
 626}
 627
 628void Window::enterFullScreen() {
 629	if (!isVisible()) {
 630		m_fullscreenOnStart = true;
 631		return;
 632	}
 633	if (isFullScreen()) {
 634		return;
 635	}
 636	showFullScreen();
 637#ifndef Q_OS_MAC
 638	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 639		menuBar()->hide();
 640	}
 641#endif
 642}
 643
 644void Window::exitFullScreen() {
 645	if (!isFullScreen()) {
 646		return;
 647	}
 648	m_screenWidget->unsetCursor();
 649	menuBar()->show();
 650	showNormal();
 651}
 652
 653void Window::toggleFullScreen() {
 654	if (isFullScreen()) {
 655		exitFullScreen();
 656	} else {
 657		enterFullScreen();
 658	}
 659}
 660
 661void Window::gameStarted(mCoreThread* context, const QString& fname) {
 662	MutexLock(&context->stateMutex);
 663	if (context->state < THREAD_EXITING) {
 664		emit startDrawing(context);
 665	} else {
 666		MutexUnlock(&context->stateMutex);
 667		return;
 668	}
 669	MutexUnlock(&context->stateMutex);
 670	foreach (QAction* action, m_gameActions) {
 671		action->setDisabled(false);
 672	}
 673#ifdef M_CORE_GBA
 674	foreach (QAction* action, m_gbaActions) {
 675		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 676	}
 677#endif
 678	multiplayerChanged();
 679	if (!fname.isEmpty()) {
 680		setWindowFilePath(fname);
 681		appendMRU(fname);
 682	}
 683	updateTitle();
 684	unsigned width, height;
 685	context->core->desiredVideoDimensions(context->core, &width, &height);
 686	m_display->setMinimumSize(width, height);
 687	m_screenWidget->setMinimumSize(m_display->minimumSize());
 688	if (m_savedScale > 0) {
 689		resizeFrame(QSize(width, height) * m_savedScale);
 690	}
 691	attachWidget(m_display);
 692
 693#ifndef Q_OS_MAC
 694	if (isFullScreen()) {
 695		menuBar()->hide();
 696	}
 697#endif
 698
 699	m_hitUnimplementedBiosCall = false;
 700	m_fpsTimer.start();
 701	m_focusCheck.start();
 702}
 703
 704void Window::gameStopped() {
 705#ifdef M_CORE_GBA
 706	foreach (QAction* action, m_gbaActions) {
 707		action->setDisabled(false);
 708	}
 709#endif
 710	foreach (QAction* action, m_gameActions) {
 711		action->setDisabled(true);
 712	}
 713	setWindowFilePath(QString());
 714	updateTitle();
 715	detachWidget(m_display);
 716	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 717	m_screenWidget->setPixmap(m_logo);
 718	m_screenWidget->unsetCursor();
 719#ifdef M_CORE_GB
 720	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 721#elif defined(M_CORE_GBA)
 722	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 723#endif
 724	m_screenWidget->setMinimumSize(m_display->minimumSize());
 725
 726	m_fpsTimer.stop();
 727	m_focusCheck.stop();
 728}
 729
 730void Window::gameCrashed(const QString& errorMessage) {
 731	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 732	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 733	                                     QMessageBox::Ok, this, Qt::Sheet);
 734	crash->setAttribute(Qt::WA_DeleteOnClose);
 735	crash->show();
 736}
 737
 738void Window::gameFailed() {
 739	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 740	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 741	                                    QMessageBox::Ok, this, Qt::Sheet);
 742	fail->setAttribute(Qt::WA_DeleteOnClose);
 743	fail->show();
 744}
 745
 746void Window::unimplementedBiosCall(int call) {
 747	if (m_hitUnimplementedBiosCall) {
 748		return;
 749	}
 750	m_hitUnimplementedBiosCall = true;
 751
 752	QMessageBox* fail = new QMessageBox(
 753	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 754	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 755	    QMessageBox::Ok, this, Qt::Sheet);
 756	fail->setAttribute(Qt::WA_DeleteOnClose);
 757	fail->show();
 758}
 759
 760void Window::tryMakePortable() {
 761	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 762	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 763	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 764	confirm->setAttribute(Qt::WA_DeleteOnClose);
 765	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 766	confirm->show();
 767}
 768
 769void Window::mustRestart() {
 770	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 771	                                      tr("Some changes will not take effect until the emulator is restarted."),
 772	                                      QMessageBox::Ok, this, Qt::Sheet);
 773	dialog->setAttribute(Qt::WA_DeleteOnClose);
 774	dialog->show();
 775}
 776
 777void Window::recordFrame() {
 778	m_frameList.append(QDateTime::currentDateTime());
 779	while (m_frameList.count() > FRAME_LIST_SIZE) {
 780		m_frameList.removeFirst();
 781	}
 782}
 783
 784void Window::showFPS() {
 785	if (m_frameList.isEmpty()) {
 786		updateTitle();
 787		return;
 788	}
 789	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 790	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 791	fps = round(fps) / 10.f;
 792	updateTitle(fps);
 793}
 794
 795void Window::updateTitle(float fps) {
 796	QString title;
 797
 798	m_controller->threadInterrupt();
 799	if (m_controller->isLoaded()) {
 800		const NoIntroDB* db = GBAApp::app()->gameDB();
 801		NoIntroGame game{};
 802		uint32_t crc32 = 0;
 803
 804		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 805	#ifdef M_CORE_GBA
 806		case PLATFORM_GBA: {
 807			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 808			crc32 = gba->romCrc32;
 809			break;
 810		}
 811	#endif
 812	#ifdef M_CORE_GB
 813		case PLATFORM_GB: {
 814			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 815			crc32 = gb->romCrc32;
 816			break;
 817		}
 818	#endif
 819		default:
 820			break;
 821		}
 822
 823		if (db && crc32) {
 824			NoIntroDBLookupGameByCRC(db, crc32, &game);
 825			title = QLatin1String(game.name);
 826		} else {
 827			char gameTitle[17] = { '\0' };
 828			mCore* core = m_controller->thread()->core;
 829			core->getGameTitle(core, gameTitle);
 830			title = gameTitle;
 831		}
 832	}
 833	MultiplayerController* multiplayer = m_controller->multiplayerController();
 834	if (multiplayer && multiplayer->attached() > 1) {
 835		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 836		for (QAction* action : m_nonMpActions) {
 837			action->setDisabled(true);
 838		}
 839	} else if (m_controller->isLoaded()) {
 840		for (QAction* action : m_nonMpActions) {
 841			action->setDisabled(false);
 842		}
 843	}
 844	m_controller->threadContinue();
 845	if (title.isNull()) {
 846		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 847	} else if (fps < 0) {
 848		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 849	} else {
 850		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 851	}
 852}
 853
 854void Window::openStateWindow(LoadSave ls) {
 855	if (m_stateWindow) {
 856		return;
 857	}
 858	MultiplayerController* multiplayer = m_controller->multiplayerController();
 859	if (multiplayer && multiplayer->attached() > 1) {
 860		return;
 861	}
 862	bool wasPaused = m_controller->isPaused();
 863	m_stateWindow = new LoadSaveState(m_controller);
 864	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 865	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 866	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 867		detachWidget(m_stateWindow);
 868		m_stateWindow = nullptr;
 869		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 870	});
 871	if (!wasPaused) {
 872		m_controller->setPaused(true);
 873		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 874	}
 875	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 876	m_stateWindow->setMode(ls);
 877	attachWidget(m_stateWindow);
 878}
 879
 880void Window::setupMenu(QMenuBar* menubar) {
 881	menubar->clear();
 882	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 883	m_shortcutController->addMenu(fileMenu);
 884	installEventFilter(m_shortcutController);
 885	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 886	                    "loadROM");
 887	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 888	                    "loadROMInArchive");
 889
 890	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 891
 892	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 893	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 894	m_gameActions.append(loadTemporarySave);
 895	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 896
 897	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 898	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 899
 900	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 901
 902	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 903	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 904	m_gameActions.append(romInfo);
 905	addControlledAction(fileMenu, romInfo, "romInfo");
 906
 907	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 908
 909	fileMenu->addSeparator();
 910
 911	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 912
 913	fileMenu->addSeparator();
 914
 915	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 916	loadState->setShortcut(tr("F10"));
 917	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 918	m_gameActions.append(loadState);
 919	m_nonMpActions.append(loadState);
 920	addControlledAction(fileMenu, loadState, "loadState");
 921
 922	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 923	saveState->setShortcut(tr("Shift+F10"));
 924	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 925	m_gameActions.append(saveState);
 926	m_nonMpActions.append(saveState);
 927	addControlledAction(fileMenu, saveState, "saveState");
 928
 929	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 930	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 931	m_shortcutController->addMenu(quickLoadMenu);
 932	m_shortcutController->addMenu(quickSaveMenu);
 933
 934	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 935	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 936	m_gameActions.append(quickLoad);
 937	m_nonMpActions.append(quickLoad);
 938	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 939
 940	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 941	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 942	m_gameActions.append(quickSave);
 943	m_nonMpActions.append(quickSave);
 944	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 945
 946	quickLoadMenu->addSeparator();
 947	quickSaveMenu->addSeparator();
 948
 949	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 950	undoLoadState->setShortcut(tr("F11"));
 951	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 952	m_gameActions.append(undoLoadState);
 953	m_nonMpActions.append(undoLoadState);
 954	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 955
 956	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 957	undoSaveState->setShortcut(tr("Shift+F11"));
 958	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 959	m_gameActions.append(undoSaveState);
 960	m_nonMpActions.append(undoSaveState);
 961	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 962
 963	quickLoadMenu->addSeparator();
 964	quickSaveMenu->addSeparator();
 965
 966	int i;
 967	for (i = 1; i < 10; ++i) {
 968		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 969		quickLoad->setShortcut(tr("F%1").arg(i));
 970		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 971		m_gameActions.append(quickLoad);
 972		m_nonMpActions.append(quickLoad);
 973		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 974
 975		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 976		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 977		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 978		m_gameActions.append(quickSave);
 979		m_nonMpActions.append(quickSave);
 980		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 981	}
 982
 983#ifdef M_CORE_GBA
 984	fileMenu->addSeparator();
 985	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 986	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 987	m_gameActions.append(importShark);
 988	m_gbaActions.append(importShark);
 989	addControlledAction(fileMenu, importShark, "importShark");
 990
 991	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 992	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 993	m_gameActions.append(exportShark);
 994	m_gbaActions.append(exportShark);
 995	addControlledAction(fileMenu, exportShark, "exportShark");
 996#endif
 997
 998	fileMenu->addSeparator();
 999	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1000	connect(multiWindow, &QAction::triggered, [this]() {
1001		GBAApp::app()->newWindow();
1002	});
1003	addControlledAction(fileMenu, multiWindow, "multiWindow");
1004
1005#ifndef Q_OS_MAC
1006	fileMenu->addSeparator();
1007#endif
1008
1009	QAction* about = new QAction(tr("About"), fileMenu);
1010	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1011	fileMenu->addAction(about);
1012
1013#ifndef Q_OS_MAC
1014	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1015#endif
1016
1017	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1018	m_shortcutController->addMenu(emulationMenu);
1019	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1020	reset->setShortcut(tr("Ctrl+R"));
1021	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1022	m_gameActions.append(reset);
1023	addControlledAction(emulationMenu, reset, "reset");
1024
1025	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1026	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1027	m_gameActions.append(shutdown);
1028	addControlledAction(emulationMenu, shutdown, "shutdown");
1029
1030#ifdef M_CORE_GBA
1031	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1032	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1033	m_gameActions.append(yank);
1034	m_gbaActions.append(yank);
1035	addControlledAction(emulationMenu, yank, "yank");
1036#endif
1037	emulationMenu->addSeparator();
1038
1039	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1040	pause->setChecked(false);
1041	pause->setCheckable(true);
1042	pause->setShortcut(tr("Ctrl+P"));
1043	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1044	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1045		pause->setChecked(true);
1046	});
1047	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1048	m_gameActions.append(pause);
1049	addControlledAction(emulationMenu, pause, "pause");
1050
1051	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1052	frameAdvance->setShortcut(tr("Ctrl+N"));
1053	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1054	m_gameActions.append(frameAdvance);
1055	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1056
1057	emulationMenu->addSeparator();
1058
1059	m_shortcutController->addFunctions(emulationMenu, [this]() {
1060		m_controller->setTurbo(true, false);
1061	}, [this]() {
1062		m_controller->setTurbo(false, false);
1063	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1064
1065	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1066	turbo->setCheckable(true);
1067	turbo->setChecked(false);
1068	turbo->setShortcut(tr("Shift+Tab"));
1069	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1070	addControlledAction(emulationMenu, turbo, "fastForward");
1071
1072	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1073	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1074	ffspeed->connect([this](const QVariant& value) {
1075		m_controller->setTurboSpeed(value.toFloat());
1076	}, this);
1077	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1078	ffspeed->setValue(QVariant(-1.0f));
1079	ffspeedMenu->addSeparator();
1080	for (i = 2; i < 11; ++i) {
1081		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1082	}
1083	m_config->updateOption("fastForwardRatio");
1084
1085	m_shortcutController->addFunctions(emulationMenu, [this]() {
1086		m_controller->startRewinding();
1087	}, [this]() {
1088		m_controller->stopRewinding();
1089	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1090
1091	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1092	rewind->setShortcut(tr("~"));
1093	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1094	m_gameActions.append(rewind);
1095	m_nonMpActions.append(rewind);
1096	addControlledAction(emulationMenu, rewind, "rewind");
1097
1098	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1099	frameRewind->setShortcut(tr("Ctrl+B"));
1100	connect(frameRewind, &QAction::triggered, [this] () {
1101		m_controller->rewind(1);
1102	});
1103	m_gameActions.append(frameRewind);
1104	m_nonMpActions.append(frameRewind);
1105	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1106
1107	ConfigOption* videoSync = m_config->addOption("videoSync");
1108	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1109	videoSync->connect([this](const QVariant& value) {
1110		reloadConfig();
1111	}, this);
1112	m_config->updateOption("videoSync");
1113
1114	ConfigOption* audioSync = m_config->addOption("audioSync");
1115	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1116	audioSync->connect([this](const QVariant& value) {
1117		reloadConfig();
1118	}, this);
1119	m_config->updateOption("audioSync");
1120
1121	emulationMenu->addSeparator();
1122
1123	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1124	m_shortcutController->addMenu(solarMenu);
1125	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1126	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1127	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1128
1129	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1130	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1131	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1132
1133	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1134	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1135	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1136
1137	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1138	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1139	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1140
1141	solarMenu->addSeparator();
1142	for (int i = 0; i <= 10; ++i) {
1143		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1144		connect(setSolar, &QAction::triggered, [this, i]() {
1145			m_controller->setLuminanceLevel(i);
1146		});
1147		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1148	}
1149
1150	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1151	m_shortcutController->addMenu(avMenu);
1152	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1153	m_shortcutController->addMenu(frameMenu, avMenu);
1154	for (int i = 1; i <= 6; ++i) {
1155		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1156		setSize->setCheckable(true);
1157		if (m_savedScale == i) {
1158			setSize->setChecked(true);
1159		}
1160		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1161			showNormal();
1162			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1163			if (m_controller->isLoaded()) {
1164				size = m_controller->screenDimensions();
1165			}
1166			size *= i;
1167			m_savedScale = i;
1168			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1169			resizeFrame(size);
1170			bool enableSignals = setSize->blockSignals(true);
1171			setSize->setChecked(true);
1172			setSize->blockSignals(enableSignals);
1173		});
1174		m_frameSizes[i] = setSize;
1175		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1176	}
1177	QKeySequence fullscreenKeys;
1178#ifdef Q_OS_WIN
1179	fullscreenKeys = QKeySequence("Alt+Return");
1180#else
1181	fullscreenKeys = QKeySequence("Ctrl+F");
1182#endif
1183	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1184
1185	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1186	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1187	lockAspectRatio->connect([this](const QVariant& value) {
1188		m_display->lockAspectRatio(value.toBool());
1189	}, this);
1190	m_config->updateOption("lockAspectRatio");
1191
1192	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1193	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1194	resampleVideo->connect([this](const QVariant& value) {
1195		m_display->filter(value.toBool());
1196	}, this);
1197	m_config->updateOption("resampleVideo");
1198
1199	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1200	ConfigOption* skip = m_config->addOption("frameskip");
1201	skip->connect([this](const QVariant& value) {
1202		reloadConfig();
1203	}, this);
1204	for (int i = 0; i <= 10; ++i) {
1205		skip->addValue(QString::number(i), i, skipMenu);
1206	}
1207	m_config->updateOption("frameskip");
1208
1209	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1210	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1211	if (!m_display->supportsShaders()) {
1212		shaderView->setEnabled(false);
1213	}
1214	addControlledAction(avMenu, shaderView, "shaderSelector");
1215
1216	avMenu->addSeparator();
1217
1218	ConfigOption* mute = m_config->addOption("mute");
1219	mute->addBoolean(tr("Mute"), avMenu);
1220	mute->connect([this](const QVariant& value) {
1221		reloadConfig();
1222	}, this);
1223	m_config->updateOption("mute");
1224
1225	QMenu* target = avMenu->addMenu(tr("FPS target"));
1226	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1227	fpsTargetOption->connect([this](const QVariant& value) {
1228		emit fpsTargetChanged(value.toFloat());
1229	}, this);
1230	fpsTargetOption->addValue(tr("15"), 15, target);
1231	fpsTargetOption->addValue(tr("30"), 30, target);
1232	fpsTargetOption->addValue(tr("45"), 45, target);
1233	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1234	fpsTargetOption->addValue(tr("60"), 60, target);
1235	fpsTargetOption->addValue(tr("90"), 90, target);
1236	fpsTargetOption->addValue(tr("120"), 120, target);
1237	fpsTargetOption->addValue(tr("240"), 240, target);
1238	m_config->updateOption("fpsTarget");
1239
1240#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1241	avMenu->addSeparator();
1242#endif
1243
1244#ifdef USE_PNG
1245	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1246	screenshot->setShortcut(tr("F12"));
1247	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1248	m_gameActions.append(screenshot);
1249	addControlledAction(avMenu, screenshot, "screenshot");
1250#endif
1251
1252#ifdef USE_FFMPEG
1253	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1254	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1255	addControlledAction(avMenu, recordOutput, "recordOutput");
1256	m_gameActions.append(recordOutput);
1257#endif
1258
1259#ifdef USE_MAGICK
1260	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1261	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1262	addControlledAction(avMenu, recordGIF, "recordGIF");
1263#endif
1264
1265	avMenu->addSeparator();
1266	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1267	m_shortcutController->addMenu(videoLayers, avMenu);
1268
1269	for (int i = 0; i < 4; ++i) {
1270		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1271		enableBg->setCheckable(true);
1272		enableBg->setChecked(true);
1273		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1274		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1275	}
1276
1277	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1278	enableObj->setCheckable(true);
1279	enableObj->setChecked(true);
1280	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1281	addControlledAction(videoLayers, enableObj, "enableOBJ");
1282
1283	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1284	m_shortcutController->addMenu(audioChannels, avMenu);
1285
1286	for (int i = 0; i < 4; ++i) {
1287		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1288		enableCh->setCheckable(true);
1289		enableCh->setChecked(true);
1290		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1291		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1292	}
1293
1294	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1295	enableChA->setCheckable(true);
1296	enableChA->setChecked(true);
1297	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1298	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1299
1300	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1301	enableChB->setCheckable(true);
1302	enableChB->setChecked(true);
1303	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1304	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1305
1306	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1307	m_shortcutController->addMenu(toolsMenu);
1308	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1309	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1310	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1311
1312	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1313	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1314	addControlledAction(toolsMenu, overrides, "overrideWindow");
1315
1316	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1317	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1318	addControlledAction(toolsMenu, sensors, "sensorWindow");
1319
1320	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1321	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1322	m_gameActions.append(cheats);
1323	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1324
1325#ifdef USE_GDB_STUB
1326	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1327	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1328	m_gbaActions.append(gdbWindow);
1329	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1330#endif
1331
1332	toolsMenu->addSeparator();
1333	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1334	                    "settings");
1335
1336	toolsMenu->addSeparator();
1337
1338	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1339	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1340	m_gameActions.append(paletteView);
1341	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1342
1343	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1344	connect(tileView, &QAction::triggered, openTView<TileView>());
1345	m_gameActions.append(tileView);
1346	addControlledAction(toolsMenu, tileView, "tileWindow");
1347
1348	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1349	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1350	m_gameActions.append(memoryView);
1351	addControlledAction(toolsMenu, memoryView, "memoryView");
1352
1353#ifdef M_CORE_GBA
1354	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1355	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1356	m_gameActions.append(ioViewer);
1357	m_gbaActions.append(ioViewer);
1358	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1359#endif
1360
1361	ConfigOption* skipBios = m_config->addOption("skipBios");
1362	skipBios->connect([this](const QVariant& value) {
1363		reloadConfig();
1364	}, this);
1365
1366	ConfigOption* useBios = m_config->addOption("useBios");
1367	useBios->connect([this](const QVariant& value) {
1368		m_controller->setUseBIOS(value.toBool());
1369	}, this);
1370
1371	ConfigOption* buffers = m_config->addOption("audioBuffers");
1372	buffers->connect([this](const QVariant& value) {
1373		emit audioBufferSamplesChanged(value.toInt());
1374	}, this);
1375
1376	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1377	sampleRate->connect([this](const QVariant& value) {
1378		emit sampleRateChanged(value.toUInt());
1379	}, this);
1380
1381	ConfigOption* volume = m_config->addOption("volume");
1382	volume->connect([this](const QVariant& value) {
1383		reloadConfig();
1384	}, this);
1385
1386	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1387	rewindEnable->connect([this](const QVariant& value) {
1388		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1389	}, this);
1390
1391	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1392	rewindBufferCapacity->connect([this](const QVariant& value) {
1393		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1394	}, this);
1395
1396	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1397	allowOpposingDirections->connect([this](const QVariant& value) {
1398		m_inputController.setAllowOpposing(value.toBool());
1399	}, this);
1400
1401	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1402	saveStateExtdata->connect([this](const QVariant& value) {
1403		m_controller->setSaveStateExtdata(value.toInt());
1404	}, this);
1405
1406	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1407	loadStateExtdata->connect([this](const QVariant& value) {
1408		m_controller->setLoadStateExtdata(value.toInt());
1409	}, this);
1410
1411	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1412	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1413	exitFullScreen->setShortcut(QKeySequence("Esc"));
1414	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1415
1416	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1417	m_shortcutController->addMenu(autofireMenu);
1418
1419	m_shortcutController->addFunctions(autofireMenu, [this]() {
1420		m_controller->setAutofire(GBA_KEY_A, true);
1421	}, [this]() {
1422		m_controller->setAutofire(GBA_KEY_A, false);
1423	}, QKeySequence(), tr("Autofire A"), "autofireA");
1424
1425	m_shortcutController->addFunctions(autofireMenu, [this]() {
1426		m_controller->setAutofire(GBA_KEY_B, true);
1427	}, [this]() {
1428		m_controller->setAutofire(GBA_KEY_B, false);
1429	}, QKeySequence(), tr("Autofire B"), "autofireB");
1430
1431	m_shortcutController->addFunctions(autofireMenu, [this]() {
1432		m_controller->setAutofire(GBA_KEY_L, true);
1433	}, [this]() {
1434		m_controller->setAutofire(GBA_KEY_L, false);
1435	}, QKeySequence(), tr("Autofire L"), "autofireL");
1436
1437	m_shortcutController->addFunctions(autofireMenu, [this]() {
1438		m_controller->setAutofire(GBA_KEY_R, true);
1439	}, [this]() {
1440		m_controller->setAutofire(GBA_KEY_R, false);
1441	}, QKeySequence(), tr("Autofire R"), "autofireR");
1442
1443	m_shortcutController->addFunctions(autofireMenu, [this]() {
1444		m_controller->setAutofire(GBA_KEY_START, true);
1445	}, [this]() {
1446		m_controller->setAutofire(GBA_KEY_START, false);
1447	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1448
1449	m_shortcutController->addFunctions(autofireMenu, [this]() {
1450		m_controller->setAutofire(GBA_KEY_SELECT, true);
1451	}, [this]() {
1452		m_controller->setAutofire(GBA_KEY_SELECT, false);
1453	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1454
1455	m_shortcutController->addFunctions(autofireMenu, [this]() {
1456		m_controller->setAutofire(GBA_KEY_UP, true);
1457	}, [this]() {
1458		m_controller->setAutofire(GBA_KEY_UP, false);
1459	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1460
1461	m_shortcutController->addFunctions(autofireMenu, [this]() {
1462		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1463	}, [this]() {
1464		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1465	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1466
1467	m_shortcutController->addFunctions(autofireMenu, [this]() {
1468		m_controller->setAutofire(GBA_KEY_DOWN, true);
1469	}, [this]() {
1470		m_controller->setAutofire(GBA_KEY_DOWN, false);
1471	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1472
1473	m_shortcutController->addFunctions(autofireMenu, [this]() {
1474		m_controller->setAutofire(GBA_KEY_LEFT, true);
1475	}, [this]() {
1476		m_controller->setAutofire(GBA_KEY_LEFT, false);
1477	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1478
1479	foreach (QAction* action, m_gameActions) {
1480		action->setDisabled(true);
1481	}
1482}
1483
1484void Window::attachWidget(QWidget* widget) {
1485	m_screenWidget->layout()->addWidget(widget);
1486	m_screenWidget->unsetCursor();
1487	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1488}
1489
1490void Window::detachWidget(QWidget* widget) {
1491	m_screenWidget->layout()->removeWidget(widget);
1492}
1493
1494void Window::appendMRU(const QString& fname) {
1495	int index = m_mruFiles.indexOf(fname);
1496	if (index >= 0) {
1497		m_mruFiles.removeAt(index);
1498	}
1499	m_mruFiles.prepend(fname);
1500	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1501		m_mruFiles.removeLast();
1502	}
1503	updateMRU();
1504}
1505
1506void Window::updateMRU() {
1507	if (!m_mruMenu) {
1508		return;
1509	}
1510	for (QAction* action : m_mruMenu->actions()) {
1511		delete action;
1512	}
1513	m_mruMenu->clear();
1514	int i = 0;
1515	for (const QString& file : m_mruFiles) {
1516		QAction* item = new QAction(file, m_mruMenu);
1517		item->setShortcut(QString("Ctrl+%1").arg(i));
1518		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1519		m_mruMenu->addAction(item);
1520		++i;
1521	}
1522	m_config->setMRU(m_mruFiles);
1523	m_config->write();
1524	m_mruMenu->setEnabled(i > 0);
1525}
1526
1527QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1528	addHiddenAction(menu, action, name);
1529	menu->addAction(action);
1530	return action;
1531}
1532
1533QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1534	m_shortcutController->addAction(menu, action, name);
1535	action->setShortcutContext(Qt::WidgetShortcut);
1536	addAction(action);
1537	return action;
1538}
1539
1540void Window::focusCheck() {
1541	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1542		return;
1543	}
1544	if (QGuiApplication::focusWindow() && m_autoresume) {
1545		m_controller->setPaused(false);
1546		m_autoresume = false;
1547	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1548		m_autoresume = true;
1549		m_controller->setPaused(true);
1550	}
1551}
1552
1553WindowBackground::WindowBackground(QWidget* parent)
1554	: QLabel(parent)
1555{
1556	setLayout(new QStackedLayout());
1557	layout()->setContentsMargins(0, 0, 0, 0);
1558	setAlignment(Qt::AlignCenter);
1559}
1560
1561void WindowBackground::setSizeHint(const QSize& hint) {
1562	m_sizeHint = hint;
1563}
1564
1565QSize WindowBackground::sizeHint() const {
1566	return m_sizeHint;
1567}
1568
1569void WindowBackground::setLockAspectRatio(int width, int height) {
1570	m_aspectWidth = width;
1571	m_aspectHeight = height;
1572}
1573
1574void WindowBackground::paintEvent(QPaintEvent*) {
1575	const QPixmap* logo = pixmap();
1576	if (!logo) {
1577		return;
1578	}
1579	QPainter painter(this);
1580	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1581	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1582	QSize s = size();
1583	QSize ds = s;
1584	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1585		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1586	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1587		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1588	}
1589	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1590	QRect full(origin, ds);
1591	painter.drawPixmap(full, *logo);
1592}