src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "OverrideView.h"
30#include "SensorView.h"
31#include "SettingsView.h"
32#include "ShortcutController.h"
33#include "ShortcutView.h"
34#include "VideoView.h"
35
36extern "C" {
37#include "platform/commandline.h"
38}
39
40using namespace QGBA;
41
42Window::Window(ConfigController* config, int playerId, QWidget* parent)
43 : QMainWindow(parent)
44 , m_logView(new LogView())
45 , m_stateWindow(nullptr)
46 , m_screenWidget(new WindowBackground())
47 , m_logo(":/res/mgba-1024.png")
48 , m_config(config)
49 , m_inputController(playerId)
50#ifdef USE_FFMPEG
51 , m_videoView(nullptr)
52#endif
53#ifdef USE_MAGICK
54 , m_gifView(nullptr)
55#endif
56#ifdef USE_GDB_STUB
57 , m_gdbController(nullptr)
58#endif
59 , m_mruMenu(nullptr)
60 , m_shortcutController(new ShortcutController(this))
61 , m_playerId(playerId)
62{
63 setWindowTitle(PROJECT_NAME);
64 setFocusPolicy(Qt::StrongFocus);
65 setAcceptDrops(true);
66 m_controller = new GameController(this);
67 m_controller->setInputController(&m_inputController);
68 m_controller->setOverrides(m_config->overrides());
69
70 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
71 format.setSwapInterval(1);
72 m_display = new DisplayGL(format);
73
74 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
75 m_logo = m_logo; // Free memory left over in old pixmap
76
77 m_screenWidget->setMinimumSize(m_display->minimumSize());
78 m_screenWidget->setSizePolicy(m_display->sizePolicy());
79 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
80 m_screenWidget->setPixmap(m_logo);
81 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
82 setCentralWidget(m_screenWidget);
83
84 QVariant windowPos = m_config->getQtOption("windowPos");
85 if (!windowPos.isNull()) {
86 move(windowPos.toPoint());
87 }
88
89 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
90 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
91 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
92 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
93 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
94#ifndef Q_OS_MAC
95 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
96 connect(m_controller, &GameController::gameUnpaused, [this]() {
97 if(isFullScreen()) {
98 menuBar()->hide();
99 }
100 });
101#endif
102 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
103 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
104 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
105 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
106 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
107 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
108 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
109 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
110 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
111 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
112 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
113 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
114 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
115 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
116 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
117 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
118
119 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
120 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
121
122 m_shortcutController->setConfigController(m_config);
123 setupMenu(menuBar());
124}
125
126Window::~Window() {
127 delete m_logView;
128
129#ifdef USE_FFMPEG
130 delete m_videoView;
131#endif
132
133#ifdef USE_MAGICK
134 delete m_gifView;
135#endif
136}
137
138void Window::argumentsPassed(GBAArguments* args) {
139 loadConfig();
140
141 if (args->patch) {
142 m_controller->loadPatch(args->patch);
143 }
144
145 if (args->fname) {
146 m_controller->loadGame(args->fname, args->dirmode);
147 }
148}
149
150void Window::resizeFrame(int width, int height) {
151 QSize newSize(width, height);
152 newSize -= m_screenWidget->size();
153 newSize += size();
154 resize(newSize);
155}
156
157void Window::setConfig(ConfigController* config) {
158 m_config = config;
159}
160
161void Window::loadConfig() {
162 const GBAOptions* opts = m_config->options();
163
164 m_logView->setLevels(opts->logLevel);
165
166 m_controller->setOptions(opts);
167 m_display->lockAspectRatio(opts->lockAspectRatio);
168 m_display->filter(opts->resampleVideo);
169
170 if (opts->bios) {
171 m_controller->loadBIOS(opts->bios);
172 }
173
174 if (opts->fpsTarget) {
175 emit fpsTargetChanged(opts->fpsTarget);
176 }
177
178 if (opts->audioBuffers) {
179 emit audioBufferSamplesChanged(opts->audioBuffers);
180 }
181
182 if (opts->width && opts->height) {
183 resizeFrame(opts->width, opts->height);
184 }
185
186 if (opts->fullscreen) {
187 enterFullScreen();
188 }
189
190 m_mruFiles = m_config->getMRU();
191 updateMRU();
192
193 m_inputController.setConfiguration(m_config);
194}
195
196void Window::saveConfig() {
197 m_config->write();
198}
199
200void Window::selectROM() {
201 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
202 if (!filename.isEmpty()) {
203 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
204 m_controller->loadGame(filename);
205 }
206}
207
208void Window::selectBIOS() {
209 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
210 if (!filename.isEmpty()) {
211 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
212 m_config->setOption("bios", filename);
213 m_config->updateOption("bios");
214 m_config->setOption("useBios", true);
215 m_config->updateOption("useBios");
216 m_controller->loadBIOS(filename);
217 }
218}
219
220void Window::selectPatch() {
221 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
222 if (!filename.isEmpty()) {
223 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
224 m_controller->loadPatch(filename);
225 }
226}
227
228void Window::openKeymapWindow() {
229 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
230 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
231 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
232 keyEditor->show();
233}
234
235void Window::openSettingsWindow() {
236 SettingsView* settingsWindow = new SettingsView(m_config);
237 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
238 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
239 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
240 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
241 settingsWindow->show();
242}
243
244void Window::openShortcutWindow() {
245 ShortcutView* shortcutView = new ShortcutView();
246 shortcutView->setController(m_shortcutController);
247 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
248 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
249 shortcutView->show();
250}
251
252void Window::openOverrideWindow() {
253 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
254 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
255 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
256 overrideWindow->show();
257}
258
259void Window::openSensorWindow() {
260 SensorView* sensorWindow = new SensorView(m_controller);
261 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
262 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
263 sensorWindow->show();
264}
265
266void Window::openCheatsWindow() {
267 CheatsView* cheatsWindow = new CheatsView(m_controller);
268 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
269 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
270 cheatsWindow->show();
271}
272
273#ifdef BUILD_SDL
274void Window::openGamepadWindow() {
275 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
276 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
277 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
278 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
279 keyEditor->show();
280}
281#endif
282
283#ifdef USE_FFMPEG
284void Window::openVideoWindow() {
285 if (!m_videoView) {
286 m_videoView = new VideoView();
287 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
288 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
289 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
290 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
291 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
292 }
293 m_videoView->show();
294}
295#endif
296
297#ifdef USE_MAGICK
298void Window::openGIFWindow() {
299 if (!m_gifView) {
300 m_gifView = new GIFView();
301 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
302 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
303 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
304 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
305 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
306 }
307 m_gifView->show();
308}
309#endif
310
311#ifdef USE_GDB_STUB
312void Window::gdbOpen() {
313 if (!m_gdbController) {
314 m_gdbController = new GDBController(m_controller, this);
315 }
316 GDBWindow* window = new GDBWindow(m_gdbController);
317 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
318 window->setAttribute(Qt::WA_DeleteOnClose);
319 window->show();
320}
321#endif
322
323void Window::keyPressEvent(QKeyEvent* event) {
324 if (event->isAutoRepeat()) {
325 QWidget::keyPressEvent(event);
326 return;
327 }
328 GBAKey key = m_inputController.mapKeyboard(event->key());
329 if (key == GBA_KEY_NONE) {
330 QWidget::keyPressEvent(event);
331 return;
332 }
333 m_controller->keyPressed(key);
334 event->accept();
335}
336
337void Window::keyReleaseEvent(QKeyEvent* event) {
338 if (event->isAutoRepeat()) {
339 QWidget::keyReleaseEvent(event);
340 return;
341 }
342 GBAKey key = m_inputController.mapKeyboard(event->key());
343 if (key == GBA_KEY_NONE) {
344 QWidget::keyPressEvent(event);
345 return;
346 }
347 m_controller->keyReleased(key);
348 event->accept();
349}
350
351void Window::resizeEvent(QResizeEvent*) {
352 m_config->setOption("height", m_screenWidget->height());
353 m_config->setOption("width", m_screenWidget->width());
354 m_config->setOption("fullscreen", isFullScreen());
355}
356
357void Window::closeEvent(QCloseEvent* event) {
358 emit shutdown();
359 m_config->setQtOption("windowPos", pos());
360 QMainWindow::closeEvent(event);
361}
362
363void Window::focusOutEvent(QFocusEvent*) {
364 m_controller->setTurbo(false, false);
365 m_controller->clearKeys();
366}
367
368void Window::dragEnterEvent(QDragEnterEvent* event) {
369 if (event->mimeData()->hasFormat("text/uri-list")) {
370 event->acceptProposedAction();
371 }
372}
373
374void Window::dropEvent(QDropEvent* event) {
375 QString uris = event->mimeData()->data("text/uri-list");
376 uris = uris.trimmed();
377 if (uris.contains("\n")) {
378 // Only one file please
379 return;
380 }
381 QUrl url(uris);
382 if (!url.isLocalFile()) {
383 // No remote loading
384 return;
385 }
386 event->accept();
387 m_controller->loadGame(url.path());
388}
389
390void Window::mouseDoubleClickEvent(QMouseEvent* event) {
391 if (event->button() != Qt::LeftButton) {
392 return;
393 }
394 toggleFullScreen();
395}
396
397void Window::enterFullScreen() {
398 if (isFullScreen()) {
399 return;
400 }
401 showFullScreen();
402#ifndef Q_OS_MAC
403 if (m_controller->isLoaded() && !m_controller->isPaused()) {
404 menuBar()->hide();
405 }
406#endif
407}
408
409void Window::exitFullScreen() {
410 if (!isFullScreen()) {
411 return;
412 }
413 showNormal();
414 menuBar()->show();
415}
416
417void Window::toggleFullScreen() {
418 if (isFullScreen()) {
419 exitFullScreen();
420 } else {
421 enterFullScreen();
422 }
423}
424
425void Window::gameStarted(GBAThread* context) {
426 char title[13] = { '\0' };
427 MutexLock(&context->stateMutex);
428 if (context->state < THREAD_EXITING) {
429 emit startDrawing(m_controller->drawContext(), context);
430 GBAGetGameTitle(context->gba, title);
431 } else {
432 MutexUnlock(&context->stateMutex);
433 return;
434 }
435 MutexUnlock(&context->stateMutex);
436 foreach (QAction* action, m_gameActions) {
437 action->setDisabled(false);
438 }
439 appendMRU(context->fname);
440 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
441 attachWidget(m_display);
442
443#ifndef Q_OS_MAC
444 if(isFullScreen()) {
445 menuBar()->hide();
446 }
447#endif
448
449 m_hitUnimplementedBiosCall = false;
450 m_fpsTimer.start();
451}
452
453void Window::gameStopped() {
454 foreach (QAction* action, m_gameActions) {
455 action->setDisabled(true);
456 }
457 setWindowTitle(tr(PROJECT_NAME));
458 detachWidget(m_display);
459 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
460 m_screenWidget->setPixmap(m_logo);
461
462 m_fpsTimer.stop();
463}
464
465void Window::gameCrashed(const QString& errorMessage) {
466 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
467 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
468 QMessageBox::Ok, this, Qt::Sheet);
469 crash->setAttribute(Qt::WA_DeleteOnClose);
470 crash->show();
471}
472
473void Window::gameFailed() {
474 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
475 tr("Could not load game. Are you sure it's in the correct format?"),
476 QMessageBox::Ok, this, Qt::Sheet);
477 fail->setAttribute(Qt::WA_DeleteOnClose);
478 fail->show();
479}
480
481void Window::unimplementedBiosCall(int call) {
482 if (m_hitUnimplementedBiosCall) {
483 return;
484 }
485 m_hitUnimplementedBiosCall = true;
486
487 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
488 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
489 QMessageBox::Ok, this, Qt::Sheet);
490 fail->setAttribute(Qt::WA_DeleteOnClose);
491 fail->show();
492}
493
494void Window::recordFrame() {
495 m_frameList.append(QDateTime::currentDateTime());
496 while (m_frameList.count() > FRAME_LIST_SIZE) {
497 m_frameList.removeFirst();
498 }
499}
500
501void Window::showFPS() {
502 char title[13] = { '\0' };
503 GBAGetGameTitle(m_controller->thread()->gba, title);
504 if (m_frameList.isEmpty()) {
505 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
506 return;
507 }
508 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
509 float fps = (m_frameList.count() - 1) * 10000.f / interval;
510 fps = round(fps) / 10.f;
511 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
512}
513
514void Window::openStateWindow(LoadSave ls) {
515 if (m_stateWindow) {
516 return;
517 }
518 bool wasPaused = m_controller->isPaused();
519 m_stateWindow = new LoadSaveState(m_controller);
520 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
521 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
522 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
523 m_screenWidget->layout()->removeWidget(m_stateWindow);
524 m_stateWindow = nullptr;
525 setFocus();
526 });
527 if (!wasPaused) {
528 m_controller->setPaused(true);
529 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
530 }
531 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
532 m_stateWindow->setMode(ls);
533 attachWidget(m_stateWindow);
534}
535
536void Window::setupMenu(QMenuBar* menubar) {
537 menubar->clear();
538 QMenu* fileMenu = menubar->addMenu(tr("&File"));
539 m_shortcutController->addMenu(fileMenu);
540 installEventFilter(m_shortcutController);
541 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
542 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
543 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
544
545 m_mruMenu = fileMenu->addMenu(tr("Recent"));
546
547 fileMenu->addSeparator();
548
549 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
550 loadState->setShortcut(tr("F10"));
551 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
552 m_gameActions.append(loadState);
553 addControlledAction(fileMenu, loadState, "loadState");
554
555 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
556 saveState->setShortcut(tr("Shift+F10"));
557 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
558 m_gameActions.append(saveState);
559 addControlledAction(fileMenu, saveState, "saveState");
560
561 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
562 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
563 int i;
564 for (i = 1; i < 10; ++i) {
565 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
566 quickLoad->setShortcut(tr("F%1").arg(i));
567 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
568 m_gameActions.append(quickLoad);
569 addAction(quickLoad);
570 quickLoadMenu->addAction(quickLoad);
571
572 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
573 quickSave->setShortcut(tr("Shift+F%1").arg(i));
574 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
575 m_gameActions.append(quickSave);
576 addAction(quickSave);
577 quickSaveMenu->addAction(quickSave);
578 }
579
580 fileMenu->addSeparator();
581 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
582 connect(multiWindow, &QAction::triggered, [this]() {
583 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
584 if (!multiplayer) {
585 multiplayer = std::make_shared<MultiplayerController>();
586 m_controller->setMultiplayerController(multiplayer);
587 }
588 Window* w2 = new Window(m_config, multiplayer->attached());
589 w2->setAttribute(Qt::WA_DeleteOnClose);
590 w2->loadConfig();
591 w2->controller()->setMultiplayerController(multiplayer);
592 w2->show();
593 });
594 addControlledAction(fileMenu, multiWindow, "multiWindow");
595
596#ifndef Q_OS_MAC
597 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
598#endif
599
600 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
601 m_shortcutController->addMenu(emulationMenu);
602 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
603 reset->setShortcut(tr("Ctrl+R"));
604 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
605 m_gameActions.append(reset);
606 addControlledAction(emulationMenu, reset, "reset");
607
608 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
609 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
610 m_gameActions.append(shutdown);
611 addControlledAction(emulationMenu, shutdown, "shutdown");
612 emulationMenu->addSeparator();
613
614 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
615 pause->setChecked(false);
616 pause->setCheckable(true);
617 pause->setShortcut(tr("Ctrl+P"));
618 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
619 connect(m_controller, &GameController::gamePaused, [this, pause]() {
620 pause->setChecked(true);
621
622 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
623 QPixmap pixmap;
624 pixmap.convertFromImage(currentImage.rgbSwapped());
625 m_screenWidget->setPixmap(pixmap);
626 m_screenWidget->setLockAspectRatio(3, 2);
627 });
628 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
629 m_gameActions.append(pause);
630 addControlledAction(emulationMenu, pause, "pause");
631
632 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
633 frameAdvance->setShortcut(tr("Ctrl+N"));
634 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
635 m_gameActions.append(frameAdvance);
636 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
637
638 emulationMenu->addSeparator();
639
640 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
641 turbo->setCheckable(true);
642 turbo->setChecked(false);
643 turbo->setShortcut(tr("Shift+Tab"));
644 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
645 addControlledAction(emulationMenu, turbo, "fastForward");
646
647 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
648 rewind->setShortcut(tr("`"));
649 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
650 m_gameActions.append(rewind);
651 addControlledAction(emulationMenu, rewind, "rewind");
652
653 ConfigOption* videoSync = m_config->addOption("videoSync");
654 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
655 videoSync->connect([this](const QVariant& value) {
656 m_controller->setVideoSync(value.toBool());
657 }, this);
658 m_config->updateOption("videoSync");
659
660 ConfigOption* audioSync = m_config->addOption("audioSync");
661 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
662 audioSync->connect([this](const QVariant& value) {
663 m_controller->setAudioSync(value.toBool());
664 }, this);
665 m_config->updateOption("audioSync");
666
667 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
668 m_shortcutController->addMenu(avMenu);
669 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
670 m_shortcutController->addMenu(frameMenu, avMenu);
671 for (int i = 1; i <= 6; ++i) {
672 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
673 connect(setSize, &QAction::triggered, [this, i]() {
674 showNormal();
675 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
676 });
677 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
678 }
679 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
680
681 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
682 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
683 lockAspectRatio->connect([this](const QVariant& value) {
684 m_display->lockAspectRatio(value.toBool());
685 }, this);
686 m_config->updateOption("lockAspectRatio");
687
688 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
689 resampleVideo->addBoolean(tr("Resample video"), avMenu);
690 resampleVideo->connect([this](const QVariant& value) {
691 m_display->filter(value.toBool());
692 }, this);
693 m_config->updateOption("resampleVideo");
694
695 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
696 ConfigOption* skip = m_config->addOption("frameskip");
697 skip->connect([this](const QVariant& value) {
698 m_controller->setFrameskip(value.toInt());
699 }, this);
700 for (int i = 0; i <= 10; ++i) {
701 skip->addValue(QString::number(i), i, skipMenu);
702 }
703 m_config->updateOption("frameskip");
704
705 avMenu->addSeparator();
706
707 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
708 ConfigOption* buffers = m_config->addOption("audioBuffers");
709 buffers->connect([this](const QVariant& value) {
710 emit audioBufferSamplesChanged(value.toInt());
711 }, this);
712 buffers->addValue(tr("512"), 512, buffersMenu);
713 buffers->addValue(tr("768"), 768, buffersMenu);
714 buffers->addValue(tr("1024"), 1024, buffersMenu);
715 buffers->addValue(tr("2048"), 2048, buffersMenu);
716 buffers->addValue(tr("4096"), 4096, buffersMenu);
717 m_config->updateOption("audioBuffers");
718
719 avMenu->addSeparator();
720
721 QMenu* target = avMenu->addMenu("FPS target");
722 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
723 fpsTargetOption->connect([this](const QVariant& value) {
724 emit fpsTargetChanged(value.toInt());
725 }, this);
726 fpsTargetOption->addValue(tr("15"), 15, target);
727 fpsTargetOption->addValue(tr("30"), 30, target);
728 fpsTargetOption->addValue(tr("45"), 45, target);
729 fpsTargetOption->addValue(tr("60"), 60, target);
730 fpsTargetOption->addValue(tr("90"), 90, target);
731 fpsTargetOption->addValue(tr("120"), 120, target);
732 fpsTargetOption->addValue(tr("240"), 240, target);
733 m_config->updateOption("fpsTarget");
734
735#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
736 avMenu->addSeparator();
737#endif
738
739#ifdef USE_PNG
740 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
741 screenshot->setShortcut(tr("F12"));
742 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
743 m_gameActions.append(screenshot);
744 addControlledAction(avMenu, screenshot, "screenshot");
745#endif
746
747#ifdef USE_FFMPEG
748 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
749 recordOutput->setShortcut(tr("F11"));
750 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
751 addControlledAction(avMenu, recordOutput, "recordOutput");
752#endif
753
754#ifdef USE_MAGICK
755 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
756 recordGIF->setShortcut(tr("Shift+F11"));
757 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
758 addControlledAction(avMenu, recordGIF, "recordGIF");
759#endif
760
761 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
762 m_shortcutController->addMenu(toolsMenu);
763 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
764 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
765 addControlledAction(toolsMenu, viewLogs, "viewLogs");
766
767 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
768 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
769 addControlledAction(toolsMenu, overrides, "overrideWindow");
770
771 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
772 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
773 addControlledAction(toolsMenu, sensors, "sensorWindow");
774
775 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
776 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
777 addControlledAction(toolsMenu, cheats, "cheatsWindow");
778
779#ifdef USE_GDB_STUB
780 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
781 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
782 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
783#endif
784
785 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
786 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
787 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
788 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
789
790 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
791 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
792 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
793
794 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
795 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
796 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
797
798 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
799 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
800 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
801
802 toolsMenu->addSeparator();
803 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
804 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
805
806 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
807 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
808 addControlledAction(toolsMenu, keymap, "remapKeyboard");
809
810#ifdef BUILD_SDL
811 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
812 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
813 addControlledAction(toolsMenu, gamepad, "remapGamepad");
814#endif
815
816 ConfigOption* skipBios = m_config->addOption("skipBios");
817 skipBios->connect([this](const QVariant& value) {
818 m_controller->setSkipBIOS(value.toBool());
819 }, this);
820
821 ConfigOption* useBios = m_config->addOption("useBios");
822 useBios->connect([this](const QVariant& value) {
823 m_controller->setUseBIOS(value.toBool());
824 }, this);
825
826 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
827 rewindEnable->connect([this](const QVariant& value) {
828 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
829 }, this);
830
831 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
832 rewindBufferCapacity->connect([this](const QVariant& value) {
833 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
834 }, this);
835
836 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
837 rewindBufferInterval->connect([this](const QVariant& value) {
838 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
839 }, this);
840
841 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
842 allowOpposingDirections->connect([this](const QVariant& value) {
843 m_inputController.setAllowOpposing(value.toBool());
844 }, this);
845
846 QMenu* other = new QMenu(tr("Other"), this);
847 m_shortcutController->addMenu(other);
848 m_shortcutController->addFunctions(other, [this]() {
849 m_controller->setTurbo(true, false);
850 }, [this]() {
851 m_controller->setTurbo(false, false);
852 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
853
854 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
855
856 foreach (QAction* action, m_gameActions) {
857 action->setDisabled(true);
858 }
859}
860
861void Window::attachWidget(QWidget* widget) {
862 m_screenWidget->clear();
863 m_screenWidget->layout()->addWidget(widget);
864 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
865}
866
867void Window::detachWidget(QWidget* widget) {
868 m_screenWidget->layout()->removeWidget(widget);
869}
870
871void Window::appendMRU(const QString& fname) {
872 int index = m_mruFiles.indexOf(fname);
873 if (index >= 0) {
874 m_mruFiles.removeAt(index);
875 }
876 m_mruFiles.prepend(fname);
877 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
878 m_mruFiles.removeLast();
879 }
880 updateMRU();
881}
882
883void Window::updateMRU() {
884 if (!m_mruMenu) {
885 return;
886 }
887 m_mruMenu->clear();
888 int i = 0;
889 for (const QString& file : m_mruFiles) {
890 QAction* item = new QAction(file, m_mruMenu);
891 item->setShortcut(QString("Ctrl+%1").arg(i));
892 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
893 m_mruMenu->addAction(item);
894 ++i;
895 }
896 m_config->setMRU(m_mruFiles);
897 m_config->write();
898 m_mruMenu->setEnabled(i > 0);
899}
900
901QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
902 m_shortcutController->addAction(menu, action, name);
903 menu->addAction(action);
904 addAction(action);
905 return action;
906}
907
908WindowBackground::WindowBackground(QWidget* parent)
909 : QLabel(parent)
910{
911 setLayout(new QStackedLayout());
912 layout()->setContentsMargins(0, 0, 0, 0);
913 setAlignment(Qt::AlignCenter);
914}
915
916void WindowBackground::setSizeHint(const QSize& hint) {
917 m_sizeHint = hint;
918}
919
920QSize WindowBackground::sizeHint() const {
921 return m_sizeHint;
922}
923
924void WindowBackground::setLockAspectRatio(int width, int height) {
925 m_aspectWidth = width;
926 m_aspectHeight = height;
927}
928
929void WindowBackground::paintEvent(QPaintEvent*) {
930 const QPixmap* logo = pixmap();
931 if (!logo) {
932 return;
933 }
934 QPainter painter(this);
935 painter.setRenderHint(QPainter::SmoothPixmapTransform);
936 painter.fillRect(QRect(QPoint(), size()), Qt::black);
937 QSize s = size();
938 QSize ds = s;
939 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
940 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
941 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
942 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
943 }
944 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
945 QRect full(origin, ds);
946 painter.drawPixmap(full, *logo);
947}