CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5Bugfixes:
6 - LR35902: Fix core never exiting with certain event patterns
7 - GB Timer: Improve DIV reset behavior
8 - GBA Memory: Fix misaligned BIOS reads
9 - GBA BIOS: Fix MidiKey2Freq BIOS reads
10 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
11 - GB MBC: Fix SRAM dangling pointer with RTC games
12 - Windows: Fix Unicode directory handling
13 - Qt: Fix changing resolution of software renderer
14 - Qt: Fix setting overrides
15Misc:
16 - SDL: Remove scancode key input
17 - GBA Video: Clean up unused timers
18 - Test: Add a basic test suite
19
200.5.1: (2016-10-05)
21Bugfixes:
22 - Core: Fix importing save games as read-only
23 - FFmpeg: Fix encoding AAC
24 - GB: Fix invalid STOP behavior on Game Boy Color
25 - GB: Initialize audio properly
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - GB: Properly unload save files when unloading a ROM
28 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
29 - GB MBC: Fix MBC7 when size is incorrectly specified
30 - GB MBC: Fix RTC access when no save file is loaded
31 - GB SIO: Don't auto-clock external shift clock
32 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
33 - GB Video: Fix video frames getting missed when LCDC is off
34 - GB Video: Clear screen when LCDC is off
35 - GBA Cheats: Fix holding onto pointers that may get invalidated
36 - GBA Cheats: Fix key-activated CodeBreaker cheats
37 - GBA Cheats: Fix uninitialized memory getting freed when saving
38 - GBA Hardware: Improve Game Boy Player rumble behavior
39 - GBA Memory: Fix several unused I/O register read values
40 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
41 - LR35902: Fix events running with the wrong cycle active
42 - Qt: Fix "close" button on Overrides view
43 - Qt: Fix saving overrides
44 - Qt: Fix directory set unloading when replacing the ROM
45 - Qt: Fix patch loading
46 - Qt: Fix crash when saving an override if a game isn't loaded
47 - Qt: Fix showing default display driver as OpenGL (force 1.x)
48 - SDL: Attach rumble in SDL frontend
49 - Util: Fix PNG identification on files too small to be a PNG
50Misc:
51 - All: Only update version info if needed
52 - All: Split out install locations for Libretro and OpenEmu
53 - FFmpeg: Encoding cleanup
54 - GB: Reset active region when reloading ROM
55 - GB Memory: Initialize RAM pattern for GBC
56 - GB Video: Improved video timings
57 - Qt: Manage window sizes slightly better
58 - Qt: Remember scale option independent of core dimensions
59
600.5.0: (2016-09-19)
61Features:
62 - Game Boy support
63 - Support for encrypted CodeBreaker GBA cheats
64 - Emulation of Vast Fame protected GBA carts (taizou)
65 - Tile viewer
66 - Threaded rendering mode
67 - Libretro: Memory map and achievement support (leiradel)
68 - GUI: Add UI control remapping
69 - GUI: Add fast-forward
70 - Wii: 240p support
71 - 3DS: Adjustable screen darkening
72 - Ability to temporarily load a savegame
73 - Load specific files out of archives
74 - Automatic BIOS detection
75Bugfixes:
76 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
77 - Debugger: Fix GDB breakpoints
78 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
79 - GBA: Fix filehandle leak with savegames
80 - GBA: Timer 0 cannot be count up
81 - GBA: Count up timers should not count themselves
82 - GBA Memory: Fix mirror on non-overdumped Classic NES games
83 - GBA Memory: Fix ldm {pc}
84 - GBA Savedata: Fix savedata sync timer
85 - GBA Savedata: Only unmap savedata if present
86 - GBA Serialize: Savestates now properly store prefetch
87 - GBA Video: WIN0/1 take priority over OBJWIN
88 - GBA Video: Fix out-of-order OBJWIN
89 - PSP2: Fix GPU crash while exiting
90 - PSP2: Fix VSync
91 - PSP2: Fix accelerometer range
92 - PSP2: Actually load screen mode setting
93 - PSP2: Fix gyroscope direction
94 - PSP2: Delete threads after they return
95 - PSP2: Fix mapping/unmapping from not at 0
96 - Qt: Fix bug in software renderer scaling
97 - Qt: Fix hanging key press after disabling autofire
98 - Qt: Fix being unable to pause manually when using auto-pausing
99 - SDL: Fix axes being mapped wrong
100 - Util: Fix realloc semantics in utf16to8
101 - Util: Fix inserting too many items into a hash table
102 - VFS: Fix uninitialized varaible reading from 7z
103 - VFS: Fix reading multiple files from a 7z archive
104 - Wii: Fix framelimiting after a slowdown
105 - Wii: Fix garbage flash at startup
106Misc:
107 - 3DS: Use blip_add_delta_fast for a small speed improvement
108 - 3DS: Allow UTF-16 filenames
109 - 3DS: Port to using citro3D
110 - 3DS: Use system font for menus
111 - 3DS: Attempt to use Core 2 for threads
112 - 3DS: Adjustable filering
113 - 3DS: 3D banner
114 - All: Add QUIET parameter to silence CMake
115 - All: Faster memory read/write
116 - ARM7: Support forcing Thumb mode via MSR
117 - ARM7: Flush prefetch cache when loading CPSR via MSR
118 - ARM7: Clean up instruction decoding for future expandability
119 - Debugger: Support register and memory writes via GDB stub
120 - Debugger: Add software breakpoint support to gdb
121 - FFmpeg: Full support for libavcodec 56+
122 - GBA: Better debug logging if event processing breaks
123 - GBA Audio: Force audio DMAs to not increment destination
124 - GBA BIOS: Use custom ArcTan, not relying on OS
125 - GBA Hardware: Clean up dead code in GBP
126 - GBA Memory: Optimize stalling behavior
127 - GBA Memory: Optimize Load-/StoreMultiple
128 - GBA Savedata: Add realistic timing for EEPROM
129 - GBA Serialize: Savestates now store if CPU was halted
130 - GBA Video: Remove old slow path fallback
131 - GBA Video: Optimize sprite drawing
132 - GBA Video: Optimize mode 0 rendering
133 - GBA Video: Optimize compositing cases slightly
134 - GUI: Screenshot dimensions are now passed through
135 - GUI: Add back logging
136 - GUI: Only reload config if manually saved
137 - GUI: Increase scrolling speed
138 - OpenGL: Log shader compilation failure
139 - OpenGL: Add texSize uniform
140 - Qt: Make -g flag work in Qt build
141 - Qt: Simplify OpenGL context creation
142 - Qt: Thread startup improvements
143 - Qt: Make audio channel/video layer options shortcut mappable
144 - Qt: Remove some C99isms from C++ code
145 - Qt: Remove default autofire mappings
146 - Qt: Make reseting when pasued frame-accurate
147 - Qt: Rearchitect game closing codepath
148 - PSP2: Use system font for menus
149 - PSP2: Add rumble for PS TV
150 - PSP2: Add fit-to-height screen mode
151 - PSP2: Sync files per descriptor
152 - PSP2: Allow UTF-8 filenames
153 - PSP2: Screenshots are now saved into the Photo Gallery
154 - PSP2: Stop underclocking when menuing
155 - SDL: Increase default audio buffer size to 1024 samples
156 - SDL: More responsive rumble
157 - Util: Add Vector GetConstPointer
158 - Util: Add rtrim
159 - Util: Add endswith
160 - VFS: Improve zip file detection
161 - Wii: Add pixelated resample filter
162 - Windows: Add native VDir support
163 - Util: Add PRIz macro for libc versions that don't support %z
164
1650.4.1: (2016-07-11)
166Bugfixes:
167 - All: Fix several file handle leaks
168 - All: Fix instruction tables getting zeroed when linking sometimes
169 - ARM7: Fix flags on SBC/RSC
170 - ARM7: Fix setting spsr privilege bits when spsr is empty
171 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
172 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
173 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
174 - GBA Memory: Fix executing code from OBJ region of VRAM
175 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
176 - GBA Serialize: Fix loading savegames from savestates
177 - OpenGL: Correct boolean vector strcmp strings for uniforms
178 - Qt: Fix sending gameStopped twice
179 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
180 - Qt: Fix initial state of key mapping
181 - Qt: Initialize m_useBios
182 - SDL: Fix joystick initialization on BSD
183 - SDL: Fix potential joystick crash in games with rumble
184 - SDL: Fix SDL 1.2 build
185 - SDL: Fix sporadic crash when deinitializing audio
186 - Shaders: Fix AGS-001 shader with some bad drivers
187 - Util: Use closesocket on Windows
188 - Util: Fix socket bind addresses
189 - VFS: Fix reading 7z archives without rewinding first
190 - VFS: VFileFromFD should not open directories
191 - Wii: Fix tilting direction
192 - Util: Fix realloc semantics in utf16to8
193Misc:
194 - All: Allow use of external minizip library
195 - Debugger: CLI debugger now exits when end-of-stream is reached
196 - FFmpeg: Update dependencies on Ubuntu
197 - GBA: Slightly optimize GBAProcessEvents
198 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
199 - GBA Video: Null renderer should return proper register values
200 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
201 - Qt: Add preset for DualShock 4
202 - Qt: Update 360 input profile on OS X to reflect newer drivers
203 - Qt: Remove use of NaN
204 - Qt: Canonicalize file paths when loading games
205 - Qt: Add refresh button to controller editing
206 - SDL: Remove default gamepad mappings
207 - Util: Fix intermittent build failure on OS X
208 - VFS: VFile.sync now updates modified time
209
2100.4.0: (2016-02-02)
211Features:
212 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
213 - I/O viewer
214 - Booting of multiboot images
215 - Customization of GIF recording
216 - Libretro: Cheat code support
217 - Support for GLSL shaders
218 - ROM information view
219 - Support for VBA-style cheat codes
220 - Savestates now store creation timestamps
221 - Key autofire
222 - Libretro: Allow blocking opposing directional input
223 - OpenEmu core for OS X
224 - Libretro: Settings for using BIOS and skipping intro
225 - Libretro: Customizable idle loop removal
226 - Implemented cycle counting for sprite rendering
227 - Cleaner, unified settings window
228 - Added a setting for pausing when the emulator is not in focus
229 - Customizable paths for save games, save states, screenshots and patches
230 - Controller hotplugging
231 - Ability to store save games and active cheats within savestates
232Bugfixes:
233 - ARM7: Fix sign of unaligned LDRSH
234 - ARM7: Fix decoding of some ARM ALU instructions with shifters
235 - Debugger: Fix watchpoints in gdb
236 - GBA: Fix warnings when creating and loading savestates
237 - GBA: Fix Iridion II savetype
238 - GBA BIOS: Fix misaligned CpuSet
239 - GBA Cheats: Fix cheats setting the Action Replay version
240 - GBA Hardware: Fix GPIO on big endian
241 - GBA Memory: Fix DMA register writing behavior
242 - GBA Memory: Fix DMAs triggering two cycles early
243 - Libretro: Fix aspect ratio
244 - Qt: Fix some potential crashes with the gamepad mapping
245 - Qt: Fix keys being mapped incorrectly when loading configuration file
246 - Util: Fix PowerPC PNG read/write pixel order
247 - Util: Fix excessive memory allocation when decoding a PNG
248 - VFS: Fix VFileReadline and remove _vfdReadline
249Misc:
250 - All: Improved PowerPC support
251 - All: Fix some undefined behavior warnings
252 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
253 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
254 - GBA: Implement bad I/O register loading
255 - GBA: Allow jumping to OAM and palette RAM
256 - GBA BIOS: Finish implementing RegisterRamReset
257 - GBA Config: Add "override" layer for better one-time configuration
258 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
259 - GBA Memory: Use a dynamically sized mask for ROM memory
260 - GBA Memory: Implement several unimplemented memory access types
261 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
262 - GBA RR: Starting from savestate now embeds the savegame
263 - GBA RR: Add preliminary SRAM support for VBM loading
264 - GBA RR: Add support for resets in movies
265 - GBA Video: Remove lastHblank, as it is implied
266 - Libretro: Use anonymous memory mappers for large blocks of memory
267 - Libretro: Add install target for libretro core
268 - Qt: Window size command line options are now supported
269 - Qt: Increase usability of key mapper
270 - Qt: Add 'Apply' button to settings window
271 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
272 - Qt: Allow use of modifier keys as input
273 - Qt: Optimize log viewer
274 - Qt: Added button for breaking into the GDB debugger
275 - Qt: Add box for showing duration of rewind
276 - SDL: Support fullscreen in SDL 1.2
277 - SDL: Allow GBASDLAudio to be used without a thread context
278 - Util: Use VFile for configuration
279 - Util: Add MutexTryLock
280
2810.3.2: (2015-12-16)
282Bugfixes:
283 - ARM7: Fix STRT/STRBT
284 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
285 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
286 - Libretro: Fix problems with rumble not turning off
287 - GBA: Fix idle skip state being retained between games
288 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
289 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
290 - GBA BIOS: Fix Sqrt sign
291 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
292 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
293 - GBA Memory: Fix DMA behavior for SRAM accesses
294 - GBA Memory: Fix Store8 to OBJ VRAM
295 - GBA Memory: Fix alignment of LDM/STM on SRAM
296 - GBA Memory: Fix unaligned out-of-bounds ROM loads
297 - GBA Memory: Fix timing of DMAs
298 - GBA Video: Fix _mix for 15-bit color
299 - GBA Video: Fix OAM and palette initialization
300 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
301 - Qt: Use safer isLoaded check in GameController
302 - Qt: Fix a race condition in PainterGL that could lead to a crash
303 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
304 - Qt: Fix font size in memory viewer
305 - Qt: Fix a crash in the memory viewer
306 - Qt: Add additional checks in CheatModel to prevent crashes
307 - Qt: Fix race condition with setting sample rate
308 - Qt: Fix crash when closing multiplayer windows
309 - Qt: Fix resetting while paused
310Misc:
311 - GBA Audio: Implement missing flags on SOUNDCNT_X register
312 - Qt: Add mute option to menu
313
3140.3.1: (2015-10-24)
315Bugfixes:
316 - ARM7: Fix instruction decoding of Thumb shifts
317 - GBA: Deinit savegame when unloading a ROM
318 - GBA: Fix BIOS check on big endian
319 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
320 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
321 - GBA Audio: Fix audio channels being silenced at the wrong time
322 - GBA Memory: Fix bad BIOS Load16 on big endian
323 - GBA Memory: Fix bad Load8 on big endian
324 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
325 - GBA Video: Fix edge case with sprite blend modes and semitransparency
326 - GBA Video: Fix objwin and blending interaction on sprites
327 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
328 - Libretro: Fix a memory leak with the render buffer
329 - Qt: Windows no longer spawn in the top left on first launch
330 - Qt: Fix install path of XDG desktop file with DESTDIR
331 - Qt: Fix drag and drop on Windows
332 - Qt: Reenable double buffering, as disabling it broke some Windows configs
333 - VFS: Fix return values of VFileFILE.read and .write
334Misc:
335 - All: Reset next event to cycles instead of zero to interrupt
336 - All: Add --version flag
337 - ARM7: Force disable LTO on two files to work around a GCC bug
338 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
339 - GBA: Better memory handling with PNG savestates
340 - GBA: Additional savestate sanity checks
341 - GBA: Check for cycle count being too high
342 - GBA Audio: Allow GBAAVStream to have no video callback
343 - GBA BIOS: Implement RegisterRamReset for SIO registers
344 - Qt: Remove useless help icons in dialogs
345 - Qt: Prevent savestate window from opening while in multiplayer
346 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
347 - Qt: Dropping multiplayer windows works more cleanly now
348
3490.3.0: (2015-08-16)
350Features:
351 - Ability to hide individual background layers, or OBJs
352 - Ability to mute individual audio channels
353 - Palette viewer and exporter
354 - Volume control
355 - More shortcuts are editable (e.g. quick save/load)
356 - Rewind now shows the frame after rewinding
357 - Import/Export of GameShark/Action Replay snapshots
358 - Add "Step backwards" item for single increment rewind
359 - Deadzone estimation for game controllers
360 - Analog inputs can be used for shortcuts
361 - Menu items for specific solar sensor brightness levels
362 - Remappable controls for tilt and gyroscope sensors
363 - Status messages for actions taken while a game is running (e.g. save/load state)
364 - Memory inspector
365 - Screensaver can now be suspended while a game is running
366 - Load/save the most recent savestate slot
367 - Support varible speed (PWM) rumble
368 - Ability to cap fast forward speed
369 - Finer control over FPS target
370 - Holdable shortcut for rewinding one frame at a time
371 - Ability to boot directly into the BIOS
372 - Preliminary support for yanking out the game pak while a game is running
373 - Thumb-drive mode by putting a file called portable.ini in the same folder
374 - Configurable display driver, between software and OpenGL
375 - Undo-able savestate loading and saving
376 - Controller profiles now store shortcut settings
377 - Default controller profiles for several common controllers
378 - Libretro now supports BIOS, rumble and solar sensor
379 - Implement BIOS call Stop, for sleep mode
380 - Automatically load patches, if found
381 - Improved video synchronization
382 - Configurable audio output sample rate
383Bugfixes:
384 - ARM7: Fix SWI and IRQ timings
385 - ARM7: Fix Thumb MUL timing
386 - ARM7: Fix timing of multiplies to use N cycles
387 - ARM7: ARMHotplugDetach should call deinit
388 - Debugger: Fix use-after-free in breakpoint clearing code
389 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
390 - GBA: Cap audio FIFO read size during deserialization
391 - GBA: Check for corrupted savestates when loading
392 - GBA: Check for improperly sized savestates when loading
393 - GBA: Check for savestates made from differently sized ROMs
394 - GBA: Fix calls to endian-independent loadstores
395 - GBA: Fix timing of reading from timer registers
396 - GBA: Ensure cycles never go negative
397 - GBA Audio: Force audio FIFOs to 32-bit
398 - GBA Audio: Fix audio pitch changing when adjusting buffer size
399 - GBA Audio: Fix sample order in audio channel 3
400 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
401 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
402 - GBA Memory: Improve Thumb open bus behavior
403 - GBA Memory: Fix potential DMA issue when loading a savestate
404 - GBA Memory: Fix load/store multiple video memory waitstates
405 - GBA SIO: Fix reseting when there are SIO devices attached
406 - GBA Video: Blended sprites should never have other effects applied
407 - GBA Video: Fix out-of-bounds tiles in mosaic
408 - GBA Video: Fix windows not affecting sprites
409 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
410 - GBA Video: Fix timing on first scanline
411 - Qt: Better cleanup when a game crashes
412 - Qt: Fix open ROM dialog filtering for archive formats
413 - Qt: Cap the maximum number of multiplayer windows
414 - Qt: Fix maximum year in sensor override
415 - Qt: Fix window being too tall after exiting fullscreen
416 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
417 - Qt: Fix analog buttons not getting unmapped
418 - Qt: Fix passing command line options
419 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
420 - SDL: Fix SDL build when OpenGL is missing
421 - Util: Allow loading IPS patches that grow the ROM
422 - VFS: Fix resource leaks if some allocations fail
423 - VFS: Fix line-reading to return proper values
424 - Video: Fix an issue with very long filenames
425 - Util: Fix formatting of floats
426Misc:
427 - All: Add --help flag for command line programs
428 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
429 - All: Enable static linking for Windows
430 - All: Enable static linking for OS X
431 - All: Threads are now named
432 - All: Proper handling of Unicode file paths
433 - ARM7: Add emulation for Undefined CPU mode
434 - ARM7: Reduce the size of the Thumb instruction table
435 - GBA: Add status log level
436 - GBA: GBARewind now returns how many states it has rewound
437 - GBA: SIO logging layer
438 - GBA BIOS: Stub out SoundBias
439 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
440 - GBA: Don't include GBACLIDebugger struct unless needed
441 - GBA: Savedata is now synced shortly after data finishes being written
442 - GBA: Process multiple timer events at once, if necessary
443 - GBA Audio: Implement audio reset for channels A/B
444 - GBA Audio: Process multiple audio events at once, if necessary
445 - GBA Hardware: Backport generic RTC source into core
446 - GBA Input: Allow axes and buttons to be mapped to the same key
447 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
448 - GBA SIO: Add a dummy driver for Normal mode
449 - GBA Thread: Add functionality for running callbacks on the GBA thread
450 - GBA Thread: Split GBASync into a separate file
451 - GBA Video: Refactor software renderer into separate files
452 - GBA Video: Slightly optimize mode 0 mosaic rendering
453 - Debugger: Free watchpoints in addition to breakpoints
454 - Qt: Handle saving input settings better
455 - Qt: Move GL frame drawing back onto its own thread
456 - Qt: Fast forward (held) option moved from Other to Emulation menu
457 - Qt: Show version info in window title
458 - Qt: Migrate multiplayer window handling into GBAApp
459 - Qt: Unified file opening and saving with last location
460 - Qt: Fix windows being resizable when they shouldn't have been
461 - Qt: Only hide cursor in full screen
462 - Qt: Replace pause-after-frame mutex with an atomic
463 - Qt: Add application icon and XDG desktop files
464 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
465 - Qt: Don't save window size when entering fullscreen
466 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
467 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
468 - Qt: Increase usability of key mapper
469 - Qt: Show checkmark for window sizes
470 - Qt: Set window path to loaded ROM
471 - Perf: Ability to load savestates immediately on launch
472 - SDL: Properly check for initialization
473 - SDL: Clean up initialization functions
474 - SDL: Clean up GL context
475 - Util: Allow disabling the threading code entirely
476 - VFS: Add sync method to force syncing with backing
477
4780.2.1: (2015-05-13)
479Bugfixes:
480 - All: Fix sanitize-deb script not cleaning up after itself
481 - All: Fix dependencies for libavcodec on Debian-derived platforms
482 - ARM7: Handle writeback for PC in addressing modes 2 and 3
483 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
484 - ARM7: Fix ARM multiply instructions when PC is a destination register
485 - Debugger: Fix use-after-free in breakpoint clearing code
486 - Debugger: Fix boundary conditions in tab completion
487 - GBA: Fix timers not updating timing when writing to only the reload register
488 - GBA: Fix rewind boundary conditions
489 - GBA: Add initial I/O register settings for background matrix registers
490 - GBA: Fix hang when loading a savestate if sync to video is enabled
491 - GBA: Handle out-of-bounds I/O access
492 - GBA: Fix bounds-checking on EEPROM access
493 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
494 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
495 - GBA Memory: Allow SRAM to be 64kB
496 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
497 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
498 - GBA Video: Fix second frame mode 5
499 - Perf: Fix race condition if a game crashes immediately on start
500 - Qt: Fix Display object leak when closing a window
501 - Qt: Fix .deb dependencies
502 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
503 - Qt: Fix window not regaining focus after exiting savestate window
504 - Qt: Fix regression where video would not record if the game had already started
505 - Qt: Fix potential crash if a gamepad causes focus to change
506 - Qt: Fix controller axis querying
507 - Qt: Fix multiplayer windows opening as the wrong size
508 - Qt: Fix controllers sometimes not loading the right profile
509 - SDL: Fix boundary conditions for joystick adjustments
510 - SDL: Allocate properly sized input maps
511 - SDL: Fix potential build issues when Qt and SDL2 are in use
512 - Util: Fix resource leak in UTF-8 handling code
513 - Util: Fix a null-pointer issue when attempting to delete a key
514 - VFS: Fix resource leaks if some allocations fail
515 - Video: Fix an issue with very long filenames
516Misc:
517 - GBA Memory: Soft-crash if jumping past the end of a ROM
518 - Qt: Show multiplayer numbers in window title
519 - Qt: Solar sensor can have shortcuts set
520
5210.2.0: (2015-04-03)
522Features:
523 - Support for gamepad axes, e.g. analog sticks or triggers
524 - Add scale presets for up to 6x
525 - Settings window
526 - Bilinear resampling option
527 - Add option to skip BIOS start screen
528 - List of recently opened games
529 - Support for games using the Solar Sensor
530 - Better audio resampling via blip-buf
531 - Game Pak overrides dialog for setting savetype and sensor values
532 - Support for games using the tilt sensor
533 - Remappable shortcuts for keyboard and gamepad
534 - Rewinding of emulation
535 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
536 - Support IPv6
537 - Save directory of last loaded file
538 - Support BPS patches
539 - Automatically detect and optimize out idle loops
540 - Configurable game overrides
541 - Support loading 7-Zip files
542 - Drag and drop game loading
543 - Cheat code support
544 - Runtime configurable audio driver
545 - Libretro core for use with RetroArch and other front-ends
546 - Controller profiles for setting different bindings for different controllers
547 - Ability to lock aspect ratio
548 - Local link cable support
549 - Ability to switch which game controller is in use per instance
550 - Ability to prevent opposing directional input
551 - Warning dialog if an unimplemented BIOS feature is called
552 - Debugger: Add CLI "frame", frame advance command
553 - Debugger: Add CLI functions for writing to memory
554 - Debugger: Add CLI functions for examining memory regions
555 - Debugger: Add CLI function for writing a register
556Bugfixes:
557 - ARM7: Extend prefetch by one stage
558 - ARM7: Fix cycle counting for loads
559 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
560 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
561 - GBA: Initialize gba.sync to null
562 - GBA: Fix timer initialization
563 - GBA Audio: Support 16-bit writes to FIFO audio
564 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
565 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
566 - GBA BIOS: Fix BIOS prefetch after reset
567 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
568 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
569 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
570 - GBA Memory: Fix I cycles that had been moved to ARM7 core
571 - GBA Memory: Fix cycle counting for 32-bit load/stores
572 - GBA RR: Fix fallthrough error when reading tags from a movie
573 - GBA Thread: Fix possible hang when loading an archive
574 - GBA Thread: Fix possible deadlock in video sync
575 - Perf: Fix crash when the GBA thread fails to start
576 - Qt: Fix crash starting a GDB stub if a game isn't loaded
577 - Qt: Fix crash when adjusting settings after closing a game
578 - Qt: Fix crash when starting GDB stub after closing a game
579 - Qt: Fix patch loading while a game is running
580 - Qt: Fix crash when loading a game after stopping GDB server
581 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
582 - Qt: Fix crash when attempting to pause if a game is not running
583 - SDL: Properly clean up if a game doesn't launch
584 - Util: Fix sockets on Windows
585Misc:
586 - All: Enable link-time optimization
587 - Debugger: Watchpoints now work on STM/LDM instructions
588 - Debugger: Clean up GDB stub network interfacing
589 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
590 - Debugger: Merge Thumb BL instructions when disassembling
591 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
592 - Debugger: Watchpoints now report address watched (fixes #68)
593 - Debugger: Add support for soft breakpoints
594 - Debugger: Make I/O register names be addresses instead of values
595 - Debugger: Rename read/write commands
596 - GBA: Improve accuracy of event timing
597 - GBA: Add API for getting Configuration structs for overrides and input
598 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
599 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
600 - GBA: Move A/V stream interface into core
601 - GBA: Savestates now take into account savedata state machines (fixes #109)
602 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
603 - GBA Memory: Simplify memory API and use fixed bus width
604 - GBA Thread: Make GBASyncWaitFrameStart time out
605 - GBA Video: Start video at the last scanline instead of the first
606 - Qt: Optimize logo drawing
607 - Qt: Move frame upload back onto main thread
608 - Qt: Remember window position
609 - Qt: Double-clicking on the window toggles full screen
610 - Util: Use proper locale for reading and writing float values
611
6120.1.1: (2015-01-24)
613Bugfixes:
614 - ARM7: Fix LDM writeback to a register already written
615 - GBA: Fix timers 2 and 3 updating incorrectly
616 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
617 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
618 - GBA Audio: Properly initialize audio FIFO channels
619 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
620 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
621 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
622 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
623 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
624 - GBA BIOS: Fix HuffUnComp boundary conditions
625 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
626 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
627 - GBA Memory: Filter out top nybble of DMA addresses
628 - GBA Memory: Properly bounds-check VRAM accesses
629 - GBA Memory: Fix initial DMA state
630 - GBA Thread: Allow halted games to exit cleanly
631 - GBA Video: Fix blend issues with obscured middle layers
632 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
633 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
634 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
635 - GBA Video: Fix sprite boundary conditions with mosaic
636 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
637 - Qt: Fix issue with set frame sizes being the wrong height
638 - Qt: Fix emulator crashing when full screen if a game is not running
639 - Qt: Fix window focus issues
640 - Qt: Properly set default video recording settings
641 - Qt: Fix a race condition when a game crashes immediately
642 - Qt: Fix some cases where key mapping can break if focus is adjusted
643 - Qt: Fix crash if a game pauses before any frames are shown
644 - Debugger: Negative PC-relative loads now properly subtract the offset
645 - Debugger: Align PC-relative loads in Thumb
646 - Debugger: Fix watchpoints triggering too late
647 - Debugger: Fix binary print putting spaces between digits
648 - Video: Ensure FFmpeg encoder has audio frames
649 - Video: Fix uncompressed PCM audio recording
650 - Video: Fix FFmpeg crashing when the file extension is wrong
651 - Util: Fix SOCKET_FAILED macro
652Misc:
653 - GBA: Exit cleanly on FATAL if the port supports it
654 - GBA Memory: Implement 16- and 32-bit loads from SRAM
655 - Qt: Disable sync to video by default
656 - Qt: Handle a game crash without crashing
657 - Qt: Set default log level to FATAL, ERROR and WARN
658 - Qt: Clarify some phrasing in the menus
659 - Qt: Clear active buttons when focus is lost
660
6610.1.0: (2014-12-13)
662 - Initial release