CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27Bugfixes:
28 - ARM7: Fix SWI and IRQ timings
29 - GBA Audio: Force audio FIFOs to 32-bit
30 - GBA Memory: Improve Thumb open bus behavior
31 - VFS: Fix resource leaks if some allocations fail
32 - Video: Fix an issue with very long filenames
33 - GBA Video: Blended sprites should never have other effects applied
34 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
35 - Qt: Better cleanup when a game crashes
36 - Qt: Fix open ROM dialog filtering for archive formats
37 - ARM7: Fix Thumb MUL timing
38 - Qt: Cap the maximum number of multiplayer windows
39 - Qt: Fix maximum year in sensor override
40 - GBA: Cap audio FIFO read size during deserialization
41 - GBA: Check for corrupted savestates when loading
42 - GBA: Check for improperly sized savestates when loading
43 - GBA: Check for savestates made from differently sized ROMs
44 - GBA Video: Fix out-of-bounds tiles in mosaic
45 - GBA Memory: Fix potential DMA issue when loading a savestate
46 - GBA Audio: Fix audio pitch changing when adjusting buffer size
47 - SDL: Fix SDL build when OpenGL is missing
48 - ARM7: Fix timing of multiplies to use N cycles
49 - GBA: Fix calls to endian-independent loadstores
50 - GBA Video: Fix windows not affecting sprites
51 - VFS: Fix line-reading to return proper values
52 - GBA Memory: Fix load/store multiple video memory waitstates
53 - GBA: Fix timing of reading from timer registers
54 - Util: Allow loading IPS patches that grow the ROM
55 - GBA Audio: Fix sample order in audio channel 3
56 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
57 - ARM7: ARMHotplugDetach should call deinit
58 - Qt: Fix window being too tall after exiting fullscreen
59 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
60 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
61Misc:
62 - Qt: Handle saving input settings better
63 - Debugger: Free watchpoints in addition to breakpoints
64 - Qt: Move GL frame drawing back onto its own thread
65 - GBA: Add status log level
66 - GBA Thread: Add functionality for running callbacks on the GBA thread
67 - Qt: Fast forward (held) option moved from Other to Emulation menu
68 - All: Add --help flag for command line programs
69 - Qt: Show version info in window title
70 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
71 - GBA SIO: Add a dummy driver for Normal mode
72 - GBA: GBARewind now returns how many states it has rewound
73 - All: Enable static linking for Windows
74 - All: Enable static linking for OS X
75 - Qt: Migrate multiplayer window handling into GBAApp
76 - Qt: Unified file opening and saving with last location
77 - Qt: Fix windows being resizable when they shouldn't have been
78 - Qt: Only hide cursor in full screen
79 - Perf: Ability to load savestates immediately on launch
80 - Qt: Replace pause-after-frame mutex with an atomic
81 - Util: Allow disabling the threading code entirely
82 - GBA: SIO logging layer
83 - Qt: Add application icon and XDG desktop files
84 - GBA Thread: Split GBASync into a separate file
85 - SDL: Properly check for initialization
86 - SDL: Clean up initialization functions
87 - All: Threads are now named
88 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
89 - Qt: Don't save window size when entering fullscreen
90 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
91 - GBA Video: Refactor software renderer into separate files
92 - ARM7: Add emulation for Undefined CPU mode
93 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
94 - ARM7: Reduce the size of the Thumb instruction table
95 - GBA: Don't include GBACLIDebugger struct unless needed
96 - SDL: Clean up GL context
97 - GBA Audio: Implement audio reset for channels A/B
98 - GBA Hardware: Backport generic RTC source into core
99 - All: Proper handling of Unicode file paths
100 - GBA Video: Slightly optimize mode 0 mosaic rendering
101 - VFS: Add sync method to force syncing with backing
102
1030.2.1: (2015-05-13)
104Bugfixes:
105 - All: Fix sanitize-deb script not cleaning up after itself
106 - All: Fix dependencies for libavcodec on Debian-derived platforms
107 - ARM7: Handle writeback for PC in addressing modes 2 and 3
108 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
109 - ARM7: Fix ARM multiply instructions when PC is a destination register
110 - Debugger: Fix use-after-free in breakpoint clearing code
111 - Debugger: Fix boundary conditions in tab completion
112 - GBA: Fix timers not updating timing when writing to only the reload register
113 - GBA: Fix rewind boundary conditions
114 - GBA: Add initial I/O register settings for background matrix registers
115 - GBA: Fix hang when loading a savestate if sync to video is enabled
116 - GBA: Handle out-of-bounds I/O access
117 - GBA: Fix bounds-checking on EEPROM access
118 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
119 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
120 - GBA Memory: Allow SRAM to be 64kB
121 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
122 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
123 - GBA Video: Fix second frame mode 5
124 - Perf: Fix race condition if a game crashes immediately on start
125 - Qt: Fix Display object leak when closing a window
126 - Qt: Fix .deb dependencies
127 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
128 - Qt: Fix window not regaining focus after exiting savestate window
129 - Qt: Fix regression where video would not record if the game had already started
130 - Qt: Fix potential crash if a gamepad causes focus to change
131 - Qt: Fix controller axis querying
132 - Qt: Fix multiplayer windows opening as the wrong size
133 - Qt: Fix controllers sometimes not loading the right profile
134 - SDL: Fix boundary conditions for joystick adjustments
135 - SDL: Allocate properly sized input maps
136 - SDL: Fix potential build issues when Qt and SDL2 are in use
137 - Util: Fix resource leak in UTF-8 handling code
138 - Util: Fix a null-pointer issue when attempting to delete a key
139 - VFS: Fix resource leaks if some allocations fail
140 - Video: Fix an issue with very long filenames
141Misc:
142 - GBA Memory: Soft-crash if jumping past the end of a ROM
143 - Qt: Show multiplayer numbers in window title
144 - Qt: Solar sensor can have shortcuts set
145
1460.2.0: (2015-04-03)
147Features:
148 - Support for gamepad axes, e.g. analog sticks or triggers
149 - Add scale presets for up to 6x
150 - Settings window
151 - Bilinear resampling option
152 - Add option to skip BIOS start screen
153 - List of recently opened games
154 - Support for games using the Solar Sensor
155 - Better audio resampling via blip-buf
156 - Game Pak overrides dialog for setting savetype and sensor values
157 - Support for games using the tilt sensor
158 - Remappable shortcuts for keyboard and gamepad
159 - Rewinding of emulation
160 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
161 - Support IPv6
162 - Save directory of last loaded file
163 - Support BPS patches
164 - Automatically detect and optimize out idle loops
165 - Configurable game overrides
166 - Support loading 7-Zip files
167 - Drag and drop game loading
168 - Cheat code support
169 - Runtime configurable audio driver
170 - Libretro core for use with RetroArch and other front-ends
171 - Controller profiles for setting different bindings for different controllers
172 - Ability to lock aspect ratio
173 - Local link cable support
174 - Ability to switch which game controller is in use per instance
175 - Ability to prevent opposing directional input
176 - Warning dialog if an unimplemented BIOS feature is called
177 - Debugger: Add CLI "frame", frame advance command
178 - Debugger: Add CLI functions for writing to memory
179 - Debugger: Add CLI functions for examining memory regions
180 - Debugger: Add CLI function for writing a register
181Bugfixes:
182 - ARM7: Extend prefetch by one stage
183 - ARM7: Fix cycle counting for loads
184 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
185 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
186 - GBA: Initialize gba.sync to null
187 - GBA: Fix timer initialization
188 - GBA Audio: Support 16-bit writes to FIFO audio
189 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
190 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
191 - GBA BIOS: Fix BIOS prefetch after reset
192 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
193 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
194 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
195 - GBA Memory: Fix I cycles that had been moved to ARM7 core
196 - GBA Memory: Fix cycle counting for 32-bit load/stores
197 - GBA RR: Fix fallthrough error when reading tags from a movie
198 - GBA Thread: Fix possible hang when loading an archive
199 - GBA Thread: Fix possible deadlock in video sync
200 - Perf: Fix crash when the GBA thread fails to start
201 - Qt: Fix crash starting a GDB stub if a game isn't loaded
202 - Qt: Fix crash when adjusting settings after closing a game
203 - Qt: Fix crash when starting GDB stub after closing a game
204 - Qt: Fix patch loading while a game is running
205 - Qt: Fix crash when loading a game after stopping GDB server
206 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
207 - Qt: Fix crash when attempting to pause if a game is not running
208 - SDL: Properly clean up if a game doesn't launch
209 - Util: Fix sockets on Windows
210Misc:
211 - All: Enable link-time optimization
212 - Debugger: Watchpoints now work on STM/LDM instructions
213 - Debugger: Clean up GDB stub network interfacing
214 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
215 - Debugger: Merge Thumb BL instructions when disassembling
216 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
217 - Debugger: Watchpoints now report address watched (fixes #68)
218 - Debugger: Add support for soft breakpoints
219 - Debugger: Make I/O register names be addresses instead of values
220 - Debugger: Rename read/write commands
221 - GBA: Improve accuracy of event timing
222 - GBA: Add API for getting Configuration structs for overrides and input
223 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
224 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
225 - GBA: Move A/V stream interface into core
226 - GBA: Savestates now take into account savedata state machines (fixes #109)
227 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
228 - GBA Memory: Simplify memory API and use fixed bus width
229 - GBA Thread: Make GBASyncWaitFrameStart time out
230 - GBA Video: Start video at the last scanline instead of the first
231 - Qt: Optimize logo drawing
232 - Qt: Move frame upload back onto main thread
233 - Qt: Remember window position
234 - Qt: Double-clicking on the window toggles full screen
235 - Util: Use proper locale for reading and writing float values
236
2370.1.1: (2015-01-24)
238Bugfixes:
239 - ARM7: Fix LDM writeback to a register already written
240 - GBA: Fix timers 2 and 3 updating incorrectly
241 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
242 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
243 - GBA Audio: Properly initialize audio FIFO channels
244 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
245 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
246 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
247 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
248 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
249 - GBA BIOS: Fix HuffUnComp boundary conditions
250 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
251 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
252 - GBA Memory: Filter out top nybble of DMA addresses
253 - GBA Memory: Properly bounds-check VRAM accesses
254 - GBA Memory: Fix initial DMA state
255 - GBA Thread: Allow halted games to exit cleanly
256 - GBA Video: Fix blend issues with obscured middle layers
257 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
258 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
259 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
260 - GBA Video: Fix sprite boundary conditions with mosaic
261 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
262 - Qt: Fix issue with set frame sizes being the wrong height
263 - Qt: Fix emulator crashing when full screen if a game is not running
264 - Qt: Fix window focus issues
265 - Qt: Properly set default video recording settings
266 - Qt: Fix a race condition when a game crashes immediately
267 - Qt: Fix some cases where key mapping can break if focus is adjusted
268 - Qt: Fix crash if a game pauses before any frames are shown
269 - Debugger: Negative PC-relative loads now properly subtract the offset
270 - Debugger: Align PC-relative loads in Thumb
271 - Debugger: Fix watchpoints triggering too late
272 - Debugger: Fix binary print putting spaces between digits
273 - Video: Ensure FFmpeg encoder has audio frames
274 - Video: Fix uncompressed PCM audio recording
275 - Video: Fix FFmpeg crashing when the file extension is wrong
276 - Util: Fix SOCKET_FAILED macro
277Misc:
278 - GBA: Exit cleanly on FATAL if the port supports it
279 - GBA Memory: Implement 16- and 32-bit loads from SRAM
280 - Qt: Disable sync to video by default
281 - Qt: Handle a game crash without crashing
282 - Qt: Set default log level to FATAL, ERROR and WARN
283 - Qt: Clarify some phrasing in the menus
284 - Qt: Clear active buttons when focus is lost
285
2860.1.0: (2014-12-13)
287 - Initial release