src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 m_gdbController->listen();
179 }
180 }
181#endif
182}
183
184void Window::resizeFrame(const QSize& size) {
185 QSize newSize(size);
186 m_screenWidget->setSizeHint(newSize);
187 newSize -= m_screenWidget->size();
188 newSize += this->size();
189 if (!isFullScreen()) {
190 resize(newSize);
191 }
192}
193
194void Window::setConfig(ConfigController* config) {
195 m_config = config;
196}
197
198void Window::loadConfig() {
199 const mCoreOptions* opts = m_config->options();
200 reloadConfig();
201
202 if (opts->width && opts->height) {
203 resizeFrame(QSize(opts->width, opts->height));
204 }
205
206 if (opts->fullscreen) {
207 enterFullScreen();
208 }
209
210 m_mruFiles = m_config->getMRU();
211 updateMRU();
212
213 m_inputController.setConfiguration(m_config);
214}
215
216void Window::reloadConfig() {
217 const mCoreOptions* opts = m_config->options();
218
219 m_log.setLevels(opts->logLevel);
220
221 if (m_controller) {
222 m_controller->loadConfig(m_config);
223 if (m_audioProcessor) {
224 m_audioProcessor->setBufferSamples(opts->audioBuffers);
225 m_audioProcessor->requestSampleRate(opts->sampleRate);
226 }
227 }
228 m_display->lockAspectRatio(opts->lockAspectRatio);
229 m_display->filter(opts->resampleVideo);
230
231 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
232}
233
234void Window::saveConfig() {
235 m_inputController.saveConfiguration();
236 m_config->write();
237}
238
239QString Window::getFilters() const {
240 QStringList filters;
241 QStringList formats;
242
243#ifdef M_CORE_GBA
244 QStringList gbaFormats{
245 "*.gba",
246#if defined(USE_LIBZIP) || defined(USE_ZLIB)
247 "*.zip",
248#endif
249#ifdef USE_LZMA
250 "*.7z",
251#endif
252#ifdef USE_ELF
253 "*.elf",
254#endif
255 "*.agb",
256 "*.mb",
257 "*.rom",
258 "*.bin"};
259 formats.append(gbaFormats);
260 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
261#endif
262
263#ifdef M_CORE_GB
264 QStringList gbFormats{
265 "*.gb",
266 "*.gbc",
267#if defined(USE_LIBZIP) || defined(USE_ZLIB)
268 "*.zip",
269#endif
270#ifdef USE_LZMA
271 "*.7z",
272#endif
273 "*.rom",
274 "*.bin"};
275 formats.append(gbFormats);
276 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
277#endif
278
279 formats.removeDuplicates();
280 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
281 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
282 return filters.join(";;");
283}
284
285QString Window::getFiltersArchive() const {
286 QStringList filters;
287
288 QStringList formats{
289#if defined(USE_LIBZIP) || defined(USE_ZLIB)
290 "*.zip",
291#endif
292#ifdef USE_LZMA
293 "*.7z",
294#endif
295 };
296 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
297 return filters.join(";;");
298}
299
300void Window::selectROM() {
301 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
302 if (!filename.isEmpty()) {
303 setController(m_manager->loadGame(filename), filename);
304 }
305}
306
307#ifdef USE_SQLITE3
308void Window::selectROMInArchive() {
309 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
310 if (filename.isEmpty()) {
311 return;
312 }
313 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
314 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
315 VFile* output = archiveInspector->selectedVFile();
316 QPair<QString, QString> path = archiveInspector->selectedPath();
317 if (output) {
318 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
319 }
320 archiveInspector->close();
321 });
322 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
323 archiveInspector->show();
324}
325
326void Window::addDirToLibrary() {
327 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
328 if (filename.isEmpty()) {
329 return;
330 }
331 m_libraryView->addDirectory(filename);
332}
333#endif
334
335void Window::replaceROM() {
336 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
337 if (!filename.isEmpty()) {
338 m_controller->replaceGame(filename);
339 }
340}
341
342void Window::selectSave(bool temporary) {
343 QStringList formats{"*.sav"};
344 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
345 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
346 if (!filename.isEmpty()) {
347 m_controller->loadSave(filename, temporary);
348 }
349}
350
351void Window::multiplayerChanged() {
352 if (!m_controller) {
353 return;
354 }
355 int attached = 1;
356 MultiplayerController* multiplayer = m_controller->multiplayerController();
357 if (multiplayer) {
358 attached = multiplayer->attached();
359 }
360 for (QAction* action : m_nonMpActions) {
361 action->setDisabled(attached > 1);
362 }
363}
364
365void Window::selectPatch() {
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
367 if (!filename.isEmpty()) {
368 if (m_controller) {
369 m_controller->loadPatch(filename);
370 } else {
371 m_pendingPatch = filename;
372 }
373 }
374}
375
376void Window::openView(QWidget* widget) {
377 connect(this, &Window::shutdown, widget, &QWidget::close);
378 widget->setAttribute(Qt::WA_DeleteOnClose);
379 widget->show();
380}
381
382void Window::loadCamImage() {
383 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
384 if (!filename.isEmpty()) {
385 m_inputController.loadCamImage(filename);
386 }
387}
388
389void Window::importSharkport() {
390 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
391 if (!filename.isEmpty()) {
392 m_controller->importSharkport(filename);
393 }
394}
395
396void Window::exportSharkport() {
397 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
398 if (!filename.isEmpty()) {
399 m_controller->exportSharkport(filename);
400 }
401}
402
403void Window::openSettingsWindow() {
404 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
405#if defined(BUILD_GL) || defined(BUILD_GLES2)
406 if (m_display->supportsShaders()) {
407 settingsWindow->setShaderSelector(m_shaderView.get());
408 }
409#endif
410 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
411 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
412 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
413 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
414 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
415#ifdef USE_SQLITE3
416 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
417#endif
418 openView(settingsWindow);
419}
420
421void Window::startVideoLog() {
422 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
423 if (!filename.isEmpty()) {
424 m_controller->startVideoLog(filename);
425 }
426}
427
428template <typename T, typename... A>
429std::function<void()> Window::openTView(A... arg) {
430 return [=]() {
431 T* view = new T(arg...);
432 openView(view);
433 };
434}
435
436
437template <typename T, typename... A>
438std::function<void()> Window::openControllerTView(A... arg) {
439 return [=]() {
440 T* view = new T(m_controller, arg...);
441 openView(view);
442 };
443}
444
445#ifdef USE_FFMPEG
446void Window::openVideoWindow() {
447 if (!m_videoView) {
448 m_videoView = new VideoView();
449 if (m_controller) {
450 m_videoView->setController(m_controller);
451 }
452 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
453 }
454 m_videoView->show();
455}
456#endif
457
458#ifdef USE_MAGICK
459void Window::openGIFWindow() {
460 if (!m_gifView) {
461 m_gifView = new GIFView();
462 if (m_controller) {
463 m_gifView->setController(m_controller);
464 }
465 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
466 }
467 m_gifView->show();
468}
469#endif
470
471#ifdef USE_GDB_STUB
472void Window::gdbOpen() {
473 if (!m_gdbController) {
474 m_gdbController = new GDBController(this);
475 }
476 GDBWindow* window = new GDBWindow(m_gdbController);
477 m_gdbController->setController(m_controller);
478 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
479 openView(window);
480}
481#endif
482
483#ifdef USE_DEBUGGERS
484void Window::consoleOpen() {
485 if (!m_console) {
486 m_console = new DebuggerConsoleController(this);
487 }
488 DebuggerConsole* window = new DebuggerConsole(m_console);
489 if (m_controller) {
490 m_console->setController(m_controller);
491 }
492 openView(window);
493}
494#endif
495
496void Window::keyPressEvent(QKeyEvent* event) {
497 if (event->isAutoRepeat()) {
498 QWidget::keyPressEvent(event);
499 return;
500 }
501 GBAKey key = m_inputController.mapKeyboard(event->key());
502 if (key == GBA_KEY_NONE) {
503 QWidget::keyPressEvent(event);
504 return;
505 }
506 if (m_controller) {
507 m_controller->addKey(key);
508 }
509 event->accept();
510}
511
512void Window::keyReleaseEvent(QKeyEvent* event) {
513 if (event->isAutoRepeat()) {
514 QWidget::keyReleaseEvent(event);
515 return;
516 }
517 GBAKey key = m_inputController.mapKeyboard(event->key());
518 if (key == GBA_KEY_NONE) {
519 QWidget::keyPressEvent(event);
520 return;
521 }
522 if (m_controller) {
523 m_controller->clearKey(key);
524 }
525 event->accept();
526}
527
528void Window::resizeEvent(QResizeEvent* event) {
529 if (!isFullScreen()) {
530 m_config->setOption("height", m_screenWidget->height());
531 m_config->setOption("width", m_screenWidget->width());
532 }
533
534 int factor = 0;
535 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
536 if (m_controller) {
537 size = m_controller->screenDimensions();
538 }
539 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
540 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
541 factor = m_screenWidget->width() / size.width();
542 } else {
543 m_savedScale = 0;
544 }
545 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
546 bool enableSignals = iter.value()->blockSignals(true);
547 iter.value()->setChecked(iter.key() == factor);
548 iter.value()->blockSignals(enableSignals);
549 }
550
551 m_config->setOption("fullscreen", isFullScreen());
552}
553
554void Window::showEvent(QShowEvent* event) {
555 if (m_wasOpened) {
556 return;
557 }
558 m_wasOpened = true;
559 resizeFrame(m_screenWidget->sizeHint());
560 QVariant windowPos = m_config->getQtOption("windowPos");
561 QRect geom = QApplication::desktop()->availableGeometry(this);
562 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
563 move(windowPos.toPoint());
564 } else {
565 QRect rect = frameGeometry();
566 rect.moveCenter(geom.center());
567 move(rect.topLeft());
568 }
569 if (m_fullscreenOnStart) {
570 enterFullScreen();
571 m_fullscreenOnStart = false;
572 }
573 if (m_display) {
574 reloadDisplayDriver();
575 }
576}
577
578void Window::closeEvent(QCloseEvent* event) {
579 emit shutdown();
580 m_config->setQtOption("windowPos", pos());
581
582 if (m_savedScale > 0) {
583 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
584 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
585 }
586 saveConfig();
587 QMainWindow::closeEvent(event);
588}
589
590void Window::focusInEvent(QFocusEvent*) {
591 m_display->forceDraw();
592}
593
594void Window::focusOutEvent(QFocusEvent*) {
595}
596
597void Window::dragEnterEvent(QDragEnterEvent* event) {
598 if (event->mimeData()->hasFormat("text/uri-list")) {
599 event->acceptProposedAction();
600 }
601}
602
603void Window::dropEvent(QDropEvent* event) {
604 QString uris = event->mimeData()->data("text/uri-list");
605 uris = uris.trimmed();
606 if (uris.contains("\n")) {
607 // Only one file please
608 return;
609 }
610 QUrl url(uris);
611 if (!url.isLocalFile()) {
612 // No remote loading
613 return;
614 }
615 event->accept();
616 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
617}
618
619void Window::mouseDoubleClickEvent(QMouseEvent* event) {
620 if (event->button() != Qt::LeftButton) {
621 return;
622 }
623 toggleFullScreen();
624}
625
626void Window::enterFullScreen() {
627 if (!isVisible()) {
628 m_fullscreenOnStart = true;
629 return;
630 }
631 if (isFullScreen()) {
632 return;
633 }
634 showFullScreen();
635#ifndef Q_OS_MAC
636 if (m_controller && !m_controller->isPaused()) {
637 menuBar()->hide();
638 }
639#endif
640}
641
642void Window::exitFullScreen() {
643 if (!isFullScreen()) {
644 return;
645 }
646 m_screenWidget->unsetCursor();
647 menuBar()->show();
648 showNormal();
649}
650
651void Window::toggleFullScreen() {
652 if (isFullScreen()) {
653 exitFullScreen();
654 } else {
655 enterFullScreen();
656 }
657}
658
659void Window::gameStarted() {
660 for (QAction* action : m_gameActions) {
661 action->setDisabled(false);
662 }
663#ifdef M_CORE_GBA
664 for (QAction* action : m_gbaActions) {
665 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
666 }
667#endif
668 multiplayerChanged();
669 updateTitle();
670 QSize size = m_controller->screenDimensions();
671 m_display->setMinimumSize(size);
672 m_screenWidget->setMinimumSize(m_display->minimumSize());
673 m_screenWidget->setDimensions(size.width(), size.height());
674 m_config->updateOption("lockIntegerScaling");
675 m_config->updateOption("lockAspectRatio");
676 if (m_savedScale > 0) {
677 resizeFrame(size * m_savedScale);
678 }
679 attachWidget(m_display.get());
680
681#ifndef Q_OS_MAC
682 if (isFullScreen()) {
683 menuBar()->hide();
684 }
685#endif
686
687 m_hitUnimplementedBiosCall = false;
688 if (m_config->getOption("showFps", "1").toInt()) {
689 m_fpsTimer.start();
690 }
691 m_focusCheck.start();
692 if (m_display->underMouse()) {
693 m_screenWidget->setCursor(Qt::BlankCursor);
694 }
695
696 CoreController::Interrupter interrupter(m_controller, true);
697 mCore* core = m_controller->thread()->core;
698 m_videoLayers->clear();
699 m_audioChannels->clear();
700 const mCoreChannelInfo* videoLayers;
701 const mCoreChannelInfo* audioChannels;
702 size_t nVideo = core->listVideoLayers(core, &videoLayers);
703 size_t nAudio = core->listAudioChannels(core, &audioChannels);
704
705 if (nVideo) {
706 for (size_t i = 0; i < nVideo; ++i) {
707 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
708 action->setCheckable(true);
709 action->setChecked(true);
710 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
711 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
712 });
713 m_videoLayers->addAction(action);
714 }
715 }
716 if (nAudio) {
717 for (size_t i = 0; i < nAudio; ++i) {
718 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
719 action->setCheckable(true);
720 action->setChecked(true);
721 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
722 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
723 });
724 m_audioChannels->addAction(action);
725 }
726 }
727 m_display->startDrawing(m_controller);
728
729 reloadAudioDriver();
730}
731
732void Window::gameStopped() {
733#ifdef M_CORE_GBA
734 for (QAction* action : m_gbaActions) {
735 action->setDisabled(false);
736 }
737#endif
738 for (QAction* action : m_gameActions) {
739 action->setDisabled(true);
740 }
741 setWindowFilePath(QString());
742 updateTitle();
743 detachWidget(m_display.get());
744 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
745 m_screenWidget->setLockIntegerScaling(false);
746 m_screenWidget->setLockAspectRatio(true);
747 m_screenWidget->setPixmap(m_logo);
748 m_screenWidget->unsetCursor();
749#ifdef M_CORE_GB
750 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
751#elif defined(M_CORE_GBA)
752 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
753#endif
754 m_screenWidget->setMinimumSize(m_display->minimumSize());
755
756 m_videoLayers->clear();
757 m_audioChannels->clear();
758
759 m_fpsTimer.stop();
760 m_focusCheck.stop();
761
762 emit paused(false);
763}
764
765void Window::gameCrashed(const QString& errorMessage) {
766 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
767 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
768 QMessageBox::Ok, this, Qt::Sheet);
769 crash->setAttribute(Qt::WA_DeleteOnClose);
770 crash->show();
771 m_controller->stop();
772}
773
774void Window::gameFailed() {
775 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
776 tr("Could not load game. Are you sure it's in the correct format?"),
777 QMessageBox::Ok, this, Qt::Sheet);
778 fail->setAttribute(Qt::WA_DeleteOnClose);
779 fail->show();
780}
781
782void Window::unimplementedBiosCall(int call) {
783 if (m_hitUnimplementedBiosCall) {
784 return;
785 }
786 m_hitUnimplementedBiosCall = true;
787
788 QMessageBox* fail = new QMessageBox(
789 QMessageBox::Warning, tr("Unimplemented BIOS call"),
790 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
791 QMessageBox::Ok, this, Qt::Sheet);
792 fail->setAttribute(Qt::WA_DeleteOnClose);
793 fail->show();
794}
795
796void Window::reloadDisplayDriver() {
797 if (m_controller) {
798 m_display->stopDrawing();
799 detachWidget(m_display.get());
800 }
801 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
802#if defined(BUILD_GL) || defined(BUILD_GLES2)
803 m_shaderView.reset();
804 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
805#endif
806 m_screenWidget->setMinimumSize(m_display->minimumSize());
807 m_screenWidget->setSizePolicy(m_display->sizePolicy());
808 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
809 connect(m_display.get(), &Display::hideCursor, [this]() {
810 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
811 m_screenWidget->setCursor(Qt::BlankCursor);
812 }
813 });
814 connect(m_display.get(), &Display::showCursor, [this]() {
815 m_screenWidget->unsetCursor();
816 });
817
818 const mCoreOptions* opts = m_config->options();
819 m_display->lockAspectRatio(opts->lockAspectRatio);
820 m_display->filter(opts->resampleVideo);
821#if defined(BUILD_GL) || defined(BUILD_GLES2)
822 if (opts->shader) {
823 struct VDir* shader = VDirOpen(opts->shader);
824 if (shader && m_display->supportsShaders()) {
825 m_display->setShaders(shader);
826 m_shaderView->refreshShaders();
827 shader->close(shader);
828 }
829 }
830#endif
831
832 if (m_controller) {
833 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
834 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
835 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
836 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
837 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
838 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
839 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
840
841 attachWidget(m_display.get());
842 m_display->startDrawing(m_controller);
843 }
844}
845
846void Window::reloadAudioDriver() {
847 if (!m_controller) {
848 return;
849 }
850 if (m_audioProcessor) {
851 m_audioProcessor->stop();
852 m_audioProcessor.reset();
853 }
854
855 const mCoreOptions* opts = m_config->options();
856 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
857 m_audioProcessor->setInput(m_controller);
858 m_audioProcessor->setBufferSamples(opts->audioBuffers);
859 m_audioProcessor->requestSampleRate(opts->sampleRate);
860 m_audioProcessor->start();
861 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
862}
863
864void Window::tryMakePortable() {
865 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
866 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
867 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
868 confirm->setAttribute(Qt::WA_DeleteOnClose);
869 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
870 confirm->show();
871}
872
873void Window::mustRestart() {
874 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
875 tr("Some changes will not take effect until the emulator is restarted."),
876 QMessageBox::Ok, this, Qt::Sheet);
877 dialog->setAttribute(Qt::WA_DeleteOnClose);
878 dialog->show();
879}
880
881void Window::recordFrame() {
882 m_frameList.append(QDateTime::currentDateTime());
883 while (m_frameList.count() > FRAME_LIST_SIZE) {
884 m_frameList.removeFirst();
885 }
886}
887
888void Window::showFPS() {
889 if (m_frameList.isEmpty()) {
890 updateTitle();
891 return;
892 }
893 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
894 float fps = (m_frameList.count() - 1) * 10000.f / interval;
895 fps = round(fps) / 10.f;
896 updateTitle(fps);
897}
898
899void Window::updateTitle(float fps) {
900 QString title;
901
902 if (m_controller) {
903 CoreController::Interrupter interrupter(m_controller);
904 const NoIntroDB* db = GBAApp::app()->gameDB();
905 NoIntroGame game{};
906 uint32_t crc32 = 0;
907 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
908
909 char gameTitle[17] = { '\0' };
910 mCore* core = m_controller->thread()->core;
911 core->getGameTitle(core, gameTitle);
912 title = gameTitle;
913
914#ifdef USE_SQLITE3
915 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
916 title = QLatin1String(game.name);
917 }
918#endif
919 MultiplayerController* multiplayer = m_controller->multiplayerController();
920 if (multiplayer && multiplayer->attached() > 1) {
921 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
922 for (QAction* action : m_nonMpActions) {
923 action->setDisabled(true);
924 }
925 } else {
926 for (QAction* action : m_nonMpActions) {
927 action->setDisabled(false);
928 }
929 }
930 }
931 if (title.isNull()) {
932 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
933 } else if (fps < 0) {
934 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
935 } else {
936 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
937 }
938}
939
940void Window::openStateWindow(LoadSave ls) {
941 if (m_stateWindow) {
942 return;
943 }
944 MultiplayerController* multiplayer = m_controller->multiplayerController();
945 if (multiplayer && multiplayer->attached() > 1) {
946 return;
947 }
948 bool wasPaused = m_controller->isPaused();
949 m_stateWindow = new LoadSaveState(m_controller);
950 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
951 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
952 detachWidget(m_stateWindow);
953 m_stateWindow = nullptr;
954 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
955 });
956 if (!wasPaused) {
957 m_controller->setPaused(true);
958 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
959 if (m_controller) {
960 m_controller->setPaused(false);
961 }
962 });
963 }
964 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
965 m_stateWindow->setMode(ls);
966 attachWidget(m_stateWindow);
967}
968
969void Window::setupMenu(QMenuBar* menubar) {
970 menubar->clear();
971 QMenu* fileMenu = menubar->addMenu(tr("&File"));
972 m_shortcutController->addMenu(fileMenu);
973 installEventFilter(m_shortcutController);
974 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
975 "loadROM");
976#ifdef USE_SQLITE3
977 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
978 "loadROMInArchive");
979 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
980 "addDirToLibrary");
981#endif
982
983 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
984 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
985 m_gameActions.append(loadTemporarySave);
986 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
987
988 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
989
990#ifdef M_CORE_GBA
991 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
992 connect(bootBIOS, &QAction::triggered, [this]() {
993 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
994 });
995 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
996#endif
997
998 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
999
1000 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1001 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1002 m_gameActions.append(romInfo);
1003 addControlledAction(fileMenu, romInfo, "romInfo");
1004
1005 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1006
1007 fileMenu->addSeparator();
1008
1009 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1010
1011 fileMenu->addSeparator();
1012
1013 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1014 loadState->setShortcut(tr("F10"));
1015 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1016 m_gameActions.append(loadState);
1017 m_nonMpActions.append(loadState);
1018 addControlledAction(fileMenu, loadState, "loadState");
1019
1020 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1021 saveState->setShortcut(tr("Shift+F10"));
1022 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1023 m_gameActions.append(saveState);
1024 m_nonMpActions.append(saveState);
1025 addControlledAction(fileMenu, saveState, "saveState");
1026
1027 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1028 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1029 m_shortcutController->addMenu(quickLoadMenu);
1030 m_shortcutController->addMenu(quickSaveMenu);
1031
1032 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1033 connect(quickLoad, &QAction::triggered, [this] {
1034 m_controller->loadState();
1035 });
1036 m_gameActions.append(quickLoad);
1037 m_nonMpActions.append(quickLoad);
1038 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1039
1040 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1041 connect(quickLoad, &QAction::triggered, [this] {
1042 m_controller->saveState();
1043 });
1044 m_gameActions.append(quickSave);
1045 m_nonMpActions.append(quickSave);
1046 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1047
1048 quickLoadMenu->addSeparator();
1049 quickSaveMenu->addSeparator();
1050
1051 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1052 undoLoadState->setShortcut(tr("F11"));
1053 connect(undoLoadState, &QAction::triggered, [this]() {
1054 m_controller->loadBackupState();
1055 });
1056 m_gameActions.append(undoLoadState);
1057 m_nonMpActions.append(undoLoadState);
1058 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1059
1060 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1061 undoSaveState->setShortcut(tr("Shift+F11"));
1062 connect(undoSaveState, &QAction::triggered, [this]() {
1063 m_controller->saveBackupState();
1064 });
1065 m_gameActions.append(undoSaveState);
1066 m_nonMpActions.append(undoSaveState);
1067 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1068
1069 quickLoadMenu->addSeparator();
1070 quickSaveMenu->addSeparator();
1071
1072 int i;
1073 for (i = 1; i < 10; ++i) {
1074 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1075 quickLoad->setShortcut(tr("F%1").arg(i));
1076 connect(quickLoad, &QAction::triggered, [this, i]() {
1077 m_controller->loadState(i);
1078 });
1079 m_gameActions.append(quickLoad);
1080 m_nonMpActions.append(quickLoad);
1081 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1082
1083 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1084 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1085 connect(quickSave, &QAction::triggered, [this, i]() {
1086 m_controller->saveState(i);
1087 });
1088 m_gameActions.append(quickSave);
1089 m_nonMpActions.append(quickSave);
1090 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1091 }
1092
1093 fileMenu->addSeparator();
1094 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1095 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1096 addControlledAction(fileMenu, camImage, "loadCamImage");
1097
1098#ifdef M_CORE_GBA
1099 fileMenu->addSeparator();
1100 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1101 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1102 m_gameActions.append(importShark);
1103 m_gbaActions.append(importShark);
1104 addControlledAction(fileMenu, importShark, "importShark");
1105
1106 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1107 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1108 m_gameActions.append(exportShark);
1109 m_gbaActions.append(exportShark);
1110 addControlledAction(fileMenu, exportShark, "exportShark");
1111#endif
1112
1113 fileMenu->addSeparator();
1114 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1115 connect(m_multiWindow, &QAction::triggered, [this]() {
1116 GBAApp::app()->newWindow();
1117 });
1118 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1119
1120#ifndef Q_OS_MAC
1121 fileMenu->addSeparator();
1122#endif
1123
1124 QAction* about = new QAction(tr("About"), fileMenu);
1125 connect(about, &QAction::triggered, openTView<AboutScreen>());
1126 fileMenu->addAction(about);
1127
1128#ifndef Q_OS_MAC
1129 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1130#endif
1131
1132 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1133 m_shortcutController->addMenu(emulationMenu);
1134 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1135 reset->setShortcut(tr("Ctrl+R"));
1136 connect(reset, &QAction::triggered, [this]() {
1137 m_controller->reset();
1138 });
1139 m_gameActions.append(reset);
1140 addControlledAction(emulationMenu, reset, "reset");
1141
1142 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1143 connect(shutdown, &QAction::triggered, [this]() {
1144 m_controller->stop();
1145 });
1146 m_gameActions.append(shutdown);
1147 addControlledAction(emulationMenu, shutdown, "shutdown");
1148
1149#ifdef M_CORE_GBA
1150 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1151 connect(yank, &QAction::triggered, [this]() {
1152 m_controller->yankPak();
1153 });
1154 m_gameActions.append(yank);
1155 m_gbaActions.append(yank);
1156 addControlledAction(emulationMenu, yank, "yank");
1157#endif
1158 emulationMenu->addSeparator();
1159
1160 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1161 pause->setChecked(false);
1162 pause->setCheckable(true);
1163 pause->setShortcut(tr("Ctrl+P"));
1164 connect(pause, &QAction::triggered, [this](bool paused) {
1165 m_controller->setPaused(paused);
1166 });
1167 connect(this, &Window::paused, [pause](bool paused) {
1168 pause->setChecked(paused);
1169 });
1170 m_gameActions.append(pause);
1171 addControlledAction(emulationMenu, pause, "pause");
1172
1173 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1174 frameAdvance->setShortcut(tr("Ctrl+N"));
1175 connect(frameAdvance, &QAction::triggered, [this]() {
1176 m_controller->frameAdvance();
1177 });
1178 m_gameActions.append(frameAdvance);
1179 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1180
1181 emulationMenu->addSeparator();
1182
1183 m_shortcutController->addFunctions(emulationMenu, [this]() {
1184 if (m_controller) {
1185 m_controller->setFastForward(true);
1186 }
1187 }, [this]() {
1188 if (m_controller) {
1189 m_controller->setFastForward(false);
1190 }
1191 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1192
1193 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1194 turbo->setCheckable(true);
1195 turbo->setChecked(false);
1196 turbo->setShortcut(tr("Shift+Tab"));
1197 connect(turbo, &QAction::triggered, [this](bool value) {
1198 m_controller->forceFastForward(value);
1199 });
1200 addControlledAction(emulationMenu, turbo, "fastForward");
1201 m_gameActions.append(turbo);
1202
1203 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1204 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1205 ffspeed->connect([this](const QVariant& value) {
1206 reloadConfig();
1207 }, this);
1208 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1209 ffspeed->setValue(QVariant(-1.0f));
1210 ffspeedMenu->addSeparator();
1211 for (i = 2; i < 11; ++i) {
1212 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1213 }
1214 m_config->updateOption("fastForwardRatio");
1215
1216 m_shortcutController->addFunctions(emulationMenu, [this]() {
1217 if (m_controller) {
1218 m_controller->setRewinding(true);
1219 }
1220 }, [this]() {
1221 if (m_controller) {
1222 m_controller->setRewinding(false);
1223 }
1224 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1225
1226 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1227 rewind->setShortcut(tr("~"));
1228 connect(rewind, &QAction::triggered, [this]() {
1229 m_controller->rewind();
1230 });
1231 m_gameActions.append(rewind);
1232 m_nonMpActions.append(rewind);
1233 addControlledAction(emulationMenu, rewind, "rewind");
1234
1235 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1236 frameRewind->setShortcut(tr("Ctrl+B"));
1237 connect(frameRewind, &QAction::triggered, [this] () {
1238 m_controller->rewind(1);
1239 });
1240 m_gameActions.append(frameRewind);
1241 m_nonMpActions.append(frameRewind);
1242 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1243
1244 ConfigOption* videoSync = m_config->addOption("videoSync");
1245 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1246 videoSync->connect([this](const QVariant& value) {
1247 reloadConfig();
1248 }, this);
1249 m_config->updateOption("videoSync");
1250
1251 ConfigOption* audioSync = m_config->addOption("audioSync");
1252 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1253 audioSync->connect([this](const QVariant& value) {
1254 reloadConfig();
1255 }, this);
1256 m_config->updateOption("audioSync");
1257
1258 emulationMenu->addSeparator();
1259
1260 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1261 m_shortcutController->addMenu(solarMenu);
1262 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1263 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1264 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1265
1266 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1267 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1268 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1269
1270 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1271 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1272 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1273
1274 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1275 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1276 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1277
1278 solarMenu->addSeparator();
1279 for (int i = 0; i <= 10; ++i) {
1280 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1281 connect(setSolar, &QAction::triggered, [this, i]() {
1282 m_inputController.setLuminanceLevel(i);
1283 });
1284 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1285 }
1286
1287 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1288 m_shortcutController->addMenu(avMenu);
1289 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1290 m_shortcutController->addMenu(frameMenu, avMenu);
1291 for (int i = 1; i <= 6; ++i) {
1292 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1293 setSize->setCheckable(true);
1294 if (m_savedScale == i) {
1295 setSize->setChecked(true);
1296 }
1297 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1298 showNormal();
1299 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1300 if (m_controller) {
1301 size = m_controller->screenDimensions();
1302 }
1303 size *= i;
1304 m_savedScale = i;
1305 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1306 resizeFrame(size);
1307 bool enableSignals = setSize->blockSignals(true);
1308 setSize->setChecked(true);
1309 setSize->blockSignals(enableSignals);
1310 });
1311 m_frameSizes[i] = setSize;
1312 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1313 }
1314 QKeySequence fullscreenKeys;
1315#ifdef Q_OS_WIN
1316 fullscreenKeys = QKeySequence("Alt+Return");
1317#else
1318 fullscreenKeys = QKeySequence("Ctrl+F");
1319#endif
1320 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1321
1322 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1323 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1324 lockAspectRatio->connect([this](const QVariant& value) {
1325 m_display->lockAspectRatio(value.toBool());
1326 if (m_controller) {
1327 m_screenWidget->setLockAspectRatio(value.toBool());
1328 }
1329 }, this);
1330 m_config->updateOption("lockAspectRatio");
1331
1332 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1333 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1334 lockIntegerScaling->connect([this](const QVariant& value) {
1335 m_display->lockIntegerScaling(value.toBool());
1336 if (m_controller) {
1337 m_screenWidget->setLockIntegerScaling(value.toBool());
1338 }
1339 }, this);
1340 m_config->updateOption("lockIntegerScaling");
1341
1342 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1343 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1344 resampleVideo->connect([this](const QVariant& value) {
1345 m_display->filter(value.toBool());
1346 }, this);
1347 m_config->updateOption("resampleVideo");
1348
1349 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1350 ConfigOption* skip = m_config->addOption("frameskip");
1351 skip->connect([this](const QVariant& value) {
1352 reloadConfig();
1353 }, this);
1354 for (int i = 0; i <= 10; ++i) {
1355 skip->addValue(QString::number(i), i, skipMenu);
1356 }
1357 m_config->updateOption("frameskip");
1358
1359 avMenu->addSeparator();
1360
1361 ConfigOption* mute = m_config->addOption("mute");
1362 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1363 mute->connect([this](const QVariant& value) {
1364 reloadConfig();
1365 }, this);
1366 m_config->updateOption("mute");
1367 addControlledAction(avMenu, muteAction, "mute");
1368
1369 QMenu* target = avMenu->addMenu(tr("FPS target"));
1370 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1371 fpsTargetOption->connect([this](const QVariant& value) {
1372 reloadConfig();
1373 }, this);
1374 fpsTargetOption->addValue(tr("15"), 15, target);
1375 fpsTargetOption->addValue(tr("30"), 30, target);
1376 fpsTargetOption->addValue(tr("45"), 45, target);
1377 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1378 fpsTargetOption->addValue(tr("60"), 60, target);
1379 fpsTargetOption->addValue(tr("90"), 90, target);
1380 fpsTargetOption->addValue(tr("120"), 120, target);
1381 fpsTargetOption->addValue(tr("240"), 240, target);
1382 m_config->updateOption("fpsTarget");
1383
1384 avMenu->addSeparator();
1385
1386#ifdef USE_PNG
1387 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1388 screenshot->setShortcut(tr("F12"));
1389 connect(screenshot, &QAction::triggered, [this]() {
1390 m_controller->screenshot();
1391 });
1392 m_gameActions.append(screenshot);
1393 addControlledAction(avMenu, screenshot, "screenshot");
1394#endif
1395
1396#ifdef USE_FFMPEG
1397 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1398 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1399 addControlledAction(avMenu, recordOutput, "recordOutput");
1400 m_gameActions.append(recordOutput);
1401#endif
1402
1403#ifdef USE_MAGICK
1404 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1405 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1406 addControlledAction(avMenu, recordGIF, "recordGIF");
1407#endif
1408
1409 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1410 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1411 addControlledAction(avMenu, recordVL, "recordVL");
1412 m_gameActions.append(recordVL);
1413
1414 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1415 connect(stopVL, &QAction::triggered, [this]() {
1416 m_controller->endVideoLog();
1417 });
1418 addControlledAction(avMenu, stopVL, "stopVL");
1419 m_gameActions.append(stopVL);
1420
1421#ifdef M_CORE_GB
1422 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1423 connect(gbPrint, &QAction::triggered, [this]() {
1424 PrinterView* view = new PrinterView(m_controller);
1425 openView(view);
1426 m_controller->attachPrinter();
1427
1428 });
1429 addControlledAction(avMenu, gbPrint, "gbPrint");
1430 m_gameActions.append(gbPrint);
1431#endif
1432
1433 avMenu->addSeparator();
1434 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1435 m_shortcutController->addMenu(m_videoLayers, avMenu);
1436
1437 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1438 m_shortcutController->addMenu(m_audioChannels, avMenu);
1439
1440 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1441 m_shortcutController->addMenu(toolsMenu);
1442 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1443 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1444 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1445
1446 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1447 connect(overrides, &QAction::triggered, [this]() {
1448 if (!m_overrideView) {
1449 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1450 if (m_controller) {
1451 m_overrideView->setController(m_controller);
1452 }
1453 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1454 }
1455 m_overrideView->show();
1456 m_overrideView->recheck();
1457 });
1458 addControlledAction(toolsMenu, overrides, "overrideWindow");
1459
1460 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1461 connect(sensors, &QAction::triggered, [this]() {
1462 if (!m_sensorView) {
1463 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1464 if (m_controller) {
1465 m_sensorView->setController(m_controller);
1466 }
1467 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1468 }
1469 m_sensorView->show();
1470 });
1471 addControlledAction(toolsMenu, sensors, "sensorWindow");
1472
1473 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1474 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1475 m_gameActions.append(cheats);
1476 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1477
1478 toolsMenu->addSeparator();
1479 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1480 "settings");
1481
1482 toolsMenu->addSeparator();
1483
1484#ifdef USE_DEBUGGERS
1485 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1486 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1487 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1488#endif
1489
1490#ifdef USE_GDB_STUB
1491 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1492 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1493 m_gbaActions.append(gdbWindow);
1494 m_gameActions.append(gdbWindow);
1495 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1496#endif
1497 toolsMenu->addSeparator();
1498
1499 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1500 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1501 m_gameActions.append(paletteView);
1502 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1503
1504 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1505 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1506 m_gameActions.append(objView);
1507 addControlledAction(toolsMenu, objView, "spriteWindow");
1508
1509 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1510 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1511 m_gameActions.append(tileView);
1512 addControlledAction(toolsMenu, tileView, "tileWindow");
1513
1514 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1515 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1516 m_gameActions.append(mapView);
1517 addControlledAction(toolsMenu, mapView, "mapWindow");
1518
1519 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1520 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1521 m_gameActions.append(memoryView);
1522 addControlledAction(toolsMenu, memoryView, "memoryView");
1523
1524 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1525 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1526 m_gameActions.append(memorySearch);
1527 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1528
1529#ifdef M_CORE_GBA
1530 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1531 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1532 m_gameActions.append(ioViewer);
1533 m_gbaActions.append(ioViewer);
1534 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1535#endif
1536
1537 ConfigOption* skipBios = m_config->addOption("skipBios");
1538 skipBios->connect([this](const QVariant& value) {
1539 reloadConfig();
1540 }, this);
1541
1542 ConfigOption* useBios = m_config->addOption("useBios");
1543 useBios->connect([this](const QVariant& value) {
1544 reloadConfig();
1545 }, this);
1546
1547 ConfigOption* buffers = m_config->addOption("audioBuffers");
1548 buffers->connect([this](const QVariant& value) {
1549 reloadConfig();
1550 }, this);
1551
1552 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1553 sampleRate->connect([this](const QVariant& value) {
1554 reloadConfig();
1555 }, this);
1556
1557 ConfigOption* volume = m_config->addOption("volume");
1558 volume->connect([this](const QVariant& value) {
1559 reloadConfig();
1560 }, this);
1561
1562 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1563 rewindEnable->connect([this](const QVariant& value) {
1564 reloadConfig();
1565 }, this);
1566
1567 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1568 rewindBufferCapacity->connect([this](const QVariant& value) {
1569 reloadConfig();
1570 }, this);
1571
1572 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1573 rewindBufferCapacity->connect([this](const QVariant& value) {
1574 reloadConfig();
1575 }, this);
1576
1577 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1578 allowOpposingDirections->connect([this](const QVariant& value) {
1579 reloadConfig();
1580 }, this);
1581
1582 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1583 saveStateExtdata->connect([this](const QVariant& value) {
1584 reloadConfig();
1585 }, this);
1586
1587 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1588 loadStateExtdata->connect([this](const QVariant& value) {
1589 reloadConfig();
1590 }, this);
1591
1592 ConfigOption* preload = m_config->addOption("preload");
1593 preload->connect([this](const QVariant& value) {
1594 m_manager->setPreload(value.toBool());
1595 }, this);
1596 m_config->updateOption("preload");
1597
1598 ConfigOption* showFps = m_config->addOption("showFps");
1599 showFps->connect([this](const QVariant& value) {
1600 if (!value.toInt()) {
1601 m_fpsTimer.stop();
1602 updateTitle();
1603 } else if (m_controller) {
1604 m_fpsTimer.start();
1605 }
1606 }, this);
1607
1608 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1609 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1610 exitFullScreen->setShortcut(QKeySequence("Esc"));
1611 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1612
1613 m_shortcutController->addFunctions(toolsMenu, [this]() {
1614 if (m_controller) {
1615 mCheatPressButton(m_controller->cheatDevice(), true);
1616 }
1617 }, [this]() {
1618 if (m_controller) {
1619 mCheatPressButton(m_controller->cheatDevice(), false);
1620 }
1621 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1622
1623 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1624 m_shortcutController->addMenu(autofireMenu);
1625
1626 m_shortcutController->addFunctions(autofireMenu, [this]() {
1627 m_controller->setAutofire(GBA_KEY_A, true);
1628 }, [this]() {
1629 m_controller->setAutofire(GBA_KEY_A, false);
1630 }, QKeySequence(), tr("Autofire A"), "autofireA");
1631
1632 m_shortcutController->addFunctions(autofireMenu, [this]() {
1633 m_controller->setAutofire(GBA_KEY_B, true);
1634 }, [this]() {
1635 m_controller->setAutofire(GBA_KEY_B, false);
1636 }, QKeySequence(), tr("Autofire B"), "autofireB");
1637
1638 m_shortcutController->addFunctions(autofireMenu, [this]() {
1639 m_controller->setAutofire(GBA_KEY_L, true);
1640 }, [this]() {
1641 m_controller->setAutofire(GBA_KEY_L, false);
1642 }, QKeySequence(), tr("Autofire L"), "autofireL");
1643
1644 m_shortcutController->addFunctions(autofireMenu, [this]() {
1645 m_controller->setAutofire(GBA_KEY_R, true);
1646 }, [this]() {
1647 m_controller->setAutofire(GBA_KEY_R, false);
1648 }, QKeySequence(), tr("Autofire R"), "autofireR");
1649
1650 m_shortcutController->addFunctions(autofireMenu, [this]() {
1651 m_controller->setAutofire(GBA_KEY_START, true);
1652 }, [this]() {
1653 m_controller->setAutofire(GBA_KEY_START, false);
1654 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1655
1656 m_shortcutController->addFunctions(autofireMenu, [this]() {
1657 m_controller->setAutofire(GBA_KEY_SELECT, true);
1658 }, [this]() {
1659 m_controller->setAutofire(GBA_KEY_SELECT, false);
1660 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1661
1662 m_shortcutController->addFunctions(autofireMenu, [this]() {
1663 m_controller->setAutofire(GBA_KEY_UP, true);
1664 }, [this]() {
1665 m_controller->setAutofire(GBA_KEY_UP, false);
1666 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1667
1668 m_shortcutController->addFunctions(autofireMenu, [this]() {
1669 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1670 }, [this]() {
1671 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1672 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1673
1674 m_shortcutController->addFunctions(autofireMenu, [this]() {
1675 m_controller->setAutofire(GBA_KEY_DOWN, true);
1676 }, [this]() {
1677 m_controller->setAutofire(GBA_KEY_DOWN, false);
1678 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1679
1680 m_shortcutController->addFunctions(autofireMenu, [this]() {
1681 m_controller->setAutofire(GBA_KEY_LEFT, true);
1682 }, [this]() {
1683 m_controller->setAutofire(GBA_KEY_LEFT, false);
1684 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1685
1686 for (QAction* action : m_gameActions) {
1687 action->setDisabled(true);
1688 }
1689}
1690
1691void Window::attachWidget(QWidget* widget) {
1692 m_screenWidget->layout()->addWidget(widget);
1693 m_screenWidget->unsetCursor();
1694 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1695}
1696
1697void Window::detachWidget(QWidget* widget) {
1698 m_screenWidget->layout()->removeWidget(widget);
1699}
1700
1701void Window::appendMRU(const QString& fname) {
1702 int index = m_mruFiles.indexOf(fname);
1703 if (index >= 0) {
1704 m_mruFiles.removeAt(index);
1705 }
1706 m_mruFiles.prepend(fname);
1707 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1708 m_mruFiles.removeLast();
1709 }
1710 updateMRU();
1711}
1712
1713void Window::updateMRU() {
1714 if (!m_mruMenu) {
1715 return;
1716 }
1717 for (QAction* action : m_mruMenu->actions()) {
1718 delete action;
1719 }
1720 m_mruMenu->clear();
1721 int i = 0;
1722 for (const QString& file : m_mruFiles) {
1723 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1724 item->setShortcut(QString("Ctrl+%1").arg(i));
1725 connect(item, &QAction::triggered, [this, file]() {
1726 setController(m_manager->loadGame(file), file);
1727 });
1728 m_mruMenu->addAction(item);
1729 ++i;
1730 }
1731 m_config->setMRU(m_mruFiles);
1732 m_config->write();
1733 m_mruMenu->setEnabled(i > 0);
1734}
1735
1736QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1737 addHiddenAction(menu, action, name);
1738 menu->addAction(action);
1739 return action;
1740}
1741
1742QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1743 m_shortcutController->addAction(menu, action, name);
1744 action->setShortcutContext(Qt::WidgetShortcut);
1745 addAction(action);
1746 return action;
1747}
1748
1749void Window::focusCheck() {
1750 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1751 return;
1752 }
1753 if (QGuiApplication::focusWindow() && m_autoresume) {
1754 m_controller->setPaused(false);
1755 m_autoresume = false;
1756 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1757 m_autoresume = true;
1758 m_controller->setPaused(true);
1759 }
1760}
1761
1762void Window::setController(CoreController* controller, const QString& fname) {
1763 if (!controller) {
1764 return;
1765 }
1766 if (!fname.isEmpty()) {
1767 setWindowFilePath(fname);
1768 appendMRU(fname);
1769 }
1770
1771 if (m_controller) {
1772 m_controller->disconnect(this);
1773 m_controller->stop();
1774 m_controller.reset();
1775 }
1776
1777 m_controller = std::shared_ptr<CoreController>(controller);
1778 m_inputController.recalibrateAxes();
1779 m_controller->setInputController(&m_inputController);
1780 m_controller->setLogger(&m_log);
1781
1782 connect(this, &Window::shutdown, [this]() {
1783 if (!m_controller) {
1784 return;
1785 }
1786 m_controller->stop();
1787 });
1788
1789 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1790 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1791 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1792 {
1793 connect(m_controller.get(), &CoreController::stopping, [this]() {
1794 m_controller.reset();
1795 });
1796 }
1797 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1798 connect(m_controller.get(), &CoreController::paused, [this]() {
1799 QSize size = m_controller->screenDimensions();
1800 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1801 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1802 QPixmap pixmap;
1803 pixmap.convertFromImage(currentImage);
1804 m_screenWidget->setPixmap(pixmap);
1805 emit paused(true);
1806 });
1807#ifndef Q_OS_MAC
1808 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1809 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1810 if(isFullScreen()) {
1811 menuBar()->hide();
1812 }
1813 });
1814#endif
1815
1816 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1817 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1818 emit paused(false);
1819 });
1820
1821 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1822 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1823 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1824 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1825 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1826 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1827 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1828
1829 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1830 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1831 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1832 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1833 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1834
1835#ifdef USE_GDB_STUB
1836 if (m_gdbController) {
1837 m_gdbController->setController(m_controller);
1838 }
1839#endif
1840
1841#ifdef USE_DEBUGGERS
1842 if (m_console) {
1843 m_console->setController(m_controller);
1844 }
1845#endif
1846
1847#ifdef USE_MAGICK
1848 if (m_gifView) {
1849 m_gifView->setController(m_controller);
1850 }
1851#endif
1852
1853#ifdef USE_FFMPEG
1854 if (m_videoView) {
1855 m_videoView->setController(m_controller);
1856 }
1857#endif
1858
1859 if (m_sensorView) {
1860 m_sensorView->setController(m_controller);
1861 }
1862
1863 if (m_overrideView) {
1864 m_overrideView->setController(m_controller);
1865 }
1866
1867 if (!m_pendingPatch.isEmpty()) {
1868 m_controller->loadPatch(m_pendingPatch);
1869 m_pendingPatch = QString();
1870 }
1871
1872 m_controller->loadConfig(m_config);
1873 m_controller->start();
1874}
1875
1876WindowBackground::WindowBackground(QWidget* parent)
1877 : QLabel(parent)
1878{
1879 setLayout(new QStackedLayout());
1880 layout()->setContentsMargins(0, 0, 0, 0);
1881 setAlignment(Qt::AlignCenter);
1882}
1883
1884void WindowBackground::setSizeHint(const QSize& hint) {
1885 m_sizeHint = hint;
1886}
1887
1888QSize WindowBackground::sizeHint() const {
1889 return m_sizeHint;
1890}
1891
1892void WindowBackground::setDimensions(int width, int height) {
1893 m_aspectWidth = width;
1894 m_aspectHeight = height;
1895}
1896
1897void WindowBackground::setLockIntegerScaling(bool lock) {
1898 m_lockIntegerScaling = lock;
1899}
1900
1901void WindowBackground::setLockAspectRatio(bool lock) {
1902 m_lockAspectRatio = lock;
1903}
1904
1905void WindowBackground::paintEvent(QPaintEvent*) {
1906 const QPixmap* logo = pixmap();
1907 if (!logo) {
1908 return;
1909 }
1910 QPainter painter(this);
1911 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1912 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1913 QSize s = size();
1914 QSize ds = s;
1915 if (m_lockAspectRatio) {
1916 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1917 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1918 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1919 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1920 }
1921 }
1922 if (m_lockIntegerScaling) {
1923 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1924 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1925 }
1926 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1927 QRect full(origin, ds);
1928 painter.drawPixmap(full, *logo);
1929}